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27#ifndef __com_sun_star_rendering_XHalfFloatBitmap_idl__
28#define __com_sun_star_rendering_XHalfFloatBitmap_idl__
29
30#ifndef __com_sun_star_lang_IllegalArgumentException_idl__
31#include <com/sun/star/lang/IllegalArgumentException.idl>
32#endif
33#ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
34#include <com/sun/star/lang/IndexOutOfBoundsException.idl>
35#endif
36#ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
37#include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
38#endif
39#ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
40#include <com/sun/star/geometry/IntegerPoint2D.idl>
41#endif
42#ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
43#include <com/sun/star/geometry/IntegerRectangle2D.idl>
44#endif
45#ifndef __com_sun_star_rendering_XHalfFloatReadOnlyBitmap_idl__
46#include <com/sun/star/rendering/XHalfFloatReadOnlyBitmap.idl>
47#endif
48#ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
49#include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
50#endif
51
52module com { module sun { module star { module rendering {
53
54/** Specialized interface for bitmaps containing half floats as their
55    color components.<p>
56
57    Half floats are 16 bit wide, and newer GPUs already have them as
58    supported frame buffer format.
59 */
60interface XHalfFloatBitmap : XHalfFloatReadOnlyBitmap
61{
62	//-------------------------------------------------------------------------
63
64	/** Set raw data of a bitmap.<p>
65
66    	Set raw data of a bitmap, in the format as defined by
67    	getMemoryLayout(). With the given rectangle, a subset of the
68    	bitmap can be changed. When setting subsets of the bitmap, the
69    	same scanline padding takes place as when the whole bitmap is
70    	changed.<p>
71
72	 */
73	void						setData( [in] sequence<short> data, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
74        raises (com::sun::star::lang::IllegalArgumentException,
75                com::sun::star::lang::IndexOutOfBoundsException);
76
77	//-------------------------------------------------------------------------
78
79	/** Set a single pixel of the bitmap with the given color
80		value.<p>
81
82        When setting data on volatile bitmaps, always call isValid()
83        before, and retrieve a new memory layout via
84        getMemoryLayout(). At least under Windows, the memory layout
85        can change for the same bitmap, if the user e.g. switches the
86        screen resolution. Thus, this method will throw an
87        IllegalArgumentException, if the memory layout changed between
88        a call to getMemoryLayout() and setData().<p>
89	 */
90	void						setPixel( [in] sequence<short> color, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos )
91        raises (com::sun::star::lang::IllegalArgumentException,
92                com::sun::star::lang::IndexOutOfBoundsException);
93};
94
95}; }; }; };
96
97#endif
98