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See the 18 * GNU Lesser General Public License version 3 for more details 19 * (a copy is included in the LICENSE file that accompanied this code). 20 * 21 * You should have received a copy of the GNU Lesser General Public License 22 * version 3 along with OpenOffice.org. If not, see 23 * <http://www.openoffice.org/license.html> 24 * for a copy of the LGPLv3 License. 25 * 26 ************************************************************************/ 27 #define private public 28 29 #include <tools/ref.hxx> 30 #include <vcl/msgbox.hxx> 31 #include <soldep/soldep.hxx> 32 #include <soldep/tbox.hxx> 33 #include <soldep/soldlg.hrc> 34 35 36 37 SoldepToolBox::SoldepToolBox( Window* pParent, const ResId& aId, sal_Bool bDAble ) : 38 ToolBox( pParent, aId ), 39 bDockable( bDAble ), 40 bCloseMode( sal_False ), 41 bBoxIsVisible( sal_True ), 42 bPinable( sal_True ), 43 aPinedBitmap( DtSodResId( TID_SMALL_PIN_PINED )), // BMP_SMALL_PIN_PINED 44 aUnpinedBitmap( DtSodResId( TID_SMALL_PIN_UNPINED )) // BMP_SMALL_PIN_UNPINED 45 { 46 bPinable = sal_True; 47 48 SetAlign( WINDOWALIGN_TOP ); 49 HideItem(TID_SOLDEP_BACK); //Inital hide this item, activated in project view. 50 HideItem(TID_SOLDEP_SAVE); // Hide this item now, not used yet 51 HideItem(TID_SOLDEP_OPEN); // Hide this item now, not used yet 52 53 //SetMouseDownHdl(LINK(this,SoldepToolBox,MouseDownHdl)); 54 //SetFloatingLines( nFloatingLines ); 55 //SetFloatingMode( bFloatingMode ); 56 sal_Bool bFloatingMode = sal_False; 57 if ( bFloatingMode ) 58 { 59 //Point aPos( sToolBoxInfo.GetToken( 4, ',' ).ToInt64(), sToolBoxInfo.GetToken( 5, ',' ).ToInt64()); 60 //SetPosPixel( aPos ); 61 } 62 63 if ( bDockable ) InsertSeparator( 0 ); // Freiraum f�r Abrei�d�del schaffen 64 // (ein Separator an 1er Pos wird 65 // nicht gezeichnet, 66 // schafft aber Platz.) 67 bBoxIsVisible = sal_False; 68 // if ( sToolBoxInfo.GetToken( 3, ',' ) == "Visible" ) { 69 for ( sal_uInt16 i = 0; i < GetItemCount() && !bBoxIsVisible; i++ ) 70 { 71 // sal_uInt16 nItemId = GetItemId( i ); 72 73 switch ( GetItemType( i )) 74 { 75 case TOOLBOXITEM_SPACE: 76 break; 77 case TOOLBOXITEM_SEPARATOR : 78 break; 79 default: 80 bBoxIsVisible = sal_True; 81 break; 82 } 83 } 84 // } 85 86 if ( bBoxIsVisible ) { 87 if (!bDockable) 88 Show(); 89 else 90 Hide(); 91 } 92 else 93 Hide(); 94 95 bOldFloatMode = IsFloatingMode(); 96 } 97 98 /************************************************************************* 99 |* SoldepToolBox::~SoldepToolBox() 100 |************************************************************************/ 101 102 SoldepToolBox::~SoldepToolBox() 103 { 104 } 105 106 /************************************************************************* 107 |* SoldepToolBox::Paint() 108 |************************************************************************/ 109 110 void SoldepToolBox::Paint( const Rectangle& rRect ) 111 { 112 SetOutStyle( TOOLBOX_STYLE_FLAT ); 113 114 // Wenn wir eine Dockable ToolBox haben, ... 115 116 if ( bDockable ) 117 { 118 sal_uInt16 nItemId = GetItemId( 0 ); 119 120 // ... zeichnen wir den wunderbaren Abrei�d�del �ber das erste Item (Seperator) 121 122 if ( !IsFloatingMode() && ( mnCurLine == 1 )) { 123 sal_Bool bIsCloseable = (( mnWinStyle & WB_CLOSEABLE ) != 0 ); 124 125 ShowItem( nItemId ); 126 Rectangle aRect = GetItemRect( nItemId ); 127 128 ToolBox::Paint( rRect ); 129 130 if ( bIsCloseable ) 131 { 132 // Paint small cross button left/top of toolbar 133 SetLineColor( Color( COL_WHITE )); 134 135 DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Left()+6, aRect.Top())); 136 DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Left(), aRect.Top()+6)); 137 138 SetLineColor( Color( COL_GRAY )); 139 140 DrawLine( Point( aRect.Left(), aRect.Top()+6), Point( aRect.Left()+6, aRect.Top()+6)); 141 DrawLine( Point( aRect.Left()+6, aRect.Top()), Point( aRect.Left()+6, aRect.Top()+6)); 142 143 SetLineColor( Color( COL_BLACK )); 144 145 DrawLine( Point( aRect.Left()+2, aRect.Top()+2), Point( aRect.Left()+4, aRect.Top()+4)); 146 DrawLine( Point( aRect.Left()+2, aRect.Top()+4), Point( aRect.Left()+4, aRect.Top()+2)); 147 } 148 else if ( bPinable ) 149 { 150 if ( GetPin()) 151 DrawBitmap( Point( aRect.Left(), aRect.Top()), aPinedBitmap ); 152 else 153 DrawBitmap( Point( aRect.Left(), aRect.Top()), aUnpinedBitmap ); 154 } 155 156 SetLineColor( Color( COL_WHITE )); 157 158 if ( IsHorizontal()) 159 { 160 if ( bIsCloseable || bPinable ) aRect = Rectangle( Point( aRect.Left(), aRect.Top()+8), Point( aRect.Right(), aRect.Bottom())); 161 162 DrawLine( Point(aRect.Left(), aRect.Top()), Point(aRect.Left(), aRect.Bottom())); 163 DrawLine( Point(aRect.Left(), aRect.Top()), Point(aRect.Left()+2, aRect.Top())); 164 165 SetLineColor( Color( COL_WHITE )); 166 167 DrawLine( Point(aRect.Left()+4, aRect.Top()), Point(aRect.Left()+4, aRect.Bottom())); 168 DrawLine( Point(aRect.Left()+4, aRect.Top()), Point(aRect.Left()+6, aRect.Top())); 169 170 SetLineColor( Color( COL_GRAY ));//GRAY 171 172 DrawLine( Point(aRect.Left()+2, aRect.Top()), Point(aRect.Left()+2, aRect.Bottom())); 173 DrawLine( Point(aRect.Left(), aRect.Bottom()), Point(aRect.Left()+2, aRect.Bottom())); 174 175 SetLineColor( Color( COL_BLACK )); 176 177 DrawLine( Point(aRect.Left()+6, aRect.Top()), Point(aRect.Left()+6, aRect.Bottom())); 178 DrawLine( Point(aRect.Left()+4, aRect.Bottom()), Point(aRect.Left()+6, aRect.Bottom())); 179 180 } 181 else 182 { 183 if ( bIsCloseable || bPinable ) aRect = Rectangle( Point( aRect.Left()+8, aRect.Top()), Point( aRect.Right(), aRect.Bottom())); 184 185 DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Left(), aRect.Top()+2)); 186 DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Right(), aRect.Top())); 187 188 DrawLine( Point( aRect.Left(), aRect.Top()+4), Point( aRect.Left(), aRect.Top()+6)); 189 DrawLine( Point( aRect.Left(), aRect.Top()+4), Point( aRect.Right(), aRect.Top()+4)); 190 191 SetLineColor( Color( COL_GRAY )); 192 193 DrawLine( Point( aRect.Left(), aRect.Top()+2), Point( aRect.Right(),aRect.Top()+2)); 194 DrawLine( Point( aRect.Right(), aRect.Top()), Point( aRect.Right(), aRect.Top()+2)); 195 196 DrawLine( Point( aRect.Left(), aRect.Top()+6), Point( aRect.Right(),aRect.Top()+6)); 197 DrawLine( Point( aRect.Right(), aRect.Top()+4), Point( aRect.Right(), aRect.Top()+6)); 198 199 } 200 } 201 else 202 { 203 // Sind wir im FloatingMode, dann wollen wir keinen Abrei�d�del haben 204 // und hiden somit das erste Item. 205 206 //Hiden l�scht leider das erste Object der n�chsten Zeile, daher nicht 207 //l�schen 208 HideItem( nItemId ); 209 ToolBox::Paint( rRect ); 210 } 211 } 212 else 213 { 214 ToolBox::Paint( rRect ); 215 } 216 } 217 218 /************************************************************************* 219 |* SoldepToolBox::MouseButtonDown() 220 |************************************************************************/ 221 222 void SoldepToolBox::MouseButtonDown(const MouseEvent& rEvent) 223 { 224 // Sind wir im DockingMode, ... 225 226 if ( !IsFloatingMode() && ((( mnWinStyle & WB_CLOSEABLE ) != 0 ) || bPinable )) 227 { 228 // ... dann testen wir, ob am Abrei�d�del der Close-Button gedr�ckt wurde ... 229 230 Rectangle aRect = GetItemRect( GetItemId( 0 )); 231 aRect = Rectangle( aRect.TopLeft(), Point( aRect.Left()+6, aRect.Top()+6 )); 232 if ( rEvent.IsLeft() && aRect.IsInside( rEvent.GetPosPixel())) 233 { 234 if ( bPinable ) { 235 TogglePin(); 236 Invalidate(); 237 } 238 else { 239 bCloseMode = sal_True; 240 241 // ... und zeichnen ggf. den Button gedr�ckt. 242 243 SetLineColor( Color( COL_WHITE )); 244 245 DrawLine( Point( aRect.Left(), aRect.Bottom()), Point( aRect.Right(), aRect.Bottom())); 246 DrawLine( Point( aRect.Right(), aRect.Bottom()), Point( aRect.Right(), aRect.Top())); 247 248 SetLineColor( Color( COL_GRAY )); 249 250 DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Right(), aRect.Top())); 251 DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Left(), aRect.Bottom())); 252 } 253 } 254 else 255 { 256 ToolBox::MouseButtonDown( rEvent ); 257 } 258 } 259 else 260 { 261 ToolBox::MouseButtonDown( rEvent ); 262 } 263 264 aMouseDownHdl.Call(this); 265 } 266 267 /************************************************************************* 268 |* SoldepToolBox::MouseButtonUp() 269 |************************************************************************/ 270 271 void SoldepToolBox::MouseButtonUp(const MouseEvent& rEvent) 272 { 273 // Wenn der Close-Button am Abrei�d�del zuvor gedr�ckt wurde, ... 274 275 if ( bCloseMode ) 276 { 277 bCloseMode = sal_False; 278 279 // ... so zeichen wir diesen wieder normal ... 280 281 Rectangle aRect = GetItemRect( GetItemId( 0 )); 282 aRect = Rectangle( aRect.TopLeft(), Point( aRect.Left()+6, aRect.Top()+6 )); 283 284 SetLineColor( Color( COL_WHITE )); 285 286 DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Right(), aRect.Top())); 287 DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Left(), aRect.Bottom())); 288 289 SetLineColor( Color( COL_GRAY )); 290 291 DrawLine( Point( aRect.Left(), aRect.Bottom()), Point( aRect.Right(), aRect.Bottom())); 292 DrawLine( Point( aRect.Right(), aRect.Bottom()), Point( aRect.Right(), aRect.Top())); 293 294 if ( rEvent.IsLeft() && aRect.IsInside( rEvent.GetPosPixel())) 295 { 296 // ... und schlie�en die Box durch Aufruf der virtuellen Methode 297 // CloseDockingMode(). 298 299 CloseDockingMode(); 300 } 301 else 302 { 303 ToolBox::MouseButtonUp( rEvent ); 304 } 305 } 306 else 307 { 308 ToolBox::MouseButtonUp( rEvent ); 309 } 310 } 311 312 /************************************************************************* 313 |* SoldepToolBox::MouseMove() 314 |************************************************************************/ 315 316 void SoldepToolBox::MouseMove(const MouseEvent& rEvent) 317 { 318 // Wenn der Close-Button am Abrei�d�del zuvor gedr�ckt wurde, ... 319 320 if ( bCloseMode ) 321 { 322 Rectangle aRect = GetItemRect( GetItemId( 0 )); 323 aRect = Rectangle( aRect.TopLeft(), Point( aRect.Left()+6, aRect.Top()+6 )); 324 325 // ... der Mouse-Zeiger jedoch den Close-Button verl��t, ... 326 327 if ( !aRect.IsInside( rEvent.GetPosPixel())) 328 { 329 SetLineColor( Color( COL_WHITE )); 330 331 // ... zeichnen wir diesen halt wieder normal. 332 333 DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Right(), aRect.Top())); 334 DrawLine( Point( aRect.Left(), aRect.Top()), Point( aRect.Left(), aRect.Bottom())); 335 336 SetLineColor( Color( COL_GRAY )); 337 338 DrawLine( Point( aRect.Left(), aRect.Bottom()), Point( aRect.Right(), aRect.Bottom())); 339 DrawLine( Point( aRect.Right(), aRect.Bottom()), Point( aRect.Right(), aRect.Top())); 340 341 bCloseMode = sal_False; 342 } 343 else 344 { 345 ToolBox::MouseMove( rEvent ); 346 } 347 } 348 else 349 { 350 ToolBox::MouseMove( rEvent ); 351 } 352 } 353 354 /*****************************************************************************/ 355 void SoldepToolBox::ToggleFloatingMode() 356 /*****************************************************************************/ 357 { 358 ToolBox::ToggleFloatingMode(); 359 CallEventListeners( VCLEVENT_USER_TBOX_RESIZE_APP, this); 360 } 361 362 /*****************************************************************************/ 363 void SoldepToolBox::EndDocking( const Rectangle& rRect, sal_Bool bFloatMode ) 364 /*****************************************************************************/ 365 { 366 ToolBox::EndDocking( rRect, bFloatMode ); 367 if ( aResizeHdl.IsSet()) 368 CallEventListeners( VCLEVENT_USER_TBOX_RESIZE_APP, this); 369 else 370 { 371 GetParent()->Resize(); 372 } 373 }; 374 375 /*****************************************************************************/ 376 sal_Bool SoldepToolBox::Close() 377 /*****************************************************************************/ 378 { 379 if (!ToolBox::Close()) return sal_False; 380 381 return sal_True; 382 } 383 384 /*****************************************************************************/ 385 void SoldepToolBox::Move() 386 /*****************************************************************************/ 387 { 388 } 389 390 /************************************************************************* 391 |* SoldepToolBox::CloseDockingMode() 392 |* 393 |* virtuelle Methode zur Reaktion auf den Close-Button im DockinMode 394 |************************************************************************/ 395 396 void SoldepToolBox::CloseDockingMode() 397 { 398 Hide(); 399 bBoxIsVisible = sal_False; 400 CallEventListeners( VCLEVENT_USER_TBOX_RESIZE_APP, this); 401 } 402 403 /************************************************************************* 404 |* SoldepToolBox::Command() 405 |************************************************************************/ 406 407 void SoldepToolBox::Command( const CommandEvent& rCEvt) 408 { 409 if ( rCEvt.GetCommand() == COMMAND_CONTEXTMENU ) 410 { 411 if( !IsFloatingMode() && bDockable 412 && ( GetItemRect(GetItemId( 0 )).IsInside(rCEvt.GetMousePosPixel()))) 413 { 414 // Hier das Context-Menue fuer Abrei�d�del dynamisch erzeugen... 415 416 PopupMenu aPopupMenu; 417 418 String sText( String::CreateFromAscii( "Floating mode" )); 419 aPopupMenu.InsertItem( 5, sText ); 420 aPopupMenu.InsertSeparator(); 421 422 sText = String::CreateFromAscii( "Top" ); 423 aPopupMenu.InsertItem( 1, sText ); 424 sText = String::CreateFromAscii( "Bottom" ); 425 aPopupMenu.InsertItem( 2, sText ); 426 sText = String::CreateFromAscii( "Left" ); 427 aPopupMenu.InsertItem( 3, sText ); 428 sText = String::CreateFromAscii( "Right" ); 429 aPopupMenu.InsertItem( 4, sText ); 430 431 switch( GetAlign()) 432 { 433 case WINDOWALIGN_TOP : aPopupMenu.EnableItem( 1, sal_False ); break; 434 case WINDOWALIGN_BOTTOM : aPopupMenu.EnableItem( 2, sal_False ); break; 435 case WINDOWALIGN_LEFT : aPopupMenu.EnableItem( 3, sal_False ); break; 436 case WINDOWALIGN_RIGHT : aPopupMenu.EnableItem( 4, sal_False ); break; 437 } 438 439 if (( mnWinStyle & WB_CLOSEABLE ) != 0 ) 440 { 441 aPopupMenu.InsertSeparator(); 442 sText = String::CreateFromAscii( "Hide" ); 443 aPopupMenu.InsertItem( 6, sText ); 444 } 445 else if ( bPinable ) { 446 aPopupMenu.InsertSeparator(); 447 sText = String::CreateFromAscii( "Pin" ); 448 aPopupMenu.InsertItem( 6, sText ); 449 aPopupMenu.CheckItem( 6, GetPin()); 450 } 451 452 // ... und rufen. 453 454 aPopupMenu.SetSelectHdl ( LINK ( this, SoldepToolBox, MenuSelectHdl )); 455 aPopupMenu.Execute( this, rCEvt.GetMousePosPixel()); 456 } 457 else if ( !GetItemId(rCEvt.GetMousePosPixel())) 458 { 459 CallContextMenu( this, rCEvt.GetMousePosPixel()); 460 } 461 } 462 else ToolBox::Command( rCEvt ); 463 } 464 465 /************************************************************************* 466 |* SoldepToolBox::GetContextMenu() 467 |************************************************************************/ 468 469 PopupMenu *SoldepToolBox::GetContextMenu() 470 { 471 InitContextMenu(); 472 return &aMenu; 473 } 474 475 /************************************************************************* 476 |* SoldepToolBox::InitContextMenu() 477 |************************************************************************/ 478 479 void SoldepToolBox::InitContextMenu() 480 { 481 sal_uInt16 nStart = 0; 482 if ( bDockable ) 483 nStart = 1; 484 485 aMenu.Clear(); 486 487 for ( sal_uInt16 i = nStart; i < GetItemCount(); i++ ) 488 { 489 sal_uInt16 nItemId = GetItemId( i ); 490 491 switch ( GetItemType( i )) 492 { 493 case TOOLBOXITEM_SPACE: 494 break; 495 case TOOLBOXITEM_SEPARATOR : 496 if (!(( i < GetItemCount() - 1 ) && ( GetItemType( i + 1 ) == TOOLBOXITEM_DONTKNOW ))) 497 aMenu.InsertSeparator(); 498 break; 499 default: 500 aMenu.InsertItem( nItemId, GetItemText( nItemId ), GetItemImage( nItemId )); 501 if (IsItemChecked( nItemId )) aMenu.CheckItem( nItemId, sal_True ); 502 if (!IsItemEnabled( nItemId )) aMenu.EnableItem( nItemId, sal_False ); 503 if (!IsItemVisible( nItemId )) aMenu.HideItem(nItemId); 504 break; 505 } 506 } 507 } 508 509 /************************************************************************* 510 |* SoldepToolBox::CallContextMenu() 511 |************************************************************************/ 512 513 void SoldepToolBox::CallContextMenu( Window *pWin, Point aPos ) 514 { 515 if ( aMenu.IsInExecute()) 516 return; 517 518 InitContextMenu(); 519 520 // ... und rufen. 521 522 aMenu.SetSelectHdl ( LINK ( this, SoldepToolBox, MenuSelectHdl )); 523 aMenu.Execute( pWin, aPos ); 524 } 525 526 void SoldepToolBox::SetPosSizePixel( const Point& rNewPos, 527 const Size& rNewSize ) 528 { 529 // if(rNewPos != GetPosPixel() || rNewSize != GetSizePixel()) 530 // { 531 ToolBox::SetPosSizePixel(rNewPos,rNewSize); 532 // Resize(); 533 // } 534 } 535 536 void SoldepToolBox::SetDockingRects( const Rectangle& rOutRect, 537 const Rectangle& rInRect ) 538 { 539 if(rOutRect != aOutRect || rInRect != aInRect) 540 { 541 ToolBox::SetDockingRects(rOutRect,rInRect); 542 Invalidate(); 543 544 aOutRect = rOutRect; 545 aInRect = rInRect; 546 } 547 } 548 549 /*****************************************************************************/ 550 void SoldepToolBox::StartDocking() 551 /*****************************************************************************/ 552 { 553 ToolBox::StartDocking(); 554 CallEventListeners( VCLEVENT_USER_TBOX_RESIZE_APP, this); 555 }; 556 557 sal_Bool SoldepToolBox::GetPin() 558 559 { 560 return bPin; 561 } 562 563 void SoldepToolBox::TogglePin() 564 { 565 bPin = !bPin; 566 } 567 568 void SoldepToolBox::SetPin( sal_Bool bP ) 569 { 570 bPin = bP; 571 } 572 573 /************************************************************************* 574 |* SoldepToolBox::MenuSelectHdl() 575 |* 576 |* Handler, der beim Execute der Context-Men�s gerufen wird 577 |************************************************************************/ 578 579 IMPL_LINK ( SoldepToolBox, MenuSelectHdl, Menu*, pMenu ) 580 { 581 // Wenn die CurItemId <= 6 ist, dann wurde das Abrei�d�del-Context-Men� ausgef�hrt ... 582 sal_uIntPtr itemid; 583 itemid = pMenu->GetCurItemId(); 584 585 if ( pMenu == &aMenu ) 586 { 587 // ... Andernfalls wurde das Default-Context-Men� ausgef�hrt ... 588 sal_uInt16 nTmpId = mnCurItemId; 589 mnCurItemId = pMenu->GetCurItemId(); 590 591 // ... und der gesetzte Handler (in soldep.cxx) wird gerufen. 592 maSelectHdl.Call( this ); 593 mnCurItemId = nTmpId; 594 } 595 return 0; 596 } 597