1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #include "udlg_module.hxx" 25 #include "udlg_global.hrc" 26 #include "roadmapskeleton.hrc" 27 #include "roadmapskeleton.hxx" 28 #include "roadmapskeletonpages.hxx" 29 30 //........................................................................ 31 namespace udlg 32 { 33 //........................................................................ 34 35 #define STATE_WELCOME 0 36 #define STATE_PREPARE 1 37 #define STATE_SETUP 2 38 #define STATE_FINISH 3 39 40 #define PATH_DEFAULT 1 41 42 //==================================================================== 43 //= RoadmapSkeletonDialog 44 //==================================================================== 45 //-------------------------------------------------------------------- RoadmapSkeletonDialog(const::comphelper::ComponentContext & _rContext,Window * _pParent)46 RoadmapSkeletonDialog::RoadmapSkeletonDialog( const ::comphelper::ComponentContext& _rContext, Window* _pParent ) 47 :RoadmapSkeletonDialog_Base( _pParent, UdlgResId( DLG_ROADMAP_SKELETON ) ) 48 ,m_aContext( _rContext ) 49 { 50 String sTitlePrepare( UdlgResId( STR_STATE_WELCOME ) ); 51 String sTitleStoreAs( UdlgResId( STR_STATE_PREPARE ) ); 52 String sTitleMigrate( UdlgResId( STR_STATE_SETUP ) ); 53 String sTitleSummary( UdlgResId( STR_STATE_FINISH ) ); 54 FreeResource(); 55 56 describeState( STATE_WELCOME, sTitlePrepare, &WelcomePage::Create ); 57 describeState( STATE_PREPARE, sTitleStoreAs, &PreparationPage::Create ); 58 describeState( STATE_SETUP, sTitleMigrate, &SetupPage::Create ); 59 describeState( STATE_FINISH, sTitleSummary, &FinishPage::Create ); 60 61 declarePath( PATH_DEFAULT, STATE_WELCOME, STATE_PREPARE, STATE_SETUP, STATE_FINISH, WZS_INVALID_STATE ); 62 63 SetPageSizePixel( LogicToPixel( ::Size( TAB_PAGE_WIDTH, TAB_PAGE_HEIGHT ), MAP_APPFONT ) ); 64 ShowButtonFixedLine( true ); 65 SetRoadmapInteractive( true ); 66 enableAutomaticNextButtonState(); 67 defaultButton( WZB_NEXT ); 68 enableButtons( WZB_FINISH, true ); 69 ActivatePage(); 70 } 71 72 //-------------------------------------------------------------------- ~RoadmapSkeletonDialog()73 RoadmapSkeletonDialog::~RoadmapSkeletonDialog() 74 { 75 } 76 77 //-------------------------------------------------------------------- enterState(WizardState _nState)78 void RoadmapSkeletonDialog::enterState( WizardState _nState ) 79 { 80 RoadmapSkeletonDialog_Base::enterState( _nState ); 81 } 82 83 //-------------------------------------------------------------------- prepareLeaveCurrentState(CommitPageReason _eReason)84 sal_Bool RoadmapSkeletonDialog::prepareLeaveCurrentState( CommitPageReason _eReason ) 85 { 86 return RoadmapSkeletonDialog_Base::prepareLeaveCurrentState( _eReason ); 87 } 88 89 //-------------------------------------------------------------------- leaveState(WizardState _nState)90 sal_Bool RoadmapSkeletonDialog::leaveState( WizardState _nState ) 91 { 92 return RoadmapSkeletonDialog_Base::leaveState( _nState ); 93 } 94 95 //-------------------------------------------------------------------- determineNextState(WizardState _nCurrentState) const96 RoadmapSkeletonDialog::WizardState RoadmapSkeletonDialog::determineNextState( WizardState _nCurrentState ) const 97 { 98 return RoadmapSkeletonDialog_Base::determineNextState( _nCurrentState ); 99 } 100 101 //-------------------------------------------------------------------- onFinish()102 sal_Bool RoadmapSkeletonDialog::onFinish() 103 { 104 return RoadmapSkeletonDialog_Base::onFinish(); 105 } 106 107 //........................................................................ 108 } // namespace udlg 109 //........................................................................ 110