xref: /aoo41x/main/svx/inc/svx/e3dsceneupdater.hxx (revision 3334a7e6)
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22*3334a7e6SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef _E3D_SCENEUPDATER_HXX
25cdf0e10cSrcweir #define _E3D_SCENEUPDATER_HXX
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <svx/svxdllapi.h>
28cdf0e10cSrcweir 
29cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
30cdf0e10cSrcweir // predeclarations
31cdf0e10cSrcweir 
32cdf0e10cSrcweir class SdrObject;
33cdf0e10cSrcweir class E3dScene;
34cdf0e10cSrcweir namespace drawinglayer { namespace geometry {
35cdf0e10cSrcweir     class ViewInformation3D;
36cdf0e10cSrcweir }}
37cdf0e10cSrcweir 
38cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
39cdf0e10cSrcweir // This class is a helper to encapsulate 3D object changes which shall change the
40cdf0e10cSrcweir // scene's 2D geometry. E.g. when moving one 3D object in a scene, the visualisation
41cdf0e10cSrcweir // would not change since the scene's 2D attributes are defined by it's 2D object
42cdf0e10cSrcweir // transformation and the changed content would be projected to the same 2D bounds
43cdf0e10cSrcweir // as before. To reflect the fact that the 2D positions may 'change' for the user's
44cdf0e10cSrcweir // imagination, it is necessary to calculate a new 2D object transformation of the scene
45cdf0e10cSrcweir // (the SnapRect) using the old 3D transformation stack and the eventually changed
46cdf0e10cSrcweir // 3D content and tu use it. This is only wanted if changes to the scene's
47cdf0e10cSrcweir // content are intended to change the scene's 2D geometry attributes
48cdf0e10cSrcweir 
49cdf0e10cSrcweir class SVX_DLLPUBLIC E3DModifySceneSnapRectUpdater
50cdf0e10cSrcweir {
51cdf0e10cSrcweir 	// the scene which may be changed. This gets set to the outmost scene
52cdf0e10cSrcweir 	// of the to-be-changed 3D object when the scene has a 3d transformation
53cdf0e10cSrcweir 	// stack at construction time. In all other cases it's set to zero and
54cdf0e10cSrcweir 	// no action needs to be taken
55cdf0e10cSrcweir 	E3dScene*									mpScene;
56cdf0e10cSrcweir 
57cdf0e10cSrcweir 	// the 3d transformation stack at the time of construction, valid when
58cdf0e10cSrcweir 	// mpScene is not zero
59cdf0e10cSrcweir 	drawinglayer::geometry::ViewInformation3D*	mpViewInformation3D;
60cdf0e10cSrcweir 
61cdf0e10cSrcweir public:
62cdf0e10cSrcweir 	// the constructor evaluates and sets the members at construction time
63cdf0e10cSrcweir 	E3DModifySceneSnapRectUpdater(const SdrObject* pObject);
64cdf0e10cSrcweir 
65cdf0e10cSrcweir 	// the destructor will take action if mpScene is not zero and modify the
66cdf0e10cSrcweir 	// 2D geomeztry of the target scene
67cdf0e10cSrcweir 	~E3DModifySceneSnapRectUpdater();
68cdf0e10cSrcweir };
69cdf0e10cSrcweir 
70cdf0e10cSrcweir #endif			// _E3D_SCENEUPDATER_HXX
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