1*3334a7e6SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*3334a7e6SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*3334a7e6SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*3334a7e6SAndrew Rist * distributed with this work for additional information 6*3334a7e6SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*3334a7e6SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*3334a7e6SAndrew Rist * "License"); you may not use this file except in compliance 9*3334a7e6SAndrew Rist * with the License. You may obtain a copy of the License at 10*3334a7e6SAndrew Rist * 11*3334a7e6SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*3334a7e6SAndrew Rist * 13*3334a7e6SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*3334a7e6SAndrew Rist * software distributed under the License is distributed on an 15*3334a7e6SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*3334a7e6SAndrew Rist * KIND, either express or implied. See the License for the 17*3334a7e6SAndrew Rist * specific language governing permissions and limitations 18*3334a7e6SAndrew Rist * under the License. 19*3334a7e6SAndrew Rist * 20*3334a7e6SAndrew Rist *************************************************************/ 21*3334a7e6SAndrew Rist 22*3334a7e6SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #ifndef _SVX_FLOAT3D_HXX 25cdf0e10cSrcweir #define _SVX_FLOAT3D_HXX 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <sfx2/ctrlitem.hxx> 28cdf0e10cSrcweir #ifndef _FIXED_HXX //autogen 29cdf0e10cSrcweir #include <vcl/fixed.hxx> 30cdf0e10cSrcweir #endif 31cdf0e10cSrcweir #ifndef _FIELD_HXX //autogen 32cdf0e10cSrcweir #include <vcl/field.hxx> 33cdf0e10cSrcweir #endif 34cdf0e10cSrcweir #include <sfx2/dockwin.hxx> 35cdf0e10cSrcweir #ifndef _IMAGEBTN_HXX //autogen 36cdf0e10cSrcweir #include <vcl/button.hxx> 37cdf0e10cSrcweir #endif 38cdf0e10cSrcweir #include <svtools/valueset.hxx> 39cdf0e10cSrcweir #include <svtools/stdctrl.hxx> 40cdf0e10cSrcweir #include "svx/svxdllapi.h" 41cdf0e10cSrcweir 42cdf0e10cSrcweir #include <svx/f3dchild.hxx> 43cdf0e10cSrcweir #include <svx/dlgctl3d.hxx> 44cdf0e10cSrcweir #include <svx/dlgctrl.hxx> 45cdf0e10cSrcweir #include <svx/svdmodel.hxx> 46cdf0e10cSrcweir 47cdf0e10cSrcweir enum ViewType3D 48cdf0e10cSrcweir { 49cdf0e10cSrcweir VIEWTYPE_GEO = 1, 50cdf0e10cSrcweir VIEWTYPE_REPRESENTATION, 51cdf0e10cSrcweir VIEWTYPE_LIGHT, 52cdf0e10cSrcweir VIEWTYPE_TEXTURE, 53cdf0e10cSrcweir VIEWTYPE_MATERIAL 54cdf0e10cSrcweir }; 55cdf0e10cSrcweir 56cdf0e10cSrcweir class SdrModel; 57cdf0e10cSrcweir class FmFormModel; 58cdf0e10cSrcweir class FmFormPage; 59cdf0e10cSrcweir class VirtualDevice; 60cdf0e10cSrcweir class E3dView; 61cdf0e10cSrcweir class SdrPageView; 62cdf0e10cSrcweir class Svx3DCtrlItem; 63cdf0e10cSrcweir class SvxConvertTo3DItem; 64cdf0e10cSrcweir 65cdf0e10cSrcweir //------------------------------------------------------------------------ 66cdf0e10cSrcweir struct Svx3DWinImpl; 67cdf0e10cSrcweir 68cdf0e10cSrcweir class SVX_DLLPUBLIC Svx3DWin : public SfxDockingWindow 69cdf0e10cSrcweir { 70cdf0e10cSrcweir friend class Svx3DChildWindow; 71cdf0e10cSrcweir friend class Svx3DCtrlItem; 72cdf0e10cSrcweir using Window::Update; 73cdf0e10cSrcweir 74cdf0e10cSrcweir private: 75cdf0e10cSrcweir ImageButton aBtnGeo; 76cdf0e10cSrcweir ImageButton aBtnRepresentation; 77cdf0e10cSrcweir ImageButton aBtnLight; 78cdf0e10cSrcweir ImageButton aBtnTexture; 79cdf0e10cSrcweir ImageButton aBtnMaterial; 80cdf0e10cSrcweir ImageButton aBtnUpdate; 81cdf0e10cSrcweir ImageButton aBtnAssign; 82cdf0e10cSrcweir 83cdf0e10cSrcweir FixedLine aFLGeometrie; 84cdf0e10cSrcweir // Geometrie 85cdf0e10cSrcweir FixedText aFtPercentDiagonal; 86cdf0e10cSrcweir MetricField aMtrPercentDiagonal; 87cdf0e10cSrcweir FixedText aFtBackscale; 88cdf0e10cSrcweir MetricField aMtrBackscale; 89cdf0e10cSrcweir FixedText aFtEndAngle; 90cdf0e10cSrcweir MetricField aMtrEndAngle; 91cdf0e10cSrcweir FixedText aFtDepth; 92cdf0e10cSrcweir MetricField aMtrDepth; 93cdf0e10cSrcweir FixedLine aFLSegments; 94cdf0e10cSrcweir 95cdf0e10cSrcweir FixedText aFtHorizontal; 96cdf0e10cSrcweir NumericField aNumHorizontal; 97cdf0e10cSrcweir FixedText aFtVertical; 98cdf0e10cSrcweir NumericField aNumVertical; 99cdf0e10cSrcweir FixedLine aFLNormals; 100cdf0e10cSrcweir 101cdf0e10cSrcweir ImageButton aBtnNormalsObj; 102cdf0e10cSrcweir ImageButton aBtnNormalsFlat; 103cdf0e10cSrcweir ImageButton aBtnNormalsSphere; 104cdf0e10cSrcweir ImageButton aBtnNormalsInvert; 105cdf0e10cSrcweir ImageButton aBtnTwoSidedLighting; 106cdf0e10cSrcweir 107cdf0e10cSrcweir ImageButton aBtnDoubleSided; 108cdf0e10cSrcweir FixedLine aFLRepresentation; 109cdf0e10cSrcweir // Darstellung 110cdf0e10cSrcweir FixedText aFtShademode; 111cdf0e10cSrcweir ListBox aLbShademode; 112cdf0e10cSrcweir FixedLine aFLShadow; 113cdf0e10cSrcweir ImageButton aBtnShadow3d; 114cdf0e10cSrcweir FixedText aFtSlant; 115cdf0e10cSrcweir MetricField aMtrSlant; 116cdf0e10cSrcweir FixedText aFtDistance; 117cdf0e10cSrcweir MetricField aMtrDistance; 118cdf0e10cSrcweir FixedText aFtFocalLeng; 119cdf0e10cSrcweir MetricField aMtrFocalLength; 120cdf0e10cSrcweir FixedLine aFLCamera; 121cdf0e10cSrcweir FixedLine aFLLight; 122cdf0e10cSrcweir 123cdf0e10cSrcweir // Beleuchtung 124cdf0e10cSrcweir ImageButton aBtnLight1; 125cdf0e10cSrcweir ImageButton aBtnLight2; 126cdf0e10cSrcweir ImageButton aBtnLight3; 127cdf0e10cSrcweir ImageButton aBtnLight4; 128cdf0e10cSrcweir ImageButton aBtnLight5; 129cdf0e10cSrcweir ImageButton aBtnLight6; 130cdf0e10cSrcweir ImageButton aBtnLight7; 131cdf0e10cSrcweir ImageButton aBtnLight8; 132cdf0e10cSrcweir FixedText aFTLightsource; 133cdf0e10cSrcweir ColorLB aLbLight1; 134cdf0e10cSrcweir ColorLB aLbLight2; 135cdf0e10cSrcweir ColorLB aLbLight3; 136cdf0e10cSrcweir ColorLB aLbLight4; 137cdf0e10cSrcweir ColorLB aLbLight5; 138cdf0e10cSrcweir ColorLB aLbLight6; 139cdf0e10cSrcweir ColorLB aLbLight7; 140cdf0e10cSrcweir ColorLB aLbLight8; 141cdf0e10cSrcweir 142cdf0e10cSrcweir ImageButton aBtnLightColor; 143cdf0e10cSrcweir 144cdf0e10cSrcweir // #99694# Keyboard shortcuts activate the next control, so the 145cdf0e10cSrcweir // order needed to be changed here 146cdf0e10cSrcweir FixedText aFTAmbientlight; // Text label 147cdf0e10cSrcweir ColorLB aLbAmbientlight; // ListBox 148cdf0e10cSrcweir ImageButton aBtnAmbientColor; // color button 149cdf0e10cSrcweir 150cdf0e10cSrcweir FixedLine aFLTexture; 151cdf0e10cSrcweir 152cdf0e10cSrcweir // Texturen 153cdf0e10cSrcweir FixedText aFtTexKind; 154cdf0e10cSrcweir ImageButton aBtnTexLuminance; 155cdf0e10cSrcweir ImageButton aBtnTexColor; 156cdf0e10cSrcweir FixedText aFtTexMode; 157cdf0e10cSrcweir ImageButton aBtnTexReplace; 158cdf0e10cSrcweir ImageButton aBtnTexModulate; 159cdf0e10cSrcweir ImageButton aBtnTexBlend; 160cdf0e10cSrcweir FixedText aFtTexProjectionX; 161cdf0e10cSrcweir ImageButton aBtnTexObjectX; 162cdf0e10cSrcweir ImageButton aBtnTexParallelX; 163cdf0e10cSrcweir ImageButton aBtnTexCircleX; 164cdf0e10cSrcweir FixedText aFtTexProjectionY; 165cdf0e10cSrcweir ImageButton aBtnTexObjectY; 166cdf0e10cSrcweir ImageButton aBtnTexParallelY; 167cdf0e10cSrcweir ImageButton aBtnTexCircleY; 168cdf0e10cSrcweir FixedText aFtTexFilter; 169cdf0e10cSrcweir ImageButton aBtnTexFilter; 170cdf0e10cSrcweir 171cdf0e10cSrcweir // Material 172cdf0e10cSrcweir FixedLine aFLMaterial; 173cdf0e10cSrcweir // Materialeditor 174cdf0e10cSrcweir FixedText aFtMatFavorites; 175cdf0e10cSrcweir ListBox aLbMatFavorites; 176cdf0e10cSrcweir FixedText aFtMatColor; 177cdf0e10cSrcweir ColorLB aLbMatColor; 178cdf0e10cSrcweir ImageButton aBtnMatColor; 179cdf0e10cSrcweir FixedText aFtMatEmission; 180cdf0e10cSrcweir ColorLB aLbMatEmission; 181cdf0e10cSrcweir ImageButton aBtnEmissionColor; 182cdf0e10cSrcweir FixedLine aFLMatSpecular; 183cdf0e10cSrcweir FixedText aFtMatSpecular; 184cdf0e10cSrcweir ColorLB aLbMatSpecular; 185cdf0e10cSrcweir ImageButton aBtnSpecularColor; 186cdf0e10cSrcweir FixedText aFtMatSpecularIntensity; 187cdf0e10cSrcweir MetricField aMtrMatSpecularIntensity; 188cdf0e10cSrcweir 189cdf0e10cSrcweir Svx3DPreviewControl aCtlPreview; 190cdf0e10cSrcweir SvxLightCtl3D aCtlLightPreview; 191cdf0e10cSrcweir 192cdf0e10cSrcweir // Unterer Teil 193cdf0e10cSrcweir ImageButton aBtnConvertTo3D; 194cdf0e10cSrcweir ImageButton aBtnLatheObject; 195cdf0e10cSrcweir ImageButton aBtnPerspective; 196cdf0e10cSrcweir 197cdf0e10cSrcweir // der Rest ... 198cdf0e10cSrcweir Image aImgLightOn; 199cdf0e10cSrcweir Image aImgLightOff; 200cdf0e10cSrcweir sal_Bool bUpdate; 201cdf0e10cSrcweir ViewType3D eViewType; 202cdf0e10cSrcweir Size aSize; 203cdf0e10cSrcweir 204cdf0e10cSrcweir // Model, Page, View etc. fuer Favoriten 205cdf0e10cSrcweir FmFormModel* pModel; 206cdf0e10cSrcweir FmFormPage* pFmPage; 207cdf0e10cSrcweir VirtualDevice* pVDev; 208cdf0e10cSrcweir E3dView* p3DView; 209cdf0e10cSrcweir List* pFavorSetList; 210cdf0e10cSrcweir List* pMatFavSetList; 211cdf0e10cSrcweir 212cdf0e10cSrcweir SfxBindings* pBindings; 213cdf0e10cSrcweir Svx3DCtrlItem* pControllerItem; 214cdf0e10cSrcweir 215cdf0e10cSrcweir SvxConvertTo3DItem* pConvertTo3DItem; 216cdf0e10cSrcweir SvxConvertTo3DItem* pConvertTo3DLatheItem; 217cdf0e10cSrcweir 218cdf0e10cSrcweir Svx3DWinImpl* mpImpl; 219cdf0e10cSrcweir SfxMapUnit ePoolUnit; 220cdf0e10cSrcweir FieldUnit eFUnit; 221cdf0e10cSrcweir 222cdf0e10cSrcweir // ItemSet used to remember set 2d attributes 223cdf0e10cSrcweir SfxItemSet* mpRemember2DAttributes; 224cdf0e10cSrcweir 225cdf0e10cSrcweir sal_Bool bOnly3DChanged; 226cdf0e10cSrcweir 227cdf0e10cSrcweir //------------------------------------ 228cdf0e10cSrcweir 229cdf0e10cSrcweir DECL_LINK( ClickViewTypeHdl, void * ); 230cdf0e10cSrcweir DECL_LINK( ClickUpdateHdl, void * ); 231cdf0e10cSrcweir DECL_LINK( ClickAssignHdl, void * ); 232cdf0e10cSrcweir DECL_LINK( ClickHdl, PushButton * ); 233cdf0e10cSrcweir DECL_LINK( ClickColorHdl, PushButton * ); 234cdf0e10cSrcweir DECL_LINK( SelectHdl, void * ); 235cdf0e10cSrcweir DECL_LINK( ModifyHdl, void * ); 236cdf0e10cSrcweir DECL_LINK( ClickLightHdl, PushButton * ); 237cdf0e10cSrcweir 238cdf0e10cSrcweir DECL_LINK( DoubleClickHdl, void * ); 239cdf0e10cSrcweir 240cdf0e10cSrcweir DECL_LINK( ChangeLightCallbackHdl, void * ); 241cdf0e10cSrcweir DECL_LINK( ChangeSelectionCallbackHdl, void * ); 242cdf0e10cSrcweir 243cdf0e10cSrcweir SVX_DLLPRIVATE void Construct(); 244cdf0e10cSrcweir SVX_DLLPRIVATE void Reset(); 245cdf0e10cSrcweir 246cdf0e10cSrcweir SVX_DLLPRIVATE sal_Bool LBSelectColor( ColorLB* pLb, const Color& rColor ); 247cdf0e10cSrcweir SVX_DLLPRIVATE sal_uInt16 GetLightSource( const PushButton* pBtn = NULL ); 248cdf0e10cSrcweir SVX_DLLPRIVATE ColorLB* GetLbByButton( const PushButton* pBtn = NULL ); 249cdf0e10cSrcweir 250cdf0e10cSrcweir SVX_DLLPRIVATE bool GetUILightState( ImageButton& aBtn ) const; 251cdf0e10cSrcweir SVX_DLLPRIVATE void SetUILightState( ImageButton& aBtn, bool bState ); 252cdf0e10cSrcweir 253cdf0e10cSrcweir protected: 254cdf0e10cSrcweir virtual void Resize(); 255cdf0e10cSrcweir 256cdf0e10cSrcweir public: 257cdf0e10cSrcweir Svx3DWin( SfxBindings* pBindings, SfxChildWindow *pCW, 258cdf0e10cSrcweir Window* pParent ); 259cdf0e10cSrcweir ~Svx3DWin(); 260cdf0e10cSrcweir 261cdf0e10cSrcweir void InitColorLB( const SdrModel* pDoc ); IsUpdateMode() const262cdf0e10cSrcweir sal_Bool IsUpdateMode() const { return bUpdate; } 263cdf0e10cSrcweir 264cdf0e10cSrcweir void Update( SfxItemSet& rSet ); 265cdf0e10cSrcweir void GetAttr( SfxItemSet& rSet ); 266cdf0e10cSrcweir 267cdf0e10cSrcweir void UpdatePreview(); // nach oben (private) 268cdf0e10cSrcweir void DocumentReload(); // #83951# 269cdf0e10cSrcweir }; 270cdf0e10cSrcweir 271cdf0e10cSrcweir /************************************************************************* 272cdf0e10cSrcweir |* 273cdf0e10cSrcweir |* ControllerItem fuer 3D-Window (Floating/Docking) 274cdf0e10cSrcweir |* 275cdf0e10cSrcweir \************************************************************************/ 276cdf0e10cSrcweir 277cdf0e10cSrcweir class Svx3DCtrlItem : public SfxControllerItem 278cdf0e10cSrcweir { 279cdf0e10cSrcweir Svx3DWin* p3DWin; 280cdf0e10cSrcweir 281cdf0e10cSrcweir protected: 282cdf0e10cSrcweir virtual void StateChanged( sal_uInt16 nSId, SfxItemState eState, 283cdf0e10cSrcweir const SfxPoolItem* pState ); 284cdf0e10cSrcweir 285cdf0e10cSrcweir public: 286cdf0e10cSrcweir Svx3DCtrlItem( sal_uInt16, Svx3DWin*, SfxBindings* ); 287cdf0e10cSrcweir }; 288cdf0e10cSrcweir 289cdf0e10cSrcweir /************************************************************************* 290cdf0e10cSrcweir |* 291cdf0e10cSrcweir |* ControllerItem fuer Status eines Slots 292cdf0e10cSrcweir |* (SID_CONVERT_TO_3D, SID_CONVERT_TO_3D_LATHE_FAST) 293cdf0e10cSrcweir |* 294cdf0e10cSrcweir \************************************************************************/ 295cdf0e10cSrcweir 296cdf0e10cSrcweir class SvxConvertTo3DItem : public SfxControllerItem 297cdf0e10cSrcweir { 298cdf0e10cSrcweir sal_Bool bState; 299cdf0e10cSrcweir 300cdf0e10cSrcweir protected: 301cdf0e10cSrcweir virtual void StateChanged(sal_uInt16 nSId, SfxItemState eState, const SfxPoolItem* pState); 302cdf0e10cSrcweir 303cdf0e10cSrcweir public: 304cdf0e10cSrcweir SvxConvertTo3DItem(sal_uInt16 nId, SfxBindings* pBindings); GetState() const305cdf0e10cSrcweir sal_Bool GetState() const { return bState; } 306cdf0e10cSrcweir }; 307cdf0e10cSrcweir 308cdf0e10cSrcweir #endif // _SVX_FLOAT3D_HXX 309cdf0e10cSrcweir 310