1*3334a7e6SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*3334a7e6SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*3334a7e6SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*3334a7e6SAndrew Rist * distributed with this work for additional information 6*3334a7e6SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*3334a7e6SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*3334a7e6SAndrew Rist * "License"); you may not use this file except in compliance 9*3334a7e6SAndrew Rist * with the License. You may obtain a copy of the License at 10*3334a7e6SAndrew Rist * 11*3334a7e6SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*3334a7e6SAndrew Rist * 13*3334a7e6SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*3334a7e6SAndrew Rist * software distributed under the License is distributed on an 15*3334a7e6SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*3334a7e6SAndrew Rist * KIND, either express or implied. See the License for the 17*3334a7e6SAndrew Rist * specific language governing permissions and limitations 18*3334a7e6SAndrew Rist * under the License. 19*3334a7e6SAndrew Rist * 20*3334a7e6SAndrew Rist *************************************************************/ 21*3334a7e6SAndrew Rist 22*3334a7e6SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #ifndef _E3D_GLOBL3D_HXX 25cdf0e10cSrcweir #define _E3D_GLOBL3D_HXX 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <tools/solar.h> 28cdf0e10cSrcweir 29cdf0e10cSrcweir //#define ESODEBUG 30cdf0e10cSrcweir #define E3D_STREAMING 31cdf0e10cSrcweir 32cdf0e10cSrcweir const double PrecisionLimit = 1.0e-14; 33cdf0e10cSrcweir 34cdf0e10cSrcweir const sal_uInt32 E3dInventor = sal_uInt32('E')*0x00000001+ 35cdf0e10cSrcweir sal_uInt32('3')*0x00000100+ 36cdf0e10cSrcweir sal_uInt32('D')*0x00010000+ 37cdf0e10cSrcweir sal_uInt32('1')*0x01000000; 38cdf0e10cSrcweir 39cdf0e10cSrcweir const sal_uInt16 E3D_SCENE_ID = 1; 40cdf0e10cSrcweir const sal_uInt16 E3D_POLYSCENE_ID = 2; 41cdf0e10cSrcweir const sal_uInt16 E3D_OBJECT_ID = 3; // should not be used, it's only a helper class for E3DScene and E3DCompoundObject 42cdf0e10cSrcweir const sal_uInt16 E3D_CUBEOBJ_ID = 4; 43cdf0e10cSrcweir const sal_uInt16 E3D_SPHEREOBJ_ID = 5; 44cdf0e10cSrcweir const sal_uInt16 E3D_EXTRUDEOBJ_ID = 6; 45cdf0e10cSrcweir const sal_uInt16 E3D_LATHEOBJ_ID = 7; 46cdf0e10cSrcweir const sal_uInt16 E3D_COMPOUNDOBJ_ID = 8; 47cdf0e10cSrcweir const sal_uInt16 E3D_POLYGONOBJ_ID = 9; 48cdf0e10cSrcweir 49cdf0e10cSrcweir #endif // _E3D_GLOBL3D_HXX 50