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21*3334a7e6SAndrew Rist 
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23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef _E3D_GLOBL3D_HXX
25cdf0e10cSrcweir #define _E3D_GLOBL3D_HXX
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <tools/solar.h>
28cdf0e10cSrcweir 
29cdf0e10cSrcweir //#define ESODEBUG
30cdf0e10cSrcweir #define E3D_STREAMING
31cdf0e10cSrcweir 
32cdf0e10cSrcweir const double PrecisionLimit = 1.0e-14;
33cdf0e10cSrcweir 
34cdf0e10cSrcweir const sal_uInt32 E3dInventor = sal_uInt32('E')*0x00000001+
35cdf0e10cSrcweir 						   sal_uInt32('3')*0x00000100+
36cdf0e10cSrcweir 						   sal_uInt32('D')*0x00010000+
37cdf0e10cSrcweir 						   sal_uInt32('1')*0x01000000;
38cdf0e10cSrcweir 
39cdf0e10cSrcweir const sal_uInt16 E3D_SCENE_ID		= 1;
40cdf0e10cSrcweir const sal_uInt16 E3D_POLYSCENE_ID	= 2;
41cdf0e10cSrcweir const sal_uInt16 E3D_OBJECT_ID		= 3; // should not be used, it's only a helper class for E3DScene and E3DCompoundObject
42cdf0e10cSrcweir const sal_uInt16 E3D_CUBEOBJ_ID 	= 4;
43cdf0e10cSrcweir const sal_uInt16 E3D_SPHEREOBJ_ID	= 5;
44cdf0e10cSrcweir const sal_uInt16 E3D_EXTRUDEOBJ_ID	= 6;
45cdf0e10cSrcweir const sal_uInt16 E3D_LATHEOBJ_ID	= 7;
46cdf0e10cSrcweir const sal_uInt16 E3D_COMPOUNDOBJ_ID = 8;
47cdf0e10cSrcweir const sal_uInt16 E3D_POLYGONOBJ_ID 	= 9;
48cdf0e10cSrcweir 
49cdf0e10cSrcweir #endif		// _E3D_GLOBL3D_HXX
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