1*3334a7e6SAndrew Rist /************************************************************** 2*3334a7e6SAndrew Rist * 3*3334a7e6SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*3334a7e6SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*3334a7e6SAndrew Rist * distributed with this work for additional information 6*3334a7e6SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*3334a7e6SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*3334a7e6SAndrew Rist * "License"); you may not use this file except in compliance 9*3334a7e6SAndrew Rist * with the License. You may obtain a copy of the License at 10*3334a7e6SAndrew Rist * 11*3334a7e6SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*3334a7e6SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*3334a7e6SAndrew Rist * software distributed under the License is distributed on an 15*3334a7e6SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*3334a7e6SAndrew Rist * KIND, either express or implied. See the License for the 17*3334a7e6SAndrew Rist * specific language governing permissions and limitations 18*3334a7e6SAndrew Rist * under the License. 19*3334a7e6SAndrew Rist * 20*3334a7e6SAndrew Rist *************************************************************/ 21*3334a7e6SAndrew Rist 22*3334a7e6SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #ifndef _E3D_VIEW3D_HXX 25cdf0e10cSrcweir #define _E3D_VIEW3D_HXX 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <svx/svdview.hxx> 28cdf0e10cSrcweir #include <svx/def3d.hxx> 29cdf0e10cSrcweir #include <svx/deflt3d.hxx> 30cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx> 31cdf0e10cSrcweir #include "svx/svxdllapi.h" 32cdf0e10cSrcweir 33cdf0e10cSrcweir //************************************************************ 34cdf0e10cSrcweir // Vorausdeklarationen 35cdf0e10cSrcweir //************************************************************ 36cdf0e10cSrcweir 37cdf0e10cSrcweir class E3dObject; 38cdf0e10cSrcweir class E3dScene; 39cdf0e10cSrcweir class SceneList; 40cdf0e10cSrcweir class Impl3DMirrorConstructOverlay; 41cdf0e10cSrcweir 42cdf0e10cSrcweir /************************************************************************* 43cdf0e10cSrcweir |* 44cdf0e10cSrcweir |* Ableitung von SdrView zur Bearbeitung von 3D-Objekten 45cdf0e10cSrcweir |* 46cdf0e10cSrcweir \************************************************************************/ 47cdf0e10cSrcweir 48cdf0e10cSrcweir class SVX_DLLPUBLIC E3dView : public SdrView 49cdf0e10cSrcweir { 50cdf0e10cSrcweir protected: 51cdf0e10cSrcweir E3dDefaultAttributes a3DDefaultAttr; 52cdf0e10cSrcweir MouseEvent aMouseEvent; // Die Parameter der letzten Events (Mouse, Keyboard) 53cdf0e10cSrcweir Color aDefaultLightColor; // dito mit den Farben 54cdf0e10cSrcweir Color aDefaultAmbientColor; 55cdf0e10cSrcweir 56cdf0e10cSrcweir double fDefaultScaleX; // Verzerrungen 57cdf0e10cSrcweir double fDefaultScaleY; 58cdf0e10cSrcweir double fDefaultScaleZ; 59cdf0e10cSrcweir double fDefaultRotateX; // und Drehungen 60cdf0e10cSrcweir double fDefaultRotateY; 61cdf0e10cSrcweir double fDefaultRotateZ; 62cdf0e10cSrcweir double fDefaultExtrusionDeepth; // Extrusionstiefe 63cdf0e10cSrcweir double fDefaultLightIntensity; // Intensitaeten der beiden (notwendigen) Licht- 64cdf0e10cSrcweir double fDefaultAmbientIntensity; // quellen 65cdf0e10cSrcweir long nHDefaultSegments; // wieviele HSegmente braucht mein Lathe-Ojekt 66cdf0e10cSrcweir long nVDefaultSegments; // wieviele VSegmente braucht mein Lathe-Ojekt 67cdf0e10cSrcweir 68cdf0e10cSrcweir E3dDragConstraint eDragConstraint; 69cdf0e10cSrcweir 70cdf0e10cSrcweir // Migrate selections 71cdf0e10cSrcweir Impl3DMirrorConstructOverlay* mpMirrorOverlay; 72cdf0e10cSrcweir 73cdf0e10cSrcweir sal_Bool bDoubleSided; 74cdf0e10cSrcweir 75cdf0e10cSrcweir void InitView(); 76cdf0e10cSrcweir 77cdf0e10cSrcweir void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, sal_Bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat); 78cdf0e10cSrcweir void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, sal_Bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat); 79cdf0e10cSrcweir void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj); 80cdf0e10cSrcweir void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj); 81cdf0e10cSrcweir 82cdf0e10cSrcweir void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ); 83cdf0e10cSrcweir void ImpIsConvertTo3DPossible(SdrObject* pObj, sal_Bool& rAny3D, sal_Bool& rGroupSelected) const; 84cdf0e10cSrcweir void BreakSingle3DObj(E3dObject* pObj); 85cdf0e10cSrcweir 86cdf0e10cSrcweir public: 87cdf0e10cSrcweir TYPEINFO(); 88cdf0e10cSrcweir E3dView(SdrModel* pModel, OutputDevice* pOut = 0L); 89cdf0e10cSrcweir virtual ~E3dView(); 90cdf0e10cSrcweir 91cdf0e10cSrcweir // Alle markierten Objekte auf dem angegebenen OutputDevice ausgeben. 92cdf0e10cSrcweir virtual void DrawMarkedObj(OutputDevice& rOut) const; 93cdf0e10cSrcweir 94cdf0e10cSrcweir // Zugriff auf die Default-Attribute Get3DDefaultAttributes()95cdf0e10cSrcweir E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; } 96cdf0e10cSrcweir virtual sal_Bool BegDragObj(const Point& rPnt, OutputDevice* pOut = NULL, SdrHdl* pHdl = NULL, short nMinMov = -3, SdrDragMethod* pForcedMeth = NULL); 97cdf0e10cSrcweir virtual void CheckPossibilities(); 98cdf0e10cSrcweir 99cdf0e10cSrcweir // Event setzen/rausruecken SetMouseEvent(const MouseEvent & rNew)100cdf0e10cSrcweir void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; } GetMouseEvent()101cdf0e10cSrcweir const MouseEvent& GetMouseEvent() { return aMouseEvent; } 102cdf0e10cSrcweir 103cdf0e10cSrcweir // Model holen ueberladen, da bei einzelnen 3D Objekten noch eine Szene 104cdf0e10cSrcweir // untergeschoben werden muss 105cdf0e10cSrcweir virtual SdrModel* GetMarkedObjModel() const; 106cdf0e10cSrcweir 107cdf0e10cSrcweir // Bei Paste muss - falls in eine Scene eingefuegt wird - die 108cdf0e10cSrcweir // Objekte der Szene eingefuegt werden, die Szene selbst aber nicht 109cdf0e10cSrcweir using SdrView::Paste; 110cdf0e10cSrcweir virtual sal_Bool Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst=NULL, sal_uInt32 nOptions=0); 111cdf0e10cSrcweir 112cdf0e10cSrcweir // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...) 113cdf0e10cSrcweir sal_Bool ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point aOffset); 114cdf0e10cSrcweir 115cdf0e10cSrcweir sal_Bool HasMarkedScene(); 116cdf0e10cSrcweir E3dScene* GetMarkedScene(); 117cdf0e10cSrcweir 118cdf0e10cSrcweir sal_Bool IsConvertTo3DObjPossible() const; 119cdf0e10cSrcweir void ConvertMarkedObjTo3D(sal_Bool bExtrude=sal_True, basegfx::B2DPoint aPnt1 = basegfx::B2DPoint(0.0, 0.0), basegfx::B2DPoint aPnt2 = basegfx::B2DPoint(0.0, 1.0)); 120cdf0e10cSrcweir 121cdf0e10cSrcweir // Nachtraeglichhe Korrekturmoeglichkeit um alle Extrudes in einer 122cdf0e10cSrcweir // bestimmten Tiefensortierung anzulegen 123cdf0e10cSrcweir void DoDepthArrange(E3dScene* pScene, double fDepth); 124cdf0e10cSrcweir void ConvertMarkedToPolyObj(sal_Bool bLineToArea); 125cdf0e10cSrcweir E3dScene* SetCurrent3DObj(E3dObject* p3DObj); 126cdf0e10cSrcweir void Start3DCreation(); 127cdf0e10cSrcweir 128cdf0e10cSrcweir // migration of overlay Is3DRotationCreationActive() const129cdf0e10cSrcweir sal_Bool Is3DRotationCreationActive() const { return (0L != mpMirrorOverlay); } 130cdf0e10cSrcweir 131cdf0e10cSrcweir virtual void MovAction(const Point& rPnt); 132cdf0e10cSrcweir void End3DCreation(sal_Bool bUseDefaultValuesForMirrorAxes=sal_False); 133cdf0e10cSrcweir void ResetCreationActive(); 134cdf0e10cSrcweir 135cdf0e10cSrcweir double GetDefaultCamPosZ(); 136cdf0e10cSrcweir DefaultScaleX()137cdf0e10cSrcweir double &DefaultScaleX () 138cdf0e10cSrcweir { 139cdf0e10cSrcweir return fDefaultScaleX; 140cdf0e10cSrcweir } 141cdf0e10cSrcweir DefaultScaleX() const142cdf0e10cSrcweir double DefaultScaleX () const 143cdf0e10cSrcweir { 144cdf0e10cSrcweir return fDefaultScaleX; 145cdf0e10cSrcweir } 146cdf0e10cSrcweir DefaultScaleY()147cdf0e10cSrcweir double &DefaultScaleY () 148cdf0e10cSrcweir { 149cdf0e10cSrcweir return fDefaultScaleY; 150cdf0e10cSrcweir } 151cdf0e10cSrcweir DefaultScaleY() const152cdf0e10cSrcweir double DefaultScaleY () const 153cdf0e10cSrcweir { 154cdf0e10cSrcweir return fDefaultScaleY; 155cdf0e10cSrcweir } 156cdf0e10cSrcweir DefaultScaleZ()157cdf0e10cSrcweir double &DefaultScaleZ () 158cdf0e10cSrcweir { 159cdf0e10cSrcweir return fDefaultScaleZ; 160cdf0e10cSrcweir } 161cdf0e10cSrcweir DefaultScaleZ() const162cdf0e10cSrcweir double DefaultScaleZ () const 163cdf0e10cSrcweir { 164cdf0e10cSrcweir return fDefaultScaleZ; 165cdf0e10cSrcweir } 166cdf0e10cSrcweir DefaultRotateX()167cdf0e10cSrcweir double &DefaultRotateX () 168cdf0e10cSrcweir { 169cdf0e10cSrcweir return fDefaultRotateX; 170cdf0e10cSrcweir } 171cdf0e10cSrcweir DefaultRotateX() const172cdf0e10cSrcweir double DefaultRotateX () const 173cdf0e10cSrcweir { 174cdf0e10cSrcweir return fDefaultRotateX; 175cdf0e10cSrcweir } 176cdf0e10cSrcweir DefaultRotateY()177cdf0e10cSrcweir double &DefaultRotateY () 178cdf0e10cSrcweir { 179cdf0e10cSrcweir return fDefaultRotateY; 180cdf0e10cSrcweir } 181cdf0e10cSrcweir DefaultRotateY() const182cdf0e10cSrcweir double DefaultRotateY () const 183cdf0e10cSrcweir { 184cdf0e10cSrcweir return fDefaultRotateY; 185cdf0e10cSrcweir } 186cdf0e10cSrcweir DefaultRotateZ()187cdf0e10cSrcweir double &DefaultRotateZ () 188cdf0e10cSrcweir { 189cdf0e10cSrcweir return fDefaultRotateZ; 190cdf0e10cSrcweir } 191cdf0e10cSrcweir DefaultRotateZ() const192cdf0e10cSrcweir double DefaultRotateZ () const 193cdf0e10cSrcweir { 194cdf0e10cSrcweir return fDefaultRotateZ; 195cdf0e10cSrcweir } 196cdf0e10cSrcweir DefaultExtrusionDeepth()197cdf0e10cSrcweir double &DefaultExtrusionDeepth () 198cdf0e10cSrcweir { 199cdf0e10cSrcweir return fDefaultExtrusionDeepth; 200cdf0e10cSrcweir } 201cdf0e10cSrcweir DefaultExtrusionDeepth() const202cdf0e10cSrcweir double DefaultExtrusionDeepth () const 203cdf0e10cSrcweir { 204cdf0e10cSrcweir return fDefaultExtrusionDeepth; 205cdf0e10cSrcweir } 206cdf0e10cSrcweir 207cdf0e10cSrcweir double GetDefaultCamFocal(); 208cdf0e10cSrcweir DefaultLightIntensity()209cdf0e10cSrcweir double &DefaultLightIntensity () 210cdf0e10cSrcweir { 211cdf0e10cSrcweir return fDefaultLightIntensity; 212cdf0e10cSrcweir } 213cdf0e10cSrcweir DefaultLightIntensity() const214cdf0e10cSrcweir double DefaultLightIntensity () const 215cdf0e10cSrcweir { 216cdf0e10cSrcweir return fDefaultLightIntensity; 217cdf0e10cSrcweir } 218cdf0e10cSrcweir DefaultAmbientIntensity()219cdf0e10cSrcweir double &DefaultAmbientIntensity () 220cdf0e10cSrcweir { 221cdf0e10cSrcweir return fDefaultAmbientIntensity; 222cdf0e10cSrcweir } 223cdf0e10cSrcweir DefaultAmbientIntensity() const224cdf0e10cSrcweir double DefaultAmbientIntensity () const 225cdf0e10cSrcweir { 226cdf0e10cSrcweir return fDefaultAmbientIntensity; 227cdf0e10cSrcweir } 228cdf0e10cSrcweir DefaultLightColor() const229cdf0e10cSrcweir const Color &DefaultLightColor () const 230cdf0e10cSrcweir { 231cdf0e10cSrcweir return aDefaultLightColor; 232cdf0e10cSrcweir } 233cdf0e10cSrcweir DefaultLightColor()234cdf0e10cSrcweir Color DefaultLightColor () 235cdf0e10cSrcweir { 236cdf0e10cSrcweir return aDefaultLightColor; 237cdf0e10cSrcweir } 238cdf0e10cSrcweir DefaultAmbientColor() const239cdf0e10cSrcweir const Color &DefaultAmbientColor () const 240cdf0e10cSrcweir { 241cdf0e10cSrcweir return aDefaultAmbientColor; 242cdf0e10cSrcweir } 243cdf0e10cSrcweir DefaultAmbientColor()244cdf0e10cSrcweir Color DefaultAmbientColor () 245cdf0e10cSrcweir { 246cdf0e10cSrcweir return aDefaultAmbientColor; 247cdf0e10cSrcweir } 248cdf0e10cSrcweir GetHDefaultSegments() const249cdf0e10cSrcweir long GetHDefaultSegments() const { return nHDefaultSegments; } SetHDefaultSegments(long nSegs)250cdf0e10cSrcweir void SetHDefaultSegments(long nSegs) { nHDefaultSegments = nSegs; } 251cdf0e10cSrcweir GetVDefaultSegments() const252cdf0e10cSrcweir long GetVDefaultSegments() const { return nVDefaultSegments; } SetVDefaultSegments(long nSegs)253cdf0e10cSrcweir void SetVDefaultSegments(long nSegs) { nVDefaultSegments = nSegs; } 254cdf0e10cSrcweir 255cdf0e10cSrcweir sal_Bool IsBreak3DObjPossible() const; 256cdf0e10cSrcweir void Break3DObj(); 257cdf0e10cSrcweir DoubleSided() const258cdf0e10cSrcweir sal_Bool DoubleSided () const 259cdf0e10cSrcweir { 260cdf0e10cSrcweir return bDoubleSided; 261cdf0e10cSrcweir } 262cdf0e10cSrcweir DoubleSided()263cdf0e10cSrcweir sal_Bool &DoubleSided () 264cdf0e10cSrcweir { 265cdf0e10cSrcweir return bDoubleSided; 266cdf0e10cSrcweir } 267cdf0e10cSrcweir 268cdf0e10cSrcweir void MergeScenes(); 269cdf0e10cSrcweir SfxItemSet Get3DAttributes(E3dScene* pInScene = NULL, sal_Bool bOnly3DAttr=sal_False) const; 270cdf0e10cSrcweir void Set3DAttributes(const SfxItemSet& rAttr, E3dScene* pInScene = NULL, sal_Bool bOnly3DAttr=sal_False); 271cdf0e10cSrcweir }; 272cdf0e10cSrcweir 273cdf0e10cSrcweir #endif // _E3D_VIEW3D_HXX 274