1f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4f6e50924SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
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7f6e50924SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8f6e50924SAndrew Rist  * "License"); you may not use this file except in compliance
9f6e50924SAndrew Rist  * with the License.  You may obtain a copy of the License at
10f6e50924SAndrew Rist  *
11f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12f6e50924SAndrew Rist  *
13f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14f6e50924SAndrew Rist  * software distributed under the License is distributed on an
15f6e50924SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16f6e50924SAndrew Rist  * KIND, either express or implied.  See the License for the
17f6e50924SAndrew Rist  * specific language governing permissions and limitations
18f6e50924SAndrew Rist  * under the License.
19f6e50924SAndrew Rist  *
20f6e50924SAndrew Rist  *************************************************************/
21f6e50924SAndrew Rist 
22f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofgraphic.hxx>
27cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontactofgraphic.hxx>
28cdf0e10cSrcweir #include <svx/svdograf.hxx>
29cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
30cdf0e10cSrcweir #include <svl/itemset.hxx>
31cdf0e10cSrcweir 
32cdf0e10cSrcweir #ifndef ITEMID_GRF_CROP
33cdf0e10cSrcweir #define ITEMID_GRF_CROP	0
34cdf0e10cSrcweir #endif
35cdf0e10cSrcweir 
36cdf0e10cSrcweir #include <svx/sdgcpitm.hxx>
37cdf0e10cSrcweir #include <svx/sdr/contact/displayinfo.hxx>
38cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontact.hxx>
39cdf0e10cSrcweir #include <svx/sdr/contact/objectcontact.hxx>
40cdf0e10cSrcweir #include <svx/sdr/event/eventhandler.hxx>
41cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
42cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrgrafprimitive2d.hxx>
43cdf0e10cSrcweir #include "svx/svdstr.hrc"
44cdf0e10cSrcweir #include <svx/svdglob.hxx>
45cdf0e10cSrcweir #include <vcl/svapp.hxx>
46cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
47cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
48cdf0e10cSrcweir #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
49cdf0e10cSrcweir #include <drawinglayer/primitive2d/textprimitive2d.hxx>
50cdf0e10cSrcweir #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
51cdf0e10cSrcweir #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
52cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrtextprimitive2d.hxx>
53cdf0e10cSrcweir #include <editeng/eeitem.hxx>
54cdf0e10cSrcweir #include <editeng/colritem.hxx>
55cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
56cdf0e10cSrcweir #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
57cdf0e10cSrcweir 
58cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
59cdf0e10cSrcweir 
60cdf0e10cSrcweir namespace sdr
61cdf0e10cSrcweir {
62cdf0e10cSrcweir 	namespace contact
63cdf0e10cSrcweir 	{
64cdf0e10cSrcweir 		// Create a Object-Specific ViewObjectContact, set ViewContact and
65cdf0e10cSrcweir 		// ObjectContact. Always needs to return something.
CreateObjectSpecificViewObjectContact(ObjectContact & rObjectContact)66cdf0e10cSrcweir 		ViewObjectContact& ViewContactOfGraphic::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
67cdf0e10cSrcweir 		{
68cdf0e10cSrcweir 			ViewObjectContact* pRetval = new ViewObjectContactOfGraphic(rObjectContact, *this);
69cdf0e10cSrcweir 			DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");
70cdf0e10cSrcweir 
71cdf0e10cSrcweir 			return *pRetval;
72cdf0e10cSrcweir 		}
73cdf0e10cSrcweir 
ViewContactOfGraphic(SdrGrafObj & rGrafObj)74cdf0e10cSrcweir 		ViewContactOfGraphic::ViewContactOfGraphic(SdrGrafObj& rGrafObj)
75cdf0e10cSrcweir 		:	ViewContactOfTextObj(rGrafObj)
76cdf0e10cSrcweir 		{
77cdf0e10cSrcweir 		}
78cdf0e10cSrcweir 
~ViewContactOfGraphic()79cdf0e10cSrcweir 		ViewContactOfGraphic::~ViewContactOfGraphic()
80cdf0e10cSrcweir 		{
81cdf0e10cSrcweir 		}
82cdf0e10cSrcweir 
flushGraphicObjects()83cdf0e10cSrcweir 		void ViewContactOfGraphic::flushGraphicObjects()
84cdf0e10cSrcweir 		{
85cdf0e10cSrcweir 			// #i102380# The graphic is swapped out. To let that have an effect ist is necessary to
86cdf0e10cSrcweir 			// delete copies of the GraphicObject which are not swapped out and have no SwapHandler set
87cdf0e10cSrcweir 			// (this is what happnes when the GraphicObject gets copied to a SdrGrafPrimitive2D). This
88cdf0e10cSrcweir 			// is best achieved for the VC by clearing the local decomposition cache. It would be possible
89cdf0e10cSrcweir 			// to also do this for the VOC cache, but that VOCs exist exactly expresss that the object
90cdf0e10cSrcweir 			// gets visualised, so this would be wrong.
91cdf0e10cSrcweir 			flushViewIndependentPrimitive2DSequence();
92cdf0e10cSrcweir 		}
93cdf0e10cSrcweir 
createVIP2DSForPresObj(const basegfx::B2DHomMatrix & rObjectMatrix,const drawinglayer::attribute::SdrLineFillShadowTextAttribute & rAttribute) const94cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForPresObj(
95cdf0e10cSrcweir 			const basegfx::B2DHomMatrix& rObjectMatrix,
96*c0d661f1SArmin Le Grand 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute) const
97cdf0e10cSrcweir 		{
98cdf0e10cSrcweir 			drawinglayer::primitive2d::Primitive2DSequence xRetval;
99cdf0e10cSrcweir             GraphicObject aEmptyGraphicObject;
100cdf0e10cSrcweir 			GraphicAttr	aEmptyGraphicAttr;
101cdf0e10cSrcweir 
102cdf0e10cSrcweir             // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts
103cdf0e10cSrcweir             const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
104cdf0e10cSrcweir 			    rObjectMatrix,
105cdf0e10cSrcweir 				rAttribute,
106cdf0e10cSrcweir 				aEmptyGraphicObject,
107cdf0e10cSrcweir 				aEmptyGraphicAttr));
108cdf0e10cSrcweir 		    xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1);
109cdf0e10cSrcweir 
110cdf0e10cSrcweir             // SdrGrafPrimitive2D with content (which is the preview graphic) scaled to smaller size and
111cdf0e10cSrcweir             // without attributes
112cdf0e10cSrcweir             basegfx::B2DHomMatrix aSmallerMatrix;
113cdf0e10cSrcweir 
114cdf0e10cSrcweir             // #i94431# for some reason, i forgot to take the PrefMapMode of the graphic
115cdf0e10cSrcweir             // into account. Since EmptyPresObj's are only used in Draw/Impress, it is
116cdf0e10cSrcweir             // safe to assume 100th mm as target.
117cdf0e10cSrcweir 			Size aPrefSize(GetGrafObject().GetGrafPrefSize());
118cdf0e10cSrcweir 
119cdf0e10cSrcweir             if(MAP_PIXEL == GetGrafObject().GetGrafPrefMapMode().GetMapUnit())
120cdf0e10cSrcweir             {
121cdf0e10cSrcweir                 aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aPrefSize, MAP_100TH_MM);
122cdf0e10cSrcweir             }
123cdf0e10cSrcweir             else
124cdf0e10cSrcweir             {
125cdf0e10cSrcweir                 aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, GetGrafObject().GetGrafPrefMapMode(), MAP_100TH_MM);
126cdf0e10cSrcweir             }
127cdf0e10cSrcweir 
128cdf0e10cSrcweir 			// decompose object matrix to get single values
129cdf0e10cSrcweir 			basegfx::B2DVector aScale, aTranslate;
130cdf0e10cSrcweir 			double fRotate, fShearX;
131cdf0e10cSrcweir 			rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
132cdf0e10cSrcweir 
133cdf0e10cSrcweir 			const double fOffsetX((aScale.getX() - aPrefSize.getWidth()) / 2.0);
134cdf0e10cSrcweir             const double fOffsetY((aScale.getY() - aPrefSize.getHeight()) / 2.0);
135cdf0e10cSrcweir 
136cdf0e10cSrcweir             if(basegfx::fTools::moreOrEqual(fOffsetX, 0.0) && basegfx::fTools::moreOrEqual(fOffsetY, 0.0))
137cdf0e10cSrcweir             {
138cdf0e10cSrcweir 				// create the EmptyPresObj fallback visualisation. The fallback graphic
139cdf0e10cSrcweir 				// is already provided in rGraphicObject in this case, use it
140cdf0e10cSrcweir 				aSmallerMatrix = basegfx::tools::createScaleTranslateB2DHomMatrix(aPrefSize.getWidth(), aPrefSize.getHeight(), fOffsetX, fOffsetY);
141cdf0e10cSrcweir 				aSmallerMatrix = basegfx::tools::createShearXRotateTranslateB2DHomMatrix(fShearX, fRotate, aTranslate)
142cdf0e10cSrcweir 					* aSmallerMatrix;
143cdf0e10cSrcweir 
144cdf0e10cSrcweir 				const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false);
145*c0d661f1SArmin Le Grand                 const GraphicAttr aLocalGrafInfo;
146cdf0e10cSrcweir                 const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
147*c0d661f1SArmin Le Grand                     aSmallerMatrix,
148*c0d661f1SArmin Le Grand                     drawinglayer::attribute::SdrLineFillShadowTextAttribute(),
149*c0d661f1SArmin Le Grand                     rGraphicObject,
150*c0d661f1SArmin Le Grand                     aLocalGrafInfo));
151cdf0e10cSrcweir 
152cdf0e10cSrcweir                 drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, xReferenceB);
153cdf0e10cSrcweir             }
154cdf0e10cSrcweir 
155cdf0e10cSrcweir 			return xRetval;
156cdf0e10cSrcweir 		}
157cdf0e10cSrcweir 
createVIP2DSForDraft(const basegfx::B2DHomMatrix & rObjectMatrix,const drawinglayer::attribute::SdrLineFillShadowTextAttribute & rAttribute) const158cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForDraft(
159cdf0e10cSrcweir 			const basegfx::B2DHomMatrix& rObjectMatrix,
160cdf0e10cSrcweir 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute) const
161cdf0e10cSrcweir 		{
162cdf0e10cSrcweir 			drawinglayer::primitive2d::Primitive2DSequence xRetval;
163cdf0e10cSrcweir             GraphicObject aEmptyGraphicObject;
164cdf0e10cSrcweir 			GraphicAttr	aEmptyGraphicAttr;
165cdf0e10cSrcweir 
166cdf0e10cSrcweir             // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts
167cdf0e10cSrcweir             const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
168cdf0e10cSrcweir 			    rObjectMatrix,
169cdf0e10cSrcweir 				rAttribute,
170cdf0e10cSrcweir 				aEmptyGraphicObject,
171cdf0e10cSrcweir 				aEmptyGraphicAttr));
172cdf0e10cSrcweir 		    xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1);
173cdf0e10cSrcweir 
174cdf0e10cSrcweir 			if(rAttribute.getLine().isDefault())
175cdf0e10cSrcweir 			{
176cdf0e10cSrcweir 				// create a surrounding frame when no linestyle given
177cdf0e10cSrcweir 		        const Color aColor(Application::GetSettings().GetStyleSettings().GetShadowColor());
178cdf0e10cSrcweir 				const basegfx::BColor aBColor(aColor.getBColor());
179cdf0e10cSrcweir 				basegfx::B2DPolygon aOutline(basegfx::tools::createUnitPolygon());
180cdf0e10cSrcweir 				aOutline.transform(rObjectMatrix);
181cdf0e10cSrcweir 
182cdf0e10cSrcweir 				drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval,
183cdf0e10cSrcweir 					drawinglayer::primitive2d::Primitive2DReference(
184cdf0e10cSrcweir 						new drawinglayer::primitive2d::PolygonHairlinePrimitive2D(
185cdf0e10cSrcweir 							aOutline,
186cdf0e10cSrcweir 							aBColor)));
187cdf0e10cSrcweir 			}
188cdf0e10cSrcweir 
189cdf0e10cSrcweir 			// decompose object matrix to get single values
190cdf0e10cSrcweir 			basegfx::B2DVector aScale, aTranslate;
191cdf0e10cSrcweir 			double fRotate, fShearX;
192cdf0e10cSrcweir 			rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
193cdf0e10cSrcweir 
194cdf0e10cSrcweir 			// define a distance value, used for distance from bitmap to borders and from bitmap
195cdf0e10cSrcweir 			// to text, too (2 mm)
196cdf0e10cSrcweir 			const double fDistance(200.0);
197cdf0e10cSrcweir 
198cdf0e10cSrcweir 			// consume borders from values
199cdf0e10cSrcweir 			aScale.setX(std::max(0.0, aScale.getX() - (2.0 * fDistance)));
200cdf0e10cSrcweir 			aScale.setY(std::max(0.0, aScale.getY() - (2.0 * fDistance)));
201cdf0e10cSrcweir 			aTranslate.setX(aTranslate.getX() + fDistance);
202cdf0e10cSrcweir 			aTranslate.setY(aTranslate.getY() + fDistance);
203cdf0e10cSrcweir 
204cdf0e10cSrcweir 			// draw a draft bitmap
205cdf0e10cSrcweir 			const Bitmap aDraftBitmap(ResId(BMAP_GrafikEi, *ImpGetResMgr()));
206cdf0e10cSrcweir 
207cdf0e10cSrcweir 			if(!aDraftBitmap.IsEmpty())
208cdf0e10cSrcweir 			{
209cdf0e10cSrcweir 				Size aPrefSize(aDraftBitmap.GetPrefSize());
210cdf0e10cSrcweir 
211cdf0e10cSrcweir 				if(MAP_PIXEL == aDraftBitmap.GetPrefMapMode().GetMapUnit())
212cdf0e10cSrcweir 				{
213cdf0e10cSrcweir 					aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aDraftBitmap.GetSizePixel(), MAP_100TH_MM);
214cdf0e10cSrcweir 				}
215cdf0e10cSrcweir 				else
216cdf0e10cSrcweir 				{
217cdf0e10cSrcweir 					aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, aDraftBitmap.GetPrefMapMode(), MAP_100TH_MM);
218cdf0e10cSrcweir 				}
219cdf0e10cSrcweir 
220cdf0e10cSrcweir                 const double fBitmapScaling(2.0);
221cdf0e10cSrcweir 				const double fWidth(aPrefSize.getWidth() * fBitmapScaling);
222cdf0e10cSrcweir 				const double fHeight(aPrefSize.getHeight() * fBitmapScaling);
223cdf0e10cSrcweir 
224cdf0e10cSrcweir 				if(basegfx::fTools::more(fWidth, 1.0)
225cdf0e10cSrcweir 					&& basegfx::fTools::more(fHeight, 1.0)
226cdf0e10cSrcweir 					&& basegfx::fTools::lessOrEqual(fWidth, aScale.getX())
227cdf0e10cSrcweir 					&& basegfx::fTools::lessOrEqual(fHeight, aScale.getY()))
228cdf0e10cSrcweir 				{
229cdf0e10cSrcweir 					const basegfx::B2DHomMatrix aBitmapMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
230cdf0e10cSrcweir 						fWidth, fHeight, fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
231cdf0e10cSrcweir 
232cdf0e10cSrcweir 					drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval,
233cdf0e10cSrcweir 						drawinglayer::primitive2d::Primitive2DReference(
234cdf0e10cSrcweir 							new drawinglayer::primitive2d::BitmapPrimitive2D(
235cdf0e10cSrcweir 								BitmapEx(aDraftBitmap),
236cdf0e10cSrcweir 								aBitmapMatrix)));
237cdf0e10cSrcweir 
238cdf0e10cSrcweir 					// consume bitmap size in X
239cdf0e10cSrcweir 					aScale.setX(std::max(0.0, aScale.getX() - (fWidth + fDistance)));
240cdf0e10cSrcweir 					aTranslate.setX(aTranslate.getX() + fWidth + fDistance);
241cdf0e10cSrcweir 				}
242cdf0e10cSrcweir 			}
243cdf0e10cSrcweir 
244cdf0e10cSrcweir 			// Build the text for the draft object
245cdf0e10cSrcweir 			XubString aDraftText = GetGrafObject().GetFileName();
246cdf0e10cSrcweir 
247cdf0e10cSrcweir 			if(!aDraftText.Len())
248cdf0e10cSrcweir 			{
249cdf0e10cSrcweir 				aDraftText = GetGrafObject().GetName();
250cdf0e10cSrcweir 				aDraftText.AppendAscii(" ...");
251cdf0e10cSrcweir 			}
252cdf0e10cSrcweir 
253cdf0e10cSrcweir 			if(aDraftText.Len() && GetGrafObject().GetModel())
254cdf0e10cSrcweir 			{
255cdf0e10cSrcweir                 // #i103255# Goal is to produce TextPrimitives which hold the given text as
256cdf0e10cSrcweir                 // BlockText in the available space. It would be very tricky to do
257cdf0e10cSrcweir                 // an own word wrap/line layout here.
258cdf0e10cSrcweir                 // Using SdrBlockTextPrimitive2D OTOH is critical since it internally
259cdf0e10cSrcweir                 // uses the SdrObject it references. To solve this, create a temp
260cdf0e10cSrcweir                 // SdrObject with Attributes and Text, generate a SdrBlockTextPrimitive2D
261cdf0e10cSrcweir                 // directly and immediately decompose it. After that, it is no longer
262cdf0e10cSrcweir                 // needed and can be deleted.
263cdf0e10cSrcweir 
264cdf0e10cSrcweir                 // create temp RectObj as TextObj and set needed attributes
265cdf0e10cSrcweir                 SdrRectObj aRectObj(OBJ_TEXT);
266cdf0e10cSrcweir                 aRectObj.SetModel(GetGrafObject().GetModel());
267cdf0e10cSrcweir                 aRectObj.NbcSetText(aDraftText);
268cdf0e10cSrcweir                 aRectObj.SetMergedItem(SvxColorItem(Color(COL_LIGHTRED), EE_CHAR_COLOR));
269cdf0e10cSrcweir 
270cdf0e10cSrcweir                 // get SdrText and OPO
271cdf0e10cSrcweir                 SdrText* pSdrText = aRectObj.getText(0);
272cdf0e10cSrcweir                 OutlinerParaObject* pOPO = aRectObj.GetOutlinerParaObject();
273cdf0e10cSrcweir 
274cdf0e10cSrcweir                 if(pSdrText && pOPO)
275cdf0e10cSrcweir                 {
276cdf0e10cSrcweir                     // directly use the remaining space as TextRangeTransform
277cdf0e10cSrcweir 					const basegfx::B2DHomMatrix aTextRangeTransform(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
278cdf0e10cSrcweir 						aScale, fShearX, fRotate, aTranslate));
279cdf0e10cSrcweir 
280cdf0e10cSrcweir                     // directly create temp SdrBlockTextPrimitive2D
281cdf0e10cSrcweir                     drawinglayer::primitive2d::SdrBlockTextPrimitive2D aBlockTextPrimitive(
282cdf0e10cSrcweir                         pSdrText,
283cdf0e10cSrcweir                         *pOPO,
284cdf0e10cSrcweir                         aTextRangeTransform,
285cdf0e10cSrcweir                         SDRTEXTHORZADJUST_LEFT,
286cdf0e10cSrcweir                         SDRTEXTVERTADJUST_TOP,
287cdf0e10cSrcweir                         false,
288cdf0e10cSrcweir                         false,
289cdf0e10cSrcweir                         false,
290cdf0e10cSrcweir                         false,
291cdf0e10cSrcweir 						false);
292cdf0e10cSrcweir 
293cdf0e10cSrcweir                     // decompose immediately with neutral ViewInformation. This will
294cdf0e10cSrcweir                     // layout the text to more simple TextPrimitives from drawinglayer
295cdf0e10cSrcweir                     const drawinglayer::geometry::ViewInformation2D aViewInformation2D;
296cdf0e10cSrcweir 
297cdf0e10cSrcweir                     drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(
298cdf0e10cSrcweir                         xRetval,
299cdf0e10cSrcweir                         aBlockTextPrimitive.get2DDecomposition(aViewInformation2D));
300cdf0e10cSrcweir                 }
301cdf0e10cSrcweir             }
302cdf0e10cSrcweir 
303cdf0e10cSrcweir 			return xRetval;
304cdf0e10cSrcweir 		}
305cdf0e10cSrcweir 
createViewIndependentPrimitive2DSequence() const306cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createViewIndependentPrimitive2DSequence() const
307cdf0e10cSrcweir 		{
308cdf0e10cSrcweir 			drawinglayer::primitive2d::Primitive2DSequence xRetval;
309cdf0e10cSrcweir 			const SfxItemSet& rItemSet = GetGrafObject().GetMergedItemSet();
310cdf0e10cSrcweir 
311cdf0e10cSrcweir 			// create and fill GraphicAttr
312cdf0e10cSrcweir 			GraphicAttr	aLocalGrafInfo;
313cdf0e10cSrcweir 			const sal_uInt16 nTrans(((SdrGrafTransparenceItem&)rItemSet.Get(SDRATTR_GRAFTRANSPARENCE)).GetValue());
314cdf0e10cSrcweir 			const SdrGrafCropItem& rCrop((const SdrGrafCropItem&)rItemSet.Get(SDRATTR_GRAFCROP));
315cdf0e10cSrcweir 			aLocalGrafInfo.SetLuminance(((SdrGrafLuminanceItem&)rItemSet.Get(SDRATTR_GRAFLUMINANCE)).GetValue());
316cdf0e10cSrcweir 			aLocalGrafInfo.SetContrast(((SdrGrafContrastItem&)rItemSet.Get(SDRATTR_GRAFCONTRAST)).GetValue());
317cdf0e10cSrcweir 			aLocalGrafInfo.SetChannelR(((SdrGrafRedItem&)rItemSet.Get(SDRATTR_GRAFRED)).GetValue());
318cdf0e10cSrcweir 			aLocalGrafInfo.SetChannelG(((SdrGrafGreenItem&)rItemSet.Get(SDRATTR_GRAFGREEN)).GetValue());
319cdf0e10cSrcweir 			aLocalGrafInfo.SetChannelB(((SdrGrafBlueItem&)rItemSet.Get(SDRATTR_GRAFBLUE)).GetValue());
320cdf0e10cSrcweir 			aLocalGrafInfo.SetGamma(((SdrGrafGamma100Item&)rItemSet.Get(SDRATTR_GRAFGAMMA)).GetValue() * 0.01);
321cdf0e10cSrcweir 			aLocalGrafInfo.SetTransparency((sal_uInt8)::basegfx::fround(Min(nTrans, (sal_uInt16)100) * 2.55));
322cdf0e10cSrcweir 			aLocalGrafInfo.SetInvert(((SdrGrafInvertItem&)rItemSet.Get(SDRATTR_GRAFINVERT)).GetValue());
323cdf0e10cSrcweir 			aLocalGrafInfo.SetDrawMode(((SdrGrafModeItem&)rItemSet.Get(SDRATTR_GRAFMODE)).GetValue());
324cdf0e10cSrcweir 			aLocalGrafInfo.SetCrop(rCrop.GetLeft(), rCrop.GetTop(), rCrop.GetRight(), rCrop.GetBottom());
325cdf0e10cSrcweir 
3264bf7a51aSArmin Le Grand             // we have content if graphic is not completely transparent
3274bf7a51aSArmin Le Grand             const bool bHasContent(255L != aLocalGrafInfo.GetTransparency());
3284bf7a51aSArmin Le Grand 			drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
3294bf7a51aSArmin Le Grand 				drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
3304bf7a51aSArmin Le Grand                     rItemSet,
3314bf7a51aSArmin Le Grand                     GetGrafObject().getText(0),
3324bf7a51aSArmin Le Grand                     bHasContent));
333cdf0e10cSrcweir 
334cdf0e10cSrcweir 			// take unrotated snap rect for position and size. Directly use model data, not getBoundRect() or getSnapRect()
335cdf0e10cSrcweir 			// which will use the primitive data we just create in the near future
336cdf0e10cSrcweir 			const Rectangle& rRectangle = GetGrafObject().GetGeoRect();
337cdf0e10cSrcweir 			const ::basegfx::B2DRange aObjectRange(
338cdf0e10cSrcweir                 rRectangle.Left(), rRectangle.Top(),
339cdf0e10cSrcweir                 rRectangle.Right(), rRectangle.Bottom());
340cdf0e10cSrcweir 
341cdf0e10cSrcweir 			// look for mirroring
342cdf0e10cSrcweir 			const GeoStat& rGeoStat(GetGrafObject().GetGeoStat());
343cdf0e10cSrcweir 			const sal_Int32 nDrehWink(rGeoStat.nDrehWink);
344cdf0e10cSrcweir 			const bool bRota180(18000 == nDrehWink);
345cdf0e10cSrcweir 			const bool bMirrored(GetGrafObject().IsMirrored());
346cdf0e10cSrcweir 			const sal_uInt16 nMirrorCase(bRota180 ? (bMirrored ? 3 : 4) : (bMirrored ? 2 : 1));
347cdf0e10cSrcweir 			bool bHMirr((2 == nMirrorCase ) || (4 == nMirrorCase));
348cdf0e10cSrcweir 			bool bVMirr((3 == nMirrorCase ) || (4 == nMirrorCase));
349cdf0e10cSrcweir 
350cdf0e10cSrcweir 			// set mirror flags at LocalGrafInfo. Take into account that the geometry in
351cdf0e10cSrcweir 			// aObjectRange is already changed and rotated when bRota180 is used. To rebuild
352cdf0e10cSrcweir 			// that old behaviour (as long as part of the model data), correct the H/V flags
353cdf0e10cSrcweir 			// accordingly. The created bitmapPrimitive WILL use the rotation, too.
354cdf0e10cSrcweir 			if(bRota180)
355cdf0e10cSrcweir 			{
356cdf0e10cSrcweir 				// if bRota180 which is used for vertical mirroring, the graphic will already be rotated
357cdf0e10cSrcweir 				// by 180 degrees. To correct, switch off VMirror and invert HMirroring.
358cdf0e10cSrcweir 				bHMirr = !bHMirr;
359cdf0e10cSrcweir 				bVMirr = false;
360cdf0e10cSrcweir 			}
361cdf0e10cSrcweir 
362cdf0e10cSrcweir 			if(bHMirr || bVMirr)
363cdf0e10cSrcweir 			{
364cdf0e10cSrcweir 				aLocalGrafInfo.SetMirrorFlags((bHMirr ? BMP_MIRROR_HORZ : 0)|(bVMirr ? BMP_MIRROR_VERT : 0));
365cdf0e10cSrcweir 			}
366cdf0e10cSrcweir 
367cdf0e10cSrcweir 			// fill object matrix
368cdf0e10cSrcweir             const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
369cdf0e10cSrcweir             const double fRotate(nDrehWink ? (36000 - nDrehWink) * F_PI18000 : 0.0);
370cdf0e10cSrcweir 			const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
371cdf0e10cSrcweir 				aObjectRange.getWidth(), aObjectRange.getHeight(),
372cdf0e10cSrcweir 				fShearX, fRotate,
373cdf0e10cSrcweir 				aObjectRange.getMinX(), aObjectRange.getMinY()));
374cdf0e10cSrcweir 
375cdf0e10cSrcweir 			// get the current, unchenged graphic obect from SdrGrafObj
376cdf0e10cSrcweir 			const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false);
377cdf0e10cSrcweir 
378cdf0e10cSrcweir 			if(visualisationUsesPresObj())
379cdf0e10cSrcweir             {
380cdf0e10cSrcweir                 // it's an EmptyPresObj, create the SdrGrafPrimitive2D without content and another scaled one
381cdf0e10cSrcweir                 // with the content which is the placeholder graphic
382*c0d661f1SArmin Le Grand 				xRetval = createVIP2DSForPresObj(aObjectMatrix, aAttribute);
383cdf0e10cSrcweir             }
384cdf0e10cSrcweir             else if(visualisationUsesDraft())
385cdf0e10cSrcweir             {
386cdf0e10cSrcweir 			    // #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism
387cdf0e10cSrcweir 			    // which shows a swapped-out-visualisation (which gets created here now) and an asynchronious
388cdf0e10cSrcweir 			    // visual update mechanism for swapped-out grapgics when they were loaded (see AsynchGraphicLoadingEvent
389cdf0e10cSrcweir 			    // and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster
390cdf0e10cSrcweir 			    // (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages
391cdf0e10cSrcweir 			    xRetval = createVIP2DSForDraft(aObjectMatrix, aAttribute);
392cdf0e10cSrcweir             }
393cdf0e10cSrcweir             else
394cdf0e10cSrcweir             {
395*c0d661f1SArmin Le Grand                 // create primitive. Info: Calling the copy-constructor of GraphicObject in this
396*c0d661f1SArmin Le Grand                 // SdrGrafPrimitive2D constructor will force a full swap-in of the graphic
397*c0d661f1SArmin Le Grand                 const drawinglayer::primitive2d::Primitive2DReference xReference(
398ddde725dSArmin Le Grand                     new drawinglayer::primitive2d::SdrGrafPrimitive2D(
399ddde725dSArmin Le Grand                         aObjectMatrix,
400ddde725dSArmin Le Grand                         aAttribute,
401ddde725dSArmin Le Grand                         rGraphicObject,
402ddde725dSArmin Le Grand                         aLocalGrafInfo));
403cdf0e10cSrcweir 
404*c0d661f1SArmin Le Grand                 xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
405cdf0e10cSrcweir             }
406cdf0e10cSrcweir 
407cdf0e10cSrcweir 			// always append an invisible outline for the cases where no visible content exists
408cdf0e10cSrcweir 			drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval,
409cdf0e10cSrcweir 				drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
410cdf0e10cSrcweir 					false, aObjectMatrix));
411cdf0e10cSrcweir 
412cdf0e10cSrcweir 			return xRetval;
413cdf0e10cSrcweir 		}
414cdf0e10cSrcweir 
visualisationUsesPresObj() const415cdf0e10cSrcweir         bool ViewContactOfGraphic::visualisationUsesPresObj() const
416cdf0e10cSrcweir         {
417cdf0e10cSrcweir             return GetGrafObject().IsEmptyPresObj();
418cdf0e10cSrcweir         }
419cdf0e10cSrcweir 
visualisationUsesDraft() const420cdf0e10cSrcweir         bool ViewContactOfGraphic::visualisationUsesDraft() const
421cdf0e10cSrcweir         {
422cdf0e10cSrcweir             // no draft when already PresObj
423cdf0e10cSrcweir             if(visualisationUsesPresObj())
424cdf0e10cSrcweir                 return false;
425cdf0e10cSrcweir 
426cdf0e10cSrcweir             // draft when swapped out
427cdf0e10cSrcweir 			const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false);
428cdf0e10cSrcweir             static bool bAllowReplacements(true);
429cdf0e10cSrcweir 
430cdf0e10cSrcweir             if(rGraphicObject.IsSwappedOut() && bAllowReplacements)
431cdf0e10cSrcweir                 return true;
432cdf0e10cSrcweir 
433cdf0e10cSrcweir             // draft when no graphic
434cdf0e10cSrcweir             if(GRAPHIC_NONE == rGraphicObject.GetType() || GRAPHIC_DEFAULT == rGraphicObject.GetType())
435cdf0e10cSrcweir                return true;
436cdf0e10cSrcweir 
437cdf0e10cSrcweir             return false;
438cdf0e10cSrcweir         }
439cdf0e10cSrcweir 
440cdf0e10cSrcweir 	} // end of namespace contact
441cdf0e10cSrcweir } // end of namespace sdr
442cdf0e10cSrcweir 
443cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
444cdf0e10cSrcweir // eof
445