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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 
31 #include <svx/sdr/contact/viewcontactofsdrpathobj.hxx>
32 #include <svx/svdopath.hxx>
33 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
34 #include <basegfx/polygon/b2dpolypolygontools.hxx>
35 #include <svx/sdr/primitive2d/sdrpathprimitive2d.hxx>
36 #include <basegfx/matrix/b2dhommatrixtools.hxx>
37 
38 //////////////////////////////////////////////////////////////////////////////
39 
40 namespace sdr
41 {
42 	namespace contact
43 	{
44 		ViewContactOfSdrPathObj::ViewContactOfSdrPathObj(SdrPathObj& rPathObj)
45 		:	ViewContactOfTextObj(rPathObj)
46 		{
47 		}
48 
49 		ViewContactOfSdrPathObj::~ViewContactOfSdrPathObj()
50 		{
51 		}
52 
53 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrPathObj::createViewIndependentPrimitive2DSequence() const
54 		{
55 			const SfxItemSet& rItemSet = GetPathObj().GetMergedItemSet();
56 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
57 				drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
58 					rItemSet,
59 					GetPathObj().getText(0)));
60             basegfx::B2DPolyPolygon aUnitPolyPolygon(GetPathObj().GetPathPoly());
61 			sal_uInt32 nPolyCount(aUnitPolyPolygon.count());
62 			sal_uInt32 nPointCount(0);
63 
64 			for(sal_uInt32 a(0); a < nPolyCount; a++)
65 			{
66 				nPointCount += aUnitPolyPolygon.getB2DPolygon(a).count();
67 			}
68 
69 			if(!nPointCount)
70 			{
71 				OSL_ENSURE(false, "PolyPolygon object without geometry detected, this should not be created (!)");
72 				basegfx::B2DPolygon aFallbackLine;
73 				aFallbackLine.append(basegfx::B2DPoint(0.0, 0.0));
74 				aFallbackLine.append(basegfx::B2DPoint(1000.0, 1000.0));
75 				aUnitPolyPolygon = basegfx::B2DPolyPolygon(aFallbackLine);
76 
77 				nPolyCount = 1;
78 			}
79 
80 			// prepare object transformation and unit polygon (direct model data)
81 			basegfx::B2DHomMatrix aObjectMatrix;
82 			const bool bIsLine(
83 				!aUnitPolyPolygon.areControlPointsUsed()
84 				&& 1 == nPolyCount
85 				&& 2 == aUnitPolyPolygon.getB2DPolygon(0).count());
86 
87 			if(bIsLine)
88 			{
89 				// special handling for single line mode (2 points)
90 				const basegfx::B2DPolygon aSubPolygon(aUnitPolyPolygon.getB2DPolygon(0));
91 				const basegfx::B2DPoint aStart(aSubPolygon.getB2DPoint(0));
92 				const basegfx::B2DPoint aEnd(aSubPolygon.getB2DPoint(1));
93 				const basegfx::B2DVector aLine(aEnd - aStart);
94 
95 				// #i102548# create new unit polygon for line (horizontal)
96 				basegfx::B2DPolygon aNewPolygon;
97 				aNewPolygon.append(basegfx::B2DPoint(0.0, 0.0));
98 				aNewPolygon.append(basegfx::B2DPoint(1.0, 0.0));
99 				aUnitPolyPolygon.setB2DPolygon(0, aNewPolygon);
100 
101 				// #i102548# fill objectMatrix with rotation and offset (no shear for lines)
102 				aObjectMatrix = basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
103 					aLine.getLength(), 1.0,
104 					0.0,
105 					atan2(aLine.getY(), aLine.getX()),
106 					aStart.getX(), aStart.getY());
107 			}
108 			else
109 			{
110 				// #i102548# create unscaled, unsheared, unrotated and untranslated polygon
111 				// (unit polygon) by creating the object matrix and back-transforming the polygon
112 				const basegfx::B2DRange aObjectRange(basegfx::tools::getRange(aUnitPolyPolygon));
113 				const GeoStat& rGeoStat(GetPathObj().GetGeoStat());
114 				const double fWidth(aObjectRange.getWidth());
115 				const double fHeight(aObjectRange.getHeight());
116 				const double fScaleX(basegfx::fTools::equalZero(fWidth) ? 1.0 : fWidth);
117 				const double fScaleY(basegfx::fTools::equalZero(fHeight) ? 1.0 : fHeight);
118 
119 				aObjectMatrix = basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
120 					fScaleX, fScaleY,
121 					rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
122 					rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
123 					aObjectRange.getMinX(), aObjectRange.getMinY());
124 
125 				// ceate unit polygon from object's absolute path
126 				basegfx::B2DHomMatrix aInverse(aObjectMatrix);
127 				aInverse.invert();
128 				aUnitPolyPolygon.transform(aInverse);
129 			}
130 
131 			// create primitive. Always create primitives to allow the decomposition of
132 			// SdrPathPrimitive2D to create needed invisible elements for HitTest and/or BoundRect
133 			const drawinglayer::primitive2d::Primitive2DReference xReference(
134 				new drawinglayer::primitive2d::SdrPathPrimitive2D(
135 					aObjectMatrix,
136 					aAttribute,
137 					aUnitPolyPolygon));
138 
139 			return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
140 		}
141 	} // end of namespace contact
142 } // end of namespace sdr
143 
144 //////////////////////////////////////////////////////////////////////////////
145 // eof
146