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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <svx/sdr/contact/viewcontactofsdrpathobj.hxx>
28 #include <svx/svdopath.hxx>
29 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
30 #include <basegfx/polygon/b2dpolypolygontools.hxx>
31 #include <svx/sdr/primitive2d/sdrpathprimitive2d.hxx>
32 #include <basegfx/matrix/b2dhommatrixtools.hxx>
33 
34 //////////////////////////////////////////////////////////////////////////////
35 
36 namespace sdr
37 {
38 	namespace contact
39 	{
40 		ViewContactOfSdrPathObj::ViewContactOfSdrPathObj(SdrPathObj& rPathObj)
41 		:	ViewContactOfTextObj(rPathObj)
42 		{
43 		}
44 
45 		ViewContactOfSdrPathObj::~ViewContactOfSdrPathObj()
46 		{
47 		}
48 
49 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrPathObj::createViewIndependentPrimitive2DSequence() const
50 		{
51 			const SfxItemSet& rItemSet = GetPathObj().GetMergedItemSet();
52 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
53 				drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
54 					rItemSet,
55 					GetPathObj().getText(0)));
56             basegfx::B2DPolyPolygon aUnitPolyPolygon(GetPathObj().GetPathPoly());
57 			sal_uInt32 nPolyCount(aUnitPolyPolygon.count());
58 			sal_uInt32 nPointCount(0);
59 
60 			for(sal_uInt32 a(0); a < nPolyCount; a++)
61 			{
62 				nPointCount += aUnitPolyPolygon.getB2DPolygon(a).count();
63 			}
64 
65 			if(!nPointCount)
66 			{
67 				OSL_ENSURE(false, "PolyPolygon object without geometry detected, this should not be created (!)");
68 				basegfx::B2DPolygon aFallbackLine;
69 				aFallbackLine.append(basegfx::B2DPoint(0.0, 0.0));
70 				aFallbackLine.append(basegfx::B2DPoint(1000.0, 1000.0));
71 				aUnitPolyPolygon = basegfx::B2DPolyPolygon(aFallbackLine);
72 
73 				nPolyCount = 1;
74 			}
75 
76 			// prepare object transformation and unit polygon (direct model data)
77 			basegfx::B2DHomMatrix aObjectMatrix;
78 			const bool bIsLine(
79 				!aUnitPolyPolygon.areControlPointsUsed()
80 				&& 1 == nPolyCount
81 				&& 2 == aUnitPolyPolygon.getB2DPolygon(0).count());
82 
83 			if(bIsLine)
84 			{
85 				// special handling for single line mode (2 points)
86 				const basegfx::B2DPolygon aSubPolygon(aUnitPolyPolygon.getB2DPolygon(0));
87 				const basegfx::B2DPoint aStart(aSubPolygon.getB2DPoint(0));
88 				const basegfx::B2DPoint aEnd(aSubPolygon.getB2DPoint(1));
89 				const basegfx::B2DVector aLine(aEnd - aStart);
90 
91 				// #i102548# create new unit polygon for line (horizontal)
92 				basegfx::B2DPolygon aNewPolygon;
93 				aNewPolygon.append(basegfx::B2DPoint(0.0, 0.0));
94 				aNewPolygon.append(basegfx::B2DPoint(1.0, 0.0));
95 				aUnitPolyPolygon.setB2DPolygon(0, aNewPolygon);
96 
97 				// #i102548# fill objectMatrix with rotation and offset (no shear for lines)
98 				aObjectMatrix = basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
99 					aLine.getLength(), 1.0,
100 					0.0,
101 					atan2(aLine.getY(), aLine.getX()),
102 					aStart.getX(), aStart.getY());
103 			}
104 			else
105 			{
106 				// #i102548# create unscaled, unsheared, unrotated and untranslated polygon
107 				// (unit polygon) by creating the object matrix and back-transforming the polygon
108 				const basegfx::B2DRange aObjectRange(basegfx::tools::getRange(aUnitPolyPolygon));
109 				const GeoStat& rGeoStat(GetPathObj().GetGeoStat());
110 				const double fWidth(aObjectRange.getWidth());
111 				const double fHeight(aObjectRange.getHeight());
112 				const double fScaleX(basegfx::fTools::equalZero(fWidth) ? 1.0 : fWidth);
113 				const double fScaleY(basegfx::fTools::equalZero(fHeight) ? 1.0 : fHeight);
114 
115 				aObjectMatrix = basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
116 					fScaleX, fScaleY,
117 					rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
118 					rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
119 					aObjectRange.getMinX(), aObjectRange.getMinY());
120 
121 				// ceate unit polygon from object's absolute path
122 				basegfx::B2DHomMatrix aInverse(aObjectMatrix);
123 				aInverse.invert();
124 				aUnitPolyPolygon.transform(aInverse);
125 			}
126 
127 			// create primitive. Always create primitives to allow the decomposition of
128 			// SdrPathPrimitive2D to create needed invisible elements for HitTest and/or BoundRect
129 			const drawinglayer::primitive2d::Primitive2DReference xReference(
130 				new drawinglayer::primitive2d::SdrPathPrimitive2D(
131 					aObjectMatrix,
132 					aAttribute,
133 					aUnitPolyPolygon));
134 
135 			return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
136 		}
137 	} // end of namespace contact
138 } // end of namespace sdr
139 
140 //////////////////////////////////////////////////////////////////////////////
141 // eof
142