1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_svx.hxx" 26 27 #include <svx/sdr/contact/viewcontactofsdrrectobj.hxx> 28 #include <svx/svdorect.hxx> 29 #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 30 #include <svx/sdr/primitive2d/sdrrectangleprimitive2d.hxx> 31 #include <svl/itemset.hxx> 32 #include <svx/sdr/primitive2d/sdrprimitivetools.hxx> 33 #include <basegfx/matrix/b2dhommatrixtools.hxx> 34 #include <svx/svdmodel.hxx> 35 36 ////////////////////////////////////////////////////////////////////////////// 37 38 namespace sdr 39 { 40 namespace contact 41 { 42 ViewContactOfSdrRectObj::ViewContactOfSdrRectObj(SdrRectObj& rRectObj) 43 : ViewContactOfTextObj(rRectObj) 44 { 45 } 46 47 ViewContactOfSdrRectObj::~ViewContactOfSdrRectObj() 48 { 49 } 50 51 drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrRectObj::createViewIndependentPrimitive2DSequence() const 52 { 53 const SfxItemSet& rItemSet = GetRectObj().GetMergedItemSet(); 54 const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute( 55 drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute( 56 rItemSet, 57 GetRectObj().getText(0))); 58 59 // take unrotated snap rect (direct model data) for position and size 60 const Rectangle& rRectangle = GetRectObj().GetGeoRect(); 61 const ::basegfx::B2DRange aObjectRange( 62 rRectangle.Left(), rRectangle.Top(), 63 rRectangle.Right(), rRectangle.Bottom()); 64 const GeoStat& rGeoStat(GetRectObj().GetGeoStat()); 65 66 // fill object matrix 67 basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( 68 aObjectRange.getWidth(), aObjectRange.getHeight(), 69 rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0, 70 rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0, 71 aObjectRange.getMinX(), aObjectRange.getMinY())); 72 73 // calculate corner radius 74 sal_uInt32 nCornerRadius(((SdrEckenradiusItem&)(rItemSet.Get(SDRATTR_ECKENRADIUS))).GetValue()); 75 double fCornerRadiusX; 76 double fCornerRadiusY; 77 drawinglayer::primitive2d::calculateRelativeCornerRadius(nCornerRadius, aObjectRange, fCornerRadiusX, fCornerRadiusY); 78 79 // #i105856# use knowledge about pickthrough from the model 80 const bool bPickThroughTransparentTextFrames( 81 GetRectObj().GetModel() && GetRectObj().GetModel()->IsPickThroughTransparentTextFrames()); 82 83 // create primitive. Always create primitives to allow the decomposition of 84 // SdrRectanglePrimitive2D to create needed invisible elements for HitTest and/or BoundRect 85 const drawinglayer::primitive2d::Primitive2DReference xReference( 86 new drawinglayer::primitive2d::SdrRectanglePrimitive2D( 87 aObjectMatrix, 88 aAttribute, 89 fCornerRadiusX, 90 fCornerRadiusY, 91 // #i105856# use fill for HitTest when TextFrame and not PickThrough 92 GetRectObj().IsTextFrame() && !bPickThroughTransparentTextFrames)); 93 94 return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 95 } 96 } // end of namespace contact 97 } // end of namespace sdr 98 99 ////////////////////////////////////////////////////////////////////////////// 100 // eof 101