1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_svx.hxx" 26 27 #include <svx/sdr/contact/viewobjectcontactofe3dscene.hxx> 28 #include <svx/sdr/contact/displayinfo.hxx> 29 #include <svx/sdr/contact/objectcontact.hxx> 30 #include <svx/sdr/contact/viewcontactofe3dscene.hxx> 31 #include <basegfx/matrix/b3dhommatrix.hxx> 32 #include <drawinglayer/primitive3d/transformprimitive3d.hxx> 33 #include <basegfx/color/bcolormodifier.hxx> 34 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> 35 #include <svx/sdr/contact/viewobjectcontactofe3d.hxx> 36 #include <basegfx/tools/canvastools.hxx> 37 38 ////////////////////////////////////////////////////////////////////////////// 39 40 using namespace com::sun::star; 41 42 ////////////////////////////////////////////////////////////////////////////// 43 44 namespace 45 { 46 // Helper method to recursively travel the DrawHierarchy for 3D objects contained in 47 // the 2D Scene. This will chreate all VOCs for the currenbt OC which are needed 48 // for ActionChanged() functionality 49 void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC) 50 { 51 const sdr::contact::ViewContact& rVC = rVOC.GetViewContact(); 52 const sal_uInt32 nSubHierarchyCount(rVC.GetObjectCount()); 53 54 for(sal_uInt32 a(0); a < nSubHierarchyCount; a++) 55 { 56 const sdr::contact::ViewObjectContact& rCandidate(rVC.GetViewContact(a).GetViewObjectContact(rVOC.GetObjectContact())); 57 impInternalSubHierarchyTraveller(rCandidate); 58 } 59 } 60 } // end of anonymous namespace 61 62 ////////////////////////////////////////////////////////////////////////////// 63 64 namespace sdr 65 { 66 namespace contact 67 { 68 ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact) 69 : ViewObjectContactOfSdrObj(rObjectContact, rViewContact) 70 { 71 } 72 73 ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene() 74 { 75 } 76 77 drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const 78 { 79 // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below) 80 const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive()); 81 const bool bIsActiveVC(bHandleGhostedDisplay && GetObjectContact().getActiveViewContact() == &GetViewContact()); 82 83 if(bIsActiveVC) 84 { 85 // switch off ghosted, display contents normal 86 const_cast< DisplayInfo& >(rDisplayInfo).ClearGhostedDrawMode(); 87 } 88 89 // create 2d primitive with content, use layer visibility test 90 // this uses no ghosted mode, so scenes in scenes and entering them will not 91 // support ghosted for now. This is no problem currently but would need to be 92 // added when sub-groups in 3d will be added one day. 93 const ViewContactOfE3dScene& rViewContact = dynamic_cast< ViewContactOfE3dScene& >(GetViewContact()); 94 const SetOfByte& rVisibleLayers = rDisplayInfo.GetProcessLayers(); 95 drawinglayer::primitive2d::Primitive2DSequence xRetval(rViewContact.createScenePrimitive2DSequence(&rVisibleLayers)); 96 97 if(xRetval.hasElements()) 98 { 99 // handle GluePoint 100 if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible()) 101 { 102 const drawinglayer::primitive2d::Primitive2DSequence xGlue(GetViewContact().createGluePointPrimitive2DSequence()); 103 104 if(xGlue.hasElements()) 105 { 106 drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xGlue); 107 } 108 } 109 110 // handle ghosted 111 if(isPrimitiveGhosted(rDisplayInfo)) 112 { 113 const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0); 114 const ::basegfx::BColorModifier aBColorModifier(aRGBWhite, 0.5, ::basegfx::BCOLORMODIFYMODE_INTERPOLATE); 115 const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::ModifiedColorPrimitive2D(xRetval, aBColorModifier)); 116 117 xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 118 } 119 } 120 121 if(bIsActiveVC) 122 { 123 // set back, display ghosted again 124 const_cast< DisplayInfo& >(rDisplayInfo).SetGhostedDrawMode(); 125 } 126 127 return xRetval; 128 } 129 130 drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const 131 { 132 // To get the VOCs for the contained 3D objects created to get the correct 133 // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy 134 // using a local tooling method 135 impInternalSubHierarchyTraveller(*this); 136 137 // call parent 138 return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo); 139 } 140 } // end of namespace contact 141 } // end of namespace sdr 142 143 ////////////////////////////////////////////////////////////////////////////// 144 // eof 145