1*1d2dbeb0SAndrew Rist /************************************************************** 2*1d2dbeb0SAndrew Rist * 3*1d2dbeb0SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*1d2dbeb0SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*1d2dbeb0SAndrew Rist * distributed with this work for additional information 6*1d2dbeb0SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*1d2dbeb0SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*1d2dbeb0SAndrew Rist * "License"); you may not use this file except in compliance 9*1d2dbeb0SAndrew Rist * with the License. You may obtain a copy of the License at 10*1d2dbeb0SAndrew Rist * 11*1d2dbeb0SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*1d2dbeb0SAndrew Rist * 13*1d2dbeb0SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*1d2dbeb0SAndrew Rist * software distributed under the License is distributed on an 15*1d2dbeb0SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*1d2dbeb0SAndrew Rist * KIND, either express or implied. See the License for the 17*1d2dbeb0SAndrew Rist * specific language governing permissions and limitations 18*1d2dbeb0SAndrew Rist * under the License. 19*1d2dbeb0SAndrew Rist * 20*1d2dbeb0SAndrew Rist *************************************************************/ 21*1d2dbeb0SAndrew Rist 22*1d2dbeb0SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #ifndef _SHADOWOVERLAYOBJECT_HXX 25cdf0e10cSrcweir #define _SHADOWOVERLAYOBJECT_HXX 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <svx/sdr/overlay/overlayobject.hxx> 28cdf0e10cSrcweir 29cdf0e10cSrcweir class SwView; 30cdf0e10cSrcweir 31cdf0e10cSrcweir namespace sw { namespace sidebarwindows { 32cdf0e10cSrcweir 33cdf0e10cSrcweir enum ShadowState 34cdf0e10cSrcweir { 35cdf0e10cSrcweir SS_NORMAL, 36cdf0e10cSrcweir SS_VIEW, 37cdf0e10cSrcweir SS_EDIT 38cdf0e10cSrcweir }; 39cdf0e10cSrcweir 40cdf0e10cSrcweir class ShadowOverlayObject: public sdr::overlay::OverlayObjectWithBasePosition 41cdf0e10cSrcweir { 42cdf0e10cSrcweir protected: 43cdf0e10cSrcweir // geometry creation for OverlayObject 44cdf0e10cSrcweir virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence(); 45cdf0e10cSrcweir 46cdf0e10cSrcweir private: 47cdf0e10cSrcweir basegfx::B2DPoint maSecondPosition; 48cdf0e10cSrcweir ShadowState mShadowState; 49cdf0e10cSrcweir 50cdf0e10cSrcweir ShadowOverlayObject( const basegfx::B2DPoint& rBasePos, 51cdf0e10cSrcweir const basegfx::B2DPoint& rSecondPosition, 52cdf0e10cSrcweir Color aBaseColor, 53cdf0e10cSrcweir ShadowState aState ); 54cdf0e10cSrcweir virtual ~ShadowOverlayObject(); 55cdf0e10cSrcweir 56cdf0e10cSrcweir public: 57cdf0e10cSrcweir void SetShadowState(ShadowState aState); GetShadowState()58cdf0e10cSrcweir inline ShadowState GetShadowState() {return mShadowState;} 59cdf0e10cSrcweir GetSecondPosition() const60cdf0e10cSrcweir inline const basegfx::B2DPoint& GetSecondPosition() const { return maSecondPosition; } 61cdf0e10cSrcweir void SetSecondPosition( const basegfx::B2DPoint& rNew ); 62cdf0e10cSrcweir 63cdf0e10cSrcweir void SetPosition( const basegfx::B2DPoint& rPoint1, 64cdf0e10cSrcweir const basegfx::B2DPoint& rPoint2 ); 65cdf0e10cSrcweir 66cdf0e10cSrcweir static ShadowOverlayObject* CreateShadowOverlayObject( SwView& rDocView ); 67cdf0e10cSrcweir static void DestroyShadowOverlayObject( ShadowOverlayObject* pShadow ); 68cdf0e10cSrcweir }; 69cdf0e10cSrcweir 70cdf0e10cSrcweir } } // end of namespace sw::sidebarwindows 71cdf0e10cSrcweir 72cdf0e10cSrcweir #endif 73