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27#ifndef __com_sun_star_script_ScriptEvent_idl__
28#define __com_sun_star_script_ScriptEvent_idl__
29
30#ifndef __com_sun_star_script_AllEventObject_idl__
31#include <com/sun/star/script/AllEventObject.idl>
32#endif
33
34
35//=============================================================================
36
37 module com {  module sun {  module star {  module script {
38
39//=============================================================================
40/** script event that gets delivered whenever a script event takes place.
41	<p>For that to happen, a "ScriptEventDescriptor" must be registered at
42	and attached to an object by an <type>XEventAttacherManager</type>.</p>
43 */
44published struct ScriptEvent: com::sun::star::script::AllEventObject
45{
46	//-------------------------------------------------------------------------
47	/** type of the script language as string; for example, "Basic" or "StarScript".
48	 */
49	string ScriptType;
50
51	//-------------------------------------------------------------------------
52	/** script code as string.
53
54		<p>The code has to correspond with the language
55		defined by ScriptType.</p>
56	 */
57	string ScriptCode;
58
59};
60
61//=============================================================================
62
63}; }; }; };
64
65#endif
66