xref: /aoo41x/main/xmloff/source/draw/ximp3dscene.cxx (revision cdf0e10c)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_xmloff.hxx"
30 #include "ximp3dscene.hxx"
31 #include <xmloff/xmluconv.hxx>
32 #include "xexptran.hxx"
33 #include <xmloff/xmltoken.hxx>
34 #include "xmloff/xmlnmspe.hxx"
35 #include <com/sun/star/drawing/Direction3D.hpp>
36 #include <com/sun/star/drawing/CameraGeometry.hpp>
37 #include "eventimp.hxx"
38 #include "descriptionimp.hxx"
39 
40 using ::rtl::OUString;
41 using ::rtl::OUStringBuffer;
42 
43 using namespace ::com::sun::star;
44 using namespace ::xmloff::token;
45 
46 //////////////////////////////////////////////////////////////////////////////
47 // dr3d:3dlight context
48 
49 SdXML3DLightContext::SdXML3DLightContext(
50 	SvXMLImport& rImport,
51 	sal_uInt16 nPrfx,
52 	const rtl::OUString& rLName,
53 	const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
54 :	SvXMLImportContext( rImport, nPrfx, rLName),
55 	maDiffuseColor(0x00000000),
56 	maDirection(0.0, 0.0, 1.0),
57 	mbEnabled(sal_False),
58 	mbSpecular(sal_False)
59 {
60 	// read attributes for the 3DScene
61 	sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
62 	for(sal_Int16 i=0; i < nAttrCount; i++)
63 	{
64 		OUString sAttrName = xAttrList->getNameByIndex( i );
65 		OUString aLocalName;
66 		sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
67 		OUString sValue = xAttrList->getValueByIndex( i );
68 		const SvXMLTokenMap& rAttrTokenMap = GetImport().GetShapeImport()->Get3DLightAttrTokenMap();
69 
70 		switch(rAttrTokenMap.Get(nPrefix, aLocalName))
71 		{
72 			case XML_TOK_3DLIGHT_DIFFUSE_COLOR:
73 			{
74 				GetImport().GetMM100UnitConverter().convertColor(maDiffuseColor, sValue);
75 				break;
76 			}
77 			case XML_TOK_3DLIGHT_DIRECTION:
78 			{
79 				GetImport().GetMM100UnitConverter().convertB3DVector(maDirection, sValue);
80 				break;
81 			}
82 			case XML_TOK_3DLIGHT_ENABLED:
83 			{
84 				GetImport().GetMM100UnitConverter().convertBool(mbEnabled, sValue);
85 				break;
86 			}
87 			case XML_TOK_3DLIGHT_SPECULAR:
88 			{
89 				GetImport().GetMM100UnitConverter().convertBool(mbSpecular, sValue);
90 				break;
91 			}
92 		}
93 	}
94 }
95 
96 SdXML3DLightContext::~SdXML3DLightContext()
97 {
98 }
99 
100 //////////////////////////////////////////////////////////////////////////////
101 
102 TYPEINIT1( SdXML3DSceneShapeContext, SdXMLShapeContext );
103 
104 SdXML3DSceneShapeContext::SdXML3DSceneShapeContext(
105 	SvXMLImport& rImport,
106 	sal_uInt16 nPrfx,
107 	const OUString& rLocalName,
108 	const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList>& xAttrList,
109 	uno::Reference< drawing::XShapes >& rShapes,
110     sal_Bool bTemporaryShapes)
111 :	SdXMLShapeContext( rImport, nPrfx, rLocalName, xAttrList, rShapes, bTemporaryShapes ), SdXML3DSceneAttributesHelper( rImport )
112 {
113 }
114 
115 //////////////////////////////////////////////////////////////////////////////
116 
117 SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext()
118 {
119 }
120 
121 //////////////////////////////////////////////////////////////////////////////
122 
123 void SdXML3DSceneShapeContext::StartElement(const uno::Reference< xml::sax::XAttributeList>& xAttrList)
124 {
125 	// create new 3DScene shape and add it to rShapes, use it
126 	// as base for the new 3DScene import
127 	AddShape( "com.sun.star.drawing.Shape3DSceneObject" );
128 	if( mxShape.is() )
129 	{
130 		SetStyle();
131 
132 		mxChilds = uno::Reference< drawing::XShapes >::query( mxShape );
133 		if( mxChilds.is() )
134 			GetImport().GetShapeImport()->pushGroupForSorting( mxChilds );
135 
136 		SetLayer();
137 
138 		// set pos, size, shear and rotate
139 		SetTransformation();
140 	}
141 
142 	// read attributes for the 3DScene
143 	sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
144 	for(sal_Int16 i=0; i < nAttrCount; i++)
145 	{
146 		OUString sAttrName = xAttrList->getNameByIndex( i );
147 		OUString aLocalName;
148 		sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
149 		OUString sValue = xAttrList->getValueByIndex( i );
150 		processSceneAttribute( nPrefix, aLocalName, sValue );
151 	}
152 
153 	// #91047# call parent function is missing here, added it
154 	if(mxShape.is())
155 	{
156 		// call parent
157 		SdXMLShapeContext::StartElement(xAttrList);
158 	}
159 }
160 
161 //////////////////////////////////////////////////////////////////////////////
162 
163 void SdXML3DSceneShapeContext::EndElement()
164 {
165 	if(mxShape.is())
166 	{
167 		uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY);
168 		if(xPropSet.is())
169 		{
170 			setSceneAttributes( xPropSet );
171 		}
172 
173 		if( mxChilds.is() )
174 			GetImport().GetShapeImport()->popGroupAndSort();
175 
176 		// call parent
177 		SdXMLShapeContext::EndElement();
178 	}
179 }
180 
181 //////////////////////////////////////////////////////////////////////////////
182 
183 SvXMLImportContext* SdXML3DSceneShapeContext::CreateChildContext( sal_uInt16 nPrefix,
184 	const OUString& rLocalName,
185 	const uno::Reference< xml::sax::XAttributeList>& xAttrList )
186 {
187 	SvXMLImportContext* pContext = 0L;
188 
189 	// #i68101#
190 	if( nPrefix == XML_NAMESPACE_SVG &&
191 		(IsXMLToken( rLocalName, XML_TITLE ) || IsXMLToken( rLocalName, XML_DESC ) ) )
192 	{
193 		pContext = new SdXMLDescriptionContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
194 	}
195 	else if( nPrefix == XML_NAMESPACE_OFFICE && IsXMLToken( rLocalName, XML_EVENT_LISTENERS ) )
196 	{
197 		pContext = new SdXMLEventsContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
198 	}
199 	// look for local light context first
200 	else if(nPrefix == XML_NAMESPACE_DR3D && IsXMLToken( rLocalName, XML_LIGHT ) )
201 	{
202 		// dr3d:light inside dr3d:scene context
203 		pContext = create3DLightContext( nPrefix, rLocalName, xAttrList );
204 	}
205 
206 	// call GroupChildContext function at common ShapeImport
207 	if(!pContext)
208 	{
209 		pContext = GetImport().GetShapeImport()->Create3DSceneChildContext(
210 			GetImport(), nPrefix, rLocalName, xAttrList, mxChilds);
211 		}
212 
213 	// call parent when no own context was created
214 	if(!pContext)
215 	{
216 		pContext = SvXMLImportContext::CreateChildContext(
217 		nPrefix, rLocalName, xAttrList);
218 	}
219 
220 	return pContext;
221 }
222 
223 //////////////////////////////////////////////////////////////////////////////
224 
225 SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter )
226 :	mrImport( rImporter ),
227 	mbSetTransform( sal_False ),
228 	mxPrjMode(drawing::ProjectionMode_PERSPECTIVE),
229 	mnDistance(1000),
230 	mnFocalLength(1000),
231 	mnShadowSlant(0),
232 	mxShadeMode(drawing::ShadeMode_SMOOTH),
233 	maAmbientColor(0x00666666),
234 	mbLightingMode(sal_False),
235 	maVRP(0.0, 0.0, 1.0),
236 	maVPN(0.0, 0.0, 1.0),
237 	maVUP(0.0, 1.0, 0.0),
238 	mbVRPUsed(sal_False),
239 	mbVPNUsed(sal_False),
240 	mbVUPUsed(sal_False)
241 {
242 }
243 
244 SdXML3DSceneAttributesHelper::~SdXML3DSceneAttributesHelper()
245 {
246 	// release remembered light contexts, they are no longer needed
247 	while(maList.Count())
248 		maList.Remove(maList.Count() - 1)->ReleaseRef();
249 }
250 
251 /** creates a 3d ligth context and adds it to the internal list for later processing */
252 SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( sal_uInt16 nPrfx, const rtl::OUString& rLName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
253 {
254 	SvXMLImportContext*	pContext = new SdXML3DLightContext(mrImport, nPrfx, rLName, xAttrList);
255 
256 	// remember SdXML3DLightContext for later evaluation
257 	if(pContext)
258 	{
259 		pContext->AddRef();
260 		maList.Insert((SdXML3DLightContext*)pContext, LIST_APPEND);
261 	}
262 
263 	return pContext;
264 }
265 
266 /** this should be called for each scene attribute */
267 void SdXML3DSceneAttributesHelper::processSceneAttribute( sal_uInt16 nPrefix, const ::rtl::OUString& rLocalName, const ::rtl::OUString& rValue )
268 {
269 	if( XML_NAMESPACE_DR3D == nPrefix )
270 	{
271 		if( IsXMLToken( rLocalName, XML_TRANSFORM ) )
272 		{
273 			SdXMLImExTransform3D aTransform(rValue, mrImport.GetMM100UnitConverter());
274 			if(aTransform.NeedsAction())
275 				mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat);
276 			return;
277 		}
278 		else if( IsXMLToken( rLocalName, XML_VRP ) )
279 		{
280 			::basegfx::B3DVector aNewVec;
281 			mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
282 
283 			if(aNewVec != maVRP)
284 			{
285 				maVRP = aNewVec;
286 				mbVRPUsed = sal_True;
287 			}
288 			return;
289 		}
290 		else if( IsXMLToken( rLocalName, XML_VPN ) )
291 		{
292 			::basegfx::B3DVector aNewVec;
293 			mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
294 
295 			if(aNewVec != maVPN)
296 			{
297 				maVPN = aNewVec;
298 				mbVPNUsed = sal_True;
299 			}
300 			return;
301 		}
302 		else if( IsXMLToken( rLocalName, XML_VUP ) )
303 		{
304 			::basegfx::B3DVector aNewVec;
305 			mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
306 
307 			if(aNewVec != maVUP)
308 			{
309 				maVUP = aNewVec;
310 				mbVUPUsed = sal_True;
311 			}
312 			return;
313 		}
314 		else if( IsXMLToken( rLocalName, XML_PROJECTION ) )
315 		{
316 			if( IsXMLToken( rValue, XML_PARALLEL ) )
317 				mxPrjMode = drawing::ProjectionMode_PARALLEL;
318 			else
319 				mxPrjMode = drawing::ProjectionMode_PERSPECTIVE;
320 			return;
321 		}
322 		else if( IsXMLToken( rLocalName, XML_DISTANCE ) )
323 		{
324 			mrImport.GetMM100UnitConverter().convertMeasure(mnDistance, rValue);
325 			return;
326 		}
327 		else if( IsXMLToken( rLocalName, XML_FOCAL_LENGTH ) )
328 		{
329 			mrImport.GetMM100UnitConverter().convertMeasure(mnFocalLength, rValue);
330 			return;
331 		}
332 		else if( IsXMLToken( rLocalName, XML_SHADOW_SLANT ) )
333 		{
334 			mrImport.GetMM100UnitConverter().convertNumber(mnShadowSlant, rValue);
335 			return;
336 		}
337 		else if( IsXMLToken( rLocalName, XML_SHADE_MODE ) )
338 		{
339 			if( IsXMLToken( rValue, XML_FLAT ) )
340 				mxShadeMode = drawing::ShadeMode_FLAT;
341 			else if( IsXMLToken( rValue, XML_PHONG ) )
342 				mxShadeMode = drawing::ShadeMode_PHONG;
343 			else if( IsXMLToken( rValue, XML_GOURAUD ) )
344 				mxShadeMode = drawing::ShadeMode_SMOOTH;
345 			else
346 				mxShadeMode = drawing::ShadeMode_DRAFT;
347 			return;
348 		}
349 		else if( IsXMLToken( rLocalName, XML_AMBIENT_COLOR ) )
350 		{
351 			mrImport.GetMM100UnitConverter().convertColor(maAmbientColor, rValue);
352 			return;
353 		}
354 		else if( IsXMLToken( rLocalName, XML_LIGHTING_MODE ) )
355 		{
356 			mrImport.GetMM100UnitConverter().convertBool(mbLightingMode, rValue);
357 			return;
358 		}
359 	}
360 }
361 
362 /** this sets the scene attributes at this propertyset */
363 void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet )
364 {
365 	uno::Any aAny;
366 
367 	// world transformation
368 	if(mbSetTransform)
369 	{
370 		aAny <<= mxHomMat;
371 		xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix")), aAny);
372 	}
373 
374 	// distance
375 	aAny <<= mnDistance;
376 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneDistance")), aAny);
377 
378 	// focalLength
379 	aAny <<= mnFocalLength;
380 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneFocalLength")), aAny);
381 
382 	// shadowSlant
383 	aAny <<= (sal_Int16)mnShadowSlant;
384 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadowSlant")), aAny);
385 
386 	// shadeMode
387 	aAny <<= mxShadeMode;
388 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadeMode")), aAny);
389 
390 	// ambientColor
391 	aAny <<= maAmbientColor.GetColor();
392 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")), aAny);
393 
394 	// lightingMode
395 	aAny <<= mbLightingMode;
396 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting")), aAny);
397 
398 	if(maList.Count())
399 	{
400 		uno::Any aAny2;
401 		uno::Any aAny3;
402 
403 		// set lights
404 		for(sal_uInt32 a(0L); a < maList.Count(); a++)
405 		{
406 			SdXML3DLightContext* pCtx = (SdXML3DLightContext*)maList.GetObject(a);
407 
408 			// set anys
409 			aAny <<= pCtx->GetDiffuseColor().GetColor();
410 			drawing::Direction3D xLightDir;
411 			xLightDir.DirectionX = pCtx->GetDirection().getX();
412 			xLightDir.DirectionY = pCtx->GetDirection().getY();
413 			xLightDir.DirectionZ = pCtx->GetDirection().getZ();
414 			aAny2 <<= xLightDir;
415 			aAny3 <<= pCtx->GetEnabled();
416 
417 			switch(a)
418 			{
419 				case 0:
420 				{
421 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor1")), aAny);
422 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection1")), aAny2);
423 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn1")), aAny3);
424 					break;
425 				}
426 				case 1:
427 				{
428 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor2")), aAny);
429 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection2")), aAny2);
430 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn2")), aAny3);
431 					break;
432 				}
433 				case 2:
434 				{
435 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor3")), aAny);
436 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection3")), aAny2);
437 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn3")), aAny3);
438 					break;
439 				}
440 				case 3:
441 				{
442 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor4")), aAny);
443 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection4")), aAny2);
444 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn4")), aAny3);
445 					break;
446 				}
447 				case 4:
448 				{
449 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor5")), aAny);
450 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection5")), aAny2);
451 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn5")), aAny3);
452 					break;
453 				}
454 				case 5:
455 				{
456 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor6")), aAny);
457 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection6")), aAny2);
458 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn6")), aAny3);
459 					break;
460 				}
461 				case 6:
462 				{
463 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor7")), aAny);
464 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection7")), aAny2);
465 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn7")), aAny3);
466 					break;
467 				}
468 				case 7:
469 				{
470 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor8")), aAny);
471 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection8")), aAny2);
472 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn8")), aAny3);
473 					break;
474 				}
475 			}
476 		}
477 	}
478 
479 	// CameraGeometry and camera settings
480 	drawing::CameraGeometry aCamGeo;
481 	aCamGeo.vrp.PositionX = maVRP.getX();
482 	aCamGeo.vrp.PositionY = maVRP.getY();
483 	aCamGeo.vrp.PositionZ = maVRP.getZ();
484 	aCamGeo.vpn.DirectionX = maVPN.getX();
485 	aCamGeo.vpn.DirectionY = maVPN.getY();
486 	aCamGeo.vpn.DirectionZ = maVPN.getZ();
487 	aCamGeo.vup.DirectionX = maVUP.getX();
488 	aCamGeo.vup.DirectionY = maVUP.getY();
489 	aCamGeo.vup.DirectionZ = maVUP.getZ();
490 	aAny <<= aCamGeo;
491 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DCameraGeometry")), aAny);
492 
493 	// #91047# set drawing::ProjectionMode AFTER camera geometry is set
494 	// projection "D3DScenePerspective" drawing::ProjectionMode
495 	aAny <<= mxPrjMode;
496 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DScenePerspective")), aAny);
497 }
498