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2cdf0e10cSrcweir  *
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21ce9c7ef7SAndrew Rist 
22ce9c7ef7SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef _BGFX_RANGE_B2DRANGECLIPPER_HXX
25cdf0e10cSrcweir #define _BGFX_RANGE_B2DRANGECLIPPER_HXX
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <basegfx/range/b2dpolyrange.hxx>
28cdf0e10cSrcweir #include <vector>
29*b63233d8Sdamjan #include <basegfx/basegfxdllapi.h>
30cdf0e10cSrcweir 
31cdf0e10cSrcweir namespace basegfx
32cdf0e10cSrcweir {
33cdf0e10cSrcweir     namespace tools
34cdf0e10cSrcweir     {
35cdf0e10cSrcweir         /** Extract poly-polygon w/o self-intersections from poly-range
36cdf0e10cSrcweir 
37cdf0e10cSrcweir             Similar to the solveCrossovers(const B2DPolyPolygon&)
38cdf0e10cSrcweir             method, this one calculates a self-intersection-free
39cdf0e10cSrcweir             poly-polygon with the same topology, and encoding
40cdf0e10cSrcweir             inside/outsidedness via polygon orientation and layering.
41cdf0e10cSrcweir          */
42*b63233d8Sdamjan         BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const std::vector<B2DRange>& rRanges,
43cdf0e10cSrcweir                                        const std::vector<B2VectorOrientation>& rOrientations);
44cdf0e10cSrcweir     }
45cdf0e10cSrcweir }
46cdf0e10cSrcweir 
47cdf0e10cSrcweir #endif /* _BGFX_RANGE_B2DRANGECLIPPER_HXX */
48