1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_basegfx.hxx" 26 27 #include <basegfx/tools/gradienttools.hxx> 28 #include <basegfx/point/b2dpoint.hxx> 29 #include <basegfx/range/b2drange.hxx> 30 #include <basegfx/matrix/b2dhommatrixtools.hxx> 31 32 namespace basegfx 33 { 34 /** Most of the setup for linear & axial gradient is the same, except 35 for the border treatment. Factored out here. 36 */ 37 static void init1DGradientInfo(ODFGradientInfo& o_rGradientInfo, 38 const B2DRange& rTargetRange, 39 sal_uInt32 nSteps, 40 double fBorder, 41 double fAngle, 42 bool bAxial) 43 { 44 o_rGradientInfo.maTextureTransform.identity(); 45 o_rGradientInfo.maBackTextureTransform.identity(); 46 o_rGradientInfo.mnSteps = nSteps; 47 48 fAngle = -fAngle; 49 50 double fTargetSizeX(rTargetRange.getWidth()); 51 double fTargetSizeY(rTargetRange.getHeight()); 52 double fTargetOffsetX(rTargetRange.getMinX()); 53 double fTargetOffsetY(rTargetRange.getMinY()); 54 55 // add object expansion 56 if(0.0 != fAngle) 57 { 58 const double fAbsCos(fabs(cos(fAngle))); 59 const double fAbsSin(fabs(sin(fAngle))); 60 const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin); 61 const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin); 62 fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0; 63 fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0; 64 fTargetSizeX = fNewX; 65 fTargetSizeY = fNewY; 66 } 67 68 const double fSizeWithoutBorder=1.0 - fBorder; 69 if( bAxial ) 70 { 71 o_rGradientInfo.maTextureTransform.scale(1.0, fSizeWithoutBorder * .5); 72 o_rGradientInfo.maTextureTransform.translate(0.0, 0.5); 73 } 74 else 75 { 76 if(!fTools::equal(fSizeWithoutBorder, 1.0)) 77 { 78 o_rGradientInfo.maTextureTransform.scale(1.0, fSizeWithoutBorder); 79 o_rGradientInfo.maTextureTransform.translate(0.0, fBorder); 80 } 81 } 82 83 o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY); 84 85 // add texture rotate after scale to keep perpendicular angles 86 if(0.0 != fAngle) 87 { 88 const B2DPoint aCenter(0.5*fTargetSizeX, 89 0.5*fTargetSizeY); 90 o_rGradientInfo.maTextureTransform *= 91 basegfx::tools::createRotateAroundPoint(aCenter, fAngle); 92 } 93 94 // add object translate 95 o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); 96 97 // prepare aspect for texture 98 o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0; 99 100 // build transform from u,v to [0.0 .. 1.0]. 101 o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform; 102 o_rGradientInfo.maBackTextureTransform.invert(); 103 } 104 105 /** Most of the setup for radial & ellipsoidal gradient is the same, 106 except for the border treatment. Factored out here. 107 */ 108 static void initEllipticalGradientInfo(ODFGradientInfo& o_rGradientInfo, 109 const B2DRange& rTargetRange, 110 const B2DVector& rOffset, 111 sal_uInt32 nSteps, 112 double fBorder, 113 double fAngle, 114 bool bCircular) 115 { 116 o_rGradientInfo.maTextureTransform.identity(); 117 o_rGradientInfo.maBackTextureTransform.identity(); 118 o_rGradientInfo.mnSteps = nSteps; 119 120 fAngle = -fAngle; 121 122 double fTargetSizeX(rTargetRange.getWidth()); 123 double fTargetSizeY(rTargetRange.getHeight()); 124 double fTargetOffsetX(rTargetRange.getMinX()); 125 double fTargetOffsetY(rTargetRange.getMinY()); 126 127 // add object expansion 128 if( bCircular ) 129 { 130 const double fOriginalDiag(sqrt((fTargetSizeX * fTargetSizeX) + (fTargetSizeY * fTargetSizeY))); 131 fTargetOffsetX -= (fOriginalDiag - fTargetSizeX) / 2.0; 132 fTargetOffsetY -= (fOriginalDiag - fTargetSizeY) / 2.0; 133 fTargetSizeX = fOriginalDiag; 134 fTargetSizeY = fOriginalDiag; 135 } 136 else 137 { 138 fTargetOffsetX -= (0.4142 / 2.0 ) * fTargetSizeX; 139 fTargetOffsetY -= (0.4142 / 2.0 ) * fTargetSizeY; 140 fTargetSizeX = 1.4142 * fTargetSizeX; 141 fTargetSizeY = 1.4142 * fTargetSizeY; 142 } 143 144 const double fHalfBorder((1.0 - fBorder) * 0.5); 145 o_rGradientInfo.maTextureTransform.scale(fHalfBorder, fHalfBorder); 146 147 o_rGradientInfo.maTextureTransform.translate(0.5, 0.5); 148 o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY); 149 150 // add texture rotate after scale to keep perpendicular angles 151 if( !bCircular && 0.0 != fAngle) 152 { 153 const B2DPoint aCenter(0.5*fTargetSizeX, 154 0.5*fTargetSizeY); 155 o_rGradientInfo.maTextureTransform *= 156 basegfx::tools::createRotateAroundPoint(aCenter, fAngle); 157 } 158 159 // add defined offsets after rotation 160 if(0.5 != rOffset.getX() || 0.5 != rOffset.getY()) 161 { 162 // use original target size 163 fTargetOffsetX += (rOffset.getX() - 0.5) * rTargetRange.getWidth(); 164 fTargetOffsetY += (rOffset.getY() - 0.5) * rTargetRange.getHeight(); 165 } 166 167 // add object translate 168 o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); 169 170 // prepare aspect for texture 171 o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0; 172 173 // build transform from u,v to [0.0 .. 1.0]. 174 o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform; 175 o_rGradientInfo.maBackTextureTransform.invert(); 176 } 177 178 /** Setup for rect & square gradient is exactly the same. Factored out 179 here. 180 */ 181 static void initRectGradientInfo(ODFGradientInfo& o_rGradientInfo, 182 const B2DRange& rTargetRange, 183 const B2DVector& rOffset, 184 sal_uInt32 nSteps, 185 double fBorder, 186 double fAngle, 187 bool bSquare) 188 { 189 o_rGradientInfo.maTextureTransform.identity(); 190 o_rGradientInfo.maBackTextureTransform.identity(); 191 o_rGradientInfo.mnSteps = nSteps; 192 193 fAngle = -fAngle; 194 195 double fTargetSizeX(rTargetRange.getWidth()); 196 double fTargetSizeY(rTargetRange.getHeight()); 197 double fTargetOffsetX(rTargetRange.getMinX()); 198 double fTargetOffsetY(rTargetRange.getMinY()); 199 200 // add object expansion 201 if(bSquare) 202 { 203 const double fSquareWidth((fTargetSizeX>fTargetSizeY) ? fTargetSizeX : fTargetSizeY); 204 fTargetOffsetX = fTargetOffsetX + fTargetSizeX / 2.0 - fSquareWidth / 2.0; 205 fTargetOffsetY = fTargetOffsetY + fTargetSizeY / 2.0 - fSquareWidth / 2.0; 206 fTargetSizeX = fSquareWidth; 207 fTargetSizeY = fSquareWidth; 208 } 209 210 // add object expansion 211 if(0.0 != fAngle) 212 { 213 const double fAbsCos(fabs(cos(fAngle))); 214 const double fAbsSin(fabs(sin(fAngle))); 215 const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin); 216 const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin); 217 fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0; 218 fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0; 219 fTargetSizeX = fNewX; 220 fTargetSizeY = fNewY; 221 } 222 223 const double fHalfBorder((1.0 - fBorder) * 0.5); 224 o_rGradientInfo.maTextureTransform.scale(fHalfBorder, fHalfBorder); 225 226 o_rGradientInfo.maTextureTransform.translate(0.5, 0.5); 227 o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY); 228 229 // add texture rotate after scale to keep perpendicular angles 230 if(0.0 != fAngle) 231 { 232 const B2DPoint aCenter(0.5*fTargetSizeX, 233 0.5*fTargetSizeY); 234 o_rGradientInfo.maTextureTransform *= 235 basegfx::tools::createRotateAroundPoint(aCenter, fAngle); 236 } 237 238 // add defined offsets after rotation 239 if(0.5 != rOffset.getX() || 0.5 != rOffset.getY()) 240 { 241 // use scaled target size 242 fTargetOffsetX += (rOffset.getX() - 0.5) * fTargetSizeX; 243 fTargetOffsetY += (rOffset.getY() - 0.5) * fTargetSizeY; 244 } 245 246 // add object translate 247 o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); 248 249 // prepare aspect for texture 250 o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0; 251 252 // build transform from u,v to [0.0 .. 1.0]. As base, use inverse texture transform 253 o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform; 254 o_rGradientInfo.maBackTextureTransform.invert(); 255 } 256 257 namespace tools 258 { 259 ODFGradientInfo& createLinearODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 260 const B2DRange& rTargetArea, 261 sal_uInt32 nSteps, 262 double fBorder, 263 double fAngle) 264 { 265 init1DGradientInfo(o_rGradientInfo, 266 rTargetArea, 267 nSteps, 268 fBorder, 269 fAngle, 270 false); 271 return o_rGradientInfo; 272 } 273 274 ODFGradientInfo& createAxialODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 275 const B2DRange& rTargetArea, 276 sal_uInt32 nSteps, 277 double fBorder, 278 double fAngle) 279 { 280 init1DGradientInfo(o_rGradientInfo, 281 rTargetArea, 282 nSteps, 283 fBorder, 284 fAngle, 285 true); 286 return o_rGradientInfo; 287 } 288 289 ODFGradientInfo& createRadialODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 290 const B2DRange& rTargetArea, 291 const B2DVector& rOffset, 292 sal_uInt32 nSteps, 293 double fBorder) 294 { 295 initEllipticalGradientInfo(o_rGradientInfo, 296 rTargetArea, 297 rOffset, 298 nSteps, 299 fBorder, 300 0.0, 301 true); 302 return o_rGradientInfo; 303 } 304 305 ODFGradientInfo& createEllipticalODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 306 const B2DRange& rTargetArea, 307 const B2DVector& rOffset, 308 sal_uInt32 nSteps, 309 double fBorder, 310 double fAngle) 311 { 312 initEllipticalGradientInfo(o_rGradientInfo, 313 rTargetArea, 314 rOffset, 315 nSteps, 316 fBorder, 317 fAngle, 318 false); 319 return o_rGradientInfo; 320 } 321 322 ODFGradientInfo& createSquareODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 323 const B2DRange& rTargetArea, 324 const B2DVector& rOffset, 325 sal_uInt32 nSteps, 326 double fBorder, 327 double fAngle) 328 { 329 initRectGradientInfo(o_rGradientInfo, 330 rTargetArea, 331 rOffset, 332 nSteps, 333 fBorder, 334 fAngle, 335 true); 336 return o_rGradientInfo; 337 } 338 339 ODFGradientInfo& createRectangularODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 340 const B2DRange& rTargetArea, 341 const B2DVector& rOffset, 342 sal_uInt32 nSteps, 343 double fBorder, 344 double fAngle) 345 { 346 initRectGradientInfo(o_rGradientInfo, 347 rTargetArea, 348 rOffset, 349 nSteps, 350 fBorder, 351 fAngle, 352 false); 353 return o_rGradientInfo; 354 } 355 356 } // namespace tools 357 358 } // namespace basegfx 359