1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 using System; 25 using unoidl.com.sun.star.lang; 26 27 namespace uno.util 28 { 29 30 /** This class can be used as a base class for UNO objects. 31 It implements the capability to be kept weakly 32 (unoidl.com.sun.star.uno.XWeak) and it implements 33 unoidl.com.sun.star.lang.XTypeProvider which is necessary for 34 using the object from StarBasic. 35 In addition, it implements the interface 36 unoidl.com.sun.star.lang.XComponent to be disposed explicitly. 37 */ 38 public class WeakComponentBase : WeakBase, XComponent 39 { 40 private delegate void t_disposing( EventObject evt ); 41 private t_disposing m_disposing = null; 42 private bool m_inDispose = false; 43 private bool m_disposed = false; 44 45 /** Indicates whether object is alrady disposed. 46 47 @return 48 true, if object has been disposed 49 */ 50 protected bool isDisposed() 51 { 52 lock (this) 53 { 54 return m_disposed; 55 } 56 } 57 58 /** Checks whether this object is disposed and throws a DisposedException 59 if it is already disposed. 60 */ 61 protected void checkUnDisposed() 62 { 63 if (! isDisposed()) 64 { 65 throw new unoidl.com.sun.star.lang.DisposedException( 66 "object already disposed!", this ); 67 } 68 } 69 70 ~WeakComponentBase() 71 { 72 bool doDispose; 73 lock (this) 74 { 75 doDispose = (!m_inDispose && !m_disposed); 76 } 77 if (doDispose) 78 { 79 dispose(); 80 } 81 } 82 83 /** Override to perform extra clean-up work. Provided for subclasses. 84 It is called during dispose() 85 */ 86 protected void preDisposing() 87 { 88 } 89 90 /** Override to become notified right before the disposing action is 91 performed. 92 */ 93 protected void postDisposing() 94 { 95 } 96 97 // XComponent impl 98 /** This method is called by the owner of this object to explicitly 99 dispose it. This implementation of dispose() first notifies this object 100 via preDisposing(), then all registered event listeners and 101 finally this object again calling postDisposing(). 102 */ 103 public void dispose() 104 { 105 // Determine in a thread-safe way if this is the first call to this 106 // method. Only then we proceed with the notification of event 107 // listeners. It is an error to call this method more then once. 108 bool doDispose = false; 109 t_disposing call = null; 110 lock (this) 111 { 112 if (! m_inDispose && !m_disposed) 113 { 114 call = m_disposing; 115 m_disposing = null; 116 m_inDispose = true; 117 doDispose = true; 118 } 119 } 120 // The notification occures in an unsynchronized block in order to avoid 121 // deadlocks if one of the listeners calls back in a different thread on 122 // a synchronized method which uses the same object. 123 if (doDispose) 124 { 125 try 126 { 127 // call sub class 128 preDisposing(); 129 // send disposing notifications to listeners 130 if (null != call) 131 { 132 EventObject evt = new EventObject( this ); 133 call( evt ); 134 } 135 // call sub class 136 postDisposing(); 137 } 138 finally 139 { 140 // finally makes sure that the flags are set ensuring 141 // that this function is only called once. 142 m_disposed = true; 143 m_inDispose = false; 144 } 145 } 146 else 147 { 148 // in a multithreaded environment, it can't be avoided, 149 // that dispose is called twice. 150 // However this condition is traced, because it MAY indicate an 151 // error. 152 #if DEBUG 153 Console.WriteLine( 154 "WeakComponentBase.dispose() - dispose called twice" ); 155 #endif 156 // Debug.Fail( "WeakComponentBase.dispose() - dispose called twice" ); 157 } 158 } 159 /** Registers an event listener being notified when this object is disposed. 160 161 @param xListener event listener 162 */ 163 public void addEventListener( XEventListener xListener ) 164 { 165 bool add; 166 lock (this) 167 { 168 add = (! m_inDispose && !m_disposed); 169 if (add) 170 m_disposing += new t_disposing( xListener.disposing ); 171 } 172 if (! add) 173 xListener.disposing( new EventObject( this ) ); 174 } 175 /** Revokes an event listener from being notified when this object 176 is disposed. 177 178 @param xListener event listener 179 */ 180 public void removeEventListener( XEventListener xListener ) 181 { 182 lock (this) 183 { 184 if (! m_inDispose && !m_disposed) 185 m_disposing -= new t_disposing( xListener.disposing ); 186 } 187 } 188 } 189 190 } 191