1*4f506f19SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*4f506f19SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*4f506f19SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*4f506f19SAndrew Rist * distributed with this work for additional information 6*4f506f19SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*4f506f19SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*4f506f19SAndrew Rist * "License"); you may not use this file except in compliance 9*4f506f19SAndrew Rist * with the License. You may obtain a copy of the License at 10*4f506f19SAndrew Rist * 11*4f506f19SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*4f506f19SAndrew Rist * 13*4f506f19SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*4f506f19SAndrew Rist * software distributed under the License is distributed on an 15*4f506f19SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*4f506f19SAndrew Rist * KIND, either express or implied. See the License for the 17*4f506f19SAndrew Rist * specific language governing permissions and limitations 18*4f506f19SAndrew Rist * under the License. 19*4f506f19SAndrew Rist * 20*4f506f19SAndrew Rist *************************************************************/ 21*4f506f19SAndrew Rist 22*4f506f19SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX 25cdf0e10cSrcweir #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX 26cdf0e10cSrcweir 27090f0eb8SEike Rathke #include <drawinglayer/drawinglayerdllapi.h> 28cdf0e10cSrcweir #include <drawinglayer/primitive3d/groupprimitive3d.hxx> 29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 30cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx> 31cdf0e10cSrcweir 32cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 33cdf0e10cSrcweir 34cdf0e10cSrcweir namespace drawinglayer 35cdf0e10cSrcweir { 36cdf0e10cSrcweir namespace primitive3d 37cdf0e10cSrcweir { 38cdf0e10cSrcweir /** ShadowPrimitive3D class 39cdf0e10cSrcweir 40cdf0e10cSrcweir This 3D grouping primitive is used to define a shadow for 41cdf0e10cSrcweir 3d geometry by embedding it. The shadow of 3D objects are 42cdf0e10cSrcweir 2D polygons, so the shadow transformation is a 2D transformation. 43cdf0e10cSrcweir 44cdf0e10cSrcweir If the Shadow3D flag is set, the shadow definition has to be 45cdf0e10cSrcweir combined with the scene and camera definition to create the correct 46cdf0e10cSrcweir projected shadow 2D-Polygons. 47cdf0e10cSrcweir */ 48090f0eb8SEike Rathke class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive3D : public GroupPrimitive3D 49cdf0e10cSrcweir { 50cdf0e10cSrcweir protected: 51cdf0e10cSrcweir /// 2D shadow definition 52cdf0e10cSrcweir basegfx::B2DHomMatrix maShadowTransform; 53cdf0e10cSrcweir basegfx::BColor maShadowColor; 54cdf0e10cSrcweir double mfShadowTransparence; 55cdf0e10cSrcweir 56cdf0e10cSrcweir /// bitfield 57cdf0e10cSrcweir unsigned mbShadow3D : 1; 58cdf0e10cSrcweir 59cdf0e10cSrcweir public: 60cdf0e10cSrcweir /// constructor 61cdf0e10cSrcweir ShadowPrimitive3D( 62cdf0e10cSrcweir const basegfx::B2DHomMatrix& rShadowTransform, 63cdf0e10cSrcweir const basegfx::BColor& rShadowColor, 64cdf0e10cSrcweir double fShadowTransparence, 65cdf0e10cSrcweir bool bShadow3D, 66cdf0e10cSrcweir const Primitive3DSequence& rChildren); 67cdf0e10cSrcweir 68cdf0e10cSrcweir /// data read access getShadowTransform() const69cdf0e10cSrcweir const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; } getShadowColor() const70cdf0e10cSrcweir const basegfx::BColor& getShadowColor() const { return maShadowColor; } getShadowTransparence() const71cdf0e10cSrcweir double getShadowTransparence() const { return mfShadowTransparence; } getShadow3D() const72cdf0e10cSrcweir bool getShadow3D() const { return mbShadow3D; } 73cdf0e10cSrcweir 74cdf0e10cSrcweir /// compare operator 75cdf0e10cSrcweir virtual bool operator==(const BasePrimitive3D& rPrimitive) const; 76cdf0e10cSrcweir 77cdf0e10cSrcweir /// provide unique ID 78cdf0e10cSrcweir DeclPrimitrive3DIDBlock() 79cdf0e10cSrcweir }; 80cdf0e10cSrcweir } // end of namespace primitive3d 81cdf0e10cSrcweir } // end of namespace drawinglayer 82cdf0e10cSrcweir 83cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 84cdf0e10cSrcweir 85cdf0e10cSrcweir #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX 86cdf0e10cSrcweir 87cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 88cdf0e10cSrcweir // eof 89