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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <basegfx/polygon/b2dpolygontools.hxx>
35 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
36 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
37 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
40 #include <basegfx/polygon/b2dpolypolygontools.hxx>
41 #include <vclhelperbufferdevice.hxx>
42 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
43 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
44 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
45 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
49 #include <svl/ctloptions.hxx>
50 #include <vcl/svapp.hxx>
51 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
52 #include <tools/diagnose_ex.h>
53 #include <vcl/metric.hxx>
54 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
55 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
56 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
57 #include <basegfx/color/bcolor.hxx>
58 #include <basegfx/matrix/b2dhommatrixtools.hxx>
59 #include <vcl/graph.hxx>
60 
61 //////////////////////////////////////////////////////////////////////////////
62 // control support
63 
64 #include <com/sun/star/awt/XWindow2.hpp>
65 #include <com/sun/star/awt/PosSize.hpp>
66 #include <com/sun/star/awt/XView.hpp>
67 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
68 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
69 
70 //////////////////////////////////////////////////////////////////////////////
71 // for test, can be removed again
72 
73 #include <basegfx/polygon/b2dpolygonclipper.hxx>
74 #include <basegfx/polygon/b2dtrapezoid.hxx>
75 
76 //////////////////////////////////////////////////////////////////////////////
77 
78 using namespace com::sun::star;
79 
80 //////////////////////////////////////////////////////////////////////////////
81 
82 namespace
83 {
84     sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit)
85     {
86         // use color distance, assume to do every color step
87         sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
88 
89         if(nSteps)
90         {
91             // calc discrete length to change color each disctete unit (pixel)
92             const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
93 
94             nSteps = std::min(nSteps, nDistSteps);
95         }
96 
97         // reduce quality to 3 discrete units or every 3rd color step for rendering
98         nSteps /= 2;
99 
100         // roughly cut when too big or too small (not full quality, reduce complexity)
101         nSteps = std::min(nSteps, sal_uInt32(255));
102         nSteps = std::max(nSteps, sal_uInt32(1));
103 
104         return nSteps;
105     }
106 } // end of anonymous namespace
107 
108 //////////////////////////////////////////////////////////////////////////////
109 
110 namespace drawinglayer
111 {
112 	namespace processor2d
113 	{
114 		//////////////////////////////////////////////////////////////////////////////
115 		// UNO class usages
116 		using ::com::sun::star::uno::Reference;
117 		using ::com::sun::star::uno::UNO_QUERY;
118 	    using ::com::sun::star::uno::UNO_QUERY_THROW;
119         using ::com::sun::star::uno::Exception;
120 		using ::com::sun::star::awt::XView;
121 		using ::com::sun::star::awt::XGraphics;
122 	    using ::com::sun::star::awt::XWindow;
123 	    using ::com::sun::star::awt::PosSize::POSSIZE;
124 
125 		//////////////////////////////////////////////////////////////////////////////
126 		// rendering support
127 
128 		// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
129 		// information is translated to VCL parameters and set at the font.
130 		// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
131 		// for VCL)
132 		void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
133 		{
134             // decompose matrix to have position and size of text
135 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
136 			basegfx::B2DVector aFontScaling, aTranslate;
137 			double fRotate, fShearX;
138 			aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
139 			bool bPrimitiveAccepted(false);
140 
141 			if(basegfx::fTools::equalZero(fShearX))
142 			{
143 				if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
144 				{
145 					// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
146 					// be expressed as rotation by PI. Use this since the Font rendering will not
147                     // apply the negative scales in any form
148 					aFontScaling = basegfx::absolute(aFontScaling);
149 					fRotate += F_PI;
150 				}
151 
152 				if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
153 				{
154                     // Get the VCL font (use FontHeight as FontWidth)
155                     Font aFont(primitive2d::getVclFontFromFontAttribute(
156                         rTextCandidate.getFontAttribute(),
157                         aFontScaling.getX(),
158                         aFontScaling.getY(),
159                         fRotate,
160                         rTextCandidate.getLocale()));
161 
162 					// handle additional font attributes
163 					const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
164 						dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
165 
166 					if( pTCPP != NULL )
167 					{
168 
169                         // set the color of text decorations
170                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
171                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
172 
173                         // set Overline attribute
174                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
175                         if( eFontOverline != UNDERLINE_NONE )
176                         {
177                             aFont.SetOverline( eFontOverline );
178                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
179                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
180                             if( pTCPP->getWordLineMode() )
181                                 aFont.SetWordLineMode( true );
182                         }
183 
184                         // set Underline attribute
185                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
186                         if( eFontUnderline != UNDERLINE_NONE )
187 						{
188 							aFont.SetUnderline( eFontUnderline );
189 							if( pTCPP->getWordLineMode() )
190 								aFont.SetWordLineMode( true );
191 //TODO: ???					if( pTCPP->getUnderlineAbove() )
192 //								aFont.SetUnderlineAbove( true );
193 						}
194 
195 						// set Strikeout attribute
196 						const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
197 
198 						if( eFontStrikeout != STRIKEOUT_NONE )
199 							aFont.SetStrikeout( eFontStrikeout );
200 
201 						// set EmphasisMark attribute
202 						FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
203 						switch( pTCPP->getTextEmphasisMark() )
204 						{
205 							default:
206 								DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
207 								// fall through
208 							case primitive2d::TEXT_EMPHASISMARK_NONE:	eFontEmphasisMark = EMPHASISMARK_NONE; break;
209 							case primitive2d::TEXT_EMPHASISMARK_DOT:	eFontEmphasisMark = EMPHASISMARK_DOT; break;
210 							case primitive2d::TEXT_EMPHASISMARK_CIRCLE:	eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
211 							case primitive2d::TEXT_EMPHASISMARK_DISC:	eFontEmphasisMark = EMPHASISMARK_DISC; break;
212 							case primitive2d::TEXT_EMPHASISMARK_ACCENT:	eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
213 						}
214 
215 						if( eFontEmphasisMark != EMPHASISMARK_NONE )
216 						{
217 							DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
218 								"DrawingLayer: Bad EmphasisMark position!" );
219 							if( pTCPP->getEmphasisMarkAbove() )
220 								eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
221 							else
222 								eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
223 							aFont.SetEmphasisMark( eFontEmphasisMark );
224 						}
225 
226 						// set Relief attribute
227 						FontRelief eFontRelief = RELIEF_NONE;
228 						switch( pTCPP->getTextRelief() )
229 						{
230 							default:
231 								DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
232 								// fall through
233 							case primitive2d::TEXT_RELIEF_NONE:		eFontRelief = RELIEF_NONE; break;
234 							case primitive2d::TEXT_RELIEF_EMBOSSED:	eFontRelief = RELIEF_EMBOSSED; break;
235 							case primitive2d::TEXT_RELIEF_ENGRAVED:	eFontRelief = RELIEF_ENGRAVED; break;
236 						}
237 
238 						if( eFontRelief != RELIEF_NONE )
239 							aFont.SetRelief( eFontRelief );
240 
241 						// set Shadow attribute
242 						if( pTCPP->getShadow() )
243 							aFont.SetShadow( true );
244 					}
245 
246 					// create transformed integer DXArray in view coordinate system
247 					::std::vector< sal_Int32 > aTransformedDXArray;
248 
249 					if(rTextCandidate.getDXArray().size())
250 					{
251 						aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
252 						const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
253 						const double fPixelVectorFactor(aPixelVector.getLength());
254 
255 						for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
256                             aStart != rTextCandidate.getDXArray().end(); aStart++)
257 						{
258 							aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
259 						}
260 					}
261 
262 					// set parameters and paint text snippet
263 					const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
264 					const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
265 					const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
266                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
267 
268                     if(rTextCandidate.getFontAttribute().getRTL())
269                     {
270                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
271                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
272                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
273                     }
274 
275 					mpOutputDevice->SetFont(aFont);
276 					mpOutputDevice->SetTextColor(Color(aRGBFontColor));
277 
278 					if(aTransformedDXArray.size())
279 					{
280 						mpOutputDevice->DrawTextArray(
281 							aStartPoint,
282 							rTextCandidate.getText(),
283 							&(aTransformedDXArray[0]),
284 							rTextCandidate.getTextPosition(),
285 							rTextCandidate.getTextLength());
286 					}
287 					else
288 					{
289 						mpOutputDevice->DrawText(
290 							aStartPoint,
291 							rTextCandidate.getText(),
292 							rTextCandidate.getTextPosition(),
293 							rTextCandidate.getTextLength());
294 					}
295 
296                     if(rTextCandidate.getFontAttribute().getRTL())
297                     {
298                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
299                     }
300 
301 					bPrimitiveAccepted = true;
302 				}
303 			}
304 
305 			if(!bPrimitiveAccepted)
306 			{
307 				// let break down
308 				process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
309 			}
310 		}
311 
312 		// direct draw of hairline
313 		void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
314 		{
315             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
316 			mpOutputDevice->SetLineColor(Color(aHairlineColor));
317 			mpOutputDevice->SetFillColor();
318 
319 			basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
320 			aLocalPolygon.transform(maCurrentTransformation);
321 
322             static bool bCheckTrapezoidDecomposition(false);
323             static bool bShowOutlinesThere(false);
324             if(bCheckTrapezoidDecomposition)
325             {
326                 // clip against discrete ViewPort
327                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
328                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
329                     aLocalPolygon, rDiscreteViewport, true, false));
330 
331                 if(aLocalPolyPolygon.count())
332                 {
333                     // subdivide
334                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
335                         aLocalPolyPolygon, 0.5);
336 
337                     // trapezoidize
338                     static double fLineWidth(2.0);
339                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
340                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
341 
342                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
343 
344                     if(nCount)
345                     {
346                         basegfx::BColor aInvPolygonColor(aHairlineColor);
347                         aInvPolygonColor.invert();
348 
349                         for(sal_uInt32 a(0); a < nCount; a++)
350                         {
351                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
352 
353                             if(bShowOutlinesThere)
354                             {
355                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
356 			                    mpOutputDevice->SetLineColor();
357                             }
358 
359                             mpOutputDevice->DrawPolygon(aTempPolygon);
360 
361                             if(bShowOutlinesThere)
362                             {
363                                 mpOutputDevice->SetFillColor();
364         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
365     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
366                             }
367                         }
368                     }
369                 }
370             }
371             else
372             {
373 			    if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
374 			    {
375 				    // #i98289#
376 				    // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
377 				    // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
378 				    // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
379 				    // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
380 				    aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
381 			    }
382 
383 			    mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
384             }
385 		}
386 
387 		// direct draw of transformed BitmapEx primitive
388 		void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
389 		{
390             BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
391             const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
392 
393 			if(maBColorModifierStack.count())
394 			{
395                 aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
396 
397 				if(aBitmapEx.IsEmpty())
398 				{
399 					// color gets completely replaced, get it
400 					const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
401 					basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
402 					aPolygon.transform(aLocalTransform);
403 
404 					mpOutputDevice->SetFillColor(Color(aModifiedColor));
405 					mpOutputDevice->SetLineColor();
406 					mpOutputDevice->DrawPolygon(aPolygon);
407 
408 					return;
409 				}
410 			}
411 
412             // #122923# do no longer add Alpha channel here; the right place to do this is when really
413             // the own transformer is used (see OutputDevice::DrawTransformedBitmapEx).
414 
415             // draw using OutputDevice'sDrawTransformedBitmapEx
416             mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx);
417 		}
418 
419 		void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
420 		{
421 			const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic());
422 			bool bPrimitiveAccepted(false);
423             static bool bTryTilingDirect = true;
424 
425             // #121194# when tiling is used and content is bitmap-based, do direct tiling in the
426             // renderer on pixel base to ensure tight fitting. Do not do this when
427             // the fill is rotated or sheared.
428 
429             // ovveride static bool (for debug) and tiling is active
430 			if(bTryTilingDirect && rFillGraphicAttribute.getTiling())
431 			{
432                 // content is bitmap(ex)
433                 //
434                 // for SVG support, force decomposition when SVG is present. This will lead to use
435                 // the primitive representation of the svg directly.
436                 //
437                 // when graphic is animated, force decomposition to use the correct graphic, else
438                 // fill style will not be animated
439                 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType()
440                     && !rFillGraphicAttribute.getGraphic().getSvgData().get()
441                     && !rFillGraphicAttribute.getGraphic().IsAnimated())
442                 {
443 				    // decompose matrix to check for shear, rotate and mirroring
444 				    basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
445 				    basegfx::B2DVector aScale, aTranslate;
446 				    double fRotate, fShearX;
447 				    aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
448 
449                     // when nopt rotated/sheared
450 				    if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
451 				    {
452 					    // no shear or rotate, draw direct in pixel coordinates
453 					    bPrimitiveAccepted = true;
454 
455                         // transform object range to device coordinates (pixels). Use
456                         // the device transformation for better accuracy
457                         basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
458                         aObjectRange.transform(mpOutputDevice->GetViewTransformation());
459 
460                         // extract discrete size of object
461                         const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
462                         const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
463 
464                         // only do something when object has a size in discrete units
465 						if(nOWidth > 0 && nOHeight > 0)
466 						{
467                             // transform graphic range to device coordinates (pixels). Use
468                             // the device transformation for better accuracy
469                             basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
470                             aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform);
471 
472                             // extract discrete size of graphic
473                             // caution: when getting to zero, nothing would be painted; thus, do not allow this
474                             const sal_Int32 nBWidth(std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getWidth())));
475                             const sal_Int32 nBHeight(std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getHeight())));
476 
477                             // only do something when bitmap fill has a size in discrete units
478 						    if(nBWidth > 0 && nBHeight > 0)
479 						    {
480 						        // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
481 						        // in vcl many times, create a size-optimized version
482 						        const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
483                                 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
484                                 static bool bEnablePreScaling(true);
485                                 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250));
486 
487                                 // ... but only up to a maximum size, else it gets too expensive
488                                 if(bPreScaled)
489                                 {
490                                     // if color depth is below 24bit, expand before scaling for better quality.
491                                     // This is even needed for low colors, else the scale will produce
492                                     // a bitmap in gray or Black/White (!)
493                                     if(aBitmapEx.GetBitCount() < 24)
494                                     {
495                                         aBitmapEx.Convert(BMP_CONVERSION_24BIT);
496                                     }
497 
498                                     aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE);
499                                 }
500 
501 					            bool bPainted(false);
502 
503 					            if(maBColorModifierStack.count())
504 					            {
505                                     // when color modifier, apply to bitmap
506 						            aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
507 
508                                     // impModifyBitmapEx uses empty bitmap as sign to return that
509                                     // the content will be completely replaced to mono color, use shortcut
510 						            if(aBitmapEx.IsEmpty())
511 						            {
512 							            // color gets completely replaced, get it
513 							            const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
514 							            basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
515 							            aPolygon.transform(aLocalTransform);
516 
517 							            mpOutputDevice->SetFillColor(Color(aModifiedColor));
518 							            mpOutputDevice->SetLineColor();
519 							            mpOutputDevice->DrawPolygon(aPolygon);
520 
521 							            bPainted = true;
522 						            }
523 					            }
524 
525 					            if(!bPainted)
526 					            {
527                                     sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
528                                     sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
529                                     const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
530                                     const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
531                                     sal_Int32 nPosX(0);
532                                     sal_Int32 nPosY(0);
533 
534 						            if(nBLeft > nOLeft)
535 						            {
536                                         const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
537 
538                                         nPosX -= nDiff;
539 							            nBLeft -= nDiff * nBWidth;
540 						            }
541 
542 						            if(nBLeft + nBWidth <= nOLeft)
543 						            {
544                                         const sal_Int32 nDiff(-nBLeft / nBWidth);
545 
546                                         nPosX += nDiff;
547 							            nBLeft += nDiff * nBWidth;
548 						            }
549 
550 						            if(nBTop > nOTop)
551 						            {
552                                         const sal_Int32 nDiff((nBTop / nBHeight) + 1);
553 
554                                         nPosY -= nDiff;
555 							            nBTop -= nDiff * nBHeight;
556 						            }
557 
558 						            if(nBTop + nBHeight <= nOTop)
559 						            {
560                                         const sal_Int32 nDiff(-nBTop / nBHeight);
561 
562                                         nPosY += nDiff;
563 							            nBTop += nDiff * nBHeight;
564 						            }
565 
566 						            // prepare OutDev
567 						            const Point aEmptyPoint(0, 0);
568 						            const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
569 						            const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
570 						            mpOutputDevice->EnableMapMode(false);
571 
572                                     // check if offset is used
573                                     const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
574 
575                                     if(nOffsetX)
576                                     {
577                                         // offset in X, so iterate over Y first and draw lines
578                                         for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++)
579                                         {
580                                             for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft);
581                                                 nXPos < nOLeft + nOWidth; nXPos += nBWidth)
582                                             {
583                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
584 
585                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
586                                                 {
587                                                     if(bPreScaled)
588                                                     {
589                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
590                                                     }
591                                                     else
592                                                     {
593                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
594                                                     }
595                                                 }
596                                             }
597                                         }
598                                     }
599                                     else
600                                     {
601                                         // check if offset is used
602                                         const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
603 
604                                         // possible offset in Y, so iterate over X first and draw columns
605                                         for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++)
606                                         {
607                                             for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop);
608                                                 nYPos < nOTop + nOHeight; nYPos += nBHeight)
609                                             {
610                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
611 
612                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
613                                                 {
614                                                     if(bPreScaled)
615                                                     {
616                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
617                                                     }
618                                                     else
619                                                     {
620                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
621                                                     }
622                                                 }
623                                             }
624                                         }
625                                     }
626 
627 						            // restore OutDev
628 						            mpOutputDevice->EnableMapMode(bWasEnabled);
629                                 }
630                             }
631                         }
632 				    }
633 			    }
634             }
635 
636 			if(!bPrimitiveAccepted)
637 			{
638 				// do not accept, use decomposition
639 				process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
640 			}
641 		}
642 
643 		// direct draw of Graphic
644 		void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
645 		{
646             bool bDone(false);
647             const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
648 
649             // #121194# Todo: check if this works
650             if(!rPolyPolygon.count())
651             {
652                 // empty polyPolygon, done
653                 bDone = true;
654             }
655             else
656             {
657                 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic();
658 
659                 // try to catch cases where the graphic will be color-modified to a single
660                 // color (e.g. shadow)
661                 switch(rFillGraphicAttribute.getGraphic().GetType())
662                 {
663                     case GRAPHIC_GDIMETAFILE:
664                     {
665                         // metafiles are potentially transparent, cannot optimize�, not done
666                         break;
667                     }
668                     case GRAPHIC_BITMAP:
669                     {
670                         if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha())
671                         {
672                             // bitmap is not transparent and has no alpha
673                             const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
674 
675                             if(nBColorModifierStackCount)
676                             {
677                                 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
678 
679                                 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
680                                 {
681                                     // the bitmap fill is in unified color, so we can replace it with
682                                     // a single polygon fill. The form of the fill depends on tiling
683                                     if(rFillGraphicAttribute.getTiling())
684                                     {
685                                         // with tiling, fill the whole PolyPolygon with the modifier color
686                                         basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
687 
688                                         aLocalPolyPolygon.transform(maCurrentTransformation);
689                                         mpOutputDevice->SetLineColor();
690                                         mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
691                                         mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
692                                     }
693                                     else
694                                     {
695                                         // without tiling, only the area common to the bitmap tile and the
696                                         // PolyPolygon is filled. Create the bitmap tile area in object
697                                         // coordinates. For this, the object transformation needs to be created
698                                         // from the already scaled PolyPolygon. The tile area in object
699                                         // coordinates wil always be non-rotated, so it's not necessary to
700                                         // work with a polygon here
701                                         basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange());
702                                         const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
703                                         const basegfx::B2DHomMatrix aNewObjectTransform(
704                                             basegfx::tools::createScaleTranslateB2DHomMatrix(
705                                                 aPolyPolygonRange.getRange(),
706                                                 aPolyPolygonRange.getMinimum()));
707 
708                                         aTileRange.transform(aNewObjectTransform);
709 
710                                         // now clip the object polyPolygon against the tile range
711                                         // to get the common area
712                                         basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(
713                                             rPolyPolygon,
714                                             aTileRange,
715                                             true,
716                                             false);
717 
718                                         if(aTarget.count())
719                                         {
720                                             aTarget.transform(maCurrentTransformation);
721                                             mpOutputDevice->SetLineColor();
722                                             mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
723                                             mpOutputDevice->DrawPolyPolygon(aTarget);
724                                         }
725                                     }
726 
727                                     // simplified output executed, we are done
728                                     bDone = true;
729                                 }
730                             }
731                         }
732                         break;
733                     }
734                     default: //GRAPHIC_NONE, GRAPHIC_DEFAULT
735                     {
736                         // empty graphic, we are done
737                         bDone = true;
738                         break;
739                     }
740                 }
741             }
742 
743             if(!bDone)
744             {
745                 // use default decomposition
746                 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
747             }
748         }
749 
750 		// mask group. Force output to VDev and create mask from given mask
751 		void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
752 		{
753 			if(rMaskCandidate.getChildren().hasElements())
754 			{
755 				basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
756 
757 				if(aMask.count())
758 				{
759 					aMask.transform(maCurrentTransformation);
760 					const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
761 					impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
762 
763 					if(aBufferDevice.isVisible())
764 					{
765 						// remember last OutDev and set to content
766 						OutputDevice* pLastOutputDevice = mpOutputDevice;
767 						mpOutputDevice = &aBufferDevice.getContent();
768 
769 						// paint to it
770 						process(rMaskCandidate.getChildren());
771 
772 						// back to old OutDev
773 						mpOutputDevice = pLastOutputDevice;
774 
775 					    // draw mask
776                         if(getOptionsDrawinglayer().IsAntiAliasing())
777                         {
778                             // with AA, use 8bit AlphaMask to get nice borders
779 						    VirtualDevice& rTransparence = aBufferDevice.getTransparence();
780 						    rTransparence.SetLineColor();
781 						    rTransparence.SetFillColor(COL_BLACK);
782 						    rTransparence.DrawPolyPolygon(aMask);
783 
784 						    // dump buffer to outdev
785 						    aBufferDevice.paint();
786                         }
787                         else
788                         {
789                             // No AA, use 1bit mask
790 						    VirtualDevice& rMask = aBufferDevice.getMask();
791 						    rMask.SetLineColor();
792 						    rMask.SetFillColor(COL_BLACK);
793 						    rMask.DrawPolyPolygon(aMask);
794 
795 						    // dump buffer to outdev
796 						    aBufferDevice.paint();
797                         }
798 					}
799 				}
800 			}
801 		}
802 
803 		// modified color group. Force output to unified color.
804 		void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
805 		{
806 			if(rModifiedCandidate.getChildren().hasElements())
807 			{
808 				maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
809 				process(rModifiedCandidate.getChildren());
810 				maBColorModifierStack.pop();
811 			}
812 		}
813 
814 		// unified sub-transparence. Draw to VDev first.
815 		void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
816 		{
817             static bool bForceToDecomposition(false);
818 
819             if(rTransCandidate.getChildren().hasElements())
820             {
821                 if(bForceToDecomposition)
822                 {
823     			    // use decomposition
824 	    		    process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
825                 }
826                 else
827                 {
828 			        if(0.0 == rTransCandidate.getTransparence())
829 			        {
830 				        // no transparence used, so just use the content
831     	    		    process(rTransCandidate.getChildren());
832 			        }
833 			        else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
834 			        {
835                         // transparence is in visible range
836 				        basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
837 				        aRange.transform(maCurrentTransformation);
838 				        impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
839 
840 				        if(aBufferDevice.isVisible())
841 				        {
842 					        // remember last OutDev and set to content
843 					        OutputDevice* pLastOutputDevice = mpOutputDevice;
844 					        mpOutputDevice = &aBufferDevice.getContent();
845 
846 					        // paint content to it
847 					        process(rTransCandidate.getChildren());
848 
849 					        // back to old OutDev
850 					        mpOutputDevice = pLastOutputDevice;
851 
852 					        // dump buffer to outdev using given transparence
853 					        aBufferDevice.paint(rTransCandidate.getTransparence());
854 				        }
855 			        }
856                 }
857             }
858 		}
859 
860 		// sub-transparence group. Draw to VDev first.
861 		void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
862 		{
863 			if(rTransCandidate.getChildren().hasElements())
864 			{
865 				basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
866 				aRange.transform(maCurrentTransformation);
867 				impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
868 
869 				if(aBufferDevice.isVisible())
870 				{
871 					// remember last OutDev and set to content
872 					OutputDevice* pLastOutputDevice = mpOutputDevice;
873 					mpOutputDevice = &aBufferDevice.getContent();
874 
875 					// paint content to it
876 					process(rTransCandidate.getChildren());
877 
878 					// set to mask
879 					mpOutputDevice = &aBufferDevice.getTransparence();
880 
881 					// when painting transparence masks, reset the color stack
882 					basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
883 					maBColorModifierStack = basegfx::BColorModifierStack();
884 
885 					// paint mask to it (always with transparence intensities, evtl. with AA)
886 					process(rTransCandidate.getTransparence());
887 
888 					// back to old color stack
889 					maBColorModifierStack = aLastBColorModifierStack;
890 
891 					// back to old OutDev
892 					mpOutputDevice = pLastOutputDevice;
893 
894 					// dump buffer to outdev
895 					aBufferDevice.paint();
896 				}
897 			}
898 		}
899 
900 		// transform group.
901 		void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
902 		{
903 			// remember current transformation and ViewInformation
904 			const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
905             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
906 
907 			// create new transformations for CurrentTransformation
908             // and for local ViewInformation2D
909 			maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
910             const geometry::ViewInformation2D aViewInformation2D(
911                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
912                 getViewInformation2D().getViewTransformation(),
913                 getViewInformation2D().getViewport(),
914 				getViewInformation2D().getVisualizedPage(),
915                 getViewInformation2D().getViewTime(),
916 				getViewInformation2D().getExtendedInformationSequence());
917 			updateViewInformation(aViewInformation2D);
918 
919 			// proccess content
920 			process(rTransformCandidate.getChildren());
921 
922 			// restore transformations
923 			maCurrentTransformation = aLastCurrentTransformation;
924             updateViewInformation(aLastViewInformation2D);
925 		}
926 
927 		// new XDrawPage for ViewInformation2D
928 		void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
929 		{
930 			// remember current transformation and ViewInformation
931             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
932 
933 			// create new local ViewInformation2D
934             const geometry::ViewInformation2D aViewInformation2D(
935                 getViewInformation2D().getObjectTransformation(),
936                 getViewInformation2D().getViewTransformation(),
937                 getViewInformation2D().getViewport(),
938 				rPagePreviewCandidate.getXDrawPage(),
939                 getViewInformation2D().getViewTime(),
940 				getViewInformation2D().getExtendedInformationSequence());
941 			updateViewInformation(aViewInformation2D);
942 
943 			// proccess decomposed content
944 			process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
945 
946 			// restore transformations
947             updateViewInformation(aLastViewInformation2D);
948 		}
949 
950 		// marker
951 		void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
952 		{
953             static bool bCheckCompleteMarkerDecompose(false);
954             if(bCheckCompleteMarkerDecompose)
955             {
956 			    process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
957                 return;
958             }
959 
960 			// get data
961 	        const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
962 			const sal_uInt32 nCount(rPositions.size());
963 
964 			if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
965 			{
966 				// get pixel size
967 				const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
968 				const Size aBitmapSize(rMarker.GetSizePixel());
969 
970 				if(aBitmapSize.Width() && aBitmapSize.Height())
971 				{
972 					// get discrete half size
973 					const basegfx::B2DVector aDiscreteHalfSize(
974                         (aBitmapSize.getWidth() - 1.0) * 0.5,
975                         (aBitmapSize.getHeight() - 1.0) * 0.5);
976 			        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
977 
978                     // do not forget evtl. moved origin in target device MapMode when
979                     // switching it off; it would be missing and lead to wrong positions.
980                     // All his could be done using logic sizes and coordinates, too, but
981                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
982                     // to work with switching off MapMode usage completely.
983                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
984 
985                     mpOutputDevice->EnableMapMode(false);
986 
987 					for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
988 				    {
989 					    const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
990                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
991 
992 						mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
993 					}
994 
995 			        mpOutputDevice->EnableMapMode(bWasEnabled);
996 				}
997 			}
998 		}
999 
1000 		// point
1001 		void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1002 		{
1003 			const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1004 			const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1005 			const Color aVCLColor(aRGBColor);
1006 
1007 			for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1008 			{
1009 				const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1010 				const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1011 
1012 				mpOutputDevice->DrawPixel(aPos, aVCLColor);
1013 			}
1014 		}
1015 
1016 		void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1017 		{
1018             // #i101491# method restructured to clearly use the DrawPolyLine
1019             // calls starting from a deined line width
1020 			const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1021 			const double fLineWidth(rLineAttribute.getWidth());
1022 			bool bDone(false);
1023 
1024 			if(basegfx::fTools::more(fLineWidth, 0.0))
1025 			{
1026 				const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1027 				const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1028 				const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1029 				const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1030 				basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1031 
1032 				mpOutputDevice->SetLineColor(Color(aHairlineColor));
1033 				mpOutputDevice->SetFillColor();
1034 
1035 				if(0.0 == rStrokeAttribute.getFullDotDashLen())
1036 				{
1037 					// no line dashing, just copy
1038 					aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1039 				}
1040 				else
1041 				{
1042 					// else apply LineStyle
1043 					basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1044 						rStrokeAttribute.getDotDashArray(),
1045 						&aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1046 				}
1047 
1048 				const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1049 
1050 				if(nCount)
1051 				{
1052                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1053                     aHairlinePolyPolygon.transform(maCurrentTransformation);
1054 
1055                     if(bAntiAliased)
1056                     {
1057                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1058                         {
1059                             // line in range ]0.0 .. 1.0[
1060                             // paint as simple hairline
1061                             for(sal_uInt32 a(0); a < nCount; a++)
1062                             {
1063                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1064                             }
1065 
1066                             bDone = true;
1067                         }
1068                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1069                         {
1070                             // line in range [1.0 .. 2.0[
1071                             // paint as 2x2 with dynamic line distance
1072                             basegfx::B2DHomMatrix aMat;
1073                             const double fDistance(fDiscreteLineWidth - 1.0);
1074                             const double fHalfDistance(fDistance * 0.5);
1075 
1076                             for(sal_uInt32 a(0); a < nCount; a++)
1077                             {
1078                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1079 
1080                                 aMat.set(0, 2, -fHalfDistance);
1081                                 aMat.set(1, 2, -fHalfDistance);
1082                                 aCandidate.transform(aMat);
1083                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1084 
1085                                 aMat.set(0, 2, fDistance);
1086                                 aMat.set(1, 2, 0.0);
1087                                 aCandidate.transform(aMat);
1088                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1089 
1090                                 aMat.set(0, 2, 0.0);
1091                                 aMat.set(1, 2, fDistance);
1092                                 aCandidate.transform(aMat);
1093                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1094 
1095                                 aMat.set(0, 2, -fDistance);
1096                                 aMat.set(1, 2, 0.0);
1097                                 aCandidate.transform(aMat);
1098                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1099                             }
1100 
1101                             bDone = true;
1102                         }
1103                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1104                         {
1105                             // line in range [2.0 .. 3.0]
1106                             // paint as cross in a 3x3  with dynamic line distance
1107                             basegfx::B2DHomMatrix aMat;
1108                             const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1109 
1110                             for(sal_uInt32 a(0); a < nCount; a++)
1111                             {
1112                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1113 
1114                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1115 
1116                                 aMat.set(0, 2, -fDistance);
1117                                 aMat.set(1, 2, 0.0);
1118                                 aCandidate.transform(aMat);
1119                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1120 
1121                                 aMat.set(0, 2, fDistance);
1122                                 aMat.set(1, 2, -fDistance);
1123                                 aCandidate.transform(aMat);
1124                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1125 
1126                                 aMat.set(0, 2, fDistance);
1127                                 aMat.set(1, 2, fDistance);
1128                                 aCandidate.transform(aMat);
1129                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1130 
1131                                 aMat.set(0, 2, -fDistance);
1132                                 aMat.set(1, 2, fDistance);
1133                                 aCandidate.transform(aMat);
1134                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1135                             }
1136 
1137                             bDone = true;
1138                         }
1139                         else
1140                         {
1141                             // #i101491# line width above 3.0
1142                         }
1143                     }
1144                     else
1145                     {
1146                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1147                         {
1148                             // line width below 1.5, draw the basic hairline polygon
1149                             for(sal_uInt32 a(0); a < nCount; a++)
1150                             {
1151                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1152                             }
1153 
1154                             bDone = true;
1155                         }
1156                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1157                         {
1158                             // line width is in range ]1.5 .. 2.5], use four hairlines
1159                             // drawn in a square
1160                             for(sal_uInt32 a(0); a < nCount; a++)
1161                             {
1162                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1163                                 basegfx::B2DHomMatrix aMat;
1164 
1165                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1166 
1167                                 aMat.set(0, 2, 1.0);
1168                                 aMat.set(1, 2, 0.0);
1169                                 aCandidate.transform(aMat);
1170 
1171                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1172 
1173                                 aMat.set(0, 2, 0.0);
1174                                 aMat.set(1, 2, 1.0);
1175                                 aCandidate.transform(aMat);
1176 
1177                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1178 
1179                                 aMat.set(0, 2, -1.0);
1180                                 aMat.set(1, 2, 0.0);
1181                                 aCandidate.transform(aMat);
1182 
1183                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1184                             }
1185 
1186                             bDone = true;
1187                         }
1188                         else
1189                         {
1190                             // #i101491# line width is above 2.5
1191                         }
1192                     }
1193 
1194                     if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1195                     {
1196                         // #i101491# If the polygon complexity uses more than a given amount, do
1197                         // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1198                         // decompositions in primtives (memory) and fallback to old line painting
1199                         // for very complex polygons, too
1200                         for(sal_uInt32 a(0); a < nCount; a++)
1201                         {
1202                             mpOutputDevice->DrawPolyLine(
1203                                 aHairlinePolyPolygon.getB2DPolygon(a),
1204                                 fDiscreteLineWidth,
1205                                 rLineAttribute.getLineJoin(),
1206                                 rLineAttribute.getLineCap());
1207                         }
1208 
1209                         bDone = true;
1210                     }
1211                 }
1212             }
1213 
1214 			if(!bDone)
1215             {
1216                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1217                 // used for AA thick line drawing
1218                 mnPolygonStrokePrimitive2D++;
1219 
1220                 // line width is big enough for standard filled polygon visualisation or zero
1221 				process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1222 
1223                 // leave PolygonStrokePrimitive2D
1224                 mnPolygonStrokePrimitive2D--;
1225             }
1226 		}
1227 
1228         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1229         {
1230             // The new decomposition of Metafiles made it necessary to add an Eps
1231             // primitive to handle embedded Eps data. On some devices, this can be
1232             // painted directly (mac, printer).
1233             // To be able to handle the replacement correctly, i need to handle it myself
1234             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1235             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1236             // to know when EPS was handled directly already.
1237 			basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1238             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1239 
1240             if(!aRange.isEmpty())
1241             {
1242                 const Rectangle aRectangle(
1243 				    (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1244 				    (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1245 
1246                 if(!aRectangle.IsEmpty())
1247                 {
1248                     // try to paint EPS directly without fallback visualisation
1249                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1250                         aRectangle.TopLeft(),
1251                         aRectangle.GetSize(),
1252                         rEpsPrimitive2D.getGfxLink(),
1253                         0));
1254 
1255                     if(!bEPSPaintedDirectly)
1256                     {
1257                         // use the decomposition which will correctly handle the
1258                         // fallback visualisation using full transformation (e.g. rotation)
1259         				process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1260                     }
1261                 }
1262             }
1263         }
1264 
1265         void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
1266         {
1267             const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
1268 
1269             if(basegfx::fTools::more(fDelta, 0.0))
1270             {
1271                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1272                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1273 
1274                 // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
1275                 const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0));
1276                 const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373));
1277 
1278                 // use color distance and discrete lengths to calculate step count
1279                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
1280 
1281                 // switch off line painting
1282                 mpOutputDevice->SetLineColor();
1283 
1284                 // prepare polygon in needed width at start position (with discrete overlap)
1285                 const basegfx::B2DPolygon aPolygon(
1286                     basegfx::tools::createPolygonFromRect(
1287                         basegfx::B2DRange(
1288                             rCandidate.getOffsetA() - fDiscreteUnit,
1289                             0.0,
1290                             rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit,
1291                             1.0)));
1292 
1293 
1294                 // prepare loop ([0.0 .. 1.0[)
1295                 double fUnitScale(0.0);
1296                 const double fUnitStep(1.0 / nSteps);
1297 
1298                 // loop and paint
1299                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1300                 {
1301                     basegfx::B2DPolygon aNew(aPolygon);
1302 
1303                     aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
1304                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
1305                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1306                 }
1307             }
1308         }
1309 
1310         void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
1311         {
1312             const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
1313 
1314             if(basegfx::fTools::more(fDeltaScale, 0.0))
1315             {
1316                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1317                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1318 
1319                 // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
1320                 const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0));
1321                 const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373));
1322 
1323                 // use color distance and discrete lengths to calculate step count
1324                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
1325 
1326                 // switch off line painting
1327                 mpOutputDevice->SetLineColor();
1328 
1329                 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
1330                 double fUnitScale(0.0);
1331                 const double fUnitStep(1.0 / nSteps);
1332 
1333                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1334                 {
1335                     basegfx::B2DHomMatrix aTransform;
1336                     const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
1337 
1338                     if(rCandidate.isTranslateSet())
1339                     {
1340                         const basegfx::B2DVector aTranslate(
1341                             basegfx::interpolate(
1342                                 rCandidate.getTranslateB(),
1343                                 rCandidate.getTranslateA(),
1344                                 fUnitScale));
1345 
1346                         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
1347                             fEndScale,
1348                             fEndScale,
1349                             aTranslate.getX(),
1350                             aTranslate.getY());
1351                     }
1352                     else
1353                     {
1354                         aTransform = basegfx::tools::createScaleB2DHomMatrix(
1355                             fEndScale,
1356                             fEndScale);
1357                     }
1358 
1359                     basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle());
1360 
1361                     aNew.transform(maCurrentTransformation * aTransform);
1362                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
1363                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1364                 }
1365             }
1366         }
1367 
1368 		void VclProcessor2D::adaptLineToFillDrawMode() const
1369 		{
1370 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1371 
1372 			if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1373 			{
1374 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1375 
1376 				if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1377 				{
1378 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1379 				}
1380 				else
1381 				{
1382 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1383 				}
1384 
1385 				if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1386 				{
1387 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1388 				}
1389 				else
1390 				{
1391 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1392 				}
1393 
1394 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1395 				{
1396 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1397 				}
1398 				else
1399 				{
1400 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1401 				}
1402 
1403 				if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1404 				{
1405 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1406 				}
1407 				else
1408 				{
1409 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1410 				}
1411 
1412 				if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1413 				{
1414 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1415 				}
1416 				else
1417 				{
1418 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1419 				}
1420 
1421 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1422 			}
1423 		}
1424 
1425 		void VclProcessor2D::adaptTextToFillDrawMode() const
1426 		{
1427 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1428 			if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1429 			{
1430 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1431 
1432 				if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1433 				{
1434 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1435 				}
1436 				else
1437 				{
1438 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1439 				}
1440 
1441 				if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1442 				{
1443 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1444 				}
1445 				else
1446 				{
1447 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1448 				}
1449 
1450 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1451 				{
1452 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1453 				}
1454 				else
1455 				{
1456 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1457 				}
1458 
1459 				if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1460 				{
1461 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1462 				}
1463 				else
1464 				{
1465 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1466 				}
1467 
1468 				if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1469 				{
1470 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1471 				}
1472 				else
1473 				{
1474 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1475 				}
1476 
1477 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1478 			}
1479 		}
1480 
1481 		//////////////////////////////////////////////////////////////////////////////
1482 		// process support
1483 
1484 		VclProcessor2D::VclProcessor2D(
1485 			const geometry::ViewInformation2D& rViewInformation,
1486 			OutputDevice& rOutDev)
1487 		:	BaseProcessor2D(rViewInformation),
1488 			mpOutputDevice(&rOutDev),
1489 			maBColorModifierStack(),
1490 			maCurrentTransformation(),
1491 			maDrawinglayerOpt(),
1492             mnPolygonStrokePrimitive2D(0)
1493 		{
1494             // set digit language, derived from SvtCTLOptions to have the correct
1495             // number display for arabic/hindi numerals
1496             const SvtCTLOptions aSvtCTLOptions;
1497             LanguageType eLang(LANGUAGE_SYSTEM);
1498 
1499             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1500             {
1501                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1502             }
1503             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1504             {
1505                 eLang = LANGUAGE_ENGLISH;
1506             }
1507             else
1508             {
1509                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1510             }
1511 
1512             rOutDev.SetDigitLanguage(eLang);
1513 		}
1514 
1515 		VclProcessor2D::~VclProcessor2D()
1516 		{
1517 		}
1518 	} // end of namespace processor2d
1519 } // end of namespace drawinglayer
1520 
1521 //////////////////////////////////////////////////////////////////////////////
1522 // eof
1523