1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_drawinglayer.hxx" 26 27 #include <drawinglayer/processor2d/vclprocessor2d.hxx> 28 #include <drawinglayer/primitive2d/textprimitive2d.hxx> 29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx> 30 #include <tools/debug.hxx> 31 #include <vcl/outdev.hxx> 32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> 34 #include <vclhelperbitmaptransform.hxx> 35 #include <basegfx/polygon/b2dpolygontools.hxx> 36 #include <vclhelperbitmaprender.hxx> 37 #include <drawinglayer/attribute/sdrfillbitmapattribute.hxx> 38 #include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx> 39 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 40 #include <vclhelpergradient.hxx> 41 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx> 42 #include <drawinglayer/primitive2d/maskprimitive2d.hxx> 43 #include <basegfx/polygon/b2dpolypolygontools.hxx> 44 #include <vclhelperbufferdevice.hxx> 45 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> 46 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> 47 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx> 48 #include <drawinglayer/primitive2d/transformprimitive2d.hxx> 49 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx> 50 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx> 51 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx> 52 #include <svl/ctloptions.hxx> 53 #include <vcl/svapp.hxx> 54 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx> 55 #include <tools/diagnose_ex.h> 56 #include <vcl/metric.hxx> 57 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx> 58 #include <drawinglayer/primitive2d/epsprimitive2d.hxx> 59 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx> 60 #include <basegfx/color/bcolor.hxx> 61 #include <basegfx/matrix/b2dhommatrixtools.hxx> 62 63 ////////////////////////////////////////////////////////////////////////////// 64 // control support 65 66 #include <com/sun/star/awt/XWindow2.hpp> 67 #include <com/sun/star/awt/PosSize.hpp> 68 #include <com/sun/star/awt/XView.hpp> 69 #include <drawinglayer/primitive2d/controlprimitive2d.hxx> 70 #include <drawinglayer/primitive2d/textlayoutdevice.hxx> 71 72 ////////////////////////////////////////////////////////////////////////////// 73 // for test, can be removed again 74 75 #include <basegfx/polygon/b2dpolygonclipper.hxx> 76 #include <basegfx/polygon/b2dtrapezoid.hxx> 77 78 ////////////////////////////////////////////////////////////////////////////// 79 80 using namespace com::sun::star; 81 82 ////////////////////////////////////////////////////////////////////////////// 83 84 namespace 85 { 86 sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit) 87 { 88 // use color distance, assume to do every color step 89 sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0)); 90 91 if(nSteps) 92 { 93 // calc discrete length to change color each disctete unit (pixel) 94 const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit)); 95 96 nSteps = std::min(nSteps, nDistSteps); 97 } 98 99 // reduce quality to 3 discrete units or every 3rd color step for rendering 100 nSteps /= 2; 101 102 // roughly cut when too big or too small (not full quality, reduce complexity) 103 nSteps = std::min(nSteps, sal_uInt32(255)); 104 nSteps = std::max(nSteps, sal_uInt32(1)); 105 106 return nSteps; 107 } 108 } // end of anonymous namespace 109 110 ////////////////////////////////////////////////////////////////////////////// 111 112 namespace drawinglayer 113 { 114 namespace processor2d 115 { 116 ////////////////////////////////////////////////////////////////////////////// 117 // UNO class usages 118 using ::com::sun::star::uno::Reference; 119 using ::com::sun::star::uno::UNO_QUERY; 120 using ::com::sun::star::uno::UNO_QUERY_THROW; 121 using ::com::sun::star::uno::Exception; 122 using ::com::sun::star::awt::XView; 123 using ::com::sun::star::awt::XGraphics; 124 using ::com::sun::star::awt::XWindow; 125 using ::com::sun::star::awt::PosSize::POSSIZE; 126 127 ////////////////////////////////////////////////////////////////////////////// 128 // rendering support 129 130 // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra 131 // information is translated to VCL parameters and set at the font. 132 // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring 133 // for VCL) 134 void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate) 135 { 136 // decompose matrix to have position and size of text 137 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform()); 138 basegfx::B2DVector aFontScaling, aTranslate; 139 double fRotate, fShearX; 140 aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX); 141 bool bPrimitiveAccepted(false); 142 143 if(basegfx::fTools::equalZero(fShearX)) 144 { 145 if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0)) 146 { 147 // handle special case: If scale is negative in (x,y) (3rd quadrant), it can 148 // be expressed as rotation by PI. Use this since the Font rendering will not 149 // apply the negative scales in any form 150 aFontScaling = basegfx::absolute(aFontScaling); 151 fRotate += F_PI; 152 } 153 154 if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0)) 155 { 156 // Get the VCL font (use FontHeight as FontWidth) 157 Font aFont(primitive2d::getVclFontFromFontAttribute( 158 rTextCandidate.getFontAttribute(), 159 aFontScaling.getX(), 160 aFontScaling.getY(), 161 fRotate, 162 rTextCandidate.getLocale())); 163 164 // handle additional font attributes 165 const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP = 166 dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate ); 167 168 if( pTCPP != NULL ) 169 { 170 171 // set the color of text decorations 172 const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor()); 173 mpOutputDevice->SetTextLineColor( Color(aTextlineColor) ); 174 175 // set Overline attribute 176 const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() )); 177 if( eFontOverline != UNDERLINE_NONE ) 178 { 179 aFont.SetOverline( eFontOverline ); 180 const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor()); 181 mpOutputDevice->SetOverlineColor( Color(aOverlineColor) ); 182 if( pTCPP->getWordLineMode() ) 183 aFont.SetWordLineMode( true ); 184 } 185 186 // set Underline attribute 187 const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() )); 188 if( eFontUnderline != UNDERLINE_NONE ) 189 { 190 aFont.SetUnderline( eFontUnderline ); 191 if( pTCPP->getWordLineMode() ) 192 aFont.SetWordLineMode( true ); 193 //TODO: ??? if( pTCPP->getUnderlineAbove() ) 194 // aFont.SetUnderlineAbove( true ); 195 } 196 197 // set Strikeout attribute 198 const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout())); 199 200 if( eFontStrikeout != STRIKEOUT_NONE ) 201 aFont.SetStrikeout( eFontStrikeout ); 202 203 // set EmphasisMark attribute 204 FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE; 205 switch( pTCPP->getTextEmphasisMark() ) 206 { 207 default: 208 DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() ); 209 // fall through 210 case primitive2d::TEXT_EMPHASISMARK_NONE: eFontEmphasisMark = EMPHASISMARK_NONE; break; 211 case primitive2d::TEXT_EMPHASISMARK_DOT: eFontEmphasisMark = EMPHASISMARK_DOT; break; 212 case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break; 213 case primitive2d::TEXT_EMPHASISMARK_DISC: eFontEmphasisMark = EMPHASISMARK_DISC; break; 214 case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break; 215 } 216 217 if( eFontEmphasisMark != EMPHASISMARK_NONE ) 218 { 219 DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()), 220 "DrawingLayer: Bad EmphasisMark position!" ); 221 if( pTCPP->getEmphasisMarkAbove() ) 222 eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE; 223 else 224 eFontEmphasisMark |= EMPHASISMARK_POS_BELOW; 225 aFont.SetEmphasisMark( eFontEmphasisMark ); 226 } 227 228 // set Relief attribute 229 FontRelief eFontRelief = RELIEF_NONE; 230 switch( pTCPP->getTextRelief() ) 231 { 232 default: 233 DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() ); 234 // fall through 235 case primitive2d::TEXT_RELIEF_NONE: eFontRelief = RELIEF_NONE; break; 236 case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break; 237 case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break; 238 } 239 240 if( eFontRelief != RELIEF_NONE ) 241 aFont.SetRelief( eFontRelief ); 242 243 // set Shadow attribute 244 if( pTCPP->getShadow() ) 245 aFont.SetShadow( true ); 246 } 247 248 // create transformed integer DXArray in view coordinate system 249 ::std::vector< sal_Int32 > aTransformedDXArray; 250 251 if(rTextCandidate.getDXArray().size()) 252 { 253 aTransformedDXArray.reserve(rTextCandidate.getDXArray().size()); 254 const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0)); 255 const double fPixelVectorFactor(aPixelVector.getLength()); 256 257 for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin()); 258 aStart != rTextCandidate.getDXArray().end(); aStart++) 259 { 260 aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor)); 261 } 262 } 263 264 // set parameters and paint text snippet 265 const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor())); 266 const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0)); 267 const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY())); 268 const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode()); 269 270 if(rTextCandidate.getFontAttribute().getRTL()) 271 { 272 sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG)); 273 nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT; 274 mpOutputDevice->SetLayoutMode(nRTLLayoutMode); 275 } 276 277 mpOutputDevice->SetFont(aFont); 278 mpOutputDevice->SetTextColor(Color(aRGBFontColor)); 279 280 if(aTransformedDXArray.size()) 281 { 282 mpOutputDevice->DrawTextArray( 283 aStartPoint, 284 rTextCandidate.getText(), 285 &(aTransformedDXArray[0]), 286 rTextCandidate.getTextPosition(), 287 rTextCandidate.getTextLength()); 288 } 289 else 290 { 291 mpOutputDevice->DrawText( 292 aStartPoint, 293 rTextCandidate.getText(), 294 rTextCandidate.getTextPosition(), 295 rTextCandidate.getTextLength()); 296 } 297 298 if(rTextCandidate.getFontAttribute().getRTL()) 299 { 300 mpOutputDevice->SetLayoutMode(nOldLayoutMode); 301 } 302 303 bPrimitiveAccepted = true; 304 } 305 } 306 307 if(!bPrimitiveAccepted) 308 { 309 // let break down 310 process(rTextCandidate.get2DDecomposition(getViewInformation2D())); 311 } 312 } 313 314 // direct draw of hairline 315 void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased) 316 { 317 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor())); 318 mpOutputDevice->SetLineColor(Color(aHairlineColor)); 319 mpOutputDevice->SetFillColor(); 320 321 basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon()); 322 aLocalPolygon.transform(maCurrentTransformation); 323 324 static bool bCheckTrapezoidDecomposition(false); 325 static bool bShowOutlinesThere(false); 326 if(bCheckTrapezoidDecomposition) 327 { 328 // clip against discrete ViewPort 329 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport(); 330 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange( 331 aLocalPolygon, rDiscreteViewport, true, false)); 332 333 if(aLocalPolyPolygon.count()) 334 { 335 // subdivide 336 aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance( 337 aLocalPolyPolygon, 0.5); 338 339 // trapezoidize 340 static double fLineWidth(2.0); 341 basegfx::B2DTrapezoidVector aB2DTrapezoidVector; 342 basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth); 343 344 const sal_uInt32 nCount(aB2DTrapezoidVector.size()); 345 346 if(nCount) 347 { 348 basegfx::BColor aInvPolygonColor(aHairlineColor); 349 aInvPolygonColor.invert(); 350 351 for(sal_uInt32 a(0); a < nCount; a++) 352 { 353 const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon()); 354 355 if(bShowOutlinesThere) 356 { 357 mpOutputDevice->SetFillColor(Color(aHairlineColor)); 358 mpOutputDevice->SetLineColor(); 359 } 360 361 mpOutputDevice->DrawPolygon(aTempPolygon); 362 363 if(bShowOutlinesThere) 364 { 365 mpOutputDevice->SetFillColor(); 366 mpOutputDevice->SetLineColor(Color(aInvPolygonColor)); 367 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0); 368 } 369 } 370 } 371 } 372 } 373 else 374 { 375 if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()) 376 { 377 // #i98289# 378 // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete 379 // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since 380 // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This 381 // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering. 382 aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon); 383 } 384 385 mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0); 386 } 387 } 388 389 // direct draw of transformed BitmapEx primitive 390 void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate) 391 { 392 // create local transform 393 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform()); 394 BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx()); 395 bool bPainted(false); 396 397 if(maBColorModifierStack.count()) 398 { 399 aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx); 400 401 if(aBitmapEx.IsEmpty()) 402 { 403 // color gets completely replaced, get it 404 const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); 405 basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); 406 aPolygon.transform(aLocalTransform); 407 408 mpOutputDevice->SetFillColor(Color(aModifiedColor)); 409 mpOutputDevice->SetLineColor(); 410 mpOutputDevice->DrawPolygon(aPolygon); 411 412 bPainted = true; 413 } 414 } 415 416 if(!bPainted) 417 { 418 static bool bForceUseOfOwnTransformer(false); 419 static bool bUseGraphicManager(true); 420 421 // decompose matrix to check for shear, rotate and mirroring 422 basegfx::B2DVector aScale, aTranslate; 423 double fRotate, fShearX; 424 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 425 426 if(!bForceUseOfOwnTransformer && basegfx::fTools::equalZero(fShearX)) 427 { 428 if(!bUseGraphicManager && basegfx::fTools::equalZero(fRotate)) 429 { 430 RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform); 431 } 432 else 433 { 434 RenderBitmapPrimitive2D_GraphicManager(*mpOutputDevice, aBitmapEx, aLocalTransform); 435 } 436 } 437 else 438 { 439 if(!aBitmapEx.IsTransparent() && (!basegfx::fTools::equalZero(fShearX) || !basegfx::fTools::equalZero(fRotate))) 440 { 441 // parts will be uncovered, extend aBitmapEx with a mask bitmap 442 const Bitmap aContent(aBitmapEx.GetBitmap()); 443 aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1)); 444 } 445 446 RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform); 447 } 448 } 449 } 450 451 void VclProcessor2D::RenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapCandidate) 452 { 453 const attribute::FillBitmapAttribute& rFillBitmapAttribute(rFillBitmapCandidate.getFillBitmap()); 454 bool bPrimitiveAccepted(false); 455 456 if(rFillBitmapAttribute.getTiling()) 457 { 458 // decompose matrix to check for shear, rotate and mirroring 459 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation()); 460 basegfx::B2DVector aScale, aTranslate; 461 double fRotate, fShearX; 462 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 463 464 if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX)) 465 { 466 // no shear or rotate, draw direct in pixel coordinates 467 bPrimitiveAccepted = true; 468 BitmapEx aBitmapEx(rFillBitmapAttribute.getBitmapEx()); 469 bool bPainted(false); 470 471 if(maBColorModifierStack.count()) 472 { 473 aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx); 474 475 if(aBitmapEx.IsEmpty()) 476 { 477 // color gets completely replaced, get it 478 const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); 479 basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); 480 aPolygon.transform(aLocalTransform); 481 482 mpOutputDevice->SetFillColor(Color(aModifiedColor)); 483 mpOutputDevice->SetLineColor(); 484 mpOutputDevice->DrawPolygon(aPolygon); 485 486 bPainted = true; 487 } 488 } 489 490 if(!bPainted) 491 { 492 const basegfx::B2DPoint aObjTopLeft(aTranslate.getX(), aTranslate.getY()); 493 const basegfx::B2DPoint aObjBottomRight(aTranslate.getX() + aScale.getX(), aTranslate.getY() + aScale.getY()); 494 const Point aObjTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjTopLeft.getX(), (sal_Int32)aObjTopLeft.getY()))); 495 const Point aObjBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjBottomRight.getX(), (sal_Int32)aObjBottomRight.getY()))); 496 497 const basegfx::B2DPoint aBmpTopLeft(aLocalTransform * rFillBitmapAttribute.getTopLeft()); 498 const basegfx::B2DPoint aBmpBottomRight(aLocalTransform * basegfx::B2DPoint(rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize())); 499 const Point aBmpTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpTopLeft.getX(), (sal_Int32)aBmpTopLeft.getY()))); 500 const Point aBmpBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpBottomRight.getX(), (sal_Int32)aBmpBottomRight.getY()))); 501 502 sal_Int32 nOWidth(aObjBR.X() - aObjTL.X()); 503 sal_Int32 nOHeight(aObjBR.Y() - aObjTL.Y()); 504 505 // only do something when object has a size in discrete units 506 if(nOWidth > 0 && nOHeight > 0) 507 { 508 sal_Int32 nBWidth(aBmpBR.X() - aBmpTL.X()); 509 sal_Int32 nBHeight(aBmpBR.Y() - aBmpTL.Y()); 510 511 // only do something when bitmap fill has a size in discrete units 512 if(nBWidth > 0 && nBHeight > 0) 513 { 514 sal_Int32 nBLeft(aBmpTL.X()); 515 sal_Int32 nBTop(aBmpTL.Y()); 516 517 if(nBLeft > aObjTL.X()) 518 { 519 nBLeft -= ((nBLeft / nBWidth) + 1L) * nBWidth; 520 } 521 522 if(nBLeft + nBWidth <= aObjTL.X()) 523 { 524 nBLeft -= (nBLeft / nBWidth) * nBWidth; 525 } 526 527 if(nBTop > aObjTL.Y()) 528 { 529 nBTop -= ((nBTop / nBHeight) + 1L) * nBHeight; 530 } 531 532 if(nBTop + nBHeight <= aObjTL.Y()) 533 { 534 nBTop -= (nBTop / nBHeight) * nBHeight; 535 } 536 537 // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it 538 // in vcl many times, create a size-optimized version 539 const Size aNeededBitmapSizePixel(nBWidth, nBHeight); 540 541 if(aNeededBitmapSizePixel != aBitmapEx.GetSizePixel()) 542 { 543 aBitmapEx.Scale(aNeededBitmapSizePixel); 544 } 545 546 // prepare OutDev 547 const Point aEmptyPoint(0, 0); 548 const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel()); 549 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); 550 mpOutputDevice->EnableMapMode(false); 551 552 for(sal_Int32 nXPos(nBLeft); nXPos < aObjTL.X() + nOWidth; nXPos += nBWidth) 553 { 554 for(sal_Int32 nYPos(nBTop); nYPos < aObjTL.Y() + nOHeight; nYPos += nBHeight) 555 { 556 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); 557 558 if(aOutRectPixel.IsOver(aVisiblePixel)) 559 { 560 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); 561 } 562 } 563 } 564 565 // restore OutDev 566 mpOutputDevice->EnableMapMode(bWasEnabled); 567 } 568 } 569 } 570 } 571 } 572 573 if(!bPrimitiveAccepted) 574 { 575 // do not accept, use decomposition 576 process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D())); 577 } 578 } 579 580 // direct draw of gradient 581 void VclProcessor2D::RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate) 582 { 583 const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient()); 584 basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor())); 585 basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor())); 586 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon()); 587 588 if(aLocalPolyPolygon.count()) 589 { 590 aLocalPolyPolygon.transform(maCurrentTransformation); 591 592 if(aStartColor == aEndColor) 593 { 594 // no gradient at all, draw as polygon in AA and non-AA case 595 mpOutputDevice->SetLineColor(); 596 mpOutputDevice->SetFillColor(Color(aStartColor)); 597 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); 598 } 599 else if(getOptionsDrawinglayer().IsAntiAliasing()) 600 { 601 // For AA, direct render has to be avoided since it uses XOR maskings which will not 602 // work with AA. Instead, the decompose which uses MaskPrimitive2D with fillings is 603 // used 604 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D())); 605 } 606 else 607 { 608 impDrawGradientToOutDev( 609 *mpOutputDevice, aLocalPolyPolygon, rGradient.getStyle(), rGradient.getSteps(), 610 aStartColor, aEndColor, rGradient.getBorder(), 611 rGradient.getAngle(), rGradient.getOffsetX(), rGradient.getOffsetY(), false); 612 } 613 } 614 } 615 616 // direct draw of bitmap 617 void VclProcessor2D::RenderPolyPolygonBitmapPrimitive2D(const primitive2d::PolyPolygonBitmapPrimitive2D& rPolygonCandidate) 618 { 619 bool bDone(false); 620 const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon(); 621 622 if(rPolyPolygon.count()) 623 { 624 const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPolygonCandidate.getFillBitmap(); 625 const BitmapEx& rBitmapEx = rFillBitmapAttribute.getBitmapEx(); 626 627 if(rBitmapEx.IsEmpty()) 628 { 629 // empty bitmap, done 630 bDone = true; 631 } 632 else 633 { 634 // try to catch cases where the bitmap will be color-modified to a single 635 // color (e.g. shadow). This would NOT be optimizable with an transparence channel 636 // at the Bitmap which we do not have here. When this should change, this 637 // optimization has to be reworked accordingly. 638 const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count()); 639 640 if(nBColorModifierStackCount) 641 { 642 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1); 643 644 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode()) 645 { 646 // the bitmap fill is in unified color, so we can replace it with 647 // a single polygon fill. The form of the fill depends on tiling 648 if(rFillBitmapAttribute.getTiling()) 649 { 650 // with tiling, fill the whole PolyPolygon with the modifier color 651 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon); 652 653 aLocalPolyPolygon.transform(maCurrentTransformation); 654 mpOutputDevice->SetLineColor(); 655 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); 656 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); 657 } 658 else 659 { 660 // without tiling, only the area common to the bitmap tile and the 661 // PolyPolygon is filled. Create the bitmap tile area in object 662 // coordinates. For this, the object transformation needs to be created 663 // from the already scaled PolyPolygon. The tile area in object 664 // coordinates wil always be non-rotated, so it's not necessary to 665 // work with a polygon here 666 basegfx::B2DRange aTileRange(rFillBitmapAttribute.getTopLeft(), 667 rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize()); 668 const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange()); 669 basegfx::B2DHomMatrix aNewObjectTransform; 670 671 aNewObjectTransform.set(0, 0, aPolyPolygonRange.getWidth()); 672 aNewObjectTransform.set(1, 1, aPolyPolygonRange.getHeight()); 673 aNewObjectTransform.set(0, 2, aPolyPolygonRange.getMinX()); 674 aNewObjectTransform.set(1, 2, aPolyPolygonRange.getMinY()); 675 aTileRange.transform(aNewObjectTransform); 676 677 // now clip the object polyPolygon against the tile range 678 // to get the common area (OR) 679 basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(rPolyPolygon, aTileRange, true, false); 680 681 if(aTarget.count()) 682 { 683 aTarget.transform(maCurrentTransformation); 684 mpOutputDevice->SetLineColor(); 685 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); 686 mpOutputDevice->DrawPolyPolygon(aTarget); 687 } 688 } 689 690 bDone = true; 691 } 692 } 693 } 694 } 695 else 696 { 697 // empty polyPolygon, done 698 bDone = true; 699 } 700 701 if(!bDone) 702 { 703 // use default decomposition 704 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D())); 705 } 706 } 707 708 // direct draw of PolyPolygon with color 709 void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate) 710 { 711 const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor())); 712 mpOutputDevice->SetFillColor(Color(aPolygonColor)); 713 mpOutputDevice->SetLineColor(); 714 715 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon()); 716 aLocalPolyPolygon.transform(maCurrentTransformation); 717 718 static bool bCheckTrapezoidDecomposition(false); 719 static bool bShowOutlinesThere(false); 720 if(bCheckTrapezoidDecomposition) 721 { 722 // clip against discrete ViewPort 723 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport(); 724 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange( 725 aLocalPolyPolygon, rDiscreteViewport, true, false); 726 727 if(aLocalPolyPolygon.count()) 728 { 729 // subdivide 730 aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance( 731 aLocalPolyPolygon, 0.5); 732 733 // trapezoidize 734 basegfx::B2DTrapezoidVector aB2DTrapezoidVector; 735 basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon); 736 737 const sal_uInt32 nCount(aB2DTrapezoidVector.size()); 738 739 if(nCount) 740 { 741 basegfx::BColor aInvPolygonColor(aPolygonColor); 742 aInvPolygonColor.invert(); 743 744 for(sal_uInt32 a(0); a < nCount; a++) 745 { 746 const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon()); 747 748 if(bShowOutlinesThere) 749 { 750 mpOutputDevice->SetFillColor(Color(aPolygonColor)); 751 mpOutputDevice->SetLineColor(); 752 } 753 754 mpOutputDevice->DrawPolygon(aTempPolygon); 755 756 if(bShowOutlinesThere) 757 { 758 mpOutputDevice->SetFillColor(); 759 mpOutputDevice->SetLineColor(Color(aInvPolygonColor)); 760 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0); 761 } 762 } 763 } 764 } 765 } 766 else 767 { 768 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); 769 770 if(mnPolygonStrokePrimitive2D 771 && getOptionsDrawinglayer().IsAntiAliasing() 772 && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW)) 773 { 774 // when AA is on and this filled polygons are the result of stroked line geometry, 775 // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons 776 mpOutputDevice->SetFillColor(); 777 mpOutputDevice->SetLineColor(Color(aPolygonColor)); 778 const sal_uInt32 nCount(aLocalPolyPolygon.count()); 779 780 for(sal_uInt32 a(0); a < nCount; a++) 781 { 782 mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0); 783 } 784 } 785 } 786 } 787 788 // direct draw of MetaFile 789 void VclProcessor2D::RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate) 790 { 791 // decompose matrix to check for shear, rotate and mirroring 792 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rMetaCandidate.getTransform()); 793 basegfx::B2DVector aScale, aTranslate; 794 double fRotate, fShearX; 795 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 796 797 if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0)) 798 { 799 // #i102175# handle special case: If scale is negative in (x,y) (3rd quadrant), it can 800 // be expressed as rotation by PI. This needs to be done for Metafiles since 801 // these can be rotated, but not really mirrored 802 aScale = basegfx::absolute(aScale); 803 fRotate += F_PI; 804 } 805 806 // get BoundRect 807 basegfx::B2DRange aOutlineRange(rMetaCandidate.getB2DRange(getViewInformation2D())); 808 aOutlineRange.transform(maCurrentTransformation); 809 810 // Due to the integer MapModes used from VCL aind inside MetaFiles errors of up to three 811 // pixels in size may happen. As long as there is no better way (e.g. convert the MetaFile 812 // to primitives) it is necessary to reduce maximum pixel size by 1 in X and Y and to use 813 // the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic 814 // units e.g. when creating a new MetaFile, but since much huger value ranges are used 815 // there typically will be okay for this compromize. 816 Rectangle aDestRectView( 817 // !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when 818 // looking for a standard conversion to rectangle (!) 819 (sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()), 820 (sal_Int32)floor(aOutlineRange.getMaxX()), (sal_Int32)floor(aOutlineRange.getMaxY())); 821 822 // get metafile (copy it) 823 GDIMetaFile aMetaFile; 824 825 if(maBColorModifierStack.count()) 826 { 827 const basegfx::BColor aRGBBaseColor(0, 0, 0); 828 const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor)); 829 aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor)); 830 } 831 else 832 { 833 aMetaFile = rMetaCandidate.getMetaFile(); 834 } 835 836 // rotation 837 if(!basegfx::fTools::equalZero(fRotate)) 838 { 839 // #i103530# 840 // MetaFile::Rotate has no input parameter check, so the parameter needs to be 841 // well-aligned to the old range [0..3600] 10th degrees with inverse orientation 842 sal_Int16 nRotation((sal_Int16)((fRotate / F_PI180) * -10.0)); 843 844 while(nRotation < 0) 845 nRotation += 3600; 846 847 while(nRotation >= 3600) 848 nRotation -= 3600; 849 850 aMetaFile.Rotate(nRotation); 851 } 852 853 // Prepare target output size 854 Size aDestSize(aDestRectView.GetSize()); 855 856 if(aDestSize.getWidth() && aDestSize.getHeight()) 857 { 858 // Get preferred Metafile output size. When it's very equal to the output size, it's probably 859 // a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings 860 // of the Metafile (esp. for contaned Bitmaps, e.g 3D charts) 861 const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode())); 862 863 if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth())) 864 { 865 aDestSize.setWidth(aPrefSize.getWidth()); 866 } 867 868 if(aPrefSize.getHeight() && (aPrefSize.getHeight() - 1 == aDestSize.getHeight() || aPrefSize.getHeight() + 1 == aDestSize.getHeight())) 869 { 870 aDestSize.setHeight(aPrefSize.getHeight()); 871 } 872 873 // paint it 874 aMetaFile.WindStart(); 875 aMetaFile.Play(mpOutputDevice, aDestRectView.TopLeft(), aDestSize); 876 } 877 } 878 879 // mask group. Force output to VDev and create mask from given mask 880 void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate) 881 { 882 if(rMaskCandidate.getChildren().hasElements()) 883 { 884 basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask()); 885 886 if(aMask.count()) 887 { 888 aMask.transform(maCurrentTransformation); 889 const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask)); 890 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 891 892 if(aBufferDevice.isVisible()) 893 { 894 // remember last OutDev and set to content 895 OutputDevice* pLastOutputDevice = mpOutputDevice; 896 mpOutputDevice = &aBufferDevice.getContent(); 897 898 // paint to it 899 process(rMaskCandidate.getChildren()); 900 901 // back to old OutDev 902 mpOutputDevice = pLastOutputDevice; 903 904 // draw mask 905 if(getOptionsDrawinglayer().IsAntiAliasing()) 906 { 907 // with AA, use 8bit AlphaMask to get nice borders 908 VirtualDevice& rTransparence = aBufferDevice.getTransparence(); 909 rTransparence.SetLineColor(); 910 rTransparence.SetFillColor(COL_BLACK); 911 rTransparence.DrawPolyPolygon(aMask); 912 913 // dump buffer to outdev 914 aBufferDevice.paint(); 915 } 916 else 917 { 918 // No AA, use 1bit mask 919 VirtualDevice& rMask = aBufferDevice.getMask(); 920 rMask.SetLineColor(); 921 rMask.SetFillColor(COL_BLACK); 922 rMask.DrawPolyPolygon(aMask); 923 924 // dump buffer to outdev 925 aBufferDevice.paint(); 926 } 927 } 928 } 929 } 930 } 931 932 // modified color group. Force output to unified color. 933 void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate) 934 { 935 if(rModifiedCandidate.getChildren().hasElements()) 936 { 937 maBColorModifierStack.push(rModifiedCandidate.getColorModifier()); 938 process(rModifiedCandidate.getChildren()); 939 maBColorModifierStack.pop(); 940 } 941 } 942 943 // unified sub-transparence. Draw to VDev first. 944 void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate) 945 { 946 static bool bForceToDecomposition(false); 947 948 if(rTransCandidate.getChildren().hasElements()) 949 { 950 if(bForceToDecomposition) 951 { 952 // use decomposition 953 process(rTransCandidate.get2DDecomposition(getViewInformation2D())); 954 } 955 else 956 { 957 if(0.0 == rTransCandidate.getTransparence()) 958 { 959 // no transparence used, so just use the content 960 process(rTransCandidate.getChildren()); 961 } 962 else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0) 963 { 964 // transparence is in visible range 965 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); 966 aRange.transform(maCurrentTransformation); 967 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 968 969 if(aBufferDevice.isVisible()) 970 { 971 // remember last OutDev and set to content 972 OutputDevice* pLastOutputDevice = mpOutputDevice; 973 mpOutputDevice = &aBufferDevice.getContent(); 974 975 // paint content to it 976 process(rTransCandidate.getChildren()); 977 978 // back to old OutDev 979 mpOutputDevice = pLastOutputDevice; 980 981 // dump buffer to outdev using given transparence 982 aBufferDevice.paint(rTransCandidate.getTransparence()); 983 } 984 } 985 } 986 } 987 } 988 989 // sub-transparence group. Draw to VDev first. 990 void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate) 991 { 992 if(rTransCandidate.getChildren().hasElements()) 993 { 994 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); 995 aRange.transform(maCurrentTransformation); 996 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 997 998 if(aBufferDevice.isVisible()) 999 { 1000 // remember last OutDev and set to content 1001 OutputDevice* pLastOutputDevice = mpOutputDevice; 1002 mpOutputDevice = &aBufferDevice.getContent(); 1003 1004 // paint content to it 1005 process(rTransCandidate.getChildren()); 1006 1007 // set to mask 1008 mpOutputDevice = &aBufferDevice.getTransparence(); 1009 1010 // when painting transparence masks, reset the color stack 1011 basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack); 1012 maBColorModifierStack = basegfx::BColorModifierStack(); 1013 1014 // paint mask to it (always with transparence intensities, evtl. with AA) 1015 process(rTransCandidate.getTransparence()); 1016 1017 // back to old color stack 1018 maBColorModifierStack = aLastBColorModifierStack; 1019 1020 // back to old OutDev 1021 mpOutputDevice = pLastOutputDevice; 1022 1023 // dump buffer to outdev 1024 aBufferDevice.paint(); 1025 } 1026 } 1027 } 1028 1029 // transform group. 1030 void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate) 1031 { 1032 // remember current transformation and ViewInformation 1033 const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation); 1034 const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); 1035 1036 // create new transformations for CurrentTransformation 1037 // and for local ViewInformation2D 1038 maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation(); 1039 const geometry::ViewInformation2D aViewInformation2D( 1040 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(), 1041 getViewInformation2D().getViewTransformation(), 1042 getViewInformation2D().getViewport(), 1043 getViewInformation2D().getVisualizedPage(), 1044 getViewInformation2D().getViewTime(), 1045 getViewInformation2D().getExtendedInformationSequence()); 1046 updateViewInformation(aViewInformation2D); 1047 1048 // proccess content 1049 process(rTransformCandidate.getChildren()); 1050 1051 // restore transformations 1052 maCurrentTransformation = aLastCurrentTransformation; 1053 updateViewInformation(aLastViewInformation2D); 1054 } 1055 1056 // new XDrawPage for ViewInformation2D 1057 void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate) 1058 { 1059 // remember current transformation and ViewInformation 1060 const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); 1061 1062 // create new local ViewInformation2D 1063 const geometry::ViewInformation2D aViewInformation2D( 1064 getViewInformation2D().getObjectTransformation(), 1065 getViewInformation2D().getViewTransformation(), 1066 getViewInformation2D().getViewport(), 1067 rPagePreviewCandidate.getXDrawPage(), 1068 getViewInformation2D().getViewTime(), 1069 getViewInformation2D().getExtendedInformationSequence()); 1070 updateViewInformation(aViewInformation2D); 1071 1072 // proccess decomposed content 1073 process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D())); 1074 1075 // restore transformations 1076 updateViewInformation(aLastViewInformation2D); 1077 } 1078 1079 // marker 1080 void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate) 1081 { 1082 static bool bCheckCompleteMarkerDecompose(false); 1083 if(bCheckCompleteMarkerDecompose) 1084 { 1085 process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D())); 1086 return; 1087 } 1088 1089 // get data 1090 const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions(); 1091 const sal_uInt32 nCount(rPositions.size()); 1092 1093 if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty()) 1094 { 1095 // get pixel size 1096 const BitmapEx& rMarker(rMarkArrayCandidate.getMarker()); 1097 const Size aBitmapSize(rMarker.GetSizePixel()); 1098 1099 if(aBitmapSize.Width() && aBitmapSize.Height()) 1100 { 1101 // get discrete half size 1102 const basegfx::B2DVector aDiscreteHalfSize( 1103 (aBitmapSize.getWidth() - 1.0) * 0.5, 1104 (aBitmapSize.getHeight() - 1.0) * 0.5); 1105 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); 1106 1107 // do not forget evtl. moved origin in target device MapMode when 1108 // switching it off; it would be missing and lead to wrong positions. 1109 // All his could be done using logic sizes and coordinates, too, but 1110 // we want a 1:1 bitmap rendering here, so it's more safe and faster 1111 // to work with switching off MapMode usage completely. 1112 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin()); 1113 1114 mpOutputDevice->EnableMapMode(false); 1115 1116 for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) 1117 { 1118 const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize); 1119 const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY())); 1120 1121 mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker); 1122 } 1123 1124 mpOutputDevice->EnableMapMode(bWasEnabled); 1125 } 1126 } 1127 } 1128 1129 // point 1130 void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate) 1131 { 1132 const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions(); 1133 const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor())); 1134 const Color aVCLColor(aRGBColor); 1135 1136 for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) 1137 { 1138 const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter)); 1139 const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY())); 1140 1141 mpOutputDevice->DrawPixel(aPos, aVCLColor); 1142 } 1143 } 1144 1145 void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate) 1146 { 1147 // #i101491# method restructured to clearly use the DrawPolyLine 1148 // calls starting from a deined line width 1149 const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute(); 1150 const double fLineWidth(rLineAttribute.getWidth()); 1151 bool bDone(false); 1152 1153 if(basegfx::fTools::more(fLineWidth, 0.0)) 1154 { 1155 const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0)); 1156 const double fDiscreteLineWidth(aDiscreteUnit.getLength()); 1157 const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute(); 1158 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor())); 1159 basegfx::B2DPolyPolygon aHairlinePolyPolygon; 1160 1161 mpOutputDevice->SetLineColor(Color(aHairlineColor)); 1162 mpOutputDevice->SetFillColor(); 1163 1164 if(0.0 == rStrokeAttribute.getFullDotDashLen()) 1165 { 1166 // no line dashing, just copy 1167 aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon()); 1168 } 1169 else 1170 { 1171 // else apply LineStyle 1172 basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(), 1173 rStrokeAttribute.getDotDashArray(), 1174 &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen()); 1175 } 1176 1177 const sal_uInt32 nCount(aHairlinePolyPolygon.count()); 1178 1179 if(nCount) 1180 { 1181 const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing()); 1182 aHairlinePolyPolygon.transform(maCurrentTransformation); 1183 1184 for(sal_uInt32 a(0); a < nCount; a++) 1185 { 1186 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1187 1188 if(bAntiAliased) 1189 { 1190 if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0)) 1191 { 1192 // line in range ]0.0 .. 1.0[ 1193 // paint as simple hairline 1194 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1195 bDone = true; 1196 } 1197 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0)) 1198 { 1199 // line in range [1.0 .. 2.0[ 1200 // paint as 2x2 with dynamic line distance 1201 basegfx::B2DHomMatrix aMat; 1202 const double fDistance(fDiscreteLineWidth - 1.0); 1203 const double fHalfDistance(fDistance * 0.5); 1204 1205 aMat.set(0, 2, -fHalfDistance); 1206 aMat.set(1, 2, -fHalfDistance); 1207 aCandidate.transform(aMat); 1208 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1209 1210 aMat.set(0, 2, fDistance); 1211 aMat.set(1, 2, 0.0); 1212 aCandidate.transform(aMat); 1213 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1214 1215 aMat.set(0, 2, 0.0); 1216 aMat.set(1, 2, fDistance); 1217 aCandidate.transform(aMat); 1218 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1219 1220 aMat.set(0, 2, -fDistance); 1221 aMat.set(1, 2, 0.0); 1222 aCandidate.transform(aMat); 1223 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1224 bDone = true; 1225 } 1226 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0)) 1227 { 1228 // line in range [2.0 .. 3.0] 1229 // paint as cross in a 3x3 with dynamic line distance 1230 basegfx::B2DHomMatrix aMat; 1231 const double fDistance((fDiscreteLineWidth - 1.0) * 0.5); 1232 1233 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1234 1235 aMat.set(0, 2, -fDistance); 1236 aMat.set(1, 2, 0.0); 1237 aCandidate.transform(aMat); 1238 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1239 1240 aMat.set(0, 2, fDistance); 1241 aMat.set(1, 2, -fDistance); 1242 aCandidate.transform(aMat); 1243 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1244 1245 aMat.set(0, 2, fDistance); 1246 aMat.set(1, 2, fDistance); 1247 aCandidate.transform(aMat); 1248 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1249 1250 aMat.set(0, 2, -fDistance); 1251 aMat.set(1, 2, fDistance); 1252 aCandidate.transform(aMat); 1253 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1254 bDone = true; 1255 } 1256 else 1257 { 1258 // #i101491# line width above 3.0 1259 } 1260 } 1261 else 1262 { 1263 if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5)) 1264 { 1265 // line width below 1.5, draw the basic hairline polygon 1266 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1267 bDone = true; 1268 } 1269 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5)) 1270 { 1271 // line width is in range ]1.5 .. 2.5], use four hairlines 1272 // drawn in a square 1273 basegfx::B2DHomMatrix aMat; 1274 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1275 1276 aMat.set(0, 2, 1.0); 1277 aMat.set(1, 2, 0.0); 1278 aCandidate.transform(aMat); 1279 1280 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1281 1282 aMat.set(0, 2, 0.0); 1283 aMat.set(1, 2, 1.0); 1284 aCandidate.transform(aMat); 1285 1286 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1287 1288 aMat.set(0, 2, -1.0); 1289 aMat.set(1, 2, 0.0); 1290 aCandidate.transform(aMat); 1291 1292 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1293 bDone = true; 1294 } 1295 else 1296 { 1297 // #i101491# line width is above 2.5 1298 } 1299 } 1300 1301 if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000) 1302 { 1303 // #i101491# If the polygon complexity uses more than a given amount, do 1304 // use OuputDevice::DrawPolyLine directly; this will avoid buffering all 1305 // decompositions in primtives (memory) and fallback to old line painting 1306 // for very complex polygons, too 1307 mpOutputDevice->DrawPolyLine(aCandidate, fDiscreteLineWidth, rLineAttribute.getLineJoin()); 1308 bDone = true; 1309 } 1310 } 1311 } 1312 } 1313 1314 if(!bDone) 1315 { 1316 // remeber that we enter a PolygonStrokePrimitive2D decomposition, 1317 // used for AA thick line drawing 1318 mnPolygonStrokePrimitive2D++; 1319 1320 // line width is big enough for standard filled polygon visualisation or zero 1321 process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D())); 1322 1323 // leave PolygonStrokePrimitive2D 1324 mnPolygonStrokePrimitive2D--; 1325 } 1326 } 1327 1328 void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D) 1329 { 1330 // The new decomposition of Metafiles made it necessary to add an Eps 1331 // primitive to handle embedded Eps data. On some devices, this can be 1332 // painted directly (mac, printer). 1333 // To be able to handle the replacement correctly, i need to handle it myself 1334 // since DrawEPS will not be able e.g. to rotate the replacement. To be able 1335 // to do that, i added a boolean return to OutputDevice::DrawEPS(..) 1336 // to know when EPS was handled directly already. 1337 basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0); 1338 aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform()); 1339 1340 if(!aRange.isEmpty()) 1341 { 1342 const Rectangle aRectangle( 1343 (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()), 1344 (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY())); 1345 1346 if(!aRectangle.IsEmpty()) 1347 { 1348 // try to paint EPS directly without fallback visualisation 1349 const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS( 1350 aRectangle.TopLeft(), 1351 aRectangle.GetSize(), 1352 rEpsPrimitive2D.getGfxLink(), 1353 0)); 1354 1355 if(!bEPSPaintedDirectly) 1356 { 1357 // use the decomposition which will correctly handle the 1358 // fallback visualisation using full transformation (e.g. rotation) 1359 process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D())); 1360 } 1361 } 1362 } 1363 } 1364 1365 void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate) 1366 { 1367 const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA()); 1368 1369 if(basegfx::fTools::more(fDelta, 0.0)) 1370 { 1371 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); 1372 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); 1373 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength()); 1374 1375 // use color distance and discrete lengths to calculate step count 1376 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit)); 1377 1378 // prepare loop and polygon 1379 double fStart(0.0); 1380 double fStep(fDelta / nSteps); 1381 const basegfx::B2DPolygon aPolygon( 1382 basegfx::tools::createPolygonFromRect( 1383 basegfx::B2DRange( 1384 rCandidate.getOffsetA() - fDiscreteUnit, 1385 0.0, 1386 rCandidate.getOffsetA() + fStep + fDiscreteUnit, 1387 1.0))); 1388 1389 // switch off line painting 1390 mpOutputDevice->SetLineColor(); 1391 1392 // loop and paint 1393 for(sal_uInt32 a(0); a < nSteps; a++, fStart += fStep) 1394 { 1395 basegfx::B2DPolygon aNew(aPolygon); 1396 1397 aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fStart, 0.0)); 1398 mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fStart/fDelta))); 1399 mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); 1400 } 1401 } 1402 } 1403 1404 void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate) 1405 { 1406 const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA()); 1407 1408 if(basegfx::fTools::more(fDeltaScale, 0.0)) 1409 { 1410 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); 1411 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); 1412 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength()); 1413 1414 // use color distance and discrete lengths to calculate step count 1415 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit)); 1416 1417 // switch off line painting 1418 mpOutputDevice->SetLineColor(); 1419 1420 // prepare loop (outside to inside) 1421 double fEndScale(rCandidate.getScaleB()); 1422 double fStepScale(fDeltaScale / nSteps); 1423 1424 for(sal_uInt32 a(0); a < nSteps; a++, fEndScale -= fStepScale) 1425 { 1426 const double fUnitScale(fEndScale/fDeltaScale); 1427 basegfx::B2DHomMatrix aTransform; 1428 1429 if(rCandidate.isTranslateSet()) 1430 { 1431 const basegfx::B2DVector aTranslate( 1432 basegfx::interpolate( 1433 rCandidate.getTranslateA(), 1434 rCandidate.getTranslateB(), 1435 fUnitScale)); 1436 1437 aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix( 1438 fEndScale, 1439 fEndScale, 1440 aTranslate.getX(), 1441 aTranslate.getY()); 1442 } 1443 else 1444 { 1445 aTransform = basegfx::tools::createScaleB2DHomMatrix( 1446 fEndScale, 1447 fEndScale); 1448 } 1449 1450 basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle()); 1451 1452 aNew.transform(maCurrentTransformation * aTransform); 1453 mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale))); 1454 mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); 1455 } 1456 } 1457 } 1458 1459 void VclProcessor2D::adaptLineToFillDrawMode() const 1460 { 1461 const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); 1462 1463 if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE)) 1464 { 1465 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); 1466 1467 if(nOriginalDrawMode & DRAWMODE_BLACKLINE) 1468 { 1469 nAdaptedDrawMode |= DRAWMODE_BLACKFILL; 1470 } 1471 else 1472 { 1473 nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; 1474 } 1475 1476 if(nOriginalDrawMode & DRAWMODE_GRAYLINE) 1477 { 1478 nAdaptedDrawMode |= DRAWMODE_GRAYFILL; 1479 } 1480 else 1481 { 1482 nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; 1483 } 1484 1485 if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE) 1486 { 1487 nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; 1488 } 1489 else 1490 { 1491 nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; 1492 } 1493 1494 if(nOriginalDrawMode & DRAWMODE_WHITELINE) 1495 { 1496 nAdaptedDrawMode |= DRAWMODE_WHITEFILL; 1497 } 1498 else 1499 { 1500 nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; 1501 } 1502 1503 if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE) 1504 { 1505 nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; 1506 } 1507 else 1508 { 1509 nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; 1510 } 1511 1512 mpOutputDevice->SetDrawMode(nAdaptedDrawMode); 1513 } 1514 } 1515 1516 void VclProcessor2D::adaptTextToFillDrawMode() const 1517 { 1518 const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); 1519 if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT)) 1520 { 1521 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); 1522 1523 if(nOriginalDrawMode & DRAWMODE_BLACKTEXT) 1524 { 1525 nAdaptedDrawMode |= DRAWMODE_BLACKFILL; 1526 } 1527 else 1528 { 1529 nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; 1530 } 1531 1532 if(nOriginalDrawMode & DRAWMODE_GRAYTEXT) 1533 { 1534 nAdaptedDrawMode |= DRAWMODE_GRAYFILL; 1535 } 1536 else 1537 { 1538 nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; 1539 } 1540 1541 if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT) 1542 { 1543 nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; 1544 } 1545 else 1546 { 1547 nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; 1548 } 1549 1550 if(nOriginalDrawMode & DRAWMODE_WHITETEXT) 1551 { 1552 nAdaptedDrawMode |= DRAWMODE_WHITEFILL; 1553 } 1554 else 1555 { 1556 nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; 1557 } 1558 1559 if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT) 1560 { 1561 nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; 1562 } 1563 else 1564 { 1565 nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; 1566 } 1567 1568 mpOutputDevice->SetDrawMode(nAdaptedDrawMode); 1569 } 1570 } 1571 1572 ////////////////////////////////////////////////////////////////////////////// 1573 // process support 1574 1575 VclProcessor2D::VclProcessor2D( 1576 const geometry::ViewInformation2D& rViewInformation, 1577 OutputDevice& rOutDev) 1578 : BaseProcessor2D(rViewInformation), 1579 mpOutputDevice(&rOutDev), 1580 maBColorModifierStack(), 1581 maCurrentTransformation(), 1582 maDrawinglayerOpt(), 1583 mnPolygonStrokePrimitive2D(0) 1584 { 1585 // set digit language, derived from SvtCTLOptions to have the correct 1586 // number display for arabic/hindi numerals 1587 const SvtCTLOptions aSvtCTLOptions; 1588 LanguageType eLang(LANGUAGE_SYSTEM); 1589 1590 if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals()) 1591 { 1592 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA; 1593 } 1594 else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals()) 1595 { 1596 eLang = LANGUAGE_ENGLISH; 1597 } 1598 else 1599 { 1600 eLang = (LanguageType)Application::GetSettings().GetLanguage(); 1601 } 1602 1603 rOutDev.SetDigitLanguage(eLang); 1604 } 1605 1606 VclProcessor2D::~VclProcessor2D() 1607 { 1608 } 1609 } // end of namespace processor2d 1610 } // end of namespace drawinglayer 1611 1612 ////////////////////////////////////////////////////////////////////////////// 1613 // eof 1614