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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <drawinglayer/primitive2d/rendergraphicprimitive2d.hxx>
35 #include <vclhelperbitmaptransform.hxx>
36 #include <basegfx/polygon/b2dpolygontools.hxx>
37 #include <vclhelperbitmaprender.hxx>
38 #include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
39 #include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
40 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
41 #include <vclhelpergradient.hxx>
42 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
43 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
44 #include <basegfx/polygon/b2dpolypolygontools.hxx>
45 #include <vclhelperbufferdevice.hxx>
46 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
49 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
50 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
51 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
52 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
53 #include <svl/ctloptions.hxx>
54 #include <vcl/svapp.hxx>
55 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
56 #include <tools/diagnose_ex.h>
57 #include <vcl/metric.hxx>
58 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
59 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
60 #include <vcl/rendergraphicrasterizer.hxx>
61 
62 //////////////////////////////////////////////////////////////////////////////
63 // control support
64 
65 #include <com/sun/star/awt/XWindow2.hpp>
66 #include <com/sun/star/awt/PosSize.hpp>
67 #include <com/sun/star/awt/XView.hpp>
68 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
69 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
70 
71 //////////////////////////////////////////////////////////////////////////////
72 // for test, can be removed again
73 
74 #include <basegfx/polygon/b2dpolygonclipper.hxx>
75 #include <basegfx/polygon/b2dtrapezoid.hxx>
76 
77 //////////////////////////////////////////////////////////////////////////////
78 
79 using namespace com::sun::star;
80 
81 //////////////////////////////////////////////////////////////////////////////
82 
83 namespace drawinglayer
84 {
85 	namespace processor2d
86 	{
87 		//////////////////////////////////////////////////////////////////////////////
88 		// UNO class usages
89 		using ::com::sun::star::uno::Reference;
90 		using ::com::sun::star::uno::UNO_QUERY;
91 	    using ::com::sun::star::uno::UNO_QUERY_THROW;
92         using ::com::sun::star::uno::Exception;
93 		using ::com::sun::star::awt::XView;
94 		using ::com::sun::star::awt::XGraphics;
95 	    using ::com::sun::star::awt::XWindow;
96 	    using ::com::sun::star::awt::PosSize::POSSIZE;
97 
98 		//////////////////////////////////////////////////////////////////////////////
99 		// rendering support
100 
101 		// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
102 		// information is translated to VCL parameters and set at the font.
103 		// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
104 		// for VCL)
105 		void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
106 		{
107             // decompose matrix to have position and size of text
108 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
109 			basegfx::B2DVector aFontScaling, aTranslate;
110 			double fRotate, fShearX;
111 			aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
112 			bool bPrimitiveAccepted(false);
113 
114 			if(basegfx::fTools::equalZero(fShearX))
115 			{
116 				if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
117 				{
118 					// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
119 					// be expressed as rotation by PI. Use this since the Font rendering will not
120                     // apply the negative scales in any form
121 					aFontScaling = basegfx::absolute(aFontScaling);
122 					fRotate += F_PI;
123 				}
124 
125 				if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
126 				{
127                     // Get the VCL font (use FontHeight as FontWidth)
128                     Font aFont(primitive2d::getVclFontFromFontAttribute(
129                         rTextCandidate.getFontAttribute(),
130                         aFontScaling.getX(),
131                         aFontScaling.getY(),
132                         fRotate,
133                         rTextCandidate.getLocale()));
134 
135 					// handle additional font attributes
136 					const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
137 						dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
138 
139 					if( pTCPP != NULL )
140 					{
141 
142                         // set the color of text decorations
143                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
144                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
145 
146                         // set Overline attribute
147                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
148                         if( eFontOverline != UNDERLINE_NONE )
149                         {
150                             aFont.SetOverline( eFontOverline );
151                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
152                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
153                             if( pTCPP->getWordLineMode() )
154                                 aFont.SetWordLineMode( true );
155                         }
156 
157                         // set Underline attribute
158                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
159                         if( eFontUnderline != UNDERLINE_NONE )
160 						{
161 							aFont.SetUnderline( eFontUnderline );
162 							if( pTCPP->getWordLineMode() )
163 								aFont.SetWordLineMode( true );
164 //TODO: ???					if( pTCPP->getUnderlineAbove() )
165 //								aFont.SetUnderlineAbove( true );
166 						}
167 
168 						// set Strikeout attribute
169 						const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
170 
171 						if( eFontStrikeout != STRIKEOUT_NONE )
172 							aFont.SetStrikeout( eFontStrikeout );
173 
174 						// set EmphasisMark attribute
175 						FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
176 						switch( pTCPP->getTextEmphasisMark() )
177 						{
178 							default:
179 								DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
180 								// fall through
181 							case primitive2d::TEXT_EMPHASISMARK_NONE:	eFontEmphasisMark = EMPHASISMARK_NONE; break;
182 							case primitive2d::TEXT_EMPHASISMARK_DOT:	eFontEmphasisMark = EMPHASISMARK_DOT; break;
183 							case primitive2d::TEXT_EMPHASISMARK_CIRCLE:	eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
184 							case primitive2d::TEXT_EMPHASISMARK_DISC:	eFontEmphasisMark = EMPHASISMARK_DISC; break;
185 							case primitive2d::TEXT_EMPHASISMARK_ACCENT:	eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
186 						}
187 
188 						if( eFontEmphasisMark != EMPHASISMARK_NONE )
189 						{
190 							DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
191 								"DrawingLayer: Bad EmphasisMark position!" );
192 							if( pTCPP->getEmphasisMarkAbove() )
193 								eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
194 							else
195 								eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
196 							aFont.SetEmphasisMark( eFontEmphasisMark );
197 						}
198 
199 						// set Relief attribute
200 						FontRelief eFontRelief = RELIEF_NONE;
201 						switch( pTCPP->getTextRelief() )
202 						{
203 							default:
204 								DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
205 								// fall through
206 							case primitive2d::TEXT_RELIEF_NONE:		eFontRelief = RELIEF_NONE; break;
207 							case primitive2d::TEXT_RELIEF_EMBOSSED:	eFontRelief = RELIEF_EMBOSSED; break;
208 							case primitive2d::TEXT_RELIEF_ENGRAVED:	eFontRelief = RELIEF_ENGRAVED; break;
209 						}
210 
211 						if( eFontRelief != RELIEF_NONE )
212 							aFont.SetRelief( eFontRelief );
213 
214 						// set Shadow attribute
215 						if( pTCPP->getShadow() )
216 							aFont.SetShadow( true );
217 					}
218 
219 					// create transformed integer DXArray in view coordinate system
220 					::std::vector< sal_Int32 > aTransformedDXArray;
221 
222 					if(rTextCandidate.getDXArray().size())
223 					{
224 						aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
225 						const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
226 						const double fPixelVectorFactor(aPixelVector.getLength());
227 
228 						for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
229                             aStart != rTextCandidate.getDXArray().end(); aStart++)
230 						{
231 							aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
232 						}
233 					}
234 
235 					// set parameters and paint text snippet
236 					const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
237 					const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
238 					const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
239                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
240 
241                     if(rTextCandidate.getFontAttribute().getRTL())
242                     {
243                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
244                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
245                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
246                     }
247 
248 					mpOutputDevice->SetFont(aFont);
249 					mpOutputDevice->SetTextColor(Color(aRGBFontColor));
250 
251 					if(aTransformedDXArray.size())
252 					{
253 						mpOutputDevice->DrawTextArray(
254 							aStartPoint,
255 							rTextCandidate.getText(),
256 							&(aTransformedDXArray[0]),
257 							rTextCandidate.getTextPosition(),
258 							rTextCandidate.getTextLength());
259 					}
260 					else
261 					{
262 						mpOutputDevice->DrawText(
263 							aStartPoint,
264 							rTextCandidate.getText(),
265 							rTextCandidate.getTextPosition(),
266 							rTextCandidate.getTextLength());
267 					}
268 
269                     if(rTextCandidate.getFontAttribute().getRTL())
270                     {
271                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
272                     }
273 
274 					bPrimitiveAccepted = true;
275 				}
276 			}
277 
278 			if(!bPrimitiveAccepted)
279 			{
280 				// let break down
281 				process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
282 			}
283 		}
284 
285 		// direct draw of hairline
286 		void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
287 		{
288             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
289 			mpOutputDevice->SetLineColor(Color(aHairlineColor));
290 			mpOutputDevice->SetFillColor();
291 
292 			basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
293 			aLocalPolygon.transform(maCurrentTransformation);
294 
295             static bool bCheckTrapezoidDecomposition(false);
296             static bool bShowOutlinesThere(false);
297             if(bCheckTrapezoidDecomposition)
298             {
299                 // clip against discrete ViewPort
300                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
301                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
302                     aLocalPolygon, rDiscreteViewport, true, false));
303 
304                 if(aLocalPolyPolygon.count())
305                 {
306                     // subdivide
307                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
308                         aLocalPolyPolygon, 0.5);
309 
310                     // trapezoidize
311                     static double fLineWidth(2.0);
312                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
313                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
314 
315                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
316 
317                     if(nCount)
318                     {
319                         basegfx::BColor aInvPolygonColor(aHairlineColor);
320                         aInvPolygonColor.invert();
321 
322                         for(sal_uInt32 a(0); a < nCount; a++)
323                         {
324                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
325 
326                             if(bShowOutlinesThere)
327                             {
328                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
329 			                    mpOutputDevice->SetLineColor();
330                             }
331 
332                             mpOutputDevice->DrawPolygon(aTempPolygon);
333 
334                             if(bShowOutlinesThere)
335                             {
336                                 mpOutputDevice->SetFillColor();
337         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
338     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
339                             }
340                         }
341                     }
342                 }
343             }
344             else
345             {
346 			    if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
347 			    {
348 				    // #i98289#
349 				    // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
350 				    // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
351 				    // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
352 				    // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
353 				    aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
354 			    }
355 
356 			    mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
357             }
358 		}
359 
360 		// direct draw of transformed BitmapEx primitive
361 		void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
362 		{
363             // create local transform
364 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
365 			BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
366 			bool bPainted(false);
367 
368 			if(maBColorModifierStack.count())
369 			{
370 				aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
371 
372 				if(aBitmapEx.IsEmpty())
373 				{
374 					// color gets completely replaced, get it
375 					const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
376 					basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
377 					aPolygon.transform(aLocalTransform);
378 
379 					mpOutputDevice->SetFillColor(Color(aModifiedColor));
380 					mpOutputDevice->SetLineColor();
381 					mpOutputDevice->DrawPolygon(aPolygon);
382 
383 					bPainted = true;
384 				}
385 			}
386 
387 			if(!bPainted)
388 			{
389 				static bool bForceUseOfOwnTransformer(false);
390 				static bool bUseGraphicManager(true);
391 
392 				// decompose matrix to check for shear, rotate and mirroring
393 				basegfx::B2DVector aScale, aTranslate;
394 				double fRotate, fShearX;
395 				aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
396 
397 				if(!bForceUseOfOwnTransformer && basegfx::fTools::equalZero(fShearX))
398 				{
399 					if(!bUseGraphicManager && basegfx::fTools::equalZero(fRotate))
400 					{
401 						RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform);
402 					}
403 					else
404 					{
405 						RenderBitmapPrimitive2D_GraphicManager(*mpOutputDevice, aBitmapEx, aLocalTransform);
406 					}
407 				}
408 				else
409 				{
410 					if(!aBitmapEx.IsTransparent() && (!basegfx::fTools::equalZero(fShearX) || !basegfx::fTools::equalZero(fRotate)))
411 					{
412 						// parts will be uncovered, extend aBitmapEx with a mask bitmap
413 						const Bitmap aContent(aBitmapEx.GetBitmap());
414 						aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1));
415 					}
416 
417 					RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform);
418 				}
419 			}
420 		}
421 
422     	void VclProcessor2D::RenderRenderGraphicPrimitive2D(const primitive2d::RenderGraphicPrimitive2D& rRenderGraphicCandidate)
423         {
424             // create local transform
425 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rRenderGraphicCandidate.getTransform());
426 			vcl::RenderGraphic aRenderGraphic(rRenderGraphicCandidate.getRenderGraphic());
427 			bool bPainted(false);
428 
429 			if(maBColorModifierStack.count())
430 			{
431 				// !!! TODO
432                 // aRenderGraphic = impModifyRenderGraphic(maBColorModifierStack, aRenderGraphic);
433 
434 				if(aRenderGraphic.IsEmpty())
435 				{
436 					// color gets completely replaced, get it
437 					const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
438 					basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
439 					aPolygon.transform(aLocalTransform);
440 
441 					mpOutputDevice->SetFillColor(Color(aModifiedColor));
442 					mpOutputDevice->SetLineColor();
443 					mpOutputDevice->DrawPolygon(aPolygon);
444 
445 					bPainted = true;
446 				}
447 			}
448 
449 			if(!bPainted)
450 			{
451 				// decompose matrix to check for shear, rotate and mirroring
452 				basegfx::B2DVector aScale, aTranslate;
453 				double fRotate, fShearX;
454 				aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
455 
456 				basegfx::B2DRange aOutlineRange(0.0, 0.0, 1.0, 1.0);
457 
458 				if( basegfx::fTools::equalZero( fRotate ) )
459                 {
460                     aOutlineRange.transform( aLocalTransform );
461                 }
462                 else
463                 {
464                     // !!! TODO
465                     // if rotated, create the unrotated output rectangle for the GraphicManager paint
466                     /*
467                     const basegfx::B2DHomMatrix aSimpleObjectMatrix(basegfx::tools::createScaleTranslateB2DHomMatrix(
468                         fabs(aScale.getX()), fabs(aScale.getY()),
469                         aTranslate.getX(), aTranslate.getY()));
470 
471                     aOutlineRange.transform(aSimpleObjectMatrix);
472                     */
473                 }
474 
475                 // prepare dest coordinates
476                 const Point                         aPoint( basegfx::fround(aOutlineRange.getMinX() ),
477                                                             basegfx::fround(aOutlineRange.getMinY() ) );
478                 const Size                          aSize( basegfx::fround(aOutlineRange.getWidth() ),
479                                                            basegfx::fround(aOutlineRange.getHeight() ) );
480                 const Size                          aSizePixel( mpOutputDevice->LogicToPixel( aSize ) );
481                 const vcl::RenderGraphicRasterizer  aRasterizer( aRenderGraphic );
482                 const BitmapEx                      aBitmapEx( aRasterizer.Rasterize( aSizePixel, fRotate, fShearX ) );
483 
484                 if( !aBitmapEx.IsEmpty() )
485                 {
486                     mpOutputDevice->DrawBitmapEx( aPoint, aSize, aBitmapEx );
487                 }
488             }
489         }
490 
491 		void VclProcessor2D::RenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapCandidate)
492 		{
493 			const attribute::FillBitmapAttribute& rFillBitmapAttribute(rFillBitmapCandidate.getFillBitmap());
494 			bool bPrimitiveAccepted(false);
495 
496 			if(rFillBitmapAttribute.getTiling())
497 			{
498 				// decompose matrix to check for shear, rotate and mirroring
499 				basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
500 				basegfx::B2DVector aScale, aTranslate;
501 				double fRotate, fShearX;
502 				aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
503 
504 				if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
505 				{
506 					// no shear or rotate, draw direct in pixel coordinates
507 					bPrimitiveAccepted = true;
508 					BitmapEx aBitmapEx(rFillBitmapAttribute.getBitmapEx());
509 					bool bPainted(false);
510 
511 					if(maBColorModifierStack.count())
512 					{
513 						aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
514 
515 						if(aBitmapEx.IsEmpty())
516 						{
517 							// color gets completely replaced, get it
518 							const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
519 							basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
520 							aPolygon.transform(aLocalTransform);
521 
522 							mpOutputDevice->SetFillColor(Color(aModifiedColor));
523 							mpOutputDevice->SetLineColor();
524 							mpOutputDevice->DrawPolygon(aPolygon);
525 
526 							bPainted = true;
527 						}
528 					}
529 
530 					if(!bPainted)
531 					{
532 						const basegfx::B2DPoint aObjTopLeft(aTranslate.getX(), aTranslate.getY());
533 						const basegfx::B2DPoint aObjBottomRight(aTranslate.getX() + aScale.getX(), aTranslate.getY() + aScale.getY());
534 						const Point aObjTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjTopLeft.getX(), (sal_Int32)aObjTopLeft.getY())));
535 						const Point aObjBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjBottomRight.getX(), (sal_Int32)aObjBottomRight.getY())));
536 
537 						const basegfx::B2DPoint aBmpTopLeft(aLocalTransform * rFillBitmapAttribute.getTopLeft());
538 						const basegfx::B2DPoint aBmpBottomRight(aLocalTransform * basegfx::B2DPoint(rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize()));
539 						const Point aBmpTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpTopLeft.getX(), (sal_Int32)aBmpTopLeft.getY())));
540 						const Point aBmpBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpBottomRight.getX(), (sal_Int32)aBmpBottomRight.getY())));
541 
542 						sal_Int32 nOWidth(aObjBR.X() - aObjTL.X());
543 						sal_Int32 nOHeight(aObjBR.Y() - aObjTL.Y());
544 
545                         // only do something when object has a size in discrete units
546 						if(nOWidth > 0 && nOHeight > 0)
547 						{
548 						    sal_Int32 nBWidth(aBmpBR.X() - aBmpTL.X());
549 						    sal_Int32 nBHeight(aBmpBR.Y() - aBmpTL.Y());
550 
551                             // only do something when bitmap fill has a size in discrete units
552 						    if(nBWidth > 0 && nBHeight > 0)
553 						    {
554 						        sal_Int32 nBLeft(aBmpTL.X());
555 						        sal_Int32 nBTop(aBmpTL.Y());
556 
557 						        if(nBLeft > aObjTL.X())
558 						        {
559 							        nBLeft -= ((nBLeft / nBWidth) + 1L) * nBWidth;
560 						        }
561 
562 						        if(nBLeft + nBWidth <= aObjTL.X())
563 						        {
564 							        nBLeft -= (nBLeft / nBWidth) * nBWidth;
565 						        }
566 
567 						        if(nBTop > aObjTL.Y())
568 						        {
569 							        nBTop -= ((nBTop / nBHeight) + 1L) * nBHeight;
570 						        }
571 
572 						        if(nBTop + nBHeight <= aObjTL.Y())
573 						        {
574 							        nBTop -= (nBTop / nBHeight) * nBHeight;
575 						        }
576 
577 						        // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
578 						        // in vcl many times, create a size-optimized version
579 						        const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
580 
581 						        if(aNeededBitmapSizePixel != aBitmapEx.GetSizePixel())
582 						        {
583 							        aBitmapEx.Scale(aNeededBitmapSizePixel);
584 						        }
585 
586 						        // prepare OutDev
587 						        const Point aEmptyPoint(0, 0);
588 						        const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
589 						        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
590 						        mpOutputDevice->EnableMapMode(false);
591 
592 						        for(sal_Int32 nXPos(nBLeft); nXPos < aObjTL.X() + nOWidth; nXPos += nBWidth)
593 						        {
594 							        for(sal_Int32 nYPos(nBTop); nYPos < aObjTL.Y() + nOHeight; nYPos += nBHeight)
595 							        {
596 								        const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
597 
598 								        if(aOutRectPixel.IsOver(aVisiblePixel))
599 								        {
600 									        mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
601 								        }
602 							        }
603 						        }
604 
605 						        // restore OutDev
606 						        mpOutputDevice->EnableMapMode(bWasEnabled);
607                             }
608                         }
609 					}
610 				}
611 			}
612 
613 			if(!bPrimitiveAccepted)
614 			{
615 				// do not accept, use decomposition
616 				process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
617 			}
618 		}
619 
620 		// direct draw of gradient
621 		void VclProcessor2D::RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate)
622 		{
623 			const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
624 			basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
625 			basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
626 			basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
627 
628 			if(aLocalPolyPolygon.count())
629 			{
630 				aLocalPolyPolygon.transform(maCurrentTransformation);
631 
632 				if(aStartColor == aEndColor)
633 				{
634 					// no gradient at all, draw as polygon in AA and non-AA case
635 					mpOutputDevice->SetLineColor();
636 					mpOutputDevice->SetFillColor(Color(aStartColor));
637 					mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
638 				}
639 				else if(getOptionsDrawinglayer().IsAntiAliasing())
640 				{
641 					// For AA, direct render has to be avoided since it uses XOR maskings which will not
642 					// work with AA. Instead, the decompose which uses MaskPrimitive2D with fillings is
643 					// used
644 					process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
645 				}
646 				else
647 				{
648 					impDrawGradientToOutDev(
649 						*mpOutputDevice, aLocalPolyPolygon, rGradient.getStyle(), rGradient.getSteps(),
650 						aStartColor, aEndColor, rGradient.getBorder(),
651 						rGradient.getAngle(), rGradient.getOffsetX(), rGradient.getOffsetY(), false);
652 				}
653 			}
654 		}
655 
656 		// direct draw of bitmap
657 		void VclProcessor2D::RenderPolyPolygonBitmapPrimitive2D(const primitive2d::PolyPolygonBitmapPrimitive2D& rPolygonCandidate)
658 		{
659 			bool bDone(false);
660 			const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
661 
662 			if(rPolyPolygon.count())
663 			{
664 				const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPolygonCandidate.getFillBitmap();
665 				const BitmapEx& rBitmapEx = rFillBitmapAttribute.getBitmapEx();
666 
667 				if(rBitmapEx.IsEmpty())
668 				{
669 					// empty bitmap, done
670 					bDone = true;
671 				}
672 				else
673 				{
674 					// try to catch cases where the bitmap will be color-modified to a single
675 					// color (e.g. shadow). This would NOT be optimizable with an transparence channel
676 					// at the Bitmap which we do not have here. When this should change, this
677 					// optimization has to be reworked accordingly.
678 					const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
679 
680 					if(nBColorModifierStackCount)
681 					{
682 						const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
683 
684 						if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
685 						{
686 							// the bitmap fill is in unified color, so we can replace it with
687 							// a single polygon fill. The form of the fill depends on tiling
688 							if(rFillBitmapAttribute.getTiling())
689 							{
690 								// with tiling, fill the whole PolyPolygon with the modifier color
691 								basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
692 
693 								aLocalPolyPolygon.transform(maCurrentTransformation);
694 								mpOutputDevice->SetLineColor();
695 								mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
696 								mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
697 							}
698 							else
699 							{
700 								// without tiling, only the area common to the bitmap tile and the
701 								// PolyPolygon is filled. Create the bitmap tile area in object
702 								// coordinates. For this, the object transformation needs to be created
703 								// from the already scaled PolyPolygon. The tile area in object
704 								// coordinates wil always be non-rotated, so it's not necessary to
705 								// work with a polygon here
706 								basegfx::B2DRange aTileRange(rFillBitmapAttribute.getTopLeft(),
707 									rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize());
708 								const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
709 								basegfx::B2DHomMatrix aNewObjectTransform;
710 
711 								aNewObjectTransform.set(0, 0, aPolyPolygonRange.getWidth());
712 								aNewObjectTransform.set(1, 1, aPolyPolygonRange.getHeight());
713 								aNewObjectTransform.set(0, 2, aPolyPolygonRange.getMinX());
714 								aNewObjectTransform.set(1, 2, aPolyPolygonRange.getMinY());
715 								aTileRange.transform(aNewObjectTransform);
716 
717 								// now clip the object polyPolygon against the tile range
718 								// to get the common area (OR)
719 								basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(rPolyPolygon, aTileRange, true, false);
720 
721 								if(aTarget.count())
722 								{
723 									aTarget.transform(maCurrentTransformation);
724 									mpOutputDevice->SetLineColor();
725 									mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
726 									mpOutputDevice->DrawPolyPolygon(aTarget);
727 								}
728 							}
729 
730 							bDone = true;
731 						}
732 					}
733 				}
734 			}
735 			else
736 			{
737 				// empty polyPolygon, done
738 				bDone = true;
739 			}
740 
741 			if(!bDone)
742 			{
743 				// use default decomposition
744 				process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
745 			}
746 		}
747 
748 		// direct draw of PolyPolygon with color
749 		void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
750 		{
751 			const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
752 			mpOutputDevice->SetFillColor(Color(aPolygonColor));
753 			mpOutputDevice->SetLineColor();
754 
755 			basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
756 			aLocalPolyPolygon.transform(maCurrentTransformation);
757 
758             static bool bCheckTrapezoidDecomposition(false);
759             static bool bShowOutlinesThere(false);
760             if(bCheckTrapezoidDecomposition)
761             {
762                 // clip against discrete ViewPort
763                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
764                 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(
765                     aLocalPolyPolygon, rDiscreteViewport, true, false);
766 
767                 if(aLocalPolyPolygon.count())
768                 {
769                     // subdivide
770                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
771                         aLocalPolyPolygon, 0.5);
772 
773                     // trapezoidize
774                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
775                     basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon);
776 
777                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
778 
779                     if(nCount)
780                     {
781                         basegfx::BColor aInvPolygonColor(aPolygonColor);
782                         aInvPolygonColor.invert();
783 
784                         for(sal_uInt32 a(0); a < nCount; a++)
785                         {
786                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
787 
788                             if(bShowOutlinesThere)
789                             {
790                                 mpOutputDevice->SetFillColor(Color(aPolygonColor));
791 			                    mpOutputDevice->SetLineColor();
792                             }
793 
794                             mpOutputDevice->DrawPolygon(aTempPolygon);
795 
796                             if(bShowOutlinesThere)
797                             {
798                                 mpOutputDevice->SetFillColor();
799         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
800     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
801                             }
802                         }
803                     }
804                 }
805             }
806             else
807             {
808 			    mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
809 
810                 if(mnPolygonStrokePrimitive2D
811                     && getOptionsDrawinglayer().IsAntiAliasing()
812                     && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW))
813                 {
814                     // when AA is on and this filled polygons are the result of stroked line geometry,
815                     // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
816 			        mpOutputDevice->SetFillColor();
817 			        mpOutputDevice->SetLineColor(Color(aPolygonColor));
818                     const sal_uInt32 nCount(aLocalPolyPolygon.count());
819 
820                     for(sal_uInt32 a(0); a < nCount; a++)
821                     {
822                         mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
823                     }
824                 }
825             }
826 		}
827 
828 		// direct draw of MetaFile
829 		void VclProcessor2D::RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate)
830 		{
831 			// decompose matrix to check for shear, rotate and mirroring
832 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rMetaCandidate.getTransform());
833 			basegfx::B2DVector aScale, aTranslate;
834 			double fRotate, fShearX;
835 			aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
836 
837 			if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0))
838 			{
839 				// #i102175# handle special case: If scale is negative in (x,y) (3rd quadrant), it can
840 				// be expressed as rotation by PI. This needs to be done for Metafiles since
841                 // these can be rotated, but not really mirrored
842 				aScale = basegfx::absolute(aScale);
843 				fRotate += F_PI;
844 			}
845 
846             // get BoundRect
847 			basegfx::B2DRange aOutlineRange(rMetaCandidate.getB2DRange(getViewInformation2D()));
848 			aOutlineRange.transform(maCurrentTransformation);
849 
850 			// Due to the integer MapModes used from VCL aind inside MetaFiles errors of up to three
851 			// pixels in size may happen. As long as there is no better way (e.g. convert the MetaFile
852 			// to primitives) it is necessary to reduce maximum pixel size by 1 in X and Y and to use
853 			// the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic
854 			// units e.g. when creating a new MetaFile, but since much huger value ranges are used
855 			// there typically will be okay for this compromize.
856 			Rectangle aDestRectView(
857                 // !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when
858                 // looking for a standard conversion to rectangle (!)
859 				(sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()),
860 				(sal_Int32)floor(aOutlineRange.getMaxX()), (sal_Int32)floor(aOutlineRange.getMaxY()));
861 
862 			// get metafile (copy it)
863 			GDIMetaFile aMetaFile;
864 
865 			if(maBColorModifierStack.count())
866 			{
867 				const basegfx::BColor aRGBBaseColor(0, 0, 0);
868 				const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor));
869 				aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor));
870 			}
871 			else
872 			{
873 				aMetaFile = rMetaCandidate.getMetaFile();
874 			}
875 
876 			// rotation
877 			if(!basegfx::fTools::equalZero(fRotate))
878 			{
879                 // #i103530#
880                 // MetaFile::Rotate has no input parameter check, so the parameter needs to be
881                 // well-aligned to the old range [0..3600] 10th degrees with inverse orientation
882 				sal_Int16 nRotation((sal_Int16)((fRotate / F_PI180) * -10.0));
883 
884                 while(nRotation < 0)
885                     nRotation += 3600;
886 
887                 while(nRotation >= 3600)
888                     nRotation -= 3600;
889 
890 				aMetaFile.Rotate(nRotation);
891 			}
892 
893 			// Prepare target output size
894 			Size aDestSize(aDestRectView.GetSize());
895 
896 			if(aDestSize.getWidth() && aDestSize.getHeight())
897 			{
898 				// Get preferred Metafile output size. When it's very equal to the output size, it's probably
899 				// a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings
900 				// of the Metafile (esp. for contaned Bitmaps, e.g 3D charts)
901 				const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode()));
902 
903 				if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth()))
904 				{
905 					aDestSize.setWidth(aPrefSize.getWidth());
906 				}
907 
908 				if(aPrefSize.getHeight() && (aPrefSize.getHeight() - 1 == aDestSize.getHeight() || aPrefSize.getHeight() + 1 == aDestSize.getHeight()))
909 				{
910 					aDestSize.setHeight(aPrefSize.getHeight());
911 				}
912 
913 				// paint it
914 				aMetaFile.WindStart();
915 				aMetaFile.Play(mpOutputDevice, aDestRectView.TopLeft(), aDestSize);
916 			}
917 		}
918 
919 		// mask group. Force output to VDev and create mask from given mask
920 		void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
921 		{
922 			if(rMaskCandidate.getChildren().hasElements())
923 			{
924 				basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
925 
926 				if(aMask.count())
927 				{
928 					aMask.transform(maCurrentTransformation);
929 					const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
930 					impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
931 
932 					if(aBufferDevice.isVisible())
933 					{
934 						// remember last OutDev and set to content
935 						OutputDevice* pLastOutputDevice = mpOutputDevice;
936 						mpOutputDevice = &aBufferDevice.getContent();
937 
938 						// paint to it
939 						process(rMaskCandidate.getChildren());
940 
941 						// back to old OutDev
942 						mpOutputDevice = pLastOutputDevice;
943 
944 					    // draw mask
945                         if(getOptionsDrawinglayer().IsAntiAliasing())
946                         {
947                             // with AA, use 8bit AlphaMask to get nice borders
948 						    VirtualDevice& rTransparence = aBufferDevice.getTransparence();
949 						    rTransparence.SetLineColor();
950 						    rTransparence.SetFillColor(COL_BLACK);
951 						    rTransparence.DrawPolyPolygon(aMask);
952 
953 						    // dump buffer to outdev
954 						    aBufferDevice.paint();
955                         }
956                         else
957                         {
958                             // No AA, use 1bit mask
959 						    VirtualDevice& rMask = aBufferDevice.getMask();
960 						    rMask.SetLineColor();
961 						    rMask.SetFillColor(COL_BLACK);
962 						    rMask.DrawPolyPolygon(aMask);
963 
964 						    // dump buffer to outdev
965 						    aBufferDevice.paint();
966                         }
967 					}
968 				}
969 			}
970 		}
971 
972 		// modified color group. Force output to unified color.
973 		void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
974 		{
975 			if(rModifiedCandidate.getChildren().hasElements())
976 			{
977 				maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
978 				process(rModifiedCandidate.getChildren());
979 				maBColorModifierStack.pop();
980 			}
981 		}
982 
983 		// unified sub-transparence. Draw to VDev first.
984 		void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
985 		{
986             static bool bForceToDecomposition(false);
987 
988             if(rTransCandidate.getChildren().hasElements())
989             {
990                 if(bForceToDecomposition)
991                 {
992     			    // use decomposition
993 	    		    process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
994                 }
995                 else
996                 {
997 			        if(0.0 == rTransCandidate.getTransparence())
998 			        {
999 				        // no transparence used, so just use the content
1000     	    		    process(rTransCandidate.getChildren());
1001 			        }
1002 			        else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
1003 			        {
1004                         // transparence is in visible range
1005 				        basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
1006 				        aRange.transform(maCurrentTransformation);
1007 				        impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
1008 
1009 				        if(aBufferDevice.isVisible())
1010 				        {
1011 					        // remember last OutDev and set to content
1012 					        OutputDevice* pLastOutputDevice = mpOutputDevice;
1013 					        mpOutputDevice = &aBufferDevice.getContent();
1014 
1015 					        // paint content to it
1016 					        process(rTransCandidate.getChildren());
1017 
1018 					        // back to old OutDev
1019 					        mpOutputDevice = pLastOutputDevice;
1020 
1021 					        // dump buffer to outdev using given transparence
1022 					        aBufferDevice.paint(rTransCandidate.getTransparence());
1023 				        }
1024 			        }
1025                 }
1026             }
1027 		}
1028 
1029 		// sub-transparence group. Draw to VDev first.
1030 		void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
1031 		{
1032 			if(rTransCandidate.getChildren().hasElements())
1033 			{
1034 				basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
1035 				aRange.transform(maCurrentTransformation);
1036 				impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
1037 
1038 				if(aBufferDevice.isVisible())
1039 				{
1040 					// remember last OutDev and set to content
1041 					OutputDevice* pLastOutputDevice = mpOutputDevice;
1042 					mpOutputDevice = &aBufferDevice.getContent();
1043 
1044 					// paint content to it
1045 					process(rTransCandidate.getChildren());
1046 
1047 					// set to mask
1048 					mpOutputDevice = &aBufferDevice.getTransparence();
1049 
1050 					// when painting transparence masks, reset the color stack
1051 					basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
1052 					maBColorModifierStack = basegfx::BColorModifierStack();
1053 
1054 					// paint mask to it (always with transparence intensities, evtl. with AA)
1055 					process(rTransCandidate.getTransparence());
1056 
1057 					// back to old color stack
1058 					maBColorModifierStack = aLastBColorModifierStack;
1059 
1060 					// back to old OutDev
1061 					mpOutputDevice = pLastOutputDevice;
1062 
1063 					// dump buffer to outdev
1064 					aBufferDevice.paint();
1065 				}
1066 			}
1067 		}
1068 
1069 		// transform group.
1070 		void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
1071 		{
1072 			// remember current transformation and ViewInformation
1073 			const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
1074             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1075 
1076 			// create new transformations for CurrentTransformation
1077             // and for local ViewInformation2D
1078 			maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
1079             const geometry::ViewInformation2D aViewInformation2D(
1080                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
1081                 getViewInformation2D().getViewTransformation(),
1082                 getViewInformation2D().getViewport(),
1083 				getViewInformation2D().getVisualizedPage(),
1084                 getViewInformation2D().getViewTime(),
1085 				getViewInformation2D().getExtendedInformationSequence());
1086 			updateViewInformation(aViewInformation2D);
1087 
1088 			// proccess content
1089 			process(rTransformCandidate.getChildren());
1090 
1091 			// restore transformations
1092 			maCurrentTransformation = aLastCurrentTransformation;
1093             updateViewInformation(aLastViewInformation2D);
1094 		}
1095 
1096 		// new XDrawPage for ViewInformation2D
1097 		void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
1098 		{
1099 			// remember current transformation and ViewInformation
1100             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1101 
1102 			// create new local ViewInformation2D
1103             const geometry::ViewInformation2D aViewInformation2D(
1104                 getViewInformation2D().getObjectTransformation(),
1105                 getViewInformation2D().getViewTransformation(),
1106                 getViewInformation2D().getViewport(),
1107 				rPagePreviewCandidate.getXDrawPage(),
1108                 getViewInformation2D().getViewTime(),
1109 				getViewInformation2D().getExtendedInformationSequence());
1110 			updateViewInformation(aViewInformation2D);
1111 
1112 			// proccess decomposed content
1113 			process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
1114 
1115 			// restore transformations
1116             updateViewInformation(aLastViewInformation2D);
1117 		}
1118 
1119 		// marker
1120 		void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
1121 		{
1122             static bool bCheckCompleteMarkerDecompose(false);
1123             if(bCheckCompleteMarkerDecompose)
1124             {
1125 			    process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
1126                 return;
1127             }
1128 
1129 			// get data
1130 	        const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
1131 			const sal_uInt32 nCount(rPositions.size());
1132 
1133 			if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
1134 			{
1135 				// get pixel size
1136 				const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
1137 				const Size aBitmapSize(rMarker.GetSizePixel());
1138 
1139 				if(aBitmapSize.Width() && aBitmapSize.Height())
1140 				{
1141 					// get discrete half size
1142 					const basegfx::B2DVector aDiscreteHalfSize(
1143                         (aBitmapSize.getWidth() - 1.0) * 0.5,
1144                         (aBitmapSize.getHeight() - 1.0) * 0.5);
1145 			        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
1146 
1147                     // do not forget evtl. moved origin in target device MapMode when
1148                     // switching it off; it would be missing and lead to wrong positions.
1149                     // All his could be done using logic sizes and coordinates, too, but
1150                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
1151                     // to work with switching off MapMode usage completely.
1152                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
1153 
1154                     mpOutputDevice->EnableMapMode(false);
1155 
1156 					for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1157 				    {
1158 					    const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
1159                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
1160 
1161 						mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
1162 					}
1163 
1164 			        mpOutputDevice->EnableMapMode(bWasEnabled);
1165 				}
1166 			}
1167 		}
1168 
1169 		// point
1170 		void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1171 		{
1172 			const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1173 			const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1174 			const Color aVCLColor(aRGBColor);
1175 
1176 			for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1177 			{
1178 				const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1179 				const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1180 
1181 				mpOutputDevice->DrawPixel(aPos, aVCLColor);
1182 			}
1183 		}
1184 
1185 		void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1186 		{
1187             // #i101491# method restructured to clearly use the DrawPolyLine
1188             // calls starting from a deined line width
1189 			const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1190 			const double fLineWidth(rLineAttribute.getWidth());
1191 			bool bDone(false);
1192 
1193 			if(basegfx::fTools::more(fLineWidth, 0.0))
1194 			{
1195 				const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1196 				const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1197 				const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1198 				const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1199 				basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1200 
1201 				mpOutputDevice->SetLineColor(Color(aHairlineColor));
1202 				mpOutputDevice->SetFillColor();
1203 
1204 				if(0.0 == rStrokeAttribute.getFullDotDashLen())
1205 				{
1206 					// no line dashing, just copy
1207 					aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1208 				}
1209 				else
1210 				{
1211 					// else apply LineStyle
1212 					basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1213 						rStrokeAttribute.getDotDashArray(),
1214 						&aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1215 				}
1216 
1217 				const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1218 
1219 				if(nCount)
1220 				{
1221                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1222         			aHairlinePolyPolygon.transform(maCurrentTransformation);
1223 
1224                     for(sal_uInt32 a(0); a < nCount; a++)
1225 				    {
1226 					    basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1227 
1228                         if(bAntiAliased)
1229                         {
1230 						    if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1231                             {
1232                                 // line in range ]0.0 .. 1.0[
1233                                 // paint as simple hairline
1234 							    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1235 								bDone = true;
1236                             }
1237 						    else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1238                             {
1239                                 // line in range [1.0 .. 2.0[
1240                                 // paint as 2x2 with dynamic line distance
1241 							    basegfx::B2DHomMatrix aMat;
1242                                 const double fDistance(fDiscreteLineWidth - 1.0);
1243                                 const double fHalfDistance(fDistance * 0.5);
1244 
1245 			                    aMat.set(0, 2, -fHalfDistance);
1246 			                    aMat.set(1, 2, -fHalfDistance);
1247                                 aCandidate.transform(aMat);
1248 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1249 
1250 			                    aMat.set(0, 2, fDistance);
1251 			                    aMat.set(1, 2, 0.0);
1252                                 aCandidate.transform(aMat);
1253 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1254 
1255 			                    aMat.set(0, 2, 0.0);
1256 			                    aMat.set(1, 2, fDistance);
1257                                 aCandidate.transform(aMat);
1258 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1259 
1260 			                    aMat.set(0, 2, -fDistance);
1261 			                    aMat.set(1, 2, 0.0);
1262                                 aCandidate.transform(aMat);
1263 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1264 								bDone = true;
1265                             }
1266                             else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1267                             {
1268                                 // line in range [2.0 .. 3.0]
1269                                 // paint as cross in a 3x3  with dynamic line distance
1270 							    basegfx::B2DHomMatrix aMat;
1271                                 const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1272 
1273                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1274 
1275                                 aMat.set(0, 2, -fDistance);
1276 			                    aMat.set(1, 2, 0.0);
1277                                 aCandidate.transform(aMat);
1278 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1279 
1280                                 aMat.set(0, 2, fDistance);
1281 			                    aMat.set(1, 2, -fDistance);
1282                                 aCandidate.transform(aMat);
1283 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1284 
1285                                 aMat.set(0, 2, fDistance);
1286 			                    aMat.set(1, 2, fDistance);
1287                                 aCandidate.transform(aMat);
1288 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1289 
1290                                 aMat.set(0, 2, -fDistance);
1291 			                    aMat.set(1, 2, fDistance);
1292                                 aCandidate.transform(aMat);
1293 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1294 								bDone = true;
1295                             }
1296                             else
1297                             {
1298                                 // #i101491# line width above 3.0
1299                             }
1300                         }
1301                         else
1302                         {
1303 						    if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1304                             {
1305 							    // line width below 1.5, draw the basic hairline polygon
1306 							    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1307 								bDone = true;
1308                             }
1309                             else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1310                             {
1311 							    // line width is in range ]1.5 .. 2.5], use four hairlines
1312 							    // drawn in a square
1313 							    basegfx::B2DHomMatrix aMat;
1314 							    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1315 
1316 							    aMat.set(0, 2, 1.0);
1317 							    aMat.set(1, 2, 0.0);
1318 							    aCandidate.transform(aMat);
1319 
1320 							    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1321 
1322 							    aMat.set(0, 2, 0.0);
1323 							    aMat.set(1, 2, 1.0);
1324 							    aCandidate.transform(aMat);
1325 
1326 							    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1327 
1328 							    aMat.set(0, 2, -1.0);
1329 							    aMat.set(1, 2, 0.0);
1330 							    aCandidate.transform(aMat);
1331 
1332 							    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1333 								bDone = true;
1334                             }
1335                             else
1336                             {
1337                                 // #i101491# line width is above 2.5
1338                             }
1339                         }
1340 
1341 						if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1342 						{
1343                             // #i101491# If the polygon complexity uses more than a given amount, do
1344 							// use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1345 							// decompositions in primtives (memory) and fallback to old line painting
1346 							// for very complex polygons, too
1347 		                    mpOutputDevice->DrawPolyLine(aCandidate, fDiscreteLineWidth, rLineAttribute.getLineJoin());
1348 							bDone = true;
1349 						}
1350                     }
1351                 }
1352             }
1353 
1354 			if(!bDone)
1355             {
1356                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1357                 // used for AA thick line drawing
1358                 mnPolygonStrokePrimitive2D++;
1359 
1360                 // line width is big enough for standard filled polygon visualisation or zero
1361 				process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1362 
1363                 // leave PolygonStrokePrimitive2D
1364                 mnPolygonStrokePrimitive2D--;
1365             }
1366 		}
1367 
1368         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1369         {
1370             // The new decomposition of Metafiles made it necessary to add an Eps
1371             // primitive to handle embedded Eps data. On some devices, this can be
1372             // painted directly (mac, printer).
1373             // To be able to handle the replacement correctly, i need to handle it myself
1374             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1375             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1376             // to know when EPS was handled directly already.
1377 			basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1378             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1379 
1380             if(!aRange.isEmpty())
1381             {
1382                 const Rectangle aRectangle(
1383 				    (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1384 				    (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1385 
1386                 if(!aRectangle.IsEmpty())
1387                 {
1388                     // try to paint EPS directly without fallback visualisation
1389                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1390                         aRectangle.TopLeft(),
1391                         aRectangle.GetSize(),
1392                         rEpsPrimitive2D.getGfxLink(),
1393                         0));
1394 
1395                     if(!bEPSPaintedDirectly)
1396                     {
1397                         // use the decomposition which will correctly handle the
1398                         // fallback visualisation using full transformation (e.g. rotation)
1399         				process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1400                     }
1401                 }
1402             }
1403         }
1404 
1405 		void VclProcessor2D::adaptLineToFillDrawMode() const
1406 		{
1407 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1408 
1409 			if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1410 			{
1411 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1412 
1413 				if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1414 				{
1415 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1416 				}
1417 				else
1418 				{
1419 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1420 				}
1421 
1422 				if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1423 				{
1424 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1425 				}
1426 				else
1427 				{
1428 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1429 				}
1430 
1431 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1432 				{
1433 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1434 				}
1435 				else
1436 				{
1437 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1438 				}
1439 
1440 				if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1441 				{
1442 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1443 				}
1444 				else
1445 				{
1446 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1447 				}
1448 
1449 				if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1450 				{
1451 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1452 				}
1453 				else
1454 				{
1455 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1456 				}
1457 
1458 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1459 			}
1460 		}
1461 
1462 		void VclProcessor2D::adaptTextToFillDrawMode() const
1463 		{
1464 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1465 			if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1466 			{
1467 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1468 
1469 				if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1470 				{
1471 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1472 				}
1473 				else
1474 				{
1475 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1476 				}
1477 
1478 				if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1479 				{
1480 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1481 				}
1482 				else
1483 				{
1484 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1485 				}
1486 
1487 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1488 				{
1489 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1490 				}
1491 				else
1492 				{
1493 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1494 				}
1495 
1496 				if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1497 				{
1498 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1499 				}
1500 				else
1501 				{
1502 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1503 				}
1504 
1505 				if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1506 				{
1507 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1508 				}
1509 				else
1510 				{
1511 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1512 				}
1513 
1514 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1515 			}
1516 		}
1517 
1518 		//////////////////////////////////////////////////////////////////////////////
1519 		// process support
1520 
1521 		VclProcessor2D::VclProcessor2D(
1522 			const geometry::ViewInformation2D& rViewInformation,
1523 			OutputDevice& rOutDev)
1524 		:	BaseProcessor2D(rViewInformation),
1525 			mpOutputDevice(&rOutDev),
1526 			maBColorModifierStack(),
1527 			maCurrentTransformation(),
1528 			maDrawinglayerOpt(),
1529             mnPolygonStrokePrimitive2D(0)
1530 		{
1531             // set digit language, derived from SvtCTLOptions to have the correct
1532             // number display for arabic/hindi numerals
1533             const SvtCTLOptions aSvtCTLOptions;
1534             LanguageType eLang(LANGUAGE_SYSTEM);
1535 
1536             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1537             {
1538                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1539             }
1540             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1541             {
1542                 eLang = LANGUAGE_ENGLISH;
1543             }
1544             else
1545             {
1546                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1547             }
1548 
1549             rOutDev.SetDigitLanguage(eLang);
1550 		}
1551 
1552 		VclProcessor2D::~VclProcessor2D()
1553 		{
1554 		}
1555 	} // end of namespace processor2d
1556 } // end of namespace drawinglayer
1557 
1558 //////////////////////////////////////////////////////////////////////////////
1559 // eof
1560