1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_drawinglayer.hxx" 26 27 #include <drawinglayer/processor2d/vclprocessor2d.hxx> 28 #include <drawinglayer/primitive2d/textprimitive2d.hxx> 29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx> 30 #include <tools/debug.hxx> 31 #include <vcl/outdev.hxx> 32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> 34 #include <basegfx/polygon/b2dpolygontools.hxx> 35 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx> 36 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx> 37 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 38 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx> 39 #include <drawinglayer/primitive2d/maskprimitive2d.hxx> 40 #include <basegfx/polygon/b2dpolypolygontools.hxx> 41 #include <vclhelperbufferdevice.hxx> 42 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> 43 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> 44 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx> 45 #include <drawinglayer/primitive2d/transformprimitive2d.hxx> 46 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx> 47 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx> 48 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx> 49 #include <svl/ctloptions.hxx> 50 #include <vcl/svapp.hxx> 51 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx> 52 #include <tools/diagnose_ex.h> 53 #include <vcl/metric.hxx> 54 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx> 55 #include <drawinglayer/primitive2d/epsprimitive2d.hxx> 56 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx> 57 #include <basegfx/color/bcolor.hxx> 58 #include <basegfx/matrix/b2dhommatrixtools.hxx> 59 #include <vcl/graph.hxx> 60 61 ////////////////////////////////////////////////////////////////////////////// 62 // control support 63 64 #include <com/sun/star/awt/XWindow2.hpp> 65 #include <com/sun/star/awt/PosSize.hpp> 66 #include <com/sun/star/awt/XView.hpp> 67 #include <drawinglayer/primitive2d/controlprimitive2d.hxx> 68 #include <drawinglayer/primitive2d/textlayoutdevice.hxx> 69 70 ////////////////////////////////////////////////////////////////////////////// 71 // for test, can be removed again 72 73 #include <basegfx/polygon/b2dpolygonclipper.hxx> 74 #include <basegfx/polygon/b2dtrapezoid.hxx> 75 76 ////////////////////////////////////////////////////////////////////////////// 77 78 using namespace com::sun::star; 79 80 ////////////////////////////////////////////////////////////////////////////// 81 82 namespace 83 { 84 sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit) 85 { 86 // use color distance, assume to do every color step 87 sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0)); 88 89 if(nSteps) 90 { 91 // calc discrete length to change color each disctete unit (pixel) 92 const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit)); 93 94 nSteps = std::min(nSteps, nDistSteps); 95 } 96 97 // reduce quality to 3 discrete units or every 3rd color step for rendering 98 nSteps /= 2; 99 100 // roughly cut when too big or too small (not full quality, reduce complexity) 101 nSteps = std::min(nSteps, sal_uInt32(255)); 102 nSteps = std::max(nSteps, sal_uInt32(1)); 103 104 return nSteps; 105 } 106 } // end of anonymous namespace 107 108 ////////////////////////////////////////////////////////////////////////////// 109 110 namespace drawinglayer 111 { 112 namespace processor2d 113 { 114 ////////////////////////////////////////////////////////////////////////////// 115 // UNO class usages 116 using ::com::sun::star::uno::Reference; 117 using ::com::sun::star::uno::UNO_QUERY; 118 using ::com::sun::star::uno::UNO_QUERY_THROW; 119 using ::com::sun::star::uno::Exception; 120 using ::com::sun::star::awt::XView; 121 using ::com::sun::star::awt::XGraphics; 122 using ::com::sun::star::awt::XWindow; 123 using ::com::sun::star::awt::PosSize::POSSIZE; 124 125 ////////////////////////////////////////////////////////////////////////////// 126 // rendering support 127 128 // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra 129 // information is translated to VCL parameters and set at the font. 130 // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring 131 // for VCL) 132 void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate) 133 { 134 // decompose matrix to have position and size of text 135 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform()); 136 basegfx::B2DVector aFontScaling, aTranslate; 137 double fRotate, fShearX; 138 aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX); 139 bool bPrimitiveAccepted(false); 140 141 if(basegfx::fTools::equalZero(fShearX)) 142 { 143 if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0)) 144 { 145 // handle special case: If scale is negative in (x,y) (3rd quadrant), it can 146 // be expressed as rotation by PI. Use this since the Font rendering will not 147 // apply the negative scales in any form 148 aFontScaling = basegfx::absolute(aFontScaling); 149 fRotate += F_PI; 150 } 151 152 if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0)) 153 { 154 // Get the VCL font (use FontHeight as FontWidth) 155 Font aFont(primitive2d::getVclFontFromFontAttribute( 156 rTextCandidate.getFontAttribute(), 157 aFontScaling.getX(), 158 aFontScaling.getY(), 159 fRotate, 160 rTextCandidate.getLocale())); 161 162 // handle additional font attributes 163 const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP = 164 dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate ); 165 166 if( pTCPP != NULL ) 167 { 168 169 // set the color of text decorations 170 const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor()); 171 mpOutputDevice->SetTextLineColor( Color(aTextlineColor) ); 172 173 // set Overline attribute 174 const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() )); 175 if( eFontOverline != UNDERLINE_NONE ) 176 { 177 aFont.SetOverline( eFontOverline ); 178 const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor()); 179 mpOutputDevice->SetOverlineColor( Color(aOverlineColor) ); 180 if( pTCPP->getWordLineMode() ) 181 aFont.SetWordLineMode( true ); 182 } 183 184 // set Underline attribute 185 const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() )); 186 if( eFontUnderline != UNDERLINE_NONE ) 187 { 188 aFont.SetUnderline( eFontUnderline ); 189 if( pTCPP->getWordLineMode() ) 190 aFont.SetWordLineMode( true ); 191 //TODO: ??? if( pTCPP->getUnderlineAbove() ) 192 // aFont.SetUnderlineAbove( true ); 193 } 194 195 // set Strikeout attribute 196 const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout())); 197 198 if( eFontStrikeout != STRIKEOUT_NONE ) 199 aFont.SetStrikeout( eFontStrikeout ); 200 201 // set EmphasisMark attribute 202 FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE; 203 switch( pTCPP->getTextEmphasisMark() ) 204 { 205 default: 206 DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() ); 207 // fall through 208 case primitive2d::TEXT_EMPHASISMARK_NONE: eFontEmphasisMark = EMPHASISMARK_NONE; break; 209 case primitive2d::TEXT_EMPHASISMARK_DOT: eFontEmphasisMark = EMPHASISMARK_DOT; break; 210 case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break; 211 case primitive2d::TEXT_EMPHASISMARK_DISC: eFontEmphasisMark = EMPHASISMARK_DISC; break; 212 case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break; 213 } 214 215 if( eFontEmphasisMark != EMPHASISMARK_NONE ) 216 { 217 DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()), 218 "DrawingLayer: Bad EmphasisMark position!" ); 219 if( pTCPP->getEmphasisMarkAbove() ) 220 eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE; 221 else 222 eFontEmphasisMark |= EMPHASISMARK_POS_BELOW; 223 aFont.SetEmphasisMark( eFontEmphasisMark ); 224 } 225 226 // set Relief attribute 227 FontRelief eFontRelief = RELIEF_NONE; 228 switch( pTCPP->getTextRelief() ) 229 { 230 default: 231 DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() ); 232 // fall through 233 case primitive2d::TEXT_RELIEF_NONE: eFontRelief = RELIEF_NONE; break; 234 case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break; 235 case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break; 236 } 237 238 if( eFontRelief != RELIEF_NONE ) 239 aFont.SetRelief( eFontRelief ); 240 241 // set Shadow attribute 242 if( pTCPP->getShadow() ) 243 aFont.SetShadow( true ); 244 } 245 246 // create transformed integer DXArray in view coordinate system 247 ::std::vector< sal_Int32 > aTransformedDXArray; 248 249 if(rTextCandidate.getDXArray().size()) 250 { 251 aTransformedDXArray.reserve(rTextCandidate.getDXArray().size()); 252 const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0)); 253 const double fPixelVectorFactor(aPixelVector.getLength()); 254 255 for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin()); 256 aStart != rTextCandidate.getDXArray().end(); aStart++) 257 { 258 aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor)); 259 } 260 } 261 262 // set parameters and paint text snippet 263 const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor())); 264 const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0)); 265 const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY())); 266 const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode()); 267 268 if(rTextCandidate.getFontAttribute().getRTL()) 269 { 270 sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG)); 271 nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT; 272 mpOutputDevice->SetLayoutMode(nRTLLayoutMode); 273 } 274 275 mpOutputDevice->SetFont(aFont); 276 mpOutputDevice->SetTextColor(Color(aRGBFontColor)); 277 278 if(aTransformedDXArray.size()) 279 { 280 mpOutputDevice->DrawTextArray( 281 aStartPoint, 282 rTextCandidate.getText(), 283 &(aTransformedDXArray[0]), 284 rTextCandidate.getTextPosition(), 285 rTextCandidate.getTextLength()); 286 } 287 else 288 { 289 mpOutputDevice->DrawText( 290 aStartPoint, 291 rTextCandidate.getText(), 292 rTextCandidate.getTextPosition(), 293 rTextCandidate.getTextLength()); 294 } 295 296 if(rTextCandidate.getFontAttribute().getRTL()) 297 { 298 mpOutputDevice->SetLayoutMode(nOldLayoutMode); 299 } 300 301 bPrimitiveAccepted = true; 302 } 303 } 304 305 if(!bPrimitiveAccepted) 306 { 307 // let break down 308 process(rTextCandidate.get2DDecomposition(getViewInformation2D())); 309 } 310 } 311 312 // direct draw of hairline 313 void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased) 314 { 315 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor())); 316 mpOutputDevice->SetLineColor(Color(aHairlineColor)); 317 mpOutputDevice->SetFillColor(); 318 319 basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon()); 320 aLocalPolygon.transform(maCurrentTransformation); 321 322 static bool bCheckTrapezoidDecomposition(false); 323 static bool bShowOutlinesThere(false); 324 if(bCheckTrapezoidDecomposition) 325 { 326 // clip against discrete ViewPort 327 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport(); 328 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange( 329 aLocalPolygon, rDiscreteViewport, true, false)); 330 331 if(aLocalPolyPolygon.count()) 332 { 333 // subdivide 334 aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance( 335 aLocalPolyPolygon, 0.5); 336 337 // trapezoidize 338 static double fLineWidth(2.0); 339 basegfx::B2DTrapezoidVector aB2DTrapezoidVector; 340 basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth); 341 342 const sal_uInt32 nCount(aB2DTrapezoidVector.size()); 343 344 if(nCount) 345 { 346 basegfx::BColor aInvPolygonColor(aHairlineColor); 347 aInvPolygonColor.invert(); 348 349 for(sal_uInt32 a(0); a < nCount; a++) 350 { 351 const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon()); 352 353 if(bShowOutlinesThere) 354 { 355 mpOutputDevice->SetFillColor(Color(aHairlineColor)); 356 mpOutputDevice->SetLineColor(); 357 } 358 359 mpOutputDevice->DrawPolygon(aTempPolygon); 360 361 if(bShowOutlinesThere) 362 { 363 mpOutputDevice->SetFillColor(); 364 mpOutputDevice->SetLineColor(Color(aInvPolygonColor)); 365 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0); 366 } 367 } 368 } 369 } 370 } 371 else 372 { 373 if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()) 374 { 375 // #i98289# 376 // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete 377 // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since 378 // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This 379 // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering. 380 aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon); 381 } 382 383 mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0); 384 } 385 } 386 387 // direct draw of transformed BitmapEx primitive 388 void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate) 389 { 390 BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx()); 391 const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform()); 392 393 if(maBColorModifierStack.count()) 394 { 395 aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack); 396 397 if(aBitmapEx.IsEmpty()) 398 { 399 // color gets completely replaced, get it 400 const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); 401 basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); 402 aPolygon.transform(aLocalTransform); 403 404 mpOutputDevice->SetFillColor(Color(aModifiedColor)); 405 mpOutputDevice->SetLineColor(); 406 mpOutputDevice->DrawPolygon(aPolygon); 407 408 return; 409 } 410 } 411 412 // decompose matrix to check for shear, rotate and mirroring 413 basegfx::B2DVector aScale, aTranslate; 414 double fRotate, fShearX; 415 416 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 417 418 const bool bRotated(!basegfx::fTools::equalZero(fRotate)); 419 const bool bSheared(!basegfx::fTools::equalZero(fShearX)); 420 421 if(!aBitmapEx.IsTransparent() && (bSheared || bRotated)) 422 { 423 // parts will be uncovered, extend aBitmapEx with a mask bitmap 424 const Bitmap aContent(aBitmapEx.GetBitmap()); 425 #if defined(MACOSX) 426 const AlphaMask aMaskBmp( aContent.GetSizePixel()); 427 #else 428 Bitmap aMaskBmp( aContent.GetSizePixel(), 1); 429 aMaskBmp.Erase(Color(COL_BLACK)); // #122758# Initialize to non-transparent 430 #endif 431 aBitmapEx = BitmapEx(aContent, aMaskBmp); 432 } 433 434 // draw using OutputDevice'sDrawTransformedBitmapEx 435 mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx); 436 } 437 438 void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate) 439 { 440 const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic()); 441 bool bPrimitiveAccepted(false); 442 static bool bTryTilingDirect = true; 443 444 // #121194# when tiling is used and content is bitmap-based, do direct tiling in the 445 // renderer on pixel base to ensure tight fitting. Do not do this when 446 // the fill is rotated or sheared. 447 448 // ovveride static bool (for debug) and tiling is active 449 if(bTryTilingDirect && rFillGraphicAttribute.getTiling()) 450 { 451 // content is bitmap(ex) 452 // 453 // for SVG support, force decomposition when SVG is present. This will lead to use 454 // the primitive representation of the svg directly. 455 // 456 // when graphic is animated, force decomposition to use the correct graphic, else 457 // fill style will not be animated 458 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType() 459 && !rFillGraphicAttribute.getGraphic().getSvgData().get() 460 && !rFillGraphicAttribute.getGraphic().IsAnimated()) 461 { 462 // decompose matrix to check for shear, rotate and mirroring 463 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation()); 464 basegfx::B2DVector aScale, aTranslate; 465 double fRotate, fShearX; 466 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 467 468 // when nopt rotated/sheared 469 if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX)) 470 { 471 // no shear or rotate, draw direct in pixel coordinates 472 bPrimitiveAccepted = true; 473 474 // transform object range to device coordinates (pixels). Use 475 // the device transformation for better accuracy 476 basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale); 477 aObjectRange.transform(mpOutputDevice->GetViewTransformation()); 478 479 // extract discrete size of object 480 const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth())); 481 const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight())); 482 483 // only do something when object has a size in discrete units 484 if(nOWidth > 0 && nOHeight > 0) 485 { 486 // transform graphic range to device coordinates (pixels). Use 487 // the device transformation for better accuracy 488 basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange()); 489 aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform); 490 491 // extract discrete size of graphic 492 const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth())); 493 const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight())); 494 495 // only do something when bitmap fill has a size in discrete units 496 if(nBWidth > 0 && nBHeight > 0) 497 { 498 // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it 499 // in vcl many times, create a size-optimized version 500 const Size aNeededBitmapSizePixel(nBWidth, nBHeight); 501 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx()); 502 static bool bEnablePreScaling(true); 503 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250)); 504 505 if(bPreScaled) 506 { 507 // ... but only up to a maximum size, else it gets too expensive 508 aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE); 509 } 510 511 bool bPainted(false); 512 513 if(maBColorModifierStack.count()) 514 { 515 // when color modifier, apply to bitmap 516 aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack); 517 518 // impModifyBitmapEx uses empty bitmap as sign to return that 519 // the content will be completely replaced to mono color, use shortcut 520 if(aBitmapEx.IsEmpty()) 521 { 522 // color gets completely replaced, get it 523 const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); 524 basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); 525 aPolygon.transform(aLocalTransform); 526 527 mpOutputDevice->SetFillColor(Color(aModifiedColor)); 528 mpOutputDevice->SetLineColor(); 529 mpOutputDevice->DrawPolygon(aPolygon); 530 531 bPainted = true; 532 } 533 } 534 535 if(!bPainted) 536 { 537 sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX())); 538 sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY())); 539 const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX())); 540 const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY())); 541 sal_Int32 nPosX(0); 542 sal_Int32 nPosY(0); 543 544 if(nBLeft > nOLeft) 545 { 546 const sal_Int32 nDiff((nBLeft / nBWidth) + 1); 547 548 nPosX -= nDiff; 549 nBLeft -= nDiff * nBWidth; 550 } 551 552 if(nBLeft + nBWidth <= nOLeft) 553 { 554 const sal_Int32 nDiff(-nBLeft / nBWidth); 555 556 nPosX += nDiff; 557 nBLeft += nDiff * nBWidth; 558 } 559 560 if(nBTop > nOTop) 561 { 562 const sal_Int32 nDiff((nBTop / nBHeight) + 1); 563 564 nPosY -= nDiff; 565 nBTop -= nDiff * nBHeight; 566 } 567 568 if(nBTop + nBHeight <= nOTop) 569 { 570 const sal_Int32 nDiff(-nBTop / nBHeight); 571 572 nPosY += nDiff; 573 nBTop += nDiff * nBHeight; 574 } 575 576 // prepare OutDev 577 const Point aEmptyPoint(0, 0); 578 const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel()); 579 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); 580 mpOutputDevice->EnableMapMode(false); 581 582 // check if offset is used 583 const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth)); 584 585 if(nOffsetX) 586 { 587 // offset in X, so iterate over Y first and draw lines 588 for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++) 589 { 590 for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft); 591 nXPos < nOLeft + nOWidth; nXPos += nBWidth) 592 { 593 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); 594 595 if(aOutRectPixel.IsOver(aVisiblePixel)) 596 { 597 if(bPreScaled) 598 { 599 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); 600 } 601 else 602 { 603 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx); 604 } 605 } 606 } 607 } 608 } 609 else 610 { 611 // check if offset is used 612 const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight)); 613 614 // possible offset in Y, so iterate over X first and draw columns 615 for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++) 616 { 617 for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop); 618 nYPos < nOTop + nOHeight; nYPos += nBHeight) 619 { 620 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); 621 622 if(aOutRectPixel.IsOver(aVisiblePixel)) 623 { 624 if(bPreScaled) 625 { 626 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); 627 } 628 else 629 { 630 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx); 631 } 632 } 633 } 634 } 635 } 636 637 // restore OutDev 638 mpOutputDevice->EnableMapMode(bWasEnabled); 639 } 640 } 641 } 642 } 643 } 644 } 645 646 if(!bPrimitiveAccepted) 647 { 648 // do not accept, use decomposition 649 process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D())); 650 } 651 } 652 653 // direct draw of Graphic 654 void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate) 655 { 656 bool bDone(false); 657 const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon(); 658 659 // #121194# Todo: check if this works 660 if(!rPolyPolygon.count()) 661 { 662 // empty polyPolygon, done 663 bDone = true; 664 } 665 else 666 { 667 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic(); 668 669 // try to catch cases where the graphic will be color-modified to a single 670 // color (e.g. shadow) 671 switch(rFillGraphicAttribute.getGraphic().GetType()) 672 { 673 case GRAPHIC_GDIMETAFILE: 674 { 675 // metafiles are potentially transparent, cannot optimize�, not done 676 break; 677 } 678 case GRAPHIC_BITMAP: 679 { 680 if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha()) 681 { 682 // bitmap is not transparent and has no alpha 683 const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count()); 684 685 if(nBColorModifierStackCount) 686 { 687 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1); 688 689 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode()) 690 { 691 // the bitmap fill is in unified color, so we can replace it with 692 // a single polygon fill. The form of the fill depends on tiling 693 if(rFillGraphicAttribute.getTiling()) 694 { 695 // with tiling, fill the whole PolyPolygon with the modifier color 696 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon); 697 698 aLocalPolyPolygon.transform(maCurrentTransformation); 699 mpOutputDevice->SetLineColor(); 700 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); 701 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); 702 } 703 else 704 { 705 // without tiling, only the area common to the bitmap tile and the 706 // PolyPolygon is filled. Create the bitmap tile area in object 707 // coordinates. For this, the object transformation needs to be created 708 // from the already scaled PolyPolygon. The tile area in object 709 // coordinates wil always be non-rotated, so it's not necessary to 710 // work with a polygon here 711 basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange()); 712 const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange()); 713 const basegfx::B2DHomMatrix aNewObjectTransform( 714 basegfx::tools::createScaleTranslateB2DHomMatrix( 715 aPolyPolygonRange.getRange(), 716 aPolyPolygonRange.getMinimum())); 717 718 aTileRange.transform(aNewObjectTransform); 719 720 // now clip the object polyPolygon against the tile range 721 // to get the common area 722 basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange( 723 rPolyPolygon, 724 aTileRange, 725 true, 726 false); 727 728 if(aTarget.count()) 729 { 730 aTarget.transform(maCurrentTransformation); 731 mpOutputDevice->SetLineColor(); 732 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); 733 mpOutputDevice->DrawPolyPolygon(aTarget); 734 } 735 } 736 737 // simplified output executed, we are done 738 bDone = true; 739 } 740 } 741 } 742 break; 743 } 744 default: //GRAPHIC_NONE, GRAPHIC_DEFAULT 745 { 746 // empty graphic, we are done 747 bDone = true; 748 break; 749 } 750 } 751 } 752 753 if(!bDone) 754 { 755 // use default decomposition 756 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D())); 757 } 758 } 759 760 // mask group. Force output to VDev and create mask from given mask 761 void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate) 762 { 763 if(rMaskCandidate.getChildren().hasElements()) 764 { 765 basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask()); 766 767 if(aMask.count()) 768 { 769 aMask.transform(maCurrentTransformation); 770 const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask)); 771 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 772 773 if(aBufferDevice.isVisible()) 774 { 775 // remember last OutDev and set to content 776 OutputDevice* pLastOutputDevice = mpOutputDevice; 777 mpOutputDevice = &aBufferDevice.getContent(); 778 779 // paint to it 780 process(rMaskCandidate.getChildren()); 781 782 // back to old OutDev 783 mpOutputDevice = pLastOutputDevice; 784 785 // draw mask 786 if(getOptionsDrawinglayer().IsAntiAliasing()) 787 { 788 // with AA, use 8bit AlphaMask to get nice borders 789 VirtualDevice& rTransparence = aBufferDevice.getTransparence(); 790 rTransparence.SetLineColor(); 791 rTransparence.SetFillColor(COL_BLACK); 792 rTransparence.DrawPolyPolygon(aMask); 793 794 // dump buffer to outdev 795 aBufferDevice.paint(); 796 } 797 else 798 { 799 // No AA, use 1bit mask 800 VirtualDevice& rMask = aBufferDevice.getMask(); 801 rMask.SetLineColor(); 802 rMask.SetFillColor(COL_BLACK); 803 rMask.DrawPolyPolygon(aMask); 804 805 // dump buffer to outdev 806 aBufferDevice.paint(); 807 } 808 } 809 } 810 } 811 } 812 813 // modified color group. Force output to unified color. 814 void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate) 815 { 816 if(rModifiedCandidate.getChildren().hasElements()) 817 { 818 maBColorModifierStack.push(rModifiedCandidate.getColorModifier()); 819 process(rModifiedCandidate.getChildren()); 820 maBColorModifierStack.pop(); 821 } 822 } 823 824 // unified sub-transparence. Draw to VDev first. 825 void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate) 826 { 827 static bool bForceToDecomposition(false); 828 829 if(rTransCandidate.getChildren().hasElements()) 830 { 831 if(bForceToDecomposition) 832 { 833 // use decomposition 834 process(rTransCandidate.get2DDecomposition(getViewInformation2D())); 835 } 836 else 837 { 838 if(0.0 == rTransCandidate.getTransparence()) 839 { 840 // no transparence used, so just use the content 841 process(rTransCandidate.getChildren()); 842 } 843 else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0) 844 { 845 // transparence is in visible range 846 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); 847 aRange.transform(maCurrentTransformation); 848 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 849 850 if(aBufferDevice.isVisible()) 851 { 852 // remember last OutDev and set to content 853 OutputDevice* pLastOutputDevice = mpOutputDevice; 854 mpOutputDevice = &aBufferDevice.getContent(); 855 856 // paint content to it 857 process(rTransCandidate.getChildren()); 858 859 // back to old OutDev 860 mpOutputDevice = pLastOutputDevice; 861 862 // dump buffer to outdev using given transparence 863 aBufferDevice.paint(rTransCandidate.getTransparence()); 864 } 865 } 866 } 867 } 868 } 869 870 // sub-transparence group. Draw to VDev first. 871 void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate) 872 { 873 if(rTransCandidate.getChildren().hasElements()) 874 { 875 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); 876 aRange.transform(maCurrentTransformation); 877 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 878 879 if(aBufferDevice.isVisible()) 880 { 881 // remember last OutDev and set to content 882 OutputDevice* pLastOutputDevice = mpOutputDevice; 883 mpOutputDevice = &aBufferDevice.getContent(); 884 885 // paint content to it 886 process(rTransCandidate.getChildren()); 887 888 // set to mask 889 mpOutputDevice = &aBufferDevice.getTransparence(); 890 891 // when painting transparence masks, reset the color stack 892 basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack); 893 maBColorModifierStack = basegfx::BColorModifierStack(); 894 895 // paint mask to it (always with transparence intensities, evtl. with AA) 896 process(rTransCandidate.getTransparence()); 897 898 // back to old color stack 899 maBColorModifierStack = aLastBColorModifierStack; 900 901 // back to old OutDev 902 mpOutputDevice = pLastOutputDevice; 903 904 // dump buffer to outdev 905 aBufferDevice.paint(); 906 } 907 } 908 } 909 910 // transform group. 911 void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate) 912 { 913 // remember current transformation and ViewInformation 914 const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation); 915 const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); 916 917 // create new transformations for CurrentTransformation 918 // and for local ViewInformation2D 919 maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation(); 920 const geometry::ViewInformation2D aViewInformation2D( 921 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(), 922 getViewInformation2D().getViewTransformation(), 923 getViewInformation2D().getViewport(), 924 getViewInformation2D().getVisualizedPage(), 925 getViewInformation2D().getViewTime(), 926 getViewInformation2D().getExtendedInformationSequence()); 927 updateViewInformation(aViewInformation2D); 928 929 // proccess content 930 process(rTransformCandidate.getChildren()); 931 932 // restore transformations 933 maCurrentTransformation = aLastCurrentTransformation; 934 updateViewInformation(aLastViewInformation2D); 935 } 936 937 // new XDrawPage for ViewInformation2D 938 void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate) 939 { 940 // remember current transformation and ViewInformation 941 const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); 942 943 // create new local ViewInformation2D 944 const geometry::ViewInformation2D aViewInformation2D( 945 getViewInformation2D().getObjectTransformation(), 946 getViewInformation2D().getViewTransformation(), 947 getViewInformation2D().getViewport(), 948 rPagePreviewCandidate.getXDrawPage(), 949 getViewInformation2D().getViewTime(), 950 getViewInformation2D().getExtendedInformationSequence()); 951 updateViewInformation(aViewInformation2D); 952 953 // proccess decomposed content 954 process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D())); 955 956 // restore transformations 957 updateViewInformation(aLastViewInformation2D); 958 } 959 960 // marker 961 void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate) 962 { 963 static bool bCheckCompleteMarkerDecompose(false); 964 if(bCheckCompleteMarkerDecompose) 965 { 966 process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D())); 967 return; 968 } 969 970 // get data 971 const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions(); 972 const sal_uInt32 nCount(rPositions.size()); 973 974 if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty()) 975 { 976 // get pixel size 977 const BitmapEx& rMarker(rMarkArrayCandidate.getMarker()); 978 const Size aBitmapSize(rMarker.GetSizePixel()); 979 980 if(aBitmapSize.Width() && aBitmapSize.Height()) 981 { 982 // get discrete half size 983 const basegfx::B2DVector aDiscreteHalfSize( 984 (aBitmapSize.getWidth() - 1.0) * 0.5, 985 (aBitmapSize.getHeight() - 1.0) * 0.5); 986 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); 987 988 // do not forget evtl. moved origin in target device MapMode when 989 // switching it off; it would be missing and lead to wrong positions. 990 // All his could be done using logic sizes and coordinates, too, but 991 // we want a 1:1 bitmap rendering here, so it's more safe and faster 992 // to work with switching off MapMode usage completely. 993 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin()); 994 995 mpOutputDevice->EnableMapMode(false); 996 997 for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) 998 { 999 const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize); 1000 const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY())); 1001 1002 mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker); 1003 } 1004 1005 mpOutputDevice->EnableMapMode(bWasEnabled); 1006 } 1007 } 1008 } 1009 1010 // point 1011 void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate) 1012 { 1013 const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions(); 1014 const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor())); 1015 const Color aVCLColor(aRGBColor); 1016 1017 for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) 1018 { 1019 const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter)); 1020 const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY())); 1021 1022 mpOutputDevice->DrawPixel(aPos, aVCLColor); 1023 } 1024 } 1025 1026 void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate) 1027 { 1028 // #i101491# method restructured to clearly use the DrawPolyLine 1029 // calls starting from a deined line width 1030 const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute(); 1031 const double fLineWidth(rLineAttribute.getWidth()); 1032 bool bDone(false); 1033 1034 if(basegfx::fTools::more(fLineWidth, 0.0)) 1035 { 1036 const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0)); 1037 const double fDiscreteLineWidth(aDiscreteUnit.getLength()); 1038 const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute(); 1039 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor())); 1040 basegfx::B2DPolyPolygon aHairlinePolyPolygon; 1041 1042 mpOutputDevice->SetLineColor(Color(aHairlineColor)); 1043 mpOutputDevice->SetFillColor(); 1044 1045 if(0.0 == rStrokeAttribute.getFullDotDashLen()) 1046 { 1047 // no line dashing, just copy 1048 aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon()); 1049 } 1050 else 1051 { 1052 // else apply LineStyle 1053 basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(), 1054 rStrokeAttribute.getDotDashArray(), 1055 &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen()); 1056 } 1057 1058 const sal_uInt32 nCount(aHairlinePolyPolygon.count()); 1059 1060 if(nCount) 1061 { 1062 const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing()); 1063 aHairlinePolyPolygon.transform(maCurrentTransformation); 1064 1065 if(bAntiAliased) 1066 { 1067 if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0)) 1068 { 1069 // line in range ]0.0 .. 1.0[ 1070 // paint as simple hairline 1071 for(sal_uInt32 a(0); a < nCount; a++) 1072 { 1073 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0); 1074 } 1075 1076 bDone = true; 1077 } 1078 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0)) 1079 { 1080 // line in range [1.0 .. 2.0[ 1081 // paint as 2x2 with dynamic line distance 1082 basegfx::B2DHomMatrix aMat; 1083 const double fDistance(fDiscreteLineWidth - 1.0); 1084 const double fHalfDistance(fDistance * 0.5); 1085 1086 for(sal_uInt32 a(0); a < nCount; a++) 1087 { 1088 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1089 1090 aMat.set(0, 2, -fHalfDistance); 1091 aMat.set(1, 2, -fHalfDistance); 1092 aCandidate.transform(aMat); 1093 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1094 1095 aMat.set(0, 2, fDistance); 1096 aMat.set(1, 2, 0.0); 1097 aCandidate.transform(aMat); 1098 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1099 1100 aMat.set(0, 2, 0.0); 1101 aMat.set(1, 2, fDistance); 1102 aCandidate.transform(aMat); 1103 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1104 1105 aMat.set(0, 2, -fDistance); 1106 aMat.set(1, 2, 0.0); 1107 aCandidate.transform(aMat); 1108 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1109 } 1110 1111 bDone = true; 1112 } 1113 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0)) 1114 { 1115 // line in range [2.0 .. 3.0] 1116 // paint as cross in a 3x3 with dynamic line distance 1117 basegfx::B2DHomMatrix aMat; 1118 const double fDistance((fDiscreteLineWidth - 1.0) * 0.5); 1119 1120 for(sal_uInt32 a(0); a < nCount; a++) 1121 { 1122 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1123 1124 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1125 1126 aMat.set(0, 2, -fDistance); 1127 aMat.set(1, 2, 0.0); 1128 aCandidate.transform(aMat); 1129 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1130 1131 aMat.set(0, 2, fDistance); 1132 aMat.set(1, 2, -fDistance); 1133 aCandidate.transform(aMat); 1134 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1135 1136 aMat.set(0, 2, fDistance); 1137 aMat.set(1, 2, fDistance); 1138 aCandidate.transform(aMat); 1139 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1140 1141 aMat.set(0, 2, -fDistance); 1142 aMat.set(1, 2, fDistance); 1143 aCandidate.transform(aMat); 1144 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1145 } 1146 1147 bDone = true; 1148 } 1149 else 1150 { 1151 // #i101491# line width above 3.0 1152 } 1153 } 1154 else 1155 { 1156 if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5)) 1157 { 1158 // line width below 1.5, draw the basic hairline polygon 1159 for(sal_uInt32 a(0); a < nCount; a++) 1160 { 1161 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0); 1162 } 1163 1164 bDone = true; 1165 } 1166 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5)) 1167 { 1168 // line width is in range ]1.5 .. 2.5], use four hairlines 1169 // drawn in a square 1170 for(sal_uInt32 a(0); a < nCount; a++) 1171 { 1172 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1173 basegfx::B2DHomMatrix aMat; 1174 1175 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1176 1177 aMat.set(0, 2, 1.0); 1178 aMat.set(1, 2, 0.0); 1179 aCandidate.transform(aMat); 1180 1181 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1182 1183 aMat.set(0, 2, 0.0); 1184 aMat.set(1, 2, 1.0); 1185 aCandidate.transform(aMat); 1186 1187 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1188 1189 aMat.set(0, 2, -1.0); 1190 aMat.set(1, 2, 0.0); 1191 aCandidate.transform(aMat); 1192 1193 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1194 } 1195 1196 bDone = true; 1197 } 1198 else 1199 { 1200 // #i101491# line width is above 2.5 1201 } 1202 } 1203 1204 if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000) 1205 { 1206 // #i101491# If the polygon complexity uses more than a given amount, do 1207 // use OuputDevice::DrawPolyLine directly; this will avoid buffering all 1208 // decompositions in primtives (memory) and fallback to old line painting 1209 // for very complex polygons, too 1210 for(sal_uInt32 a(0); a < nCount; a++) 1211 { 1212 mpOutputDevice->DrawPolyLine( 1213 aHairlinePolyPolygon.getB2DPolygon(a), 1214 fDiscreteLineWidth, 1215 rLineAttribute.getLineJoin(), 1216 rLineAttribute.getLineCap()); 1217 } 1218 1219 bDone = true; 1220 } 1221 } 1222 } 1223 1224 if(!bDone) 1225 { 1226 // remeber that we enter a PolygonStrokePrimitive2D decomposition, 1227 // used for AA thick line drawing 1228 mnPolygonStrokePrimitive2D++; 1229 1230 // line width is big enough for standard filled polygon visualisation or zero 1231 process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D())); 1232 1233 // leave PolygonStrokePrimitive2D 1234 mnPolygonStrokePrimitive2D--; 1235 } 1236 } 1237 1238 void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D) 1239 { 1240 // The new decomposition of Metafiles made it necessary to add an Eps 1241 // primitive to handle embedded Eps data. On some devices, this can be 1242 // painted directly (mac, printer). 1243 // To be able to handle the replacement correctly, i need to handle it myself 1244 // since DrawEPS will not be able e.g. to rotate the replacement. To be able 1245 // to do that, i added a boolean return to OutputDevice::DrawEPS(..) 1246 // to know when EPS was handled directly already. 1247 basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0); 1248 aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform()); 1249 1250 if(!aRange.isEmpty()) 1251 { 1252 const Rectangle aRectangle( 1253 (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()), 1254 (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY())); 1255 1256 if(!aRectangle.IsEmpty()) 1257 { 1258 // try to paint EPS directly without fallback visualisation 1259 const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS( 1260 aRectangle.TopLeft(), 1261 aRectangle.GetSize(), 1262 rEpsPrimitive2D.getGfxLink(), 1263 0)); 1264 1265 if(!bEPSPaintedDirectly) 1266 { 1267 // use the decomposition which will correctly handle the 1268 // fallback visualisation using full transformation (e.g. rotation) 1269 process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D())); 1270 } 1271 } 1272 } 1273 } 1274 1275 void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate) 1276 { 1277 const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA()); 1278 1279 if(basegfx::fTools::more(fDelta, 0.0)) 1280 { 1281 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); 1282 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); 1283 1284 // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2) 1285 const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0)); 1286 const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373)); 1287 1288 // use color distance and discrete lengths to calculate step count 1289 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit)); 1290 1291 // switch off line painting 1292 mpOutputDevice->SetLineColor(); 1293 1294 // prepare polygon in needed width at start position (with discrete overlap) 1295 const basegfx::B2DPolygon aPolygon( 1296 basegfx::tools::createPolygonFromRect( 1297 basegfx::B2DRange( 1298 rCandidate.getOffsetA() - fDiscreteUnit, 1299 0.0, 1300 rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit, 1301 1.0))); 1302 1303 1304 // prepare loop ([0.0 .. 1.0[) 1305 double fUnitScale(0.0); 1306 const double fUnitStep(1.0 / nSteps); 1307 1308 // loop and paint 1309 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep) 1310 { 1311 basegfx::B2DPolygon aNew(aPolygon); 1312 1313 aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0)); 1314 mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale))); 1315 mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); 1316 } 1317 } 1318 } 1319 1320 void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate) 1321 { 1322 const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA()); 1323 1324 if(basegfx::fTools::more(fDeltaScale, 0.0)) 1325 { 1326 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); 1327 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); 1328 1329 // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2) 1330 const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0)); 1331 const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373)); 1332 1333 // use color distance and discrete lengths to calculate step count 1334 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit)); 1335 1336 // switch off line painting 1337 mpOutputDevice->SetLineColor(); 1338 1339 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes) 1340 double fUnitScale(0.0); 1341 const double fUnitStep(1.0 / nSteps); 1342 1343 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep) 1344 { 1345 basegfx::B2DHomMatrix aTransform; 1346 const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale)); 1347 1348 if(rCandidate.isTranslateSet()) 1349 { 1350 const basegfx::B2DVector aTranslate( 1351 basegfx::interpolate( 1352 rCandidate.getTranslateB(), 1353 rCandidate.getTranslateA(), 1354 fUnitScale)); 1355 1356 aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix( 1357 fEndScale, 1358 fEndScale, 1359 aTranslate.getX(), 1360 aTranslate.getY()); 1361 } 1362 else 1363 { 1364 aTransform = basegfx::tools::createScaleB2DHomMatrix( 1365 fEndScale, 1366 fEndScale); 1367 } 1368 1369 basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle()); 1370 1371 aNew.transform(maCurrentTransformation * aTransform); 1372 mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale))); 1373 mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); 1374 } 1375 } 1376 } 1377 1378 void VclProcessor2D::adaptLineToFillDrawMode() const 1379 { 1380 const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); 1381 1382 if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE)) 1383 { 1384 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); 1385 1386 if(nOriginalDrawMode & DRAWMODE_BLACKLINE) 1387 { 1388 nAdaptedDrawMode |= DRAWMODE_BLACKFILL; 1389 } 1390 else 1391 { 1392 nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; 1393 } 1394 1395 if(nOriginalDrawMode & DRAWMODE_GRAYLINE) 1396 { 1397 nAdaptedDrawMode |= DRAWMODE_GRAYFILL; 1398 } 1399 else 1400 { 1401 nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; 1402 } 1403 1404 if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE) 1405 { 1406 nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; 1407 } 1408 else 1409 { 1410 nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; 1411 } 1412 1413 if(nOriginalDrawMode & DRAWMODE_WHITELINE) 1414 { 1415 nAdaptedDrawMode |= DRAWMODE_WHITEFILL; 1416 } 1417 else 1418 { 1419 nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; 1420 } 1421 1422 if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE) 1423 { 1424 nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; 1425 } 1426 else 1427 { 1428 nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; 1429 } 1430 1431 mpOutputDevice->SetDrawMode(nAdaptedDrawMode); 1432 } 1433 } 1434 1435 void VclProcessor2D::adaptTextToFillDrawMode() const 1436 { 1437 const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); 1438 if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT)) 1439 { 1440 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); 1441 1442 if(nOriginalDrawMode & DRAWMODE_BLACKTEXT) 1443 { 1444 nAdaptedDrawMode |= DRAWMODE_BLACKFILL; 1445 } 1446 else 1447 { 1448 nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; 1449 } 1450 1451 if(nOriginalDrawMode & DRAWMODE_GRAYTEXT) 1452 { 1453 nAdaptedDrawMode |= DRAWMODE_GRAYFILL; 1454 } 1455 else 1456 { 1457 nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; 1458 } 1459 1460 if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT) 1461 { 1462 nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; 1463 } 1464 else 1465 { 1466 nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; 1467 } 1468 1469 if(nOriginalDrawMode & DRAWMODE_WHITETEXT) 1470 { 1471 nAdaptedDrawMode |= DRAWMODE_WHITEFILL; 1472 } 1473 else 1474 { 1475 nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; 1476 } 1477 1478 if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT) 1479 { 1480 nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; 1481 } 1482 else 1483 { 1484 nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; 1485 } 1486 1487 mpOutputDevice->SetDrawMode(nAdaptedDrawMode); 1488 } 1489 } 1490 1491 ////////////////////////////////////////////////////////////////////////////// 1492 // process support 1493 1494 VclProcessor2D::VclProcessor2D( 1495 const geometry::ViewInformation2D& rViewInformation, 1496 OutputDevice& rOutDev) 1497 : BaseProcessor2D(rViewInformation), 1498 mpOutputDevice(&rOutDev), 1499 maBColorModifierStack(), 1500 maCurrentTransformation(), 1501 maDrawinglayerOpt(), 1502 mnPolygonStrokePrimitive2D(0) 1503 { 1504 // set digit language, derived from SvtCTLOptions to have the correct 1505 // number display for arabic/hindi numerals 1506 const SvtCTLOptions aSvtCTLOptions; 1507 LanguageType eLang(LANGUAGE_SYSTEM); 1508 1509 if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals()) 1510 { 1511 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA; 1512 } 1513 else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals()) 1514 { 1515 eLang = LANGUAGE_ENGLISH; 1516 } 1517 else 1518 { 1519 eLang = (LanguageType)Application::GetSettings().GetLanguage(); 1520 } 1521 1522 rOutDev.SetDigitLanguage(eLang); 1523 } 1524 1525 VclProcessor2D::~VclProcessor2D() 1526 { 1527 } 1528 } // end of namespace processor2d 1529 } // end of namespace drawinglayer 1530 1531 ////////////////////////////////////////////////////////////////////////////// 1532 // eof 1533