1 /*************************************************************************
2  *
3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4  *
5  * Copyright 2000, 2010 Oracle and/or its affiliates.
6  *
7  * OpenOffice.org - a multi-platform office productivity suite
8  *
9  * This file is part of OpenOffice.org.
10  *
11  * OpenOffice.org is free software: you can redistribute it and/or modify
12  * it under the terms of the GNU Lesser General Public License version 3
13  * only, as published by the Free Software Foundation.
14  *
15  * OpenOffice.org is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU Lesser General Public License version 3 for more details
19  * (a copy is included in the LICENSE file that accompanied this code).
20  *
21  * You should have received a copy of the GNU Lesser General Public License
22  * version 3 along with OpenOffice.org.  If not, see
23  * <http://www.openoffice.org/license.html>
24  * for a copy of the LGPLv3 License.
25  *
26  ************************************************************************/
27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_drawinglayer.hxx"
30 
31 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
32 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
34 #include <tools/debug.hxx>
35 #include <vcl/outdev.hxx>
36 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
37 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/rendergraphicprimitive2d.hxx>
39 #include <vclhelperbitmaptransform.hxx>
40 #include <basegfx/polygon/b2dpolygontools.hxx>
41 #include <vclhelperbitmaprender.hxx>
42 #include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
43 #include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
44 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
45 #include <vclhelpergradient.hxx>
46 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
48 #include <basegfx/polygon/b2dpolypolygontools.hxx>
49 #include <vclhelperbufferdevice.hxx>
50 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
51 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
52 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
53 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
54 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
55 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
56 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
57 #include <svl/ctloptions.hxx>
58 #include <vcl/svapp.hxx>
59 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
60 #include <tools/diagnose_ex.h>
61 #include <vcl/metric.hxx>
62 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
63 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
64 #include <vcl/rendergraphicrasterizer.hxx>
65 
66 //////////////////////////////////////////////////////////////////////////////
67 // control support
68 
69 #include <com/sun/star/awt/XWindow2.hpp>
70 #include <com/sun/star/awt/PosSize.hpp>
71 #include <com/sun/star/awt/XView.hpp>
72 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
73 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
74 
75 //////////////////////////////////////////////////////////////////////////////
76 // for test, can be removed again
77 
78 #include <basegfx/polygon/b2dpolygonclipper.hxx>
79 #include <basegfx/polygon/b2dtrapezoid.hxx>
80 
81 //////////////////////////////////////////////////////////////////////////////
82 
83 using namespace com::sun::star;
84 
85 //////////////////////////////////////////////////////////////////////////////
86 
87 namespace drawinglayer
88 {
89 	namespace processor2d
90 	{
91 		//////////////////////////////////////////////////////////////////////////////
92 		// UNO class usages
93 		using ::com::sun::star::uno::Reference;
94 		using ::com::sun::star::uno::UNO_QUERY;
95 	    using ::com::sun::star::uno::UNO_QUERY_THROW;
96         using ::com::sun::star::uno::Exception;
97 		using ::com::sun::star::awt::XView;
98 		using ::com::sun::star::awt::XGraphics;
99 	    using ::com::sun::star::awt::XWindow;
100 	    using ::com::sun::star::awt::PosSize::POSSIZE;
101 
102 		//////////////////////////////////////////////////////////////////////////////
103 		// rendering support
104 
105 		// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
106 		// information is translated to VCL parameters and set at the font.
107 		// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
108 		// for VCL)
109 		void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
110 		{
111             // decompose matrix to have position and size of text
112 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
113 			basegfx::B2DVector aFontScaling, aTranslate;
114 			double fRotate, fShearX;
115 			aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
116 			bool bPrimitiveAccepted(false);
117 
118 			if(basegfx::fTools::equalZero(fShearX))
119 			{
120 				if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
121 				{
122 					// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
123 					// be expressed as rotation by PI. Use this since the Font rendering will not
124                     // apply the negative scales in any form
125 					aFontScaling = basegfx::absolute(aFontScaling);
126 					fRotate += F_PI;
127 				}
128 
129 				if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
130 				{
131                     // Get the VCL font (use FontHeight as FontWidth)
132                     Font aFont(primitive2d::getVclFontFromFontAttribute(
133                         rTextCandidate.getFontAttribute(),
134                         aFontScaling.getX(),
135                         aFontScaling.getY(),
136                         fRotate,
137                         rTextCandidate.getLocale()));
138 
139 					// handle additional font attributes
140 					const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
141 						dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
142 
143 					if( pTCPP != NULL )
144 					{
145 
146                         // set the color of text decorations
147                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
148                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
149 
150                         // set Overline attribute
151                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
152                         if( eFontOverline != UNDERLINE_NONE )
153                         {
154                             aFont.SetOverline( eFontOverline );
155                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
156                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
157                             if( pTCPP->getWordLineMode() )
158                                 aFont.SetWordLineMode( true );
159                         }
160 
161                         // set Underline attribute
162                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
163                         if( eFontUnderline != UNDERLINE_NONE )
164 						{
165 							aFont.SetUnderline( eFontUnderline );
166 							if( pTCPP->getWordLineMode() )
167 								aFont.SetWordLineMode( true );
168 //TODO: ???					if( pTCPP->getUnderlineAbove() )
169 //								aFont.SetUnderlineAbove( true );
170 						}
171 
172 						// set Strikeout attribute
173 						const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
174 
175 						if( eFontStrikeout != STRIKEOUT_NONE )
176 							aFont.SetStrikeout( eFontStrikeout );
177 
178 						// set EmphasisMark attribute
179 						FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
180 						switch( pTCPP->getTextEmphasisMark() )
181 						{
182 							default:
183 								DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
184 								// fall through
185 							case primitive2d::TEXT_EMPHASISMARK_NONE:	eFontEmphasisMark = EMPHASISMARK_NONE; break;
186 							case primitive2d::TEXT_EMPHASISMARK_DOT:	eFontEmphasisMark = EMPHASISMARK_DOT; break;
187 							case primitive2d::TEXT_EMPHASISMARK_CIRCLE:	eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
188 							case primitive2d::TEXT_EMPHASISMARK_DISC:	eFontEmphasisMark = EMPHASISMARK_DISC; break;
189 							case primitive2d::TEXT_EMPHASISMARK_ACCENT:	eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
190 						}
191 
192 						if( eFontEmphasisMark != EMPHASISMARK_NONE )
193 						{
194 							DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
195 								"DrawingLayer: Bad EmphasisMark position!" );
196 							if( pTCPP->getEmphasisMarkAbove() )
197 								eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
198 							else
199 								eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
200 							aFont.SetEmphasisMark( eFontEmphasisMark );
201 						}
202 
203 						// set Relief attribute
204 						FontRelief eFontRelief = RELIEF_NONE;
205 						switch( pTCPP->getTextRelief() )
206 						{
207 							default:
208 								DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
209 								// fall through
210 							case primitive2d::TEXT_RELIEF_NONE:		eFontRelief = RELIEF_NONE; break;
211 							case primitive2d::TEXT_RELIEF_EMBOSSED:	eFontRelief = RELIEF_EMBOSSED; break;
212 							case primitive2d::TEXT_RELIEF_ENGRAVED:	eFontRelief = RELIEF_ENGRAVED; break;
213 						}
214 
215 						if( eFontRelief != RELIEF_NONE )
216 							aFont.SetRelief( eFontRelief );
217 
218 						// set Shadow attribute
219 						if( pTCPP->getShadow() )
220 							aFont.SetShadow( true );
221 					}
222 
223 					// create transformed integer DXArray in view coordinate system
224 					::std::vector< sal_Int32 > aTransformedDXArray;
225 
226 					if(rTextCandidate.getDXArray().size())
227 					{
228 						aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
229 						const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
230 						const double fPixelVectorFactor(aPixelVector.getLength());
231 
232 						for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
233                             aStart != rTextCandidate.getDXArray().end(); aStart++)
234 						{
235 							aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
236 						}
237 					}
238 
239 					// set parameters and paint text snippet
240 					const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
241 					const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
242 					const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
243                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
244 
245                     if(rTextCandidate.getFontAttribute().getRTL())
246                     {
247                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
248                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
249                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
250                     }
251 
252 					mpOutputDevice->SetFont(aFont);
253 					mpOutputDevice->SetTextColor(Color(aRGBFontColor));
254 
255 					if(aTransformedDXArray.size())
256 					{
257 						mpOutputDevice->DrawTextArray(
258 							aStartPoint,
259 							rTextCandidate.getText(),
260 							&(aTransformedDXArray[0]),
261 							rTextCandidate.getTextPosition(),
262 							rTextCandidate.getTextLength());
263 					}
264 					else
265 					{
266 						mpOutputDevice->DrawText(
267 							aStartPoint,
268 							rTextCandidate.getText(),
269 							rTextCandidate.getTextPosition(),
270 							rTextCandidate.getTextLength());
271 					}
272 
273                     if(rTextCandidate.getFontAttribute().getRTL())
274                     {
275                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
276                     }
277 
278 					bPrimitiveAccepted = true;
279 				}
280 			}
281 
282 			if(!bPrimitiveAccepted)
283 			{
284 				// let break down
285 				process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
286 			}
287 		}
288 
289 		// direct draw of hairline
290 		void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
291 		{
292             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
293 			mpOutputDevice->SetLineColor(Color(aHairlineColor));
294 			mpOutputDevice->SetFillColor();
295 
296 			basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
297 			aLocalPolygon.transform(maCurrentTransformation);
298 
299             static bool bCheckTrapezoidDecomposition(false);
300             static bool bShowOutlinesThere(false);
301             if(bCheckTrapezoidDecomposition)
302             {
303                 // clip against discrete ViewPort
304                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
305                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
306                     aLocalPolygon, rDiscreteViewport, true, false));
307 
308                 if(aLocalPolyPolygon.count())
309                 {
310                     // subdivide
311                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
312                         aLocalPolyPolygon, 0.5);
313 
314                     // trapezoidize
315                     static double fLineWidth(2.0);
316                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
317                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
318 
319                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
320 
321                     if(nCount)
322                     {
323                         basegfx::BColor aInvPolygonColor(aHairlineColor);
324                         aInvPolygonColor.invert();
325 
326                         for(sal_uInt32 a(0); a < nCount; a++)
327                         {
328                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
329 
330                             if(bShowOutlinesThere)
331                             {
332                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
333 			                    mpOutputDevice->SetLineColor();
334                             }
335 
336                             mpOutputDevice->DrawPolygon(aTempPolygon);
337 
338                             if(bShowOutlinesThere)
339                             {
340                                 mpOutputDevice->SetFillColor();
341         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
342     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
343                             }
344                         }
345                     }
346                 }
347             }
348             else
349             {
350 			    if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
351 			    {
352 				    // #i98289#
353 				    // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
354 				    // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
355 				    // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
356 				    // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
357 				    aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
358 			    }
359 
360 			    mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
361             }
362 		}
363 
364 		// direct draw of transformed BitmapEx primitive
365 		void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
366 		{
367             // create local transform
368 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
369 			BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
370 			bool bPainted(false);
371 
372 			if(maBColorModifierStack.count())
373 			{
374 				aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
375 
376 				if(aBitmapEx.IsEmpty())
377 				{
378 					// color gets completely replaced, get it
379 					const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
380 					basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
381 					aPolygon.transform(aLocalTransform);
382 
383 					mpOutputDevice->SetFillColor(Color(aModifiedColor));
384 					mpOutputDevice->SetLineColor();
385 					mpOutputDevice->DrawPolygon(aPolygon);
386 
387 					bPainted = true;
388 				}
389 			}
390 
391 			if(!bPainted)
392 			{
393 				static bool bForceUseOfOwnTransformer(false);
394 				static bool bUseGraphicManager(true);
395 
396 				// decompose matrix to check for shear, rotate and mirroring
397 				basegfx::B2DVector aScale, aTranslate;
398 				double fRotate, fShearX;
399 				aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
400 
401 				if(!bForceUseOfOwnTransformer && basegfx::fTools::equalZero(fShearX))
402 				{
403 					if(!bUseGraphicManager && basegfx::fTools::equalZero(fRotate))
404 					{
405 						RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform);
406 					}
407 					else
408 					{
409 						RenderBitmapPrimitive2D_GraphicManager(*mpOutputDevice, aBitmapEx, aLocalTransform);
410 					}
411 				}
412 				else
413 				{
414 					if(!aBitmapEx.IsTransparent() && (!basegfx::fTools::equalZero(fShearX) || !basegfx::fTools::equalZero(fRotate)))
415 					{
416 						// parts will be uncovered, extend aBitmapEx with a mask bitmap
417 						const Bitmap aContent(aBitmapEx.GetBitmap());
418 						aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1));
419 					}
420 
421 					RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform);
422 				}
423 			}
424 		}
425 
426     	void VclProcessor2D::RenderRenderGraphicPrimitive2D(const primitive2d::RenderGraphicPrimitive2D& rRenderGraphicCandidate)
427         {
428             // create local transform
429 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rRenderGraphicCandidate.getTransform());
430 			vcl::RenderGraphic aRenderGraphic(rRenderGraphicCandidate.getRenderGraphic());
431 			bool bPainted(false);
432 
433 			if(maBColorModifierStack.count())
434 			{
435 				// !!! TODO
436                 // aRenderGraphic = impModifyRenderGraphic(maBColorModifierStack, aRenderGraphic);
437 
438 				if(aRenderGraphic.IsEmpty())
439 				{
440 					// color gets completely replaced, get it
441 					const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
442 					basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
443 					aPolygon.transform(aLocalTransform);
444 
445 					mpOutputDevice->SetFillColor(Color(aModifiedColor));
446 					mpOutputDevice->SetLineColor();
447 					mpOutputDevice->DrawPolygon(aPolygon);
448 
449 					bPainted = true;
450 				}
451 			}
452 
453 			if(!bPainted)
454 			{
455 				// decompose matrix to check for shear, rotate and mirroring
456 				basegfx::B2DVector aScale, aTranslate;
457 				double fRotate, fShearX;
458 				aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
459 
460 				basegfx::B2DRange aOutlineRange(0.0, 0.0, 1.0, 1.0);
461 
462 				if( basegfx::fTools::equalZero( fRotate ) )
463                 {
464                     aOutlineRange.transform( aLocalTransform );
465                 }
466                 else
467                 {
468                     // !!! TODO
469                     // if rotated, create the unrotated output rectangle for the GraphicManager paint
470                     /*
471                     const basegfx::B2DHomMatrix aSimpleObjectMatrix(basegfx::tools::createScaleTranslateB2DHomMatrix(
472                         fabs(aScale.getX()), fabs(aScale.getY()),
473                         aTranslate.getX(), aTranslate.getY()));
474 
475                     aOutlineRange.transform(aSimpleObjectMatrix);
476                     */
477                 }
478 
479                 // prepare dest coordinates
480                 const Point                         aPoint( basegfx::fround(aOutlineRange.getMinX() ),
481                                                             basegfx::fround(aOutlineRange.getMinY() ) );
482                 const Size                          aSize( basegfx::fround(aOutlineRange.getWidth() ),
483                                                            basegfx::fround(aOutlineRange.getHeight() ) );
484                 const Size                          aSizePixel( mpOutputDevice->LogicToPixel( aSize ) );
485                 const vcl::RenderGraphicRasterizer  aRasterizer( aRenderGraphic );
486                 const BitmapEx                      aBitmapEx( aRasterizer.Rasterize( aSizePixel, fRotate, fShearX ) );
487 
488                 if( !aBitmapEx.IsEmpty() )
489                 {
490                     mpOutputDevice->DrawBitmapEx( aPoint, aSize, aBitmapEx );
491                 }
492             }
493         }
494 
495 		void VclProcessor2D::RenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapCandidate)
496 		{
497 			const attribute::FillBitmapAttribute& rFillBitmapAttribute(rFillBitmapCandidate.getFillBitmap());
498 			bool bPrimitiveAccepted(false);
499 
500 			if(rFillBitmapAttribute.getTiling())
501 			{
502 				// decompose matrix to check for shear, rotate and mirroring
503 				basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
504 				basegfx::B2DVector aScale, aTranslate;
505 				double fRotate, fShearX;
506 				aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
507 
508 				if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
509 				{
510 					// no shear or rotate, draw direct in pixel coordinates
511 					bPrimitiveAccepted = true;
512 					BitmapEx aBitmapEx(rFillBitmapAttribute.getBitmapEx());
513 					bool bPainted(false);
514 
515 					if(maBColorModifierStack.count())
516 					{
517 						aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
518 
519 						if(aBitmapEx.IsEmpty())
520 						{
521 							// color gets completely replaced, get it
522 							const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
523 							basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
524 							aPolygon.transform(aLocalTransform);
525 
526 							mpOutputDevice->SetFillColor(Color(aModifiedColor));
527 							mpOutputDevice->SetLineColor();
528 							mpOutputDevice->DrawPolygon(aPolygon);
529 
530 							bPainted = true;
531 						}
532 					}
533 
534 					if(!bPainted)
535 					{
536 						const basegfx::B2DPoint aObjTopLeft(aTranslate.getX(), aTranslate.getY());
537 						const basegfx::B2DPoint aObjBottomRight(aTranslate.getX() + aScale.getX(), aTranslate.getY() + aScale.getY());
538 						const Point aObjTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjTopLeft.getX(), (sal_Int32)aObjTopLeft.getY())));
539 						const Point aObjBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjBottomRight.getX(), (sal_Int32)aObjBottomRight.getY())));
540 
541 						const basegfx::B2DPoint aBmpTopLeft(aLocalTransform * rFillBitmapAttribute.getTopLeft());
542 						const basegfx::B2DPoint aBmpBottomRight(aLocalTransform * basegfx::B2DPoint(rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize()));
543 						const Point aBmpTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpTopLeft.getX(), (sal_Int32)aBmpTopLeft.getY())));
544 						const Point aBmpBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpBottomRight.getX(), (sal_Int32)aBmpBottomRight.getY())));
545 
546 						sal_Int32 nOWidth(aObjBR.X() - aObjTL.X());
547 						sal_Int32 nOHeight(aObjBR.Y() - aObjTL.Y());
548 
549                         // only do something when object has a size in discrete units
550 						if(nOWidth > 0 && nOHeight > 0)
551 						{
552 						    sal_Int32 nBWidth(aBmpBR.X() - aBmpTL.X());
553 						    sal_Int32 nBHeight(aBmpBR.Y() - aBmpTL.Y());
554 
555                             // only do something when bitmap fill has a size in discrete units
556 						    if(nBWidth > 0 && nBHeight > 0)
557 						    {
558 						        sal_Int32 nBLeft(aBmpTL.X());
559 						        sal_Int32 nBTop(aBmpTL.Y());
560 
561 						        if(nBLeft > aObjTL.X())
562 						        {
563 							        nBLeft -= ((nBLeft / nBWidth) + 1L) * nBWidth;
564 						        }
565 
566 						        if(nBLeft + nBWidth <= aObjTL.X())
567 						        {
568 							        nBLeft -= (nBLeft / nBWidth) * nBWidth;
569 						        }
570 
571 						        if(nBTop > aObjTL.Y())
572 						        {
573 							        nBTop -= ((nBTop / nBHeight) + 1L) * nBHeight;
574 						        }
575 
576 						        if(nBTop + nBHeight <= aObjTL.Y())
577 						        {
578 							        nBTop -= (nBTop / nBHeight) * nBHeight;
579 						        }
580 
581 						        // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
582 						        // in vcl many times, create a size-optimized version
583 						        const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
584 
585 						        if(aNeededBitmapSizePixel != aBitmapEx.GetSizePixel())
586 						        {
587 							        aBitmapEx.Scale(aNeededBitmapSizePixel);
588 						        }
589 
590 						        // prepare OutDev
591 						        const Point aEmptyPoint(0, 0);
592 						        const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
593 						        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
594 						        mpOutputDevice->EnableMapMode(false);
595 
596 						        for(sal_Int32 nXPos(nBLeft); nXPos < aObjTL.X() + nOWidth; nXPos += nBWidth)
597 						        {
598 							        for(sal_Int32 nYPos(nBTop); nYPos < aObjTL.Y() + nOHeight; nYPos += nBHeight)
599 							        {
600 								        const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
601 
602 								        if(aOutRectPixel.IsOver(aVisiblePixel))
603 								        {
604 									        mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
605 								        }
606 							        }
607 						        }
608 
609 						        // restore OutDev
610 						        mpOutputDevice->EnableMapMode(bWasEnabled);
611                             }
612                         }
613 					}
614 				}
615 			}
616 
617 			if(!bPrimitiveAccepted)
618 			{
619 				// do not accept, use decomposition
620 				process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
621 			}
622 		}
623 
624 		// direct draw of gradient
625 		void VclProcessor2D::RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate)
626 		{
627 			const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
628 			basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
629 			basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
630 			basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
631 
632 			if(aLocalPolyPolygon.count())
633 			{
634 				aLocalPolyPolygon.transform(maCurrentTransformation);
635 
636 				if(aStartColor == aEndColor)
637 				{
638 					// no gradient at all, draw as polygon in AA and non-AA case
639 					mpOutputDevice->SetLineColor();
640 					mpOutputDevice->SetFillColor(Color(aStartColor));
641 					mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
642 				}
643 				else if(getOptionsDrawinglayer().IsAntiAliasing())
644 				{
645 					// For AA, direct render has to be avoided since it uses XOR maskings which will not
646 					// work with AA. Instead, the decompose which uses MaskPrimitive2D with fillings is
647 					// used
648 					process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
649 				}
650 				else
651 				{
652 					impDrawGradientToOutDev(
653 						*mpOutputDevice, aLocalPolyPolygon, rGradient.getStyle(), rGradient.getSteps(),
654 						aStartColor, aEndColor, rGradient.getBorder(),
655 						rGradient.getAngle(), rGradient.getOffsetX(), rGradient.getOffsetY(), false);
656 				}
657 			}
658 		}
659 
660 		// direct draw of bitmap
661 		void VclProcessor2D::RenderPolyPolygonBitmapPrimitive2D(const primitive2d::PolyPolygonBitmapPrimitive2D& rPolygonCandidate)
662 		{
663 			bool bDone(false);
664 			const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
665 
666 			if(rPolyPolygon.count())
667 			{
668 				const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPolygonCandidate.getFillBitmap();
669 				const BitmapEx& rBitmapEx = rFillBitmapAttribute.getBitmapEx();
670 
671 				if(rBitmapEx.IsEmpty())
672 				{
673 					// empty bitmap, done
674 					bDone = true;
675 				}
676 				else
677 				{
678 					// try to catch cases where the bitmap will be color-modified to a single
679 					// color (e.g. shadow). This would NOT be optimizable with an transparence channel
680 					// at the Bitmap which we do not have here. When this should change, this
681 					// optimization has to be reworked accordingly.
682 					const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
683 
684 					if(nBColorModifierStackCount)
685 					{
686 						const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
687 
688 						if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
689 						{
690 							// the bitmap fill is in unified color, so we can replace it with
691 							// a single polygon fill. The form of the fill depends on tiling
692 							if(rFillBitmapAttribute.getTiling())
693 							{
694 								// with tiling, fill the whole PolyPolygon with the modifier color
695 								basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
696 
697 								aLocalPolyPolygon.transform(maCurrentTransformation);
698 								mpOutputDevice->SetLineColor();
699 								mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
700 								mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
701 							}
702 							else
703 							{
704 								// without tiling, only the area common to the bitmap tile and the
705 								// PolyPolygon is filled. Create the bitmap tile area in object
706 								// coordinates. For this, the object transformation needs to be created
707 								// from the already scaled PolyPolygon. The tile area in object
708 								// coordinates wil always be non-rotated, so it's not necessary to
709 								// work with a polygon here
710 								basegfx::B2DRange aTileRange(rFillBitmapAttribute.getTopLeft(),
711 									rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize());
712 								const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
713 								basegfx::B2DHomMatrix aNewObjectTransform;
714 
715 								aNewObjectTransform.set(0, 0, aPolyPolygonRange.getWidth());
716 								aNewObjectTransform.set(1, 1, aPolyPolygonRange.getHeight());
717 								aNewObjectTransform.set(0, 2, aPolyPolygonRange.getMinX());
718 								aNewObjectTransform.set(1, 2, aPolyPolygonRange.getMinY());
719 								aTileRange.transform(aNewObjectTransform);
720 
721 								// now clip the object polyPolygon against the tile range
722 								// to get the common area (OR)
723 								basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(rPolyPolygon, aTileRange, true, false);
724 
725 								if(aTarget.count())
726 								{
727 									aTarget.transform(maCurrentTransformation);
728 									mpOutputDevice->SetLineColor();
729 									mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
730 									mpOutputDevice->DrawPolyPolygon(aTarget);
731 								}
732 							}
733 
734 							bDone = true;
735 						}
736 					}
737 				}
738 			}
739 			else
740 			{
741 				// empty polyPolygon, done
742 				bDone = true;
743 			}
744 
745 			if(!bDone)
746 			{
747 				// use default decomposition
748 				process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
749 			}
750 		}
751 
752 		// direct draw of PolyPolygon with color
753 		void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
754 		{
755 			const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
756 			mpOutputDevice->SetFillColor(Color(aPolygonColor));
757 			mpOutputDevice->SetLineColor();
758 
759 			basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
760 			aLocalPolyPolygon.transform(maCurrentTransformation);
761 
762             static bool bCheckTrapezoidDecomposition(false);
763             static bool bShowOutlinesThere(false);
764             if(bCheckTrapezoidDecomposition)
765             {
766                 // clip against discrete ViewPort
767                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
768                 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(
769                     aLocalPolyPolygon, rDiscreteViewport, true, false);
770 
771                 if(aLocalPolyPolygon.count())
772                 {
773                     // subdivide
774                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
775                         aLocalPolyPolygon, 0.5);
776 
777                     // trapezoidize
778                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
779                     basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon);
780 
781                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
782 
783                     if(nCount)
784                     {
785                         basegfx::BColor aInvPolygonColor(aPolygonColor);
786                         aInvPolygonColor.invert();
787 
788                         for(sal_uInt32 a(0); a < nCount; a++)
789                         {
790                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
791 
792                             if(bShowOutlinesThere)
793                             {
794                                 mpOutputDevice->SetFillColor(Color(aPolygonColor));
795 			                    mpOutputDevice->SetLineColor();
796                             }
797 
798                             mpOutputDevice->DrawPolygon(aTempPolygon);
799 
800                             if(bShowOutlinesThere)
801                             {
802                                 mpOutputDevice->SetFillColor();
803         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
804     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
805                             }
806                         }
807                     }
808                 }
809             }
810             else
811             {
812 			    mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
813 
814                 if(mnPolygonStrokePrimitive2D
815                     && getOptionsDrawinglayer().IsAntiAliasing()
816                     && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW))
817                 {
818                     // when AA is on and this filled polygons are the result of stroked line geometry,
819                     // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
820 			        mpOutputDevice->SetFillColor();
821 			        mpOutputDevice->SetLineColor(Color(aPolygonColor));
822                     const sal_uInt32 nCount(aLocalPolyPolygon.count());
823 
824                     for(sal_uInt32 a(0); a < nCount; a++)
825                     {
826                         mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
827                     }
828                 }
829             }
830 		}
831 
832 		// direct draw of MetaFile
833 		void VclProcessor2D::RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate)
834 		{
835 			// decompose matrix to check for shear, rotate and mirroring
836 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rMetaCandidate.getTransform());
837 			basegfx::B2DVector aScale, aTranslate;
838 			double fRotate, fShearX;
839 			aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
840 
841 			if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0))
842 			{
843 				// #i102175# handle special case: If scale is negative in (x,y) (3rd quadrant), it can
844 				// be expressed as rotation by PI. This needs to be done for Metafiles since
845                 // these can be rotated, but not really mirrored
846 				aScale = basegfx::absolute(aScale);
847 				fRotate += F_PI;
848 			}
849 
850             // get BoundRect
851 			basegfx::B2DRange aOutlineRange(rMetaCandidate.getB2DRange(getViewInformation2D()));
852 			aOutlineRange.transform(maCurrentTransformation);
853 
854 			// Due to the integer MapModes used from VCL aind inside MetaFiles errors of up to three
855 			// pixels in size may happen. As long as there is no better way (e.g. convert the MetaFile
856 			// to primitives) it is necessary to reduce maximum pixel size by 1 in X and Y and to use
857 			// the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic
858 			// units e.g. when creating a new MetaFile, but since much huger value ranges are used
859 			// there typically will be okay for this compromize.
860 			Rectangle aDestRectView(
861                 // !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when
862                 // looking for a standard conversion to rectangle (!)
863 				(sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()),
864 				(sal_Int32)floor(aOutlineRange.getMaxX()), (sal_Int32)floor(aOutlineRange.getMaxY()));
865 
866 			// get metafile (copy it)
867 			GDIMetaFile aMetaFile;
868 
869 			if(maBColorModifierStack.count())
870 			{
871 				const basegfx::BColor aRGBBaseColor(0, 0, 0);
872 				const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor));
873 				aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor));
874 			}
875 			else
876 			{
877 				aMetaFile = rMetaCandidate.getMetaFile();
878 			}
879 
880 			// rotation
881 			if(!basegfx::fTools::equalZero(fRotate))
882 			{
883                 // #i103530#
884                 // MetaFile::Rotate has no input parameter check, so the parameter needs to be
885                 // well-aligned to the old range [0..3600] 10th degrees with inverse orientation
886 				sal_Int16 nRotation((sal_Int16)((fRotate / F_PI180) * -10.0));
887 
888                 while(nRotation < 0)
889                     nRotation += 3600;
890 
891                 while(nRotation >= 3600)
892                     nRotation -= 3600;
893 
894 				aMetaFile.Rotate(nRotation);
895 			}
896 
897 			// Prepare target output size
898 			Size aDestSize(aDestRectView.GetSize());
899 
900 			if(aDestSize.getWidth() && aDestSize.getHeight())
901 			{
902 				// Get preferred Metafile output size. When it's very equal to the output size, it's probably
903 				// a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings
904 				// of the Metafile (esp. for contaned Bitmaps, e.g 3D charts)
905 				const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode()));
906 
907 				if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth()))
908 				{
909 					aDestSize.setWidth(aPrefSize.getWidth());
910 				}
911 
912 				if(aPrefSize.getHeight() && (aPrefSize.getHeight() - 1 == aDestSize.getHeight() || aPrefSize.getHeight() + 1 == aDestSize.getHeight()))
913 				{
914 					aDestSize.setHeight(aPrefSize.getHeight());
915 				}
916 
917 				// paint it
918 				aMetaFile.WindStart();
919 				aMetaFile.Play(mpOutputDevice, aDestRectView.TopLeft(), aDestSize);
920 			}
921 		}
922 
923 		// mask group. Force output to VDev and create mask from given mask
924 		void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
925 		{
926 			if(rMaskCandidate.getChildren().hasElements())
927 			{
928 				basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
929 
930 				if(aMask.count())
931 				{
932 					aMask.transform(maCurrentTransformation);
933 					const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
934 					impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
935 
936 					if(aBufferDevice.isVisible())
937 					{
938 						// remember last OutDev and set to content
939 						OutputDevice* pLastOutputDevice = mpOutputDevice;
940 						mpOutputDevice = &aBufferDevice.getContent();
941 
942 						// paint to it
943 						process(rMaskCandidate.getChildren());
944 
945 						// back to old OutDev
946 						mpOutputDevice = pLastOutputDevice;
947 
948 					    // draw mask
949                         if(getOptionsDrawinglayer().IsAntiAliasing())
950                         {
951                             // with AA, use 8bit AlphaMask to get nice borders
952 						    VirtualDevice& rTransparence = aBufferDevice.getTransparence();
953 						    rTransparence.SetLineColor();
954 						    rTransparence.SetFillColor(COL_BLACK);
955 						    rTransparence.DrawPolyPolygon(aMask);
956 
957 						    // dump buffer to outdev
958 						    aBufferDevice.paint();
959                         }
960                         else
961                         {
962                             // No AA, use 1bit mask
963 						    VirtualDevice& rMask = aBufferDevice.getMask();
964 						    rMask.SetLineColor();
965 						    rMask.SetFillColor(COL_BLACK);
966 						    rMask.DrawPolyPolygon(aMask);
967 
968 						    // dump buffer to outdev
969 						    aBufferDevice.paint();
970                         }
971 					}
972 				}
973 			}
974 		}
975 
976 		// modified color group. Force output to unified color.
977 		void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
978 		{
979 			if(rModifiedCandidate.getChildren().hasElements())
980 			{
981 				maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
982 				process(rModifiedCandidate.getChildren());
983 				maBColorModifierStack.pop();
984 			}
985 		}
986 
987 		// unified sub-transparence. Draw to VDev first.
988 		void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
989 		{
990             static bool bForceToDecomposition(false);
991 
992             if(rTransCandidate.getChildren().hasElements())
993             {
994                 if(bForceToDecomposition)
995                 {
996     			    // use decomposition
997 	    		    process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
998                 }
999                 else
1000                 {
1001 			        if(0.0 == rTransCandidate.getTransparence())
1002 			        {
1003 				        // no transparence used, so just use the content
1004     	    		    process(rTransCandidate.getChildren());
1005 			        }
1006 			        else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
1007 			        {
1008                         // transparence is in visible range
1009 				        basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
1010 				        aRange.transform(maCurrentTransformation);
1011 				        impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
1012 
1013 				        if(aBufferDevice.isVisible())
1014 				        {
1015 					        // remember last OutDev and set to content
1016 					        OutputDevice* pLastOutputDevice = mpOutputDevice;
1017 					        mpOutputDevice = &aBufferDevice.getContent();
1018 
1019 					        // paint content to it
1020 					        process(rTransCandidate.getChildren());
1021 
1022 					        // back to old OutDev
1023 					        mpOutputDevice = pLastOutputDevice;
1024 
1025 					        // dump buffer to outdev using given transparence
1026 					        aBufferDevice.paint(rTransCandidate.getTransparence());
1027 				        }
1028 			        }
1029                 }
1030             }
1031 		}
1032 
1033 		// sub-transparence group. Draw to VDev first.
1034 		void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
1035 		{
1036 			if(rTransCandidate.getChildren().hasElements())
1037 			{
1038 				basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
1039 				aRange.transform(maCurrentTransformation);
1040 				impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
1041 
1042 				if(aBufferDevice.isVisible())
1043 				{
1044 					// remember last OutDev and set to content
1045 					OutputDevice* pLastOutputDevice = mpOutputDevice;
1046 					mpOutputDevice = &aBufferDevice.getContent();
1047 
1048 					// paint content to it
1049 					process(rTransCandidate.getChildren());
1050 
1051 					// set to mask
1052 					mpOutputDevice = &aBufferDevice.getTransparence();
1053 
1054 					// when painting transparence masks, reset the color stack
1055 					basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
1056 					maBColorModifierStack = basegfx::BColorModifierStack();
1057 
1058 					// paint mask to it (always with transparence intensities, evtl. with AA)
1059 					process(rTransCandidate.getTransparence());
1060 
1061 					// back to old color stack
1062 					maBColorModifierStack = aLastBColorModifierStack;
1063 
1064 					// back to old OutDev
1065 					mpOutputDevice = pLastOutputDevice;
1066 
1067 					// dump buffer to outdev
1068 					aBufferDevice.paint();
1069 				}
1070 			}
1071 		}
1072 
1073 		// transform group.
1074 		void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
1075 		{
1076 			// remember current transformation and ViewInformation
1077 			const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
1078             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1079 
1080 			// create new transformations for CurrentTransformation
1081             // and for local ViewInformation2D
1082 			maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
1083             const geometry::ViewInformation2D aViewInformation2D(
1084                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
1085                 getViewInformation2D().getViewTransformation(),
1086                 getViewInformation2D().getViewport(),
1087 				getViewInformation2D().getVisualizedPage(),
1088                 getViewInformation2D().getViewTime(),
1089 				getViewInformation2D().getExtendedInformationSequence());
1090 			updateViewInformation(aViewInformation2D);
1091 
1092 			// proccess content
1093 			process(rTransformCandidate.getChildren());
1094 
1095 			// restore transformations
1096 			maCurrentTransformation = aLastCurrentTransformation;
1097             updateViewInformation(aLastViewInformation2D);
1098 		}
1099 
1100 		// new XDrawPage for ViewInformation2D
1101 		void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
1102 		{
1103 			// remember current transformation and ViewInformation
1104             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1105 
1106 			// create new local ViewInformation2D
1107             const geometry::ViewInformation2D aViewInformation2D(
1108                 getViewInformation2D().getObjectTransformation(),
1109                 getViewInformation2D().getViewTransformation(),
1110                 getViewInformation2D().getViewport(),
1111 				rPagePreviewCandidate.getXDrawPage(),
1112                 getViewInformation2D().getViewTime(),
1113 				getViewInformation2D().getExtendedInformationSequence());
1114 			updateViewInformation(aViewInformation2D);
1115 
1116 			// proccess decomposed content
1117 			process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
1118 
1119 			// restore transformations
1120             updateViewInformation(aLastViewInformation2D);
1121 		}
1122 
1123 		// marker
1124 		void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
1125 		{
1126             static bool bCheckCompleteMarkerDecompose(false);
1127             if(bCheckCompleteMarkerDecompose)
1128             {
1129 			    process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
1130                 return;
1131             }
1132 
1133 			// get data
1134 	        const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
1135 			const sal_uInt32 nCount(rPositions.size());
1136 
1137 			if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
1138 			{
1139 				// get pixel size
1140 				const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
1141 				const Size aBitmapSize(rMarker.GetSizePixel());
1142 
1143 				if(aBitmapSize.Width() && aBitmapSize.Height())
1144 				{
1145 					// get discrete half size
1146 					const basegfx::B2DVector aDiscreteHalfSize(
1147                         (aBitmapSize.getWidth() - 1.0) * 0.5,
1148                         (aBitmapSize.getHeight() - 1.0) * 0.5);
1149 			        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
1150 
1151                     // do not forget evtl. moved origin in target device MapMode when
1152                     // switching it off; it would be missing and lead to wrong positions.
1153                     // All his could be done using logic sizes and coordinates, too, but
1154                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
1155                     // to work with switching off MapMode usage completely.
1156                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
1157 
1158                     mpOutputDevice->EnableMapMode(false);
1159 
1160 					for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1161 				    {
1162 					    const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
1163                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
1164 
1165 						mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
1166 					}
1167 
1168 			        mpOutputDevice->EnableMapMode(bWasEnabled);
1169 				}
1170 			}
1171 		}
1172 
1173 		// point
1174 		void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1175 		{
1176 			const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1177 			const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1178 			const Color aVCLColor(aRGBColor);
1179 
1180 			for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1181 			{
1182 				const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1183 				const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1184 
1185 				mpOutputDevice->DrawPixel(aPos, aVCLColor);
1186 			}
1187 		}
1188 
1189 		void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1190 		{
1191             // #i101491# method restructured to clearly use the DrawPolyLine
1192             // calls starting from a deined line width
1193 			const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1194 			const double fLineWidth(rLineAttribute.getWidth());
1195 			bool bDone(false);
1196 
1197 			if(basegfx::fTools::more(fLineWidth, 0.0))
1198 			{
1199 				const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1200 				const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1201 				const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1202 				const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1203 				basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1204 
1205 				mpOutputDevice->SetLineColor(Color(aHairlineColor));
1206 				mpOutputDevice->SetFillColor();
1207 
1208 				if(0.0 == rStrokeAttribute.getFullDotDashLen())
1209 				{
1210 					// no line dashing, just copy
1211 					aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1212 				}
1213 				else
1214 				{
1215 					// else apply LineStyle
1216 					basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1217 						rStrokeAttribute.getDotDashArray(),
1218 						&aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1219 				}
1220 
1221 				const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1222 
1223 				if(nCount)
1224 				{
1225                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1226         			aHairlinePolyPolygon.transform(maCurrentTransformation);
1227 
1228                     for(sal_uInt32 a(0); a < nCount; a++)
1229 				    {
1230 					    basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1231 
1232                         if(bAntiAliased)
1233                         {
1234 						    if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1235                             {
1236                                 // line in range ]0.0 .. 1.0[
1237                                 // paint as simple hairline
1238 							    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1239 								bDone = true;
1240                             }
1241 						    else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1242                             {
1243                                 // line in range [1.0 .. 2.0[
1244                                 // paint as 2x2 with dynamic line distance
1245 							    basegfx::B2DHomMatrix aMat;
1246                                 const double fDistance(fDiscreteLineWidth - 1.0);
1247                                 const double fHalfDistance(fDistance * 0.5);
1248 
1249 			                    aMat.set(0, 2, -fHalfDistance);
1250 			                    aMat.set(1, 2, -fHalfDistance);
1251                                 aCandidate.transform(aMat);
1252 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1253 
1254 			                    aMat.set(0, 2, fDistance);
1255 			                    aMat.set(1, 2, 0.0);
1256                                 aCandidate.transform(aMat);
1257 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1258 
1259 			                    aMat.set(0, 2, 0.0);
1260 			                    aMat.set(1, 2, fDistance);
1261                                 aCandidate.transform(aMat);
1262 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1263 
1264 			                    aMat.set(0, 2, -fDistance);
1265 			                    aMat.set(1, 2, 0.0);
1266                                 aCandidate.transform(aMat);
1267 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1268 								bDone = true;
1269                             }
1270                             else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1271                             {
1272                                 // line in range [2.0 .. 3.0]
1273                                 // paint as cross in a 3x3  with dynamic line distance
1274 							    basegfx::B2DHomMatrix aMat;
1275                                 const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1276 
1277                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1278 
1279                                 aMat.set(0, 2, -fDistance);
1280 			                    aMat.set(1, 2, 0.0);
1281                                 aCandidate.transform(aMat);
1282 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1283 
1284                                 aMat.set(0, 2, fDistance);
1285 			                    aMat.set(1, 2, -fDistance);
1286                                 aCandidate.transform(aMat);
1287 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1288 
1289                                 aMat.set(0, 2, fDistance);
1290 			                    aMat.set(1, 2, fDistance);
1291                                 aCandidate.transform(aMat);
1292 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1293 
1294                                 aMat.set(0, 2, -fDistance);
1295 			                    aMat.set(1, 2, fDistance);
1296                                 aCandidate.transform(aMat);
1297 			                    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1298 								bDone = true;
1299                             }
1300                             else
1301                             {
1302                                 // #i101491# line width above 3.0
1303                             }
1304                         }
1305                         else
1306                         {
1307 						    if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1308                             {
1309 							    // line width below 1.5, draw the basic hairline polygon
1310 							    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1311 								bDone = true;
1312                             }
1313                             else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1314                             {
1315 							    // line width is in range ]1.5 .. 2.5], use four hairlines
1316 							    // drawn in a square
1317 							    basegfx::B2DHomMatrix aMat;
1318 							    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1319 
1320 							    aMat.set(0, 2, 1.0);
1321 							    aMat.set(1, 2, 0.0);
1322 							    aCandidate.transform(aMat);
1323 
1324 							    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1325 
1326 							    aMat.set(0, 2, 0.0);
1327 							    aMat.set(1, 2, 1.0);
1328 							    aCandidate.transform(aMat);
1329 
1330 							    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1331 
1332 							    aMat.set(0, 2, -1.0);
1333 							    aMat.set(1, 2, 0.0);
1334 							    aCandidate.transform(aMat);
1335 
1336 							    mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1337 								bDone = true;
1338                             }
1339                             else
1340                             {
1341                                 // #i101491# line width is above 2.5
1342                             }
1343                         }
1344 
1345 						if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1346 						{
1347                             // #i101491# If the polygon complexity uses more than a given amount, do
1348 							// use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1349 							// decompositions in primtives (memory) and fallback to old line painting
1350 							// for very complex polygons, too
1351 		                    mpOutputDevice->DrawPolyLine(aCandidate, fDiscreteLineWidth, rLineAttribute.getLineJoin());
1352 							bDone = true;
1353 						}
1354                     }
1355                 }
1356             }
1357 
1358 			if(!bDone)
1359             {
1360                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1361                 // used for AA thick line drawing
1362                 mnPolygonStrokePrimitive2D++;
1363 
1364                 // line width is big enough for standard filled polygon visualisation or zero
1365 				process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1366 
1367                 // leave PolygonStrokePrimitive2D
1368                 mnPolygonStrokePrimitive2D--;
1369             }
1370 		}
1371 
1372         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1373         {
1374             // The new decomposition of Metafiles made it necessary to add an Eps
1375             // primitive to handle embedded Eps data. On some devices, this can be
1376             // painted directly (mac, printer).
1377             // To be able to handle the replacement correctly, i need to handle it myself
1378             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1379             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1380             // to know when EPS was handled directly already.
1381 			basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1382             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1383 
1384             if(!aRange.isEmpty())
1385             {
1386                 const Rectangle aRectangle(
1387 				    (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1388 				    (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1389 
1390                 if(!aRectangle.IsEmpty())
1391                 {
1392                     // try to paint EPS directly without fallback visualisation
1393                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1394                         aRectangle.TopLeft(),
1395                         aRectangle.GetSize(),
1396                         rEpsPrimitive2D.getGfxLink(),
1397                         0));
1398 
1399                     if(!bEPSPaintedDirectly)
1400                     {
1401                         // use the decomposition which will correctly handle the
1402                         // fallback visualisation using full transformation (e.g. rotation)
1403         				process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1404                     }
1405                 }
1406             }
1407         }
1408 
1409 		void VclProcessor2D::adaptLineToFillDrawMode() const
1410 		{
1411 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1412 
1413 			if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1414 			{
1415 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1416 
1417 				if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1418 				{
1419 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1420 				}
1421 				else
1422 				{
1423 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1424 				}
1425 
1426 				if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1427 				{
1428 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1429 				}
1430 				else
1431 				{
1432 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1433 				}
1434 
1435 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1436 				{
1437 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1438 				}
1439 				else
1440 				{
1441 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1442 				}
1443 
1444 				if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1445 				{
1446 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1447 				}
1448 				else
1449 				{
1450 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1451 				}
1452 
1453 				if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1454 				{
1455 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1456 				}
1457 				else
1458 				{
1459 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1460 				}
1461 
1462 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1463 			}
1464 		}
1465 
1466 		void VclProcessor2D::adaptTextToFillDrawMode() const
1467 		{
1468 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1469 			if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1470 			{
1471 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1472 
1473 				if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1474 				{
1475 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1476 				}
1477 				else
1478 				{
1479 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1480 				}
1481 
1482 				if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1483 				{
1484 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1485 				}
1486 				else
1487 				{
1488 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1489 				}
1490 
1491 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1492 				{
1493 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1494 				}
1495 				else
1496 				{
1497 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1498 				}
1499 
1500 				if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1501 				{
1502 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1503 				}
1504 				else
1505 				{
1506 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1507 				}
1508 
1509 				if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1510 				{
1511 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1512 				}
1513 				else
1514 				{
1515 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1516 				}
1517 
1518 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1519 			}
1520 		}
1521 
1522 		//////////////////////////////////////////////////////////////////////////////
1523 		// process support
1524 
1525 		VclProcessor2D::VclProcessor2D(
1526 			const geometry::ViewInformation2D& rViewInformation,
1527 			OutputDevice& rOutDev)
1528 		:	BaseProcessor2D(rViewInformation),
1529 			mpOutputDevice(&rOutDev),
1530 			maBColorModifierStack(),
1531 			maCurrentTransformation(),
1532 			maDrawinglayerOpt(),
1533             mnPolygonStrokePrimitive2D(0)
1534 		{
1535             // set digit language, derived from SvtCTLOptions to have the correct
1536             // number display for arabic/hindi numerals
1537             const SvtCTLOptions aSvtCTLOptions;
1538             LanguageType eLang(LANGUAGE_SYSTEM);
1539 
1540             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1541             {
1542                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1543             }
1544             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1545             {
1546                 eLang = LANGUAGE_ENGLISH;
1547             }
1548             else
1549             {
1550                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1551             }
1552 
1553             rOutDev.SetDigitLanguage(eLang);
1554 		}
1555 
1556 		VclProcessor2D::~VclProcessor2D()
1557 		{
1558 		}
1559 	} // end of namespace processor2d
1560 } // end of namespace drawinglayer
1561 
1562 //////////////////////////////////////////////////////////////////////////////
1563 // eof
1564