xref: /aoo42x/main/svx/inc/svx/e3dundo.hxx (revision 3334a7e6)
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23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef _E3D_UNDO_HXX
25cdf0e10cSrcweir #define _E3D_UNDO_HXX
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <svx/svdundo.hxx>
28cdf0e10cSrcweir class E3DObject;
29cdf0e10cSrcweir #include <svx/scene3d.hxx>
30cdf0e10cSrcweir #include "svx/svxdllapi.h"
31cdf0e10cSrcweir 
32cdf0e10cSrcweir class E3dView;
33cdf0e10cSrcweir 
34cdf0e10cSrcweir /************************************************************************\
35cdf0e10cSrcweir |*
36cdf0e10cSrcweir |* Basisklasse fuer alle 3D-Undo-Aktionen.
37cdf0e10cSrcweir |*
38cdf0e10cSrcweir \************************************************************************/
39cdf0e10cSrcweir class E3dUndoAction : public SdrUndoAction
40cdf0e10cSrcweir {
41cdf0e10cSrcweir 
42cdf0e10cSrcweir 	protected :
43cdf0e10cSrcweir 		E3dObject *pMy3DObj;
44cdf0e10cSrcweir 
45cdf0e10cSrcweir 	public:
46cdf0e10cSrcweir 		TYPEINFO();
E3dUndoAction(SdrModel * pModel,E3dObject * p3DObj)47cdf0e10cSrcweir 		E3dUndoAction (SdrModel  *pModel,
48cdf0e10cSrcweir 					   E3dObject *p3DObj) :
49cdf0e10cSrcweir 			SdrUndoAction (*pModel),
50cdf0e10cSrcweir 			pMy3DObj (p3DObj)
51cdf0e10cSrcweir 			{
52cdf0e10cSrcweir 			}
53cdf0e10cSrcweir 
54cdf0e10cSrcweir 		virtual ~E3dUndoAction ();
55cdf0e10cSrcweir 
56cdf0e10cSrcweir 		virtual sal_Bool CanRepeat(SfxRepeatTarget&) const;
57cdf0e10cSrcweir };
58cdf0e10cSrcweir 
59cdf0e10cSrcweir /************************************************************************\
60cdf0e10cSrcweir |*
61cdf0e10cSrcweir |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen (ob das wohl klappt ?)
62cdf0e10cSrcweir |*
63cdf0e10cSrcweir \************************************************************************/
64cdf0e10cSrcweir class E3dRotateUndoAction : public E3dUndoAction
65cdf0e10cSrcweir {
66cdf0e10cSrcweir 		basegfx::B3DHomMatrix aMyOldRotation;
67cdf0e10cSrcweir 		basegfx::B3DHomMatrix aMyNewRotation;
68cdf0e10cSrcweir 
69cdf0e10cSrcweir 	public:
70cdf0e10cSrcweir 		TYPEINFO();
E3dRotateUndoAction(SdrModel * pModel,E3dObject * p3DObj,const basegfx::B3DHomMatrix & aOldRotation,const basegfx::B3DHomMatrix & aNewRotation)71cdf0e10cSrcweir 		E3dRotateUndoAction (SdrModel       *pModel,
72cdf0e10cSrcweir 							 E3dObject      *p3DObj,
73cdf0e10cSrcweir 							 const basegfx::B3DHomMatrix &aOldRotation,
74cdf0e10cSrcweir 							 const basegfx::B3DHomMatrix &aNewRotation) :
75cdf0e10cSrcweir 			E3dUndoAction (pModel, p3DObj),
76cdf0e10cSrcweir 			aMyOldRotation (aOldRotation),
77cdf0e10cSrcweir 			aMyNewRotation (aNewRotation)
78cdf0e10cSrcweir 			{
79cdf0e10cSrcweir 			}
80cdf0e10cSrcweir 
81cdf0e10cSrcweir 		virtual ~E3dRotateUndoAction ();
82cdf0e10cSrcweir 
83cdf0e10cSrcweir 		virtual void Undo();
84cdf0e10cSrcweir 		virtual void Redo();
85cdf0e10cSrcweir 
86cdf0e10cSrcweir };
87cdf0e10cSrcweir 
88cdf0e10cSrcweir /************************************************************************\
89cdf0e10cSrcweir |*
90cdf0e10cSrcweir |* Undo fuer 3D-Attribute (Implementiert ueber Set3DAttributes())
91cdf0e10cSrcweir |*
92cdf0e10cSrcweir \************************************************************************/
93cdf0e10cSrcweir class SVX_DLLPUBLIC E3dAttributesUndoAction : public SdrUndoAction
94cdf0e10cSrcweir {
95cdf0e10cSrcweir 	using SdrUndoAction::Repeat;
96cdf0e10cSrcweir 
97cdf0e10cSrcweir 	SdrObject*	pObject;
98cdf0e10cSrcweir 	E3dView*	pView;
99cdf0e10cSrcweir 	sal_Bool		bUseSubObjects;
100cdf0e10cSrcweir 
101cdf0e10cSrcweir 	const SfxItemSet aNewSet;
102cdf0e10cSrcweir 	const SfxItemSet aOldSet;
103cdf0e10cSrcweir 
104cdf0e10cSrcweir  public:
105cdf0e10cSrcweir 		TYPEINFO();
106cdf0e10cSrcweir 		E3dAttributesUndoAction( SdrModel &rModel, E3dView*	pView,
107cdf0e10cSrcweir 			E3dObject* pInObject,
108cdf0e10cSrcweir 			const SfxItemSet& rNewSet,
109cdf0e10cSrcweir 			const SfxItemSet& rOldSet,
110cdf0e10cSrcweir 			sal_Bool bUseSubObj);
111cdf0e10cSrcweir 
112cdf0e10cSrcweir 		virtual ~E3dAttributesUndoAction();
113cdf0e10cSrcweir 
114cdf0e10cSrcweir 		virtual sal_Bool CanRepeat(SfxRepeatTarget& rView) const;
115cdf0e10cSrcweir 		virtual void Undo();
116cdf0e10cSrcweir 		virtual void Redo();
117cdf0e10cSrcweir 		virtual void Repeat();
118cdf0e10cSrcweir };
119cdf0e10cSrcweir 
120cdf0e10cSrcweir #endif			// _E3D_CUBE3D_HXX
121