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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include "EnhancedCustomShape3d.hxx"
27 #include <svx/svdetc.hxx>
28 #include <svx/svdmodel.hxx>
29 #include <tools/poly.hxx>
30 #include <svx/svditer.hxx>
31 #include <svx/svdobj.hxx>
32 #include <svx/svdoashp.hxx>
33 #include <svl/poolitem.hxx>
34 #include <svl/itemset.hxx>
35 #include <svx/xfillit0.hxx>
36 #include <svx/xsflclit.hxx>
37 #include <svx/xit.hxx>
38 #include <svx/xbtmpit.hxx>
39 #include <svx/xflclit.hxx>
40 #include <svx/svdopath.hxx>
41 #include <svx/svdogrp.hxx>
42 #include <svx/svdpage.hxx>
43 #include <svx/polysc3d.hxx>
44 #include <svx/svddef.hxx>
45 #include <svx/svx3ditems.hxx>
46 #include <svx/extrud3d.hxx>
47 #include <svx/xflbmtit.hxx>
48 #include <vcl/svapp.hxx>
49 #include <svx/xlnclit.hxx>
50 #include <svx/sdasitm.hxx>
51 #include <com/sun/star/awt/Point.hpp>
52 #include <com/sun/star/drawing/Position3D.hpp>
53 #include <com/sun/star/drawing/Direction3D.hpp>
54 #include <com/sun/star/drawing/ShadeMode.hpp>
55 #include <svx/sdr/properties/properties.hxx>
56 #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
57 #include <basegfx/polygon/b2dpolypolygontools.hxx>
58 #include <basegfx/range/b2drange.hxx>
59 
60 #define ITEMVALUE(ItemSet,Id,Cast)  ((const Cast&)(ItemSet).Get(Id)).GetValue()
61 using namespace com::sun::star;
62 using namespace com::sun::star::uno;
63 
64 const rtl::OUString	sExtrusion( RTL_CONSTASCII_USTRINGPARAM ( "Extrusion" ) );
65 
66 void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
67 {
68 	::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
69  	const rtl::OUString	sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) );
70 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sOrigin );
71 	if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
72 	{
73 		rOriginX = 0.50;
74 		rOriginY =-0.50;
75 	}
76 }
77 
78 void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
79 {
80 	::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
81  	const rtl::OUString	sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) );
82 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sRotateAngle );
83 	if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
84 	{
85 		rAngleX = 0.0;
86 		rAngleY = 0.0;
87 	}
88 	rAngleX *= F_PI180;
89 	rAngleY *= F_PI180;
90 }
91 
92 void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
93 {
94 	::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
95  	const rtl::OUString	sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) );
96 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sSkew );
97 	if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
98 	{
99 		rSkewAmount = 50;
100 		rSkewAngle = -135;
101 	}
102 	rSkewAngle *= F_PI180;
103 }
104 
105 void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
106 {
107 	::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
108 	double fDepth = 0, fFraction = 0;
109 	const rtl::OUString	sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) );
110 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sDepth );
111 	if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
112 	{
113 		rForwardDepth = fDepth * fFraction;
114 		rBackwardDepth = fDepth - rForwardDepth;
115 	}
116 	else
117 	{
118 		rBackwardDepth = 1270;
119 		rForwardDepth = 0;
120 	}
121 	if ( pMap )
122 	{
123 		double fMap = *pMap;
124 		rBackwardDepth *= fMap;
125 		rForwardDepth *= fMap;
126 	}
127 }
128 
129 double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap )
130 {
131 	double fRetValue = fDefault;
132 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
133 	if ( pAny )
134 		*pAny >>= fRetValue;
135 	if ( pMap )
136 		fRetValue *= *pMap;
137 	return fRetValue;
138 }
139 
140 drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
141 {
142 	drawing::ShadeMode eRet( eDefault );
143 	const rtl::OUString	sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) );
144 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sShadeMode );
145 	if ( pAny )
146 		*pAny >>= eRet;
147 	return eRet;
148 }
149 
150 sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault )
151 {
152 	sal_Int32 nRetValue = nDefault;
153 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
154 	if ( pAny )
155 		*pAny >>= nRetValue;
156 	return nRetValue;
157 }
158 
159 sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault )
160 {
161 	sal_Bool bRetValue = bDefault;
162 	const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
163 	if ( pAny )
164 		*pAny >>= bRetValue;
165 	return bRetValue;
166 }
167 
168 awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault )
169 {
170 	awt::Point aRetValue( rDefault );
171 	const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
172 	if ( pAny )
173 		*pAny >>= aRetValue;
174 	return aRetValue;
175 }
176 
177 drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName,
178 									const drawing::Position3D& rDefault, const double* pMap )
179 {
180 	drawing::Position3D aRetValue( rDefault );
181 	const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
182 	if ( pAny )
183 		*pAny >>= aRetValue;
184 	if ( pMap )
185 	{
186 		aRetValue.PositionX *= *pMap;
187 		aRetValue.PositionY *= *pMap;
188 		aRetValue.PositionZ *= *pMap;
189 	}
190 	return aRetValue;
191 }
192 
193 drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault )
194 {
195 	drawing::Direction3D aRetValue( rDefault );
196 	const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
197 	if ( pAny )
198 		*pAny >>= aRetValue;
199 	return aRetValue;
200 }
201 
202 EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
203 :	aCenter( pCustomShape->GetSnapRect().Center() )
204 ,	eProjectionMode( drawing::ProjectionMode_PARALLEL )
205 ,	pMap( pM )
206 {
207 	SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
208 	const rtl::OUString	sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
209 	Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
210 	if ( pAny )
211 		*pAny >>= eProjectionMode;
212 
213 	if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
214 		GetSkew( rGeometryItem, fSkew, fSkewAngle );
215 	else
216 	{
217 		fZScreen = 0.0;
218 		GetOrigin( rGeometryItem, fOriginX, fOriginY );
219 		fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
220 		fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
221 
222 		const rtl::OUString	sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
223 		drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
224 		drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
225 		fViewPoint.setX(aViewPoint.PositionX);
226 		fViewPoint.setY(aViewPoint.PositionY);
227 		fViewPoint.setZ(-aViewPoint.PositionZ);
228 	}
229 }
230 
231 basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
232 {
233 	basegfx::B3DPolygon aRetval;
234 
235 	sal_uInt32 j;
236 	for ( j = 0L; j < rPoly3D.count(); j++ )
237 	{
238 		const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
239 		double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
240 		aRetval.append(basegfx::B3DPoint(
241 			aPoint.getX() + (fDepth * cos( fSkewAngle )),
242 			aPoint.getY() - (fDepth * sin( fSkewAngle )),
243 			aPoint.getZ()));
244 	}
245 
246 	return aRetval;
247 }
248 
249 Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
250 {
251 	Point aPoint2D;
252 	if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
253 	{
254 		aPoint2D.X() = (sal_Int32)rPoint3D.getX();
255 		aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
256 	}
257 	else
258 	{
259 		double fX = rPoint3D.getX() - fOriginX;
260 		double fY = rPoint3D.getY() - fOriginY;
261 		double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
262 		aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
263 		aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
264 	}
265 	aPoint2D.Move( aCenter.X(), aCenter.Y() );
266 	return aPoint2D;
267 }
268 
269 sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
270 {
271 	return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
272 }
273 
274 SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
275 {
276 	SdrObject*	pRet = NULL;
277 	SdrModel*	pModel = pCustomShape->GetModel();
278 	SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
279 
280 	double		fMap, *pMap = NULL;
281 	if ( pModel )
282 	{
283 		fMap = 1.0;
284 		Fraction aFraction( pModel->GetScaleFraction() );
285 		if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
286 		{
287 			fMap *= aFraction.GetNumerator();
288 			fMap /= aFraction.GetDenominator();
289 			pMap = &fMap;
290 		}
291 		if ( pModel->GetScaleUnit() != MAP_100TH_MM )
292 		{
293 			DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
294 			fMap *= 1440.0 / 2540.0;
295 			pMap = &fMap;
296 		}
297 	}
298 	if ( GetBool( rGeometryItem, sExtrusion, sal_False ) )
299 	{
300 		sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
301 		sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
302 		Rectangle aSnapRect( pCustomShape->GetLogicRect() );
303 		long nObjectRotation = pCustomShape->GetRotateAngle();
304 		if ( nObjectRotation )
305 		{
306 			double a = ( 36000 - nObjectRotation ) * nPi180;
307 			long dx = aSnapRect.Right() - aSnapRect.Left();
308 			long dy = aSnapRect.Bottom()- aSnapRect.Top();
309 			Point aP( aSnapRect.TopLeft() );
310 			RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
311 			aSnapRect.Left() = aP.X();
312 			aSnapRect.Top() = aP.Y();
313 			aSnapRect.Right() = aSnapRect.Left() + dx;
314 			aSnapRect.Bottom() = aSnapRect.Top() + dy;
315 		}
316 		Point aCenter( aSnapRect.Center() );
317 
318 		SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
319 
320         //SJ: vertical writing is not required, by removing this item no outliner is created
321         aSet.ClearItem( SDRATTR_TEXTDIRECTION );
322 
323         // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
324 		// created visualisation helper model shape individually. The shadow itself
325 		// will then be rendered from the 3D renderer correctly for the whole 3D scene
326 		// (and thus behind all objects of which the visualisation may be built). So,
327 		// dio NOT remove it from the ItemSet here.
328 	    // aSet.ClearItem(SDRATTR_SHADOW);
329 
330         std::vector< E3dCompoundObject* > aPlaceholderObjectList;
331 
332 		double fExtrusionBackward, fExtrusionForward;
333 		GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
334 		double fDepth = fExtrusionBackward - fExtrusionForward;
335 		if ( fDepth < 1.0 )
336 			fDepth = 1.0;
337 
338 		drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
339 		const rtl::OUString	sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
340 		Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
341 		if ( pAny )
342 			*pAny >>= eProjectionMode;
343 		ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
344 
345 		// pShape2d Umwandeln in Szene mit 3D Objekt
346 		E3dDefaultAttributes a3DDefaultAttr;
347 		a3DDefaultAttr.SetDefaultLatheCharacterMode( sal_True );
348 		a3DDefaultAttr.SetDefaultExtrudeCharacterMode( sal_True );
349 
350 		E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
351 
352 		sal_Bool bSceneHasObjects ( sal_False );
353 		sal_Bool bUseTwoFillStyles( sal_False );
354 
355 		drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
356 		const rtl::OUString	sExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) );
357 		sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, sExtrusionColor, sal_False );
358 
359 		XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
360 		pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
361 		aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
362 		aSet.Put( Svx3DTextureModeItem( 1 ) );
363 		aSet.Put( Svx3DNormalsKindItem( 1 ) );
364 
365 		if ( eShadeMode == drawing::ShadeMode_DRAFT )
366 		{
367 			aSet.Put( XLineStyleItem( XLINE_SOLID ) );
368 			aSet.Put( XFillStyleItem ( XFILL_NONE ) );
369 			aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
370 		}
371 		else
372 		{
373 			aSet.Put( XLineStyleItem( XLINE_NONE ) );
374 			if ( eFillStyle == XFILL_NONE )
375 				aSet.Put( XFillStyleItem( XFILL_SOLID ) );
376 			else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
377 				bUseTwoFillStyles = sal_True;
378 
379 			// #116336#
380 			// If shapes are mirrored once (mirroring two times correct geometry again)
381 			// double-sided at the object and two-sided-lighting at the scene need to be set.
382 			if((bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
383 			{
384 				aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
385 				pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
386 			}
387 		}
388 
389 		Rectangle aBoundRect2d;
390 		SdrObjListIter aIter( *pShape2d, IM_DEEPWITHGROUPS );
391 		while( aIter.IsMore() )
392 		{
393 			const SdrObject* pNext = aIter.Next();
394 			sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
395 										&& (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
396 			basegfx::B2DPolyPolygon aPolyPoly;
397 
398 			if ( pNext->ISA( SdrPathObj ) )
399 			{
400 				aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
401 
402 				if(aPolyPoly.areControlPointsUsed())
403 				{
404 					aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
405 				}
406 			}
407 			else
408 			{
409 				SdrObject* pNewObj = pNext->ConvertToPolyObj( sal_False, sal_False );
410 				SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
411 				if ( pPath )
412 					aPolyPoly = pPath->GetPathPoly();
413                 SdrObject::Free( pNewObj );
414 			}
415 
416 			if( aPolyPoly.count() )
417 			{
418 				const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
419                 const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
420 				aBoundRect2d.Union( aBoundRect );
421 
422 				E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 10 : fDepth );
423 				p3DObj->NbcSetLayer( pShape2d->GetLayer() );
424 				p3DObj->SetMergedItemSet( aSet );
425 				if ( bIsPlaceholderObject )
426 					aPlaceholderObjectList.push_back( p3DObj );
427 				else if ( bUseTwoFillStyles )
428 				{
429 					Bitmap aFillBmp;
430 					sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
431 					if ( bFillBmpTile )
432 					{
433 						const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
434 						const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue();
435 						aFillBmp = rXOBmp.GetBitmap();
436 						Size aLogicalSize = aFillBmp.GetPrefSize();
437 						if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
438 							aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
439 						else
440 							aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
441 						aLogicalSize.Width()  *= 5;			;//				:-(		nice scaling, look at engine3d/obj3d.cxx
442 						aLogicalSize.Height() *= 5;
443 						aFillBmp.SetPrefSize( aLogicalSize );
444 						aFillBmp.SetPrefMapMode( MAP_100TH_MM );
445 						p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
446 					}
447 					else
448 					{
449 						if ( aSnapRect != aBoundRect )
450 						{
451 							const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
452 							const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue();
453 							aFillBmp = rXOBmp.GetBitmap();
454 							Size aBmpSize( aFillBmp.GetSizePixel() );
455 							double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
456 							double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
457 
458 							Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
459 												(sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
460 							Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
461 													(sal_Int32)( aBmpSize.Height() * fYScale ) );
462 							Rectangle aCropRect( aPt, aSize );
463  							aFillBmp.Crop( aCropRect );
464 							p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
465 						}
466 					}
467 					pScene->Insert3DObj( p3DObj );
468 					p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
469 					p3DObj->NbcSetLayer( pShape2d->GetLayer() );
470 					p3DObj->SetMergedItemSet( aSet );
471 					if ( bUseExtrusionColor )
472 						p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
473 					p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
474 					p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
475 					p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
476 					pScene->Insert3DObj( p3DObj );
477 					p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 10 );
478 					p3DObj->NbcSetLayer( pShape2d->GetLayer() );
479 					p3DObj->SetMergedItemSet( aSet );
480 
481 					basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
482 					aFrontTransform.translate( 0.0, 0.0, fDepth );
483 					p3DObj->NbcSetTransform( aFrontTransform );
484 
485 					if ( ( eFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
486 						p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
487 				}
488 				else if ( eFillStyle == XFILL_NONE )
489 				{
490 					XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
491 					p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) );
492 					p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
493 					p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
494 					p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
495 				}
496 				pScene->Insert3DObj( p3DObj );
497 				bSceneHasObjects = sal_True;
498 			}
499 		}
500 
501 		if ( bSceneHasObjects )	// is the SdrObject properly converted
502 		{
503 			// then we can change the return value
504 			pRet = pScene;
505 
506 			// Kameraeinstellungen, Perspektive ...
507 			Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
508 			const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
509 			pScene->NbcSetSnapRect( aSnapRect );
510 
511 			// InitScene replacement
512 			double fW = rVolume.getWidth();
513 			double fH = rVolume.getHeight();
514 
515 			rCamera.SetAutoAdjustProjection( sal_False );
516 			rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
517 			basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
518 			basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
519 			rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
520 			rCamera.SetPosAndLookAt( aCamPos, aLookAt );
521 			rCamera.SetFocalLength( 1.0 );
522 			rCamera.SetProjection( eProjectionType );
523 			pScene->SetCamera( rCamera );
524 			pScene->SetRectsDirty();
525 
526 			double fOriginX, fOriginY;
527 			GetOrigin( rGeometryItem, fOriginX, fOriginY );
528 			fOriginX = fOriginX * aSnapRect.GetWidth();
529 			fOriginY = fOriginY * aSnapRect.GetHeight();
530 
531 			basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
532 			aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
533 
534 			double fXRotate, fYRotate;
535 			GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
536 			double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
537 			if ( fZRotate != 0.0 )
538 				aNewTransform.rotate( 0.0, 0.0, fZRotate );
539 			if ( bIsMirroredX )
540 				aNewTransform.scale( -1.0, 1, 1 );
541 			if ( bIsMirroredY )
542 				aNewTransform.scale( 1, -1.0, 1 );
543 			if( fYRotate != 0.0 )
544 				aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
545 			if( fXRotate != 0.0 )
546 				aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
547 			if ( eProjectionType == PR_PARALLEL )
548 			{
549 				double fSkew, fAlpha;
550 				GetSkew( rGeometryItem, fSkew, fAlpha );
551 				if ( fSkew != 0.0 )
552 				{
553 					double fInvTanBeta( fSkew / 100.0 );
554 					if(fInvTanBeta)
555 					{
556 						aNewTransform.shearXY(
557 							fInvTanBeta * cos(fAlpha),
558 							fInvTanBeta * sin(fAlpha));
559 					}
560 				}
561 				basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
562 				basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
563 				rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
564 				pScene->SetCamera( rCamera );
565 			}
566 			else
567 			{
568 				aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
569 				// now set correct camera position
570 				const rtl::OUString	sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
571 				drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
572 				drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
573 				double fViewPointX = aViewPoint.PositionX;
574 				double fViewPointY = aViewPoint.PositionY;
575 				double fViewPointZ = aViewPoint.PositionZ;
576 				basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
577 				basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
578 				rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
579 				pScene->SetCamera( rCamera );
580 			}
581 
582 			pScene->NbcSetTransform( aNewTransform );
583 
584 			///////////
585 			// light //
586 			///////////
587 
588 			const rtl::OUString	sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) );
589 			double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
590 
591 
592 			const rtl::OUString	sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) );
593 			drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
594 			drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
595 			if ( aFirstLightDirection.DirectionZ == 0.0 )
596 				aFirstLightDirection.DirectionZ = 1.0;
597 
598 			const rtl::OUString	sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) );
599 			double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
600 
601 			const rtl::OUString	sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) );
602 			/* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
603 
604 			const rtl::OUString	sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) );
605 			drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
606 			drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
607 			if ( aSecondLightDirection.DirectionZ == 0.0 )
608 				aSecondLightDirection.DirectionZ = -1;
609 
610 			const rtl::OUString	sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) );
611 			double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
612 
613 			const rtl::OUString	sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) );
614 			const rtl::OUString	sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) );
615 			/* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
616 			/* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
617 
618 			sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
619 			if ( nAmbientColor > 255 )
620 				nAmbientColor = 255;
621 			Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
622 			pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
623 
624 			sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
625 			basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
626 			aSpotLight1.normalize();
627 			pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
628 			Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
629 			pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
630 			pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
631 
632 			sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
633 			basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
634 			aSpotLight2.normalize();
635 			pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
636 			Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
637 			pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
638 			pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
639 
640 				sal_uInt8 nSpotLight3 = 70;
641 				basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
642 				pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
643 				Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
644 				pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
645 				pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
646 
647 			const rtl::OUString	sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) );
648 			const rtl::OUString	sDiffusion( RTL_CONSTASCII_USTRINGPARAM ( "Diffusion" ) );
649 			const rtl::OUString	sShininess( RTL_CONSTASCII_USTRINGPARAM ( "Shininess" ) );
650 			const rtl::OUString	sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) );
651 			double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
652 			sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
653 
654 			Color aSpecularCol( 225,225,225 );
655 			if ( bMetal )
656 			{
657 				aSpecularCol = Color( 200, 200, 200 );
658 				fSpecular += 0.15;
659 			}
660 			sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
661 			if ( nIntensity > 100 )
662 				nIntensity = 100;
663 			else if ( nIntensity < 0 )
664 				nIntensity = 0;
665 			nIntensity = 100 - nIntensity;
666 			pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
667 			pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
668 
669 			pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
670 
671 			// removing placeholder objects
672 			std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
673 			while ( aObjectListIter != aPlaceholderObjectList.end() )
674 			{
675 				pScene->Remove3DObj( *aObjectListIter );
676 				delete *aObjectListIter++;
677 			}
678 		}
679 		else
680 			delete pScene;
681 	}
682 	return pRet;
683 }
684 
685 Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
686 {
687 	SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
688 	const Point aCenter( rSnapRect.Center() );
689 	double fExtrusionBackward, fExtrusionForward;
690 	GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
691 	sal_uInt32 i;
692 
693 	// creating initial bound volume ( without rotation. skewing.and camera )
694 	basegfx::B3DPolygon aBoundVolume;
695 	const Polygon aPolygon( rBoundRect );
696 
697 	for ( i = 0L; i < 4L; i++ )
698 	{
699 		aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
700 	}
701 
702 	for ( i = 0L; i < 4L; i++ )
703 	{
704 		aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
705 	}
706 
707 	const rtl::OUString	sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) );
708 	drawing::Direction3D aRotationCenterDefault( 0, 0, 0 );	// default seems to be wrong, a fractional size of shape has to be used!!
709 	drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
710 
711 	// double XCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterX, 0 );
712 	// double YCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterY, 0 );
713 
714 	// sal_Int32 nRotationXAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisX, 100 );
715 	// sal_Int32 nRotationYAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisY, 0 );
716 	// sal_Int32 nRotationZAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisZ, 0 );
717 
718 
719 	double fXRotate, fYRotate;
720 	GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
721 	double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
722 
723 	// rotating bound volume
724 	basegfx::B3DHomMatrix aMatrix;
725 	aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
726 	if ( fZRotate != 0.0 )
727 		aMatrix.rotate( 0.0, 0.0, fZRotate );
728 	if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
729 		aMatrix.scale( -1.0, 1, 1 );
730 	if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
731 		aMatrix.scale( 1, -1.0, 1 );
732 	if( fYRotate != 0.0 )
733 		aMatrix.rotate( 0.0, fYRotate, 0.0 );
734 	if( fXRotate != 0.0 )
735 		aMatrix.rotate( -fXRotate, 0.0, 0.0 );
736 	aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
737 	aBoundVolume.transform(aMatrix);
738 
739 	Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
740 	if ( aTransformation2D.IsParallel() )
741 		aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
742 
743 	Polygon aTransformed( 8 );
744 	for ( i = 0L; i < 8L; i++ )
745 		aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
746 
747 	return aTransformed.GetBoundRect();
748 }
749