1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10*f6e50924SAndrew Rist * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*f6e50924SAndrew Rist * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19*f6e50924SAndrew Rist * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3d.hxx> 28cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontactofe3d.hxx> 29cdf0e10cSrcweir #include <svx/obj3d.hxx> 30cdf0e10cSrcweir #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx> 31cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dscene.hxx> 32cdf0e10cSrcweir #include <svx/scene3d.hxx> 33cdf0e10cSrcweir #include <drawinglayer/primitive3d/transformprimitive3d.hxx> 34cdf0e10cSrcweir #include <drawinglayer/attribute/sdrsceneattribute3d.hxx> 35cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlightingattribute3d.hxx> 36cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlightattribute3d.hxx> 37cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlineattribute.hxx> 38cdf0e10cSrcweir 39cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 40cdf0e10cSrcweir 41cdf0e10cSrcweir namespace 42cdf0e10cSrcweir { tryToFindVCOfE3DScene(const sdr::contact::ViewContact & rCandidate,basegfx::B3DHomMatrix & o_rInBetweenObjectTransform)43cdf0e10cSrcweir const sdr::contact::ViewContactOfE3dScene* tryToFindVCOfE3DScene( 44cdf0e10cSrcweir const sdr::contact::ViewContact& rCandidate, 45cdf0e10cSrcweir basegfx::B3DHomMatrix& o_rInBetweenObjectTransform) 46cdf0e10cSrcweir { 47cdf0e10cSrcweir const sdr::contact::ViewContactOfE3dScene* pSceneParent = 48cdf0e10cSrcweir dynamic_cast< const sdr::contact::ViewContactOfE3dScene* >(rCandidate.GetParentContact()); 49cdf0e10cSrcweir 50cdf0e10cSrcweir if(pSceneParent) 51cdf0e10cSrcweir { 52cdf0e10cSrcweir // each 3d object (including in-between scenes) should have a scene as parent 53cdf0e10cSrcweir const sdr::contact::ViewContactOfE3dScene* pSceneParentParent = 54cdf0e10cSrcweir dynamic_cast< const sdr::contact::ViewContactOfE3dScene* >(pSceneParent->GetParentContact()); 55cdf0e10cSrcweir 56cdf0e10cSrcweir if(pSceneParentParent) 57cdf0e10cSrcweir { 58cdf0e10cSrcweir // the parent scene of rCandidate is a in-between scene, call recursively and collect 59cdf0e10cSrcweir // the in-between scene's object transformation part in o_rInBetweenObjectTransform 60cdf0e10cSrcweir const basegfx::B3DHomMatrix& rSceneParentTransform = pSceneParent->GetE3dScene().GetTransform(); 61cdf0e10cSrcweir o_rInBetweenObjectTransform = rSceneParentTransform * o_rInBetweenObjectTransform; 62cdf0e10cSrcweir return tryToFindVCOfE3DScene(*pSceneParent, o_rInBetweenObjectTransform); 63cdf0e10cSrcweir } 64cdf0e10cSrcweir else 65cdf0e10cSrcweir { 66cdf0e10cSrcweir // the parent scene is the outmost scene 67cdf0e10cSrcweir return pSceneParent; 68cdf0e10cSrcweir } 69cdf0e10cSrcweir } 70cdf0e10cSrcweir 71cdf0e10cSrcweir // object hierarchy structure is incorrect; no result 72cdf0e10cSrcweir return 0; 73cdf0e10cSrcweir } 74cdf0e10cSrcweir } // end of anonymous namespace 75cdf0e10cSrcweir 76cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 77cdf0e10cSrcweir 78cdf0e10cSrcweir namespace sdr 79cdf0e10cSrcweir { 80cdf0e10cSrcweir namespace contact 81cdf0e10cSrcweir { impCreateWithGivenPrimitive3DSequence(const drawinglayer::primitive3d::Primitive3DSequence & rxContent3D) const82cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfE3d::impCreateWithGivenPrimitive3DSequence( 83cdf0e10cSrcweir const drawinglayer::primitive3d::Primitive3DSequence& rxContent3D) const 84cdf0e10cSrcweir { 85cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence xRetval; 86cdf0e10cSrcweir 87cdf0e10cSrcweir if(rxContent3D.hasElements()) 88cdf0e10cSrcweir { 89cdf0e10cSrcweir // try to get the outmost ViewObjectContactOfE3dScene for this single 3d object, 90cdf0e10cSrcweir // the ones on the way there are grouping scenes. Collect the in-between scene's 91cdf0e10cSrcweir // transformations to build a correct object transformation for the embedded 92cdf0e10cSrcweir // object 93cdf0e10cSrcweir basegfx::B3DHomMatrix aInBetweenObjectTransform; 94cdf0e10cSrcweir const ViewContactOfE3dScene* pVCOfE3DScene = tryToFindVCOfE3DScene(*this, aInBetweenObjectTransform); 95cdf0e10cSrcweir 96cdf0e10cSrcweir if(pVCOfE3DScene) 97cdf0e10cSrcweir { 98cdf0e10cSrcweir basegfx::B3DVector aLightNormal; 99cdf0e10cSrcweir const double fShadowSlant(pVCOfE3DScene->getSdrSceneAttribute().getShadowSlant()); 100cdf0e10cSrcweir const basegfx::B3DRange& rAllContentRange = pVCOfE3DScene->getAllContentRange3D(); 101cdf0e10cSrcweir drawinglayer::geometry::ViewInformation3D aViewInformation3D(pVCOfE3DScene->getViewInformation3D()); 102cdf0e10cSrcweir 103cdf0e10cSrcweir if(pVCOfE3DScene->getSdrLightingAttribute().getLightVector().size()) 104cdf0e10cSrcweir { 105cdf0e10cSrcweir // get light normal from first light and normalize 106cdf0e10cSrcweir aLightNormal = pVCOfE3DScene->getSdrLightingAttribute().getLightVector()[0].getDirection(); 107cdf0e10cSrcweir aLightNormal.normalize(); 108cdf0e10cSrcweir } 109cdf0e10cSrcweir 110cdf0e10cSrcweir if(!aInBetweenObjectTransform.isIdentity()) 111cdf0e10cSrcweir { 112cdf0e10cSrcweir // if aInBetweenObjectTransform is used, create combined ViewInformation3D which 113cdf0e10cSrcweir // contains the correct object transformation for the embedded 3d object 114cdf0e10cSrcweir aViewInformation3D = drawinglayer::geometry::ViewInformation3D( 115cdf0e10cSrcweir aViewInformation3D.getObjectTransformation() * aInBetweenObjectTransform, 116cdf0e10cSrcweir aViewInformation3D.getOrientation(), 117cdf0e10cSrcweir aViewInformation3D.getProjection(), 118cdf0e10cSrcweir aViewInformation3D.getDeviceToView(), 119cdf0e10cSrcweir aViewInformation3D.getViewTime(), 120cdf0e10cSrcweir aViewInformation3D.getExtendedInformationSequence()); 121cdf0e10cSrcweir } 122cdf0e10cSrcweir 123cdf0e10cSrcweir // create embedded 2d primitive and add. LightNormal and ShadowSlant are needed for evtl. 124cdf0e10cSrcweir // 3D shadow extraction for correct B2DRange calculation (shadow is part of the object) 125cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReference( 126cdf0e10cSrcweir new drawinglayer::primitive2d::Embedded3DPrimitive2D( 127cdf0e10cSrcweir rxContent3D, 128cdf0e10cSrcweir pVCOfE3DScene->getObjectTransformation(), 129cdf0e10cSrcweir aViewInformation3D, 130cdf0e10cSrcweir aLightNormal, 131cdf0e10cSrcweir fShadowSlant, 132cdf0e10cSrcweir rAllContentRange)); 133cdf0e10cSrcweir 134cdf0e10cSrcweir xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 135cdf0e10cSrcweir } 136cdf0e10cSrcweir } 137cdf0e10cSrcweir 138cdf0e10cSrcweir return xRetval; 139cdf0e10cSrcweir } 140cdf0e10cSrcweir ViewContactOfE3d(E3dObject & rSdrObject)141cdf0e10cSrcweir ViewContactOfE3d::ViewContactOfE3d(E3dObject& rSdrObject) 142cdf0e10cSrcweir : ViewContactOfSdrObj(rSdrObject) 143cdf0e10cSrcweir { 144cdf0e10cSrcweir } 145cdf0e10cSrcweir ~ViewContactOfE3d()146cdf0e10cSrcweir ViewContactOfE3d::~ViewContactOfE3d() 147cdf0e10cSrcweir { 148cdf0e10cSrcweir } 149cdf0e10cSrcweir getVIP3DSWithoutObjectTransform() const150cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3d::getVIP3DSWithoutObjectTransform() const 151cdf0e10cSrcweir { 152cdf0e10cSrcweir // local up-to-date checks. Create new list and compare. 153cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence xNew(createViewIndependentPrimitive3DSequence()); 154cdf0e10cSrcweir 155cdf0e10cSrcweir if(!drawinglayer::primitive3d::arePrimitive3DSequencesEqual(mxViewIndependentPrimitive3DSequence, xNew)) 156cdf0e10cSrcweir { 157cdf0e10cSrcweir // has changed, copy content 158cdf0e10cSrcweir const_cast< ViewContactOfE3d* >(this)->mxViewIndependentPrimitive3DSequence = xNew; 159cdf0e10cSrcweir } 160cdf0e10cSrcweir 161cdf0e10cSrcweir // return current Primitive2DSequence 162cdf0e10cSrcweir return mxViewIndependentPrimitive3DSequence; 163cdf0e10cSrcweir } 164cdf0e10cSrcweir getViewIndependentPrimitive3DSequence() const165cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3d::getViewIndependentPrimitive3DSequence() const 166cdf0e10cSrcweir { 167cdf0e10cSrcweir // get sequence without object transform 168cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence xRetval(getVIP3DSWithoutObjectTransform()); 169cdf0e10cSrcweir 170cdf0e10cSrcweir if(xRetval.hasElements()) 171cdf0e10cSrcweir { 172cdf0e10cSrcweir // add object transform if it's used 173cdf0e10cSrcweir const basegfx::B3DHomMatrix& rObjectTransform(GetE3dObject().GetTransform()); 174cdf0e10cSrcweir 175cdf0e10cSrcweir if(!rObjectTransform.isIdentity()) 176cdf0e10cSrcweir { 177cdf0e10cSrcweir const drawinglayer::primitive3d::Primitive3DReference xReference( 178cdf0e10cSrcweir new drawinglayer::primitive3d::TransformPrimitive3D( 179cdf0e10cSrcweir rObjectTransform, 180cdf0e10cSrcweir xRetval)); 181cdf0e10cSrcweir 182cdf0e10cSrcweir xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); 183cdf0e10cSrcweir } 184cdf0e10cSrcweir } 185cdf0e10cSrcweir 186cdf0e10cSrcweir // return current Primitive2DSequence 187cdf0e10cSrcweir return xRetval; 188cdf0e10cSrcweir } 189cdf0e10cSrcweir createViewIndependentPrimitive2DSequence() const190cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfE3d::createViewIndependentPrimitive2DSequence() const 191cdf0e10cSrcweir { 192cdf0e10cSrcweir // also need to create a 2D embedding when the view-independent part is requested, 193cdf0e10cSrcweir // see view-dependent part in ViewObjectContactOfE3d::createPrimitive2DSequence 194cdf0e10cSrcweir // get 3d primitive vector, isPrimitiveVisible() is done in 3d creator 195cdf0e10cSrcweir return impCreateWithGivenPrimitive3DSequence(getViewIndependentPrimitive3DSequence()); 196cdf0e10cSrcweir } 197cdf0e10cSrcweir CreateObjectSpecificViewObjectContact(ObjectContact & rObjectContact)198cdf0e10cSrcweir ViewObjectContact& ViewContactOfE3d::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) 199cdf0e10cSrcweir { 200cdf0e10cSrcweir ViewObjectContact* pRetval = new ViewObjectContactOfE3d(rObjectContact, *this); 201cdf0e10cSrcweir DBG_ASSERT(pRetval, "ViewContactOfE3d::CreateObjectSpecificViewObjectContact() failed (!)"); 202cdf0e10cSrcweir 203cdf0e10cSrcweir return *pRetval; 204cdf0e10cSrcweir } 205cdf0e10cSrcweir impCreateFallbackLineAttribute(const basegfx::BColor & rBColor) const206cdf0e10cSrcweir drawinglayer::attribute::SdrLineAttribute* ViewContactOfE3d::impCreateFallbackLineAttribute(const basegfx::BColor& rBColor) const 207cdf0e10cSrcweir { 208cdf0e10cSrcweir static bool bFallbackToCreateAsLineForTest(false); 209cdf0e10cSrcweir 210cdf0e10cSrcweir if(bFallbackToCreateAsLineForTest) 211cdf0e10cSrcweir { 212cdf0e10cSrcweir return new drawinglayer::attribute::SdrLineAttribute(rBColor); 213cdf0e10cSrcweir } 214cdf0e10cSrcweir else 215cdf0e10cSrcweir { 216cdf0e10cSrcweir return 0; 217cdf0e10cSrcweir } 218cdf0e10cSrcweir } 219cdf0e10cSrcweir } // end of namespace contact 220cdf0e10cSrcweir } // end of namespace sdr 221cdf0e10cSrcweir 222cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 223cdf0e10cSrcweir // eof 224