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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <svx/sdr/contact/viewcontactofsdrcircobj.hxx>
28 #include <svx/svdocirc.hxx>
29 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
30 #include <svx/sdr/primitive2d/sdrellipseprimitive2d.hxx>
31 #include <svl/itemset.hxx>
32 #include <svx/sxciaitm.hxx>
33 #include <basegfx/matrix/b2dhommatrixtools.hxx>
34 
35 //////////////////////////////////////////////////////////////////////////////
36 
37 namespace sdr
38 {
39 	namespace contact
40 	{
41 		ViewContactOfSdrCircObj::ViewContactOfSdrCircObj(SdrCircObj& rCircObj)
42 		:	ViewContactOfSdrRectObj(rCircObj)
43 		{
44 		}
45 
46 		ViewContactOfSdrCircObj::~ViewContactOfSdrCircObj()
47 		{
48 		}
49 
50 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCircObj::createViewIndependentPrimitive2DSequence() const
51 		{
52 			const SfxItemSet& rItemSet = GetCircObj().GetMergedItemSet();
53 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
54 				drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
55                     rItemSet,
56                     GetCircObj().getText(0)));
57 
58 			// take unrotated snap rect (direct model data) for position and size
59 			const Rectangle& rRectangle = GetCircObj().GetGeoRect();
60 			const basegfx::B2DRange aObjectRange(
61 				rRectangle.Left(), rRectangle.Top(),
62 				rRectangle.Right(), rRectangle.Bottom());
63 			const GeoStat& rGeoStat(GetCircObj().GetGeoStat());
64 
65 			// fill object matrix
66 			const basegfx::B2DHomMatrix aObjectMatrix(
67 				basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
68 					aObjectRange.getWidth(), aObjectRange.getHeight(),
69 					rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
70 					rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
71 					aObjectRange.getMinX(), aObjectRange.getMinY()));
72 
73 			// create primitive data
74 			const sal_uInt16 nIdentifier(GetCircObj().GetObjIdentifier());
75 
76 			// always create primitives to allow the decomposition of SdrEllipsePrimitive2D
77 			// or SdrEllipseSegmentPrimitive2D to create needed invisible elements for HitTest
78 			// and/or BoundRect
79 			if(OBJ_CIRC == nIdentifier)
80 			{
81 				const drawinglayer::primitive2d::Primitive2DReference xReference(
82 					new drawinglayer::primitive2d::SdrEllipsePrimitive2D(
83 						aObjectMatrix,
84 						aAttribute));
85 
86 				return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
87 			}
88 			else
89 			{
90 				const sal_Int32 nNewStart(((SdrCircStartAngleItem&)rItemSet.Get(SDRATTR_CIRCSTARTANGLE)).GetValue());
91 				const sal_Int32 nNewEnd(((SdrCircEndAngleItem&)rItemSet.Get(SDRATTR_CIRCENDANGLE)).GetValue());
92 				const double fStart(((36000 - nNewEnd) % 36000) * F_PI18000);
93 				const double fEnd(((36000 - nNewStart) % 36000) * F_PI18000);
94 				const bool bCloseSegment(OBJ_CARC != nIdentifier);
95 				const bool bCloseUsingCenter(OBJ_SECT == nIdentifier);
96 
97 				const drawinglayer::primitive2d::Primitive2DReference xReference(
98 					new drawinglayer::primitive2d::SdrEllipseSegmentPrimitive2D(
99 						aObjectMatrix,
100 						aAttribute,
101 						fStart,
102 						fEnd,
103 						bCloseSegment,
104 						bCloseUsingCenter));
105 
106 				return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
107 			}
108 		}
109 	} // end of namespace contact
110 } // end of namespace sdr
111 
112 //////////////////////////////////////////////////////////////////////////////
113 // eof
114