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21 
22 
23 
24 #include "precompiled_svx.hxx"
25 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
26 #include <svl/itemset.hxx>
27 #include <svx/xdef.hxx>
28 #include <basegfx/polygon/b2dpolygon.hxx>
29 #include <svx/xlineit0.hxx>
30 #include <svx/xfillit0.hxx>
31 #include <svx/xlntrit.hxx>
32 #include <svx/xlnwtit.hxx>
33 #include <svx/xlinjoit.hxx>
34 #include <svx/xlncapit.hxx>
35 #include <svx/xlnclit.hxx>
36 #include <svx/xlnstwit.hxx>
37 #include <svx/xlnedwit.hxx>
38 #include <svx/xlnstit.hxx>
39 #include <svx/xlnstcit.hxx>
40 #include <svx/xlnedit.hxx>
41 #include <svx/xlnedcit.hxx>
42 #include <svx/xdash.hxx>
43 #include <svx/xlndsit.hxx>
44 #include <svx/xfltrit.hxx>
45 #include <svx/xflftrit.hxx>
46 #include <svx/xflclit.hxx>
47 #include <svx/xgrscit.hxx>
48 #include <svx/xflhtit.hxx>
49 #include <svx/xflbckit.hxx>
50 #include <svx/sdshitm.hxx>
51 #include <svx/sdsxyitm.hxx>
52 #include <svx/sdshcitm.hxx>
53 #include <svx/sdshtitm.hxx>
54 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
55 #include <basegfx/polygon/b2dlinegeometry.hxx>
56 #include <svx/svdotext.hxx>
57 #include <drawinglayer/attribute/fillgraphicattribute.hxx>
58 #include <svx/sdr/attribute/sdrtextattribute.hxx>
59 #include <svx/xbtmpit.hxx>
60 #include <svl/itempool.hxx>
61 #include <vcl/svapp.hxx>
62 #include <basegfx/range/b2drange.hxx>
63 #include <svx/svx3ditems.hxx>
64 #include <com/sun/star/drawing/ProjectionMode.hpp>
65 #include <com/sun/star/drawing/ShadeMode.hpp>
66 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
67 #include <svx/rectenum.hxx>
68 #include <svx/sdtfchim.hxx>
69 #include <svx/svdoutl.hxx>
70 #include <svx/svdmodel.hxx>
71 #include <editeng/editstat.hxx>
72 #include <drawinglayer/attribute/fillhatchattribute.hxx>
73 #include <drawinglayer/attribute/fillgradientattribute.hxx>
74 #include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
75 #include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
76 #include <svx/sdr/attribute/sdrformtextattribute.hxx>
77 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
78 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
79 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
80 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
81 #include <svx/sdr/attribute/sdrfilltextattribute.hxx>
82 #include <com/sun/star/drawing/LineCap.hpp>
83 
84 //////////////////////////////////////////////////////////////////////////////
85 
86 namespace drawinglayer
87 {
88 	namespace
89 	{
90 		attribute::GradientStyle XGradientStyleToGradientStyle(XGradientStyle eStyle)
91 		{
92 			switch(eStyle)
93 			{
94 				case XGRAD_LINEAR :
95 				{
96 					return attribute::GRADIENTSTYLE_LINEAR;
97 				}
98 				case XGRAD_AXIAL :
99 				{
100 					return attribute::GRADIENTSTYLE_AXIAL;
101 				}
102 				case XGRAD_RADIAL :
103 				{
104 					return attribute::GRADIENTSTYLE_RADIAL;
105 				}
106 				case XGRAD_ELLIPTICAL :
107 				{
108 					return attribute::GRADIENTSTYLE_ELLIPTICAL;
109 				}
110 				case XGRAD_SQUARE :
111 				{
112 					return attribute::GRADIENTSTYLE_SQUARE;
113 				}
114 				default :
115 				{
116 					return attribute::GRADIENTSTYLE_RECT; // XGRAD_RECT
117 				}
118 			}
119 		}
120 
121 		attribute::HatchStyle XHatchStyleToHatchStyle(XHatchStyle eStyle)
122 		{
123 			switch(eStyle)
124 			{
125 				case XHATCH_SINGLE :
126 				{
127 					return attribute::HATCHSTYLE_SINGLE;
128 				}
129 				case XHATCH_DOUBLE :
130 				{
131 					return attribute::HATCHSTYLE_DOUBLE;
132 				}
133 				default :
134 				{
135 					return attribute::HATCHSTYLE_TRIPLE; // XHATCH_TRIPLE
136 				}
137 			}
138 		}
139 
140 		basegfx::B2DLineJoin LineJointToB2DLineJoin(com::sun::star::drawing::LineJoint eLineJoint)
141 		{
142 			switch(eLineJoint)
143 			{
144 				case com::sun::star::drawing::LineJoint_MIDDLE :
145 				{
146 					return basegfx::B2DLINEJOIN_MIDDLE;
147 				}
148 				case com::sun::star::drawing::LineJoint_BEVEL :
149 				{
150 					return basegfx::B2DLINEJOIN_BEVEL;
151 				}
152 				case com::sun::star::drawing::LineJoint_MITER :
153 				{
154 					return basegfx::B2DLINEJOIN_MITER;
155 				}
156 				case com::sun::star::drawing::LineJoint_ROUND :
157 				{
158 					return basegfx::B2DLINEJOIN_ROUND;
159 				}
160 				default : // com::sun::star::drawing::LineJoint_NONE
161 				{
162 					return basegfx::B2DLINEJOIN_NONE;
163 				}
164 			}
165 		}
166 
167 		basegfx::B2DVector RectPointToB2DVector(RECT_POINT eRectPoint)
168 		{
169 			basegfx::B2DVector aRetval(0.0, 0.0);
170 
171 			// position changes X
172 			switch(eRectPoint)
173 			{
174 				case RP_LT: case RP_LM: case RP_LB:
175 				{
176 					aRetval.setX(-1.0);
177 					break;
178 				}
179 
180 				case RP_RT: case RP_RM: case RP_RB:
181 				{
182 					aRetval.setX(1.0);
183 					break;
184 				}
185 
186 				default :
187 				{
188 					break;
189 				}
190 			}
191 
192 			// position changes Y
193 			switch(eRectPoint)
194 			{
195 				case RP_LT: case RP_MT: case RP_RT:
196 				{
197 					aRetval.setY(-1.0);
198 					break;
199 				}
200 
201 				case RP_LB: case RP_MB: case RP_RB:
202 				{
203 					aRetval.setY(1.0);
204 					break;
205 				}
206 
207 				default :
208 				{
209 					break;
210 				}
211 			}
212 
213 			return aRetval;
214 		}
215 	} // end of anonymous namespace
216 } // end of namespace drawinglayer
217 
218 //////////////////////////////////////////////////////////////////////////////
219 
220 namespace drawinglayer
221 {
222 	namespace primitive2d
223 	{
224 		attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
225 		{
226 			const XLineStyle eStyle(((XLineStyleItem&)(rSet.Get(XATTR_LINESTYLE))).GetValue());
227 
228 			if(XLINE_NONE != eStyle)
229 			{
230 				sal_uInt16 nTransparence(((const XLineTransparenceItem&)(rSet.Get(XATTR_LINETRANSPARENCE))).GetValue());
231 
232 				if(nTransparence > 100)
233 				{
234 					nTransparence = 100;
235 				}
236 
237 				if(100 != nTransparence)
238 				{
239 					const sal_uInt32 nWidth(((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue());
240 					const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());
241 					const com::sun::star::drawing::LineJoint eJoint(((const XLineJointItem&)(rSet.Get(XATTR_LINEJOINT))).GetValue());
242 					const com::sun::star::drawing::LineCap eCap(((const XLineCapItem&)(rSet.Get(XATTR_LINECAP))).GetValue());
243 					::std::vector< double > aDotDashArray;
244 					double fFullDotDashLen(0.0);
245 
246 					if(XLINE_DASH == eStyle)
247 					{
248 						const XDash& rDash = ((const XLineDashItem&)(rSet.Get(XATTR_LINEDASH))).GetDashValue();
249 
250 						if(rDash.GetDots() || rDash.GetDashes())
251 						{
252 							fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, (double)nWidth);
253 						}
254 					}
255 
256 					return attribute::SdrLineAttribute(
257 						LineJointToB2DLineJoin(eJoint),
258 						(double)nWidth,
259 						(double)nTransparence * 0.01,
260 						aColor.getBColor(),
261                         eCap,
262 						aDotDashArray,
263 						fFullDotDashLen);
264 				}
265 			}
266 
267 			return attribute::SdrLineAttribute();
268 		}
269 
270 		attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
271 			const SfxItemSet& rSet,
272 			double fWidth)
273 		{
274 			const sal_Int32 nTempStartWidth(((const XLineStartWidthItem&)(rSet.Get(XATTR_LINESTARTWIDTH))).GetValue());
275 			const sal_Int32 nTempEndWidth(((const XLineEndWidthItem&)(rSet.Get(XATTR_LINEENDWIDTH))).GetValue());
276 			basegfx::B2DPolyPolygon aStartPolyPolygon;
277 			basegfx::B2DPolyPolygon aEndPolyPolygon;
278 			double fStartWidth(0.0);
279 			double fEndWidth(0.0);
280 			bool bStartActive(false);
281 			bool bEndActive(false);
282 			bool bStartCentered(true);
283 			bool bEndCentered(true);
284 
285 			if(nTempStartWidth)
286 			{
287 				if(nTempStartWidth < 0L)
288 				{
289 					fStartWidth = ((double)(-nTempStartWidth) * fWidth) * 0.01;
290 				}
291 				else
292 				{
293 					fStartWidth = (double)nTempStartWidth;
294 				}
295 
296 				if(0.0 != fStartWidth)
297 				{
298 					aStartPolyPolygon = basegfx::B2DPolyPolygon(((const XLineStartItem&)(rSet.Get(XATTR_LINESTART))).GetLineStartValue());
299 
300 					if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0L).count())
301 					{
302 						bStartActive = true;
303 						bStartCentered = ((const XLineStartCenterItem&)(rSet.Get(XATTR_LINESTARTCENTER))).GetValue();
304 					}
305 				}
306 			}
307 
308 			if(nTempEndWidth)
309 			{
310 				if(nTempEndWidth < 0L)
311 				{
312 					fEndWidth = ((double)(-nTempEndWidth) * fWidth) * 0.01;
313 				}
314 				else
315 				{
316 					fEndWidth = (double)nTempEndWidth;
317 				}
318 
319 				if(0.0 != fEndWidth)
320 				{
321 					aEndPolyPolygon = basegfx::B2DPolyPolygon(((const XLineEndItem&)(rSet.Get(XATTR_LINEEND))).GetLineEndValue());
322 
323 					if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0L).count())
324 					{
325 						bEndActive = true;
326 						bEndCentered = ((const XLineEndCenterItem&)(rSet.Get(XATTR_LINEENDCENTER))).GetValue();
327 					}
328 				}
329 			}
330 
331 			if(bStartActive || bEndActive)
332 			{
333 				return attribute::SdrLineStartEndAttribute(
334 					aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
335 					bStartActive, bEndActive, bStartCentered, bEndCentered);
336 			}
337 
338 			return attribute::SdrLineStartEndAttribute();
339 		}
340 
341 		attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
342 		{
343 			const bool bShadow(((SdrShadowItem&)rSet.Get(SDRATTR_SHADOW)).GetValue());
344 
345 			if(bShadow)
346 			{
347 				sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
348 
349 				if(nTransparence > 100)
350 				{
351 					nTransparence = 100;
352 				}
353 
354 				if(nTransparence)
355 				{
356 					sal_uInt16 nFillTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
357 
358 					if(nFillTransparence > 100)
359 					{
360 						nFillTransparence = 100;
361 					}
362 
363 					if(nTransparence == nFillTransparence)
364 					{
365 						// shadow does not really have an own transparence, but the application
366 						// sets the shadow transparence equal to the object transparence for
367 						// convenience. This is not useful for primitive creation, so take
368 						// this as no shadow transparence
369 						nTransparence = 0;
370 					}
371 				}
372 
373 				if(100 != nTransparence)
374 				{
375 					const basegfx::B2DVector aOffset(
376 						(double)((SdrShadowXDistItem&)(rSet.Get(SDRATTR_SHADOWXDIST))).GetValue(),
377 						(double)((SdrShadowYDistItem&)(rSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
378 					const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());
379 
380 					return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor());
381 				}
382 			}
383 
384 			return attribute::SdrShadowAttribute();
385 		}
386 
387 		attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
388 		{
389 			const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
390 
391 			if(XFILL_NONE != eStyle)
392 			{
393 				sal_uInt16 nTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
394 
395 				if(nTransparence > 100)
396 				{
397 					nTransparence = 100;
398 				}
399 
400 				if(100 != nTransparence)
401 				{
402                     // need to check XFillFloatTransparence, object fill may still be completely transparent
403                     const SfxPoolItem* pGradientItem;
404 
405                     if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
406                         && ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
407                     {
408                         const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
409                         const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
410                         const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
411                         const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
412 
413                         if(bCompletelyTransparent)
414                         {
415                             nTransparence = 100;
416                         }
417                     }
418                 }
419 
420 				if(100 != nTransparence)
421 				{
422 					const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue());
423 					attribute::FillGradientAttribute aGradient;
424 					attribute::FillHatchAttribute aHatch;
425 					attribute::SdrFillGraphicAttribute aFillGraphic;
426 
427 					switch(eStyle)
428 					{
429 						case XFILL_NONE : // for warnings
430 						case XFILL_SOLID :
431 						{
432 							// nothing to do, color is defined
433 							break;
434 						}
435 						case XFILL_GRADIENT :
436 						{
437 							XGradient aXGradient(((XFillGradientItem&)(rSet.Get(XATTR_FILLGRADIENT))).GetGradientValue());
438 
439 							const Color aStartColor(aXGradient.GetStartColor());
440 							const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
441 							basegfx::BColor aStart(aStartColor.getBColor());
442 
443 							if(nStartIntens != 100)
444 							{
445 								const basegfx::BColor aBlack;
446 								aStart = interpolate(aBlack, aStart, (double)nStartIntens * 0.01);
447 							}
448 
449 							const Color aEndColor(aXGradient.GetEndColor());
450 							const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
451 							basegfx::BColor aEnd(aEndColor.getBColor());
452 
453 							if(nEndIntens != 100)
454 							{
455 								const basegfx::BColor aBlack;
456 								aEnd = interpolate(aBlack, aEnd, (double)nEndIntens * 0.01);
457 							}
458 
459 							aGradient = attribute::FillGradientAttribute(
460 								XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
461 								(double)aXGradient.GetBorder() * 0.01,
462 								(double)aXGradient.GetXOffset() * 0.01,
463 								(double)aXGradient.GetYOffset() * 0.01,
464 								(double)aXGradient.GetAngle() * F_PI1800,
465 								aStart,
466 								aEnd,
467 								((const XGradientStepCountItem&)rSet.Get(XATTR_GRADIENTSTEPCOUNT)).GetValue());
468 
469 							break;
470 						}
471 						case XFILL_HATCH :
472 						{
473 							const XHatch& rHatch(((XFillHatchItem&)(rSet.Get(XATTR_FILLHATCH))).GetHatchValue());
474 							const Color aColorB(rHatch.GetColor());
475 
476 							aHatch = attribute::FillHatchAttribute(
477 								XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
478 								(double)rHatch.GetDistance(),
479 								(double)rHatch.GetAngle() * F_PI1800,
480 								aColorB.getBColor(),
481                                 3, // same default as VCL, a minimum of three discrete units (pixels) offset
482 								((const XFillBackgroundItem&)(rSet.Get(XATTR_FILLBACKGROUND))).GetValue());
483 
484 							break;
485 						}
486 						case XFILL_BITMAP :
487 						{
488 							aFillGraphic = createNewSdrFillGraphicAttribute(rSet);
489 							break;
490 						}
491 					}
492 
493 					return attribute::SdrFillAttribute(
494 						(double)nTransparence * 0.01,
495 						aColor.getBColor(),
496 						aGradient,
497 						aHatch,
498 						aFillGraphic);
499 				}
500 			}
501 
502 			return attribute::SdrFillAttribute();
503 		}
504 
505 		// #i101508# Support handing over given text-to-border distances
506 		attribute::SdrTextAttribute createNewSdrTextAttribute(
507 			const SfxItemSet& rSet,
508 			const SdrText& rText,
509 			const sal_Int32* pLeft,
510 			const sal_Int32* pUpper,
511 			const sal_Int32* pRight,
512 			const sal_Int32* pLower)
513 		{
514 			const SdrTextObj& rTextObj = rText.GetObject();
515 
516 			if(rText.GetOutlinerParaObject() && rText.GetModel())
517 			{
518 				// added TextEdit text suppression
519 				bool bInEditMode(false);
520 
521 				if(rText.GetObject().getTextCount() > 1)
522 				{
523 					bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
524 				}
525 				else
526 				{
527 					bInEditMode = rTextObj.IsInEditMode();
528 				}
529 
530                 OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());
531 
532                 if(bInEditMode)
533                 {
534                     OutlinerParaObject* pTempObj = rTextObj.GetEditOutlinerParaObject();
535 
536                     if(pTempObj)
537                     {
538                         aOutlinerParaObject = *pTempObj;
539                         delete pTempObj;
540                     }
541                     else
542                     {
543                         // #i100537#
544                         // GetEditOutlinerParaObject() returning no object does not mean that
545                         // text edit mode is not active. Do not reset the flag here
546                         // bInEditMode = false;
547                     }
548                 }
549 
550 			    const SdrFitToSizeType eFit(rTextObj.GetFitToSize());
551 			    const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
552 
553 				// #i107346#
554 				const SdrOutliner& rDrawTextOutliner = rText.GetModel()->GetDrawOutliner(&rTextObj);
555 				const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EE_CNTRL_ONLINESPELLING);
556 
557 			    return attribute::SdrTextAttribute(
558 				    rText,
559                     aOutlinerParaObject,
560 				    ((const XFormTextStyleItem&)rSet.Get(XATTR_FORMTXTSTYLE)).GetValue(),
561 					pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
562 					pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
563 					pRight ? *pRight : rTextObj.GetTextRightDistance(),
564 					pLower ? *pLower : rTextObj.GetTextLowerDistance(),
565                     rTextObj.GetTextHorizontalAdjust(rSet),
566                     rTextObj.GetTextVerticalAdjust(rSet),
567 				    ((const SdrTextContourFrameItem&)rSet.Get(SDRATTR_TEXT_CONTOURFRAME)).GetValue(),
568 				    (SDRTEXTFIT_PROPORTIONAL == eFit || SDRTEXTFIT_ALLLINES == eFit),
569 				    ((const XFormTextHideFormItem&)rSet.Get(XATTR_FORMTXTHIDEFORM)).GetValue(),
570 				    SDRTEXTANI_BLINK == eAniKind,
571 				    SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind,
572                     bInEditMode,
573                     ((const SdrTextFixedCellHeightItem&)rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT)).GetValue(),
574 					bWrongSpell);
575 			}
576 
577 			return attribute::SdrTextAttribute();
578 		}
579 
580 		attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
581 		{
582 			const SfxPoolItem* pGradientItem;
583 
584 			if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
585 				&& ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
586 			{
587 				// test if float transparence is completely transparent
588 				const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
589 				const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
590 				const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
591 				const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
592 				const bool bNotTransparent(0x00 == nStartLuminance && 0x00 == nEndLuminance);
593 
594                 // create nothing when completely transparent: This case is already checked for the
595                 // normal fill attributes, XFILL_NONE will be used.
596                 // create nothing when not transparent: use normal fill, no need t create a FillGradientAttribute.
597                 // Both cases are optimizations, always creating FillGradientAttribute will work, too
598 				if(!bNotTransparent && !bCompletelyTransparent)
599 				{
600 					const double fStartLum(nStartLuminance / 255.0);
601 					const double fEndLum(nEndLuminance / 255.0);
602 
603 					return attribute::FillGradientAttribute(
604 						XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
605 						(double)rGradient.GetBorder() * 0.01,
606 						(double)rGradient.GetXOffset() * 0.01,
607 						(double)rGradient.GetYOffset() * 0.01,
608 						(double)rGradient.GetAngle() * F_PI1800,
609 						basegfx::BColor(fStartLum, fStartLum, fStartLum),
610 						basegfx::BColor(fEndLum, fEndLum, fEndLum),
611 						0);
612 				}
613 			}
614 
615 			return attribute::FillGradientAttribute();
616 		}
617 
618 		attribute::SdrFillGraphicAttribute createNewSdrFillGraphicAttribute(const SfxItemSet& rSet)
619 		{
620             Graphic aGraphic(((const XFillBitmapItem&)(rSet.Get(XATTR_FILLBITMAP))).GetGraphicObject().GetGraphic());
621 
622             if(!(GRAPHIC_BITMAP == aGraphic.GetType() || GRAPHIC_GDIMETAFILE == aGraphic.GetType()))
623             {
624                 // no content if not bitmap or metafile
625                 OSL_ENSURE(false, "No fill graphic in SfxItemSet (!)");
626                 return attribute::SdrFillGraphicAttribute();
627             }
628 
629             Size aPrefSize(aGraphic.GetPrefSize());
630 
631             if(!aPrefSize.Width() || !aPrefSize.Height())
632             {
633                 // if there is no logical size, create a size from pixel size and set MapMode accordingly
634                 if(GRAPHIC_BITMAP == aGraphic.GetType())
635                 {
636                     aGraphic.SetPrefSize(aGraphic.GetBitmapEx().GetSizePixel());
637                     aGraphic.SetPrefMapMode(MAP_PIXEL);
638                 }
639             }
640 
641             if(!aPrefSize.Width() || !aPrefSize.Height())
642             {
643                 // no content if no size
644                 OSL_ENSURE(false, "Graphic has no size in SfxItemSet (!)");
645                 return attribute::SdrFillGraphicAttribute();
646             }
647 
648             // convert size and MapMode to destination logical size and MapMode
649             const MapUnit aDestinationMapUnit((MapUnit)rSet.GetPool()->GetMetric(0));
650 
651             if(aGraphic.GetPrefMapMode() != aDestinationMapUnit)
652             {
653                 // #i100360# for MAP_PIXEL, LogicToLogic will not work properly,
654                 // so fallback to Application::GetDefaultDevice()
655                 if(MAP_PIXEL == aGraphic.GetPrefMapMode().GetMapUnit())
656                 {
657                     aGraphic.SetPrefSize(
658                         Application::GetDefaultDevice()->PixelToLogic(
659                             aGraphic.GetPrefSize(),
660                             aDestinationMapUnit));
661                 }
662                 else
663                 {
664                     aGraphic.SetPrefSize(
665                         OutputDevice::LogicToLogic(
666                             aGraphic.GetPrefSize(),
667                             aGraphic.GetPrefMapMode(),
668                             aDestinationMapUnit));
669                 }
670             }
671 
672 			// get size
673 			const basegfx::B2DVector aSize(
674 				(double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEX))).GetValue(),
675 				(double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEY))).GetValue());
676 			const basegfx::B2DVector aOffset(
677 				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETX))).GetValue(),
678 				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETY))).GetValue());
679 			const basegfx::B2DVector aOffsetPosition(
680 				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETX))).GetValue(),
681 				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETY))).GetValue());
682 
683 			return attribute::SdrFillGraphicAttribute(
684 				aGraphic,
685 				aSize,
686 				aOffset,
687 				aOffsetPosition,
688 				RectPointToB2DVector((RECT_POINT)((const SfxEnumItem&)(rSet.Get(XATTR_FILLBMP_POS))).GetValue()),
689 				((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_TILE))).GetValue(),
690 				((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_STRETCH))).GetValue(),
691 				((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_SIZELOG))).GetValue());
692 		}
693 
694 		attribute::SdrShadowTextAttribute createNewSdrShadowTextAttribute(
695             const SfxItemSet& rSet,
696             const SdrText* pText,
697             bool bSuppressText)
698 		{
699 			attribute::SdrTextAttribute aText;
700 
701 			// #i98072# added option to suppress text
702             // look for text first
703             if(!bSuppressText && pText)
704             {
705     			aText = createNewSdrTextAttribute(rSet, *pText);
706             }
707 
708 			// try shadow
709 			const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
710 
711 			return attribute::SdrShadowTextAttribute(aShadow, aText);
712 		}
713 
714 		attribute::SdrLineShadowTextAttribute createNewSdrLineShadowTextAttribute(
715             const SfxItemSet& rSet,
716             const SdrText* pText)
717 		{
718 			attribute::SdrLineAttribute aLine;
719 			attribute::SdrLineStartEndAttribute aLineStartEnd;
720 			attribute::SdrTextAttribute aText;
721 			bool bFontworkHideContour(false);
722 
723 			// look for text first
724             if(pText)
725             {
726     			aText = createNewSdrTextAttribute(rSet, *pText);
727 
728 			    // when object has text and text is fontwork and hide contour is set for fontwork, force
729 			    // line and fill style to empty
730 			    if(!aText.isDefault()
731                     && !aText.getSdrFormTextAttribute().isDefault()
732                     && aText.isHideContour())
733 			    {
734 				    bFontworkHideContour = true;
735 			    }
736 			}
737 
738 			// try line style
739 			if(!bFontworkHideContour)
740 			{
741 				aLine = createNewSdrLineAttribute(rSet);
742 
743 				if(!aLine.isDefault())
744 				{
745 					// try LineStartEnd
746 					aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
747 				}
748 			}
749 
750 			if(!aLine.isDefault() || !aText.isDefault())
751 			{
752 				// try shadow
753 				const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
754 
755 				return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText);
756 			}
757 
758 			return attribute::SdrLineShadowTextAttribute();
759 		}
760 
761 		attribute::SdrLineFillShadowTextAttribute createNewSdrLineFillShadowTextAttribute(
762             const SfxItemSet& rSet,
763             const SdrText* pText,
764             bool bHasContent)
765 		{
766 			attribute::SdrLineAttribute aLine;
767 			attribute::SdrFillAttribute aFill;
768 			attribute::SdrLineStartEndAttribute aLineStartEnd;
769 			attribute::SdrShadowAttribute aShadow;
770 			attribute::FillGradientAttribute aFillFloatTransGradient;
771 			attribute::SdrTextAttribute aText;
772 			bool bFontworkHideContour(false);
773 
774 			// look for text first
775             if(pText)
776             {
777     			aText = createNewSdrTextAttribute(rSet, *pText);
778 
779 			    // when object has text and text is fontwork and hide contour is set for fontwork, force
780 			    // line and fill style to empty
781 			    if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
782 			    {
783 				    bFontworkHideContour = true;
784 			    }
785             }
786 
787 			if(!bFontworkHideContour)
788 			{
789 				// try line style
790 				aLine = createNewSdrLineAttribute(rSet);
791 
792 				if(!aLine.isDefault())
793 				{
794 					// try LineStartEnd
795 					aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
796 				}
797 
798 				// try fill style
799 				aFill = createNewSdrFillAttribute(rSet);
800 
801 				if(!aFill.isDefault())
802 				{
803 					// try fillfloattransparence
804 					aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
805 				}
806 			}
807 
808             // bHasContent is used from OLE and graphic objects. Normally a possible shadow
809             // depends on line, fill or text to be set, but for these objects it is possible
810             // to have none of these, but still content which needs to have a shadow (if set),
811             // so shadow needs to be tried
812 			if(bHasContent || !aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
813 			{
814 				// try shadow
815 				aShadow = createNewSdrShadowAttribute(rSet);
816 
817 				return attribute::SdrLineFillShadowTextAttribute(
818 					aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText);
819 			}
820 
821 			return attribute::SdrLineFillShadowTextAttribute();
822 		}
823 
824 		attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
825 		{
826 			attribute::SdrFillAttribute aFill;
827 			attribute::SdrLineStartEndAttribute aLineStartEnd;
828 			attribute::SdrShadowAttribute aShadow;
829 			attribute::FillGradientAttribute aFillFloatTransGradient;
830 
831 			// try line style
832 			const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
833 
834 			if(!aLine.isDefault())
835 			{
836 				// try LineStartEnd
837 				aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
838 			}
839 
840 			// try fill style
841 			if(!bSuppressFill)
842 			{
843 				aFill = createNewSdrFillAttribute(rSet);
844 
845 				if(!aFill.isDefault())
846 				{
847 					// try fillfloattransparence
848 					aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
849 				}
850 			}
851 
852 			if(!aLine.isDefault() || !aFill.isDefault())
853 			{
854 				// try shadow
855 				aShadow = createNewSdrShadowAttribute(rSet);
856 
857 				return attribute::SdrLineFillShadowAttribute3D(
858 					aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
859 			}
860 
861 			return attribute::SdrLineFillShadowAttribute3D();
862 		}
863 
864 		attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
865 		{
866 			// get perspective
867 			::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL);
868 			const sal_uInt16 nProjectionValue(((const Svx3DPerspectiveItem&)rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());
869 
870 			if(1L == nProjectionValue)
871 			{
872 				aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE;
873 			}
874 
875 			// get distance
876 			const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
877 
878 			// get shadow slant
879 			const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
880 
881 			// get shade mode
882 			::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT);
883 			const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());
884 
885 			if(1L == nShadeValue)
886 			{
887 				aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG;
888 			}
889 			else if(2L == nShadeValue)
890 			{
891 				aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH;
892 			}
893 			else if(3L == nShadeValue)
894 			{
895 				aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT;
896 			}
897 
898 			// get two sided lighting
899 			const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());
900 
901 			return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
902 		}
903 
904 		attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
905 		{
906 			// extract lights from given SfxItemSet (from scene)
907 			::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
908 
909             if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
910             {
911 				const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
912 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
913 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
914             }
915 
916             if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
917             {
918 				const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
919 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
920 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
921             }
922 
923             if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
924             {
925 				const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
926 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
927 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
928             }
929 
930             if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
931             {
932 				const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
933 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
934 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
935             }
936 
937             if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
938             {
939 				const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
940 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
941 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
942             }
943 
944             if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
945             {
946 				const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
947 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
948 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
949             }
950 
951             if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
952             {
953 				const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
954 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
955 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
956             }
957 
958             if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
959             {
960 				const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
961 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
962 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
963             }
964 
965             // get ambient color
966 			const Color aAmbientValue(((const Svx3DAmbientcolorItem&)rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
967 			const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
968 
969             return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
970 		}
971 
972 		void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
973 		{
974 			rfCornerRadiusX = rfCornerRadiusY = (double)nRadius;
975 
976 			if(0.0 != rfCornerRadiusX)
977 			{
978 				const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
979 
980 				if(0.0 != fHalfObjectWidth)
981 				{
982 					if(rfCornerRadiusX < 0.0)
983 					{
984 						rfCornerRadiusX = 0.0;
985 					}
986 
987 					if(rfCornerRadiusX > fHalfObjectWidth)
988 					{
989 						rfCornerRadiusX = fHalfObjectWidth;
990 					}
991 
992 					rfCornerRadiusX /= fHalfObjectWidth;
993 				}
994 				else
995 				{
996 					rfCornerRadiusX = 0.0;
997 				}
998 			}
999 
1000 			if(0.0 != rfCornerRadiusY)
1001 			{
1002 				const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
1003 
1004 				if(0.0 != fHalfObjectHeight)
1005 				{
1006 					if(rfCornerRadiusY < 0.0)
1007 					{
1008 						rfCornerRadiusY = 0.0;
1009 					}
1010 
1011 					if(rfCornerRadiusY > fHalfObjectHeight)
1012 					{
1013 						rfCornerRadiusY = fHalfObjectHeight;
1014 					}
1015 
1016 					rfCornerRadiusY /= fHalfObjectHeight;
1017 				}
1018 				else
1019 				{
1020 					rfCornerRadiusY = 0.0;
1021 				}
1022 			}
1023 		}
1024 
1025 		// #i101508# Support handing over given text-to-border distances
1026 		attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
1027 			const SfxItemSet& rSet,
1028 			const SdrText* pText,
1029 			const sal_Int32* pLeft,
1030 			const sal_Int32* pUpper,
1031 			const sal_Int32* pRight,
1032 			const sal_Int32* pLower)
1033 		{
1034 			attribute::SdrFillAttribute aFill;
1035 			attribute::FillGradientAttribute aFillFloatTransGradient;
1036 			attribute::SdrTextAttribute aText;
1037 			bool bFontworkHideContour(false);
1038 
1039 			// look for text first
1040             if(pText)
1041             {
1042     			aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
1043 
1044 			    // when object has text and text is fontwork and hide contour is set for fontwork, force
1045 			    // fill style to empty
1046 			    if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
1047 			    {
1048 				    bFontworkHideContour = true;
1049 			    }
1050             }
1051 
1052 			if(!bFontworkHideContour)
1053 			{
1054 				// try fill style
1055 				aFill = createNewSdrFillAttribute(rSet);
1056 
1057 				if(!aFill.isDefault())
1058 				{
1059 					// try fillfloattransparence
1060 					aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
1061 				}
1062 			}
1063 
1064 			if(!aFill.isDefault() || !aText.isDefault())
1065 			{
1066 				return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
1067 			}
1068 
1069 			return attribute::SdrFillTextAttribute();
1070 		}
1071 
1072 	} // end of namespace primitive2d
1073 } // end of namespace drawinglayer
1074 
1075 //////////////////////////////////////////////////////////////////////////////
1076 // eof
1077