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If not, see 23 * <http://www.openoffice.org/license.html> 24 * for a copy of the LGPLv3 License. 25 * 26 ************************************************************************/ 27 28 // MARKER(update_precomp.py): autogen include statement, do not remove 29 #include "precompiled_svx.hxx" 30 31 #include <svx/svdoedge.hxx> 32 #include <svx/xpool.hxx> 33 #include <svx/xpoly.hxx> 34 #include <svx/svdattrx.hxx> 35 #include <svx/svdpool.hxx> 36 #include <svx/svdmodel.hxx> 37 #include <svx/svdpage.hxx> 38 #include <svx/svdpagv.hxx> 39 #include <svx/svdview.hxx> 40 #include <svx/svddrag.hxx> 41 #include <svx/svddrgv.hxx> 42 #include "svddrgm1.hxx" 43 #include <svx/svdhdl.hxx> 44 #include <svx/svdtrans.hxx> 45 #include <svx/svdetc.hxx> 46 #include "svx/svdglob.hxx" // StringCache 47 #include "svx/svdstr.hrc" // Objektname 48 #include <svl/style.hxx> 49 #include <svl/smplhint.hxx> 50 #include <editeng/eeitem.hxx> 51 #include "svdoimp.hxx" 52 #include <svx/sdr/properties/connectorproperties.hxx> 53 #include <svx/sdr/contact/viewcontactofsdredgeobj.hxx> 54 #include <basegfx/polygon/b2dpolygon.hxx> 55 #include <basegfx/polygon/b2dpolygontools.hxx> 56 #include <basegfx/matrix/b2dhommatrix.hxx> 57 #include <svx/sdrhittesthelper.hxx> 58 59 //////////////////////////////////////////////////////////////////////////////////////////////////// 60 61 SdrObjConnection::~SdrObjConnection() 62 { 63 } 64 65 void SdrObjConnection::ResetVars() 66 { 67 pObj=NULL; 68 nConId=0; 69 nXDist=0; 70 nYDist=0; 71 bBestConn=sal_True; 72 bBestVertex=sal_True; 73 bXDistOvr=sal_False; 74 bYDistOvr=sal_False; 75 bAutoVertex=sal_False; 76 bAutoCorner=sal_False; 77 } 78 79 FASTBOOL SdrObjConnection::TakeGluePoint(SdrGluePoint& rGP, FASTBOOL bSetAbsPos) const 80 { 81 FASTBOOL bRet=sal_False; 82 if (pObj!=NULL) { // Ein Obj muss schon angedockt sein! 83 if (bAutoVertex) { 84 rGP=pObj->GetVertexGluePoint(nConId); 85 bRet=sal_True; 86 } else if (bAutoCorner) { 87 rGP=pObj->GetCornerGluePoint(nConId); 88 bRet=sal_True; 89 } else { 90 const SdrGluePointList* pGPL=pObj->GetGluePointList(); 91 if (pGPL!=NULL) { 92 sal_uInt16 nNum=pGPL->FindGluePoint(nConId); 93 if (nNum!=SDRGLUEPOINT_NOTFOUND) { 94 rGP=(*pGPL)[nNum]; 95 bRet=sal_True; 96 } 97 } 98 } 99 } 100 if (bRet && bSetAbsPos) { 101 Point aPt(rGP.GetAbsolutePos(*pObj)); 102 aPt+=aObjOfs; 103 rGP.SetPos(aPt); 104 } 105 return bRet; 106 } 107 108 Point& SdrEdgeInfoRec::ImpGetLineVersatzPoint(SdrEdgeLineCode eLineCode) 109 { 110 switch (eLineCode) { 111 case OBJ1LINE2 : return aObj1Line2; 112 case OBJ1LINE3 : return aObj1Line3; 113 case OBJ2LINE2 : return aObj2Line2; 114 case OBJ2LINE3 : return aObj2Line3; 115 case MIDDLELINE: return aMiddleLine; 116 } // switch 117 return aMiddleLine; 118 } 119 120 sal_uInt16 SdrEdgeInfoRec::ImpGetPolyIdx(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const 121 { 122 switch (eLineCode) { 123 case OBJ1LINE2 : return 1; 124 case OBJ1LINE3 : return 2; 125 case OBJ2LINE2 : return rXP.GetPointCount()-3; 126 case OBJ2LINE3 : return rXP.GetPointCount()-4; 127 case MIDDLELINE: return nMiddleLine; 128 } // switch 129 return 0; 130 } 131 132 FASTBOOL SdrEdgeInfoRec::ImpIsHorzLine(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const 133 { 134 sal_uInt16 nIdx=ImpGetPolyIdx(eLineCode,rXP); 135 FASTBOOL bHorz=nAngle1==0 || nAngle1==18000; 136 if (eLineCode==OBJ2LINE2 || eLineCode==OBJ2LINE3) { 137 nIdx=rXP.GetPointCount()-nIdx; // #36314# 138 bHorz=nAngle2==0 || nAngle2==18000; // #52000# 139 } 140 if ((nIdx & 1)==1) bHorz=!bHorz; 141 return bHorz; 142 } 143 144 void SdrEdgeInfoRec::ImpSetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP, long nVal) 145 { 146 Point& rPt=ImpGetLineVersatzPoint(eLineCode); 147 if (ImpIsHorzLine(eLineCode,rXP)) rPt.Y()=nVal; 148 else rPt.X()=nVal; 149 } 150 151 long SdrEdgeInfoRec::ImpGetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const 152 { 153 const Point& rPt=ImpGetLineVersatzPoint(eLineCode); 154 if (ImpIsHorzLine(eLineCode,rXP)) return rPt.Y(); 155 else return rPt.X(); 156 } 157 158 ////////////////////////////////////////////////////////////////////////////// 159 // BaseProperties section 160 161 sdr::properties::BaseProperties* SdrEdgeObj::CreateObjectSpecificProperties() 162 { 163 return new sdr::properties::ConnectorProperties(*this); 164 } 165 166 ////////////////////////////////////////////////////////////////////////////// 167 // DrawContact section 168 169 sdr::contact::ViewContact* SdrEdgeObj::CreateObjectSpecificViewContact() 170 { 171 return new sdr::contact::ViewContactOfSdrEdgeObj(*this); 172 } 173 174 ////////////////////////////////////////////////////////////////////////////// 175 176 TYPEINIT1(SdrEdgeObj,SdrTextObj); 177 178 SdrEdgeObj::SdrEdgeObj() 179 : SdrTextObj(), 180 nNotifyingCount(0), 181 bEdgeTrackDirty(sal_False), 182 bEdgeTrackUserDefined(sal_False), 183 // #109007# Default is to allow default connects 184 mbSuppressDefaultConnect(sal_False), 185 // #110649# 186 mbBoundRectCalculationRunning(sal_False) 187 { 188 bClosedObj=sal_False; 189 bIsEdge=sal_True; 190 pEdgeTrack=new XPolygon; 191 192 } 193 194 SdrEdgeObj::~SdrEdgeObj() 195 { 196 DisconnectFromNode(sal_True); 197 DisconnectFromNode(sal_False); 198 delete pEdgeTrack; 199 } 200 201 void SdrEdgeObj::ImpSetAttrToEdgeInfo() 202 { 203 const SfxItemSet& rSet = GetObjectItemSet(); 204 SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue(); 205 sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue(); 206 sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue(); 207 sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue(); 208 209 if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER) 210 { 211 sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 }; 212 sal_uInt16 n = 0; 213 214 if(aEdgeInfo.nObj1Lines >= 2 && n < 3) 215 { 216 aEdgeInfo.ImpSetLineVersatz(OBJ1LINE2, *pEdgeTrack, nVals[n]); 217 n++; 218 } 219 220 if(aEdgeInfo.nObj1Lines >= 3 && n < 3) 221 { 222 aEdgeInfo.ImpSetLineVersatz(OBJ1LINE3, *pEdgeTrack, nVals[n]); 223 n++; 224 } 225 226 if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3) 227 { 228 aEdgeInfo.ImpSetLineVersatz(MIDDLELINE, *pEdgeTrack, nVals[n]); 229 n++; 230 } 231 232 if(aEdgeInfo.nObj2Lines >= 3 && n < 3) 233 { 234 aEdgeInfo.ImpSetLineVersatz(OBJ2LINE3, *pEdgeTrack, nVals[n]); 235 n++; 236 } 237 238 if(aEdgeInfo.nObj2Lines >= 2 && n < 3) 239 { 240 aEdgeInfo.ImpSetLineVersatz(OBJ2LINE2, *pEdgeTrack, nVals[n]); 241 n++; 242 } 243 } 244 else if(eKind == SDREDGE_THREELINES) 245 { 246 sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000; 247 sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000; 248 249 if(bHor1) 250 { 251 aEdgeInfo.aObj1Line2.X() = nVal1; 252 } 253 else 254 { 255 aEdgeInfo.aObj1Line2.Y() = nVal1; 256 } 257 258 if(bHor2) 259 { 260 aEdgeInfo.aObj2Line2.X() = nVal2; 261 } 262 else 263 { 264 aEdgeInfo.aObj2Line2.Y() = nVal2; 265 } 266 } 267 268 // #84649# 269 ImpDirtyEdgeTrack(); 270 } 271 272 void SdrEdgeObj::ImpSetEdgeInfoToAttr() 273 { 274 const SfxItemSet& rSet = GetObjectItemSet(); 275 SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue(); 276 sal_Int32 nValAnz = ((SdrEdgeLineDeltaAnzItem&)rSet.Get(SDRATTR_EDGELINEDELTAANZ)).GetValue(); 277 sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue(); 278 sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue(); 279 sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue(); 280 sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 }; 281 sal_uInt16 n = 0; 282 283 if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER) 284 { 285 if(aEdgeInfo.nObj1Lines >= 2 && n < 3) 286 { 287 nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE2, *pEdgeTrack); 288 n++; 289 } 290 291 if(aEdgeInfo.nObj1Lines >= 3 && n < 3) 292 { 293 nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE3, *pEdgeTrack); 294 n++; 295 } 296 297 if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3) 298 { 299 nVals[n] = aEdgeInfo.ImpGetLineVersatz(MIDDLELINE, *pEdgeTrack); 300 n++; 301 } 302 303 if(aEdgeInfo.nObj2Lines >= 3 && n < 3) 304 { 305 nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE3, *pEdgeTrack); 306 n++; 307 } 308 309 if(aEdgeInfo.nObj2Lines >= 2 && n < 3) 310 { 311 nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE2, *pEdgeTrack); 312 n++; 313 } 314 } 315 else if(eKind == SDREDGE_THREELINES) 316 { 317 sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000; 318 sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000; 319 320 n = 2; 321 nVals[0] = bHor1 ? aEdgeInfo.aObj1Line2.X() : aEdgeInfo.aObj1Line2.Y(); 322 nVals[1] = bHor2 ? aEdgeInfo.aObj2Line2.X() : aEdgeInfo.aObj2Line2.Y(); 323 } 324 325 if(n != nValAnz || nVals[0] != nVal1 || nVals[1] != nVal2 || nVals[2] != nVal3) 326 { 327 // #75371# Here no more notifying is necessary, just local changes are OK. 328 if(n != nValAnz) 329 { 330 GetProperties().SetObjectItemDirect(SdrEdgeLineDeltaAnzItem(n)); 331 } 332 333 if(nVals[0] != nVal1) 334 { 335 GetProperties().SetObjectItemDirect(SdrEdgeLine1DeltaItem(nVals[0])); 336 } 337 338 if(nVals[1] != nVal2) 339 { 340 GetProperties().SetObjectItemDirect(SdrEdgeLine2DeltaItem(nVals[1])); 341 } 342 343 if(nVals[2] != nVal3) 344 { 345 GetProperties().SetObjectItemDirect(SdrEdgeLine3DeltaItem(nVals[2])); 346 } 347 348 if(n < 3) 349 { 350 GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE3DELTA); 351 } 352 353 if(n < 2) 354 { 355 GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE2DELTA); 356 } 357 358 if(n < 1) 359 { 360 GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE1DELTA); 361 } 362 } 363 } 364 365 void SdrEdgeObj::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const 366 { 367 rInfo.bRotateFreeAllowed=sal_False; 368 rInfo.bRotate90Allowed =sal_False; 369 rInfo.bMirrorFreeAllowed=sal_False; 370 rInfo.bMirror45Allowed =sal_False; 371 rInfo.bMirror90Allowed =sal_False; 372 rInfo.bTransparenceAllowed = sal_False; 373 rInfo.bGradientAllowed = sal_False; 374 rInfo.bShearAllowed =sal_False; 375 rInfo.bEdgeRadiusAllowed=sal_False; 376 FASTBOOL bCanConv=!HasText() || ImpCanConvTextToCurve(); 377 rInfo.bCanConvToPath=bCanConv; 378 rInfo.bCanConvToPoly=bCanConv; 379 rInfo.bCanConvToContour = (rInfo.bCanConvToPoly || LineGeometryUsageIsNecessary()); 380 } 381 382 sal_uInt16 SdrEdgeObj::GetObjIdentifier() const 383 { 384 return sal_uInt16(OBJ_EDGE); 385 } 386 387 const Rectangle& SdrEdgeObj::GetCurrentBoundRect() const 388 { 389 if(bEdgeTrackDirty) 390 { 391 ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack(); 392 } 393 394 return SdrTextObj::GetCurrentBoundRect(); 395 } 396 397 const Rectangle& SdrEdgeObj::GetSnapRect() const 398 { 399 if(bEdgeTrackDirty) 400 { 401 ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack(); 402 } 403 404 return SdrTextObj::GetSnapRect(); 405 } 406 407 void SdrEdgeObj::RecalcSnapRect() 408 { 409 maSnapRect=pEdgeTrack->GetBoundRect(); 410 } 411 412 void SdrEdgeObj::TakeUnrotatedSnapRect(Rectangle& rRect) const 413 { 414 rRect=GetSnapRect(); 415 } 416 417 FASTBOOL SdrEdgeObj::IsNode() const 418 { 419 return sal_True; 420 } 421 422 SdrGluePoint SdrEdgeObj::GetVertexGluePoint(sal_uInt16 nNum) const 423 { 424 Point aPt; 425 sal_uInt16 nPntAnz=pEdgeTrack->GetPointCount(); 426 if (nPntAnz>0) 427 { 428 Point aOfs = GetSnapRect().Center(); 429 if (nNum==2 && GetConnectedNode(sal_True)==NULL) aPt=(*pEdgeTrack)[0]; 430 else if (nNum==3 && GetConnectedNode(sal_False)==NULL) aPt=(*pEdgeTrack)[nPntAnz-1]; 431 else { 432 if ((nPntAnz & 1) ==1) { 433 aPt=(*pEdgeTrack)[nPntAnz/2]; 434 } else { 435 Point aPt1((*pEdgeTrack)[nPntAnz/2-1]); 436 Point aPt2((*pEdgeTrack)[nPntAnz/2]); 437 aPt1+=aPt2; 438 aPt1.X()/=2; 439 aPt1.Y()/=2; 440 aPt=aPt1; 441 } 442 } 443 aPt-=aOfs; 444 } 445 SdrGluePoint aGP(aPt); 446 aGP.SetPercent(sal_False); 447 return aGP; 448 } 449 450 SdrGluePoint SdrEdgeObj::GetCornerGluePoint(sal_uInt16 nNum) const 451 { 452 return GetVertexGluePoint(nNum); 453 } 454 455 const SdrGluePointList* SdrEdgeObj::GetGluePointList() const 456 { 457 return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671# 458 } 459 460 SdrGluePointList* SdrEdgeObj::ForceGluePointList() 461 { 462 return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671# 463 } 464 465 FASTBOOL SdrEdgeObj::IsEdge() const 466 { 467 return sal_True; 468 } 469 470 void SdrEdgeObj::ConnectToNode(FASTBOOL bTail1, SdrObject* pObj) 471 { 472 SdrObjConnection& rCon=GetConnection(bTail1); 473 DisconnectFromNode(bTail1); 474 if (pObj!=NULL) { 475 pObj->AddListener(*this); 476 rCon.pObj=pObj; 477 ImpDirtyEdgeTrack(); 478 } 479 } 480 481 void SdrEdgeObj::DisconnectFromNode(FASTBOOL bTail1) 482 { 483 SdrObjConnection& rCon=GetConnection(bTail1); 484 if (rCon.pObj!=NULL) { 485 rCon.pObj->RemoveListener(*this); 486 rCon.pObj=NULL; 487 } 488 } 489 490 SdrObject* SdrEdgeObj::GetConnectedNode(FASTBOOL bTail1) const 491 { 492 SdrObject* pObj=GetConnection(bTail1).pObj; 493 if (pObj!=NULL && (pObj->GetPage()!=pPage || !pObj->IsInserted())) pObj=NULL; 494 return pObj; 495 } 496 497 FASTBOOL SdrEdgeObj::CheckNodeConnection(FASTBOOL bTail1) const 498 { 499 FASTBOOL bRet=sal_False; 500 const SdrObjConnection& rCon=GetConnection(bTail1); 501 sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount(); 502 if (rCon.pObj!=NULL && rCon.pObj->GetPage()==pPage && nPtAnz!=0) { 503 const SdrGluePointList* pGPL=rCon.pObj->GetGluePointList(); 504 sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount(); 505 sal_uInt16 nGesAnz=nConAnz+8; 506 Point aTail(bTail1 ? (*pEdgeTrack)[0] : (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]); 507 for (sal_uInt16 i=0; i<nGesAnz && !bRet; i++) { 508 if (i<nConAnz) { // UserDefined 509 bRet=aTail==(*pGPL)[i].GetAbsolutePos(*rCon.pObj); 510 } else if (i<nConAnz+4) { // Vertex 511 SdrGluePoint aPt(rCon.pObj->GetVertexGluePoint(i-nConAnz)); 512 bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj); 513 } else { // Corner 514 SdrGluePoint aPt(rCon.pObj->GetCornerGluePoint(i-nConAnz-4)); 515 bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj); 516 } 517 } 518 } 519 return bRet; 520 } 521 522 void SdrEdgeObj::ImpSetTailPoint(FASTBOOL bTail1, const Point& rPt) 523 { 524 sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount(); 525 if (nPtAnz==0) { 526 (*pEdgeTrack)[0]=rPt; 527 (*pEdgeTrack)[1]=rPt; 528 } else if (nPtAnz==1) { 529 if (!bTail1) (*pEdgeTrack)[1]=rPt; 530 else { (*pEdgeTrack)[1]=(*pEdgeTrack)[0]; (*pEdgeTrack)[0]=rPt; } 531 } else { 532 if (!bTail1) (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]=rPt; 533 else (*pEdgeTrack)[0]=rPt; 534 } 535 ImpRecalcEdgeTrack(); 536 SetRectsDirty(); 537 } 538 539 void SdrEdgeObj::ImpDirtyEdgeTrack() 540 { 541 if ( !bEdgeTrackUserDefined || !(GetModel() && GetModel()->isLocked()) ) 542 bEdgeTrackDirty = sal_True; 543 } 544 545 void SdrEdgeObj::ImpUndirtyEdgeTrack() 546 { 547 if (bEdgeTrackDirty && (GetModel() && GetModel()->isLocked()) ) { 548 ImpRecalcEdgeTrack(); 549 } 550 } 551 552 void SdrEdgeObj::ImpRecalcEdgeTrack() 553 { 554 if ( bEdgeTrackUserDefined && (GetModel() && GetModel()->isLocked()) ) 555 return; 556 557 // #110649# 558 if(IsBoundRectCalculationRunning()) 559 { 560 // this object is involved into another ImpRecalcEdgeTrack() call 561 // from another SdrEdgeObj. Do not calculate again to avoid loop. 562 // Also, do not change bEdgeTrackDirty so that it gets recalculated 563 // later at the first non-looping call. 564 } 565 // #i43068# 566 else if(GetModel() && GetModel()->isLocked()) 567 { 568 // avoid re-layout during imports/API call sequences 569 // #i45294# but calc EdgeTrack and secure properties there 570 ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True; 571 *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo); 572 ImpSetAttrToEdgeInfo(); 573 bEdgeTrackDirty=sal_False; 574 ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False; 575 } 576 else 577 { 578 // To not run in a depth loop, use a coloring algorythm on 579 // SdrEdgeObj BoundRect calculations 580 ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True; 581 582 Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); 583 SetRectsDirty(); 584 // #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast(); 585 *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo); 586 ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren 587 bEdgeTrackDirty=sal_False; 588 589 // Only redraw here, no object change 590 ActionChanged(); 591 // BroadcastObjectChange(); 592 593 SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); 594 595 // #110649# 596 ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False; 597 } 598 } 599 600 sal_uInt16 SdrEdgeObj::ImpCalcEscAngle(SdrObject* pObj, const Point& rPt) const 601 { 602 if (pObj==NULL) return SDRESC_ALL; 603 Rectangle aR(pObj->GetSnapRect()); 604 long dxl=rPt.X()-aR.Left(); 605 long dyo=rPt.Y()-aR.Top(); 606 long dxr=aR.Right()-rPt.X(); 607 long dyu=aR.Bottom()-rPt.Y(); 608 FASTBOOL bxMitt=Abs(dxl-dxr)<2; 609 FASTBOOL byMitt=Abs(dyo-dyu)<2; 610 long dx=Min(dxl,dxr); 611 long dy=Min(dyo,dyu); 612 FASTBOOL bDiag=Abs(dx-dy)<2; 613 if (bxMitt && byMitt) return SDRESC_ALL; // In der Mitte 614 if (bDiag) { // diagonal 615 sal_uInt16 nRet=0; 616 if (byMitt) nRet|=SDRESC_VERT; 617 if (bxMitt) nRet|=SDRESC_HORZ; 618 if (dxl<dxr) { // Links 619 if (dyo<dyu) nRet|=SDRESC_LEFT | SDRESC_TOP; 620 else nRet|=SDRESC_LEFT | SDRESC_BOTTOM; 621 } else { // Rechts 622 if (dyo<dyu) nRet|=SDRESC_RIGHT | SDRESC_TOP; 623 else nRet|=SDRESC_RIGHT | SDRESC_BOTTOM; 624 } 625 return nRet; 626 } 627 if (dx<dy) { // waagerecht 628 if (bxMitt) return SDRESC_HORZ; 629 if (dxl<dxr) return SDRESC_LEFT; 630 else return SDRESC_RIGHT; 631 } else { // senkrecht 632 if (byMitt) return SDRESC_VERT; 633 if (dyo<dyu) return SDRESC_TOP; 634 else return SDRESC_BOTTOM; 635 } 636 } 637 638 FASTBOOL SdrEdgeObj::ImpStripPolyPoints(XPolygon& /*rXP*/) const 639 { 640 // fehlende Implementation !!! 641 return sal_False; 642 } 643 644 XPolygon SdrEdgeObj::ImpCalcObjToCenter(const Point& rStPt, long nEscAngle, const Rectangle& rRect, const Point& rMeeting) const 645 { 646 XPolygon aXP; 647 aXP.Insert(XPOLY_APPEND,rStPt,XPOLY_NORMAL); 648 FASTBOOL bRts=nEscAngle==0; 649 FASTBOOL bObn=nEscAngle==9000; 650 FASTBOOL bLks=nEscAngle==18000; 651 FASTBOOL bUnt=nEscAngle==27000; 652 653 Point aP1(rStPt); // erstmal den Pflichtabstand 654 if (bLks) aP1.X()=rRect.Left(); 655 if (bRts) aP1.X()=rRect.Right(); 656 if (bObn) aP1.Y()=rRect.Top(); 657 if (bUnt) aP1.Y()=rRect.Bottom(); 658 659 FASTBOOL bFinish=sal_False; 660 if (!bFinish) { 661 Point aP2(aP1); // Und nun den Pflichtabstand ggf. bis auf Meetinghoehe erweitern 662 if (bLks && rMeeting.X()<=aP2.X()) aP2.X()=rMeeting.X(); 663 if (bRts && rMeeting.X()>=aP2.X()) aP2.X()=rMeeting.X(); 664 if (bObn && rMeeting.Y()<=aP2.Y()) aP2.Y()=rMeeting.Y(); 665 if (bUnt && rMeeting.Y()>=aP2.Y()) aP2.Y()=rMeeting.Y(); 666 aXP.Insert(XPOLY_APPEND,aP2,XPOLY_NORMAL); 667 668 Point aP3(aP2); 669 if ((bLks && rMeeting.X()>aP2.X()) || (bRts && rMeeting.X()<aP2.X())) { // Aussenrum 670 if (rMeeting.Y()<aP2.Y()) { 671 aP3.Y()=rRect.Top(); 672 if (rMeeting.Y()<aP3.Y()) aP3.Y()=rMeeting.Y(); 673 } else { 674 aP3.Y()=rRect.Bottom(); 675 if (rMeeting.Y()>aP3.Y()) aP3.Y()=rMeeting.Y(); 676 } 677 aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL); 678 if (aP3.Y()!=rMeeting.Y()) { 679 aP3.X()=rMeeting.X(); 680 aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL); 681 } 682 } 683 if ((bObn && rMeeting.Y()>aP2.Y()) || (bUnt && rMeeting.Y()<aP2.Y())) { // Aussenrum 684 if (rMeeting.X()<aP2.X()) { 685 aP3.X()=rRect.Left(); 686 if (rMeeting.X()<aP3.X()) aP3.X()=rMeeting.X(); 687 } else { 688 aP3.X()=rRect.Right(); 689 if (rMeeting.X()>aP3.X()) aP3.X()=rMeeting.X(); 690 } 691 aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL); 692 if (aP3.X()!=rMeeting.X()) { 693 aP3.Y()=rMeeting.Y(); 694 aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL); 695 } 696 } 697 } 698 #ifdef DBG_UTIL 699 if (aXP.GetPointCount()>4) { 700 DBG_ERROR("SdrEdgeObj::ImpCalcObjToCenter(): Polygon hat mehr als 4 Punkte!"); 701 } 702 #endif 703 return aXP; 704 } 705 706 XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const XPolygon& rTrack0, SdrObjConnection& rCon1, SdrObjConnection& rCon2, SdrEdgeInfoRec* pInfo) const 707 { 708 Point aPt1,aPt2; 709 SdrGluePoint aGP1,aGP2; 710 sal_uInt16 nEsc1=SDRESC_ALL,nEsc2=SDRESC_ALL; 711 Rectangle aBoundRect1; 712 Rectangle aBoundRect2; 713 Rectangle aBewareRect1; 714 Rectangle aBewareRect2; 715 // Erstmal die alten Endpunkte wiederholen 716 if (rTrack0.GetPointCount()!=0) { 717 aPt1=rTrack0[0]; 718 sal_uInt16 nSiz=rTrack0.GetPointCount(); 719 nSiz--; 720 aPt2=rTrack0[nSiz]; 721 } else { 722 if (!aOutRect.IsEmpty()) { 723 aPt1=aOutRect.TopLeft(); 724 aPt2=aOutRect.BottomRight(); 725 } 726 } 727 FASTBOOL bCon1=rCon1.pObj!=NULL && rCon1.pObj->GetPage()==pPage && rCon1.pObj->IsInserted(); 728 FASTBOOL bCon2=rCon2.pObj!=NULL && rCon2.pObj->GetPage()==pPage && rCon2.pObj->IsInserted(); 729 const SfxItemSet& rSet = GetObjectItemSet(); 730 731 if (bCon1) { 732 if (rCon1.pObj==(SdrObject*)this) 733 { 734 // sicherheitshalber Abfragen #44515# 735 aBoundRect1=aOutRect; 736 } 737 else 738 { 739 aBoundRect1 = rCon1.pObj->GetCurrentBoundRect(); 740 } 741 aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y()); 742 aBewareRect1=aBoundRect1; 743 744 sal_Int32 nH = ((SdrEdgeNode1HorzDistItem&)rSet.Get(SDRATTR_EDGENODE1HORZDIST)).GetValue(); 745 sal_Int32 nV = ((SdrEdgeNode1VertDistItem&)rSet.Get(SDRATTR_EDGENODE1VERTDIST)).GetValue(); 746 747 aBewareRect1.Left()-=nH; 748 aBewareRect1.Right()+=nH; 749 aBewareRect1.Top()-=nV; 750 aBewareRect1.Bottom()+=nV; 751 } else { 752 aBoundRect1=Rectangle(aPt1,aPt1); 753 aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y()); 754 aBewareRect1=aBoundRect1; 755 } 756 if (bCon2) { 757 if (rCon2.pObj==(SdrObject*)this) { // sicherheitshalber Abfragen #44515# 758 aBoundRect2=aOutRect; 759 } 760 else 761 { 762 aBoundRect2 = rCon2.pObj->GetCurrentBoundRect(); 763 } 764 aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y()); 765 aBewareRect2=aBoundRect2; 766 767 sal_Int32 nH = ((SdrEdgeNode2HorzDistItem&)rSet.Get(SDRATTR_EDGENODE2HORZDIST)).GetValue(); 768 sal_Int32 nV = ((SdrEdgeNode2VertDistItem&)rSet.Get(SDRATTR_EDGENODE2VERTDIST)).GetValue(); 769 770 aBewareRect2.Left()-=nH; 771 aBewareRect2.Right()+=nH; 772 aBewareRect2.Top()-=nV; 773 aBewareRect2.Bottom()+=nV; 774 } else { 775 aBoundRect2=Rectangle(aPt2,aPt2); 776 aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y()); 777 aBewareRect2=aBoundRect2; 778 } 779 XPolygon aBestXP; 780 sal_uIntPtr nBestQual=0xFFFFFFFF; 781 SdrEdgeInfoRec aBestInfo; 782 FASTBOOL bAuto1=bCon1 && rCon1.bBestVertex; 783 FASTBOOL bAuto2=bCon2 && rCon2.bBestVertex; 784 if (bAuto1) rCon1.bAutoVertex=sal_True; 785 if (bAuto2) rCon2.bAutoVertex=sal_True; 786 sal_uInt16 nBestAuto1=0; 787 sal_uInt16 nBestAuto2=0; 788 sal_uInt16 nAnz1=bAuto1 ? 4 : 1; 789 sal_uInt16 nAnz2=bAuto2 ? 4 : 1; 790 for (sal_uInt16 nNum1=0; nNum1<nAnz1; nNum1++) { 791 if (bAuto1) rCon1.nConId=nNum1; 792 if (bCon1 && rCon1.TakeGluePoint(aGP1,sal_True)) { 793 aPt1=aGP1.GetPos(); 794 nEsc1=aGP1.GetEscDir(); 795 if (nEsc1==SDRESC_SMART) nEsc1=ImpCalcEscAngle(rCon1.pObj,aPt1-rCon1.aObjOfs); 796 } 797 for (sal_uInt16 nNum2=0; nNum2<nAnz2; nNum2++) { 798 if (bAuto2) rCon2.nConId=nNum2; 799 if (bCon2 && rCon2.TakeGluePoint(aGP2,sal_True)) { 800 aPt2=aGP2.GetPos(); 801 nEsc2=aGP2.GetEscDir(); 802 if (nEsc2==SDRESC_SMART) nEsc2=ImpCalcEscAngle(rCon2.pObj,aPt2-rCon2.aObjOfs); 803 } 804 for (long nA1=0; nA1<36000; nA1+=9000) { 805 sal_uInt16 nE1=nA1==0 ? SDRESC_RIGHT : nA1==9000 ? SDRESC_TOP : nA1==18000 ? SDRESC_LEFT : nA1==27000 ? SDRESC_BOTTOM : 0; 806 for (long nA2=0; nA2<36000; nA2+=9000) { 807 sal_uInt16 nE2=nA2==0 ? SDRESC_RIGHT : nA2==9000 ? SDRESC_TOP : nA2==18000 ? SDRESC_LEFT : nA2==27000 ? SDRESC_BOTTOM : 0; 808 if ((nEsc1&nE1)!=0 && (nEsc2&nE2)!=0) { 809 sal_uIntPtr nQual=0; 810 SdrEdgeInfoRec aInfo; 811 if (pInfo!=NULL) aInfo=*pInfo; 812 XPolygon aXP(ImpCalcEdgeTrack(aPt1,nA1,aBoundRect1,aBewareRect1,aPt2,nA2,aBoundRect2,aBewareRect2,&nQual,&aInfo)); 813 if (nQual<nBestQual) { 814 aBestXP=aXP; 815 nBestQual=nQual; 816 aBestInfo=aInfo; 817 nBestAuto1=nNum1; 818 nBestAuto2=nNum2; 819 } 820 } 821 } 822 } 823 } 824 } 825 if (bAuto1) rCon1.nConId=nBestAuto1; 826 if (bAuto2) rCon2.nConId=nBestAuto2; 827 if (pInfo!=NULL) *pInfo=aBestInfo; 828 return aBestXP; 829 } 830 831 XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const Point& rPt1, long nAngle1, const Rectangle& rBoundRect1, const Rectangle& rBewareRect1, 832 const Point& rPt2, long nAngle2, const Rectangle& rBoundRect2, const Rectangle& rBewareRect2, 833 sal_uIntPtr* pnQuality, SdrEdgeInfoRec* pInfo) const 834 { 835 SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue(); 836 FASTBOOL bRts1=nAngle1==0; 837 FASTBOOL bObn1=nAngle1==9000; 838 FASTBOOL bLks1=nAngle1==18000; 839 FASTBOOL bUnt1=nAngle1==27000; 840 FASTBOOL bHor1=bLks1 || bRts1; 841 FASTBOOL bVer1=bObn1 || bUnt1; 842 FASTBOOL bRts2=nAngle2==0; 843 FASTBOOL bObn2=nAngle2==9000; 844 FASTBOOL bLks2=nAngle2==18000; 845 FASTBOOL bUnt2=nAngle2==27000; 846 FASTBOOL bHor2=bLks2 || bRts2; 847 FASTBOOL bVer2=bObn2 || bUnt2; 848 FASTBOOL bInfo=pInfo!=NULL; 849 if (bInfo) { 850 pInfo->cOrthoForm=0; 851 pInfo->nAngle1=nAngle1; 852 pInfo->nAngle2=nAngle2; 853 pInfo->nObj1Lines=1; 854 pInfo->nObj2Lines=1; 855 pInfo->nMiddleLine=0xFFFF; 856 } 857 Point aPt1(rPt1); 858 Point aPt2(rPt2); 859 Rectangle aBoundRect1 (rBoundRect1 ); 860 Rectangle aBoundRect2 (rBoundRect2 ); 861 Rectangle aBewareRect1(rBewareRect1); 862 Rectangle aBewareRect2(rBewareRect2); 863 Point aMeeting((aPt1.X()+aPt2.X()+1)/2,(aPt1.Y()+aPt2.Y()+1)/2); 864 FASTBOOL bMeetingXMid=sal_True; 865 FASTBOOL bMeetingYMid=sal_True; 866 if (eKind==SDREDGE_ONELINE) { 867 XPolygon aXP(2); 868 aXP[0]=rPt1; 869 aXP[1]=rPt2; 870 if (pnQuality!=NULL) { 871 *pnQuality=Abs(rPt1.X()-rPt2.X())+Abs(rPt1.Y()-rPt2.Y()); 872 } 873 return aXP; 874 } else if (eKind==SDREDGE_THREELINES) { 875 XPolygon aXP(4); 876 aXP[0]=rPt1; 877 aXP[1]=rPt1; 878 aXP[2]=rPt2; 879 aXP[3]=rPt2; 880 if (bRts1) aXP[1].X()=aBewareRect1.Right(); //+=500; 881 if (bObn1) aXP[1].Y()=aBewareRect1.Top(); //-=500; 882 if (bLks1) aXP[1].X()=aBewareRect1.Left(); //-=500; 883 if (bUnt1) aXP[1].Y()=aBewareRect1.Bottom(); //+=500; 884 if (bRts2) aXP[2].X()=aBewareRect2.Right(); //+=500; 885 if (bObn2) aXP[2].Y()=aBewareRect2.Top(); //-=500; 886 if (bLks2) aXP[2].X()=aBewareRect2.Left(); //-=500; 887 if (bUnt2) aXP[2].Y()=aBewareRect2.Bottom(); //+=500; 888 if (pnQuality!=NULL) { 889 long nQ=Abs(aXP[1].X()-aXP[0].X())+Abs(aXP[1].Y()-aXP[0].Y()); 890 nQ+=Abs(aXP[2].X()-aXP[1].X())+Abs(aXP[2].Y()-aXP[1].Y()); 891 nQ+=Abs(aXP[3].X()-aXP[2].X())+Abs(aXP[3].Y()-aXP[2].Y()); 892 *pnQuality=nQ; 893 } 894 if (bInfo) { 895 pInfo->nObj1Lines=2; 896 pInfo->nObj2Lines=2; 897 if (bHor1) { 898 aXP[1].X()+=pInfo->aObj1Line2.X(); 899 } else { 900 aXP[1].Y()+=pInfo->aObj1Line2.Y(); 901 } 902 if (bHor2) { 903 aXP[2].X()+=pInfo->aObj2Line2.X(); 904 } else { 905 aXP[2].Y()+=pInfo->aObj2Line2.Y(); 906 } 907 } 908 return aXP; 909 } 910 sal_uInt16 nIntersections=0; 911 FASTBOOL bForceMeeting=sal_False; // Muss die Linie durch den MeetingPoint laufen? 912 { 913 Point aC1(aBewareRect1.Center()); 914 Point aC2(aBewareRect2.Center()); 915 if (aBewareRect1.Left()<=aBewareRect2.Right() && aBewareRect1.Right()>=aBewareRect2.Left()) { 916 // Ueberschneidung auf der X-Achse 917 long n1=Max(aBewareRect1.Left(),aBewareRect2.Left()); 918 long n2=Min(aBewareRect1.Right(),aBewareRect2.Right()); 919 aMeeting.X()=(n1+n2+1)/2; 920 } else { 921 // Ansonsten den Mittelpunkt des Freiraums 922 if (aC1.X()<aC2.X()) { 923 aMeeting.X()=(aBewareRect1.Right()+aBewareRect2.Left()+1)/2; 924 } else { 925 aMeeting.X()=(aBewareRect1.Left()+aBewareRect2.Right()+1)/2; 926 } 927 } 928 if (aBewareRect1.Top()<=aBewareRect2.Bottom() && aBewareRect1.Bottom()>=aBewareRect2.Top()) { 929 // Ueberschneidung auf der Y-Achse 930 long n1=Max(aBewareRect1.Top(),aBewareRect2.Top()); 931 long n2=Min(aBewareRect1.Bottom(),aBewareRect2.Bottom()); 932 aMeeting.Y()=(n1+n2+1)/2; 933 } else { 934 // Ansonsten den Mittelpunkt des Freiraums 935 if (aC1.Y()<aC2.Y()) { 936 aMeeting.Y()=(aBewareRect1.Bottom()+aBewareRect2.Top()+1)/2; 937 } else { 938 aMeeting.Y()=(aBewareRect1.Top()+aBewareRect2.Bottom()+1)/2; 939 } 940 } 941 // Im Prinzip gibt es 3 zu unterscheidene Faelle: 942 // 1. Beide in die selbe Richtung 943 // 2. Beide in genau entgegengesetzte Richtungen 944 // 3. Einer waagerecht und der andere senkrecht 945 long nXMin=Min(aBewareRect1.Left(),aBewareRect2.Left()); 946 long nXMax=Max(aBewareRect1.Right(),aBewareRect2.Right()); 947 long nYMin=Min(aBewareRect1.Top(),aBewareRect2.Top()); 948 long nYMax=Max(aBewareRect1.Bottom(),aBewareRect2.Bottom()); 949 //int bBoundOverlap=aBoundRect1.Right()>aBoundRect2.Left() && aBoundRect1.Left()<aBoundRect2.Right() && 950 aBoundRect1.Bottom()>aBoundRect2.Top() && aBoundRect1.Top()<aBoundRect2.Bottom(); 951 FASTBOOL bBewareOverlap=aBewareRect1.Right()>aBewareRect2.Left() && aBewareRect1.Left()<aBewareRect2.Right() && 952 aBewareRect1.Bottom()>aBewareRect2.Top() && aBewareRect1.Top()<aBewareRect2.Bottom(); 953 unsigned nMainCase=3; 954 if (nAngle1==nAngle2) nMainCase=1; 955 else if ((bHor1 && bHor2) || (bVer1 && bVer2)) nMainCase=2; 956 if (nMainCase==1) { // Fall 1: Beide in eine Richtung moeglich. 957 if (bVer1) aMeeting.X()=(aPt1.X()+aPt2.X()+1)/2; // ist hier besser, als der 958 if (bHor1) aMeeting.Y()=(aPt1.Y()+aPt2.Y()+1)/2; // Mittelpunkt des Freiraums 959 // bX1Ok bedeutet, dass die Vertikale, die aus Obj1 austritt, keinen Konflikt mit Obj2 bildet, ... 960 FASTBOOL bX1Ok=aPt1.X()<=aBewareRect2.Left() || aPt1.X()>=aBewareRect2.Right(); 961 FASTBOOL bX2Ok=aPt2.X()<=aBewareRect1.Left() || aPt2.X()>=aBewareRect1.Right(); 962 FASTBOOL bY1Ok=aPt1.Y()<=aBewareRect2.Top() || aPt1.Y()>=aBewareRect2.Bottom(); 963 FASTBOOL bY2Ok=aPt2.Y()<=aBewareRect1.Top() || aPt2.Y()>=aBewareRect1.Bottom(); 964 if (bLks1 && (bY1Ok || aBewareRect1.Left()<aBewareRect2.Right()) && (bY2Ok || aBewareRect2.Left()<aBewareRect1.Right())) { 965 aMeeting.X()=nXMin; 966 bMeetingXMid=sal_False; 967 } 968 if (bRts1 && (bY1Ok || aBewareRect1.Right()>aBewareRect2.Left()) && (bY2Ok || aBewareRect2.Right()>aBewareRect1.Left())) { 969 aMeeting.X()=nXMax; 970 bMeetingXMid=sal_False; 971 } 972 if (bObn1 && (bX1Ok || aBewareRect1.Top()<aBewareRect2.Bottom()) && (bX2Ok || aBewareRect2.Top()<aBewareRect1.Bottom())) { 973 aMeeting.Y()=nYMin; 974 bMeetingYMid=sal_False; 975 } 976 if (bUnt1 && (bX1Ok || aBewareRect1.Bottom()>aBewareRect2.Top()) && (bX2Ok || aBewareRect2.Bottom()>aBewareRect1.Top())) { 977 aMeeting.Y()=nYMax; 978 bMeetingYMid=sal_False; 979 } 980 } else if (nMainCase==2) { 981 // Fall 2: 982 bForceMeeting=sal_True; 983 if (bHor1) { // beide waagerecht 984 /* 9 Moeglichkeiten: � � � */ 985 /* 2.1 Gegenueber, Ueberschneidung � � � */ 986 /* nur auf der Y-Achse � � � */ 987 /* 2.2, 2.3 Gegenueber, vertikal versetzt. � � � � � � */ 988 /* Ueberschneidung weder auf der � � � � � � */ 989 /* X- noch auf der Y-Achse � � � � � � */ 990 /* 2.4, 2.5 Untereinander, � � � � � � */ 991 /* Ueberschneidung � � � � � � */ 992 /* nur auf X-Achse � � � � � � */ 993 /* 2.6, 2.7 Gegeneinander, vertikal versetzt. � � � � � � */ 994 /* Ueberschneidung weder auf der � � � � � � */ 995 /* X- noch auf der Y-Achse. � � � � � � */ 996 /* 2.8 Gegeneinander. � � � */ 997 /* Ueberschneidung nur � � � */ 998 /* auf der Y-Achse. � � � */ 999 /* 2.9 Die BewareRects der Objekte ueberschneiden */ 1000 /* sich auf X- und Y-Achse. */ 1001 /* Die Faelle gelten entsprechend umgesetzt auch fuer */ 1002 /* senkrechte Linienaustritte. */ 1003 /* Die Faelle 2.1-2.7 werden mit dem Default-Meeting ausreichend*/ 1004 /* gut behandelt. Spezielle MeetingPoints werden hier also nur */ 1005 /* fuer 2.8 und 2.9 bestimmt. */ 1006 1007 // Normalisierung. aR1 soll der nach rechts und 1008 // aR2 der nach links austretende sein. 1009 Rectangle aBewR1(bRts1 ? aBewareRect1 : aBewareRect2); 1010 Rectangle aBewR2(bRts1 ? aBewareRect2 : aBewareRect1); 1011 Rectangle aBndR1(bRts1 ? aBoundRect1 : aBoundRect2); 1012 Rectangle aBndR2(bRts1 ? aBoundRect2 : aBoundRect1); 1013 if (aBewR1.Bottom()>aBewR2.Top() && aBewR1.Top()<aBewR2.Bottom()) { 1014 // Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9 1015 if (aBewR1.Right()>aBewR2.Left()) { 1016 // Faelle 2.8, 2.9 1017 // Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False). 1018 // Fall 2.9 kann auch Direktverbindung sein (bei geringer 1019 // Ueberschneidung der BewareRects ohne Ueberschneidung der 1020 // Boundrects wenn die Linienaustritte sonst das BewareRect 1021 // des jeweils anderen Objekts verletzen wuerden. 1022 FASTBOOL bCase29Direct=sal_False; 1023 FASTBOOL bCase29=aBewR1.Right()>aBewR2.Left(); 1024 if (aBndR1.Right()<=aBndR2.Left()) { // Fall 2.9 und keine Boundrectueberschneidung 1025 if ((aPt1.Y()>aBewareRect2.Top() && aPt1.Y()<aBewareRect2.Bottom()) || 1026 (aPt2.Y()>aBewareRect1.Top() && aPt2.Y()<aBewareRect1.Bottom())) { 1027 bCase29Direct=sal_True; 1028 } 1029 } 1030 if (!bCase29Direct) { 1031 FASTBOOL bObenLang=Abs(nYMin-aMeeting.Y())<=Abs(nYMax-aMeeting.Y()); 1032 if (bObenLang) { 1033 aMeeting.Y()=nYMin; 1034 } else { 1035 aMeeting.Y()=nYMax; 1036 } 1037 bMeetingYMid=sal_False; 1038 if (bCase29) { 1039 // und nun noch dafuer sorgen, dass das 1040 // umzingelte Obj nicht durchquert wird 1041 if ((aBewR1.Center().Y()<aBewR2.Center().Y()) != bObenLang) { 1042 aMeeting.X()=aBewR2.Right(); 1043 } else { 1044 aMeeting.X()=aBewR1.Left(); 1045 } 1046 bMeetingXMid=sal_False; 1047 } 1048 } else { 1049 // Direkte Verbindung (3-Linien Z-Verbindung), da 1050 // Verletzung der BewareRects unvermeidlich ist. 1051 // Via Dreisatz werden die BewareRects nun verkleinert. 1052 long nWant1=aBewR1.Right()-aBndR1.Right(); // Abstand bei Obj1 1053 long nWant2=aBndR2.Left()-aBewR2.Left(); // Abstand bei Obj2 1054 long nSpace=aBndR2.Left()-aBndR1.Right(); // verfuegbarer Platz 1055 long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2); 1056 long nGet2=nSpace-nGet1; 1057 if (bRts1) { // Normalisierung zurueckwandeln 1058 aBewareRect1.Right()+=nGet1-nWant1; 1059 aBewareRect2.Left()-=nGet2-nWant2; 1060 } else { 1061 aBewareRect2.Right()+=nGet1-nWant1; 1062 aBewareRect1.Left()-=nGet2-nWant2; 1063 } 1064 nIntersections++; // Qualitaet herabsetzen 1065 } 1066 } 1067 } 1068 } else if (bVer1) { // beide senkrecht 1069 Rectangle aBewR1(bUnt1 ? aBewareRect1 : aBewareRect2); 1070 Rectangle aBewR2(bUnt1 ? aBewareRect2 : aBewareRect1); 1071 Rectangle aBndR1(bUnt1 ? aBoundRect1 : aBoundRect2); 1072 Rectangle aBndR2(bUnt1 ? aBoundRect2 : aBoundRect1); 1073 if (aBewR1.Right()>aBewR2.Left() && aBewR1.Left()<aBewR2.Right()) { 1074 // Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9 1075 if (aBewR1.Bottom()>aBewR2.Top()) { 1076 // Faelle 2.8, 2.9 1077 // Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False). 1078 // Fall 2.9 kann auch Direktverbindung sein (bei geringer 1079 // Ueberschneidung der BewareRects ohne Ueberschneidung der 1080 // Boundrects wenn die Linienaustritte sonst das BewareRect 1081 // des jeweils anderen Objekts verletzen wuerden. 1082 FASTBOOL bCase29Direct=sal_False; 1083 FASTBOOL bCase29=aBewR1.Bottom()>aBewR2.Top(); 1084 if (aBndR1.Bottom()<=aBndR2.Top()) { // Fall 2.9 und keine Boundrectueberschneidung 1085 if ((aPt1.X()>aBewareRect2.Left() && aPt1.X()<aBewareRect2.Right()) || 1086 (aPt2.X()>aBewareRect1.Left() && aPt2.X()<aBewareRect1.Right())) { 1087 bCase29Direct=sal_True; 1088 } 1089 } 1090 if (!bCase29Direct) { 1091 FASTBOOL bLinksLang=Abs(nXMin-aMeeting.X())<=Abs(nXMax-aMeeting.X()); 1092 if (bLinksLang) { 1093 aMeeting.X()=nXMin; 1094 } else { 1095 aMeeting.X()=nXMax; 1096 } 1097 bMeetingXMid=sal_False; 1098 if (bCase29) { 1099 // und nun noch dafuer sorgen, dass das 1100 // umzingelte Obj nicht durchquert wird 1101 if ((aBewR1.Center().X()<aBewR2.Center().X()) != bLinksLang) { 1102 aMeeting.Y()=aBewR2.Bottom(); 1103 } else { 1104 aMeeting.Y()=aBewR1.Top(); 1105 } 1106 bMeetingYMid=sal_False; 1107 } 1108 } else { 1109 // Direkte Verbindung (3-Linien Z-Verbindung), da 1110 // Verletzung der BewareRects unvermeidlich ist. 1111 // Via Dreisatz werden die BewareRects nun verkleinert. 1112 long nWant1=aBewR1.Bottom()-aBndR1.Bottom(); // Abstand bei Obj1 1113 long nWant2=aBndR2.Top()-aBewR2.Top(); // Abstand bei Obj2 1114 long nSpace=aBndR2.Top()-aBndR1.Bottom(); // verfuegbarer Platz 1115 long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2); 1116 long nGet2=nSpace-nGet1; 1117 if (bUnt1) { // Normalisierung zurueckwandeln 1118 aBewareRect1.Bottom()+=nGet1-nWant1; 1119 aBewareRect2.Top()-=nGet2-nWant2; 1120 } else { 1121 aBewareRect2.Bottom()+=nGet1-nWant1; 1122 aBewareRect1.Top()-=nGet2-nWant2; 1123 } 1124 nIntersections++; // Qualitaet herabsetzen 1125 } 1126 } 1127 } 1128 } 1129 } else if (nMainCase==3) { // Fall 3: Einer waagerecht und der andere senkrecht. Sehr viele Fallunterscheidungen 1130 /* Kleine Legende: � � � � � -> Ohne Ueberschneidung, maximal Beruehrung. */ 1131 /* � � � � � -> Ueberschneidung */ 1132 /* � � � � � -> Selbe Hoehe */ 1133 /* � � � � � -> Ueberschneidung */ 1134 /* � � � � � -> Ohne Ueberschneidung, maximal Beruehrung. */ 1135 /* Linienaustritte links �, rechts �, oben � und unten �. */ 1136 /* Insgesamt sind 96 Konstellationen moeglich, wobei einige nicht einmal */ 1137 /* eindeutig einem Fall und damit einer Behandlungsmethode zugeordnet werden */ 1138 /* koennen. */ 1139 /* 3.1: Hierzu moegen alle Konstellationen zaehlen, die durch den */ 1140 /* Default-MeetingPoint zufriedenstellend abgedeckt sind (20+12). */ 1141 /* � � � � � � � � � � Diese 12 � � � � � � � � � � � � � � � � � � � � */ 1142 /* � � � � � � � � � � Konstel. � � � � � � � � � � � � � � � � � � � � */ 1143 /* � � � � � � � � � � jedoch � � � � � � � � � � � � � � � � � � � � */ 1144 /* � � � � � � � � � � nur zum � � � � � � � � � � � � � � � � � � � � */ 1145 /* � � � � � � � � � � Teil: � � � � � � � � � � � � � � � � � � � � */ 1146 /* Letztere 16 Faelle scheiden aus, sobald sich die Objekte offen */ 1147 /* gegenueberstehen (siehe Fall 3.2). */ 1148 /* 3.2: Die Objekte stehen sich offen gegenueber und somit ist eine */ 1149 /* Verbindung mit lediglich 2 Linien moeglich (4+20). */ 1150 /* Dieser Fall hat 1. Prioritaet. */ 1151 /* � � � � � � � � � � Diese 20 � � � � � � � � � � � � � � � � � � � � */ 1152 /* � � � � � � � � � � Konstel. � � � � � � � � � � � � � � � � � � � � */ 1153 /* � � � � � � � � � � jedoch � � � � � � � � � � � � � � � � � � � � */ 1154 /* � � � � � � � � � � nur zum � � � � � � � � � � � � � � � � � � � � */ 1155 /* � � � � � � � � � � Teil: � � � � � � � � � � � � � � � � � � � � */ 1156 /* 3.3: Die Linienaustritte zeigen vom anderen Objekt weg bzw. hinter */ 1157 /* dessen Ruecken vorbei (52+4). */ 1158 /* � � � � � � � � � � � � � � � � � � � � Diese 4 � � � � � � � � � � */ 1159 /* � � � � � � � � � � � � � � � � � � � � Konstel. � � � � � � � � � � */ 1160 /* � � � � � � � � � � � � � � � � � � � � jedoch � � � � � � � � � � */ 1161 /* � � � � � � � � � � � � � � � � � � � � nur zum � � � � � � � � � � */ 1162 /* � � � � � � � � � � � � � � � � � � � � Teil: � � � � � � � � � � */ 1163 1164 // Fall 3.2 1165 Rectangle aTmpR1(aBewareRect1); 1166 Rectangle aTmpR2(aBewareRect2); 1167 if (bBewareOverlap) { 1168 // Ueberschneidung der BewareRects: BoundRects fuer Check auf Fall 3.2 verwenden. 1169 aTmpR1=aBoundRect1; 1170 aTmpR2=aBoundRect2; 1171 } 1172 if ((((bRts1 && aTmpR1.Right ()<=aPt2.X()) || (bLks1 && aTmpR1.Left()>=aPt2.X())) && 1173 ((bUnt2 && aTmpR2.Bottom()<=aPt1.Y()) || (bObn2 && aTmpR2.Top ()>=aPt1.Y()))) || 1174 (((bRts2 && aTmpR2.Right ()<=aPt1.X()) || (bLks2 && aTmpR2.Left()>=aPt1.X())) && 1175 ((bUnt1 && aTmpR1.Bottom()<=aPt2.Y()) || (bObn1 && aTmpR1.Top ()>=aPt2.Y())))) { 1176 // Fall 3.2 trifft zu: Verbindung mit lediglich 2 Linien 1177 bForceMeeting=sal_True; 1178 bMeetingXMid=sal_False; 1179 bMeetingYMid=sal_False; 1180 if (bHor1) { 1181 aMeeting.X()=aPt2.X(); 1182 aMeeting.Y()=aPt1.Y(); 1183 } else { 1184 aMeeting.X()=aPt1.X(); 1185 aMeeting.Y()=aPt2.Y(); 1186 } 1187 // Falls Ueberschneidung der BewareRects: 1188 aBewareRect1=aTmpR1; 1189 aBewareRect2=aTmpR2; 1190 } else if ((((bRts1 && aBewareRect1.Right ()>aBewareRect2.Left ()) || 1191 (bLks1 && aBewareRect1.Left ()<aBewareRect2.Right ())) && 1192 ((bUnt2 && aBewareRect2.Bottom()>aBewareRect1.Top ()) || 1193 (bObn2 && aBewareRect2.Top ()<aBewareRect1.Bottom()))) || 1194 (((bRts2 && aBewareRect2.Right ()>aBewareRect1.Left ()) || 1195 (bLks2 && aBewareRect2.Left ()<aBewareRect1.Right ())) && 1196 ((bUnt1 && aBewareRect1.Bottom()>aBewareRect2.Top ()) || 1197 (bObn1 && aBewareRect1.Top ()<aBewareRect2.Bottom())))) { 1198 // Fall 3.3 1199 bForceMeeting=sal_True; 1200 if (bRts1 || bRts2) { aMeeting.X()=nXMax; bMeetingXMid=sal_False; } 1201 if (bLks1 || bLks2) { aMeeting.X()=nXMin; bMeetingXMid=sal_False; } 1202 if (bUnt1 || bUnt2) { aMeeting.Y()=nYMax; bMeetingYMid=sal_False; } 1203 if (bObn1 || bObn2) { aMeeting.Y()=nYMin; bMeetingYMid=sal_False; } 1204 } 1205 } 1206 } 1207 1208 XPolygon aXP1(ImpCalcObjToCenter(aPt1,nAngle1,aBewareRect1,aMeeting)); 1209 XPolygon aXP2(ImpCalcObjToCenter(aPt2,nAngle2,aBewareRect2,aMeeting)); 1210 sal_uInt16 nXP1Anz=aXP1.GetPointCount(); 1211 sal_uInt16 nXP2Anz=aXP2.GetPointCount(); 1212 if (bInfo) { 1213 pInfo->nObj1Lines=nXP1Anz; if (nXP1Anz>1) pInfo->nObj1Lines--; 1214 pInfo->nObj2Lines=nXP2Anz; if (nXP2Anz>1) pInfo->nObj2Lines--; 1215 } 1216 Point aEP1(aXP1[nXP1Anz-1]); 1217 Point aEP2(aXP2[nXP2Anz-1]); 1218 FASTBOOL bInsMeetingPoint=aEP1.X()!=aEP2.X() && aEP1.Y()!=aEP2.Y(); 1219 FASTBOOL bHorzE1=aEP1.Y()==aXP1[nXP1Anz-2].Y(); // letzte Linie von XP1 horizontal? 1220 FASTBOOL bHorzE2=aEP2.Y()==aXP2[nXP2Anz-2].Y(); // letzte Linie von XP2 horizontal? 1221 if (aEP1==aEP2 && (bHorzE1 && bHorzE2 && aEP1.Y()==aEP2.Y()) || (!bHorzE1 && !bHorzE2 && aEP1.X()==aEP2.X())) { 1222 // Sonderbehandlung fuer 'I'-Verbinder 1223 nXP1Anz--; aXP1.Remove(nXP1Anz,1); 1224 nXP2Anz--; aXP2.Remove(nXP2Anz,1); 1225 bMeetingXMid=sal_False; 1226 bMeetingYMid=sal_False; 1227 } 1228 if (bInsMeetingPoint) { 1229 aXP1.Insert(XPOLY_APPEND,aMeeting,XPOLY_NORMAL); 1230 if (bInfo) { 1231 // Durch einfuegen des MeetingPoints kommen 2 weitere Linie hinzu. 1232 // Evtl. wird eine von diesen die Mittellinie. 1233 if (pInfo->nObj1Lines==pInfo->nObj2Lines) { 1234 pInfo->nObj1Lines++; 1235 pInfo->nObj2Lines++; 1236 } else { 1237 if (pInfo->nObj1Lines>pInfo->nObj2Lines) { 1238 pInfo->nObj2Lines++; 1239 pInfo->nMiddleLine=nXP1Anz-1; 1240 } else { 1241 pInfo->nObj1Lines++; 1242 pInfo->nMiddleLine=nXP1Anz; 1243 } 1244 } 1245 } 1246 } else if (bInfo && aEP1!=aEP2 && nXP1Anz+nXP2Anz>=4) { 1247 // Durch Verbinden der beiden Enden kommt eine weitere Linie hinzu. 1248 // Dies wird die Mittellinie. 1249 pInfo->nMiddleLine=nXP1Anz-1; 1250 } 1251 sal_uInt16 nNum=aXP2.GetPointCount(); 1252 if (aXP1[nXP1Anz-1]==aXP2[nXP2Anz-1] && nXP1Anz>1 && nXP2Anz>1) nNum--; 1253 while (nNum>0) { 1254 nNum--; 1255 aXP1.Insert(XPOLY_APPEND,aXP2[nNum],XPOLY_NORMAL); 1256 } 1257 sal_uInt16 nPntAnz=aXP1.GetPointCount(); 1258 char cForm=0; 1259 if (bInfo || pnQuality!=NULL) { 1260 cForm='?'; 1261 if (nPntAnz==2) cForm='I'; 1262 else if (nPntAnz==3) cForm='L'; 1263 else if (nPntAnz==4) { // Z oder U 1264 if (nAngle1==nAngle2) cForm='U'; 1265 else cForm='Z'; 1266 } else if (nPntAnz==4) { /* �-� �-� */ 1267 /* ... -� -� */ 1268 } else if (nPntAnz==6) { // S oder C oder ... 1269 if (nAngle1!=nAngle2) { 1270 // Fuer Typ S hat Linie2 dieselbe Richtung wie Linie4. 1271 // Bei Typ C sind die beiden genau entgegengesetzt. 1272 Point aP1(aXP1[1]); 1273 Point aP2(aXP1[2]); 1274 Point aP3(aXP1[3]); 1275 Point aP4(aXP1[4]); 1276 if (aP1.Y()==aP2.Y()) { // beide Linien Horz 1277 if ((aP1.X()<aP2.X())==(aP3.X()<aP4.X())) cForm='S'; 1278 else cForm='C'; 1279 } else { // sonst beide Linien Vert 1280 if ((aP1.Y()<aP2.Y())==(aP3.Y()<aP4.Y())) cForm='S'; 1281 else cForm='C'; 1282 } 1283 } else cForm='4'; // sonst der 3. Fall mit 5 Linien 1284 } else cForm='?'; // 1285 // Weitere Formen: 1286 if (bInfo) { 1287 pInfo->cOrthoForm=cForm; 1288 if (cForm=='I' || cForm=='L' || cForm=='Z' || cForm=='U') { 1289 pInfo->nObj1Lines=1; 1290 pInfo->nObj2Lines=1; 1291 if (cForm=='Z' || cForm=='U') { 1292 pInfo->nMiddleLine=1; 1293 } else { 1294 pInfo->nMiddleLine=0xFFFF; 1295 } 1296 } else if (cForm=='S' || cForm=='C') { 1297 pInfo->nObj1Lines=2; 1298 pInfo->nObj2Lines=2; 1299 pInfo->nMiddleLine=2; 1300 } 1301 } 1302 } 1303 if (pnQuality!=NULL) { 1304 sal_uIntPtr nQual=0; 1305 sal_uIntPtr nQual0=nQual; // Ueberlaeufe vorbeugen 1306 FASTBOOL bOverflow=sal_False; 1307 Point aPt0(aXP1[0]); 1308 for (sal_uInt16 nPntNum=1; nPntNum<nPntAnz; nPntNum++) { 1309 Point aPt1b(aXP1[nPntNum]); 1310 nQual+=Abs(aPt1b.X()-aPt0.X())+Abs(aPt1b.Y()-aPt0.Y()); 1311 if (nQual<nQual0) bOverflow=sal_True; 1312 nQual0=nQual; 1313 aPt0=aPt1b; 1314 } 1315 1316 sal_uInt16 nTmp=nPntAnz; 1317 if (cForm=='Z') { 1318 nTmp=2; // Z-Form hat gute Qualitaet (nTmp=2 statt 4) 1319 sal_uIntPtr n1=Abs(aXP1[1].X()-aXP1[0].X())+Abs(aXP1[1].Y()-aXP1[0].Y()); 1320 sal_uIntPtr n2=Abs(aXP1[2].X()-aXP1[1].X())+Abs(aXP1[2].Y()-aXP1[1].Y()); 1321 sal_uIntPtr n3=Abs(aXP1[3].X()-aXP1[2].X())+Abs(aXP1[3].Y()-aXP1[2].Y()); 1322 // fuer moeglichst gleichlange Linien sorgen 1323 sal_uIntPtr nBesser=0; 1324 n1+=n3; 1325 n3=n2/4; 1326 if (n1>=n2) nBesser=6; 1327 else if (n1>=3*n3) nBesser=4; 1328 else if (n1>=2*n3) nBesser=2; 1329 if (aXP1[0].Y()!=aXP1[1].Y()) nBesser++; // Senkrechte Startlinie kriegt auch noch einen Pluspunkt (fuer H/V-Prio) 1330 if (nQual>nBesser) nQual-=nBesser; else nQual=0; 1331 } 1332 if (nTmp>=3) { 1333 nQual0=nQual; 1334 nQual+=(sal_uIntPtr)nTmp*0x01000000; 1335 if (nQual<nQual0 || nTmp>15) bOverflow=sal_True; 1336 } 1337 if (nPntAnz>=2) { // Austrittswinkel nochmal pruefen 1338 Point aP1(aXP1[1]); aP1-=aXP1[0]; 1339 Point aP2(aXP1[nPntAnz-2]); aP2-=aXP1[nPntAnz-1]; 1340 long nAng1=0; if (aP1.X()<0) nAng1=18000; if (aP1.Y()>0) nAng1=27000; 1341 if (aP1.Y()<0) nAng1=9000; if (aP1.X()!=0 && aP1.Y()!=0) nAng1=1; // Schraeg!?! 1342 long nAng2=0; if (aP2.X()<0) nAng2=18000; if (aP2.Y()>0) nAng2=27000; 1343 if (aP2.Y()<0) nAng2=9000; if (aP2.X()!=0 && aP2.Y()!=0) nAng2=1; // Schraeg!?! 1344 if (nAng1!=nAngle1) nIntersections++; 1345 if (nAng2!=nAngle2) nIntersections++; 1346 } 1347 1348 // Fuer den Qualitaetscheck wieder die Original-Rects verwenden und 1349 // gleichzeitig checken, ob eins fuer die Edge-Berechnung verkleinert 1350 // wurde (z.B. Fall 2.9) 1351 aBewareRect1=rBewareRect1; 1352 aBewareRect2=rBewareRect2; 1353 1354 for (sal_uInt16 i=0; i<nPntAnz; i++) { 1355 Point aPt1b(aXP1[i]); 1356 FASTBOOL b1=aPt1b.X()>aBewareRect1.Left() && aPt1b.X()<aBewareRect1.Right() && 1357 aPt1b.Y()>aBewareRect1.Top() && aPt1b.Y()<aBewareRect1.Bottom(); 1358 FASTBOOL b2=aPt1b.X()>aBewareRect2.Left() && aPt1b.X()<aBewareRect2.Right() && 1359 aPt1b.Y()>aBewareRect2.Top() && aPt1b.Y()<aBewareRect2.Bottom(); 1360 sal_uInt16 nInt0=nIntersections; 1361 if (i==0 || i==nPntAnz-1) { 1362 if (b1 && b2) nIntersections++; 1363 } else { 1364 if (b1) nIntersections++; 1365 if (b2) nIntersections++; 1366 } 1367 // und nun noch auf Ueberschneidungen checken 1368 if (i>0 && nInt0==nIntersections) { 1369 if (aPt0.Y()==aPt1b.Y()) { // Horizontale Linie 1370 if (aPt0.Y()>aBewareRect1.Top() && aPt0.Y()<aBewareRect1.Bottom() && 1371 ((aPt0.X()<=aBewareRect1.Left() && aPt1b.X()>=aBewareRect1.Right()) || 1372 (aPt1b.X()<=aBewareRect1.Left() && aPt0.X()>=aBewareRect1.Right()))) nIntersections++; 1373 if (aPt0.Y()>aBewareRect2.Top() && aPt0.Y()<aBewareRect2.Bottom() && 1374 ((aPt0.X()<=aBewareRect2.Left() && aPt1b.X()>=aBewareRect2.Right()) || 1375 (aPt1b.X()<=aBewareRect2.Left() && aPt0.X()>=aBewareRect2.Right()))) nIntersections++; 1376 } else { // Vertikale Linie 1377 if (aPt0.X()>aBewareRect1.Left() && aPt0.X()<aBewareRect1.Right() && 1378 ((aPt0.Y()<=aBewareRect1.Top() && aPt1b.Y()>=aBewareRect1.Bottom()) || 1379 (aPt1b.Y()<=aBewareRect1.Top() && aPt0.Y()>=aBewareRect1.Bottom()))) nIntersections++; 1380 if (aPt0.X()>aBewareRect2.Left() && aPt0.X()<aBewareRect2.Right() && 1381 ((aPt0.Y()<=aBewareRect2.Top() && aPt1b.Y()>=aBewareRect2.Bottom()) || 1382 (aPt1b.Y()<=aBewareRect2.Top() && aPt0.Y()>=aBewareRect2.Bottom()))) nIntersections++; 1383 } 1384 } 1385 aPt0=aPt1b; 1386 } 1387 if (nPntAnz<=1) nIntersections++; 1388 nQual0=nQual; 1389 nQual+=(sal_uIntPtr)nIntersections*0x10000000; 1390 if (nQual<nQual0 || nIntersections>15) bOverflow=sal_True; 1391 1392 if (bOverflow || nQual==0xFFFFFFFF) nQual=0xFFFFFFFE; 1393 *pnQuality=nQual; 1394 } 1395 if (bInfo) { // nun die Linienversaetze auf aXP1 anwenden 1396 if (pInfo->nMiddleLine!=0xFFFF) { 1397 sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(MIDDLELINE,aXP1); 1398 if (pInfo->ImpIsHorzLine(MIDDLELINE,aXP1)) { 1399 aXP1[nIdx].Y()+=pInfo->aMiddleLine.Y(); 1400 aXP1[nIdx+1].Y()+=pInfo->aMiddleLine.Y(); 1401 } else { 1402 aXP1[nIdx].X()+=pInfo->aMiddleLine.X(); 1403 aXP1[nIdx+1].X()+=pInfo->aMiddleLine.X(); 1404 } 1405 } 1406 if (pInfo->nObj1Lines>=2) { 1407 sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE2,aXP1); 1408 if (pInfo->ImpIsHorzLine(OBJ1LINE2,aXP1)) { 1409 aXP1[nIdx].Y()+=pInfo->aObj1Line2.Y(); 1410 aXP1[nIdx+1].Y()+=pInfo->aObj1Line2.Y(); 1411 } else { 1412 aXP1[nIdx].X()+=pInfo->aObj1Line2.X(); 1413 aXP1[nIdx+1].X()+=pInfo->aObj1Line2.X(); 1414 } 1415 } 1416 if (pInfo->nObj1Lines>=3) { 1417 sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE3,aXP1); 1418 if (pInfo->ImpIsHorzLine(OBJ1LINE3,aXP1)) { 1419 aXP1[nIdx].Y()+=pInfo->aObj1Line3.Y(); 1420 aXP1[nIdx+1].Y()+=pInfo->aObj1Line3.Y(); 1421 } else { 1422 aXP1[nIdx].X()+=pInfo->aObj1Line3.X(); 1423 aXP1[nIdx+1].X()+=pInfo->aObj1Line3.X(); 1424 } 1425 } 1426 if (pInfo->nObj2Lines>=2) { 1427 sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE2,aXP1); 1428 if (pInfo->ImpIsHorzLine(OBJ2LINE2,aXP1)) { 1429 aXP1[nIdx].Y()+=pInfo->aObj2Line2.Y(); 1430 aXP1[nIdx+1].Y()+=pInfo->aObj2Line2.Y(); 1431 } else { 1432 aXP1[nIdx].X()+=pInfo->aObj2Line2.X(); 1433 aXP1[nIdx+1].X()+=pInfo->aObj2Line2.X(); 1434 } 1435 } 1436 if (pInfo->nObj2Lines>=3) { 1437 sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE3,aXP1); 1438 if (pInfo->ImpIsHorzLine(OBJ2LINE3,aXP1)) { 1439 aXP1[nIdx].Y()+=pInfo->aObj2Line3.Y(); 1440 aXP1[nIdx+1].Y()+=pInfo->aObj2Line3.Y(); 1441 } else { 1442 aXP1[nIdx].X()+=pInfo->aObj2Line3.X(); 1443 aXP1[nIdx+1].X()+=pInfo->aObj2Line3.X(); 1444 } 1445 } 1446 } 1447 // Nun mache ich ggf. aus dem Verbinder eine Bezierkurve 1448 if (eKind==SDREDGE_BEZIER && nPntAnz>2) { 1449 Point* pPt1=&aXP1[0]; 1450 Point* pPt2=&aXP1[1]; 1451 Point* pPt3=&aXP1[nPntAnz-2]; 1452 Point* pPt4=&aXP1[nPntAnz-1]; 1453 long dx1=pPt2->X()-pPt1->X(); 1454 long dy1=pPt2->Y()-pPt1->Y(); 1455 long dx2=pPt3->X()-pPt4->X(); 1456 long dy2=pPt3->Y()-pPt4->Y(); 1457 if (cForm=='L') { // nPntAnz==3 1458 aXP1.SetFlags(1,XPOLY_CONTROL); 1459 Point aPt3(*pPt2); 1460 aXP1.Insert(2,aPt3,XPOLY_CONTROL); 1461 nPntAnz=aXP1.GetPointCount(); 1462 pPt1=&aXP1[0]; 1463 pPt2=&aXP1[1]; 1464 pPt3=&aXP1[nPntAnz-2]; 1465 pPt4=&aXP1[nPntAnz-1]; 1466 pPt2->X()-=dx1/3; 1467 pPt2->Y()-=dy1/3; 1468 pPt3->X()-=dx2/3; 1469 pPt3->Y()-=dy2/3; 1470 } else if (nPntAnz>=4 && nPntAnz<=6) { // Z oder U oder ... 1471 // fuer Alle Anderen werden die Endpunkte der Ausgangslinien 1472 // erstmal zu Kontrollpunkten. Bei nPntAnz>4 ist also noch 1473 // Nacharbeit erforderlich! 1474 aXP1.SetFlags(1,XPOLY_CONTROL); 1475 aXP1.SetFlags(nPntAnz-2,XPOLY_CONTROL); 1476 // Distanz x1.5 1477 pPt2->X()+=dx1/2; 1478 pPt2->Y()+=dy1/2; 1479 pPt3->X()+=dx2/2; 1480 pPt3->Y()+=dy2/2; 1481 if (nPntAnz==5) { 1482 // Vor und hinter dem Mittelpunkt jeweils 1483 // noch einen Kontrollpunkt einfuegen 1484 Point aCenter(aXP1[2]); 1485 long dx1b=aCenter.X()-aXP1[1].X(); 1486 long dy1b=aCenter.Y()-aXP1[1].Y(); 1487 long dx2b=aCenter.X()-aXP1[3].X(); 1488 long dy2b=aCenter.Y()-aXP1[3].Y(); 1489 aXP1.Insert(2,aCenter,XPOLY_CONTROL); 1490 aXP1.SetFlags(3,XPOLY_SYMMTR); 1491 aXP1.Insert(4,aCenter,XPOLY_CONTROL); 1492 aXP1[2].X()-=dx1b/2; 1493 aXP1[2].Y()-=dy1b/2; 1494 aXP1[3].X()-=(dx1b+dx2b)/4; 1495 aXP1[3].Y()-=(dy1b+dy2b)/4; 1496 aXP1[4].X()-=dx2b/2; 1497 aXP1[4].Y()-=dy2b/2; 1498 } 1499 if (nPntAnz==6) { 1500 Point aPt1b(aXP1[2]); 1501 Point aPt2b(aXP1[3]); 1502 aXP1.Insert(2,aPt1b,XPOLY_CONTROL); 1503 aXP1.Insert(5,aPt2b,XPOLY_CONTROL); 1504 long dx=aPt1b.X()-aPt2b.X(); 1505 long dy=aPt1b.Y()-aPt2b.Y(); 1506 aXP1[3].X()-=dx/2; 1507 aXP1[3].Y()-=dy/2; 1508 aXP1.SetFlags(3,XPOLY_SYMMTR); 1509 //aXP1[4].X()+=dx/2; 1510 //aXP1[4].Y()+=dy/2; 1511 aXP1.Remove(4,1); // weil identisch mit aXP1[3] 1512 } 1513 } 1514 } 1515 return aXP1; 1516 } 1517 1518 /* 1519 Nach einer einfachen Rechnung koennte es max. 64 unterschiedliche Verlaeufe mit 1520 5 Linien, 32 mit 4 Linien, 16 mit 3, 8 mit 2 Linien und 4 mit 1 Linie geben=124. 1521 Normalisiert auf 1. Austrittswinkel nach rechts bleiben dann noch 31. 1522 Dann noch eine vertikale Spiegelung wegnormalisiert bleiben noch 16 1523 characteristische Verlaufszuege mit 1-5 Linien: 1524 Mit 1 Linie (Typ 'I'): -- 1525 Mit 2 Linien (Typ 'L'): -� 1526 Mit 3 Linien (Typ 'U'): -� (Typ 'Z'): �- 1527 -� -� 1528 Mit 4 Linien: 1 ist nicht plausibel, 3 ist=2 (90deg Drehung). Verbleibt 2,4 1529 �-� ڿ �� ڿ ڿ �-� 1530 -� -� -� -� -� -� 1531 Mit 5 Linien: nicht plausibel sind 1,2,4,5. 7 ist identisch mit 3 (Richtungsumkehr) 1532 Bleibt also 3,6 und 8. '4' 'S' 'C' 1533 � � -� �- �-� �- 1534 �-� �-� �-� �-� �� �� -� � �-� �-� �� �-� 1535 -� -� -� � -� �- -� -� --� � � -� � -� � � 1536 Insgesamt sind also 9 Grundtypen zu unterscheiden die den 400 Konstellationen 1537 aus Objektposition und Austrittswinkeln zuzuordnen sind. 1538 4 der 9 Grundtypen haben eine 'Mittellinie'. Die Anzahl der zu Objektabstaende 1539 je Objekt variiert von 0-3: 1540 Mi O1 O2 Anmerkung 1541 'I': n 0 0 1542 'L': n 0 0 1543 'U': n 0-1 0-1 1544 'Z': j 0 0 1545 4.1: j 0 1 = U+1 bzw. 1+U 1546 4.2: n 0-2 0-2 = Z+1 1547 '4': j 0 2 = Z+2 1548 'S': j 1 1 = 1+Z+1 1549 'C': n 0-3 0-3 = 1+U+1 1550 */ 1551 1552 void __EXPORT SdrEdgeObj::Notify(SfxBroadcaster& rBC, const SfxHint& rHint) 1553 { 1554 SfxSimpleHint* pSimple=PTR_CAST(SfxSimpleHint,&rHint); 1555 sal_uIntPtr nId=pSimple==0 ? 0 : pSimple->GetId(); 1556 FASTBOOL bDataChg=nId==SFX_HINT_DATACHANGED; 1557 FASTBOOL bDying=nId==SFX_HINT_DYING; 1558 FASTBOOL bObj1=aCon1.pObj!=NULL && aCon1.pObj->GetBroadcaster()==&rBC; 1559 FASTBOOL bObj2=aCon2.pObj!=NULL && aCon2.pObj->GetBroadcaster()==&rBC; 1560 if (bDying && (bObj1 || bObj2)) { 1561 // #35605# Dying vorher abfangen, damit AttrObj nicht 1562 // wg. vermeintlicher Vorlagenaenderung rumbroadcastet 1563 if (bObj1) aCon1.pObj=NULL; 1564 if (bObj2) aCon2.pObj=NULL; 1565 return; // Und mehr braucht hier nicht getan werden. 1566 } 1567 if ( bObj1 || bObj2 ) 1568 { 1569 bEdgeTrackUserDefined = sal_False; 1570 } 1571 SdrTextObj::Notify(rBC,rHint); 1572 if (nNotifyingCount==0) { // Hier nun auch ein VerriegelungsFlag 1573 ((SdrEdgeObj*)this)->nNotifyingCount++; 1574 SdrHint* pSdrHint=PTR_CAST(SdrHint,&rHint); 1575 if (bDataChg) { // StyleSheet geaendert 1576 ImpSetAttrToEdgeInfo(); // Werte bei Vorlagenaenderung vom Pool nach aEdgeInfo kopieren 1577 } 1578 if (bDataChg || 1579 (bObj1 && aCon1.pObj->GetPage()==pPage) || 1580 (bObj2 && aCon2.pObj->GetPage()==pPage) || 1581 (pSdrHint && pSdrHint->GetKind()==HINT_OBJREMOVED)) 1582 { 1583 // Broadcasting nur, wenn auf der selben Page 1584 Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); 1585 // #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast(); 1586 ImpDirtyEdgeTrack(); 1587 1588 // only redraw here, no objectchange 1589 ActionChanged(); 1590 // BroadcastObjectChange(); 1591 1592 SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); 1593 } 1594 ((SdrEdgeObj*)this)->nNotifyingCount--; 1595 } 1596 } 1597 1598 /** updates edges that are connected to the edges of this object 1599 as if the connected objects send a repaint broadcast 1600 #103122# 1601 */ 1602 void SdrEdgeObj::Reformat() 1603 { 1604 if( NULL != aCon1.pObj ) 1605 { 1606 SfxSimpleHint aHint( SFX_HINT_DATACHANGED ); 1607 Notify( *const_cast<SfxBroadcaster*>(aCon1.pObj->GetBroadcaster()), aHint ); 1608 } 1609 1610 if( NULL != aCon2.pObj ) 1611 { 1612 SfxSimpleHint aHint( SFX_HINT_DATACHANGED ); 1613 Notify( *const_cast<SfxBroadcaster*>(aCon2.pObj->GetBroadcaster()), aHint ); 1614 } 1615 } 1616 1617 void SdrEdgeObj::operator=(const SdrObject& rObj) 1618 { 1619 SdrTextObj::operator=(rObj); 1620 *pEdgeTrack =*((SdrEdgeObj&)rObj).pEdgeTrack; 1621 bEdgeTrackDirty=((SdrEdgeObj&)rObj).bEdgeTrackDirty; 1622 aCon1 =((SdrEdgeObj&)rObj).aCon1; 1623 aCon2 =((SdrEdgeObj&)rObj).aCon2; 1624 aCon1.pObj=NULL; 1625 aCon2.pObj=NULL; 1626 aEdgeInfo=((SdrEdgeObj&)rObj).aEdgeInfo; 1627 } 1628 1629 void SdrEdgeObj::TakeObjNameSingul(XubString& rName) const 1630 { 1631 rName=ImpGetResStr(STR_ObjNameSingulEDGE); 1632 1633 String aName( GetName() ); 1634 if(aName.Len()) 1635 { 1636 rName += sal_Unicode(' '); 1637 rName += sal_Unicode('\''); 1638 rName += aName; 1639 rName += sal_Unicode('\''); 1640 } 1641 } 1642 1643 void SdrEdgeObj::TakeObjNamePlural(XubString& rName) const 1644 { 1645 rName=ImpGetResStr(STR_ObjNamePluralEDGE); 1646 } 1647 1648 basegfx::B2DPolyPolygon SdrEdgeObj::TakeXorPoly() const 1649 { 1650 basegfx::B2DPolyPolygon aPolyPolygon; 1651 1652 if (bEdgeTrackDirty) 1653 { 1654 ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack(); 1655 } 1656 1657 if(pEdgeTrack) 1658 { 1659 aPolyPolygon.append(pEdgeTrack->getB2DPolygon()); 1660 } 1661 1662 return aPolyPolygon; 1663 } 1664 1665 void SdrEdgeObj::SetEdgeTrackPath( const basegfx::B2DPolyPolygon& rPoly ) 1666 { 1667 if ( !rPoly.count() ) 1668 { 1669 bEdgeTrackDirty = sal_True; 1670 bEdgeTrackUserDefined = sal_False; 1671 } 1672 else 1673 { 1674 *pEdgeTrack = XPolygon( rPoly.getB2DPolygon( 0 ) ); 1675 bEdgeTrackDirty = sal_False; 1676 bEdgeTrackUserDefined = sal_True; 1677 1678 // #i110629# also set aRect and maSnapeRect dependent from pEdgeTrack 1679 const Rectangle aPolygonBounds(pEdgeTrack->GetBoundRect()); 1680 aRect = aPolygonBounds; 1681 maSnapRect = aPolygonBounds; 1682 } 1683 } 1684 1685 basegfx::B2DPolyPolygon SdrEdgeObj::GetEdgeTrackPath() const 1686 { 1687 basegfx::B2DPolyPolygon aPolyPolygon; 1688 1689 if (bEdgeTrackDirty) 1690 ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack(); 1691 1692 aPolyPolygon.append( pEdgeTrack->getB2DPolygon() ); 1693 1694 return aPolyPolygon; 1695 } 1696 1697 sal_uInt32 SdrEdgeObj::GetHdlCount() const 1698 { 1699 SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue(); 1700 sal_uInt32 nHdlAnz(0L); 1701 sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount()); 1702 1703 if(nPntAnz) 1704 { 1705 nHdlAnz = 2L; 1706 1707 if ((eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) && nPntAnz >= 4L) 1708 { 1709 sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L); 1710 sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L); 1711 sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L); 1712 nHdlAnz += nO1 + nO2 + nM; 1713 } 1714 else if (eKind==SDREDGE_THREELINES && nPntAnz == 4L) 1715 { 1716 if(GetConnectedNode(sal_True)) 1717 nHdlAnz++; 1718 1719 if(GetConnectedNode(sal_False)) 1720 nHdlAnz++; 1721 } 1722 } 1723 1724 return nHdlAnz; 1725 } 1726 1727 SdrHdl* SdrEdgeObj::GetHdl(sal_uInt32 nHdlNum) const 1728 { 1729 SdrHdl* pHdl=NULL; 1730 sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount()); 1731 if (nPntAnz!=0) { 1732 if (nHdlNum==0) { 1733 pHdl=new ImpEdgeHdl((*pEdgeTrack)[0],HDL_POLY); 1734 if (aCon1.pObj!=NULL && aCon1.bBestVertex) pHdl->Set1PixMore(sal_True); 1735 } else if (nHdlNum==1) { 1736 pHdl=new ImpEdgeHdl((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],HDL_POLY); 1737 if (aCon2.pObj!=NULL && aCon2.bBestVertex) pHdl->Set1PixMore(sal_True); 1738 } else { 1739 SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue(); 1740 if (eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) { 1741 sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L); 1742 sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L); 1743 sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L); 1744 sal_uInt32 nNum(nHdlNum - 2L); 1745 sal_Int32 nPt(0L); 1746 pHdl=new ImpEdgeHdl(Point(),HDL_POLY); 1747 if (nNum<nO1) { 1748 nPt=nNum+1L; 1749 if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2); 1750 if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE3); 1751 } else { 1752 nNum=nNum-nO1; 1753 if (nNum<nO2) { 1754 nPt=nPntAnz-3-nNum; 1755 if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2); 1756 if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE3); 1757 } else { 1758 nNum=nNum-nO2; 1759 if (nNum<nM) { 1760 nPt=aEdgeInfo.nMiddleLine; 1761 ((ImpEdgeHdl*)pHdl)->SetLineCode(MIDDLELINE); 1762 } 1763 } 1764 } 1765 if (nPt>0) { 1766 Point aPos((*pEdgeTrack)[(sal_uInt16)nPt]); 1767 aPos+=(*pEdgeTrack)[(sal_uInt16)nPt+1]; 1768 aPos.X()/=2; 1769 aPos.Y()/=2; 1770 pHdl->SetPos(aPos); 1771 } else { 1772 delete pHdl; 1773 pHdl=NULL; 1774 } 1775 } else if (eKind==SDREDGE_THREELINES) { 1776 sal_uInt32 nNum(nHdlNum); 1777 if (GetConnectedNode(sal_True)==NULL) nNum++; 1778 Point aPos((*pEdgeTrack)[(sal_uInt16)nNum-1]); 1779 pHdl=new ImpEdgeHdl(aPos,HDL_POLY); 1780 if (nNum==2) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2); 1781 if (nNum==3) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2); 1782 } 1783 } 1784 if (pHdl!=NULL) { 1785 pHdl->SetPointNum(nHdlNum); 1786 } 1787 } 1788 return pHdl; 1789 } 1790 1791 //////////////////////////////////////////////////////////////////////////////////////////////////// 1792 1793 bool SdrEdgeObj::hasSpecialDrag() const 1794 { 1795 return true; 1796 } 1797 1798 SdrObject* SdrEdgeObj::getFullDragClone() const 1799 { 1800 // use Clone operator 1801 SdrEdgeObj* pRetval = (SdrEdgeObj*)Clone(); 1802 1803 // copy connections for clone, SdrEdgeObj::operator= does not do this 1804 pRetval->ConnectToNode(true, GetConnectedNode(true)); 1805 pRetval->ConnectToNode(false, GetConnectedNode(false)); 1806 1807 return pRetval; 1808 } 1809 1810 bool SdrEdgeObj::beginSpecialDrag(SdrDragStat& rDrag) const 1811 { 1812 if(!rDrag.GetHdl()) 1813 return false; 1814 1815 rDrag.SetEndDragChangesAttributes(true); 1816 1817 if(rDrag.GetHdl()->GetPointNum() < 2) 1818 { 1819 rDrag.SetNoSnap(true); 1820 } 1821 1822 return true; 1823 } 1824 1825 bool SdrEdgeObj::applySpecialDrag(SdrDragStat& rDragStat) 1826 { 1827 SdrEdgeObj* pOriginalEdge = dynamic_cast< SdrEdgeObj* >(rDragStat.GetHdl()->GetObj()); 1828 const bool bOriginalEdgeModified(pOriginalEdge == this); 1829 1830 if(!bOriginalEdgeModified && pOriginalEdge) 1831 { 1832 // copy connections when clone is modified. This is needed because 1833 // as preparation to this modification the data from the original object 1834 // was copied to the clone using the operator=. As can be seen there, 1835 // that operator does not copy the connections (for good reason) 1836 ConnectToNode(true, pOriginalEdge->GetConnection(true).GetObject()); 1837 ConnectToNode(false, pOriginalEdge->GetConnection(false).GetObject()); 1838 } 1839 1840 if(rDragStat.GetHdl()->GetPointNum() < 2) 1841 { 1842 // start or end point connector drag 1843 const bool bDragA(0 == rDragStat.GetHdl()->GetPointNum()); 1844 const Point aPointNow(rDragStat.GetNow()); 1845 1846 if(rDragStat.GetPageView()) 1847 { 1848 SdrObjConnection* pDraggedOne(bDragA ? &aCon1 : &aCon2); 1849 1850 // clear connection 1851 DisconnectFromNode(bDragA); 1852 1853 // look for new connection 1854 ImpFindConnector(aPointNow, *rDragStat.GetPageView(), *pDraggedOne, pOriginalEdge); 1855 1856 if(pDraggedOne->pObj) 1857 { 1858 // if found, officially connect to it; ImpFindConnector only 1859 // sets pObj hard 1860 SdrObject* pNewConnection = pDraggedOne->pObj; 1861 pDraggedOne->pObj = 0; 1862 ConnectToNode(bDragA, pNewConnection); 1863 } 1864 1865 if(rDragStat.GetView() && !bOriginalEdgeModified) 1866 { 1867 // show IA helper, but only do this during IA, so not when the original 1868 // Edge gets modified in the last call 1869 rDragStat.GetView()->SetConnectMarker(*pDraggedOne, *rDragStat.GetPageView()); 1870 } 1871 } 1872 1873 if(pEdgeTrack) 1874 { 1875 // change pEdgeTrack to modified position 1876 if(bDragA) 1877 { 1878 (*pEdgeTrack)[0] = aPointNow; 1879 } 1880 else 1881 { 1882 (*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount()-1)] = aPointNow; 1883 } 1884 } 1885 1886 // reset edge info's offsets, this is a end point drag 1887 aEdgeInfo.aObj1Line2 = Point(); 1888 aEdgeInfo.aObj1Line3 = Point(); 1889 aEdgeInfo.aObj2Line2 = Point(); 1890 aEdgeInfo.aObj2Line3 = Point(); 1891 aEdgeInfo.aMiddleLine = Point(); 1892 } 1893 else 1894 { 1895 // control point connector drag 1896 const ImpEdgeHdl* pEdgeHdl = (ImpEdgeHdl*)rDragStat.GetHdl(); 1897 const SdrEdgeLineCode eLineCode = pEdgeHdl->GetLineCode(); 1898 const Point aDist(rDragStat.GetNow() - rDragStat.GetStart()); 1899 sal_Int32 nDist(pEdgeHdl->IsHorzDrag() ? aDist.X() : aDist.Y()); 1900 1901 nDist += aEdgeInfo.ImpGetLineVersatz(eLineCode, *pEdgeTrack); 1902 aEdgeInfo.ImpSetLineVersatz(eLineCode, *pEdgeTrack, nDist); 1903 } 1904 1905 // force recalc EdgeTrack 1906 *pEdgeTrack = ImpCalcEdgeTrack(*pEdgeTrack, aCon1, aCon2, &aEdgeInfo); 1907 bEdgeTrackDirty=sal_False; 1908 1909 // save EdgeInfos and mark object as user modified 1910 ImpSetEdgeInfoToAttr(); 1911 bEdgeTrackUserDefined = false; 1912 //SetRectsDirty(); 1913 //SetChanged(); 1914 1915 if(bOriginalEdgeModified && rDragStat.GetView()) 1916 { 1917 // hide connect marker helper again when original gets changed. 1918 // This happens at the end of the interaction 1919 rDragStat.GetView()->HideConnectMarker(); 1920 } 1921 1922 return true; 1923 } 1924 1925 String SdrEdgeObj::getSpecialDragComment(const SdrDragStat& rDrag) const 1926 { 1927 const bool bCreateComment(rDrag.GetView() && this == rDrag.GetView()->GetCreateObj()); 1928 1929 if(bCreateComment) 1930 { 1931 return String(); 1932 } 1933 else 1934 { 1935 XubString aStr; 1936 ImpTakeDescriptionStr(STR_DragEdgeTail, aStr); 1937 1938 return aStr; 1939 } 1940 } 1941 1942 //////////////////////////////////////////////////////////////////////////////////////////////////// 1943 1944 basegfx::B2DPolygon SdrEdgeObj::ImplAddConnectorOverlay(SdrDragMethod& rDragMethod, bool bTail1, bool bTail2, bool bDetail) const 1945 { 1946 basegfx::B2DPolygon aResult; 1947 1948 if(bDetail) 1949 { 1950 SdrObjConnection aMyCon1(aCon1); 1951 SdrObjConnection aMyCon2(aCon2); 1952 1953 if (bTail1) 1954 { 1955 const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon1.aObjOfs.X(), aMyCon1.aObjOfs.Y())); 1956 aMyCon1.aObjOfs.X() = basegfx::fround(aTemp.getX()); 1957 aMyCon1.aObjOfs.Y() = basegfx::fround(aTemp.getY()); 1958 } 1959 1960 if (bTail2) 1961 { 1962 const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon2.aObjOfs.X(), aMyCon2.aObjOfs.Y())); 1963 aMyCon2.aObjOfs.X() = basegfx::fround(aTemp.getX()); 1964 aMyCon2.aObjOfs.Y() = basegfx::fround(aTemp.getY()); 1965 } 1966 1967 SdrEdgeInfoRec aInfo(aEdgeInfo); 1968 XPolygon aXP(ImpCalcEdgeTrack(*pEdgeTrack, aMyCon1, aMyCon2, &aInfo)); 1969 1970 if(aXP.GetPointCount()) 1971 { 1972 aResult = aXP.getB2DPolygon(); 1973 } 1974 } 1975 else 1976 { 1977 Point aPt1((*pEdgeTrack)[0]); 1978 Point aPt2((*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount() - 1)]); 1979 1980 if (aCon1.pObj && (aCon1.bBestConn || aCon1.bBestVertex)) 1981 aPt1 = aCon1.pObj->GetSnapRect().Center(); 1982 1983 if (aCon2.pObj && (aCon2.bBestConn || aCon2.bBestVertex)) 1984 aPt2 = aCon2.pObj->GetSnapRect().Center(); 1985 1986 if (bTail1) 1987 { 1988 const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt1.X(), aPt1.Y())); 1989 aPt1.X() = basegfx::fround(aTemp.getX()); 1990 aPt1.Y() = basegfx::fround(aTemp.getY()); 1991 } 1992 1993 if (bTail2) 1994 { 1995 const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt2.X(), aPt2.Y())); 1996 aPt2.X() = basegfx::fround(aTemp.getX()); 1997 aPt2.Y() = basegfx::fround(aTemp.getY()); 1998 } 1999 2000 aResult.append(basegfx::B2DPoint(aPt1.X(), aPt1.Y())); 2001 aResult.append(basegfx::B2DPoint(aPt2.X(), aPt2.Y())); 2002 } 2003 2004 return aResult; 2005 } 2006 2007 FASTBOOL SdrEdgeObj::BegCreate(SdrDragStat& rDragStat) 2008 { 2009 rDragStat.SetNoSnap(sal_True); 2010 pEdgeTrack->SetPointCount(2); 2011 (*pEdgeTrack)[0]=rDragStat.GetStart(); 2012 (*pEdgeTrack)[1]=rDragStat.GetNow(); 2013 if (rDragStat.GetPageView()!=NULL) { 2014 ImpFindConnector(rDragStat.GetStart(),*rDragStat.GetPageView(),aCon1,this); 2015 ConnectToNode(sal_True,aCon1.pObj); 2016 } 2017 *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo); 2018 return sal_True; 2019 } 2020 2021 FASTBOOL SdrEdgeObj::MovCreate(SdrDragStat& rDragStat) 2022 { 2023 sal_uInt16 nMax=pEdgeTrack->GetPointCount(); 2024 (*pEdgeTrack)[nMax-1]=rDragStat.GetNow(); 2025 if (rDragStat.GetPageView()!=NULL) { 2026 ImpFindConnector(rDragStat.GetNow(),*rDragStat.GetPageView(),aCon2,this); 2027 rDragStat.GetView()->SetConnectMarker(aCon2,*rDragStat.GetPageView()); 2028 } 2029 SetBoundRectDirty(); 2030 bSnapRectDirty=sal_True; 2031 ConnectToNode(sal_False,aCon2.pObj); 2032 *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo); 2033 bEdgeTrackDirty=sal_False; 2034 return sal_True; 2035 } 2036 2037 FASTBOOL SdrEdgeObj::EndCreate(SdrDragStat& rDragStat, SdrCreateCmd eCmd) 2038 { 2039 FASTBOOL bOk=(eCmd==SDRCREATE_FORCEEND || rDragStat.GetPointAnz()>=2); 2040 if (bOk) { 2041 ConnectToNode(sal_True,aCon1.pObj); 2042 ConnectToNode(sal_False,aCon2.pObj); 2043 if (rDragStat.GetView()!=NULL) { 2044 rDragStat.GetView()->HideConnectMarker(); 2045 } 2046 ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren 2047 } 2048 SetRectsDirty(); 2049 return bOk; 2050 } 2051 2052 FASTBOOL SdrEdgeObj::BckCreate(SdrDragStat& rDragStat) 2053 { 2054 if (rDragStat.GetView()!=NULL) { 2055 rDragStat.GetView()->HideConnectMarker(); 2056 } 2057 return sal_False; 2058 } 2059 2060 void SdrEdgeObj::BrkCreate(SdrDragStat& rDragStat) 2061 { 2062 if (rDragStat.GetView()!=NULL) { 2063 rDragStat.GetView()->HideConnectMarker(); 2064 } 2065 } 2066 2067 basegfx::B2DPolyPolygon SdrEdgeObj::TakeCreatePoly(const SdrDragStat& /*rStatDrag*/) const 2068 { 2069 basegfx::B2DPolyPolygon aRetval; 2070 aRetval.append(pEdgeTrack->getB2DPolygon()); 2071 return aRetval; 2072 } 2073 2074 Pointer SdrEdgeObj::GetCreatePointer() const 2075 { 2076 return Pointer(POINTER_DRAW_CONNECT); 2077 } 2078 2079 FASTBOOL SdrEdgeObj::ImpFindConnector(const Point& rPt, const SdrPageView& rPV, SdrObjConnection& rCon, const SdrEdgeObj* pThis, OutputDevice* pOut) 2080 { 2081 rCon.ResetVars(); 2082 if (pOut==NULL) pOut=rPV.GetView().GetFirstOutputDevice(); // GetWin(0); 2083 if (pOut==NULL) return sal_False; 2084 SdrObjList* pOL=rPV.GetObjList(); 2085 const SetOfByte& rVisLayer=rPV.GetVisibleLayers(); 2086 // Sensitiver Bereich der Konnektoren ist doppelt so gross wie die Handles: 2087 sal_uInt16 nMarkHdSiz=rPV.GetView().GetMarkHdlSizePixel(); 2088 Size aHalfConSiz(nMarkHdSiz,nMarkHdSiz); 2089 aHalfConSiz=pOut->PixelToLogic(aHalfConSiz); 2090 Size aHalfCenterSiz(2*aHalfConSiz.Width(),2*aHalfConSiz.Height()); 2091 Rectangle aMouseRect(rPt,rPt); 2092 aMouseRect.Left() -=aHalfConSiz.Width(); 2093 aMouseRect.Top() -=aHalfConSiz.Height(); 2094 aMouseRect.Right() +=aHalfConSiz.Width(); 2095 aMouseRect.Bottom()+=aHalfConSiz.Height(); 2096 sal_uInt16 nBoundHitTol=(sal_uInt16)aHalfConSiz.Width()/2; if (nBoundHitTol==0) nBoundHitTol=1; 2097 sal_uIntPtr no=pOL->GetObjCount(); 2098 FASTBOOL bFnd=sal_False; 2099 SdrObjConnection aTestCon; 2100 SdrObjConnection aBestCon; 2101 FASTBOOL bTestBoundHit=sal_False; 2102 //int bBestBoundHit=sal_False; 2103 2104 while (no>0 && !bFnd) { 2105 // Problem: Gruppenobjekt mit verschiedenen Layern liefert LayerID 0 !!!! 2106 no--; 2107 SdrObject* pObj=pOL->GetObj(no); 2108 if (rVisLayer.IsSet(pObj->GetLayer()) && pObj->IsVisible() && // only visible objects 2109 (pThis==NULL || pObj!=(SdrObject*)pThis) && // nicht an mich selbst connecten 2110 pObj->IsNode()) 2111 { 2112 Rectangle aObjBound(pObj->GetCurrentBoundRect()); 2113 if (aObjBound.IsOver(aMouseRect)) { 2114 aTestCon.ResetVars(); 2115 bTestBoundHit=sal_False; 2116 FASTBOOL bEdge=HAS_BASE(SdrEdgeObj,pObj); // kein BestCon fuer Edge 2117 // Die Userdefined Konnektoren haben absolute Prioritaet. 2118 // Danach kommt Vertex, Corner und Mitte(Best) gleich priorisiert. 2119 // Zum Schluss kommt noch ein HitTest aufs Obj. 2120 const SdrGluePointList* pGPL=pObj->GetGluePointList(); 2121 sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount(); 2122 sal_uInt16 nGesAnz=nConAnz+9; 2123 FASTBOOL bUserFnd=sal_False; 2124 sal_uIntPtr nBestDist=0xFFFFFFFF; 2125 for (sal_uInt16 i=0; i<nGesAnz; i++) 2126 { 2127 FASTBOOL bUser=i<nConAnz; 2128 FASTBOOL bVertex=i>=nConAnz+0 && i<nConAnz+4; 2129 FASTBOOL bCorner=i>=nConAnz+4 && i<nConAnz+8; 2130 FASTBOOL bCenter=i==nConAnz+8; 2131 FASTBOOL bOk=sal_False; 2132 Point aConPos; 2133 sal_uInt16 nConNum=i; 2134 if (bUser) { 2135 const SdrGluePoint& rGP=(*pGPL)[nConNum]; 2136 aConPos=rGP.GetAbsolutePos(*pObj); 2137 nConNum=rGP.GetId(); 2138 bOk=sal_True; 2139 } else if (bVertex && !bUserFnd) { 2140 nConNum=nConNum-nConAnz; 2141 if (rPV.GetView().IsAutoVertexConnectors()) { 2142 SdrGluePoint aPt(pObj->GetVertexGluePoint(nConNum)); 2143 aConPos=aPt.GetAbsolutePos(*pObj); 2144 bOk=sal_True; 2145 } else i+=3; 2146 } else if (bCorner && !bUserFnd) { 2147 nConNum-=nConAnz+4; 2148 if (rPV.GetView().IsAutoCornerConnectors()) { 2149 SdrGluePoint aPt(pObj->GetCornerGluePoint(nConNum)); 2150 aConPos=aPt.GetAbsolutePos(*pObj); 2151 bOk=sal_True; 2152 } else i+=3; 2153 } 2154 else if (bCenter && !bUserFnd && !bEdge) 2155 { 2156 // #109007# 2157 // Suppress default connect at object center 2158 if(!pThis || !pThis->GetSuppressDefaultConnect()) 2159 { 2160 // Edges nicht! 2161 nConNum=0; 2162 aConPos=aObjBound.Center(); 2163 bOk=sal_True; 2164 } 2165 } 2166 if (bOk && aMouseRect.IsInside(aConPos)) { 2167 if (bUser) bUserFnd=sal_True; 2168 bFnd=sal_True; 2169 sal_uIntPtr nDist=(sal_uIntPtr)Abs(aConPos.X()-rPt.X())+(sal_uIntPtr)Abs(aConPos.Y()-rPt.Y()); 2170 if (nDist<nBestDist) { 2171 nBestDist=nDist; 2172 aTestCon.pObj=pObj; 2173 aTestCon.nConId=nConNum; 2174 aTestCon.bAutoCorner=bCorner; 2175 aTestCon.bAutoVertex=bVertex; 2176 aTestCon.bBestConn=sal_False; // bCenter; 2177 aTestCon.bBestVertex=bCenter; 2178 } 2179 } 2180 } 2181 // Falls kein Konnektor getroffen wird nochmal 2182 // HitTest versucht fuer BestConnector (=bCenter) 2183 if(!bFnd && 2184 !bEdge && 2185 SdrObjectPrimitiveHit(*pObj, rPt, nBoundHitTol, rPV, &rVisLayer, false)) 2186 { 2187 // #109007# 2188 // Suppress default connect at object inside bound 2189 if(!pThis || !pThis->GetSuppressDefaultConnect()) 2190 { 2191 bFnd=sal_True; 2192 aTestCon.pObj=pObj; 2193 aTestCon.bBestConn=sal_True; 2194 } 2195 } 2196 if (bFnd) { 2197 Rectangle aMouseRect2(rPt,rPt); 2198 aMouseRect.Left() -=nBoundHitTol; 2199 aMouseRect.Top() -=nBoundHitTol; 2200 aMouseRect.Right() +=nBoundHitTol; 2201 aMouseRect.Bottom()+=nBoundHitTol; 2202 bTestBoundHit=aObjBound.IsOver(aMouseRect2); 2203 } 2204 2205 } 2206 } 2207 } 2208 rCon=aTestCon; 2209 return bFnd; 2210 } 2211 2212 void SdrEdgeObj::NbcSetSnapRect(const Rectangle& rRect) 2213 { 2214 const Rectangle aOld(GetSnapRect()); 2215 2216 if(aOld != rRect) 2217 { 2218 if(aRect.IsEmpty() && 0 == pEdgeTrack->GetPointCount()) 2219 { 2220 // #i110629# When initializing, do not scale on empty Rectangle; this 2221 // will mirror the underlying text object (!) 2222 aRect = rRect; 2223 maSnapRect = rRect; 2224 } 2225 else 2226 { 2227 long nMulX = rRect.Right() - rRect.Left(); 2228 long nDivX = aOld.Right() - aOld.Left(); 2229 long nMulY = rRect.Bottom() - rRect.Top(); 2230 long nDivY = aOld.Bottom() - aOld.Top(); 2231 if ( nDivX == 0 ) { nMulX = 1; nDivX = 1; } 2232 if ( nDivY == 0 ) { nMulY = 1; nDivY = 1; } 2233 Fraction aX(nMulX, nDivX); 2234 Fraction aY(nMulY, nDivY); 2235 NbcResize(aOld.TopLeft(), aX, aY); 2236 NbcMove(Size(rRect.Left() - aOld.Left(), rRect.Top() - aOld.Top())); 2237 } 2238 } 2239 } 2240 2241 void SdrEdgeObj::NbcMove(const Size& rSiz) 2242 { 2243 SdrTextObj::NbcMove(rSiz); 2244 MoveXPoly(*pEdgeTrack,rSiz); 2245 } 2246 2247 void SdrEdgeObj::NbcResize(const Point& rRefPnt, const Fraction& aXFact, const Fraction& aYFact) 2248 { 2249 SdrTextObj::NbcResize(rRefPnt,aXFact,aXFact); 2250 ResizeXPoly(*pEdgeTrack,rRefPnt,aXFact,aYFact); 2251 2252 // #75371# if resize is not from paste, forget user distances 2253 if(!GetModel()->IsPasteResize()) 2254 { 2255 // #75735# 2256 aEdgeInfo.aObj1Line2 = Point(); 2257 aEdgeInfo.aObj1Line3 = Point(); 2258 aEdgeInfo.aObj2Line2 = Point(); 2259 aEdgeInfo.aObj2Line3 = Point(); 2260 aEdgeInfo.aMiddleLine = Point(); 2261 } 2262 } 2263 2264 SdrObject* SdrEdgeObj::DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const 2265 { 2266 basegfx::B2DPolyPolygon aPolyPolygon; 2267 aPolyPolygon.append(pEdgeTrack->getB2DPolygon()); 2268 SdrObject* pRet = ImpConvertMakeObj(aPolyPolygon, sal_False, bBezier); 2269 2270 if(bAddText) 2271 { 2272 pRet = ImpConvertAddText(pRet, bBezier); 2273 } 2274 2275 return pRet; 2276 } 2277 2278 sal_uInt32 SdrEdgeObj::GetSnapPointCount() const 2279 { 2280 return 2L; 2281 } 2282 2283 Point SdrEdgeObj::GetSnapPoint(sal_uInt32 i) const 2284 { 2285 ((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack(); 2286 sal_uInt16 nAnz=pEdgeTrack->GetPointCount(); 2287 if (i==0) return (*pEdgeTrack)[0]; 2288 else return (*pEdgeTrack)[nAnz-1]; 2289 } 2290 2291 sal_Bool SdrEdgeObj::IsPolyObj() const 2292 { 2293 return sal_False; 2294 } 2295 2296 sal_uInt32 SdrEdgeObj::GetPointCount() const 2297 { 2298 return 0L; 2299 } 2300 2301 Point SdrEdgeObj::GetPoint(sal_uInt32 i) const 2302 { 2303 ((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack(); 2304 sal_uInt16 nAnz=pEdgeTrack->GetPointCount(); 2305 if (0L == i) 2306 return (*pEdgeTrack)[0]; 2307 else 2308 return (*pEdgeTrack)[nAnz-1]; 2309 } 2310 2311 void SdrEdgeObj::NbcSetPoint(const Point& rPnt, sal_uInt32 i) 2312 { 2313 // ToDo: Umconnekten fehlt noch 2314 ImpUndirtyEdgeTrack(); 2315 sal_uInt16 nAnz=pEdgeTrack->GetPointCount(); 2316 if (0L == i) 2317 (*pEdgeTrack)[0]=rPnt; 2318 if (1L == i) 2319 (*pEdgeTrack)[nAnz-1]=rPnt; 2320 SetEdgeTrackDirty(); 2321 SetRectsDirty(); 2322 } 2323 2324 SdrEdgeObjGeoData::SdrEdgeObjGeoData() 2325 { 2326 pEdgeTrack=new XPolygon; 2327 } 2328 2329 SdrEdgeObjGeoData::~SdrEdgeObjGeoData() 2330 { 2331 delete pEdgeTrack; 2332 } 2333 2334 SdrObjGeoData* SdrEdgeObj::NewGeoData() const 2335 { 2336 return new SdrEdgeObjGeoData; 2337 } 2338 2339 void SdrEdgeObj::SaveGeoData(SdrObjGeoData& rGeo) const 2340 { 2341 SdrTextObj::SaveGeoData(rGeo); 2342 SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo; 2343 rEGeo.aCon1 =aCon1; 2344 rEGeo.aCon2 =aCon2; 2345 *rEGeo.pEdgeTrack =*pEdgeTrack; 2346 rEGeo.bEdgeTrackDirty=bEdgeTrackDirty; 2347 rEGeo.bEdgeTrackUserDefined=bEdgeTrackUserDefined; 2348 rEGeo.aEdgeInfo =aEdgeInfo; 2349 } 2350 2351 void SdrEdgeObj::RestGeoData(const SdrObjGeoData& rGeo) 2352 { 2353 SdrTextObj::RestGeoData(rGeo); 2354 SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo; 2355 if (aCon1.pObj!=rEGeo.aCon1.pObj) { 2356 if (aCon1.pObj!=NULL) aCon1.pObj->RemoveListener(*this); 2357 aCon1=rEGeo.aCon1; 2358 if (aCon1.pObj!=NULL) aCon1.pObj->AddListener(*this); 2359 } 2360 if (aCon2.pObj!=rEGeo.aCon2.pObj) { 2361 if (aCon2.pObj!=NULL) aCon2.pObj->RemoveListener(*this); 2362 aCon2=rEGeo.aCon2; 2363 if (aCon2.pObj!=NULL) aCon2.pObj->AddListener(*this); 2364 } 2365 *pEdgeTrack =*rEGeo.pEdgeTrack; 2366 bEdgeTrackDirty=rEGeo.bEdgeTrackDirty; 2367 bEdgeTrackUserDefined=rEGeo.bEdgeTrackUserDefined; 2368 aEdgeInfo =rEGeo.aEdgeInfo; 2369 } 2370 2371 Point SdrEdgeObj::GetTailPoint( sal_Bool bTail ) const 2372 { 2373 if( pEdgeTrack && pEdgeTrack->GetPointCount()!=0) 2374 { 2375 const XPolygon& rTrack0 = *pEdgeTrack; 2376 if(bTail) 2377 { 2378 return rTrack0[0]; 2379 } 2380 else 2381 { 2382 const sal_uInt16 nSiz = rTrack0.GetPointCount() - 1; 2383 return rTrack0[nSiz]; 2384 } 2385 } 2386 else 2387 { 2388 if(bTail) 2389 return aOutRect.TopLeft(); 2390 else 2391 return aOutRect.BottomRight(); 2392 } 2393 2394 } 2395 2396 void SdrEdgeObj::SetTailPoint( sal_Bool bTail, const Point& rPt ) 2397 { 2398 ImpSetTailPoint( bTail, rPt ); 2399 SetChanged(); 2400 } 2401 2402 /** this method is used by the api to set a glue point for a connection 2403 nId == -1 : The best default point is automaticly choosen 2404 0 <= nId <= 3 : One of the default points is choosen 2405 nId >= 4 : A user defined glue point is choosen 2406 */ 2407 void SdrEdgeObj::setGluePointIndex( sal_Bool bTail, sal_Int32 nIndex /* = -1 */ ) 2408 { 2409 Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetCurrentBoundRect(); 2410 // #110094#-14 BroadcastObjectChange(); 2411 2412 SdrObjConnection& rConn1 = GetConnection( bTail ); 2413 2414 rConn1.SetAutoVertex( nIndex >= 0 && nIndex <= 3 ); 2415 rConn1.SetBestConnection( nIndex < 0 ); 2416 rConn1.SetBestVertex( nIndex < 0 ); 2417 2418 if( nIndex > 3 ) 2419 { 2420 // nIndex -= 4; 2421 nIndex -= 3; // SJ: the start api index is 0, whereas the implementation in svx starts from 1 2422 2423 // for user defined glue points we have 2424 // to get the id for this index first 2425 const SdrGluePointList* pList = rConn1.GetObject() ? rConn1.GetObject()->GetGluePointList() : NULL; 2426 if( pList == NULL || SDRGLUEPOINT_NOTFOUND == pList->FindGluePoint((sal_uInt16)nIndex) ) 2427 return; 2428 } 2429 else if( nIndex < 0 ) 2430 { 2431 nIndex = 0; 2432 } 2433 2434 rConn1.SetConnectorId( (sal_uInt16)nIndex ); 2435 2436 SetChanged(); 2437 SetRectsDirty(); 2438 ImpRecalcEdgeTrack(); 2439 // bEdgeTrackDirty=sal_True; 2440 } 2441 2442 /** this method is used by the api to return a glue point id for a connection. 2443 See setGluePointId for possible return values */ 2444 sal_Int32 SdrEdgeObj::getGluePointIndex( sal_Bool bTail ) 2445 { 2446 SdrObjConnection& rConn1 = GetConnection( bTail ); 2447 sal_Int32 nId = -1; 2448 if( !rConn1.IsBestConnection() ) 2449 { 2450 nId = rConn1.GetConnectorId(); 2451 if( !rConn1.IsAutoVertex() ) 2452 // nId += 4; 2453 nId += 3; // SJ: the start api index is 0, whereas the implementation in svx starts from 1 2454 } 2455 return nId; 2456 } 2457 2458 // #102344# Implementation was missing; edge track needs to be invalidated additionally. 2459 void SdrEdgeObj::NbcSetAnchorPos(const Point& rPnt) 2460 { 2461 // call parent functionality 2462 SdrTextObj::NbcSetAnchorPos(rPnt); 2463 2464 // Additionally, invalidate edge track 2465 ImpDirtyEdgeTrack(); 2466 } 2467 2468 sal_Bool SdrEdgeObj::TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const 2469 { 2470 // use base method from SdrObject, it's not rotatable and 2471 // a call to GetSnapRect() is used. That's what we need for Connector. 2472 return SdrObject::TRGetBaseGeometry(rMatrix, rPolyPolygon); 2473 } 2474 2475 void SdrEdgeObj::TRSetBaseGeometry(const basegfx::B2DHomMatrix& rMatrix, const basegfx::B2DPolyPolygon& rPolyPolygon) 2476 { 2477 // evtl. take care for existing connections. For now, just use the 2478 // implementation from SdrObject. 2479 SdrObject::TRSetBaseGeometry(rMatrix, rPolyPolygon); 2480 } 2481 2482 // for geometry access 2483 ::basegfx::B2DPolygon SdrEdgeObj::getEdgeTrack() const 2484 { 2485 if(bEdgeTrackDirty) 2486 { 2487 const_cast< SdrEdgeObj* >(this)->ImpRecalcEdgeTrack(); 2488 } 2489 2490 if(pEdgeTrack) 2491 { 2492 return pEdgeTrack->getB2DPolygon(); 2493 } 2494 else 2495 { 2496 return ::basegfx::B2DPolygon(); 2497 } 2498 } 2499 2500 ////////////////////////////////////////////////////////////////////////////// 2501 // eof 2502