1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_svx.hxx" 26 27 #include <svx/svdoedge.hxx> 28 #include <svx/xpool.hxx> 29 #include <svx/xpoly.hxx> 30 #include <svx/svdattrx.hxx> 31 #include <svx/svdpool.hxx> 32 #include <svx/svdmodel.hxx> 33 #include <svx/svdpage.hxx> 34 #include <svx/svdpagv.hxx> 35 #include <svx/svdview.hxx> 36 #include <svx/svddrag.hxx> 37 #include <svx/svddrgv.hxx> 38 #include "svddrgm1.hxx" 39 #include <svx/svdhdl.hxx> 40 #include <svx/svdtrans.hxx> 41 #include <svx/svdetc.hxx> 42 #include "svx/svdglob.hxx" // StringCache 43 #include "svx/svdstr.hrc" // Objektname 44 #include <svl/style.hxx> 45 #include <svl/smplhint.hxx> 46 #include <editeng/eeitem.hxx> 47 #include "svdoimp.hxx" 48 #include <svx/sdr/properties/connectorproperties.hxx> 49 #include <svx/sdr/contact/viewcontactofsdredgeobj.hxx> 50 #include <basegfx/polygon/b2dpolygon.hxx> 51 #include <basegfx/polygon/b2dpolygontools.hxx> 52 #include <basegfx/matrix/b2dhommatrix.hxx> 53 #include <svx/sdrhittesthelper.hxx> 54 55 //////////////////////////////////////////////////////////////////////////////////////////////////// 56 57 SdrObjConnection::~SdrObjConnection() 58 { 59 } 60 61 void SdrObjConnection::ResetVars() 62 { 63 pObj=NULL; 64 nConId=0; 65 nXDist=0; 66 nYDist=0; 67 bBestConn=sal_True; 68 bBestVertex=sal_True; 69 bXDistOvr=sal_False; 70 bYDistOvr=sal_False; 71 bAutoVertex=sal_False; 72 bAutoCorner=sal_False; 73 } 74 75 FASTBOOL SdrObjConnection::TakeGluePoint(SdrGluePoint& rGP, FASTBOOL bSetAbsPos) const 76 { 77 FASTBOOL bRet=sal_False; 78 if (pObj!=NULL) { // Ein Obj muss schon angedockt sein! 79 if (bAutoVertex) { 80 rGP=pObj->GetVertexGluePoint(nConId); 81 bRet=sal_True; 82 } else if (bAutoCorner) { 83 rGP=pObj->GetCornerGluePoint(nConId); 84 bRet=sal_True; 85 } else { 86 const SdrGluePointList* pGPL=pObj->GetGluePointList(); 87 if (pGPL!=NULL) { 88 sal_uInt16 nNum=pGPL->FindGluePoint(nConId); 89 if (nNum!=SDRGLUEPOINT_NOTFOUND) { 90 rGP=(*pGPL)[nNum]; 91 bRet=sal_True; 92 } 93 } 94 } 95 } 96 if (bRet && bSetAbsPos) { 97 Point aPt(rGP.GetAbsolutePos(*pObj)); 98 aPt+=aObjOfs; 99 rGP.SetPos(aPt); 100 } 101 return bRet; 102 } 103 104 Point& SdrEdgeInfoRec::ImpGetLineVersatzPoint(SdrEdgeLineCode eLineCode) 105 { 106 switch (eLineCode) { 107 case OBJ1LINE2 : return aObj1Line2; 108 case OBJ1LINE3 : return aObj1Line3; 109 case OBJ2LINE2 : return aObj2Line2; 110 case OBJ2LINE3 : return aObj2Line3; 111 case MIDDLELINE: return aMiddleLine; 112 } // switch 113 return aMiddleLine; 114 } 115 116 sal_uInt16 SdrEdgeInfoRec::ImpGetPolyIdx(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const 117 { 118 switch (eLineCode) { 119 case OBJ1LINE2 : return 1; 120 case OBJ1LINE3 : return 2; 121 case OBJ2LINE2 : return rXP.GetPointCount()-3; 122 case OBJ2LINE3 : return rXP.GetPointCount()-4; 123 case MIDDLELINE: return nMiddleLine; 124 } // switch 125 return 0; 126 } 127 128 FASTBOOL SdrEdgeInfoRec::ImpIsHorzLine(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const 129 { 130 sal_uInt16 nIdx=ImpGetPolyIdx(eLineCode,rXP); 131 FASTBOOL bHorz=nAngle1==0 || nAngle1==18000; 132 if (eLineCode==OBJ2LINE2 || eLineCode==OBJ2LINE3) { 133 nIdx=rXP.GetPointCount()-nIdx; // #36314# 134 bHorz=nAngle2==0 || nAngle2==18000; // #52000# 135 } 136 if ((nIdx & 1)==1) bHorz=!bHorz; 137 return bHorz; 138 } 139 140 void SdrEdgeInfoRec::ImpSetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP, long nVal) 141 { 142 Point& rPt=ImpGetLineVersatzPoint(eLineCode); 143 if (ImpIsHorzLine(eLineCode,rXP)) rPt.Y()=nVal; 144 else rPt.X()=nVal; 145 } 146 147 long SdrEdgeInfoRec::ImpGetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const 148 { 149 const Point& rPt=ImpGetLineVersatzPoint(eLineCode); 150 if (ImpIsHorzLine(eLineCode,rXP)) return rPt.Y(); 151 else return rPt.X(); 152 } 153 154 ////////////////////////////////////////////////////////////////////////////// 155 // BaseProperties section 156 157 sdr::properties::BaseProperties* SdrEdgeObj::CreateObjectSpecificProperties() 158 { 159 return new sdr::properties::ConnectorProperties(*this); 160 } 161 162 ////////////////////////////////////////////////////////////////////////////// 163 // DrawContact section 164 165 sdr::contact::ViewContact* SdrEdgeObj::CreateObjectSpecificViewContact() 166 { 167 return new sdr::contact::ViewContactOfSdrEdgeObj(*this); 168 } 169 170 ////////////////////////////////////////////////////////////////////////////// 171 172 TYPEINIT1(SdrEdgeObj,SdrTextObj); 173 174 SdrEdgeObj::SdrEdgeObj() 175 : SdrTextObj(), 176 nNotifyingCount(0), 177 bEdgeTrackDirty(sal_False), 178 bEdgeTrackUserDefined(sal_False), 179 // #109007# Default is to allow default connects 180 mbSuppressDefaultConnect(sal_False), 181 // #110649# 182 mbBoundRectCalculationRunning(sal_False) 183 { 184 bClosedObj=sal_False; 185 bIsEdge=sal_True; 186 pEdgeTrack=new XPolygon; 187 188 } 189 190 SdrEdgeObj::~SdrEdgeObj() 191 { 192 DisconnectFromNode(sal_True); 193 DisconnectFromNode(sal_False); 194 delete pEdgeTrack; 195 } 196 197 void SdrEdgeObj::ImpSetAttrToEdgeInfo() 198 { 199 const SfxItemSet& rSet = GetObjectItemSet(); 200 SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue(); 201 sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue(); 202 sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue(); 203 sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue(); 204 205 if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER) 206 { 207 sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 }; 208 sal_uInt16 n = 0; 209 210 if(aEdgeInfo.nObj1Lines >= 2 && n < 3) 211 { 212 aEdgeInfo.ImpSetLineVersatz(OBJ1LINE2, *pEdgeTrack, nVals[n]); 213 n++; 214 } 215 216 if(aEdgeInfo.nObj1Lines >= 3 && n < 3) 217 { 218 aEdgeInfo.ImpSetLineVersatz(OBJ1LINE3, *pEdgeTrack, nVals[n]); 219 n++; 220 } 221 222 if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3) 223 { 224 aEdgeInfo.ImpSetLineVersatz(MIDDLELINE, *pEdgeTrack, nVals[n]); 225 n++; 226 } 227 228 if(aEdgeInfo.nObj2Lines >= 3 && n < 3) 229 { 230 aEdgeInfo.ImpSetLineVersatz(OBJ2LINE3, *pEdgeTrack, nVals[n]); 231 n++; 232 } 233 234 if(aEdgeInfo.nObj2Lines >= 2 && n < 3) 235 { 236 aEdgeInfo.ImpSetLineVersatz(OBJ2LINE2, *pEdgeTrack, nVals[n]); 237 n++; 238 } 239 } 240 else if(eKind == SDREDGE_THREELINES) 241 { 242 sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000; 243 sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000; 244 245 if(bHor1) 246 { 247 aEdgeInfo.aObj1Line2.X() = nVal1; 248 } 249 else 250 { 251 aEdgeInfo.aObj1Line2.Y() = nVal1; 252 } 253 254 if(bHor2) 255 { 256 aEdgeInfo.aObj2Line2.X() = nVal2; 257 } 258 else 259 { 260 aEdgeInfo.aObj2Line2.Y() = nVal2; 261 } 262 } 263 264 // #84649# 265 ImpDirtyEdgeTrack(); 266 } 267 268 void SdrEdgeObj::ImpSetEdgeInfoToAttr() 269 { 270 const SfxItemSet& rSet = GetObjectItemSet(); 271 SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue(); 272 sal_Int32 nValAnz = ((SdrEdgeLineDeltaAnzItem&)rSet.Get(SDRATTR_EDGELINEDELTAANZ)).GetValue(); 273 sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue(); 274 sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue(); 275 sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue(); 276 sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 }; 277 sal_uInt16 n = 0; 278 279 if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER) 280 { 281 if(aEdgeInfo.nObj1Lines >= 2 && n < 3) 282 { 283 nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE2, *pEdgeTrack); 284 n++; 285 } 286 287 if(aEdgeInfo.nObj1Lines >= 3 && n < 3) 288 { 289 nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE3, *pEdgeTrack); 290 n++; 291 } 292 293 if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3) 294 { 295 nVals[n] = aEdgeInfo.ImpGetLineVersatz(MIDDLELINE, *pEdgeTrack); 296 n++; 297 } 298 299 if(aEdgeInfo.nObj2Lines >= 3 && n < 3) 300 { 301 nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE3, *pEdgeTrack); 302 n++; 303 } 304 305 if(aEdgeInfo.nObj2Lines >= 2 && n < 3) 306 { 307 nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE2, *pEdgeTrack); 308 n++; 309 } 310 } 311 else if(eKind == SDREDGE_THREELINES) 312 { 313 sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000; 314 sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000; 315 316 n = 2; 317 nVals[0] = bHor1 ? aEdgeInfo.aObj1Line2.X() : aEdgeInfo.aObj1Line2.Y(); 318 nVals[1] = bHor2 ? aEdgeInfo.aObj2Line2.X() : aEdgeInfo.aObj2Line2.Y(); 319 } 320 321 if(n != nValAnz || nVals[0] != nVal1 || nVals[1] != nVal2 || nVals[2] != nVal3) 322 { 323 // #75371# Here no more notifying is necessary, just local changes are OK. 324 if(n != nValAnz) 325 { 326 GetProperties().SetObjectItemDirect(SdrEdgeLineDeltaAnzItem(n)); 327 } 328 329 if(nVals[0] != nVal1) 330 { 331 GetProperties().SetObjectItemDirect(SdrEdgeLine1DeltaItem(nVals[0])); 332 } 333 334 if(nVals[1] != nVal2) 335 { 336 GetProperties().SetObjectItemDirect(SdrEdgeLine2DeltaItem(nVals[1])); 337 } 338 339 if(nVals[2] != nVal3) 340 { 341 GetProperties().SetObjectItemDirect(SdrEdgeLine3DeltaItem(nVals[2])); 342 } 343 344 if(n < 3) 345 { 346 GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE3DELTA); 347 } 348 349 if(n < 2) 350 { 351 GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE2DELTA); 352 } 353 354 if(n < 1) 355 { 356 GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE1DELTA); 357 } 358 } 359 } 360 361 void SdrEdgeObj::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const 362 { 363 // #54102# allow rotation, mirror and shear 364 rInfo.bRotateFreeAllowed = true; 365 rInfo.bRotate90Allowed = true; 366 rInfo.bMirrorFreeAllowed = true; 367 rInfo.bMirror45Allowed = true; 368 rInfo.bMirror90Allowed = true; 369 rInfo.bTransparenceAllowed = sal_False; 370 rInfo.bGradientAllowed = sal_False; 371 rInfo.bShearAllowed = true; 372 rInfo.bEdgeRadiusAllowed = sal_False; 373 FASTBOOL bCanConv=!HasText() || ImpCanConvTextToCurve(); 374 rInfo.bCanConvToPath=bCanConv; 375 rInfo.bCanConvToPoly=bCanConv; 376 rInfo.bCanConvToContour = (rInfo.bCanConvToPoly || LineGeometryUsageIsNecessary()); 377 } 378 379 sal_uInt16 SdrEdgeObj::GetObjIdentifier() const 380 { 381 return sal_uInt16(OBJ_EDGE); 382 } 383 384 const Rectangle& SdrEdgeObj::GetCurrentBoundRect() const 385 { 386 if(bEdgeTrackDirty) 387 { 388 ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack(); 389 } 390 391 return SdrTextObj::GetCurrentBoundRect(); 392 } 393 394 const Rectangle& SdrEdgeObj::GetSnapRect() const 395 { 396 if(bEdgeTrackDirty) 397 { 398 ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack(); 399 } 400 401 return SdrTextObj::GetSnapRect(); 402 } 403 404 void SdrEdgeObj::RecalcSnapRect() 405 { 406 maSnapRect=pEdgeTrack->GetBoundRect(); 407 } 408 409 void SdrEdgeObj::TakeUnrotatedSnapRect(Rectangle& rRect) const 410 { 411 rRect=GetSnapRect(); 412 } 413 414 FASTBOOL SdrEdgeObj::IsNode() const 415 { 416 return sal_True; 417 } 418 419 SdrGluePoint SdrEdgeObj::GetVertexGluePoint(sal_uInt16 nNum) const 420 { 421 Point aPt; 422 sal_uInt16 nPntAnz=pEdgeTrack->GetPointCount(); 423 if (nPntAnz>0) 424 { 425 Point aOfs = GetSnapRect().Center(); 426 if (nNum==2 && GetConnectedNode(sal_True)==NULL) aPt=(*pEdgeTrack)[0]; 427 else if (nNum==3 && GetConnectedNode(sal_False)==NULL) aPt=(*pEdgeTrack)[nPntAnz-1]; 428 else { 429 if ((nPntAnz & 1) ==1) { 430 aPt=(*pEdgeTrack)[nPntAnz/2]; 431 } else { 432 Point aPt1((*pEdgeTrack)[nPntAnz/2-1]); 433 Point aPt2((*pEdgeTrack)[nPntAnz/2]); 434 aPt1+=aPt2; 435 aPt1.X()/=2; 436 aPt1.Y()/=2; 437 aPt=aPt1; 438 } 439 } 440 aPt-=aOfs; 441 } 442 SdrGluePoint aGP(aPt); 443 aGP.SetPercent(sal_False); 444 return aGP; 445 } 446 447 SdrGluePoint SdrEdgeObj::GetCornerGluePoint(sal_uInt16 nNum) const 448 { 449 return GetVertexGluePoint(nNum); 450 } 451 452 const SdrGluePointList* SdrEdgeObj::GetGluePointList() const 453 { 454 return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671# 455 } 456 457 SdrGluePointList* SdrEdgeObj::ForceGluePointList() 458 { 459 return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671# 460 } 461 462 FASTBOOL SdrEdgeObj::IsEdge() const 463 { 464 return sal_True; 465 } 466 467 void SdrEdgeObj::ConnectToNode(FASTBOOL bTail1, SdrObject* pObj) 468 { 469 SdrObjConnection& rCon=GetConnection(bTail1); 470 DisconnectFromNode(bTail1); 471 if (pObj!=NULL) { 472 pObj->AddListener(*this); 473 rCon.pObj=pObj; 474 ImpDirtyEdgeTrack(); 475 } 476 } 477 478 void SdrEdgeObj::DisconnectFromNode(FASTBOOL bTail1) 479 { 480 SdrObjConnection& rCon=GetConnection(bTail1); 481 if (rCon.pObj!=NULL) { 482 rCon.pObj->RemoveListener(*this); 483 rCon.pObj=NULL; 484 } 485 } 486 487 SdrObject* SdrEdgeObj::GetConnectedNode(FASTBOOL bTail1) const 488 { 489 SdrObject* pObj=GetConnection(bTail1).pObj; 490 if (pObj!=NULL && (pObj->GetPage()!=pPage || !pObj->IsInserted())) pObj=NULL; 491 return pObj; 492 } 493 494 FASTBOOL SdrEdgeObj::CheckNodeConnection(FASTBOOL bTail1) const 495 { 496 FASTBOOL bRet=sal_False; 497 const SdrObjConnection& rCon=GetConnection(bTail1); 498 sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount(); 499 if (rCon.pObj!=NULL && rCon.pObj->GetPage()==pPage && nPtAnz!=0) { 500 const SdrGluePointList* pGPL=rCon.pObj->GetGluePointList(); 501 sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount(); 502 sal_uInt16 nGesAnz=nConAnz+8; 503 Point aTail(bTail1 ? (*pEdgeTrack)[0] : (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]); 504 for (sal_uInt16 i=0; i<nGesAnz && !bRet; i++) { 505 if (i<nConAnz) { // UserDefined 506 bRet=aTail==(*pGPL)[i].GetAbsolutePos(*rCon.pObj); 507 } else if (i<nConAnz+4) { // Vertex 508 SdrGluePoint aPt(rCon.pObj->GetVertexGluePoint(i-nConAnz)); 509 bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj); 510 } else { // Corner 511 SdrGluePoint aPt(rCon.pObj->GetCornerGluePoint(i-nConAnz-4)); 512 bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj); 513 } 514 } 515 } 516 return bRet; 517 } 518 519 void SdrEdgeObj::ImpSetTailPoint(FASTBOOL bTail1, const Point& rPt) 520 { 521 sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount(); 522 if (nPtAnz==0) { 523 (*pEdgeTrack)[0]=rPt; 524 (*pEdgeTrack)[1]=rPt; 525 } else if (nPtAnz==1) { 526 if (!bTail1) (*pEdgeTrack)[1]=rPt; 527 else { (*pEdgeTrack)[1]=(*pEdgeTrack)[0]; (*pEdgeTrack)[0]=rPt; } 528 } else { 529 if (!bTail1) (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]=rPt; 530 else (*pEdgeTrack)[0]=rPt; 531 } 532 ImpRecalcEdgeTrack(); 533 SetRectsDirty(); 534 } 535 536 void SdrEdgeObj::ImpDirtyEdgeTrack() 537 { 538 if ( !bEdgeTrackUserDefined || !(GetModel() && GetModel()->isLocked()) ) 539 bEdgeTrackDirty = sal_True; 540 } 541 542 void SdrEdgeObj::ImpUndirtyEdgeTrack() 543 { 544 if (bEdgeTrackDirty && (GetModel() && GetModel()->isLocked()) ) { 545 ImpRecalcEdgeTrack(); 546 } 547 } 548 549 void SdrEdgeObj::ImpRecalcEdgeTrack() 550 { 551 if ( bEdgeTrackUserDefined && (GetModel() && GetModel()->isLocked()) ) 552 return; 553 554 // #110649# 555 if(IsBoundRectCalculationRunning()) 556 { 557 // this object is involved into another ImpRecalcEdgeTrack() call 558 // from another SdrEdgeObj. Do not calculate again to avoid loop. 559 // Also, do not change bEdgeTrackDirty so that it gets recalculated 560 // later at the first non-looping call. 561 } 562 // #i43068# 563 else if(GetModel() && GetModel()->isLocked()) 564 { 565 // avoid re-layout during imports/API call sequences 566 // #i45294# but calc EdgeTrack and secure properties there 567 ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True; 568 *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo); 569 ImpSetAttrToEdgeInfo(); 570 bEdgeTrackDirty=sal_False; 571 ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False; 572 } 573 else 574 { 575 // To not run in a depth loop, use a coloring algorythm on 576 // SdrEdgeObj BoundRect calculations 577 ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True; 578 579 Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetCurrentBoundRect(); 580 SetRectsDirty(); 581 // #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast(); 582 *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo); 583 ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren 584 bEdgeTrackDirty=sal_False; 585 586 // Only redraw here, no object change 587 ActionChanged(); 588 // BroadcastObjectChange(); 589 590 SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); 591 592 // #110649# 593 ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False; 594 } 595 } 596 597 sal_uInt16 SdrEdgeObj::ImpCalcEscAngle(SdrObject* pObj, const Point& rPt) const 598 { 599 if (pObj==NULL) return SDRESC_ALL; 600 Rectangle aR(pObj->GetSnapRect()); 601 long dxl=rPt.X()-aR.Left(); 602 long dyo=rPt.Y()-aR.Top(); 603 long dxr=aR.Right()-rPt.X(); 604 long dyu=aR.Bottom()-rPt.Y(); 605 FASTBOOL bxMitt=Abs(dxl-dxr)<2; 606 FASTBOOL byMitt=Abs(dyo-dyu)<2; 607 long dx=Min(dxl,dxr); 608 long dy=Min(dyo,dyu); 609 FASTBOOL bDiag=Abs(dx-dy)<2; 610 if (bxMitt && byMitt) return SDRESC_ALL; // In der Mitte 611 if (bDiag) { // diagonal 612 sal_uInt16 nRet=0; 613 if (byMitt) nRet|=SDRESC_VERT; 614 if (bxMitt) nRet|=SDRESC_HORZ; 615 if (dxl<dxr) { // Links 616 if (dyo<dyu) nRet|=SDRESC_LEFT | SDRESC_TOP; 617 else nRet|=SDRESC_LEFT | SDRESC_BOTTOM; 618 } else { // Rechts 619 if (dyo<dyu) nRet|=SDRESC_RIGHT | SDRESC_TOP; 620 else nRet|=SDRESC_RIGHT | SDRESC_BOTTOM; 621 } 622 return nRet; 623 } 624 if (dx<dy) { // waagerecht 625 if (bxMitt) return SDRESC_HORZ; 626 if (dxl<dxr) return SDRESC_LEFT; 627 else return SDRESC_RIGHT; 628 } else { // senkrecht 629 if (byMitt) return SDRESC_VERT; 630 if (dyo<dyu) return SDRESC_TOP; 631 else return SDRESC_BOTTOM; 632 } 633 } 634 635 FASTBOOL SdrEdgeObj::ImpStripPolyPoints(XPolygon& /*rXP*/) const 636 { 637 // fehlende Implementation !!! 638 return sal_False; 639 } 640 641 XPolygon SdrEdgeObj::ImpCalcObjToCenter(const Point& rStPt, long nEscAngle, const Rectangle& rRect, const Point& rMeeting) const 642 { 643 XPolygon aXP; 644 aXP.Insert(XPOLY_APPEND,rStPt,XPOLY_NORMAL); 645 FASTBOOL bRts=nEscAngle==0; 646 FASTBOOL bObn=nEscAngle==9000; 647 FASTBOOL bLks=nEscAngle==18000; 648 FASTBOOL bUnt=nEscAngle==27000; 649 650 Point aP1(rStPt); // erstmal den Pflichtabstand 651 if (bLks) aP1.X()=rRect.Left(); 652 if (bRts) aP1.X()=rRect.Right(); 653 if (bObn) aP1.Y()=rRect.Top(); 654 if (bUnt) aP1.Y()=rRect.Bottom(); 655 656 FASTBOOL bFinish=sal_False; 657 if (!bFinish) { 658 Point aP2(aP1); // Und nun den Pflichtabstand ggf. bis auf Meetinghoehe erweitern 659 if (bLks && rMeeting.X()<=aP2.X()) aP2.X()=rMeeting.X(); 660 if (bRts && rMeeting.X()>=aP2.X()) aP2.X()=rMeeting.X(); 661 if (bObn && rMeeting.Y()<=aP2.Y()) aP2.Y()=rMeeting.Y(); 662 if (bUnt && rMeeting.Y()>=aP2.Y()) aP2.Y()=rMeeting.Y(); 663 aXP.Insert(XPOLY_APPEND,aP2,XPOLY_NORMAL); 664 665 Point aP3(aP2); 666 if ((bLks && rMeeting.X()>aP2.X()) || (bRts && rMeeting.X()<aP2.X())) { // Aussenrum 667 if (rMeeting.Y()<aP2.Y()) { 668 aP3.Y()=rRect.Top(); 669 if (rMeeting.Y()<aP3.Y()) aP3.Y()=rMeeting.Y(); 670 } else { 671 aP3.Y()=rRect.Bottom(); 672 if (rMeeting.Y()>aP3.Y()) aP3.Y()=rMeeting.Y(); 673 } 674 aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL); 675 if (aP3.Y()!=rMeeting.Y()) { 676 aP3.X()=rMeeting.X(); 677 aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL); 678 } 679 } 680 if ((bObn && rMeeting.Y()>aP2.Y()) || (bUnt && rMeeting.Y()<aP2.Y())) { // Aussenrum 681 if (rMeeting.X()<aP2.X()) { 682 aP3.X()=rRect.Left(); 683 if (rMeeting.X()<aP3.X()) aP3.X()=rMeeting.X(); 684 } else { 685 aP3.X()=rRect.Right(); 686 if (rMeeting.X()>aP3.X()) aP3.X()=rMeeting.X(); 687 } 688 aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL); 689 if (aP3.X()!=rMeeting.X()) { 690 aP3.Y()=rMeeting.Y(); 691 aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL); 692 } 693 } 694 } 695 #ifdef DBG_UTIL 696 if (aXP.GetPointCount()>4) { 697 DBG_ERROR("SdrEdgeObj::ImpCalcObjToCenter(): Polygon hat mehr als 4 Punkte!"); 698 } 699 #endif 700 return aXP; 701 } 702 703 XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const XPolygon& rTrack0, SdrObjConnection& rCon1, SdrObjConnection& rCon2, SdrEdgeInfoRec* pInfo) const 704 { 705 Point aPt1,aPt2; 706 SdrGluePoint aGP1,aGP2; 707 sal_uInt16 nEsc1=SDRESC_ALL,nEsc2=SDRESC_ALL; 708 Rectangle aBoundRect1; 709 Rectangle aBoundRect2; 710 Rectangle aBewareRect1; 711 Rectangle aBewareRect2; 712 // Erstmal die alten Endpunkte wiederholen 713 if (rTrack0.GetPointCount()!=0) { 714 aPt1=rTrack0[0]; 715 sal_uInt16 nSiz=rTrack0.GetPointCount(); 716 nSiz--; 717 aPt2=rTrack0[nSiz]; 718 } else { 719 if (!aOutRect.IsEmpty()) { 720 aPt1=aOutRect.TopLeft(); 721 aPt2=aOutRect.BottomRight(); 722 } 723 } 724 725 // #54102# To allow interactive preview, do also if not inserted 726 FASTBOOL bCon1=rCon1.pObj!=NULL && rCon1.pObj->GetPage()==pPage; // && rCon1.pObj->IsInserted(); 727 FASTBOOL bCon2=rCon2.pObj!=NULL && rCon2.pObj->GetPage()==pPage; // && rCon2.pObj->IsInserted(); 728 const SfxItemSet& rSet = GetObjectItemSet(); 729 730 if (bCon1) { 731 if (rCon1.pObj==(SdrObject*)this) 732 { 733 // sicherheitshalber Abfragen #44515# 734 aBoundRect1=aOutRect; 735 } 736 else 737 { 738 aBoundRect1 = rCon1.pObj->GetCurrentBoundRect(); 739 } 740 aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y()); 741 aBewareRect1=aBoundRect1; 742 743 sal_Int32 nH = ((SdrEdgeNode1HorzDistItem&)rSet.Get(SDRATTR_EDGENODE1HORZDIST)).GetValue(); 744 sal_Int32 nV = ((SdrEdgeNode1VertDistItem&)rSet.Get(SDRATTR_EDGENODE1VERTDIST)).GetValue(); 745 746 aBewareRect1.Left()-=nH; 747 aBewareRect1.Right()+=nH; 748 aBewareRect1.Top()-=nV; 749 aBewareRect1.Bottom()+=nV; 750 } else { 751 aBoundRect1=Rectangle(aPt1,aPt1); 752 aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y()); 753 aBewareRect1=aBoundRect1; 754 } 755 if (bCon2) { 756 if (rCon2.pObj==(SdrObject*)this) { // sicherheitshalber Abfragen #44515# 757 aBoundRect2=aOutRect; 758 } 759 else 760 { 761 aBoundRect2 = rCon2.pObj->GetCurrentBoundRect(); 762 } 763 aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y()); 764 aBewareRect2=aBoundRect2; 765 766 sal_Int32 nH = ((SdrEdgeNode2HorzDistItem&)rSet.Get(SDRATTR_EDGENODE2HORZDIST)).GetValue(); 767 sal_Int32 nV = ((SdrEdgeNode2VertDistItem&)rSet.Get(SDRATTR_EDGENODE2VERTDIST)).GetValue(); 768 769 aBewareRect2.Left()-=nH; 770 aBewareRect2.Right()+=nH; 771 aBewareRect2.Top()-=nV; 772 aBewareRect2.Bottom()+=nV; 773 } else { 774 aBoundRect2=Rectangle(aPt2,aPt2); 775 aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y()); 776 aBewareRect2=aBoundRect2; 777 } 778 XPolygon aBestXP; 779 sal_uIntPtr nBestQual=0xFFFFFFFF; 780 SdrEdgeInfoRec aBestInfo; 781 FASTBOOL bAuto1=bCon1 && rCon1.bBestVertex; 782 FASTBOOL bAuto2=bCon2 && rCon2.bBestVertex; 783 if (bAuto1) rCon1.bAutoVertex=sal_True; 784 if (bAuto2) rCon2.bAutoVertex=sal_True; 785 sal_uInt16 nBestAuto1=0; 786 sal_uInt16 nBestAuto2=0; 787 sal_uInt16 nAnz1=bAuto1 ? 4 : 1; 788 sal_uInt16 nAnz2=bAuto2 ? 4 : 1; 789 for (sal_uInt16 nNum1=0; nNum1<nAnz1; nNum1++) { 790 if (bAuto1) rCon1.nConId=nNum1; 791 if (bCon1 && rCon1.TakeGluePoint(aGP1,sal_True)) { 792 aPt1=aGP1.GetPos(); 793 nEsc1=aGP1.GetEscDir(); 794 if (nEsc1==SDRESC_SMART) nEsc1=ImpCalcEscAngle(rCon1.pObj,aPt1-rCon1.aObjOfs); 795 } 796 for (sal_uInt16 nNum2=0; nNum2<nAnz2; nNum2++) { 797 if (bAuto2) rCon2.nConId=nNum2; 798 if (bCon2 && rCon2.TakeGluePoint(aGP2,sal_True)) { 799 aPt2=aGP2.GetPos(); 800 nEsc2=aGP2.GetEscDir(); 801 if (nEsc2==SDRESC_SMART) nEsc2=ImpCalcEscAngle(rCon2.pObj,aPt2-rCon2.aObjOfs); 802 } 803 for (long nA1=0; nA1<36000; nA1+=9000) { 804 sal_uInt16 nE1=nA1==0 ? SDRESC_RIGHT : nA1==9000 ? SDRESC_TOP : nA1==18000 ? SDRESC_LEFT : nA1==27000 ? SDRESC_BOTTOM : 0; 805 for (long nA2=0; nA2<36000; nA2+=9000) { 806 sal_uInt16 nE2=nA2==0 ? SDRESC_RIGHT : nA2==9000 ? SDRESC_TOP : nA2==18000 ? SDRESC_LEFT : nA2==27000 ? SDRESC_BOTTOM : 0; 807 if ((nEsc1&nE1)!=0 && (nEsc2&nE2)!=0) { 808 sal_uIntPtr nQual=0; 809 SdrEdgeInfoRec aInfo; 810 if (pInfo!=NULL) aInfo=*pInfo; 811 XPolygon aXP(ImpCalcEdgeTrack(aPt1,nA1,aBoundRect1,aBewareRect1,aPt2,nA2,aBoundRect2,aBewareRect2,&nQual,&aInfo)); 812 if (nQual<nBestQual) { 813 aBestXP=aXP; 814 nBestQual=nQual; 815 aBestInfo=aInfo; 816 nBestAuto1=nNum1; 817 nBestAuto2=nNum2; 818 } 819 } 820 } 821 } 822 } 823 } 824 if (bAuto1) rCon1.nConId=nBestAuto1; 825 if (bAuto2) rCon2.nConId=nBestAuto2; 826 if (pInfo!=NULL) *pInfo=aBestInfo; 827 return aBestXP; 828 } 829 830 XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const Point& rPt1, long nAngle1, const Rectangle& rBoundRect1, const Rectangle& rBewareRect1, 831 const Point& rPt2, long nAngle2, const Rectangle& rBoundRect2, const Rectangle& rBewareRect2, 832 sal_uIntPtr* pnQuality, SdrEdgeInfoRec* pInfo) const 833 { 834 SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue(); 835 FASTBOOL bRts1=nAngle1==0; 836 FASTBOOL bObn1=nAngle1==9000; 837 FASTBOOL bLks1=nAngle1==18000; 838 FASTBOOL bUnt1=nAngle1==27000; 839 FASTBOOL bHor1=bLks1 || bRts1; 840 FASTBOOL bVer1=bObn1 || bUnt1; 841 FASTBOOL bRts2=nAngle2==0; 842 FASTBOOL bObn2=nAngle2==9000; 843 FASTBOOL bLks2=nAngle2==18000; 844 FASTBOOL bUnt2=nAngle2==27000; 845 FASTBOOL bHor2=bLks2 || bRts2; 846 FASTBOOL bVer2=bObn2 || bUnt2; 847 FASTBOOL bInfo=pInfo!=NULL; 848 if (bInfo) { 849 pInfo->cOrthoForm=0; 850 pInfo->nAngle1=nAngle1; 851 pInfo->nAngle2=nAngle2; 852 pInfo->nObj1Lines=1; 853 pInfo->nObj2Lines=1; 854 pInfo->nMiddleLine=0xFFFF; 855 } 856 Point aPt1(rPt1); 857 Point aPt2(rPt2); 858 Rectangle aBoundRect1 (rBoundRect1 ); 859 Rectangle aBoundRect2 (rBoundRect2 ); 860 Rectangle aBewareRect1(rBewareRect1); 861 Rectangle aBewareRect2(rBewareRect2); 862 Point aMeeting((aPt1.X()+aPt2.X()+1)/2,(aPt1.Y()+aPt2.Y()+1)/2); 863 FASTBOOL bMeetingXMid=sal_True; 864 FASTBOOL bMeetingYMid=sal_True; 865 if (eKind==SDREDGE_ONELINE) { 866 XPolygon aXP(2); 867 aXP[0]=rPt1; 868 aXP[1]=rPt2; 869 if (pnQuality!=NULL) { 870 *pnQuality=Abs(rPt1.X()-rPt2.X())+Abs(rPt1.Y()-rPt2.Y()); 871 } 872 return aXP; 873 } else if (eKind==SDREDGE_THREELINES) { 874 XPolygon aXP(4); 875 aXP[0]=rPt1; 876 aXP[1]=rPt1; 877 aXP[2]=rPt2; 878 aXP[3]=rPt2; 879 if (bRts1) aXP[1].X()=aBewareRect1.Right(); //+=500; 880 if (bObn1) aXP[1].Y()=aBewareRect1.Top(); //-=500; 881 if (bLks1) aXP[1].X()=aBewareRect1.Left(); //-=500; 882 if (bUnt1) aXP[1].Y()=aBewareRect1.Bottom(); //+=500; 883 if (bRts2) aXP[2].X()=aBewareRect2.Right(); //+=500; 884 if (bObn2) aXP[2].Y()=aBewareRect2.Top(); //-=500; 885 if (bLks2) aXP[2].X()=aBewareRect2.Left(); //-=500; 886 if (bUnt2) aXP[2].Y()=aBewareRect2.Bottom(); //+=500; 887 if (pnQuality!=NULL) { 888 long nQ=Abs(aXP[1].X()-aXP[0].X())+Abs(aXP[1].Y()-aXP[0].Y()); 889 nQ+=Abs(aXP[2].X()-aXP[1].X())+Abs(aXP[2].Y()-aXP[1].Y()); 890 nQ+=Abs(aXP[3].X()-aXP[2].X())+Abs(aXP[3].Y()-aXP[2].Y()); 891 *pnQuality=nQ; 892 } 893 if (bInfo) { 894 pInfo->nObj1Lines=2; 895 pInfo->nObj2Lines=2; 896 if (bHor1) { 897 aXP[1].X()+=pInfo->aObj1Line2.X(); 898 } else { 899 aXP[1].Y()+=pInfo->aObj1Line2.Y(); 900 } 901 if (bHor2) { 902 aXP[2].X()+=pInfo->aObj2Line2.X(); 903 } else { 904 aXP[2].Y()+=pInfo->aObj2Line2.Y(); 905 } 906 } 907 return aXP; 908 } 909 sal_uInt16 nIntersections=0; 910 FASTBOOL bForceMeeting=sal_False; // Muss die Linie durch den MeetingPoint laufen? 911 { 912 Point aC1(aBewareRect1.Center()); 913 Point aC2(aBewareRect2.Center()); 914 if (aBewareRect1.Left()<=aBewareRect2.Right() && aBewareRect1.Right()>=aBewareRect2.Left()) { 915 // Ueberschneidung auf der X-Achse 916 long n1=Max(aBewareRect1.Left(),aBewareRect2.Left()); 917 long n2=Min(aBewareRect1.Right(),aBewareRect2.Right()); 918 aMeeting.X()=(n1+n2+1)/2; 919 } else { 920 // Ansonsten den Mittelpunkt des Freiraums 921 if (aC1.X()<aC2.X()) { 922 aMeeting.X()=(aBewareRect1.Right()+aBewareRect2.Left()+1)/2; 923 } else { 924 aMeeting.X()=(aBewareRect1.Left()+aBewareRect2.Right()+1)/2; 925 } 926 } 927 if (aBewareRect1.Top()<=aBewareRect2.Bottom() && aBewareRect1.Bottom()>=aBewareRect2.Top()) { 928 // Ueberschneidung auf der Y-Achse 929 long n1=Max(aBewareRect1.Top(),aBewareRect2.Top()); 930 long n2=Min(aBewareRect1.Bottom(),aBewareRect2.Bottom()); 931 aMeeting.Y()=(n1+n2+1)/2; 932 } else { 933 // Ansonsten den Mittelpunkt des Freiraums 934 if (aC1.Y()<aC2.Y()) { 935 aMeeting.Y()=(aBewareRect1.Bottom()+aBewareRect2.Top()+1)/2; 936 } else { 937 aMeeting.Y()=(aBewareRect1.Top()+aBewareRect2.Bottom()+1)/2; 938 } 939 } 940 // Im Prinzip gibt es 3 zu unterscheidene Faelle: 941 // 1. Beide in die selbe Richtung 942 // 2. Beide in genau entgegengesetzte Richtungen 943 // 3. Einer waagerecht und der andere senkrecht 944 long nXMin=Min(aBewareRect1.Left(),aBewareRect2.Left()); 945 long nXMax=Max(aBewareRect1.Right(),aBewareRect2.Right()); 946 long nYMin=Min(aBewareRect1.Top(),aBewareRect2.Top()); 947 long nYMax=Max(aBewareRect1.Bottom(),aBewareRect2.Bottom()); 948 //int bBoundOverlap=aBoundRect1.Right()>aBoundRect2.Left() && aBoundRect1.Left()<aBoundRect2.Right() && 949 aBoundRect1.Bottom()>aBoundRect2.Top() && aBoundRect1.Top()<aBoundRect2.Bottom(); 950 FASTBOOL bBewareOverlap=aBewareRect1.Right()>aBewareRect2.Left() && aBewareRect1.Left()<aBewareRect2.Right() && 951 aBewareRect1.Bottom()>aBewareRect2.Top() && aBewareRect1.Top()<aBewareRect2.Bottom(); 952 unsigned nMainCase=3; 953 if (nAngle1==nAngle2) nMainCase=1; 954 else if ((bHor1 && bHor2) || (bVer1 && bVer2)) nMainCase=2; 955 if (nMainCase==1) { // Fall 1: Beide in eine Richtung moeglich. 956 if (bVer1) aMeeting.X()=(aPt1.X()+aPt2.X()+1)/2; // ist hier besser, als der 957 if (bHor1) aMeeting.Y()=(aPt1.Y()+aPt2.Y()+1)/2; // Mittelpunkt des Freiraums 958 // bX1Ok bedeutet, dass die Vertikale, die aus Obj1 austritt, keinen Konflikt mit Obj2 bildet, ... 959 FASTBOOL bX1Ok=aPt1.X()<=aBewareRect2.Left() || aPt1.X()>=aBewareRect2.Right(); 960 FASTBOOL bX2Ok=aPt2.X()<=aBewareRect1.Left() || aPt2.X()>=aBewareRect1.Right(); 961 FASTBOOL bY1Ok=aPt1.Y()<=aBewareRect2.Top() || aPt1.Y()>=aBewareRect2.Bottom(); 962 FASTBOOL bY2Ok=aPt2.Y()<=aBewareRect1.Top() || aPt2.Y()>=aBewareRect1.Bottom(); 963 if (bLks1 && (bY1Ok || aBewareRect1.Left()<aBewareRect2.Right()) && (bY2Ok || aBewareRect2.Left()<aBewareRect1.Right())) { 964 aMeeting.X()=nXMin; 965 bMeetingXMid=sal_False; 966 } 967 if (bRts1 && (bY1Ok || aBewareRect1.Right()>aBewareRect2.Left()) && (bY2Ok || aBewareRect2.Right()>aBewareRect1.Left())) { 968 aMeeting.X()=nXMax; 969 bMeetingXMid=sal_False; 970 } 971 if (bObn1 && (bX1Ok || aBewareRect1.Top()<aBewareRect2.Bottom()) && (bX2Ok || aBewareRect2.Top()<aBewareRect1.Bottom())) { 972 aMeeting.Y()=nYMin; 973 bMeetingYMid=sal_False; 974 } 975 if (bUnt1 && (bX1Ok || aBewareRect1.Bottom()>aBewareRect2.Top()) && (bX2Ok || aBewareRect2.Bottom()>aBewareRect1.Top())) { 976 aMeeting.Y()=nYMax; 977 bMeetingYMid=sal_False; 978 } 979 } else if (nMainCase==2) { 980 // Fall 2: 981 bForceMeeting=sal_True; 982 if (bHor1) { // beide waagerecht 983 /* 9 Moeglichkeiten: � � � */ 984 /* 2.1 Gegenueber, Ueberschneidung � � � */ 985 /* nur auf der Y-Achse � � � */ 986 /* 2.2, 2.3 Gegenueber, vertikal versetzt. � � � � � � */ 987 /* Ueberschneidung weder auf der � � � � � � */ 988 /* X- noch auf der Y-Achse � � � � � � */ 989 /* 2.4, 2.5 Untereinander, � � � � � � */ 990 /* Ueberschneidung � � � � � � */ 991 /* nur auf X-Achse � � � � � � */ 992 /* 2.6, 2.7 Gegeneinander, vertikal versetzt. � � � � � � */ 993 /* Ueberschneidung weder auf der � � � � � � */ 994 /* X- noch auf der Y-Achse. � � � � � � */ 995 /* 2.8 Gegeneinander. � � � */ 996 /* Ueberschneidung nur � � � */ 997 /* auf der Y-Achse. � � � */ 998 /* 2.9 Die BewareRects der Objekte ueberschneiden */ 999 /* sich auf X- und Y-Achse. */ 1000 /* Die Faelle gelten entsprechend umgesetzt auch fuer */ 1001 /* senkrechte Linienaustritte. */ 1002 /* Die Faelle 2.1-2.7 werden mit dem Default-Meeting ausreichend*/ 1003 /* gut behandelt. Spezielle MeetingPoints werden hier also nur */ 1004 /* fuer 2.8 und 2.9 bestimmt. */ 1005 1006 // Normalisierung. aR1 soll der nach rechts und 1007 // aR2 der nach links austretende sein. 1008 Rectangle aBewR1(bRts1 ? aBewareRect1 : aBewareRect2); 1009 Rectangle aBewR2(bRts1 ? aBewareRect2 : aBewareRect1); 1010 Rectangle aBndR1(bRts1 ? aBoundRect1 : aBoundRect2); 1011 Rectangle aBndR2(bRts1 ? aBoundRect2 : aBoundRect1); 1012 if (aBewR1.Bottom()>aBewR2.Top() && aBewR1.Top()<aBewR2.Bottom()) { 1013 // Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9 1014 if (aBewR1.Right()>aBewR2.Left()) { 1015 // Faelle 2.8, 2.9 1016 // Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False). 1017 // Fall 2.9 kann auch Direktverbindung sein (bei geringer 1018 // Ueberschneidung der BewareRects ohne Ueberschneidung der 1019 // Boundrects wenn die Linienaustritte sonst das BewareRect 1020 // des jeweils anderen Objekts verletzen wuerden. 1021 FASTBOOL bCase29Direct=sal_False; 1022 FASTBOOL bCase29=aBewR1.Right()>aBewR2.Left(); 1023 if (aBndR1.Right()<=aBndR2.Left()) { // Fall 2.9 und keine Boundrectueberschneidung 1024 if ((aPt1.Y()>aBewareRect2.Top() && aPt1.Y()<aBewareRect2.Bottom()) || 1025 (aPt2.Y()>aBewareRect1.Top() && aPt2.Y()<aBewareRect1.Bottom())) { 1026 bCase29Direct=sal_True; 1027 } 1028 } 1029 if (!bCase29Direct) { 1030 FASTBOOL bObenLang=Abs(nYMin-aMeeting.Y())<=Abs(nYMax-aMeeting.Y()); 1031 if (bObenLang) { 1032 aMeeting.Y()=nYMin; 1033 } else { 1034 aMeeting.Y()=nYMax; 1035 } 1036 bMeetingYMid=sal_False; 1037 if (bCase29) { 1038 // und nun noch dafuer sorgen, dass das 1039 // umzingelte Obj nicht durchquert wird 1040 if ((aBewR1.Center().Y()<aBewR2.Center().Y()) != bObenLang) { 1041 aMeeting.X()=aBewR2.Right(); 1042 } else { 1043 aMeeting.X()=aBewR1.Left(); 1044 } 1045 bMeetingXMid=sal_False; 1046 } 1047 } else { 1048 // Direkte Verbindung (3-Linien Z-Verbindung), da 1049 // Verletzung der BewareRects unvermeidlich ist. 1050 // Via Dreisatz werden die BewareRects nun verkleinert. 1051 long nWant1=aBewR1.Right()-aBndR1.Right(); // Abstand bei Obj1 1052 long nWant2=aBndR2.Left()-aBewR2.Left(); // Abstand bei Obj2 1053 long nSpace=aBndR2.Left()-aBndR1.Right(); // verfuegbarer Platz 1054 long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2); 1055 long nGet2=nSpace-nGet1; 1056 if (bRts1) { // Normalisierung zurueckwandeln 1057 aBewareRect1.Right()+=nGet1-nWant1; 1058 aBewareRect2.Left()-=nGet2-nWant2; 1059 } else { 1060 aBewareRect2.Right()+=nGet1-nWant1; 1061 aBewareRect1.Left()-=nGet2-nWant2; 1062 } 1063 nIntersections++; // Qualitaet herabsetzen 1064 } 1065 } 1066 } 1067 } else if (bVer1) { // beide senkrecht 1068 Rectangle aBewR1(bUnt1 ? aBewareRect1 : aBewareRect2); 1069 Rectangle aBewR2(bUnt1 ? aBewareRect2 : aBewareRect1); 1070 Rectangle aBndR1(bUnt1 ? aBoundRect1 : aBoundRect2); 1071 Rectangle aBndR2(bUnt1 ? aBoundRect2 : aBoundRect1); 1072 if (aBewR1.Right()>aBewR2.Left() && aBewR1.Left()<aBewR2.Right()) { 1073 // Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9 1074 if (aBewR1.Bottom()>aBewR2.Top()) { 1075 // Faelle 2.8, 2.9 1076 // Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False). 1077 // Fall 2.9 kann auch Direktverbindung sein (bei geringer 1078 // Ueberschneidung der BewareRects ohne Ueberschneidung der 1079 // Boundrects wenn die Linienaustritte sonst das BewareRect 1080 // des jeweils anderen Objekts verletzen wuerden. 1081 FASTBOOL bCase29Direct=sal_False; 1082 FASTBOOL bCase29=aBewR1.Bottom()>aBewR2.Top(); 1083 if (aBndR1.Bottom()<=aBndR2.Top()) { // Fall 2.9 und keine Boundrectueberschneidung 1084 if ((aPt1.X()>aBewareRect2.Left() && aPt1.X()<aBewareRect2.Right()) || 1085 (aPt2.X()>aBewareRect1.Left() && aPt2.X()<aBewareRect1.Right())) { 1086 bCase29Direct=sal_True; 1087 } 1088 } 1089 if (!bCase29Direct) { 1090 FASTBOOL bLinksLang=Abs(nXMin-aMeeting.X())<=Abs(nXMax-aMeeting.X()); 1091 if (bLinksLang) { 1092 aMeeting.X()=nXMin; 1093 } else { 1094 aMeeting.X()=nXMax; 1095 } 1096 bMeetingXMid=sal_False; 1097 if (bCase29) { 1098 // und nun noch dafuer sorgen, dass das 1099 // umzingelte Obj nicht durchquert wird 1100 if ((aBewR1.Center().X()<aBewR2.Center().X()) != bLinksLang) { 1101 aMeeting.Y()=aBewR2.Bottom(); 1102 } else { 1103 aMeeting.Y()=aBewR1.Top(); 1104 } 1105 bMeetingYMid=sal_False; 1106 } 1107 } else { 1108 // Direkte Verbindung (3-Linien Z-Verbindung), da 1109 // Verletzung der BewareRects unvermeidlich ist. 1110 // Via Dreisatz werden die BewareRects nun verkleinert. 1111 long nWant1=aBewR1.Bottom()-aBndR1.Bottom(); // Abstand bei Obj1 1112 long nWant2=aBndR2.Top()-aBewR2.Top(); // Abstand bei Obj2 1113 long nSpace=aBndR2.Top()-aBndR1.Bottom(); // verfuegbarer Platz 1114 long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2); 1115 long nGet2=nSpace-nGet1; 1116 if (bUnt1) { // Normalisierung zurueckwandeln 1117 aBewareRect1.Bottom()+=nGet1-nWant1; 1118 aBewareRect2.Top()-=nGet2-nWant2; 1119 } else { 1120 aBewareRect2.Bottom()+=nGet1-nWant1; 1121 aBewareRect1.Top()-=nGet2-nWant2; 1122 } 1123 nIntersections++; // Qualitaet herabsetzen 1124 } 1125 } 1126 } 1127 } 1128 } else if (nMainCase==3) { // Fall 3: Einer waagerecht und der andere senkrecht. Sehr viele Fallunterscheidungen 1129 /* Kleine Legende: � � � � � -> Ohne Ueberschneidung, maximal Beruehrung. */ 1130 /* � � � � � -> Ueberschneidung */ 1131 /* � � � � � -> Selbe Hoehe */ 1132 /* � � � � � -> Ueberschneidung */ 1133 /* � � � � � -> Ohne Ueberschneidung, maximal Beruehrung. */ 1134 /* Linienaustritte links �, rechts �, oben � und unten �. */ 1135 /* Insgesamt sind 96 Konstellationen moeglich, wobei einige nicht einmal */ 1136 /* eindeutig einem Fall und damit einer Behandlungsmethode zugeordnet werden */ 1137 /* koennen. */ 1138 /* 3.1: Hierzu moegen alle Konstellationen zaehlen, die durch den */ 1139 /* Default-MeetingPoint zufriedenstellend abgedeckt sind (20+12). */ 1140 /* � � � � � � � � � � Diese 12 � � � � � � � � � � � � � � � � � � � � */ 1141 /* � � � � � � � � � � Konstel. � � � � � � � � � � � � � � � � � � � � */ 1142 /* � � � � � � � � � � jedoch � � � � � � � � � � � � � � � � � � � � */ 1143 /* � � � � � � � � � � nur zum � � � � � � � � � � � � � � � � � � � � */ 1144 /* � � � � � � � � � � Teil: � � � � � � � � � � � � � � � � � � � � */ 1145 /* Letztere 16 Faelle scheiden aus, sobald sich die Objekte offen */ 1146 /* gegenueberstehen (siehe Fall 3.2). */ 1147 /* 3.2: Die Objekte stehen sich offen gegenueber und somit ist eine */ 1148 /* Verbindung mit lediglich 2 Linien moeglich (4+20). */ 1149 /* Dieser Fall hat 1. Prioritaet. */ 1150 /* � � � � � � � � � � Diese 20 � � � � � � � � � � � � � � � � � � � � */ 1151 /* � � � � � � � � � � Konstel. � � � � � � � � � � � � � � � � � � � � */ 1152 /* � � � � � � � � � � jedoch � � � � � � � � � � � � � � � � � � � � */ 1153 /* � � � � � � � � � � nur zum � � � � � � � � � � � � � � � � � � � � */ 1154 /* � � � � � � � � � � Teil: � � � � � � � � � � � � � � � � � � � � */ 1155 /* 3.3: Die Linienaustritte zeigen vom anderen Objekt weg bzw. hinter */ 1156 /* dessen Ruecken vorbei (52+4). */ 1157 /* � � � � � � � � � � � � � � � � � � � � Diese 4 � � � � � � � � � � */ 1158 /* � � � � � � � � � � � � � � � � � � � � Konstel. � � � � � � � � � � */ 1159 /* � � � � � � � � � � � � � � � � � � � � jedoch � � � � � � � � � � */ 1160 /* � � � � � � � � � � � � � � � � � � � � nur zum � � � � � � � � � � */ 1161 /* � � � � � � � � � � � � � � � � � � � � Teil: � � � � � � � � � � */ 1162 1163 // Fall 3.2 1164 Rectangle aTmpR1(aBewareRect1); 1165 Rectangle aTmpR2(aBewareRect2); 1166 if (bBewareOverlap) { 1167 // Ueberschneidung der BewareRects: BoundRects fuer Check auf Fall 3.2 verwenden. 1168 aTmpR1=aBoundRect1; 1169 aTmpR2=aBoundRect2; 1170 } 1171 if ((((bRts1 && aTmpR1.Right ()<=aPt2.X()) || (bLks1 && aTmpR1.Left()>=aPt2.X())) && 1172 ((bUnt2 && aTmpR2.Bottom()<=aPt1.Y()) || (bObn2 && aTmpR2.Top ()>=aPt1.Y()))) || 1173 (((bRts2 && aTmpR2.Right ()<=aPt1.X()) || (bLks2 && aTmpR2.Left()>=aPt1.X())) && 1174 ((bUnt1 && aTmpR1.Bottom()<=aPt2.Y()) || (bObn1 && aTmpR1.Top ()>=aPt2.Y())))) { 1175 // Fall 3.2 trifft zu: Verbindung mit lediglich 2 Linien 1176 bForceMeeting=sal_True; 1177 bMeetingXMid=sal_False; 1178 bMeetingYMid=sal_False; 1179 if (bHor1) { 1180 aMeeting.X()=aPt2.X(); 1181 aMeeting.Y()=aPt1.Y(); 1182 } else { 1183 aMeeting.X()=aPt1.X(); 1184 aMeeting.Y()=aPt2.Y(); 1185 } 1186 // Falls Ueberschneidung der BewareRects: 1187 aBewareRect1=aTmpR1; 1188 aBewareRect2=aTmpR2; 1189 } else if ((((bRts1 && aBewareRect1.Right ()>aBewareRect2.Left ()) || 1190 (bLks1 && aBewareRect1.Left ()<aBewareRect2.Right ())) && 1191 ((bUnt2 && aBewareRect2.Bottom()>aBewareRect1.Top ()) || 1192 (bObn2 && aBewareRect2.Top ()<aBewareRect1.Bottom()))) || 1193 (((bRts2 && aBewareRect2.Right ()>aBewareRect1.Left ()) || 1194 (bLks2 && aBewareRect2.Left ()<aBewareRect1.Right ())) && 1195 ((bUnt1 && aBewareRect1.Bottom()>aBewareRect2.Top ()) || 1196 (bObn1 && aBewareRect1.Top ()<aBewareRect2.Bottom())))) { 1197 // Fall 3.3 1198 bForceMeeting=sal_True; 1199 if (bRts1 || bRts2) { aMeeting.X()=nXMax; bMeetingXMid=sal_False; } 1200 if (bLks1 || bLks2) { aMeeting.X()=nXMin; bMeetingXMid=sal_False; } 1201 if (bUnt1 || bUnt2) { aMeeting.Y()=nYMax; bMeetingYMid=sal_False; } 1202 if (bObn1 || bObn2) { aMeeting.Y()=nYMin; bMeetingYMid=sal_False; } 1203 } 1204 } 1205 } 1206 1207 XPolygon aXP1(ImpCalcObjToCenter(aPt1,nAngle1,aBewareRect1,aMeeting)); 1208 XPolygon aXP2(ImpCalcObjToCenter(aPt2,nAngle2,aBewareRect2,aMeeting)); 1209 sal_uInt16 nXP1Anz=aXP1.GetPointCount(); 1210 sal_uInt16 nXP2Anz=aXP2.GetPointCount(); 1211 if (bInfo) { 1212 pInfo->nObj1Lines=nXP1Anz; if (nXP1Anz>1) pInfo->nObj1Lines--; 1213 pInfo->nObj2Lines=nXP2Anz; if (nXP2Anz>1) pInfo->nObj2Lines--; 1214 } 1215 Point aEP1(aXP1[nXP1Anz-1]); 1216 Point aEP2(aXP2[nXP2Anz-1]); 1217 FASTBOOL bInsMeetingPoint=aEP1.X()!=aEP2.X() && aEP1.Y()!=aEP2.Y(); 1218 FASTBOOL bHorzE1=aEP1.Y()==aXP1[nXP1Anz-2].Y(); // letzte Linie von XP1 horizontal? 1219 FASTBOOL bHorzE2=aEP2.Y()==aXP2[nXP2Anz-2].Y(); // letzte Linie von XP2 horizontal? 1220 if (aEP1==aEP2 && (bHorzE1 && bHorzE2 && aEP1.Y()==aEP2.Y()) || (!bHorzE1 && !bHorzE2 && aEP1.X()==aEP2.X())) { 1221 // Sonderbehandlung fuer 'I'-Verbinder 1222 nXP1Anz--; aXP1.Remove(nXP1Anz,1); 1223 nXP2Anz--; aXP2.Remove(nXP2Anz,1); 1224 bMeetingXMid=sal_False; 1225 bMeetingYMid=sal_False; 1226 } 1227 if (bInsMeetingPoint) { 1228 aXP1.Insert(XPOLY_APPEND,aMeeting,XPOLY_NORMAL); 1229 if (bInfo) { 1230 // Durch einfuegen des MeetingPoints kommen 2 weitere Linie hinzu. 1231 // Evtl. wird eine von diesen die Mittellinie. 1232 if (pInfo->nObj1Lines==pInfo->nObj2Lines) { 1233 pInfo->nObj1Lines++; 1234 pInfo->nObj2Lines++; 1235 } else { 1236 if (pInfo->nObj1Lines>pInfo->nObj2Lines) { 1237 pInfo->nObj2Lines++; 1238 pInfo->nMiddleLine=nXP1Anz-1; 1239 } else { 1240 pInfo->nObj1Lines++; 1241 pInfo->nMiddleLine=nXP1Anz; 1242 } 1243 } 1244 } 1245 } else if (bInfo && aEP1!=aEP2 && nXP1Anz+nXP2Anz>=4) { 1246 // Durch Verbinden der beiden Enden kommt eine weitere Linie hinzu. 1247 // Dies wird die Mittellinie. 1248 pInfo->nMiddleLine=nXP1Anz-1; 1249 } 1250 sal_uInt16 nNum=aXP2.GetPointCount(); 1251 if (aXP1[nXP1Anz-1]==aXP2[nXP2Anz-1] && nXP1Anz>1 && nXP2Anz>1) nNum--; 1252 while (nNum>0) { 1253 nNum--; 1254 aXP1.Insert(XPOLY_APPEND,aXP2[nNum],XPOLY_NORMAL); 1255 } 1256 sal_uInt16 nPntAnz=aXP1.GetPointCount(); 1257 char cForm=0; 1258 if (bInfo || pnQuality!=NULL) { 1259 cForm='?'; 1260 if (nPntAnz==2) cForm='I'; 1261 else if (nPntAnz==3) cForm='L'; 1262 else if (nPntAnz==4) { // Z oder U 1263 if (nAngle1==nAngle2) cForm='U'; 1264 else cForm='Z'; 1265 } else if (nPntAnz==4) { /* �-� �-� */ 1266 /* ... -� -� */ 1267 } else if (nPntAnz==6) { // S oder C oder ... 1268 if (nAngle1!=nAngle2) { 1269 // Fuer Typ S hat Linie2 dieselbe Richtung wie Linie4. 1270 // Bei Typ C sind die beiden genau entgegengesetzt. 1271 Point aP1(aXP1[1]); 1272 Point aP2(aXP1[2]); 1273 Point aP3(aXP1[3]); 1274 Point aP4(aXP1[4]); 1275 if (aP1.Y()==aP2.Y()) { // beide Linien Horz 1276 if ((aP1.X()<aP2.X())==(aP3.X()<aP4.X())) cForm='S'; 1277 else cForm='C'; 1278 } else { // sonst beide Linien Vert 1279 if ((aP1.Y()<aP2.Y())==(aP3.Y()<aP4.Y())) cForm='S'; 1280 else cForm='C'; 1281 } 1282 } else cForm='4'; // sonst der 3. Fall mit 5 Linien 1283 } else cForm='?'; // 1284 // Weitere Formen: 1285 if (bInfo) { 1286 pInfo->cOrthoForm=cForm; 1287 if (cForm=='I' || cForm=='L' || cForm=='Z' || cForm=='U') { 1288 pInfo->nObj1Lines=1; 1289 pInfo->nObj2Lines=1; 1290 if (cForm=='Z' || cForm=='U') { 1291 pInfo->nMiddleLine=1; 1292 } else { 1293 pInfo->nMiddleLine=0xFFFF; 1294 } 1295 } else if (cForm=='S' || cForm=='C') { 1296 pInfo->nObj1Lines=2; 1297 pInfo->nObj2Lines=2; 1298 pInfo->nMiddleLine=2; 1299 } 1300 } 1301 } 1302 if (pnQuality!=NULL) { 1303 sal_uIntPtr nQual=0; 1304 sal_uIntPtr nQual0=nQual; // Ueberlaeufe vorbeugen 1305 FASTBOOL bOverflow=sal_False; 1306 Point aPt0(aXP1[0]); 1307 for (sal_uInt16 nPntNum=1; nPntNum<nPntAnz; nPntNum++) { 1308 Point aPt1b(aXP1[nPntNum]); 1309 nQual+=Abs(aPt1b.X()-aPt0.X())+Abs(aPt1b.Y()-aPt0.Y()); 1310 if (nQual<nQual0) bOverflow=sal_True; 1311 nQual0=nQual; 1312 aPt0=aPt1b; 1313 } 1314 1315 sal_uInt16 nTmp=nPntAnz; 1316 if (cForm=='Z') { 1317 nTmp=2; // Z-Form hat gute Qualitaet (nTmp=2 statt 4) 1318 sal_uIntPtr n1=Abs(aXP1[1].X()-aXP1[0].X())+Abs(aXP1[1].Y()-aXP1[0].Y()); 1319 sal_uIntPtr n2=Abs(aXP1[2].X()-aXP1[1].X())+Abs(aXP1[2].Y()-aXP1[1].Y()); 1320 sal_uIntPtr n3=Abs(aXP1[3].X()-aXP1[2].X())+Abs(aXP1[3].Y()-aXP1[2].Y()); 1321 // fuer moeglichst gleichlange Linien sorgen 1322 sal_uIntPtr nBesser=0; 1323 n1+=n3; 1324 n3=n2/4; 1325 if (n1>=n2) nBesser=6; 1326 else if (n1>=3*n3) nBesser=4; 1327 else if (n1>=2*n3) nBesser=2; 1328 if (aXP1[0].Y()!=aXP1[1].Y()) nBesser++; // Senkrechte Startlinie kriegt auch noch einen Pluspunkt (fuer H/V-Prio) 1329 if (nQual>nBesser) nQual-=nBesser; else nQual=0; 1330 } 1331 if (nTmp>=3) { 1332 nQual0=nQual; 1333 nQual+=(sal_uIntPtr)nTmp*0x01000000; 1334 if (nQual<nQual0 || nTmp>15) bOverflow=sal_True; 1335 } 1336 if (nPntAnz>=2) { // Austrittswinkel nochmal pruefen 1337 Point aP1(aXP1[1]); aP1-=aXP1[0]; 1338 Point aP2(aXP1[nPntAnz-2]); aP2-=aXP1[nPntAnz-1]; 1339 long nAng1=0; if (aP1.X()<0) nAng1=18000; if (aP1.Y()>0) nAng1=27000; 1340 if (aP1.Y()<0) nAng1=9000; if (aP1.X()!=0 && aP1.Y()!=0) nAng1=1; // Schraeg!?! 1341 long nAng2=0; if (aP2.X()<0) nAng2=18000; if (aP2.Y()>0) nAng2=27000; 1342 if (aP2.Y()<0) nAng2=9000; if (aP2.X()!=0 && aP2.Y()!=0) nAng2=1; // Schraeg!?! 1343 if (nAng1!=nAngle1) nIntersections++; 1344 if (nAng2!=nAngle2) nIntersections++; 1345 } 1346 1347 // Fuer den Qualitaetscheck wieder die Original-Rects verwenden und 1348 // gleichzeitig checken, ob eins fuer die Edge-Berechnung verkleinert 1349 // wurde (z.B. Fall 2.9) 1350 aBewareRect1=rBewareRect1; 1351 aBewareRect2=rBewareRect2; 1352 1353 for (sal_uInt16 i=0; i<nPntAnz; i++) { 1354 Point aPt1b(aXP1[i]); 1355 FASTBOOL b1=aPt1b.X()>aBewareRect1.Left() && aPt1b.X()<aBewareRect1.Right() && 1356 aPt1b.Y()>aBewareRect1.Top() && aPt1b.Y()<aBewareRect1.Bottom(); 1357 FASTBOOL b2=aPt1b.X()>aBewareRect2.Left() && aPt1b.X()<aBewareRect2.Right() && 1358 aPt1b.Y()>aBewareRect2.Top() && aPt1b.Y()<aBewareRect2.Bottom(); 1359 sal_uInt16 nInt0=nIntersections; 1360 if (i==0 || i==nPntAnz-1) { 1361 if (b1 && b2) nIntersections++; 1362 } else { 1363 if (b1) nIntersections++; 1364 if (b2) nIntersections++; 1365 } 1366 // und nun noch auf Ueberschneidungen checken 1367 if (i>0 && nInt0==nIntersections) { 1368 if (aPt0.Y()==aPt1b.Y()) { // Horizontale Linie 1369 if (aPt0.Y()>aBewareRect1.Top() && aPt0.Y()<aBewareRect1.Bottom() && 1370 ((aPt0.X()<=aBewareRect1.Left() && aPt1b.X()>=aBewareRect1.Right()) || 1371 (aPt1b.X()<=aBewareRect1.Left() && aPt0.X()>=aBewareRect1.Right()))) nIntersections++; 1372 if (aPt0.Y()>aBewareRect2.Top() && aPt0.Y()<aBewareRect2.Bottom() && 1373 ((aPt0.X()<=aBewareRect2.Left() && aPt1b.X()>=aBewareRect2.Right()) || 1374 (aPt1b.X()<=aBewareRect2.Left() && aPt0.X()>=aBewareRect2.Right()))) nIntersections++; 1375 } else { // Vertikale Linie 1376 if (aPt0.X()>aBewareRect1.Left() && aPt0.X()<aBewareRect1.Right() && 1377 ((aPt0.Y()<=aBewareRect1.Top() && aPt1b.Y()>=aBewareRect1.Bottom()) || 1378 (aPt1b.Y()<=aBewareRect1.Top() && aPt0.Y()>=aBewareRect1.Bottom()))) nIntersections++; 1379 if (aPt0.X()>aBewareRect2.Left() && aPt0.X()<aBewareRect2.Right() && 1380 ((aPt0.Y()<=aBewareRect2.Top() && aPt1b.Y()>=aBewareRect2.Bottom()) || 1381 (aPt1b.Y()<=aBewareRect2.Top() && aPt0.Y()>=aBewareRect2.Bottom()))) nIntersections++; 1382 } 1383 } 1384 aPt0=aPt1b; 1385 } 1386 if (nPntAnz<=1) nIntersections++; 1387 nQual0=nQual; 1388 nQual+=(sal_uIntPtr)nIntersections*0x10000000; 1389 if (nQual<nQual0 || nIntersections>15) bOverflow=sal_True; 1390 1391 if (bOverflow || nQual==0xFFFFFFFF) nQual=0xFFFFFFFE; 1392 *pnQuality=nQual; 1393 } 1394 if (bInfo) { // nun die Linienversaetze auf aXP1 anwenden 1395 if (pInfo->nMiddleLine!=0xFFFF) { 1396 sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(MIDDLELINE,aXP1); 1397 if (pInfo->ImpIsHorzLine(MIDDLELINE,aXP1)) { 1398 aXP1[nIdx].Y()+=pInfo->aMiddleLine.Y(); 1399 aXP1[nIdx+1].Y()+=pInfo->aMiddleLine.Y(); 1400 } else { 1401 aXP1[nIdx].X()+=pInfo->aMiddleLine.X(); 1402 aXP1[nIdx+1].X()+=pInfo->aMiddleLine.X(); 1403 } 1404 } 1405 if (pInfo->nObj1Lines>=2) { 1406 sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE2,aXP1); 1407 if (pInfo->ImpIsHorzLine(OBJ1LINE2,aXP1)) { 1408 aXP1[nIdx].Y()+=pInfo->aObj1Line2.Y(); 1409 aXP1[nIdx+1].Y()+=pInfo->aObj1Line2.Y(); 1410 } else { 1411 aXP1[nIdx].X()+=pInfo->aObj1Line2.X(); 1412 aXP1[nIdx+1].X()+=pInfo->aObj1Line2.X(); 1413 } 1414 } 1415 if (pInfo->nObj1Lines>=3) { 1416 sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE3,aXP1); 1417 if (pInfo->ImpIsHorzLine(OBJ1LINE3,aXP1)) { 1418 aXP1[nIdx].Y()+=pInfo->aObj1Line3.Y(); 1419 aXP1[nIdx+1].Y()+=pInfo->aObj1Line3.Y(); 1420 } else { 1421 aXP1[nIdx].X()+=pInfo->aObj1Line3.X(); 1422 aXP1[nIdx+1].X()+=pInfo->aObj1Line3.X(); 1423 } 1424 } 1425 if (pInfo->nObj2Lines>=2) { 1426 sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE2,aXP1); 1427 if (pInfo->ImpIsHorzLine(OBJ2LINE2,aXP1)) { 1428 aXP1[nIdx].Y()+=pInfo->aObj2Line2.Y(); 1429 aXP1[nIdx+1].Y()+=pInfo->aObj2Line2.Y(); 1430 } else { 1431 aXP1[nIdx].X()+=pInfo->aObj2Line2.X(); 1432 aXP1[nIdx+1].X()+=pInfo->aObj2Line2.X(); 1433 } 1434 } 1435 if (pInfo->nObj2Lines>=3) { 1436 sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE3,aXP1); 1437 if (pInfo->ImpIsHorzLine(OBJ2LINE3,aXP1)) { 1438 aXP1[nIdx].Y()+=pInfo->aObj2Line3.Y(); 1439 aXP1[nIdx+1].Y()+=pInfo->aObj2Line3.Y(); 1440 } else { 1441 aXP1[nIdx].X()+=pInfo->aObj2Line3.X(); 1442 aXP1[nIdx+1].X()+=pInfo->aObj2Line3.X(); 1443 } 1444 } 1445 } 1446 // Nun mache ich ggf. aus dem Verbinder eine Bezierkurve 1447 if (eKind==SDREDGE_BEZIER && nPntAnz>2) { 1448 Point* pPt1=&aXP1[0]; 1449 Point* pPt2=&aXP1[1]; 1450 Point* pPt3=&aXP1[nPntAnz-2]; 1451 Point* pPt4=&aXP1[nPntAnz-1]; 1452 long dx1=pPt2->X()-pPt1->X(); 1453 long dy1=pPt2->Y()-pPt1->Y(); 1454 long dx2=pPt3->X()-pPt4->X(); 1455 long dy2=pPt3->Y()-pPt4->Y(); 1456 if (cForm=='L') { // nPntAnz==3 1457 aXP1.SetFlags(1,XPOLY_CONTROL); 1458 Point aPt3(*pPt2); 1459 aXP1.Insert(2,aPt3,XPOLY_CONTROL); 1460 nPntAnz=aXP1.GetPointCount(); 1461 pPt1=&aXP1[0]; 1462 pPt2=&aXP1[1]; 1463 pPt3=&aXP1[nPntAnz-2]; 1464 pPt4=&aXP1[nPntAnz-1]; 1465 pPt2->X()-=dx1/3; 1466 pPt2->Y()-=dy1/3; 1467 pPt3->X()-=dx2/3; 1468 pPt3->Y()-=dy2/3; 1469 } else if (nPntAnz>=4 && nPntAnz<=6) { // Z oder U oder ... 1470 // fuer Alle Anderen werden die Endpunkte der Ausgangslinien 1471 // erstmal zu Kontrollpunkten. Bei nPntAnz>4 ist also noch 1472 // Nacharbeit erforderlich! 1473 aXP1.SetFlags(1,XPOLY_CONTROL); 1474 aXP1.SetFlags(nPntAnz-2,XPOLY_CONTROL); 1475 // Distanz x1.5 1476 pPt2->X()+=dx1/2; 1477 pPt2->Y()+=dy1/2; 1478 pPt3->X()+=dx2/2; 1479 pPt3->Y()+=dy2/2; 1480 if (nPntAnz==5) { 1481 // Vor und hinter dem Mittelpunkt jeweils 1482 // noch einen Kontrollpunkt einfuegen 1483 Point aCenter(aXP1[2]); 1484 long dx1b=aCenter.X()-aXP1[1].X(); 1485 long dy1b=aCenter.Y()-aXP1[1].Y(); 1486 long dx2b=aCenter.X()-aXP1[3].X(); 1487 long dy2b=aCenter.Y()-aXP1[3].Y(); 1488 aXP1.Insert(2,aCenter,XPOLY_CONTROL); 1489 aXP1.SetFlags(3,XPOLY_SYMMTR); 1490 aXP1.Insert(4,aCenter,XPOLY_CONTROL); 1491 aXP1[2].X()-=dx1b/2; 1492 aXP1[2].Y()-=dy1b/2; 1493 aXP1[3].X()-=(dx1b+dx2b)/4; 1494 aXP1[3].Y()-=(dy1b+dy2b)/4; 1495 aXP1[4].X()-=dx2b/2; 1496 aXP1[4].Y()-=dy2b/2; 1497 } 1498 if (nPntAnz==6) { 1499 Point aPt1b(aXP1[2]); 1500 Point aPt2b(aXP1[3]); 1501 aXP1.Insert(2,aPt1b,XPOLY_CONTROL); 1502 aXP1.Insert(5,aPt2b,XPOLY_CONTROL); 1503 long dx=aPt1b.X()-aPt2b.X(); 1504 long dy=aPt1b.Y()-aPt2b.Y(); 1505 aXP1[3].X()-=dx/2; 1506 aXP1[3].Y()-=dy/2; 1507 aXP1.SetFlags(3,XPOLY_SYMMTR); 1508 //aXP1[4].X()+=dx/2; 1509 //aXP1[4].Y()+=dy/2; 1510 aXP1.Remove(4,1); // weil identisch mit aXP1[3] 1511 } 1512 } 1513 } 1514 return aXP1; 1515 } 1516 1517 /* 1518 Nach einer einfachen Rechnung koennte es max. 64 unterschiedliche Verlaeufe mit 1519 5 Linien, 32 mit 4 Linien, 16 mit 3, 8 mit 2 Linien und 4 mit 1 Linie geben=124. 1520 Normalisiert auf 1. Austrittswinkel nach rechts bleiben dann noch 31. 1521 Dann noch eine vertikale Spiegelung wegnormalisiert bleiben noch 16 1522 characteristische Verlaufszuege mit 1-5 Linien: 1523 Mit 1 Linie (Typ 'I'): -- 1524 Mit 2 Linien (Typ 'L'): -� 1525 Mit 3 Linien (Typ 'U'): -� (Typ 'Z'): �- 1526 -� -� 1527 Mit 4 Linien: 1 ist nicht plausibel, 3 ist=2 (90deg Drehung). Verbleibt 2,4 1528 �-� ڿ �� ڿ ڿ �-� 1529 -� -� -� -� -� -� 1530 Mit 5 Linien: nicht plausibel sind 1,2,4,5. 7 ist identisch mit 3 (Richtungsumkehr) 1531 Bleibt also 3,6 und 8. '4' 'S' 'C' 1532 � � -� �- �-� �- 1533 �-� �-� �-� �-� �� �� -� � �-� �-� �� �-� 1534 -� -� -� � -� �- -� -� --� � � -� � -� � � 1535 Insgesamt sind also 9 Grundtypen zu unterscheiden die den 400 Konstellationen 1536 aus Objektposition und Austrittswinkeln zuzuordnen sind. 1537 4 der 9 Grundtypen haben eine 'Mittellinie'. Die Anzahl der zu Objektabstaende 1538 je Objekt variiert von 0-3: 1539 Mi O1 O2 Anmerkung 1540 'I': n 0 0 1541 'L': n 0 0 1542 'U': n 0-1 0-1 1543 'Z': j 0 0 1544 4.1: j 0 1 = U+1 bzw. 1+U 1545 4.2: n 0-2 0-2 = Z+1 1546 '4': j 0 2 = Z+2 1547 'S': j 1 1 = 1+Z+1 1548 'C': n 0-3 0-3 = 1+U+1 1549 */ 1550 1551 void __EXPORT SdrEdgeObj::Notify(SfxBroadcaster& rBC, const SfxHint& rHint) 1552 { 1553 SfxSimpleHint* pSimple=PTR_CAST(SfxSimpleHint,&rHint); 1554 sal_uIntPtr nId=pSimple==0 ? 0 : pSimple->GetId(); 1555 FASTBOOL bDataChg=nId==SFX_HINT_DATACHANGED; 1556 FASTBOOL bDying=nId==SFX_HINT_DYING; 1557 FASTBOOL bObj1=aCon1.pObj!=NULL && aCon1.pObj->GetBroadcaster()==&rBC; 1558 FASTBOOL bObj2=aCon2.pObj!=NULL && aCon2.pObj->GetBroadcaster()==&rBC; 1559 if (bDying && (bObj1 || bObj2)) { 1560 // #35605# Dying vorher abfangen, damit AttrObj nicht 1561 // wg. vermeintlicher Vorlagenaenderung rumbroadcastet 1562 if (bObj1) aCon1.pObj=NULL; 1563 if (bObj2) aCon2.pObj=NULL; 1564 return; // Und mehr braucht hier nicht getan werden. 1565 } 1566 if ( bObj1 || bObj2 ) 1567 { 1568 bEdgeTrackUserDefined = sal_False; 1569 } 1570 SdrTextObj::Notify(rBC,rHint); 1571 if (nNotifyingCount==0) { // Hier nun auch ein VerriegelungsFlag 1572 ((SdrEdgeObj*)this)->nNotifyingCount++; 1573 SdrHint* pSdrHint=PTR_CAST(SdrHint,&rHint); 1574 if (bDataChg) { // StyleSheet geaendert 1575 ImpSetAttrToEdgeInfo(); // Werte bei Vorlagenaenderung vom Pool nach aEdgeInfo kopieren 1576 } 1577 if (bDataChg || 1578 (bObj1 && aCon1.pObj->GetPage()==pPage) || 1579 (bObj2 && aCon2.pObj->GetPage()==pPage) || 1580 (pSdrHint && pSdrHint->GetKind()==HINT_OBJREMOVED)) 1581 { 1582 // Broadcasting nur, wenn auf der selben Page 1583 Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetCurrentBoundRect(); 1584 // #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast(); 1585 ImpDirtyEdgeTrack(); 1586 1587 // only redraw here, no objectchange 1588 ActionChanged(); 1589 // BroadcastObjectChange(); 1590 1591 SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); 1592 } 1593 ((SdrEdgeObj*)this)->nNotifyingCount--; 1594 } 1595 } 1596 1597 /** updates edges that are connected to the edges of this object 1598 as if the connected objects send a repaint broadcast 1599 #103122# 1600 */ 1601 void SdrEdgeObj::Reformat() 1602 { 1603 if( NULL != aCon1.pObj ) 1604 { 1605 SfxSimpleHint aHint( SFX_HINT_DATACHANGED ); 1606 Notify( *const_cast<SfxBroadcaster*>(aCon1.pObj->GetBroadcaster()), aHint ); 1607 } 1608 1609 if( NULL != aCon2.pObj ) 1610 { 1611 SfxSimpleHint aHint( SFX_HINT_DATACHANGED ); 1612 Notify( *const_cast<SfxBroadcaster*>(aCon2.pObj->GetBroadcaster()), aHint ); 1613 } 1614 } 1615 1616 void SdrEdgeObj::operator=(const SdrObject& rObj) 1617 { 1618 SdrTextObj::operator=(rObj); 1619 *pEdgeTrack =*((SdrEdgeObj&)rObj).pEdgeTrack; 1620 bEdgeTrackDirty=((SdrEdgeObj&)rObj).bEdgeTrackDirty; 1621 aCon1 =((SdrEdgeObj&)rObj).aCon1; 1622 aCon2 =((SdrEdgeObj&)rObj).aCon2; 1623 aCon1.pObj=NULL; 1624 aCon2.pObj=NULL; 1625 aEdgeInfo=((SdrEdgeObj&)rObj).aEdgeInfo; 1626 } 1627 1628 void SdrEdgeObj::TakeObjNameSingul(XubString& rName) const 1629 { 1630 rName=ImpGetResStr(STR_ObjNameSingulEDGE); 1631 1632 String aName( GetName() ); 1633 if(aName.Len()) 1634 { 1635 rName += sal_Unicode(' '); 1636 rName += sal_Unicode('\''); 1637 rName += aName; 1638 rName += sal_Unicode('\''); 1639 } 1640 } 1641 1642 void SdrEdgeObj::TakeObjNamePlural(XubString& rName) const 1643 { 1644 rName=ImpGetResStr(STR_ObjNamePluralEDGE); 1645 } 1646 1647 basegfx::B2DPolyPolygon SdrEdgeObj::TakeXorPoly() const 1648 { 1649 basegfx::B2DPolyPolygon aPolyPolygon; 1650 1651 if (bEdgeTrackDirty) 1652 { 1653 ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack(); 1654 } 1655 1656 if(pEdgeTrack) 1657 { 1658 aPolyPolygon.append(pEdgeTrack->getB2DPolygon()); 1659 } 1660 1661 return aPolyPolygon; 1662 } 1663 1664 void SdrEdgeObj::SetEdgeTrackPath( const basegfx::B2DPolyPolygon& rPoly ) 1665 { 1666 if ( !rPoly.count() ) 1667 { 1668 bEdgeTrackDirty = sal_True; 1669 bEdgeTrackUserDefined = sal_False; 1670 } 1671 else 1672 { 1673 *pEdgeTrack = XPolygon( rPoly.getB2DPolygon( 0 ) ); 1674 bEdgeTrackDirty = sal_False; 1675 bEdgeTrackUserDefined = sal_True; 1676 1677 // #i110629# also set aRect and maSnapeRect dependent from pEdgeTrack 1678 const Rectangle aPolygonBounds(pEdgeTrack->GetBoundRect()); 1679 aRect = aPolygonBounds; 1680 maSnapRect = aPolygonBounds; 1681 } 1682 } 1683 1684 basegfx::B2DPolyPolygon SdrEdgeObj::GetEdgeTrackPath() const 1685 { 1686 basegfx::B2DPolyPolygon aPolyPolygon; 1687 1688 if (bEdgeTrackDirty) 1689 ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack(); 1690 1691 aPolyPolygon.append( pEdgeTrack->getB2DPolygon() ); 1692 1693 return aPolyPolygon; 1694 } 1695 1696 sal_uInt32 SdrEdgeObj::GetHdlCount() const 1697 { 1698 SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue(); 1699 sal_uInt32 nHdlAnz(0L); 1700 sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount()); 1701 1702 if(nPntAnz) 1703 { 1704 nHdlAnz = 2L; 1705 1706 if ((eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) && nPntAnz >= 4L) 1707 { 1708 sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L); 1709 sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L); 1710 sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L); 1711 nHdlAnz += nO1 + nO2 + nM; 1712 } 1713 else if (eKind==SDREDGE_THREELINES && nPntAnz == 4L) 1714 { 1715 if(GetConnectedNode(sal_True)) 1716 nHdlAnz++; 1717 1718 if(GetConnectedNode(sal_False)) 1719 nHdlAnz++; 1720 } 1721 } 1722 1723 return nHdlAnz; 1724 } 1725 1726 SdrHdl* SdrEdgeObj::GetHdl(sal_uInt32 nHdlNum) const 1727 { 1728 SdrHdl* pHdl=NULL; 1729 sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount()); 1730 if (nPntAnz!=0) { 1731 if (nHdlNum==0) { 1732 pHdl=new ImpEdgeHdl((*pEdgeTrack)[0],HDL_POLY); 1733 if (aCon1.pObj!=NULL && aCon1.bBestVertex) pHdl->Set1PixMore(sal_True); 1734 } else if (nHdlNum==1) { 1735 pHdl=new ImpEdgeHdl((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],HDL_POLY); 1736 if (aCon2.pObj!=NULL && aCon2.bBestVertex) pHdl->Set1PixMore(sal_True); 1737 } else { 1738 SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue(); 1739 if (eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) { 1740 sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L); 1741 sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L); 1742 sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L); 1743 sal_uInt32 nNum(nHdlNum - 2L); 1744 sal_Int32 nPt(0L); 1745 pHdl=new ImpEdgeHdl(Point(),HDL_POLY); 1746 if (nNum<nO1) { 1747 nPt=nNum+1L; 1748 if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2); 1749 if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE3); 1750 } else { 1751 nNum=nNum-nO1; 1752 if (nNum<nO2) { 1753 nPt=nPntAnz-3-nNum; 1754 if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2); 1755 if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE3); 1756 } else { 1757 nNum=nNum-nO2; 1758 if (nNum<nM) { 1759 nPt=aEdgeInfo.nMiddleLine; 1760 ((ImpEdgeHdl*)pHdl)->SetLineCode(MIDDLELINE); 1761 } 1762 } 1763 } 1764 if (nPt>0) { 1765 Point aPos((*pEdgeTrack)[(sal_uInt16)nPt]); 1766 aPos+=(*pEdgeTrack)[(sal_uInt16)nPt+1]; 1767 aPos.X()/=2; 1768 aPos.Y()/=2; 1769 pHdl->SetPos(aPos); 1770 } else { 1771 delete pHdl; 1772 pHdl=NULL; 1773 } 1774 } else if (eKind==SDREDGE_THREELINES) { 1775 sal_uInt32 nNum(nHdlNum); 1776 if (GetConnectedNode(sal_True)==NULL) nNum++; 1777 Point aPos((*pEdgeTrack)[(sal_uInt16)nNum-1]); 1778 pHdl=new ImpEdgeHdl(aPos,HDL_POLY); 1779 if (nNum==2) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2); 1780 if (nNum==3) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2); 1781 } 1782 } 1783 if (pHdl!=NULL) { 1784 pHdl->SetPointNum(nHdlNum); 1785 } 1786 } 1787 return pHdl; 1788 } 1789 1790 //////////////////////////////////////////////////////////////////////////////////////////////////// 1791 1792 bool SdrEdgeObj::hasSpecialDrag() const 1793 { 1794 return true; 1795 } 1796 1797 SdrObject* SdrEdgeObj::getFullDragClone() const 1798 { 1799 // use Clone operator 1800 SdrEdgeObj* pRetval = (SdrEdgeObj*)Clone(); 1801 1802 // copy connections for clone, SdrEdgeObj::operator= does not do this 1803 pRetval->ConnectToNode(true, GetConnectedNode(true)); 1804 pRetval->ConnectToNode(false, GetConnectedNode(false)); 1805 1806 return pRetval; 1807 } 1808 1809 bool SdrEdgeObj::beginSpecialDrag(SdrDragStat& rDrag) const 1810 { 1811 if(!rDrag.GetHdl()) 1812 return false; 1813 1814 rDrag.SetEndDragChangesAttributes(true); 1815 1816 if(rDrag.GetHdl()->GetPointNum() < 2) 1817 { 1818 rDrag.SetNoSnap(true); 1819 } 1820 1821 return true; 1822 } 1823 1824 bool SdrEdgeObj::applySpecialDrag(SdrDragStat& rDragStat) 1825 { 1826 SdrEdgeObj* pOriginalEdge = dynamic_cast< SdrEdgeObj* >(rDragStat.GetHdl()->GetObj()); 1827 const bool bOriginalEdgeModified(pOriginalEdge == this); 1828 1829 if(!bOriginalEdgeModified && pOriginalEdge) 1830 { 1831 // copy connections when clone is modified. This is needed because 1832 // as preparation to this modification the data from the original object 1833 // was copied to the clone using the operator=. As can be seen there, 1834 // that operator does not copy the connections (for good reason) 1835 ConnectToNode(true, pOriginalEdge->GetConnection(true).GetObject()); 1836 ConnectToNode(false, pOriginalEdge->GetConnection(false).GetObject()); 1837 } 1838 1839 if(rDragStat.GetHdl()->GetPointNum() < 2) 1840 { 1841 // start or end point connector drag 1842 const bool bDragA(0 == rDragStat.GetHdl()->GetPointNum()); 1843 const Point aPointNow(rDragStat.GetNow()); 1844 1845 if(rDragStat.GetPageView()) 1846 { 1847 SdrObjConnection* pDraggedOne(bDragA ? &aCon1 : &aCon2); 1848 1849 // clear connection 1850 DisconnectFromNode(bDragA); 1851 1852 // look for new connection 1853 ImpFindConnector(aPointNow, *rDragStat.GetPageView(), *pDraggedOne, pOriginalEdge); 1854 1855 if(pDraggedOne->pObj) 1856 { 1857 // if found, officially connect to it; ImpFindConnector only 1858 // sets pObj hard 1859 SdrObject* pNewConnection = pDraggedOne->pObj; 1860 pDraggedOne->pObj = 0; 1861 ConnectToNode(bDragA, pNewConnection); 1862 } 1863 1864 if(rDragStat.GetView() && !bOriginalEdgeModified) 1865 { 1866 // show IA helper, but only do this during IA, so not when the original 1867 // Edge gets modified in the last call 1868 rDragStat.GetView()->SetConnectMarker(*pDraggedOne, *rDragStat.GetPageView()); 1869 } 1870 } 1871 1872 if(pEdgeTrack) 1873 { 1874 // change pEdgeTrack to modified position 1875 if(bDragA) 1876 { 1877 (*pEdgeTrack)[0] = aPointNow; 1878 } 1879 else 1880 { 1881 (*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount()-1)] = aPointNow; 1882 } 1883 } 1884 1885 // reset edge info's offsets, this is a end point drag 1886 aEdgeInfo.aObj1Line2 = Point(); 1887 aEdgeInfo.aObj1Line3 = Point(); 1888 aEdgeInfo.aObj2Line2 = Point(); 1889 aEdgeInfo.aObj2Line3 = Point(); 1890 aEdgeInfo.aMiddleLine = Point(); 1891 } 1892 else 1893 { 1894 // control point connector drag 1895 const ImpEdgeHdl* pEdgeHdl = (ImpEdgeHdl*)rDragStat.GetHdl(); 1896 const SdrEdgeLineCode eLineCode = pEdgeHdl->GetLineCode(); 1897 const Point aDist(rDragStat.GetNow() - rDragStat.GetStart()); 1898 sal_Int32 nDist(pEdgeHdl->IsHorzDrag() ? aDist.X() : aDist.Y()); 1899 1900 nDist += aEdgeInfo.ImpGetLineVersatz(eLineCode, *pEdgeTrack); 1901 aEdgeInfo.ImpSetLineVersatz(eLineCode, *pEdgeTrack, nDist); 1902 } 1903 1904 // force recalc EdgeTrack 1905 *pEdgeTrack = ImpCalcEdgeTrack(*pEdgeTrack, aCon1, aCon2, &aEdgeInfo); 1906 bEdgeTrackDirty=sal_False; 1907 1908 // save EdgeInfos and mark object as user modified 1909 ImpSetEdgeInfoToAttr(); 1910 bEdgeTrackUserDefined = false; 1911 //SetRectsDirty(); 1912 //SetChanged(); 1913 1914 if(bOriginalEdgeModified && rDragStat.GetView()) 1915 { 1916 // hide connect marker helper again when original gets changed. 1917 // This happens at the end of the interaction 1918 rDragStat.GetView()->HideConnectMarker(); 1919 } 1920 1921 return true; 1922 } 1923 1924 String SdrEdgeObj::getSpecialDragComment(const SdrDragStat& rDrag) const 1925 { 1926 const bool bCreateComment(rDrag.GetView() && this == rDrag.GetView()->GetCreateObj()); 1927 1928 if(bCreateComment) 1929 { 1930 return String(); 1931 } 1932 else 1933 { 1934 XubString aStr; 1935 ImpTakeDescriptionStr(STR_DragEdgeTail, aStr); 1936 1937 return aStr; 1938 } 1939 } 1940 1941 //////////////////////////////////////////////////////////////////////////////////////////////////// 1942 1943 basegfx::B2DPolygon SdrEdgeObj::ImplAddConnectorOverlay(SdrDragMethod& rDragMethod, bool bTail1, bool bTail2, bool bDetail) const 1944 { 1945 basegfx::B2DPolygon aResult; 1946 1947 if(bDetail) 1948 { 1949 SdrObjConnection aMyCon1(aCon1); 1950 SdrObjConnection aMyCon2(aCon2); 1951 1952 if (bTail1) 1953 { 1954 const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon1.aObjOfs.X(), aMyCon1.aObjOfs.Y())); 1955 aMyCon1.aObjOfs.X() = basegfx::fround(aTemp.getX()); 1956 aMyCon1.aObjOfs.Y() = basegfx::fround(aTemp.getY()); 1957 } 1958 1959 if (bTail2) 1960 { 1961 const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon2.aObjOfs.X(), aMyCon2.aObjOfs.Y())); 1962 aMyCon2.aObjOfs.X() = basegfx::fround(aTemp.getX()); 1963 aMyCon2.aObjOfs.Y() = basegfx::fround(aTemp.getY()); 1964 } 1965 1966 SdrEdgeInfoRec aInfo(aEdgeInfo); 1967 XPolygon aXP(ImpCalcEdgeTrack(*pEdgeTrack, aMyCon1, aMyCon2, &aInfo)); 1968 1969 if(aXP.GetPointCount()) 1970 { 1971 aResult = aXP.getB2DPolygon(); 1972 } 1973 } 1974 else 1975 { 1976 Point aPt1((*pEdgeTrack)[0]); 1977 Point aPt2((*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount() - 1)]); 1978 1979 if (aCon1.pObj && (aCon1.bBestConn || aCon1.bBestVertex)) 1980 aPt1 = aCon1.pObj->GetSnapRect().Center(); 1981 1982 if (aCon2.pObj && (aCon2.bBestConn || aCon2.bBestVertex)) 1983 aPt2 = aCon2.pObj->GetSnapRect().Center(); 1984 1985 if (bTail1) 1986 { 1987 const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt1.X(), aPt1.Y())); 1988 aPt1.X() = basegfx::fround(aTemp.getX()); 1989 aPt1.Y() = basegfx::fround(aTemp.getY()); 1990 } 1991 1992 if (bTail2) 1993 { 1994 const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt2.X(), aPt2.Y())); 1995 aPt2.X() = basegfx::fround(aTemp.getX()); 1996 aPt2.Y() = basegfx::fround(aTemp.getY()); 1997 } 1998 1999 aResult.append(basegfx::B2DPoint(aPt1.X(), aPt1.Y())); 2000 aResult.append(basegfx::B2DPoint(aPt2.X(), aPt2.Y())); 2001 } 2002 2003 return aResult; 2004 } 2005 2006 FASTBOOL SdrEdgeObj::BegCreate(SdrDragStat& rDragStat) 2007 { 2008 rDragStat.SetNoSnap(sal_True); 2009 pEdgeTrack->SetPointCount(2); 2010 (*pEdgeTrack)[0]=rDragStat.GetStart(); 2011 (*pEdgeTrack)[1]=rDragStat.GetNow(); 2012 if (rDragStat.GetPageView()!=NULL) { 2013 ImpFindConnector(rDragStat.GetStart(),*rDragStat.GetPageView(),aCon1,this); 2014 ConnectToNode(sal_True,aCon1.pObj); 2015 } 2016 *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo); 2017 return sal_True; 2018 } 2019 2020 FASTBOOL SdrEdgeObj::MovCreate(SdrDragStat& rDragStat) 2021 { 2022 sal_uInt16 nMax=pEdgeTrack->GetPointCount(); 2023 (*pEdgeTrack)[nMax-1]=rDragStat.GetNow(); 2024 if (rDragStat.GetPageView()!=NULL) { 2025 ImpFindConnector(rDragStat.GetNow(),*rDragStat.GetPageView(),aCon2,this); 2026 rDragStat.GetView()->SetConnectMarker(aCon2,*rDragStat.GetPageView()); 2027 } 2028 SetBoundRectDirty(); 2029 bSnapRectDirty=sal_True; 2030 ConnectToNode(sal_False,aCon2.pObj); 2031 *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo); 2032 bEdgeTrackDirty=sal_False; 2033 return sal_True; 2034 } 2035 2036 FASTBOOL SdrEdgeObj::EndCreate(SdrDragStat& rDragStat, SdrCreateCmd eCmd) 2037 { 2038 FASTBOOL bOk=(eCmd==SDRCREATE_FORCEEND || rDragStat.GetPointAnz()>=2); 2039 if (bOk) { 2040 ConnectToNode(sal_True,aCon1.pObj); 2041 ConnectToNode(sal_False,aCon2.pObj); 2042 if (rDragStat.GetView()!=NULL) { 2043 rDragStat.GetView()->HideConnectMarker(); 2044 } 2045 ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren 2046 } 2047 SetRectsDirty(); 2048 return bOk; 2049 } 2050 2051 FASTBOOL SdrEdgeObj::BckCreate(SdrDragStat& rDragStat) 2052 { 2053 if (rDragStat.GetView()!=NULL) { 2054 rDragStat.GetView()->HideConnectMarker(); 2055 } 2056 return sal_False; 2057 } 2058 2059 void SdrEdgeObj::BrkCreate(SdrDragStat& rDragStat) 2060 { 2061 if (rDragStat.GetView()!=NULL) { 2062 rDragStat.GetView()->HideConnectMarker(); 2063 } 2064 } 2065 2066 basegfx::B2DPolyPolygon SdrEdgeObj::TakeCreatePoly(const SdrDragStat& /*rStatDrag*/) const 2067 { 2068 basegfx::B2DPolyPolygon aRetval; 2069 aRetval.append(pEdgeTrack->getB2DPolygon()); 2070 return aRetval; 2071 } 2072 2073 Pointer SdrEdgeObj::GetCreatePointer() const 2074 { 2075 return Pointer(POINTER_DRAW_CONNECT); 2076 } 2077 2078 FASTBOOL SdrEdgeObj::ImpFindConnector(const Point& rPt, const SdrPageView& rPV, SdrObjConnection& rCon, const SdrEdgeObj* pThis, OutputDevice* pOut) 2079 { 2080 rCon.ResetVars(); 2081 if (pOut==NULL) pOut=rPV.GetView().GetFirstOutputDevice(); // GetWin(0); 2082 if (pOut==NULL) return sal_False; 2083 SdrObjList* pOL=rPV.GetObjList(); 2084 const SetOfByte& rVisLayer=rPV.GetVisibleLayers(); 2085 // Sensitiver Bereich der Konnektoren ist doppelt so gross wie die Handles: 2086 sal_uInt16 nMarkHdSiz=rPV.GetView().GetMarkHdlSizePixel(); 2087 Size aHalfConSiz(nMarkHdSiz,nMarkHdSiz); 2088 aHalfConSiz=pOut->PixelToLogic(aHalfConSiz); 2089 Size aHalfCenterSiz(2*aHalfConSiz.Width(),2*aHalfConSiz.Height()); 2090 Rectangle aMouseRect(rPt,rPt); 2091 aMouseRect.Left() -=aHalfConSiz.Width(); 2092 aMouseRect.Top() -=aHalfConSiz.Height(); 2093 aMouseRect.Right() +=aHalfConSiz.Width(); 2094 aMouseRect.Bottom()+=aHalfConSiz.Height(); 2095 sal_uInt16 nBoundHitTol=(sal_uInt16)aHalfConSiz.Width()/2; if (nBoundHitTol==0) nBoundHitTol=1; 2096 sal_uIntPtr no=pOL->GetObjCount(); 2097 FASTBOOL bFnd=sal_False; 2098 SdrObjConnection aTestCon; 2099 SdrObjConnection aBestCon; 2100 FASTBOOL bTestBoundHit=sal_False; 2101 //int bBestBoundHit=sal_False; 2102 2103 while (no>0 && !bFnd) { 2104 // Problem: Gruppenobjekt mit verschiedenen Layern liefert LayerID 0 !!!! 2105 no--; 2106 SdrObject* pObj=pOL->GetObj(no); 2107 if (rVisLayer.IsSet(pObj->GetLayer()) && pObj->IsVisible() && // only visible objects 2108 (pThis==NULL || pObj!=(SdrObject*)pThis) && // nicht an mich selbst connecten 2109 pObj->IsNode()) 2110 { 2111 Rectangle aObjBound(pObj->GetCurrentBoundRect()); 2112 if (aObjBound.IsOver(aMouseRect)) { 2113 aTestCon.ResetVars(); 2114 bTestBoundHit=sal_False; 2115 FASTBOOL bEdge=HAS_BASE(SdrEdgeObj,pObj); // kein BestCon fuer Edge 2116 // Die Userdefined Konnektoren haben absolute Prioritaet. 2117 // Danach kommt Vertex, Corner und Mitte(Best) gleich priorisiert. 2118 // Zum Schluss kommt noch ein HitTest aufs Obj. 2119 const SdrGluePointList* pGPL=pObj->GetGluePointList(); 2120 sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount(); 2121 sal_uInt16 nGesAnz=nConAnz+9; 2122 FASTBOOL bUserFnd=sal_False; 2123 sal_uIntPtr nBestDist=0xFFFFFFFF; 2124 for (sal_uInt16 i=0; i<nGesAnz; i++) 2125 { 2126 FASTBOOL bUser=i<nConAnz; 2127 FASTBOOL bVertex=i>=nConAnz+0 && i<nConAnz+4; 2128 FASTBOOL bCorner=i>=nConAnz+4 && i<nConAnz+8; 2129 FASTBOOL bCenter=i==nConAnz+8; 2130 FASTBOOL bOk=sal_False; 2131 Point aConPos; 2132 sal_uInt16 nConNum=i; 2133 if (bUser) { 2134 const SdrGluePoint& rGP=(*pGPL)[nConNum]; 2135 aConPos=rGP.GetAbsolutePos(*pObj); 2136 nConNum=rGP.GetId(); 2137 bOk=sal_True; 2138 } else if (bVertex && !bUserFnd) { 2139 nConNum=nConNum-nConAnz; 2140 if (rPV.GetView().IsAutoVertexConnectors()) { 2141 SdrGluePoint aPt(pObj->GetVertexGluePoint(nConNum)); 2142 aConPos=aPt.GetAbsolutePos(*pObj); 2143 bOk=sal_True; 2144 } else i+=3; 2145 } else if (bCorner && !bUserFnd) { 2146 nConNum-=nConAnz+4; 2147 if (rPV.GetView().IsAutoCornerConnectors()) { 2148 SdrGluePoint aPt(pObj->GetCornerGluePoint(nConNum)); 2149 aConPos=aPt.GetAbsolutePos(*pObj); 2150 bOk=sal_True; 2151 } else i+=3; 2152 } 2153 else if (bCenter && !bUserFnd && !bEdge) 2154 { 2155 // #109007# 2156 // Suppress default connect at object center 2157 if(!pThis || !pThis->GetSuppressDefaultConnect()) 2158 { 2159 // Edges nicht! 2160 nConNum=0; 2161 aConPos=aObjBound.Center(); 2162 bOk=sal_True; 2163 } 2164 } 2165 if (bOk && aMouseRect.IsInside(aConPos)) { 2166 if (bUser) bUserFnd=sal_True; 2167 bFnd=sal_True; 2168 sal_uIntPtr nDist=(sal_uIntPtr)Abs(aConPos.X()-rPt.X())+(sal_uIntPtr)Abs(aConPos.Y()-rPt.Y()); 2169 if (nDist<nBestDist) { 2170 nBestDist=nDist; 2171 aTestCon.pObj=pObj; 2172 aTestCon.nConId=nConNum; 2173 aTestCon.bAutoCorner=bCorner; 2174 aTestCon.bAutoVertex=bVertex; 2175 aTestCon.bBestConn=sal_False; // bCenter; 2176 aTestCon.bBestVertex=bCenter; 2177 } 2178 } 2179 } 2180 // Falls kein Konnektor getroffen wird nochmal 2181 // HitTest versucht fuer BestConnector (=bCenter) 2182 if(!bFnd && 2183 !bEdge && 2184 SdrObjectPrimitiveHit(*pObj, rPt, nBoundHitTol, rPV, &rVisLayer, false)) 2185 { 2186 // #109007# 2187 // Suppress default connect at object inside bound 2188 if(!pThis || !pThis->GetSuppressDefaultConnect()) 2189 { 2190 bFnd=sal_True; 2191 aTestCon.pObj=pObj; 2192 aTestCon.bBestConn=sal_True; 2193 } 2194 } 2195 if (bFnd) { 2196 Rectangle aMouseRect2(rPt,rPt); 2197 aMouseRect.Left() -=nBoundHitTol; 2198 aMouseRect.Top() -=nBoundHitTol; 2199 aMouseRect.Right() +=nBoundHitTol; 2200 aMouseRect.Bottom()+=nBoundHitTol; 2201 bTestBoundHit=aObjBound.IsOver(aMouseRect2); 2202 } 2203 2204 } 2205 } 2206 } 2207 rCon=aTestCon; 2208 return bFnd; 2209 } 2210 2211 void SdrEdgeObj::NbcSetSnapRect(const Rectangle& rRect) 2212 { 2213 const Rectangle aOld(GetSnapRect()); 2214 2215 if(aOld != rRect) 2216 { 2217 if(aRect.IsEmpty() && 0 == pEdgeTrack->GetPointCount()) 2218 { 2219 // #i110629# When initializing, do not scale on empty Rectangle; this 2220 // will mirror the underlying text object (!) 2221 aRect = rRect; 2222 maSnapRect = rRect; 2223 } 2224 else 2225 { 2226 long nMulX = rRect.Right() - rRect.Left(); 2227 long nDivX = aOld.Right() - aOld.Left(); 2228 long nMulY = rRect.Bottom() - rRect.Top(); 2229 long nDivY = aOld.Bottom() - aOld.Top(); 2230 if ( nDivX == 0 ) { nMulX = 1; nDivX = 1; } 2231 if ( nDivY == 0 ) { nMulY = 1; nDivY = 1; } 2232 Fraction aX(nMulX, nDivX); 2233 Fraction aY(nMulY, nDivY); 2234 NbcResize(aOld.TopLeft(), aX, aY); 2235 NbcMove(Size(rRect.Left() - aOld.Left(), rRect.Top() - aOld.Top())); 2236 } 2237 } 2238 } 2239 2240 void SdrEdgeObj::NbcMove(const Size& rSiz) 2241 { 2242 SdrTextObj::NbcMove(rSiz); 2243 MoveXPoly(*pEdgeTrack,rSiz); 2244 } 2245 2246 void SdrEdgeObj::NbcResize(const Point& rRefPnt, const Fraction& aXFact, const Fraction& aYFact) 2247 { 2248 SdrTextObj::NbcResize(rRefPnt,aXFact,aXFact); 2249 ResizeXPoly(*pEdgeTrack,rRefPnt,aXFact,aYFact); 2250 2251 // #75371# if resize is not from paste, forget user distances 2252 if(!GetModel()->IsPasteResize()) 2253 { 2254 // #75735# 2255 aEdgeInfo.aObj1Line2 = Point(); 2256 aEdgeInfo.aObj1Line3 = Point(); 2257 aEdgeInfo.aObj2Line2 = Point(); 2258 aEdgeInfo.aObj2Line3 = Point(); 2259 aEdgeInfo.aMiddleLine = Point(); 2260 } 2261 } 2262 2263 // #54102# added rotation support 2264 void SdrEdgeObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) 2265 { 2266 // handle start and end point if not connected 2267 FASTBOOL bCon1=aCon1.pObj!=NULL && aCon1.pObj->GetPage()==pPage && aCon1.pObj->IsInserted(); 2268 FASTBOOL bCon2=aCon2.pObj!=NULL && aCon2.pObj->GetPage()==pPage && aCon2.pObj->IsInserted(); 2269 2270 if(!bCon1 && pEdgeTrack) 2271 { 2272 RotatePoint((*pEdgeTrack)[0],rRef,sn,cs); 2273 ImpDirtyEdgeTrack(); 2274 } 2275 2276 if(!bCon2 && pEdgeTrack) 2277 { 2278 sal_uInt16 nPntAnz = pEdgeTrack->GetPointCount(); 2279 RotatePoint((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],rRef,sn,cs); 2280 ImpDirtyEdgeTrack(); 2281 } 2282 } 2283 2284 // #54102# added mirror support 2285 void SdrEdgeObj::NbcMirror(const Point& rRef1, const Point& rRef2) 2286 { 2287 // handle start and end point if not connected 2288 FASTBOOL bCon1=aCon1.pObj!=NULL && aCon1.pObj->GetPage()==pPage && aCon1.pObj->IsInserted(); 2289 FASTBOOL bCon2=aCon2.pObj!=NULL && aCon2.pObj->GetPage()==pPage && aCon2.pObj->IsInserted(); 2290 2291 if(!bCon1 && pEdgeTrack) 2292 { 2293 MirrorPoint((*pEdgeTrack)[0],rRef1,rRef2); 2294 ImpDirtyEdgeTrack(); 2295 } 2296 2297 if(!bCon2 && pEdgeTrack) 2298 { 2299 sal_uInt16 nPntAnz = pEdgeTrack->GetPointCount(); 2300 MirrorPoint((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],rRef1,rRef2); 2301 ImpDirtyEdgeTrack(); 2302 } 2303 } 2304 2305 // #54102# added shear support 2306 void SdrEdgeObj::NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear) 2307 { 2308 // handle start and end point if not connected 2309 FASTBOOL bCon1=aCon1.pObj!=NULL && aCon1.pObj->GetPage()==pPage && aCon1.pObj->IsInserted(); 2310 FASTBOOL bCon2=aCon2.pObj!=NULL && aCon2.pObj->GetPage()==pPage && aCon2.pObj->IsInserted(); 2311 2312 if(!bCon1 && pEdgeTrack) 2313 { 2314 ShearPoint((*pEdgeTrack)[0],rRef,tn,bVShear); 2315 ImpDirtyEdgeTrack(); 2316 } 2317 2318 if(!bCon2 && pEdgeTrack) 2319 { 2320 sal_uInt16 nPntAnz = pEdgeTrack->GetPointCount(); 2321 ShearPoint((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],rRef,tn,bVShear); 2322 ImpDirtyEdgeTrack(); 2323 } 2324 } 2325 2326 SdrObject* SdrEdgeObj::DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const 2327 { 2328 basegfx::B2DPolyPolygon aPolyPolygon; 2329 aPolyPolygon.append(pEdgeTrack->getB2DPolygon()); 2330 SdrObject* pRet = ImpConvertMakeObj(aPolyPolygon, sal_False, bBezier); 2331 2332 if(bAddText) 2333 { 2334 pRet = ImpConvertAddText(pRet, bBezier); 2335 } 2336 2337 return pRet; 2338 } 2339 2340 sal_uInt32 SdrEdgeObj::GetSnapPointCount() const 2341 { 2342 return 2L; 2343 } 2344 2345 Point SdrEdgeObj::GetSnapPoint(sal_uInt32 i) const 2346 { 2347 ((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack(); 2348 sal_uInt16 nAnz=pEdgeTrack->GetPointCount(); 2349 if (i==0) return (*pEdgeTrack)[0]; 2350 else return (*pEdgeTrack)[nAnz-1]; 2351 } 2352 2353 sal_Bool SdrEdgeObj::IsPolyObj() const 2354 { 2355 return sal_False; 2356 } 2357 2358 sal_uInt32 SdrEdgeObj::GetPointCount() const 2359 { 2360 return 0L; 2361 } 2362 2363 Point SdrEdgeObj::GetPoint(sal_uInt32 i) const 2364 { 2365 ((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack(); 2366 sal_uInt16 nAnz=pEdgeTrack->GetPointCount(); 2367 if (0L == i) 2368 return (*pEdgeTrack)[0]; 2369 else 2370 return (*pEdgeTrack)[nAnz-1]; 2371 } 2372 2373 void SdrEdgeObj::NbcSetPoint(const Point& rPnt, sal_uInt32 i) 2374 { 2375 // ToDo: Umconnekten fehlt noch 2376 ImpUndirtyEdgeTrack(); 2377 sal_uInt16 nAnz=pEdgeTrack->GetPointCount(); 2378 if (0L == i) 2379 (*pEdgeTrack)[0]=rPnt; 2380 if (1L == i) 2381 (*pEdgeTrack)[nAnz-1]=rPnt; 2382 SetEdgeTrackDirty(); 2383 SetRectsDirty(); 2384 } 2385 2386 SdrEdgeObjGeoData::SdrEdgeObjGeoData() 2387 { 2388 pEdgeTrack=new XPolygon; 2389 } 2390 2391 SdrEdgeObjGeoData::~SdrEdgeObjGeoData() 2392 { 2393 delete pEdgeTrack; 2394 } 2395 2396 SdrObjGeoData* SdrEdgeObj::NewGeoData() const 2397 { 2398 return new SdrEdgeObjGeoData; 2399 } 2400 2401 void SdrEdgeObj::SaveGeoData(SdrObjGeoData& rGeo) const 2402 { 2403 SdrTextObj::SaveGeoData(rGeo); 2404 SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo; 2405 rEGeo.aCon1 =aCon1; 2406 rEGeo.aCon2 =aCon2; 2407 *rEGeo.pEdgeTrack =*pEdgeTrack; 2408 rEGeo.bEdgeTrackDirty=bEdgeTrackDirty; 2409 rEGeo.bEdgeTrackUserDefined=bEdgeTrackUserDefined; 2410 rEGeo.aEdgeInfo =aEdgeInfo; 2411 } 2412 2413 void SdrEdgeObj::RestGeoData(const SdrObjGeoData& rGeo) 2414 { 2415 SdrTextObj::RestGeoData(rGeo); 2416 SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo; 2417 if (aCon1.pObj!=rEGeo.aCon1.pObj) { 2418 if (aCon1.pObj!=NULL) aCon1.pObj->RemoveListener(*this); 2419 aCon1=rEGeo.aCon1; 2420 if (aCon1.pObj!=NULL) aCon1.pObj->AddListener(*this); 2421 } 2422 if (aCon2.pObj!=rEGeo.aCon2.pObj) { 2423 if (aCon2.pObj!=NULL) aCon2.pObj->RemoveListener(*this); 2424 aCon2=rEGeo.aCon2; 2425 if (aCon2.pObj!=NULL) aCon2.pObj->AddListener(*this); 2426 } 2427 *pEdgeTrack =*rEGeo.pEdgeTrack; 2428 bEdgeTrackDirty=rEGeo.bEdgeTrackDirty; 2429 bEdgeTrackUserDefined=rEGeo.bEdgeTrackUserDefined; 2430 aEdgeInfo =rEGeo.aEdgeInfo; 2431 } 2432 2433 Point SdrEdgeObj::GetTailPoint( sal_Bool bTail ) const 2434 { 2435 if( pEdgeTrack && pEdgeTrack->GetPointCount()!=0) 2436 { 2437 const XPolygon& rTrack0 = *pEdgeTrack; 2438 if(bTail) 2439 { 2440 return rTrack0[0]; 2441 } 2442 else 2443 { 2444 const sal_uInt16 nSiz = rTrack0.GetPointCount() - 1; 2445 return rTrack0[nSiz]; 2446 } 2447 } 2448 else 2449 { 2450 if(bTail) 2451 return aOutRect.TopLeft(); 2452 else 2453 return aOutRect.BottomRight(); 2454 } 2455 2456 } 2457 2458 void SdrEdgeObj::SetTailPoint( sal_Bool bTail, const Point& rPt ) 2459 { 2460 ImpSetTailPoint( bTail, rPt ); 2461 SetChanged(); 2462 } 2463 2464 /** this method is used by the api to set a glue point for a connection 2465 nId == -1 : The best default point is automaticly choosen 2466 0 <= nId <= 3 : One of the default points is choosen 2467 nId >= 4 : A user defined glue point is choosen 2468 */ 2469 void SdrEdgeObj::setGluePointIndex( sal_Bool bTail, sal_Int32 nIndex /* = -1 */ ) 2470 { 2471 Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetCurrentBoundRect(); 2472 // #110094#-14 BroadcastObjectChange(); 2473 2474 SdrObjConnection& rConn1 = GetConnection( bTail ); 2475 2476 rConn1.SetAutoVertex( nIndex >= 0 && nIndex <= 3 ); 2477 rConn1.SetBestConnection( nIndex < 0 ); 2478 rConn1.SetBestVertex( nIndex < 0 ); 2479 2480 if( nIndex > 3 ) 2481 { 2482 // nIndex -= 4; 2483 nIndex -= 3; // SJ: the start api index is 0, whereas the implementation in svx starts from 1 2484 2485 // for user defined glue points we have 2486 // to get the id for this index first 2487 const SdrGluePointList* pList = rConn1.GetObject() ? rConn1.GetObject()->GetGluePointList() : NULL; 2488 if( pList == NULL || SDRGLUEPOINT_NOTFOUND == pList->FindGluePoint((sal_uInt16)nIndex) ) 2489 return; 2490 } 2491 else if( nIndex < 0 ) 2492 { 2493 nIndex = 0; 2494 } 2495 2496 rConn1.SetConnectorId( (sal_uInt16)nIndex ); 2497 2498 SetChanged(); 2499 SetRectsDirty(); 2500 ImpRecalcEdgeTrack(); 2501 // bEdgeTrackDirty=sal_True; 2502 } 2503 2504 /** this method is used by the api to return a glue point id for a connection. 2505 See setGluePointId for possible return values */ 2506 sal_Int32 SdrEdgeObj::getGluePointIndex( sal_Bool bTail ) 2507 { 2508 SdrObjConnection& rConn1 = GetConnection( bTail ); 2509 sal_Int32 nId = -1; 2510 if( !rConn1.IsBestConnection() ) 2511 { 2512 nId = rConn1.GetConnectorId(); 2513 if( !rConn1.IsAutoVertex() ) 2514 // nId += 4; 2515 nId += 3; // SJ: the start api index is 0, whereas the implementation in svx starts from 1 2516 } 2517 return nId; 2518 } 2519 2520 // #102344# Implementation was missing; edge track needs to be invalidated additionally. 2521 void SdrEdgeObj::NbcSetAnchorPos(const Point& rPnt) 2522 { 2523 // call parent functionality 2524 SdrTextObj::NbcSetAnchorPos(rPnt); 2525 2526 // Additionally, invalidate edge track 2527 ImpDirtyEdgeTrack(); 2528 } 2529 2530 sal_Bool SdrEdgeObj::TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const 2531 { 2532 // use base method from SdrObject, it's not rotatable and 2533 // a call to GetSnapRect() is used. That's what we need for Connector. 2534 return SdrObject::TRGetBaseGeometry(rMatrix, rPolyPolygon); 2535 } 2536 2537 void SdrEdgeObj::TRSetBaseGeometry(const basegfx::B2DHomMatrix& rMatrix, const basegfx::B2DPolyPolygon& rPolyPolygon) 2538 { 2539 // evtl. take care for existing connections. For now, just use the 2540 // implementation from SdrObject. 2541 SdrObject::TRSetBaseGeometry(rMatrix, rPolyPolygon); 2542 } 2543 2544 // for geometry access 2545 ::basegfx::B2DPolygon SdrEdgeObj::getEdgeTrack() const 2546 { 2547 if(bEdgeTrackDirty) 2548 { 2549 const_cast< SdrEdgeObj* >(this)->ImpRecalcEdgeTrack(); 2550 } 2551 2552 if(pEdgeTrack) 2553 { 2554 return pEdgeTrack->getB2DPolygon(); 2555 } 2556 else 2557 { 2558 return ::basegfx::B2DPolygon(); 2559 } 2560 } 2561 2562 ////////////////////////////////////////////////////////////////////////////// 2563 // eof 2564