1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 // MARKER(update_precomp.py): autogen include statement, do not remove 23 #include "precompiled_xmloff.hxx" 24 25 #include <com/sun/star/drawing/HomogenMatrix.hpp> 26 #include <com/sun/star/drawing/PolyPolygonShape3D.hpp> 27 #include <com/sun/star/drawing/ProjectionMode.hpp> 28 #include <com/sun/star/drawing/ShadeMode.hpp> 29 #include <com/sun/star/drawing/Direction3D.hpp> 30 #include <com/sun/star/drawing/Position3D.hpp> 31 #include <com/sun/star/drawing/CameraGeometry.hpp> 32 #include <com/sun/star/drawing/DoubleSequence.hpp> 33 #include <tools/gen.hxx> 34 #include <xmloff/shapeexport.hxx> 35 #include "sdpropls.hxx" 36 #include <tools/debug.hxx> 37 #include <rtl/ustrbuf.hxx> 38 #include <xmloff/xmlexp.hxx> 39 #include <xmloff/xmluconv.hxx> 40 #include "xexptran.hxx" 41 #include <xmloff/xmltoken.hxx> 42 #include <basegfx/vector/b3dvector.hxx> 43 #include <xmloff/xmlnmspe.hxx> 44 #include <basegfx/polygon/b3dpolypolygon.hxx> 45 #include <basegfx/polygon/b3dpolypolygontools.hxx> 46 #include <basegfx/matrix/b3dhommatrix.hxx> 47 #include <basegfx/polygon/b2dpolypolygon.hxx> 48 #include <basegfx/polygon/b2dpolypolygontools.hxx> 49 50 using ::rtl::OUString; 51 using ::rtl::OUStringBuffer; 52 53 using namespace ::com::sun::star; 54 using namespace ::xmloff::token; 55 56 57 ////////////////////////////////////////////////////////////////////////////// 58 59 void XMLShapeExport::ImpExport3DSceneShape( const uno::Reference< drawing::XShape >& xShape, XmlShapeType, sal_Int32 nFeatures, awt::Point* pRefPoint) 60 { 61 uno::Reference< drawing::XShapes > xShapes(xShape, uno::UNO_QUERY); 62 if(xShapes.is() && xShapes->getCount()) 63 { 64 uno::Reference< beans::XPropertySet > xPropSet( xShape, uno::UNO_QUERY ); 65 DBG_ASSERT( xPropSet.is(), "XMLShapeExport::ImpExport3DSceneShape can't export a scene without a propertyset" ); 66 if( xPropSet.is() ) 67 { 68 // Transformation 69 ImpExportNewTrans(xPropSet, nFeatures, pRefPoint); 70 71 // 3d attributes 72 export3DSceneAttributes( xPropSet ); 73 74 // write 3DScene shape 75 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# 76 SvXMLElementExport aOBJ( mrExport, XML_NAMESPACE_DR3D, XML_SCENE, bCreateNewline, sal_True); 77 78 ImpExportDescription( xShape ); // #i68101# 79 ImpExportEvents( xShape ); 80 81 // write 3DSceneLights 82 export3DLamps( xPropSet ); 83 84 // #89764# if export of position is supressed for group shape, 85 // positions of contained objects should be written relative to 86 // the upper left edge of the group. 87 awt::Point aUpperLeft; 88 89 if(!(nFeatures & SEF_EXPORT_POSITION)) 90 { 91 nFeatures |= SEF_EXPORT_POSITION; 92 aUpperLeft = xShape->getPosition(); 93 pRefPoint = &aUpperLeft; 94 } 95 96 // write members 97 exportShapes( xShapes, nFeatures, pRefPoint ); 98 } 99 } 100 } 101 102 ////////////////////////////////////////////////////////////////////////////// 103 104 void XMLShapeExport::ImpExport3DShape( 105 const uno::Reference< drawing::XShape >& xShape, 106 XmlShapeType eShapeType, sal_Int32 /* nFeatures = SEF_DEFAULT */, awt::Point* /*pRefPoint = NULL */) 107 { 108 const uno::Reference< beans::XPropertySet > xPropSet(xShape, uno::UNO_QUERY); 109 if(xPropSet.is()) 110 { 111 OUString aStr; 112 OUStringBuffer sStringBuffer; 113 114 // transformation (UNO_NAME_3D_TRANSFORM_MATRIX == "D3DTransformMatrix") 115 uno::Any aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix"))); 116 drawing::HomogenMatrix xHomMat; 117 aAny >>= xHomMat; 118 SdXMLImExTransform3D aTransform; 119 aTransform.AddHomogenMatrix(xHomMat); 120 if(aTransform.NeedsAction()) 121 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM100UnitConverter())); 122 123 switch(eShapeType) 124 { 125 case XmlShapeTypeDraw3DCubeObject: 126 { 127 // write 3DCube shape 128 SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_CUBE, sal_True, sal_True); 129 130 // minEdge 131 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPosition"))); 132 drawing::Position3D aPosition3D; 133 aAny >>= aPosition3D; 134 ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); 135 136 // maxEdge 137 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSize"))); 138 drawing::Direction3D aDirection3D; 139 aAny >>= aDirection3D; 140 ::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.DirectionZ); 141 142 // transform maxEdge from distance to pos 143 aDir3D = aPos3D + aDir3D; 144 145 // write minEdge 146 if(aPos3D != ::basegfx::B3DVector(-2500.0, -2500.0, -2500.0)) // write only when not default 147 { 148 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D); 149 aStr = sStringBuffer.makeStringAndClear(); 150 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MIN_EDGE, aStr); 151 } 152 153 // write maxEdge 154 if(aDir3D != ::basegfx::B3DVector(2500.0, 2500.0, 2500.0)) // write only when not default 155 { 156 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D); 157 aStr = sStringBuffer.makeStringAndClear(); 158 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MAX_EDGE, aStr); 159 } 160 161 break; 162 } 163 case XmlShapeTypeDraw3DSphereObject: 164 { 165 // write 3DSphere shape 166 SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_SPHERE, sal_True, sal_True); 167 168 // Center 169 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPosition"))); 170 drawing::Position3D aPosition3D; 171 aAny >>= aPosition3D; 172 ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); 173 174 // Size 175 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSize"))); 176 drawing::Direction3D aDirection3D; 177 aAny >>= aDirection3D; 178 ::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.DirectionZ); 179 180 // write Center 181 if(aPos3D != ::basegfx::B3DVector(0.0, 0.0, 0.0)) // write only when not default 182 { 183 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D); 184 aStr = sStringBuffer.makeStringAndClear(); 185 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_CENTER, aStr); 186 } 187 188 // write Size 189 if(aDir3D != ::basegfx::B3DVector(5000.0, 5000.0, 5000.0)) // write only when not default 190 { 191 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D); 192 aStr = sStringBuffer.makeStringAndClear(); 193 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SIZE, aStr); 194 } 195 196 break; 197 } 198 case XmlShapeTypeDraw3DLatheObject: 199 case XmlShapeTypeDraw3DExtrudeObject: 200 { 201 // write special 3DLathe/3DExtrude attributes, get 3D PolyPolygon as drawing::PolyPolygonShape3D 202 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPolyPolygon3D"))); 203 drawing::PolyPolygonShape3D xPolyPolygon3D; 204 aAny >>= xPolyPolygon3D; 205 206 // convert to 3D PolyPolygon 207 const basegfx::B3DPolyPolygon aPolyPolygon3D( 208 basegfx::tools::UnoPolyPolygonShape3DToB3DPolyPolygon( 209 xPolyPolygon3D)); 210 211 // convert to 2D PolyPolygon using identity 3D transformation (just grep X and Y) 212 const basegfx::B3DHomMatrix aB3DHomMatrixFor2DConversion; 213 const basegfx::B2DPolyPolygon aPolyPolygon( 214 basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon( 215 aPolyPolygon3D, 216 aB3DHomMatrixFor2DConversion)); 217 218 // get 2D range of it 219 const basegfx::B2DRange aPolyPolygonRange(aPolyPolygon.getB2DRange()); 220 221 // export ViewBox 222 SdXMLImExViewBox aViewBox( 223 aPolyPolygonRange.getMinX(), 224 aPolyPolygonRange.getMinY(), 225 aPolyPolygonRange.getWidth(), 226 aPolyPolygonRange.getHeight()); 227 228 mrExport.AddAttribute(XML_NAMESPACE_SVG, XML_VIEWBOX, aViewBox.GetExportString()); 229 230 // prepare svg:d string 231 const ::rtl::OUString aPolygonString( 232 basegfx::tools::exportToSvgD( 233 aPolyPolygon, 234 true, // bUseRelativeCoordinates 235 false, // bDetectQuadraticBeziers TTTT: not used in old, but maybe activated now 236 true)); // bHandleRelativeNextPointCompatible 237 238 // write point array 239 mrExport.AddAttribute(XML_NAMESPACE_SVG, XML_D, aPolygonString); 240 241 if(eShapeType == XmlShapeTypeDraw3DLatheObject) 242 { 243 // write 3DLathe shape 244 SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_ROTATE, sal_True, sal_True); 245 } 246 else 247 { 248 // write 3DExtrude shape 249 SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_EXTRUDE, sal_True, sal_True); 250 } 251 break; 252 } 253 default: 254 break; 255 } 256 } 257 } 258 259 ////////////////////////////////////////////////////////////////////////////// 260 261 /** helper for chart that adds all attributes of a 3d scene element to the export */ 262 void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet ) 263 { 264 OUString aStr; 265 OUStringBuffer sStringBuffer; 266 267 // world transformation (UNO_NAME_3D_TRANSFORM_MATRIX == "D3DTransformMatrix") 268 uno::Any aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix"))); 269 drawing::HomogenMatrix xHomMat; 270 aAny >>= xHomMat; 271 SdXMLImExTransform3D aTransform; 272 aTransform.AddHomogenMatrix(xHomMat); 273 if(aTransform.NeedsAction()) 274 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM100UnitConverter())); 275 276 // VRP, VPN, VUP 277 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DCameraGeometry"))); 278 drawing::CameraGeometry aCamGeo; 279 aAny >>= aCamGeo; 280 281 ::basegfx::B3DVector aVRP(aCamGeo.vrp.PositionX, aCamGeo.vrp.PositionY, aCamGeo.vrp.PositionZ); 282 if(aVRP != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default 283 { 284 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVRP); 285 aStr = sStringBuffer.makeStringAndClear(); 286 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VRP, aStr); 287 } 288 289 ::basegfx::B3DVector aVPN(aCamGeo.vpn.DirectionX, aCamGeo.vpn.DirectionY, aCamGeo.vpn.DirectionZ); 290 if(aVPN != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default 291 { 292 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVPN); 293 aStr = sStringBuffer.makeStringAndClear(); 294 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VPN, aStr); 295 } 296 297 ::basegfx::B3DVector aVUP(aCamGeo.vup.DirectionX, aCamGeo.vup.DirectionY, aCamGeo.vup.DirectionZ); 298 if(aVUP != ::basegfx::B3DVector(0.0, 1.0, 0.0)) // write only when not default 299 { 300 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVUP); 301 aStr = sStringBuffer.makeStringAndClear(); 302 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VUP, aStr); 303 } 304 305 // projection "D3DScenePerspective" drawing::ProjectionMode 306 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DScenePerspective"))); 307 drawing::ProjectionMode xPrjMode; 308 aAny >>= xPrjMode; 309 if(xPrjMode == drawing::ProjectionMode_PARALLEL) 310 aStr = GetXMLToken(XML_PARALLEL); 311 else 312 aStr = GetXMLToken(XML_PERSPECTIVE); 313 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_PROJECTION, aStr); 314 315 // distance 316 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneDistance"))); 317 sal_Int32 nDistance = 0; 318 aAny >>= nDistance; 319 mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nDistance); 320 aStr = sStringBuffer.makeStringAndClear(); 321 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DISTANCE, aStr); 322 323 // focalLength 324 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneFocalLength"))); 325 sal_Int32 nFocalLength = 0; 326 aAny >>= nFocalLength; 327 mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nFocalLength); 328 aStr = sStringBuffer.makeStringAndClear(); 329 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_FOCAL_LENGTH, aStr); 330 331 // shadowSlant 332 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadowSlant"))); 333 sal_Int16 nShadowSlant = 0; 334 aAny >>= nShadowSlant; 335 mrExport.GetMM100UnitConverter().convertNumber(sStringBuffer, (sal_Int32)nShadowSlant); 336 aStr = sStringBuffer.makeStringAndClear(); 337 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADOW_SLANT, aStr); 338 339 // shadeMode 340 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadeMode"))); 341 drawing::ShadeMode xShadeMode; 342 if(aAny >>= xShadeMode) 343 { 344 if(xShadeMode == drawing::ShadeMode_FLAT) 345 aStr = GetXMLToken(XML_FLAT); 346 else if(xShadeMode == drawing::ShadeMode_PHONG) 347 aStr = GetXMLToken(XML_PHONG); 348 else if(xShadeMode == drawing::ShadeMode_SMOOTH) 349 aStr = GetXMLToken(XML_GOURAUD); 350 else 351 aStr = GetXMLToken(XML_DRAFT); 352 } 353 else 354 { 355 // ShadeMode enum not there, write default 356 aStr = GetXMLToken(XML_GOURAUD); 357 } 358 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADE_MODE, aStr); 359 360 // ambientColor 361 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor"))); 362 sal_Int32 aColTemp = 0; 363 Color aAmbientColor; 364 aAny >>= aColTemp; aAmbientColor.SetColor(aColTemp); 365 mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aAmbientColor); 366 aStr = sStringBuffer.makeStringAndClear(); 367 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_AMBIENT_COLOR, aStr); 368 369 // lightingMode 370 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting"))); 371 sal_Bool bTwoSidedLighting = false; 372 aAny >>= bTwoSidedLighting; 373 mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bTwoSidedLighting); 374 aStr = sStringBuffer.makeStringAndClear(); 375 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_LIGHTING_MODE, aStr); 376 } 377 378 /** helper for chart that exports all lamps from the propertyset */ 379 void XMLShapeExport::export3DLamps( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet ) 380 { 381 // write lamps 1..8 as content 382 OUString aStr; 383 OUStringBuffer sStringBuffer; 384 385 const OUString aColorPropName(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor") ); 386 const OUString aDirectionPropName(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection") ); 387 const OUString aLightOnPropName(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn") ); 388 389 OUString aPropName; 390 OUString aIndexStr; 391 sal_Int32 aColTemp = 0; 392 Color aLightColor; 393 ::basegfx::B3DVector aLightDirection; 394 drawing::Direction3D xLightDir; 395 sal_Bool bLightOnOff = false; 396 for(sal_Int32 nLamp = 1; nLamp <= 8; nLamp++) 397 { 398 aIndexStr = OUString::valueOf( nLamp ); 399 400 // lightcolor 401 aPropName = aColorPropName; 402 aPropName += aIndexStr; 403 xPropSet->getPropertyValue( aPropName ) >>= aColTemp; 404 aLightColor.SetColor(aColTemp); 405 mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aLightColor); 406 aStr = sStringBuffer.makeStringAndClear(); 407 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIFFUSE_COLOR, aStr); 408 409 // lightdirection 410 aPropName = aDirectionPropName; 411 aPropName += aIndexStr; 412 xPropSet->getPropertyValue(aPropName) >>= xLightDir; 413 aLightDirection = ::basegfx::B3DVector(xLightDir.DirectionX, xLightDir.DirectionY, xLightDir.DirectionZ); 414 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aLightDirection); 415 aStr = sStringBuffer.makeStringAndClear(); 416 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIRECTION, aStr); 417 418 // lighton 419 aPropName = aLightOnPropName; 420 aPropName += aIndexStr; 421 xPropSet->getPropertyValue(aPropName) >>= bLightOnOff; 422 mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bLightOnOff); 423 aStr = sStringBuffer.makeStringAndClear(); 424 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_ENABLED, aStr); 425 426 // specular 427 mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SPECULAR, 428 nLamp == 1 ? XML_TRUE : XML_FALSE); 429 430 // write light entry 431 SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_LIGHT, sal_True, sal_True); 432 } 433 } 434 435 ////////////////////////////////////////////////////////////////////////////// 436