1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef _BGFX_POLYGON_B3DPOLYGON_HXX 25 #define _BGFX_POLYGON_B3DPOLYGON_HXX 26 27 #include <sal/types.h> 28 #include <o3tl/cow_wrapper.hxx> 29 #include <basegfx/basegfxdllapi.h> 30 31 ////////////////////////////////////////////////////////////////////////////// 32 // predeclarations 33 class ImplB3DPolygon; 34 35 namespace basegfx 36 { 37 class B3DPolygon; 38 class B3DPoint; 39 class B3DHomMatrix; 40 class B3DVector; 41 class B2DPoint; 42 class B2DHomMatrix; 43 class BColor; 44 } // end of namespace basegfx 45 46 ////////////////////////////////////////////////////////////////////////////// 47 48 namespace basegfx 49 { 50 class BASEGFX_DLLPUBLIC B3DPolygon 51 { 52 public: 53 typedef o3tl::cow_wrapper< ImplB3DPolygon > ImplType; 54 55 private: 56 // internal data. 57 ImplType mpPolygon; 58 59 public: 60 B3DPolygon(); 61 B3DPolygon(const B3DPolygon& rPolygon); 62 B3DPolygon(const B3DPolygon& rPolygon, sal_uInt32 nIndex, sal_uInt32 nCount); 63 ~B3DPolygon(); 64 65 // assignment operator 66 B3DPolygon& operator=(const B3DPolygon& rPolygon); 67 68 /// unshare this polygon with all internally shared instances 69 void makeUnique(); 70 71 // compare operators 72 bool operator==(const B3DPolygon& rPolygon) const; 73 bool operator!=(const B3DPolygon& rPolygon) const; 74 75 // member count 76 sal_uInt32 count() const; 77 78 // Coordinate interface 79 B3DPoint getB3DPoint(sal_uInt32 nIndex) const; 80 void setB3DPoint(sal_uInt32 nIndex, const B3DPoint& rValue); 81 82 // Coordinate insert/append 83 void insert(sal_uInt32 nIndex, const B3DPoint& rPoint, sal_uInt32 nCount = 1); 84 void append(const B3DPoint& rPoint, sal_uInt32 nCount = 1); 85 86 // BColor interface 87 BColor getBColor(sal_uInt32 nIndex) const; 88 void setBColor(sal_uInt32 nIndex, const BColor& rValue); 89 bool areBColorsUsed() const; 90 void clearBColors(); 91 92 // Normals interface 93 B3DVector getNormal() const; // plane normal 94 B3DVector getNormal(sal_uInt32 nIndex) const; // normal in each point 95 void setNormal(sal_uInt32 nIndex, const B3DVector& rValue); 96 void transformNormals(const B3DHomMatrix& rMatrix); 97 bool areNormalsUsed() const; 98 void clearNormals(); 99 100 // TextureCoordinate interface 101 B2DPoint getTextureCoordinate(sal_uInt32 nIndex) const; 102 void setTextureCoordinate(sal_uInt32 nIndex, const B2DPoint& rValue); 103 void transformTextureCoordiantes(const B2DHomMatrix& rMatrix); 104 bool areTextureCoordinatesUsed() const; 105 void clearTextureCoordinates(); 106 107 // insert/append other 2D polygons 108 void insert(sal_uInt32 nIndex, const B3DPolygon& rPoly, sal_uInt32 nIndex2 = 0, sal_uInt32 nCount = 0); 109 void append(const B3DPolygon& rPoly, sal_uInt32 nIndex = 0, sal_uInt32 nCount = 0); 110 111 // remove 112 void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1); 113 114 // clear all points 115 void clear(); 116 117 // closed state 118 bool isClosed() const; 119 void setClosed(bool bNew); 120 121 // flip polygon direction 122 void flip(); 123 124 // test if Polygon has double points 125 bool hasDoublePoints() const; 126 127 // remove double points, at the begin/end and follow-ups, too 128 void removeDoublePoints(); 129 130 // apply transformation given in matrix form to the polygon 131 void transform(const B3DHomMatrix& rMatrix); 132 }; 133 } // end of namespace basegfx 134 135 ////////////////////////////////////////////////////////////////////////////// 136 137 138 #endif /* _BGFX_POLYGON_B3DPOLYGON_HXX */ 139