1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_basegfx.hxx" 26 27 #include <basegfx/tools/gradienttools.hxx> 28 #include <basegfx/point/b2dpoint.hxx> 29 #include <basegfx/range/b2drange.hxx> 30 #include <basegfx/matrix/b2dhommatrixtools.hxx> 31 32 namespace basegfx 33 { 34 /** Most of the setup for linear & axial gradient is the same, except 35 for the border treatment. Factored out here. 36 */ 37 static void init1DGradientInfo(ODFGradientInfo& o_rGradientInfo, 38 const B2DRange& rTargetRange, 39 sal_uInt32 nSteps, 40 double fBorder, 41 double fAngle, 42 bool bAxial) 43 { 44 o_rGradientInfo.maTextureTransform.identity(); 45 o_rGradientInfo.maBackTextureTransform.identity(); 46 o_rGradientInfo.mnSteps = nSteps; 47 48 fAngle = -fAngle; 49 50 double fTargetSizeX(rTargetRange.getWidth()); 51 double fTargetSizeY(rTargetRange.getHeight()); 52 double fTargetOffsetX(rTargetRange.getMinX()); 53 double fTargetOffsetY(rTargetRange.getMinY()); 54 55 // add object expansion 56 if(0.0 != fAngle) 57 { 58 const double fAbsCos(fabs(cos(fAngle))); 59 const double fAbsSin(fabs(sin(fAngle))); 60 const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin); 61 const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin); 62 fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0; 63 fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0; 64 fTargetSizeX = fNewX; 65 fTargetSizeY = fNewY; 66 } 67 68 const double fSizeWithoutBorder=1.0 - fBorder; 69 if( bAxial ) 70 { 71 o_rGradientInfo.maTextureTransform.scale(1.0, fSizeWithoutBorder * .5); 72 o_rGradientInfo.maTextureTransform.translate(0.0, 0.5); 73 } 74 else 75 { 76 if(!fTools::equal(fSizeWithoutBorder, 1.0)) 77 { 78 o_rGradientInfo.maTextureTransform.scale(1.0, fSizeWithoutBorder); 79 o_rGradientInfo.maTextureTransform.translate(0.0, fBorder); 80 } 81 } 82 83 o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY); 84 85 // add texture rotate after scale to keep perpendicular angles 86 if(0.0 != fAngle) 87 { 88 const B2DPoint aCenter(0.5*fTargetSizeX, 89 0.5*fTargetSizeY); 90 o_rGradientInfo.maTextureTransform *= 91 basegfx::tools::createRotateAroundPoint(aCenter, fAngle); 92 } 93 94 // add object translate 95 o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); 96 97 // prepare aspect for texture 98 o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0; 99 100 // build transform from u,v to [0.0 .. 1.0]. 101 o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform; 102 o_rGradientInfo.maBackTextureTransform.invert(); 103 } 104 105 /** Most of the setup for radial & ellipsoidal gradient is the same, 106 except for the border treatment. Factored out here. 107 */ 108 static void initEllipticalGradientInfo(ODFGradientInfo& o_rGradientInfo, 109 const B2DRange& rTargetRange, 110 const B2DVector& rOffset, 111 sal_uInt32 nSteps, 112 double fBorder, 113 double fAngle, 114 bool bCircular) 115 { 116 o_rGradientInfo.maTextureTransform.identity(); 117 o_rGradientInfo.maBackTextureTransform.identity(); 118 o_rGradientInfo.mnSteps = nSteps; 119 120 fAngle = -fAngle; 121 122 double fTargetSizeX(rTargetRange.getWidth()); 123 double fTargetSizeY(rTargetRange.getHeight()); 124 double fTargetOffsetX(rTargetRange.getMinX()); 125 double fTargetOffsetY(rTargetRange.getMinY()); 126 127 // add object expansion 128 if( bCircular ) 129 { 130 const double fOriginalDiag(sqrt((fTargetSizeX * fTargetSizeX) + (fTargetSizeY * fTargetSizeY))); 131 fTargetOffsetX -= (fOriginalDiag - fTargetSizeX) / 2.0; 132 fTargetOffsetY -= (fOriginalDiag - fTargetSizeY) / 2.0; 133 fTargetSizeX = fOriginalDiag; 134 fTargetSizeY = fOriginalDiag; 135 } 136 else 137 { 138 fTargetOffsetX -= (0.4142 / 2.0 ) * fTargetSizeX; 139 fTargetOffsetY -= (0.4142 / 2.0 ) * fTargetSizeY; 140 fTargetSizeX = 1.4142 * fTargetSizeX; 141 fTargetSizeY = 1.4142 * fTargetSizeY; 142 } 143 144 const double fHalfBorder((1.0 - fBorder) * 0.5); 145 o_rGradientInfo.maTextureTransform.scale(fHalfBorder, fHalfBorder); 146 147 o_rGradientInfo.maTextureTransform.translate(0.5, 0.5); 148 o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY); 149 150 // add texture rotate after scale to keep perpendicular angles 151 if( !bCircular && 0.0 != fAngle) 152 { 153 const B2DPoint aCenter(0.5*fTargetSizeX, 154 0.5*fTargetSizeY); 155 o_rGradientInfo.maTextureTransform *= 156 basegfx::tools::createRotateAroundPoint(aCenter, fAngle); 157 } 158 159 // add defined offsets after rotation 160 if(0.5 != rOffset.getX() || 0.5 != rOffset.getY()) 161 { 162 // use original target size 163 fTargetOffsetX += (rOffset.getX() - 0.5) * rTargetRange.getWidth(); 164 fTargetOffsetY += (rOffset.getY() - 0.5) * rTargetRange.getHeight(); 165 } 166 167 // add object translate 168 o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); 169 170 // prepare aspect for texture 171 o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0; 172 173 // build transform from u,v to [0.0 .. 1.0]. 174 o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform; 175 o_rGradientInfo.maBackTextureTransform.invert(); 176 } 177 178 /** Setup for rect & square gradient is exactly the same. Factored out 179 here. 180 */ 181 static void initRectGradientInfo(ODFGradientInfo& o_rGradientInfo, 182 const B2DRange& rTargetRange, 183 const B2DVector& rOffset, 184 sal_uInt32 nSteps, 185 double fBorder, 186 double fAngle) 187 { 188 o_rGradientInfo.maTextureTransform.identity(); 189 o_rGradientInfo.maBackTextureTransform.identity(); 190 o_rGradientInfo.mnSteps = nSteps; 191 192 fAngle = -fAngle; 193 194 double fTargetSizeX(rTargetRange.getWidth()); 195 double fTargetSizeY(rTargetRange.getHeight()); 196 double fTargetOffsetX(rTargetRange.getMinX()); 197 double fTargetOffsetY(rTargetRange.getMinY()); 198 199 // add object expansion 200 if(0.0 != fAngle) 201 { 202 const double fAbsCos(fabs(cos(fAngle))); 203 const double fAbsSin(fabs(sin(fAngle))); 204 const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin); 205 const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin); 206 fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0; 207 fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0; 208 fTargetSizeX = fNewX; 209 fTargetSizeY = fNewY; 210 } 211 212 const double fHalfBorder((1.0 - fBorder) * 0.5); 213 o_rGradientInfo.maTextureTransform.scale(fHalfBorder, fHalfBorder); 214 215 o_rGradientInfo.maTextureTransform.translate(0.5, 0.5); 216 o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY); 217 218 // add texture rotate after scale to keep perpendicular angles 219 if(0.0 != fAngle) 220 { 221 const B2DPoint aCenter(0.5*fTargetSizeX, 222 0.5*fTargetSizeY); 223 o_rGradientInfo.maTextureTransform *= 224 basegfx::tools::createRotateAroundPoint(aCenter, fAngle); 225 } 226 227 // add defined offsets after rotation 228 if(0.5 != rOffset.getX() || 0.5 != rOffset.getY()) 229 { 230 // use scaled target size 231 fTargetOffsetX += (rOffset.getX() - 0.5) * fTargetSizeX; 232 fTargetOffsetY += (rOffset.getY() - 0.5) * fTargetSizeY; 233 } 234 235 // add object translate 236 o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); 237 238 // prepare aspect for texture 239 o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0; 240 241 // build transform from u,v to [0.0 .. 1.0]. As base, use inverse texture transform 242 o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform; 243 o_rGradientInfo.maBackTextureTransform.invert(); 244 } 245 246 namespace tools 247 { 248 ODFGradientInfo& createLinearODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 249 const B2DRange& rTargetArea, 250 sal_uInt32 nSteps, 251 double fBorder, 252 double fAngle) 253 { 254 init1DGradientInfo(o_rGradientInfo, 255 rTargetArea, 256 nSteps, 257 fBorder, 258 fAngle, 259 false); 260 return o_rGradientInfo; 261 } 262 263 ODFGradientInfo& createAxialODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 264 const B2DRange& rTargetArea, 265 sal_uInt32 nSteps, 266 double fBorder, 267 double fAngle) 268 { 269 init1DGradientInfo(o_rGradientInfo, 270 rTargetArea, 271 nSteps, 272 fBorder, 273 fAngle, 274 true); 275 return o_rGradientInfo; 276 } 277 278 ODFGradientInfo& createRadialODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 279 const B2DRange& rTargetArea, 280 const B2DVector& rOffset, 281 sal_uInt32 nSteps, 282 double fBorder) 283 { 284 initEllipticalGradientInfo(o_rGradientInfo, 285 rTargetArea, 286 rOffset, 287 nSteps, 288 fBorder, 289 0.0, 290 true); 291 return o_rGradientInfo; 292 } 293 294 ODFGradientInfo& createEllipticalODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 295 const B2DRange& rTargetArea, 296 const B2DVector& rOffset, 297 sal_uInt32 nSteps, 298 double fBorder, 299 double fAngle) 300 { 301 initEllipticalGradientInfo(o_rGradientInfo, 302 rTargetArea, 303 rOffset, 304 nSteps, 305 fBorder, 306 fAngle, 307 false); 308 return o_rGradientInfo; 309 } 310 311 ODFGradientInfo& createSquareODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 312 const B2DRange& rTargetArea, 313 const B2DVector& rOffset, 314 sal_uInt32 nSteps, 315 double fBorder, 316 double fAngle) 317 { 318 initRectGradientInfo(o_rGradientInfo, 319 rTargetArea, 320 rOffset, 321 nSteps, 322 fBorder, 323 fAngle); 324 return o_rGradientInfo; 325 } 326 327 ODFGradientInfo& createRectangularODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 328 const B2DRange& rTargetArea, 329 const B2DVector& rOffset, 330 sal_uInt32 nSteps, 331 double fBorder, 332 double fAngle) 333 { 334 initRectGradientInfo(o_rGradientInfo, 335 rTargetArea, 336 rOffset, 337 nSteps, 338 fBorder, 339 fAngle); 340 return o_rGradientInfo; 341 } 342 343 } // namespace tools 344 345 } // namespace basegfx 346