1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_basegfx.hxx" 26 27 #include <basegfx/tools/gradienttools.hxx> 28 #include <basegfx/point/b2dpoint.hxx> 29 #include <basegfx/range/b2drange.hxx> 30 #include <basegfx/matrix/b2dhommatrixtools.hxx> 31 32 namespace basegfx 33 { 34 /** Most of the setup for linear & axial gradient is the same, except 35 for the border treatment. Factored out here. 36 */ 37 static void init1DGradientInfo(ODFGradientInfo& o_rGradientInfo, 38 const B2DRange& rTargetRange, 39 sal_uInt32 nSteps, 40 double fBorder, 41 double fAngle, 42 bool bAxial) 43 { 44 o_rGradientInfo.maTextureTransform.identity(); 45 o_rGradientInfo.maBackTextureTransform.identity(); 46 o_rGradientInfo.mnSteps = nSteps; 47 48 fAngle = -fAngle; 49 50 double fTargetSizeX(rTargetRange.getWidth()); 51 double fTargetSizeY(rTargetRange.getHeight()); 52 double fTargetOffsetX(rTargetRange.getMinX()); 53 double fTargetOffsetY(rTargetRange.getMinY()); 54 55 // add object expansion 56 if(0.0 != fAngle) 57 { 58 const double fAbsCos(fabs(cos(fAngle))); 59 const double fAbsSin(fabs(sin(fAngle))); 60 const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin); 61 const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin); 62 fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0; 63 fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0; 64 fTargetSizeX = fNewX; 65 fTargetSizeY = fNewY; 66 } 67 68 const double fSizeWithoutBorder=1.0 - fBorder; 69 if( bAxial ) 70 { 71 o_rGradientInfo.maTextureTransform.scale(1.0, fSizeWithoutBorder * .5); 72 o_rGradientInfo.maTextureTransform.translate(0.0, 0.5); 73 } 74 else 75 { 76 if(!fTools::equal(fSizeWithoutBorder, 1.0)) 77 { 78 o_rGradientInfo.maTextureTransform.scale(1.0, fSizeWithoutBorder); 79 o_rGradientInfo.maTextureTransform.translate(0.0, fBorder); 80 } 81 } 82 83 o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY); 84 85 // add texture rotate after scale to keep perpendicular angles 86 if(0.0 != fAngle) 87 { 88 const B2DPoint aCenter(0.5*fTargetSizeX, 89 0.5*fTargetSizeY); 90 o_rGradientInfo.maTextureTransform *= 91 basegfx::tools::createRotateAroundPoint(aCenter, fAngle); 92 } 93 94 // add object translate 95 o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); 96 97 // prepare aspect for texture 98 o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0; 99 100 // build transform from u,v to [0.0 .. 1.0]. 101 o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform; 102 o_rGradientInfo.maBackTextureTransform.invert(); 103 } 104 105 /** Most of the setup for radial & ellipsoidal gradient is the same, 106 except for the border treatment. Factored out here. 107 */ 108 static void initEllipticalGradientInfo(ODFGradientInfo& o_rGradientInfo, 109 const B2DRange& rTargetRange, 110 const B2DVector& rOffset, 111 sal_uInt32 nSteps, 112 double fBorder, 113 double fAngle, 114 bool bCircular) 115 { 116 o_rGradientInfo.maTextureTransform.identity(); 117 o_rGradientInfo.maBackTextureTransform.identity(); 118 o_rGradientInfo.mnSteps = nSteps; 119 120 fAngle = -fAngle; 121 122 double fTargetSizeX(rTargetRange.getWidth()); 123 double fTargetSizeY(rTargetRange.getHeight()); 124 double fTargetOffsetX(rTargetRange.getMinX()); 125 double fTargetOffsetY(rTargetRange.getMinY()); 126 127 // add object expansion 128 if( bCircular ) 129 { 130 const double fOriginalDiag(sqrt((fTargetSizeX * fTargetSizeX) + (fTargetSizeY * fTargetSizeY))); 131 fTargetOffsetX -= (fOriginalDiag - fTargetSizeX) / 2.0; 132 fTargetOffsetY -= (fOriginalDiag - fTargetSizeY) / 2.0; 133 fTargetSizeX = fOriginalDiag; 134 fTargetSizeY = fOriginalDiag; 135 } 136 else 137 { 138 fTargetOffsetX -= (0.4142 / 2.0 ) * fTargetSizeX; 139 fTargetOffsetY -= (0.4142 / 2.0 ) * fTargetSizeY; 140 fTargetSizeX = 1.4142 * fTargetSizeX; 141 fTargetSizeY = 1.4142 * fTargetSizeY; 142 } 143 144 const double fHalfBorder((1.0 - fBorder) * 0.5); 145 o_rGradientInfo.maTextureTransform.scale(fHalfBorder, fHalfBorder); 146 147 o_rGradientInfo.maTextureTransform.translate(0.5, 0.5); 148 o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY); 149 150 // add texture rotate after scale to keep perpendicular angles 151 if( !bCircular && 0.0 != fAngle) 152 { 153 const B2DPoint aCenter(0.5*fTargetSizeX, 154 0.5*fTargetSizeY); 155 o_rGradientInfo.maTextureTransform *= 156 basegfx::tools::createRotateAroundPoint(aCenter, fAngle); 157 } 158 159 // add defined offsets after rotation 160 if(0.5 != rOffset.getX() || 0.5 != rOffset.getY()) 161 { 162 // use original target size 163 fTargetOffsetX += (rOffset.getX() - 0.5) * rTargetRange.getWidth(); 164 fTargetOffsetY += (rOffset.getY() - 0.5) * rTargetRange.getHeight(); 165 } 166 167 // add object translate 168 o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); 169 170 // prepare aspect for texture 171 o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0; 172 173 // build transform from u,v to [0.0 .. 1.0]. 174 o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform; 175 o_rGradientInfo.maBackTextureTransform.invert(); 176 } 177 178 /** Setup for rect & square gradient is exactly the same. Factored out 179 here. 180 */ 181 static void initRectGradientInfo(ODFGradientInfo& o_rGradientInfo, 182 const B2DRange& rTargetRange, 183 const B2DVector& rOffset, 184 sal_uInt32 nSteps, 185 double fBorder, 186 double fAngle, 187 bool bSquare) 188 { 189 o_rGradientInfo.maTextureTransform.identity(); 190 o_rGradientInfo.maBackTextureTransform.identity(); 191 o_rGradientInfo.mnSteps = nSteps; 192 193 fAngle = -fAngle; 194 195 double fTargetSizeX(rTargetRange.getWidth()); 196 double fTargetSizeY(rTargetRange.getHeight()); 197 double fTargetOffsetX(rTargetRange.getMinX()); 198 double fTargetOffsetY(rTargetRange.getMinY()); 199 200 // add object expansion 201 if(bSquare) 202 { 203 const double fSquareWidth(std::max(fTargetSizeX, fTargetSizeY)); 204 fTargetOffsetX -= (fSquareWidth - fTargetSizeX) / 2.0; 205 fTargetOffsetY -= (fSquareWidth - fTargetSizeY) / 2.0; 206 fTargetSizeX = fTargetSizeY = fSquareWidth; 207 } 208 209 // add object expansion 210 if(0.0 != fAngle) 211 { 212 const double fAbsCos(fabs(cos(fAngle))); 213 const double fAbsSin(fabs(sin(fAngle))); 214 const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin); 215 const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin); 216 fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0; 217 fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0; 218 fTargetSizeX = fNewX; 219 fTargetSizeY = fNewY; 220 } 221 222 const double fHalfBorder((1.0 - fBorder) * 0.5); 223 o_rGradientInfo.maTextureTransform.scale(fHalfBorder, fHalfBorder); 224 225 o_rGradientInfo.maTextureTransform.translate(0.5, 0.5); 226 o_rGradientInfo.maTextureTransform.scale(fTargetSizeX, fTargetSizeY); 227 228 // add texture rotate after scale to keep perpendicular angles 229 if(0.0 != fAngle) 230 { 231 const B2DPoint aCenter(0.5*fTargetSizeX, 232 0.5*fTargetSizeY); 233 o_rGradientInfo.maTextureTransform *= 234 basegfx::tools::createRotateAroundPoint(aCenter, fAngle); 235 } 236 237 // add defined offsets after rotation 238 if(0.5 != rOffset.getX() || 0.5 != rOffset.getY()) 239 { 240 // use scaled target size 241 fTargetOffsetX += (rOffset.getX() - 0.5) * fTargetSizeX; 242 fTargetOffsetY += (rOffset.getY() - 0.5) * fTargetSizeY; 243 } 244 245 // add object translate 246 o_rGradientInfo.maTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); 247 248 // prepare aspect for texture 249 o_rGradientInfo.mfAspectRatio = (0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0; 250 251 // build transform from u,v to [0.0 .. 1.0]. As base, use inverse texture transform 252 o_rGradientInfo.maBackTextureTransform = o_rGradientInfo.maTextureTransform; 253 o_rGradientInfo.maBackTextureTransform.invert(); 254 } 255 256 namespace tools 257 { 258 ODFGradientInfo& createLinearODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 259 const B2DRange& rTargetArea, 260 sal_uInt32 nSteps, 261 double fBorder, 262 double fAngle) 263 { 264 init1DGradientInfo(o_rGradientInfo, 265 rTargetArea, 266 nSteps, 267 fBorder, 268 fAngle, 269 false); 270 return o_rGradientInfo; 271 } 272 273 ODFGradientInfo& createAxialODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 274 const B2DRange& rTargetArea, 275 sal_uInt32 nSteps, 276 double fBorder, 277 double fAngle) 278 { 279 init1DGradientInfo(o_rGradientInfo, 280 rTargetArea, 281 nSteps, 282 fBorder, 283 fAngle, 284 true); 285 return o_rGradientInfo; 286 } 287 288 ODFGradientInfo& createRadialODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 289 const B2DRange& rTargetArea, 290 const B2DVector& rOffset, 291 sal_uInt32 nSteps, 292 double fBorder) 293 { 294 initEllipticalGradientInfo(o_rGradientInfo, 295 rTargetArea, 296 rOffset, 297 nSteps, 298 fBorder, 299 0.0, 300 true); 301 return o_rGradientInfo; 302 } 303 304 ODFGradientInfo& createEllipticalODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 305 const B2DRange& rTargetArea, 306 const B2DVector& rOffset, 307 sal_uInt32 nSteps, 308 double fBorder, 309 double fAngle) 310 { 311 initEllipticalGradientInfo(o_rGradientInfo, 312 rTargetArea, 313 rOffset, 314 nSteps, 315 fBorder, 316 fAngle, 317 false); 318 return o_rGradientInfo; 319 } 320 321 ODFGradientInfo& createSquareODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 322 const B2DRange& rTargetArea, 323 const B2DVector& rOffset, 324 sal_uInt32 nSteps, 325 double fBorder, 326 double fAngle) 327 { 328 initRectGradientInfo(o_rGradientInfo, 329 rTargetArea, 330 rOffset, 331 nSteps, 332 fBorder, 333 fAngle, 334 true); 335 return o_rGradientInfo; 336 } 337 338 ODFGradientInfo& createRectangularODFGradientInfo(ODFGradientInfo& o_rGradientInfo, 339 const B2DRange& rTargetArea, 340 const B2DVector& rOffset, 341 sal_uInt32 nSteps, 342 double fBorder, 343 double fAngle) 344 { 345 initRectGradientInfo(o_rGradientInfo, 346 rTargetArea, 347 rOffset, 348 nSteps, 349 fBorder, 350 fAngle, 351 false); 352 return o_rGradientInfo; 353 } 354 355 } // namespace tools 356 357 } // namespace basegfx 358