1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_canvas.hxx" 26 27 #include <canvas/debug.hxx> 28 #include <canvas/canvastools.hxx> 29 30 #include <toolkit/helper/vclunohelper.hxx> 31 #include <vcl/canvastools.hxx> 32 #include <basegfx/tools/canvastools.hxx> 33 34 #include "spritedevicehelper.hxx" 35 #include "spritecanvas.hxx" 36 #include "spritecanvashelper.hxx" 37 #include "canvasbitmap.hxx" 38 39 40 using namespace ::com::sun::star; 41 42 namespace vclcanvas 43 { 44 SpriteDeviceHelper::SpriteDeviceHelper() : 45 mpBackBuffer() 46 { 47 } 48 49 void SpriteDeviceHelper::init( const OutDevProviderSharedPtr& pOutDev ) 50 { 51 DeviceHelper::init(pOutDev); 52 53 // setup back buffer 54 OutputDevice& rOutDev( pOutDev->getOutDev() ); 55 mpBackBuffer.reset( new BackBuffer( rOutDev )); 56 mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() ); 57 58 // #i95645# 59 #if defined( QUARTZ ) 60 // use AA on VCLCanvas for Mac 61 mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpBackBuffer->getOutDev().GetAntialiasing() ); 62 #else 63 // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and 64 // is not required to do AA. It would need to be adapted to use it correctly 65 // (especially gradient painting). This will need extra work. 66 mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); 67 #endif 68 } 69 70 ::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 nBuffers ) 71 { 72 (void)nBuffers; 73 74 // TODO(F3): implement XBufferStrategy interface. For now, we 75 // _always_ will have exactly one backbuffer 76 return 1; 77 } 78 79 void SpriteDeviceHelper::destroyBuffers() 80 { 81 // TODO(F3): implement XBufferStrategy interface. For now, we 82 // _always_ will have exactly one backbuffer 83 } 84 85 ::sal_Bool SpriteDeviceHelper::showBuffer( bool, ::sal_Bool ) 86 { 87 OSL_ENSURE(false,"Not supposed to be called, handled by SpriteCanvas"); 88 return sal_False; 89 } 90 91 ::sal_Bool SpriteDeviceHelper::switchBuffer( bool, ::sal_Bool ) 92 { 93 OSL_ENSURE(false,"Not supposed to be called, handled by SpriteCanvas"); 94 return sal_False; 95 } 96 97 void SpriteDeviceHelper::disposing() 98 { 99 // release all references 100 mpBackBuffer.reset(); 101 102 DeviceHelper::disposing(); 103 } 104 105 uno::Any SpriteDeviceHelper::isAccelerated() const 106 { 107 return DeviceHelper::isAccelerated(); 108 } 109 110 uno::Any SpriteDeviceHelper::getDeviceHandle() const 111 { 112 return DeviceHelper::getDeviceHandle(); 113 } 114 115 uno::Any SpriteDeviceHelper::getSurfaceHandle() const 116 { 117 if( !mpBackBuffer ) 118 return uno::Any(); 119 120 return uno::makeAny( 121 reinterpret_cast< sal_Int64 >(&mpBackBuffer->getOutDev()) ); 122 } 123 124 void SpriteDeviceHelper::notifySizeUpdate( const awt::Rectangle& rBounds ) 125 { 126 if( mpBackBuffer ) 127 mpBackBuffer->setSize( ::Size(rBounds.Width, 128 rBounds.Height) ); 129 } 130 131 void SpriteDeviceHelper::dumpScreenContent() const 132 { 133 DeviceHelper::dumpScreenContent(); 134 135 static sal_uInt32 nFilePostfixCount(0); 136 137 if( mpBackBuffer ) 138 { 139 String aFilename( String::CreateFromAscii("dbg_backbuffer") ); 140 aFilename += String::CreateFromInt32(nFilePostfixCount); 141 aFilename += String::CreateFromAscii(".bmp"); 142 143 SvFileStream aStream( aFilename, STREAM_STD_READWRITE ); 144 145 const ::Point aEmptyPoint; 146 mpBackBuffer->getOutDev().EnableMapMode( sal_False ); 147 aStream << mpBackBuffer->getOutDev().GetBitmap(aEmptyPoint, 148 mpBackBuffer->getOutDev().GetOutputSizePixel()); 149 } 150 151 ++nFilePostfixCount; 152 } 153 154 } 155