1*2d788491SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*2d788491SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*2d788491SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*2d788491SAndrew Rist * distributed with this work for additional information 6*2d788491SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*2d788491SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*2d788491SAndrew Rist * "License"); you may not use this file except in compliance 9*2d788491SAndrew Rist * with the License. You may obtain a copy of the License at 10*2d788491SAndrew Rist * 11*2d788491SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*2d788491SAndrew Rist * 13*2d788491SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*2d788491SAndrew Rist * software distributed under the License is distributed on an 15*2d788491SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*2d788491SAndrew Rist * KIND, either express or implied. See the License for the 17*2d788491SAndrew Rist * specific language governing permissions and limitations 18*2d788491SAndrew Rist * under the License. 19*2d788491SAndrew Rist * 20*2d788491SAndrew Rist *************************************************************/ 21*2d788491SAndrew Rist 22*2d788491SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #ifndef _CPPCANVAS_SPRITE_HXX 25cdf0e10cSrcweir #define _CPPCANVAS_SPRITE_HXX 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <com/sun/star/uno/Reference.hxx> 28cdf0e10cSrcweir 29cdf0e10cSrcweir #include <boost/shared_ptr.hpp> 30cdf0e10cSrcweir 31cdf0e10cSrcweir namespace basegfx 32cdf0e10cSrcweir { 33cdf0e10cSrcweir class B2DHomMatrix; 34cdf0e10cSrcweir class B2DPolyPolygon; 35cdf0e10cSrcweir class B2DPoint; 36cdf0e10cSrcweir } 37cdf0e10cSrcweir 38cdf0e10cSrcweir namespace com { namespace sun { namespace star { namespace rendering 39cdf0e10cSrcweir { 40cdf0e10cSrcweir class XSprite; 41cdf0e10cSrcweir } } } } 42cdf0e10cSrcweir 43cdf0e10cSrcweir 44cdf0e10cSrcweir /* Definition of Sprite class */ 45cdf0e10cSrcweir 46cdf0e10cSrcweir namespace cppcanvas 47cdf0e10cSrcweir { 48cdf0e10cSrcweir 49cdf0e10cSrcweir class Sprite 50cdf0e10cSrcweir { 51cdf0e10cSrcweir public: ~Sprite()52cdf0e10cSrcweir virtual ~Sprite() {} 53cdf0e10cSrcweir 54cdf0e10cSrcweir virtual void setAlpha( const double& rAlpha ) = 0; 55cdf0e10cSrcweir 56cdf0e10cSrcweir /** Set the sprite position on screen 57cdf0e10cSrcweir 58cdf0e10cSrcweir This method differs from the XSprite::move() insofar, as 59cdf0e10cSrcweir no viewstate/renderstate transformations are applied to 60cdf0e10cSrcweir the specified position. The given position is interpreted 61cdf0e10cSrcweir in device coordinates (i.e. screen pixel) 62cdf0e10cSrcweir */ 63cdf0e10cSrcweir virtual void movePixel( const ::basegfx::B2DPoint& rNewPos ) = 0; 64cdf0e10cSrcweir 65cdf0e10cSrcweir /** Set the sprite position on screen 66cdf0e10cSrcweir 67cdf0e10cSrcweir This method sets the sprite position in the view 68cdf0e10cSrcweir coordinate system of the parent canvas 69cdf0e10cSrcweir */ 70cdf0e10cSrcweir virtual void move( const ::basegfx::B2DPoint& rNewPos ) = 0; 71cdf0e10cSrcweir 72cdf0e10cSrcweir virtual void transform( const ::basegfx::B2DHomMatrix& rMatrix ) = 0; 73cdf0e10cSrcweir 74cdf0e10cSrcweir /** Set output clipping 75cdf0e10cSrcweir 76cdf0e10cSrcweir This method differs from the XSprite::clip() insofar, as 77cdf0e10cSrcweir no viewstate/renderstate transformations are applied to 78cdf0e10cSrcweir the specified clip polygon. The given polygon is 79cdf0e10cSrcweir interpreted in device coordinates (i.e. screen pixel) 80cdf0e10cSrcweir */ 81cdf0e10cSrcweir virtual void setClipPixel( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0; 82cdf0e10cSrcweir 83cdf0e10cSrcweir /** Set output clipping 84cdf0e10cSrcweir 85cdf0e10cSrcweir This method applies the clip poly-polygon interpreted in 86cdf0e10cSrcweir the view coordinate system of the parent canvas. 87cdf0e10cSrcweir */ 88cdf0e10cSrcweir virtual void setClip( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0; 89cdf0e10cSrcweir 90cdf0e10cSrcweir virtual void setClip() = 0; 91cdf0e10cSrcweir 92cdf0e10cSrcweir virtual void show() = 0; 93cdf0e10cSrcweir virtual void hide() = 0; 94cdf0e10cSrcweir 95cdf0e10cSrcweir /** Change the sprite priority 96cdf0e10cSrcweir 97cdf0e10cSrcweir @param fPriority 98cdf0e10cSrcweir New sprite priority. The higher the priority, the further 99cdf0e10cSrcweir towards the viewer the sprite appears. That is, sprites 100cdf0e10cSrcweir with higher priority appear before ones with lower 101cdf0e10cSrcweir priority. 102cdf0e10cSrcweir */ 103cdf0e10cSrcweir virtual void setPriority( double fPriority ) = 0; 104cdf0e10cSrcweir 105cdf0e10cSrcweir virtual ::com::sun::star::uno::Reference< 106cdf0e10cSrcweir ::com::sun::star::rendering::XSprite > getUNOSprite() const = 0; 107cdf0e10cSrcweir }; 108cdf0e10cSrcweir 109cdf0e10cSrcweir typedef ::boost::shared_ptr< ::cppcanvas::Sprite > SpriteSharedPtr; 110cdf0e10cSrcweir } 111cdf0e10cSrcweir 112cdf0e10cSrcweir #endif /* _CPPCANVAS_SPRITE_HXX */ 113