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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
28 #include <basegfx/color/bcolormodifier.hxx>
29 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
30 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
31 #include <basegfx/tools/canvastools.hxx>
32 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
34 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
35 
36 //////////////////////////////////////////////////////////////////////////////
37 
38 using namespace com::sun::star;
39 
40 //////////////////////////////////////////////////////////////////////////////
41 
42 namespace drawinglayer
43 {
44 	namespace primitive2d
45 	{
46 		ShadowPrimitive2D::ShadowPrimitive2D(
47 			const basegfx::B2DHomMatrix& rShadowTransform,
48 			const basegfx::BColor& rShadowColor,
49 			const Primitive2DSequence& rChildren)
50 		:	GroupPrimitive2D(rChildren),
51 			maShadowTransform(rShadowTransform),
52 			maShadowColor(rShadowColor)
53 		{
54 		}
55 
56 		bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
57 		{
58 			if(BasePrimitive2D::operator==(rPrimitive))
59 			{
60 				const ShadowPrimitive2D& rCompare = static_cast< const ShadowPrimitive2D& >(rPrimitive);
61 
62 				return (getShadowTransform() == rCompare.getShadowTransform()
63 					&& getShadowColor() == rCompare.getShadowColor());
64 			}
65 
66 			return false;
67 		}
68 
69 		basegfx::B2DRange ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
70 		{
71 			basegfx::B2DRange aRetval(getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation));
72 			aRetval.transform(getShadowTransform());
73 			return aRetval;
74 		}
75 
76 		Primitive2DSequence ShadowPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
77 		{
78 			Primitive2DSequence aRetval;
79 
80 			if(getChildren().hasElements())
81 			{
82 				// create a modifiedColorPrimitive containing the shadow color and the content
83 				const basegfx::BColorModifier aBColorModifier(getShadowColor());
84 				const Primitive2DReference xRefA(new ModifiedColorPrimitive2D(getChildren(), aBColorModifier));
85 				const Primitive2DSequence aSequenceB(&xRefA, 1L);
86 
87 				// build transformed primitiveVector with shadow offset and add to target
88 				const Primitive2DReference xRefB(new TransformPrimitive2D(getShadowTransform(), aSequenceB));
89 				aRetval = Primitive2DSequence(&xRefB, 1L);
90 			}
91 
92 			return aRetval;
93 		}
94 
95 		// provide unique ID
96 		ImplPrimitrive2DIDBlock(ShadowPrimitive2D, PRIMITIVE2D_ID_SHADOWPRIMITIVE2D)
97 
98 	} // end of namespace primitive2d
99 } // end of namespace drawinglayer
100 
101 //////////////////////////////////////////////////////////////////////////////
102 // eof
103