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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
28 #include <vcl/outdev.hxx>
29 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
30 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
31 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
35 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
36 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
37 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
40 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
41 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
42 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
43 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
44 #include <com/sun/star/awt/XWindow2.hpp>
45 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
47 #include <helperwrongspellrenderer.hxx>
48 #include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
49 #include <basegfx/polygon/b2dpolygontools.hxx>
50 #include <vcl/hatch.hxx>
51 #include <tools/diagnose_ex.h>
52 #include <com/sun/star/awt/PosSize.hpp>
53 #include <drawinglayer/primitive2d/invertprimitive2d.hxx>
54 #include <cstdio>
55 #include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx>
56 #include <basegfx/matrix/b2dhommatrixtools.hxx>
57 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
58 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
59 #include <toolkit/helper/vclunohelper.hxx>
60 #include <vcl/window.hxx>
61 
62 //////////////////////////////////////////////////////////////////////////////
63 
64 using namespace com::sun::star;
65 
66 //////////////////////////////////////////////////////////////////////////////
67 
68 namespace drawinglayer
69 {
70 	namespace processor2d
71 	{
72 		VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev)
73 		:	VclProcessor2D(rViewInformation, rOutDev)
74 		{
75 			// prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels
76 			maCurrentTransformation = rViewInformation.getObjectToViewTransformation();
77 
78             // prepare output directly to pixels
79    			mpOutputDevice->Push(PUSH_MAPMODE);
80     		mpOutputDevice->SetMapMode();
81 
82             // react on AntiAliasing settings
83             if(getOptionsDrawinglayer().IsAntiAliasing())
84             {
85                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | ANTIALIASING_ENABLE_B2DDRAW);
86             }
87             else
88             {
89                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
90             }
91         }
92 
93 		VclPixelProcessor2D::~VclPixelProcessor2D()
94 		{
95             // restore MapMode
96    			mpOutputDevice->Pop();
97 
98             // restore AntiAliasing
99             mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
100 		}
101 
102 		void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
103 		{
104 			switch(rCandidate.getPrimitive2DID())
105 			{
106                 case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
107                 {
108 					// directdraw of wrong spell primitive; added test possibility to check wrong spell decompose
109                     static bool bHandleWrongSpellDirectly(true);
110 
111                     if(bHandleWrongSpellDirectly)
112                     {
113 						const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate);
114 
115 						if(!renderWrongSpellPrimitive2D(
116 							rWrongSpellPrimitive,
117 							*mpOutputDevice,
118 							maCurrentTransformation,
119 							maBColorModifierStack))
120 						{
121 							// fallback to decomposition (MetaFile)
122 							process(rWrongSpellPrimitive.get2DDecomposition(getViewInformation2D()));
123 						}
124                     }
125                     else
126                     {
127     					process(rCandidate.get2DDecomposition(getViewInformation2D()));
128                     }
129                     break;
130                 }
131 				case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
132 				{
133 					// directdraw of text simple portion; added test possibility to check text decompose
134                     static bool bForceSimpleTextDecomposition(false);
135 
136 					// Adapt evtl. used special DrawMode
137 					const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
138 					adaptTextToFillDrawMode();
139 
140 					if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect())
141                     {
142     					RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
143                     }
144                     else
145                     {
146     					process(rCandidate.get2DDecomposition(getViewInformation2D()));
147                     }
148 
149 					// restore DrawMode
150 					mpOutputDevice->SetDrawMode(nOriginalDrawMode);
151 
152 					break;
153 				}
154 				case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
155 				{
156 					// directdraw of text simple portion; added test possibility to check text decompose
157                     static bool bForceComplexTextDecomposition(false);
158 
159 					// Adapt evtl. used special DrawMode
160 					const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
161 					adaptTextToFillDrawMode();
162 
163 					if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect())
164                     {
165     					RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
166                     }
167                     else
168                     {
169     					process(rCandidate.get2DDecomposition(getViewInformation2D()));
170                     }
171 
172 					// restore DrawMode
173 					mpOutputDevice->SetDrawMode(nOriginalDrawMode);
174 
175 					break;
176 				}
177 				case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
178 				{
179 					// direct draw of hairline
180 					RenderPolygonHairlinePrimitive2D(static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate), true);
181 					break;
182 				}
183 				case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
184 				{
185 					// direct draw of transformed BitmapEx primitive
186 					RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
187 					break;
188 				}
189 				case PRIMITIVE2D_ID_FILLGRAPHICPRIMITIVE2D :
190 				{
191 					// direct draw of fillBitmapPrimitive
192 					RenderFillGraphicPrimitive2D(static_cast< const primitive2d::FillGraphicPrimitive2D& >(rCandidate));
193 					break;
194 				}
195 				case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D :
196 				{
197 				    // direct draw of gradient
198 				    RenderPolyPolygonGradientPrimitive2D(static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate));
199 					break;
200 				}
201 				case PRIMITIVE2D_ID_POLYPOLYGONGRAPHICPRIMITIVE2D :
202 				{
203 				    // direct draw of bitmap
204 				    RenderPolyPolygonGraphicPrimitive2D(static_cast< const primitive2d::PolyPolygonGraphicPrimitive2D& >(rCandidate));
205 					break;
206 				}
207 				case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
208 				{
209 					// direct draw of PolyPolygon with color
210 					RenderPolyPolygonColorPrimitive2D(static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate));
211 					break;
212 				}
213 				case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
214 				{
215        				// #i98289#
216                     const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
217                     const sal_uInt16 nOldAntiAliase(mpOutputDevice->GetAntialiasing());
218 
219                     if(bForceLineSnap)
220                     {
221                         mpOutputDevice->SetAntialiasing(nOldAntiAliase | ANTIALIASING_PIXELSNAPHAIRLINE);
222                     }
223 
224                     static bool bTestMetaFilePrimitiveDecomposition(true);
225                     if(bTestMetaFilePrimitiveDecomposition)
226                     {
227                         // use new Metafile decomposition
228     					process(rCandidate.get2DDecomposition(getViewInformation2D()));
229                     }
230                     else
231                     {
232 					    // direct draw of MetaFile
233 					    RenderMetafilePrimitive2D(static_cast< const primitive2d::MetafilePrimitive2D& >(rCandidate));
234                     }
235 
236                     if(bForceLineSnap)
237                     {
238                         mpOutputDevice->SetAntialiasing(nOldAntiAliase);
239                     }
240 
241                     break;
242 				}
243 				case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
244 				{
245 					// mask group.
246 					RenderMaskPrimitive2DPixel(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate));
247 					break;
248 				}
249 				case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D :
250 				{
251 					// modified color group. Force output to unified color.
252 					RenderModifiedColorPrimitive2D(static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate));
253 					break;
254 				}
255 				case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D :
256 				{
257 					// Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
258 					// use the faster OutputDevice::DrawTransparent method
259 					const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate = static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate);
260 					const primitive2d::Primitive2DSequence rContent = rUniTransparenceCandidate.getChildren();
261 
262 					if(rContent.hasElements())
263 					{
264                         if(0.0 == rUniTransparenceCandidate.getTransparence())
265                         {
266                             // not transparent at all, use content
267 	                        process(rUniTransparenceCandidate.getChildren());
268                         }
269 			            else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0)
270 			            {
271 					        bool bDrawTransparentUsed(false);
272 
273 					        // since DEV300 m33 DrawTransparent is supported in VCL (for some targets
274                             // natively), so i am now enabling this shortcut
275 					        static bool bAllowUsingDrawTransparent(true);
276 
277 					        if(bAllowUsingDrawTransparent && 1 == rContent.getLength())
278 					        {
279 						        const primitive2d::Primitive2DReference xReference(rContent[0]);
280 								const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get());
281 
282 								if(pBasePrimitive)
283 								{
284 									switch(pBasePrimitive->getPrimitive2DID())
285 									{
286 										case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D:
287 										{
288 											// single transparent PolyPolygon identified, use directly
289 											const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive);
290 											OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)");
291 											const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(pPoPoColor->getBColor()));
292 											mpOutputDevice->SetFillColor(Color(aPolygonColor));
293 											mpOutputDevice->SetLineColor();
294 
295 											basegfx::B2DPolyPolygon aLocalPolyPolygon(pPoPoColor->getB2DPolyPolygon());
296 											aLocalPolyPolygon.transform(maCurrentTransformation);
297 
298 											mpOutputDevice->DrawTransparent(aLocalPolyPolygon, rUniTransparenceCandidate.getTransparence());
299 											bDrawTransparentUsed = true;
300 											break;
301 										}
302 										// #i# need to wait for #i101378# which is in CWS vcl112 to directly paint transparent hairlines
303 										//case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D:
304 										//{
305 										//	// single transparent PolygonHairlinePrimitive2D identified, use directly
306 										//	const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive);
307 										//	OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
308 										//	break;
309 										//}
310 									}
311 								}
312 					        }
313 
314 					        if(!bDrawTransparentUsed)
315 					        {
316 					            // unified sub-transparence. Draw to VDev first.
317 					            RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate);
318 					        }
319                         }
320                     }
321 
322 					break;
323 				}
324 				case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D :
325 				{
326 					// sub-transparence group. Draw to VDev first.
327 					RenderTransparencePrimitive2D(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate));
328 					break;
329 				}
330 				case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D :
331 				{
332 					// transform group.
333 					RenderTransformPrimitive2D(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate));
334 					break;
335 				}
336                 case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D :
337 				{
338 					// new XDrawPage for ViewInformation2D
339 					RenderPagePreviewPrimitive2D(static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate));
340 					break;
341 				}
342 				case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D :
343 				{
344 					// marker array
345 					RenderMarkerArrayPrimitive2D(static_cast< const primitive2d::MarkerArrayPrimitive2D& >(rCandidate));
346 					break;
347 				}
348 				case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D :
349 				{
350 					// point array
351 					RenderPointArrayPrimitive2D(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate));
352 					break;
353 				}
354 				case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
355 				{
356 					// control primitive
357 					const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate);
358         			const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl());
359 
360                     try
361                     {
362                         // remember old graphics and create new
363 					    uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW);
364                         const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics());
365 					    const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics());
366 
367                         if(xNewGraphics.is())
368                         {
369 				            // link graphics and view
370 				            xControlView->setGraphics(xNewGraphics);
371 
372                             // get position
373                             const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform());
374                             const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0));
375 
376                             // find out if the control is already visualized as a VCL-ChildWindow. If yes,
377                             // it does not need to be painted at all.
378                             uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW);
379 	                        const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible());
380 
381     					    if(!bControlIsVisibleAsChildWindow)
382                             {
383                                 // draw it. Do not forget to use the evtl. offsetted origin of the target device,
384                                 // e.g. when used with mask/transparence buffer device
385                                 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
386                                 xControlView->draw(
387                                     aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()),
388                                     aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
389                             }
390 
391                             // restore original graphics
392 				            xControlView->setGraphics(xOriginalGraphics);
393                         }
394                     }
395                     catch(const uno::Exception&)
396                     {
397 						// #i116763# removing since there is a good alternative when the xControlView
398 						// is not found and it is allowed to happen
399                         // DBG_UNHANDLED_EXCEPTION();
400 
401                         // process recursively and use the decomposition as Bitmap
402 				        process(rCandidate.get2DDecomposition(getViewInformation2D()));
403                     }
404 
405                     break;
406 				}
407 				case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
408 				{
409 					// the stroke primitive may be decomposed to filled polygons. To keep
410 					// evtl. set DrawModes aka DRAWMODE_BLACKLINE, DRAWMODE_GRAYLINE,
411 					// DRAWMODE_GHOSTEDLINE, DRAWMODE_WHITELINE or DRAWMODE_SETTINGSLINE
412 					// working, these need to be copied to the corresponding fill modes
413 					const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
414 					adaptLineToFillDrawMode();
415 
416 					// polygon stroke primitive
417 					static bool bSuppressFatToHairlineCorrection(false);
418 
419 					if(bSuppressFatToHairlineCorrection)
420 					{
421                         // remeber that we enter a PolygonStrokePrimitive2D decomposition,
422                         // used for AA thick line drawing
423                         mnPolygonStrokePrimitive2D++;
424 
425                         // with AA there is no need to handle thin lines special
426 						process(rCandidate.get2DDecomposition(getViewInformation2D()));
427 
428                         // leave PolygonStrokePrimitive2D
429                         mnPolygonStrokePrimitive2D--;
430 					}
431 					else
432 					{
433 						// Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
434 						// as filled polygons is geometrically corret but looks wrong since polygon filling avoids
435 						// the right and bottom pixels. The used method evaluates that and takes the correct action,
436 						// including calling recursively with decomposition if line is wide enough
437 						const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate);
438 
439 						RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive);
440 					}
441 
442 					// restore DrawMode
443 					mpOutputDevice->SetDrawMode(nOriginalDrawMode);
444 
445 					break;
446 				}
447 				case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D :
448 				{
449 					static bool bForceIgnoreHatchSmoothing(false);
450 
451                     if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing())
452                     {
453 						// if AA is used (or ignore smoothing is on), there is no need to smooth
454 						// hatch painting, use decomposition
455 						process(rCandidate.get2DDecomposition(getViewInformation2D()));
456 					}
457 					else
458 					{
459 						// without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel
460 						// and forces hatch distance to be >= 3 pixels to make the hatch display look smoother.
461 						// This is wrong in principle, but looks nicer. This could also be done here directly
462 						// without VCL usage if needed
463 						const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate);
464 						const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch();
465 
466 						// create hatch polygon in range size and discrete coordinates
467 						basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getObjectRange());
468 						aHatchRange.transform(maCurrentTransformation);
469 						const basegfx::B2DPolygon aHatchPolygon(basegfx::tools::createPolygonFromRect(aHatchRange));
470 
471                         if(rFillHatchAttributes.isFillBackground())
472                         {
473                             // #i111846# background fill is active; draw fill polygon
474 			                const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
475 
476                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
477 			                mpOutputDevice->SetLineColor();
478             			    mpOutputDevice->DrawPolygon(aHatchPolygon);
479                         }
480 
481 						// set hatch line color
482 						const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
483 						mpOutputDevice->SetFillColor();
484 						mpOutputDevice->SetLineColor(Color(aHatchColor));
485 
486 						// get hatch style
487 						HatchStyle eHatchStyle(HATCH_SINGLE);
488 
489 						switch(rFillHatchAttributes.getStyle())
490 						{
491 							default : // HATCHSTYLE_SINGLE
492 							{
493 								break;
494 							}
495 							case attribute::HATCHSTYLE_DOUBLE :
496 							{
497 								eHatchStyle = HATCH_DOUBLE;
498 								break;
499 							}
500 							case attribute::HATCHSTYLE_TRIPLE :
501 							{
502 								eHatchStyle = HATCH_TRIPLE;
503 								break;
504 							}
505 						}
506 
507 						// create hatch
508 						const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0));
509 						const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength()));
510 						const sal_uInt16 nAngle10((sal_uInt16)basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800));
511 						::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10);
512 
513 						// draw hatch using VCL
514 						mpOutputDevice->DrawHatch(PolyPolygon(Polygon(aHatchPolygon)), aVCLHatch);
515 					}
516 					break;
517 				}
518 				case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D :
519 				{
520 					// #i98404# Handle directly, especially when AA is active
521 					const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate);
522 					const sal_uInt16 nOriginalAA(mpOutputDevice->GetAntialiasing());
523 
524 					// switch AA off in all cases
525 	                mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
526 
527 					// create color for fill
528 					const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
529 					mpOutputDevice->SetFillColor(Color(aPolygonColor));
530 					mpOutputDevice->SetLineColor();
531 
532 					// create rectangle for fill
533 					const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport());
534 					const Rectangle aRectangle(
535 						(sal_Int32)floor(aViewport.getMinX()), (sal_Int32)floor(aViewport.getMinY()),
536 						(sal_Int32)ceil(aViewport.getMaxX()), (sal_Int32)ceil(aViewport.getMaxY()));
537 					mpOutputDevice->DrawRect(aRectangle);
538 
539 					// restore AA setting
540 					mpOutputDevice->SetAntialiasing(nOriginalAA);
541 					break;
542 				}
543                 case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D :
544                 {
545                     // #i97628#
546                     // This primitive means that the content is derived from an active text edit,
547                     // not from model data itself. Some renderers need to suppress this content, e.g.
548                     // the pixel renderer used for displaying the edit view (like this one). It's
549                     // not to be suppressed by the MetaFile renderers, so that the edited text is
550                     // part of the MetaFile, e.g. needed for presentation previews.
551                     // Action: Ignore here, do nothing.
552                     break;
553                 }
554 				case PRIMITIVE2D_ID_INVERTPRIMITIVE2D :
555 				{
556 					// invert primitive (currently only used for HighContrast fallback for selection in SW and SC).
557 					// Set OutDev to XOR and switch AA off (XOR does not work with AA)
558                     mpOutputDevice->Push();
559                     mpOutputDevice->SetRasterOp( ROP_XOR );
560                     const sal_uInt16 nAntiAliasing(mpOutputDevice->GetAntialiasing());
561                     mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW);
562 
563 					// process content recursively
564 					process(rCandidate.get2DDecomposition(getViewInformation2D()));
565 
566 					// restore OutDev
567 					mpOutputDevice->Pop();
568                     mpOutputDevice->SetAntialiasing(nAntiAliasing);
569 					break;
570 				}
571                 case PRIMITIVE2D_ID_EPSPRIMITIVE2D :
572                 {
573 					RenderEpsPrimitive2D(static_cast< const primitive2d::EpsPrimitive2D& >(rCandidate));
574                     break;
575                 }
576                 case PRIMITIVE2D_ID_SVGLINEARATOMPRIMITIVE2D:
577                 {
578                     RenderSvgLinearAtomPrimitive2D(static_cast< const primitive2d::SvgLinearAtomPrimitive2D& >(rCandidate));
579                     break;
580                 }
581                 case PRIMITIVE2D_ID_SVGRADIALATOMPRIMITIVE2D:
582                 {
583                     RenderSvgRadialAtomPrimitive2D(static_cast< const primitive2d::SvgRadialAtomPrimitive2D& >(rCandidate));
584                     break;
585                 }
586 				default :
587 				{
588 					// process recursively
589 					process(rCandidate.get2DDecomposition(getViewInformation2D()));
590 					break;
591 				}
592 			}
593 		}
594 	} // end of namespace processor2d
595 } // end of namespace drawinglayer
596 
597 //////////////////////////////////////////////////////////////////////////////
598 // eof
599