1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_drawinglayer.hxx" 26 27 #include <drawinglayer/processor2d/vclprocessor2d.hxx> 28 #include <drawinglayer/primitive2d/textprimitive2d.hxx> 29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx> 30 #include <tools/debug.hxx> 31 #include <vcl/outdev.hxx> 32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> 34 #include <vclhelperbitmaptransform.hxx> 35 #include <basegfx/polygon/b2dpolygontools.hxx> 36 #include <vclhelperbitmaprender.hxx> 37 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx> 38 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx> 39 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 40 #include <vclhelpergradient.hxx> 41 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx> 42 #include <drawinglayer/primitive2d/maskprimitive2d.hxx> 43 #include <basegfx/polygon/b2dpolypolygontools.hxx> 44 #include <vclhelperbufferdevice.hxx> 45 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> 46 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> 47 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx> 48 #include <drawinglayer/primitive2d/transformprimitive2d.hxx> 49 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx> 50 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx> 51 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx> 52 #include <svl/ctloptions.hxx> 53 #include <vcl/svapp.hxx> 54 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx> 55 #include <tools/diagnose_ex.h> 56 #include <vcl/metric.hxx> 57 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx> 58 #include <drawinglayer/primitive2d/epsprimitive2d.hxx> 59 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx> 60 #include <basegfx/color/bcolor.hxx> 61 #include <basegfx/matrix/b2dhommatrixtools.hxx> 62 #include <vcl/graph.hxx> 63 64 ////////////////////////////////////////////////////////////////////////////// 65 // control support 66 67 #include <com/sun/star/awt/XWindow2.hpp> 68 #include <com/sun/star/awt/PosSize.hpp> 69 #include <com/sun/star/awt/XView.hpp> 70 #include <drawinglayer/primitive2d/controlprimitive2d.hxx> 71 #include <drawinglayer/primitive2d/textlayoutdevice.hxx> 72 73 ////////////////////////////////////////////////////////////////////////////// 74 // for test, can be removed again 75 76 #include <basegfx/polygon/b2dpolygonclipper.hxx> 77 #include <basegfx/polygon/b2dtrapezoid.hxx> 78 79 ////////////////////////////////////////////////////////////////////////////// 80 81 using namespace com::sun::star; 82 83 ////////////////////////////////////////////////////////////////////////////// 84 85 namespace 86 { 87 sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit) 88 { 89 // use color distance, assume to do every color step 90 sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0)); 91 92 if(nSteps) 93 { 94 // calc discrete length to change color each disctete unit (pixel) 95 const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit)); 96 97 nSteps = std::min(nSteps, nDistSteps); 98 } 99 100 // reduce quality to 3 discrete units or every 3rd color step for rendering 101 nSteps /= 2; 102 103 // roughly cut when too big or too small (not full quality, reduce complexity) 104 nSteps = std::min(nSteps, sal_uInt32(255)); 105 nSteps = std::max(nSteps, sal_uInt32(1)); 106 107 return nSteps; 108 } 109 } // end of anonymous namespace 110 111 ////////////////////////////////////////////////////////////////////////////// 112 113 namespace drawinglayer 114 { 115 namespace processor2d 116 { 117 ////////////////////////////////////////////////////////////////////////////// 118 // UNO class usages 119 using ::com::sun::star::uno::Reference; 120 using ::com::sun::star::uno::UNO_QUERY; 121 using ::com::sun::star::uno::UNO_QUERY_THROW; 122 using ::com::sun::star::uno::Exception; 123 using ::com::sun::star::awt::XView; 124 using ::com::sun::star::awt::XGraphics; 125 using ::com::sun::star::awt::XWindow; 126 using ::com::sun::star::awt::PosSize::POSSIZE; 127 128 ////////////////////////////////////////////////////////////////////////////// 129 // rendering support 130 131 // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra 132 // information is translated to VCL parameters and set at the font. 133 // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring 134 // for VCL) 135 void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate) 136 { 137 // decompose matrix to have position and size of text 138 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform()); 139 basegfx::B2DVector aFontScaling, aTranslate; 140 double fRotate, fShearX; 141 aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX); 142 bool bPrimitiveAccepted(false); 143 144 if(basegfx::fTools::equalZero(fShearX)) 145 { 146 if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0)) 147 { 148 // handle special case: If scale is negative in (x,y) (3rd quadrant), it can 149 // be expressed as rotation by PI. Use this since the Font rendering will not 150 // apply the negative scales in any form 151 aFontScaling = basegfx::absolute(aFontScaling); 152 fRotate += F_PI; 153 } 154 155 if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0)) 156 { 157 // Get the VCL font (use FontHeight as FontWidth) 158 Font aFont(primitive2d::getVclFontFromFontAttribute( 159 rTextCandidate.getFontAttribute(), 160 aFontScaling.getX(), 161 aFontScaling.getY(), 162 fRotate, 163 rTextCandidate.getLocale())); 164 165 // handle additional font attributes 166 const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP = 167 dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate ); 168 169 if( pTCPP != NULL ) 170 { 171 172 // set the color of text decorations 173 const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor()); 174 mpOutputDevice->SetTextLineColor( Color(aTextlineColor) ); 175 176 // set Overline attribute 177 const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() )); 178 if( eFontOverline != UNDERLINE_NONE ) 179 { 180 aFont.SetOverline( eFontOverline ); 181 const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor()); 182 mpOutputDevice->SetOverlineColor( Color(aOverlineColor) ); 183 if( pTCPP->getWordLineMode() ) 184 aFont.SetWordLineMode( true ); 185 } 186 187 // set Underline attribute 188 const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() )); 189 if( eFontUnderline != UNDERLINE_NONE ) 190 { 191 aFont.SetUnderline( eFontUnderline ); 192 if( pTCPP->getWordLineMode() ) 193 aFont.SetWordLineMode( true ); 194 //TODO: ??? if( pTCPP->getUnderlineAbove() ) 195 // aFont.SetUnderlineAbove( true ); 196 } 197 198 // set Strikeout attribute 199 const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout())); 200 201 if( eFontStrikeout != STRIKEOUT_NONE ) 202 aFont.SetStrikeout( eFontStrikeout ); 203 204 // set EmphasisMark attribute 205 FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE; 206 switch( pTCPP->getTextEmphasisMark() ) 207 { 208 default: 209 DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() ); 210 // fall through 211 case primitive2d::TEXT_EMPHASISMARK_NONE: eFontEmphasisMark = EMPHASISMARK_NONE; break; 212 case primitive2d::TEXT_EMPHASISMARK_DOT: eFontEmphasisMark = EMPHASISMARK_DOT; break; 213 case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break; 214 case primitive2d::TEXT_EMPHASISMARK_DISC: eFontEmphasisMark = EMPHASISMARK_DISC; break; 215 case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break; 216 } 217 218 if( eFontEmphasisMark != EMPHASISMARK_NONE ) 219 { 220 DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()), 221 "DrawingLayer: Bad EmphasisMark position!" ); 222 if( pTCPP->getEmphasisMarkAbove() ) 223 eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE; 224 else 225 eFontEmphasisMark |= EMPHASISMARK_POS_BELOW; 226 aFont.SetEmphasisMark( eFontEmphasisMark ); 227 } 228 229 // set Relief attribute 230 FontRelief eFontRelief = RELIEF_NONE; 231 switch( pTCPP->getTextRelief() ) 232 { 233 default: 234 DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() ); 235 // fall through 236 case primitive2d::TEXT_RELIEF_NONE: eFontRelief = RELIEF_NONE; break; 237 case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break; 238 case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break; 239 } 240 241 if( eFontRelief != RELIEF_NONE ) 242 aFont.SetRelief( eFontRelief ); 243 244 // set Shadow attribute 245 if( pTCPP->getShadow() ) 246 aFont.SetShadow( true ); 247 } 248 249 // create transformed integer DXArray in view coordinate system 250 ::std::vector< sal_Int32 > aTransformedDXArray; 251 252 if(rTextCandidate.getDXArray().size()) 253 { 254 aTransformedDXArray.reserve(rTextCandidate.getDXArray().size()); 255 const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0)); 256 const double fPixelVectorFactor(aPixelVector.getLength()); 257 258 for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin()); 259 aStart != rTextCandidate.getDXArray().end(); aStart++) 260 { 261 aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor)); 262 } 263 } 264 265 // set parameters and paint text snippet 266 const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor())); 267 const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0)); 268 const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY())); 269 const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode()); 270 271 if(rTextCandidate.getFontAttribute().getRTL()) 272 { 273 sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG)); 274 nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT; 275 mpOutputDevice->SetLayoutMode(nRTLLayoutMode); 276 } 277 278 mpOutputDevice->SetFont(aFont); 279 mpOutputDevice->SetTextColor(Color(aRGBFontColor)); 280 281 if(aTransformedDXArray.size()) 282 { 283 mpOutputDevice->DrawTextArray( 284 aStartPoint, 285 rTextCandidate.getText(), 286 &(aTransformedDXArray[0]), 287 rTextCandidate.getTextPosition(), 288 rTextCandidate.getTextLength()); 289 } 290 else 291 { 292 mpOutputDevice->DrawText( 293 aStartPoint, 294 rTextCandidate.getText(), 295 rTextCandidate.getTextPosition(), 296 rTextCandidate.getTextLength()); 297 } 298 299 if(rTextCandidate.getFontAttribute().getRTL()) 300 { 301 mpOutputDevice->SetLayoutMode(nOldLayoutMode); 302 } 303 304 bPrimitiveAccepted = true; 305 } 306 } 307 308 if(!bPrimitiveAccepted) 309 { 310 // let break down 311 process(rTextCandidate.get2DDecomposition(getViewInformation2D())); 312 } 313 } 314 315 // direct draw of hairline 316 void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased) 317 { 318 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor())); 319 mpOutputDevice->SetLineColor(Color(aHairlineColor)); 320 mpOutputDevice->SetFillColor(); 321 322 basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon()); 323 aLocalPolygon.transform(maCurrentTransformation); 324 325 static bool bCheckTrapezoidDecomposition(false); 326 static bool bShowOutlinesThere(false); 327 if(bCheckTrapezoidDecomposition) 328 { 329 // clip against discrete ViewPort 330 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport(); 331 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange( 332 aLocalPolygon, rDiscreteViewport, true, false)); 333 334 if(aLocalPolyPolygon.count()) 335 { 336 // subdivide 337 aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance( 338 aLocalPolyPolygon, 0.5); 339 340 // trapezoidize 341 static double fLineWidth(2.0); 342 basegfx::B2DTrapezoidVector aB2DTrapezoidVector; 343 basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth); 344 345 const sal_uInt32 nCount(aB2DTrapezoidVector.size()); 346 347 if(nCount) 348 { 349 basegfx::BColor aInvPolygonColor(aHairlineColor); 350 aInvPolygonColor.invert(); 351 352 for(sal_uInt32 a(0); a < nCount; a++) 353 { 354 const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon()); 355 356 if(bShowOutlinesThere) 357 { 358 mpOutputDevice->SetFillColor(Color(aHairlineColor)); 359 mpOutputDevice->SetLineColor(); 360 } 361 362 mpOutputDevice->DrawPolygon(aTempPolygon); 363 364 if(bShowOutlinesThere) 365 { 366 mpOutputDevice->SetFillColor(); 367 mpOutputDevice->SetLineColor(Color(aInvPolygonColor)); 368 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0); 369 } 370 } 371 } 372 } 373 } 374 else 375 { 376 if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()) 377 { 378 // #i98289# 379 // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete 380 // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since 381 // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This 382 // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering. 383 aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon); 384 } 385 386 mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0); 387 } 388 } 389 390 // direct draw of transformed BitmapEx primitive 391 void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate) 392 { 393 // create local transform 394 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform()); 395 BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx()); 396 bool bPainted(false); 397 398 if(maBColorModifierStack.count()) 399 { 400 aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx); 401 402 if(aBitmapEx.IsEmpty()) 403 { 404 // color gets completely replaced, get it 405 const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); 406 basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); 407 aPolygon.transform(aLocalTransform); 408 409 mpOutputDevice->SetFillColor(Color(aModifiedColor)); 410 mpOutputDevice->SetLineColor(); 411 mpOutputDevice->DrawPolygon(aPolygon); 412 413 bPainted = true; 414 } 415 } 416 417 if(!bPainted) 418 { 419 static bool bForceUseOfOwnTransformer(false); 420 static bool bUseGraphicManager(true); 421 422 // decompose matrix to check for shear, rotate and mirroring 423 basegfx::B2DVector aScale, aTranslate; 424 double fRotate, fShearX; 425 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 426 427 if(!bForceUseOfOwnTransformer && basegfx::fTools::equalZero(fShearX)) 428 { 429 if(!bUseGraphicManager && basegfx::fTools::equalZero(fRotate)) 430 { 431 RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform); 432 } 433 else 434 { 435 RenderBitmapPrimitive2D_GraphicManager(*mpOutputDevice, aBitmapEx, aLocalTransform); 436 } 437 } 438 else 439 { 440 if(!aBitmapEx.IsTransparent() && (!basegfx::fTools::equalZero(fShearX) || !basegfx::fTools::equalZero(fRotate))) 441 { 442 // parts will be uncovered, extend aBitmapEx with a mask bitmap 443 const Bitmap aContent(aBitmapEx.GetBitmap()); 444 aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1)); 445 } 446 447 RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform); 448 } 449 } 450 } 451 452 void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate) 453 { 454 const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic()); 455 bool bPrimitiveAccepted(false); 456 static bool bTryTilingDirect = true; 457 458 // #121194# when tiling is used and content is bitmap-based, do direct tiling in the 459 // renderer on pixel base to ensure tight fitting. Do not do this when 460 // the fill is rotated or sheared. 461 462 // ovveride static bool (for debug) and tiling is active 463 if(bTryTilingDirect && rFillGraphicAttribute.getTiling()) 464 { 465 // content is bitmap(ex) 466 // 467 // for SVG support, force decomposition when SVG is present. This will lead to use 468 // the primitive representation of the svg directly. 469 // 470 // when graphic is animated, force decomposition to use the correct graphic, else 471 // fill style will not be animated 472 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType() 473 && !rFillGraphicAttribute.getGraphic().getSvgData().get() 474 && !rFillGraphicAttribute.getGraphic().IsAnimated()) 475 { 476 // decompose matrix to check for shear, rotate and mirroring 477 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation()); 478 basegfx::B2DVector aScale, aTranslate; 479 double fRotate, fShearX; 480 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 481 482 // when nopt rotated/sheared 483 if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX)) 484 { 485 // no shear or rotate, draw direct in pixel coordinates 486 bPrimitiveAccepted = true; 487 488 // transform object range to device coordinates (pixels). Use 489 // the device transformation for better accuracy 490 basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale); 491 aObjectRange.transform(mpOutputDevice->GetViewTransformation()); 492 493 // extract discrete size of object 494 const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth())); 495 const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight())); 496 497 // only do something when object has a size in discrete units 498 if(nOWidth > 0 && nOHeight > 0) 499 { 500 // transform graphic range to device coordinates (pixels). Use 501 // the device transformation for better accuracy 502 basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange()); 503 aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform); 504 505 // extract discrete size of graphic 506 const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth())); 507 const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight())); 508 509 // only do something when bitmap fill has a size in discrete units 510 if(nBWidth > 0 && nBHeight > 0) 511 { 512 // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it 513 // in vcl many times, create a size-optimized version 514 const Size aNeededBitmapSizePixel(nBWidth, nBHeight); 515 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx()); 516 static bool bEnablePreScaling(true); 517 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250)); 518 519 if(bPreScaled) 520 { 521 // ... but only up to a maximum size, else it gets too expensive 522 aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE); 523 } 524 525 bool bPainted(false); 526 527 if(maBColorModifierStack.count()) 528 { 529 // when color modifier, apply to bitmap 530 aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx); 531 532 // impModifyBitmapEx uses empty bitmap as sign to return that 533 // the content will be completely replaced to mono color, use shortcut 534 if(aBitmapEx.IsEmpty()) 535 { 536 // color gets completely replaced, get it 537 const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); 538 basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); 539 aPolygon.transform(aLocalTransform); 540 541 mpOutputDevice->SetFillColor(Color(aModifiedColor)); 542 mpOutputDevice->SetLineColor(); 543 mpOutputDevice->DrawPolygon(aPolygon); 544 545 bPainted = true; 546 } 547 } 548 549 if(!bPainted) 550 { 551 sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX())); 552 sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY())); 553 const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX())); 554 const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY())); 555 sal_Int32 nPosX(0); 556 sal_Int32 nPosY(0); 557 558 if(nBLeft > nOLeft) 559 { 560 const sal_Int32 nDiff((nBLeft / nBWidth) + 1); 561 562 nPosX -= nDiff; 563 nBLeft -= nDiff * nBWidth; 564 } 565 566 if(nBLeft + nBWidth <= nOLeft) 567 { 568 const sal_Int32 nDiff(-nBLeft / nBWidth); 569 570 nPosX += nDiff; 571 nBLeft += nDiff * nBWidth; 572 } 573 574 if(nBTop > nOTop) 575 { 576 const sal_Int32 nDiff((nBTop / nBHeight) + 1); 577 578 nPosY -= nDiff; 579 nBTop -= nDiff * nBHeight; 580 } 581 582 if(nBTop + nBHeight <= nOTop) 583 { 584 const sal_Int32 nDiff(-nBTop / nBHeight); 585 586 nPosY += nDiff; 587 nBTop += nDiff * nBHeight; 588 } 589 590 // prepare OutDev 591 const Point aEmptyPoint(0, 0); 592 const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel()); 593 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); 594 mpOutputDevice->EnableMapMode(false); 595 596 // check if offset is used 597 const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth)); 598 599 if(nOffsetX) 600 { 601 // offset in X, so iterate over Y first and draw lines 602 for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++) 603 { 604 for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft); 605 nXPos < nOLeft + nOWidth; nXPos += nBWidth) 606 { 607 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); 608 609 if(aOutRectPixel.IsOver(aVisiblePixel)) 610 { 611 if(bPreScaled) 612 { 613 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); 614 } 615 else 616 { 617 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx); 618 } 619 } 620 } 621 } 622 } 623 else 624 { 625 // check if offset is used 626 const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight)); 627 628 // possible offset in Y, so iterate over X first and draw columns 629 for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++) 630 { 631 for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop); 632 nYPos < nOTop + nOHeight; nYPos += nBHeight) 633 { 634 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); 635 636 if(aOutRectPixel.IsOver(aVisiblePixel)) 637 { 638 if(bPreScaled) 639 { 640 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); 641 } 642 else 643 { 644 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx); 645 } 646 } 647 } 648 } 649 } 650 651 // restore OutDev 652 mpOutputDevice->EnableMapMode(bWasEnabled); 653 } 654 } 655 } 656 } 657 } 658 } 659 660 if(!bPrimitiveAccepted) 661 { 662 // do not accept, use decomposition 663 process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D())); 664 } 665 } 666 667 // direct draw of gradient 668 void VclProcessor2D::RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate) 669 { 670 const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient()); 671 basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor())); 672 basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor())); 673 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon()); 674 675 if(aLocalPolyPolygon.count()) 676 { 677 aLocalPolyPolygon.transform(maCurrentTransformation); 678 679 if(aStartColor == aEndColor) 680 { 681 // no gradient at all, draw as polygon in AA and non-AA case 682 mpOutputDevice->SetLineColor(); 683 mpOutputDevice->SetFillColor(Color(aStartColor)); 684 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); 685 } 686 else if(getOptionsDrawinglayer().IsAntiAliasing()) 687 { 688 // For AA, direct render has to be avoided since it uses XOR maskings which will not 689 // work with AA. Instead, the decompose which uses MaskPrimitive2D with fillings is 690 // used 691 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D())); 692 } 693 else 694 { 695 static bool bSimple = false; // allow testing simple paint in debugger 696 697 impDrawGradientToOutDev( 698 *mpOutputDevice, aLocalPolyPolygon, rGradient.getStyle(), rGradient.getSteps(), 699 aStartColor, aEndColor, rGradient.getBorder(), 700 rGradient.getAngle(), rGradient.getOffsetX(), rGradient.getOffsetY(), bSimple); 701 } 702 } 703 } 704 705 // direct draw of Graphic 706 void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate) 707 { 708 bool bDone(false); 709 const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon(); 710 711 // #121194# Todo: check if this works 712 if(!rPolyPolygon.count()) 713 { 714 // empty polyPolygon, done 715 bDone = true; 716 } 717 else 718 { 719 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic(); 720 721 // try to catch cases where the graphic will be color-modified to a single 722 // color (e.g. shadow) 723 switch(rFillGraphicAttribute.getGraphic().GetType()) 724 { 725 case GRAPHIC_GDIMETAFILE: 726 { 727 // metafiles are potentially transparent, cannot optimize�, not done 728 break; 729 } 730 case GRAPHIC_BITMAP: 731 { 732 if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha()) 733 { 734 // bitmap is not transparent and has no alpha 735 const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count()); 736 737 if(nBColorModifierStackCount) 738 { 739 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1); 740 741 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode()) 742 { 743 // the bitmap fill is in unified color, so we can replace it with 744 // a single polygon fill. The form of the fill depends on tiling 745 if(rFillGraphicAttribute.getTiling()) 746 { 747 // with tiling, fill the whole PolyPolygon with the modifier color 748 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon); 749 750 aLocalPolyPolygon.transform(maCurrentTransformation); 751 mpOutputDevice->SetLineColor(); 752 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); 753 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); 754 } 755 else 756 { 757 // without tiling, only the area common to the bitmap tile and the 758 // PolyPolygon is filled. Create the bitmap tile area in object 759 // coordinates. For this, the object transformation needs to be created 760 // from the already scaled PolyPolygon. The tile area in object 761 // coordinates wil always be non-rotated, so it's not necessary to 762 // work with a polygon here 763 basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange()); 764 const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange()); 765 const basegfx::B2DHomMatrix aNewObjectTransform( 766 basegfx::tools::createScaleTranslateB2DHomMatrix( 767 aPolyPolygonRange.getRange(), 768 aPolyPolygonRange.getMinimum())); 769 770 aTileRange.transform(aNewObjectTransform); 771 772 // now clip the object polyPolygon against the tile range 773 // to get the common area 774 basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange( 775 rPolyPolygon, 776 aTileRange, 777 true, 778 false); 779 780 if(aTarget.count()) 781 { 782 aTarget.transform(maCurrentTransformation); 783 mpOutputDevice->SetLineColor(); 784 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); 785 mpOutputDevice->DrawPolyPolygon(aTarget); 786 } 787 } 788 789 // simplified output executed, we are done 790 bDone = true; 791 } 792 } 793 } 794 break; 795 } 796 default: //GRAPHIC_NONE, GRAPHIC_DEFAULT 797 { 798 // empty graphic, we are done 799 bDone = true; 800 break; 801 } 802 } 803 } 804 805 if(!bDone) 806 { 807 // use default decomposition 808 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D())); 809 } 810 } 811 812 // direct draw of PolyPolygon with color 813 void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate) 814 { 815 const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor())); 816 mpOutputDevice->SetFillColor(Color(aPolygonColor)); 817 mpOutputDevice->SetLineColor(); 818 819 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon()); 820 aLocalPolyPolygon.transform(maCurrentTransformation); 821 822 static bool bCheckTrapezoidDecomposition(false); 823 static bool bShowOutlinesThere(false); 824 if(bCheckTrapezoidDecomposition) 825 { 826 // clip against discrete ViewPort 827 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport(); 828 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange( 829 aLocalPolyPolygon, rDiscreteViewport, true, false); 830 831 if(aLocalPolyPolygon.count()) 832 { 833 // subdivide 834 aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance( 835 aLocalPolyPolygon, 0.5); 836 837 // trapezoidize 838 basegfx::B2DTrapezoidVector aB2DTrapezoidVector; 839 basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon); 840 841 const sal_uInt32 nCount(aB2DTrapezoidVector.size()); 842 843 if(nCount) 844 { 845 basegfx::BColor aInvPolygonColor(aPolygonColor); 846 aInvPolygonColor.invert(); 847 848 for(sal_uInt32 a(0); a < nCount; a++) 849 { 850 const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon()); 851 852 if(bShowOutlinesThere) 853 { 854 mpOutputDevice->SetFillColor(Color(aPolygonColor)); 855 mpOutputDevice->SetLineColor(); 856 } 857 858 mpOutputDevice->DrawPolygon(aTempPolygon); 859 860 if(bShowOutlinesThere) 861 { 862 mpOutputDevice->SetFillColor(); 863 mpOutputDevice->SetLineColor(Color(aInvPolygonColor)); 864 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0); 865 } 866 } 867 } 868 } 869 } 870 else 871 { 872 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); 873 874 if(mnPolygonStrokePrimitive2D 875 && getOptionsDrawinglayer().IsAntiAliasing() 876 && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW)) 877 { 878 // when AA is on and this filled polygons are the result of stroked line geometry, 879 // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons 880 mpOutputDevice->SetFillColor(); 881 mpOutputDevice->SetLineColor(Color(aPolygonColor)); 882 const sal_uInt32 nCount(aLocalPolyPolygon.count()); 883 884 for(sal_uInt32 a(0); a < nCount; a++) 885 { 886 mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0); 887 } 888 } 889 } 890 } 891 892 // direct draw of MetaFile 893 void VclProcessor2D::RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate) 894 { 895 // decompose matrix to check for shear, rotate and mirroring 896 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rMetaCandidate.getTransform()); 897 basegfx::B2DVector aScale, aTranslate; 898 double fRotate, fShearX; 899 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 900 901 if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0)) 902 { 903 // #i102175# handle special case: If scale is negative in (x,y) (3rd quadrant), it can 904 // be expressed as rotation by PI. This needs to be done for Metafiles since 905 // these can be rotated, but not really mirrored 906 aScale = basegfx::absolute(aScale); 907 fRotate += F_PI; 908 } 909 910 // get BoundRect 911 basegfx::B2DRange aOutlineRange(rMetaCandidate.getB2DRange(getViewInformation2D())); 912 aOutlineRange.transform(maCurrentTransformation); 913 914 // Due to the integer MapModes used from VCL aind inside MetaFiles errors of up to three 915 // pixels in size may happen. As long as there is no better way (e.g. convert the MetaFile 916 // to primitives) it is necessary to reduce maximum pixel size by 1 in X and Y and to use 917 // the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic 918 // units e.g. when creating a new MetaFile, but since much huger value ranges are used 919 // there typically will be okay for this compromize. 920 Rectangle aDestRectView( 921 // !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when 922 // looking for a standard conversion to rectangle (!) 923 (sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()), 924 (sal_Int32)floor(aOutlineRange.getMaxX()), (sal_Int32)floor(aOutlineRange.getMaxY())); 925 926 // get metafile (copy it) 927 GDIMetaFile aMetaFile; 928 929 if(maBColorModifierStack.count()) 930 { 931 const basegfx::BColor aRGBBaseColor(0, 0, 0); 932 const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor)); 933 aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor)); 934 } 935 else 936 { 937 aMetaFile = rMetaCandidate.getMetaFile(); 938 } 939 940 // rotation 941 if(!basegfx::fTools::equalZero(fRotate)) 942 { 943 // #i103530# 944 // MetaFile::Rotate has no input parameter check, so the parameter needs to be 945 // well-aligned to the old range [0..3600] 10th degrees with inverse orientation 946 sal_Int16 nRotation((sal_Int16)((fRotate / F_PI180) * -10.0)); 947 948 while(nRotation < 0) 949 nRotation += 3600; 950 951 while(nRotation >= 3600) 952 nRotation -= 3600; 953 954 aMetaFile.Rotate(nRotation); 955 } 956 957 // Prepare target output size 958 Size aDestSize(aDestRectView.GetSize()); 959 960 if(aDestSize.getWidth() && aDestSize.getHeight()) 961 { 962 // Get preferred Metafile output size. When it's very equal to the output size, it's probably 963 // a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings 964 // of the Metafile (esp. for contaned Bitmaps, e.g 3D charts) 965 const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode())); 966 967 if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth())) 968 { 969 aDestSize.setWidth(aPrefSize.getWidth()); 970 } 971 972 if(aPrefSize.getHeight() && (aPrefSize.getHeight() - 1 == aDestSize.getHeight() || aPrefSize.getHeight() + 1 == aDestSize.getHeight())) 973 { 974 aDestSize.setHeight(aPrefSize.getHeight()); 975 } 976 977 // paint it 978 aMetaFile.WindStart(); 979 aMetaFile.Play(mpOutputDevice, aDestRectView.TopLeft(), aDestSize); 980 } 981 } 982 983 // mask group. Force output to VDev and create mask from given mask 984 void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate) 985 { 986 if(rMaskCandidate.getChildren().hasElements()) 987 { 988 basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask()); 989 990 if(aMask.count()) 991 { 992 aMask.transform(maCurrentTransformation); 993 const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask)); 994 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 995 996 if(aBufferDevice.isVisible()) 997 { 998 // remember last OutDev and set to content 999 OutputDevice* pLastOutputDevice = mpOutputDevice; 1000 mpOutputDevice = &aBufferDevice.getContent(); 1001 1002 // paint to it 1003 process(rMaskCandidate.getChildren()); 1004 1005 // back to old OutDev 1006 mpOutputDevice = pLastOutputDevice; 1007 1008 // draw mask 1009 if(getOptionsDrawinglayer().IsAntiAliasing()) 1010 { 1011 // with AA, use 8bit AlphaMask to get nice borders 1012 VirtualDevice& rTransparence = aBufferDevice.getTransparence(); 1013 rTransparence.SetLineColor(); 1014 rTransparence.SetFillColor(COL_BLACK); 1015 rTransparence.DrawPolyPolygon(aMask); 1016 1017 // dump buffer to outdev 1018 aBufferDevice.paint(); 1019 } 1020 else 1021 { 1022 // No AA, use 1bit mask 1023 VirtualDevice& rMask = aBufferDevice.getMask(); 1024 rMask.SetLineColor(); 1025 rMask.SetFillColor(COL_BLACK); 1026 rMask.DrawPolyPolygon(aMask); 1027 1028 // dump buffer to outdev 1029 aBufferDevice.paint(); 1030 } 1031 } 1032 } 1033 } 1034 } 1035 1036 // modified color group. Force output to unified color. 1037 void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate) 1038 { 1039 if(rModifiedCandidate.getChildren().hasElements()) 1040 { 1041 maBColorModifierStack.push(rModifiedCandidate.getColorModifier()); 1042 process(rModifiedCandidate.getChildren()); 1043 maBColorModifierStack.pop(); 1044 } 1045 } 1046 1047 // unified sub-transparence. Draw to VDev first. 1048 void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate) 1049 { 1050 static bool bForceToDecomposition(false); 1051 1052 if(rTransCandidate.getChildren().hasElements()) 1053 { 1054 if(bForceToDecomposition) 1055 { 1056 // use decomposition 1057 process(rTransCandidate.get2DDecomposition(getViewInformation2D())); 1058 } 1059 else 1060 { 1061 if(0.0 == rTransCandidate.getTransparence()) 1062 { 1063 // no transparence used, so just use the content 1064 process(rTransCandidate.getChildren()); 1065 } 1066 else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0) 1067 { 1068 // transparence is in visible range 1069 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); 1070 aRange.transform(maCurrentTransformation); 1071 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 1072 1073 if(aBufferDevice.isVisible()) 1074 { 1075 // remember last OutDev and set to content 1076 OutputDevice* pLastOutputDevice = mpOutputDevice; 1077 mpOutputDevice = &aBufferDevice.getContent(); 1078 1079 // paint content to it 1080 process(rTransCandidate.getChildren()); 1081 1082 // back to old OutDev 1083 mpOutputDevice = pLastOutputDevice; 1084 1085 // dump buffer to outdev using given transparence 1086 aBufferDevice.paint(rTransCandidate.getTransparence()); 1087 } 1088 } 1089 } 1090 } 1091 } 1092 1093 // sub-transparence group. Draw to VDev first. 1094 void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate) 1095 { 1096 if(rTransCandidate.getChildren().hasElements()) 1097 { 1098 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); 1099 aRange.transform(maCurrentTransformation); 1100 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 1101 1102 if(aBufferDevice.isVisible()) 1103 { 1104 // remember last OutDev and set to content 1105 OutputDevice* pLastOutputDevice = mpOutputDevice; 1106 mpOutputDevice = &aBufferDevice.getContent(); 1107 1108 // paint content to it 1109 process(rTransCandidate.getChildren()); 1110 1111 // set to mask 1112 mpOutputDevice = &aBufferDevice.getTransparence(); 1113 1114 // when painting transparence masks, reset the color stack 1115 basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack); 1116 maBColorModifierStack = basegfx::BColorModifierStack(); 1117 1118 // paint mask to it (always with transparence intensities, evtl. with AA) 1119 process(rTransCandidate.getTransparence()); 1120 1121 // back to old color stack 1122 maBColorModifierStack = aLastBColorModifierStack; 1123 1124 // back to old OutDev 1125 mpOutputDevice = pLastOutputDevice; 1126 1127 // dump buffer to outdev 1128 aBufferDevice.paint(); 1129 } 1130 } 1131 } 1132 1133 // transform group. 1134 void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate) 1135 { 1136 // remember current transformation and ViewInformation 1137 const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation); 1138 const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); 1139 1140 // create new transformations for CurrentTransformation 1141 // and for local ViewInformation2D 1142 maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation(); 1143 const geometry::ViewInformation2D aViewInformation2D( 1144 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(), 1145 getViewInformation2D().getViewTransformation(), 1146 getViewInformation2D().getViewport(), 1147 getViewInformation2D().getVisualizedPage(), 1148 getViewInformation2D().getViewTime(), 1149 getViewInformation2D().getExtendedInformationSequence()); 1150 updateViewInformation(aViewInformation2D); 1151 1152 // proccess content 1153 process(rTransformCandidate.getChildren()); 1154 1155 // restore transformations 1156 maCurrentTransformation = aLastCurrentTransformation; 1157 updateViewInformation(aLastViewInformation2D); 1158 } 1159 1160 // new XDrawPage for ViewInformation2D 1161 void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate) 1162 { 1163 // remember current transformation and ViewInformation 1164 const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); 1165 1166 // create new local ViewInformation2D 1167 const geometry::ViewInformation2D aViewInformation2D( 1168 getViewInformation2D().getObjectTransformation(), 1169 getViewInformation2D().getViewTransformation(), 1170 getViewInformation2D().getViewport(), 1171 rPagePreviewCandidate.getXDrawPage(), 1172 getViewInformation2D().getViewTime(), 1173 getViewInformation2D().getExtendedInformationSequence()); 1174 updateViewInformation(aViewInformation2D); 1175 1176 // proccess decomposed content 1177 process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D())); 1178 1179 // restore transformations 1180 updateViewInformation(aLastViewInformation2D); 1181 } 1182 1183 // marker 1184 void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate) 1185 { 1186 static bool bCheckCompleteMarkerDecompose(false); 1187 if(bCheckCompleteMarkerDecompose) 1188 { 1189 process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D())); 1190 return; 1191 } 1192 1193 // get data 1194 const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions(); 1195 const sal_uInt32 nCount(rPositions.size()); 1196 1197 if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty()) 1198 { 1199 // get pixel size 1200 const BitmapEx& rMarker(rMarkArrayCandidate.getMarker()); 1201 const Size aBitmapSize(rMarker.GetSizePixel()); 1202 1203 if(aBitmapSize.Width() && aBitmapSize.Height()) 1204 { 1205 // get discrete half size 1206 const basegfx::B2DVector aDiscreteHalfSize( 1207 (aBitmapSize.getWidth() - 1.0) * 0.5, 1208 (aBitmapSize.getHeight() - 1.0) * 0.5); 1209 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); 1210 1211 // do not forget evtl. moved origin in target device MapMode when 1212 // switching it off; it would be missing and lead to wrong positions. 1213 // All his could be done using logic sizes and coordinates, too, but 1214 // we want a 1:1 bitmap rendering here, so it's more safe and faster 1215 // to work with switching off MapMode usage completely. 1216 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin()); 1217 1218 mpOutputDevice->EnableMapMode(false); 1219 1220 for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) 1221 { 1222 const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize); 1223 const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY())); 1224 1225 mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker); 1226 } 1227 1228 mpOutputDevice->EnableMapMode(bWasEnabled); 1229 } 1230 } 1231 } 1232 1233 // point 1234 void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate) 1235 { 1236 const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions(); 1237 const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor())); 1238 const Color aVCLColor(aRGBColor); 1239 1240 for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) 1241 { 1242 const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter)); 1243 const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY())); 1244 1245 mpOutputDevice->DrawPixel(aPos, aVCLColor); 1246 } 1247 } 1248 1249 void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate) 1250 { 1251 // #i101491# method restructured to clearly use the DrawPolyLine 1252 // calls starting from a deined line width 1253 const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute(); 1254 const double fLineWidth(rLineAttribute.getWidth()); 1255 bool bDone(false); 1256 1257 if(basegfx::fTools::more(fLineWidth, 0.0)) 1258 { 1259 const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0)); 1260 const double fDiscreteLineWidth(aDiscreteUnit.getLength()); 1261 const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute(); 1262 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor())); 1263 basegfx::B2DPolyPolygon aHairlinePolyPolygon; 1264 1265 mpOutputDevice->SetLineColor(Color(aHairlineColor)); 1266 mpOutputDevice->SetFillColor(); 1267 1268 if(0.0 == rStrokeAttribute.getFullDotDashLen()) 1269 { 1270 // no line dashing, just copy 1271 aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon()); 1272 } 1273 else 1274 { 1275 // else apply LineStyle 1276 basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(), 1277 rStrokeAttribute.getDotDashArray(), 1278 &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen()); 1279 } 1280 1281 const sal_uInt32 nCount(aHairlinePolyPolygon.count()); 1282 1283 if(nCount) 1284 { 1285 const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing()); 1286 aHairlinePolyPolygon.transform(maCurrentTransformation); 1287 1288 if(bAntiAliased) 1289 { 1290 if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0)) 1291 { 1292 // line in range ]0.0 .. 1.0[ 1293 // paint as simple hairline 1294 for(sal_uInt32 a(0); a < nCount; a++) 1295 { 1296 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0); 1297 } 1298 1299 bDone = true; 1300 } 1301 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0)) 1302 { 1303 // line in range [1.0 .. 2.0[ 1304 // paint as 2x2 with dynamic line distance 1305 basegfx::B2DHomMatrix aMat; 1306 const double fDistance(fDiscreteLineWidth - 1.0); 1307 const double fHalfDistance(fDistance * 0.5); 1308 1309 for(sal_uInt32 a(0); a < nCount; a++) 1310 { 1311 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1312 1313 aMat.set(0, 2, -fHalfDistance); 1314 aMat.set(1, 2, -fHalfDistance); 1315 aCandidate.transform(aMat); 1316 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1317 1318 aMat.set(0, 2, fDistance); 1319 aMat.set(1, 2, 0.0); 1320 aCandidate.transform(aMat); 1321 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1322 1323 aMat.set(0, 2, 0.0); 1324 aMat.set(1, 2, fDistance); 1325 aCandidate.transform(aMat); 1326 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1327 1328 aMat.set(0, 2, -fDistance); 1329 aMat.set(1, 2, 0.0); 1330 aCandidate.transform(aMat); 1331 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1332 } 1333 1334 bDone = true; 1335 } 1336 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0)) 1337 { 1338 // line in range [2.0 .. 3.0] 1339 // paint as cross in a 3x3 with dynamic line distance 1340 basegfx::B2DHomMatrix aMat; 1341 const double fDistance((fDiscreteLineWidth - 1.0) * 0.5); 1342 1343 for(sal_uInt32 a(0); a < nCount; a++) 1344 { 1345 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1346 1347 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1348 1349 aMat.set(0, 2, -fDistance); 1350 aMat.set(1, 2, 0.0); 1351 aCandidate.transform(aMat); 1352 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1353 1354 aMat.set(0, 2, fDistance); 1355 aMat.set(1, 2, -fDistance); 1356 aCandidate.transform(aMat); 1357 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1358 1359 aMat.set(0, 2, fDistance); 1360 aMat.set(1, 2, fDistance); 1361 aCandidate.transform(aMat); 1362 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1363 1364 aMat.set(0, 2, -fDistance); 1365 aMat.set(1, 2, fDistance); 1366 aCandidate.transform(aMat); 1367 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1368 } 1369 1370 bDone = true; 1371 } 1372 else 1373 { 1374 // #i101491# line width above 3.0 1375 } 1376 } 1377 else 1378 { 1379 if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5)) 1380 { 1381 // line width below 1.5, draw the basic hairline polygon 1382 for(sal_uInt32 a(0); a < nCount; a++) 1383 { 1384 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0); 1385 } 1386 1387 bDone = true; 1388 } 1389 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5)) 1390 { 1391 // line width is in range ]1.5 .. 2.5], use four hairlines 1392 // drawn in a square 1393 for(sal_uInt32 a(0); a < nCount; a++) 1394 { 1395 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1396 basegfx::B2DHomMatrix aMat; 1397 1398 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1399 1400 aMat.set(0, 2, 1.0); 1401 aMat.set(1, 2, 0.0); 1402 aCandidate.transform(aMat); 1403 1404 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1405 1406 aMat.set(0, 2, 0.0); 1407 aMat.set(1, 2, 1.0); 1408 aCandidate.transform(aMat); 1409 1410 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1411 1412 aMat.set(0, 2, -1.0); 1413 aMat.set(1, 2, 0.0); 1414 aCandidate.transform(aMat); 1415 1416 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1417 } 1418 1419 bDone = true; 1420 } 1421 else 1422 { 1423 // #i101491# line width is above 2.5 1424 } 1425 } 1426 1427 if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000) 1428 { 1429 // #i101491# If the polygon complexity uses more than a given amount, do 1430 // use OuputDevice::DrawPolyLine directly; this will avoid buffering all 1431 // decompositions in primtives (memory) and fallback to old line painting 1432 // for very complex polygons, too 1433 for(sal_uInt32 a(0); a < nCount; a++) 1434 { 1435 mpOutputDevice->DrawPolyLine( 1436 aHairlinePolyPolygon.getB2DPolygon(a), 1437 fDiscreteLineWidth, 1438 rLineAttribute.getLineJoin(), 1439 rLineAttribute.getLineCap()); 1440 } 1441 1442 bDone = true; 1443 } 1444 } 1445 } 1446 1447 if(!bDone) 1448 { 1449 // remeber that we enter a PolygonStrokePrimitive2D decomposition, 1450 // used for AA thick line drawing 1451 mnPolygonStrokePrimitive2D++; 1452 1453 // line width is big enough for standard filled polygon visualisation or zero 1454 process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D())); 1455 1456 // leave PolygonStrokePrimitive2D 1457 mnPolygonStrokePrimitive2D--; 1458 } 1459 } 1460 1461 void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D) 1462 { 1463 // The new decomposition of Metafiles made it necessary to add an Eps 1464 // primitive to handle embedded Eps data. On some devices, this can be 1465 // painted directly (mac, printer). 1466 // To be able to handle the replacement correctly, i need to handle it myself 1467 // since DrawEPS will not be able e.g. to rotate the replacement. To be able 1468 // to do that, i added a boolean return to OutputDevice::DrawEPS(..) 1469 // to know when EPS was handled directly already. 1470 basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0); 1471 aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform()); 1472 1473 if(!aRange.isEmpty()) 1474 { 1475 const Rectangle aRectangle( 1476 (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()), 1477 (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY())); 1478 1479 if(!aRectangle.IsEmpty()) 1480 { 1481 // try to paint EPS directly without fallback visualisation 1482 const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS( 1483 aRectangle.TopLeft(), 1484 aRectangle.GetSize(), 1485 rEpsPrimitive2D.getGfxLink(), 1486 0)); 1487 1488 if(!bEPSPaintedDirectly) 1489 { 1490 // use the decomposition which will correctly handle the 1491 // fallback visualisation using full transformation (e.g. rotation) 1492 process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D())); 1493 } 1494 } 1495 } 1496 } 1497 1498 void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate) 1499 { 1500 const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA()); 1501 1502 if(basegfx::fTools::more(fDelta, 0.0)) 1503 { 1504 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); 1505 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); 1506 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength()); 1507 1508 // use color distance and discrete lengths to calculate step count 1509 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit)); 1510 1511 // switch off line painting 1512 mpOutputDevice->SetLineColor(); 1513 1514 // prepare polygon in needed width at start position (with discrete overlap) 1515 const basegfx::B2DPolygon aPolygon( 1516 basegfx::tools::createPolygonFromRect( 1517 basegfx::B2DRange( 1518 rCandidate.getOffsetA() - fDiscreteUnit, 1519 0.0, 1520 rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit, 1521 1.0))); 1522 1523 1524 // prepare loop ([0.0 .. 1.0[) 1525 double fUnitScale(0.0); 1526 const double fUnitStep(1.0 / nSteps); 1527 1528 // loop and paint 1529 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep) 1530 { 1531 basegfx::B2DPolygon aNew(aPolygon); 1532 1533 aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0)); 1534 mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale))); 1535 mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); 1536 } 1537 } 1538 } 1539 1540 void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate) 1541 { 1542 const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA()); 1543 1544 if(basegfx::fTools::more(fDeltaScale, 0.0)) 1545 { 1546 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); 1547 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); 1548 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength()); 1549 1550 // use color distance and discrete lengths to calculate step count 1551 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit)); 1552 1553 // switch off line painting 1554 mpOutputDevice->SetLineColor(); 1555 1556 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes) 1557 double fUnitScale(0.0); 1558 const double fUnitStep(1.0 / nSteps); 1559 1560 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep) 1561 { 1562 basegfx::B2DHomMatrix aTransform; 1563 const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale)); 1564 1565 if(rCandidate.isTranslateSet()) 1566 { 1567 const basegfx::B2DVector aTranslate( 1568 basegfx::interpolate( 1569 rCandidate.getTranslateB(), 1570 rCandidate.getTranslateA(), 1571 fUnitScale)); 1572 1573 aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix( 1574 fEndScale, 1575 fEndScale, 1576 aTranslate.getX(), 1577 aTranslate.getY()); 1578 } 1579 else 1580 { 1581 aTransform = basegfx::tools::createScaleB2DHomMatrix( 1582 fEndScale, 1583 fEndScale); 1584 } 1585 1586 basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle()); 1587 1588 aNew.transform(maCurrentTransformation * aTransform); 1589 mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale))); 1590 mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); 1591 } 1592 } 1593 } 1594 1595 void VclProcessor2D::adaptLineToFillDrawMode() const 1596 { 1597 const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); 1598 1599 if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE)) 1600 { 1601 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); 1602 1603 if(nOriginalDrawMode & DRAWMODE_BLACKLINE) 1604 { 1605 nAdaptedDrawMode |= DRAWMODE_BLACKFILL; 1606 } 1607 else 1608 { 1609 nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; 1610 } 1611 1612 if(nOriginalDrawMode & DRAWMODE_GRAYLINE) 1613 { 1614 nAdaptedDrawMode |= DRAWMODE_GRAYFILL; 1615 } 1616 else 1617 { 1618 nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; 1619 } 1620 1621 if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE) 1622 { 1623 nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; 1624 } 1625 else 1626 { 1627 nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; 1628 } 1629 1630 if(nOriginalDrawMode & DRAWMODE_WHITELINE) 1631 { 1632 nAdaptedDrawMode |= DRAWMODE_WHITEFILL; 1633 } 1634 else 1635 { 1636 nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; 1637 } 1638 1639 if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE) 1640 { 1641 nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; 1642 } 1643 else 1644 { 1645 nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; 1646 } 1647 1648 mpOutputDevice->SetDrawMode(nAdaptedDrawMode); 1649 } 1650 } 1651 1652 void VclProcessor2D::adaptTextToFillDrawMode() const 1653 { 1654 const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); 1655 if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT)) 1656 { 1657 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); 1658 1659 if(nOriginalDrawMode & DRAWMODE_BLACKTEXT) 1660 { 1661 nAdaptedDrawMode |= DRAWMODE_BLACKFILL; 1662 } 1663 else 1664 { 1665 nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; 1666 } 1667 1668 if(nOriginalDrawMode & DRAWMODE_GRAYTEXT) 1669 { 1670 nAdaptedDrawMode |= DRAWMODE_GRAYFILL; 1671 } 1672 else 1673 { 1674 nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; 1675 } 1676 1677 if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT) 1678 { 1679 nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; 1680 } 1681 else 1682 { 1683 nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; 1684 } 1685 1686 if(nOriginalDrawMode & DRAWMODE_WHITETEXT) 1687 { 1688 nAdaptedDrawMode |= DRAWMODE_WHITEFILL; 1689 } 1690 else 1691 { 1692 nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; 1693 } 1694 1695 if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT) 1696 { 1697 nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; 1698 } 1699 else 1700 { 1701 nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; 1702 } 1703 1704 mpOutputDevice->SetDrawMode(nAdaptedDrawMode); 1705 } 1706 } 1707 1708 ////////////////////////////////////////////////////////////////////////////// 1709 // process support 1710 1711 VclProcessor2D::VclProcessor2D( 1712 const geometry::ViewInformation2D& rViewInformation, 1713 OutputDevice& rOutDev) 1714 : BaseProcessor2D(rViewInformation), 1715 mpOutputDevice(&rOutDev), 1716 maBColorModifierStack(), 1717 maCurrentTransformation(), 1718 maDrawinglayerOpt(), 1719 mnPolygonStrokePrimitive2D(0) 1720 { 1721 // set digit language, derived from SvtCTLOptions to have the correct 1722 // number display for arabic/hindi numerals 1723 const SvtCTLOptions aSvtCTLOptions; 1724 LanguageType eLang(LANGUAGE_SYSTEM); 1725 1726 if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals()) 1727 { 1728 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA; 1729 } 1730 else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals()) 1731 { 1732 eLang = LANGUAGE_ENGLISH; 1733 } 1734 else 1735 { 1736 eLang = (LanguageType)Application::GetSettings().GetLanguage(); 1737 } 1738 1739 rOutDev.SetDigitLanguage(eLang); 1740 } 1741 1742 VclProcessor2D::~VclProcessor2D() 1743 { 1744 } 1745 } // end of namespace processor2d 1746 } // end of namespace drawinglayer 1747 1748 ////////////////////////////////////////////////////////////////////////////// 1749 // eof 1750