1cdf0e10cSrcweir<?xml version="1.0" encoding="UTF-8"?> 2cdf0e10cSrcweir 3c63dc91bSAndrew Rist<!--*********************************************************** 4*c2bbd7b6Smseidel * 5c63dc91bSAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 6c63dc91bSAndrew Rist * or more contributor license agreements. See the NOTICE file 7c63dc91bSAndrew Rist * distributed with this work for additional information 8c63dc91bSAndrew Rist * regarding copyright ownership. The ASF licenses this file 9c63dc91bSAndrew Rist * to you under the Apache License, Version 2.0 (the 10c63dc91bSAndrew Rist * "License"); you may not use this file except in compliance 11c63dc91bSAndrew Rist * with the License. You may obtain a copy of the License at 12*c2bbd7b6Smseidel * 13c63dc91bSAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 14*c2bbd7b6Smseidel * 15c63dc91bSAndrew Rist * Unless required by applicable law or agreed to in writing, 16c63dc91bSAndrew Rist * software distributed under the License is distributed on an 17c63dc91bSAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 18c63dc91bSAndrew Rist * KIND, either express or implied. See the License for the 19c63dc91bSAndrew Rist * specific language governing permissions and limitations 20c63dc91bSAndrew Rist * under the License. 21*c2bbd7b6Smseidel * 22c63dc91bSAndrew Rist ***********************************************************--> 23c63dc91bSAndrew Rist 24cdf0e10cSrcweir<helpdocument version="1.0"> 25cdf0e10cSrcweir<meta> 26cdf0e10cSrcweir<topic id="textshared0105350300xml" indexer="include" status="PUBLISH"> 27cdf0e10cSrcweir<title id="tit" xml-lang="en-US">Shading</title> 28cdf0e10cSrcweir<filename>/text/shared/01/05350300.xhp</filename> 29cdf0e10cSrcweir</topic> 30cdf0e10cSrcweir</meta> 31cdf0e10cSrcweir<body> 32cdf0e10cSrcweir<section id="darstellung"> 33cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_REPRESENTATION" id="bm_id3156053" localize="false"/> 34cdf0e10cSrcweir<paragraph role="heading" id="hd_id3148919" xml-lang="en-US" level="1" l10n="U" oldref="1"><link href="text/shared/01/05350300.xhp" name="Shading">Shading</link></paragraph> 35cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3150008" xml-lang="en-US" l10n="U" oldref="2"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_REPRESENTATION">Sets the shading and shadow options for the selected 3D object.</ahelp></paragraph> 36cdf0e10cSrcweir</section> 37cdf0e10cSrcweir<section id="howtoget"> 38*c2bbd7b6Smseidel<embed href="text/shared/00/00040500.xhp#3ddarstellung"/> 39cdf0e10cSrcweir</section> 40cdf0e10cSrcweir<paragraph role="heading" id="hd_id3109847" xml-lang="en-US" level="2" l10n="U" oldref="4">Shading</paragraph> 41cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3148538" xml-lang="en-US" l10n="U" oldref="5">Specify the type of shading to apply to the selected 3D object.</paragraph> 42cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ListBox:RID_SVXFLOAT_3D:LB_SHADEMODE" id="bm_id3150772" localize="false"/> 43cdf0e10cSrcweir<paragraph role="heading" id="hd_id3147276" xml-lang="en-US" level="3" l10n="U" oldref="6">Mode</paragraph> 44cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3155583" xml-lang="en-US" l10n="U" oldref="7"><ahelp hid="SVX:LISTBOX:RID_SVXFLOAT_3D:LB_SHADEMODE">Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.</ahelp></paragraph> 45cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_SHADOW_3D" id="bm_id3149820" localize="false"/> 46cdf0e10cSrcweir<paragraph role="heading" id="hd_id3150466" xml-lang="en-US" level="2" l10n="U" oldref="8">Shadow</paragraph> 47cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3154046" xml-lang="en-US" l10n="U" oldref="9"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_SHADOW_3D">Adds or removes a shadow from the selected 3D object.</ahelp></paragraph> 48cdf0e10cSrcweir<table id="tbl_id3159399"> 49cdf0e10cSrcweir<tablerow> 50cdf0e10cSrcweir<tablecell colspan="" rowspan=""> 51cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3150254" xml-lang="en-US" l10n="E"> 52cdf0e10cSrcweir<image id="img_id3159342" src="svx/res/shadow3d.png" width="0.1661inch" height="0.1661inch"><alt id="alt_id3159342" xml-lang="en-US">Icon</alt> 53*c2bbd7b6Smseidel</image></paragraph> 54cdf0e10cSrcweir</tablecell> 55cdf0e10cSrcweir<tablecell colspan="" rowspan=""> 56cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3149796" xml-lang="en-US" l10n="U" oldref="10">3D Shadowing On/Off</paragraph> 57cdf0e10cSrcweir</tablecell> 58cdf0e10cSrcweir</tablerow> 59cdf0e10cSrcweir</table> 60cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_SLANT" id="bm_id3149165" localize="false"/> 61cdf0e10cSrcweir<paragraph role="heading" id="hd_id3156153" xml-lang="en-US" level="3" l10n="U" oldref="11">Surface angle</paragraph> 62cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3150976" xml-lang="en-US" l10n="U" oldref="12"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_SLANT">Enter an angle from 0 to 90 degrees for casting the shadow.</ahelp></paragraph> 63cdf0e10cSrcweir<paragraph role="heading" id="hd_id3154905" xml-lang="en-US" level="2" l10n="U" oldref="13">Camera</paragraph> 64cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3161459" xml-lang="en-US" l10n="U" oldref="14">Set the camera options for the selected 3D object.</paragraph> 65cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_DISTANCE" id="bm_id3154758" localize="false"/> 66cdf0e10cSrcweir<paragraph role="heading" id="hd_id3148943" xml-lang="en-US" level="3" l10n="U" oldref="15">Distance</paragraph> 67cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3149047" xml-lang="en-US" l10n="U" oldref="16"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_DISTANCE">Enter the distance to leave between the camera and the center of the selected object.</ahelp></paragraph> 68cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_FOCAL_LENGTH" id="bm_id3145068" localize="false"/> 69cdf0e10cSrcweir<paragraph role="heading" id="hd_id3154346" xml-lang="en-US" level="3" l10n="U" oldref="17">Focal length</paragraph> 70cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3156344" xml-lang="en-US" l10n="U" oldref="18"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_FOCAL_LENGTH">Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.</ahelp></paragraph> 71cdf0e10cSrcweir</body> 72cdf0e10cSrcweir</helpdocument> 73