1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef _SD_CUSTOMANIMATIONEFFECT_HXX 25 #define _SD_CUSTOMANIMATIONEFFECT_HXX 26 27 #include <com/sun/star/animations/XAnimationNode.hpp> 28 #include <com/sun/star/animations/XTimeContainer.hpp> 29 #include <com/sun/star/animations/XAudio.hpp> 30 #include <com/sun/star/drawing/XShape.hpp> 31 #include <com/sun/star/util/XChangesListener.hpp> 32 #include <tools/string.hxx> 33 34 #include <boost/shared_ptr.hpp> 35 36 #include <comphelper/stl_types.hxx> 37 #include <vcl/timer.hxx> 38 39 #include <sddllapi.h> 40 41 #include <list> 42 #include <map> 43 44 class SdrPathObj; 45 46 namespace sd { 47 48 // -------------------------------------------------------------------- 49 50 enum EValue { VALUE_FROM, VALUE_TO, VALUE_BY, VALUE_FIRST, VALUE_LAST }; 51 52 class CustomAnimationEffect; 53 class AnimationTrigger; 54 55 class CustomAnimationPreset; 56 typedef boost::shared_ptr< CustomAnimationPreset > CustomAnimationPresetPtr; 57 58 typedef boost::shared_ptr< CustomAnimationEffect > CustomAnimationEffectPtr; 59 60 typedef std::list< CustomAnimationEffectPtr > EffectSequence; 61 62 class EffectSequenceHelper; 63 64 class CustomAnimationEffect 65 { 66 friend class MainSequence; 67 friend class EffectSequenceHelper; 68 69 public: 70 SD_DLLPUBLIC CustomAnimationEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); 71 SD_DLLPUBLIC virtual ~CustomAnimationEffect(); 72 getNode() const73 const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& getNode() const { return mxNode; } 74 void setNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); 75 void replaceNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); 76 77 CustomAnimationEffectPtr clone() const; 78 79 // attributes getPresetId() const80 const rtl::OUString& getPresetId() const { return maPresetId; } getPresetSubType() const81 const rtl::OUString& getPresetSubType() const { return maPresetSubType; } getProperty() const82 const rtl::OUString& getProperty() const { return maProperty; } 83 getPresetClass() const84 sal_Int16 getPresetClass() const { return mnPresetClass; } 85 void setPresetClass( sal_Int16 nPresetClass ); 86 getNodeType() const87 sal_Int16 getNodeType() const { return mnNodeType; } 88 SD_DLLPUBLIC void setNodeType( sal_Int16 nNodeType ); 89 90 ::com::sun::star::uno::Any getRepeatCount() const; 91 void setRepeatCount( const ::com::sun::star::uno::Any& rRepeatCount ); 92 93 ::com::sun::star::uno::Any getEnd() const; 94 void setEnd( const ::com::sun::star::uno::Any& rEnd ); 95 96 sal_Int16 getFill() const; 97 void setFill( sal_Int16 nFill ); 98 getBegin() const99 double getBegin() const { return mfBegin; } 100 SD_DLLPUBLIC void setBegin( double fBegin ); 101 getDuration() const102 double getDuration() const { return mfDuration; } 103 SD_DLLPUBLIC void setDuration( double fDuration ); 104 getAbsoluteDuration() const105 double getAbsoluteDuration() const { return mfAbsoluteDuration; } 106 getName() const107 const String& getName() const { return maName; } setName(const String & rName)108 void setName( const String& rName ) { maName = rName; } 109 getIterateType() const110 sal_Int16 getIterateType() const { return mnIterateType; } 111 SD_DLLPUBLIC void setIterateType( sal_Int16 nIterateType ); 112 getIterateInterval() const113 double getIterateInterval() const { return mfIterateInterval; } 114 SD_DLLPUBLIC void setIterateInterval( double fIterateInterval ); 115 getTarget() const116 ::com::sun::star::uno::Any getTarget() const { return maTarget; } 117 SD_DLLPUBLIC void setTarget( const ::com::sun::star::uno::Any& rTarget ); 118 hasAfterEffect() const119 sal_Bool hasAfterEffect() const { return mbHasAfterEffect; } setHasAfterEffect(sal_Bool bHasAfterEffect)120 void setHasAfterEffect( sal_Bool bHasAfterEffect ) { mbHasAfterEffect = bHasAfterEffect; } 121 getDimColor() const122 ::com::sun::star::uno::Any getDimColor() const { return maDimColor; } setDimColor(::com::sun::star::uno::Any aDimColor)123 void setDimColor( ::com::sun::star::uno::Any aDimColor ) { maDimColor = aDimColor; } 124 IsAfterEffectOnNext() const125 bool IsAfterEffectOnNext() const { return mbAfterEffectOnNextEffect; } setAfterEffectOnNext(bool bOnNextEffect)126 void setAfterEffectOnNext( bool bOnNextEffect ) { mbAfterEffectOnNextEffect = bOnNextEffect; } 127 getParaDepth() const128 sal_Int32 getParaDepth() const { return mnParaDepth; } 129 hasText() const130 sal_Bool hasText() const { return mbHasText; } 131 getCommand() const132 sal_Int16 getCommand() const { return mnCommand; } 133 getAcceleration() const134 double getAcceleration() const { return mfAcceleration; } 135 void setAcceleration( double fAcceleration ); 136 getDecelerate() const137 double getDecelerate() const { return mfDecelerate; } 138 void setDecelerate( double fDecelerate ); 139 getAutoReverse() const140 sal_Bool getAutoReverse() const { return mbAutoReverse; } 141 void setAutoReverse( sal_Bool bAutoReverse ); 142 143 ::com::sun::star::uno::Any getProperty( sal_Int32 nNodeType, const rtl::OUString& rAttributeName, EValue eValue ); 144 bool setProperty( sal_Int32 nNodeType, const rtl::OUString& rAttributeName, EValue eValue, const ::com::sun::star::uno::Any& rValue ); 145 146 ::com::sun::star::uno::Any getTransformationProperty( sal_Int32 nTransformType, EValue eValue ); 147 bool setTransformationProperty( sal_Int32 nTransformType, EValue eValue, const ::com::sun::star::uno::Any& rValue ); 148 149 ::com::sun::star::uno::Any getColor( sal_Int32 nIndex ); 150 void setColor( sal_Int32 nIndex, const ::com::sun::star::uno::Any& rColor ); 151 152 ::com::sun::star::uno::Any getRotation(); 153 void setRotation( const ::com::sun::star::uno::Any& rRotation ); 154 getGroupId() const155 sal_Int32 getGroupId() const { return mnGroupId; } 156 void setGroupId( sal_Int32 nGroupId ); 157 getTargetSubItem() const158 sal_Int16 getTargetSubItem() const { return mnTargetSubItem; } 159 SD_DLLPUBLIC void setTargetSubItem( sal_Int16 nSubItem ); 160 161 ::rtl::OUString getPath() const; 162 void setPath( const ::rtl::OUString& rPath ); 163 164 bool checkForText(); 165 bool calculateIterateDuration(); 166 167 void setAudio( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio >& xAudio ); 168 bool getStopAudio() const; 169 SD_DLLPUBLIC void setStopAudio(); 170 SD_DLLPUBLIC void createAudio( const ::com::sun::star::uno::Any& rSource, double fVolume = 1.0 ); 171 void removeAudio(); getAudio() const172 const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio >& getAudio() const { return mxAudio; } 173 getEffectSequence() const174 EffectSequenceHelper* getEffectSequence() const { return mpEffectSequence; } 175 176 // helper 177 ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > createAfterEffectNode() const throw (com::sun::star::uno::Exception); 178 ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > getTargetShape() const; 179 180 // static helpers 181 static sal_Int32 get_node_type( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); 182 static sal_Int32 getNumberOfSubitems( const ::com::sun::star::uno::Any& aTarget, sal_Int16 nIterateType ); 183 184 SdrPathObj* createSdrPathObjFromPath(); 185 void updateSdrPathObjFromPath( SdrPathObj& rPathObj ); 186 void updatePathFromSdrPathObj( const SdrPathObj& rPathObj ); 187 188 protected: setEffectSequence(EffectSequenceHelper * pSequence)189 void setEffectSequence( EffectSequenceHelper* pSequence ) { mpEffectSequence = pSequence; } 190 191 private: 192 sal_Int16 mnNodeType; 193 rtl::OUString maPresetId; 194 rtl::OUString maPresetSubType; 195 rtl::OUString maProperty; 196 sal_Int16 mnPresetClass; 197 double mfBegin; 198 double mfDuration; // this is the maximum duration of the subeffects 199 double mfAbsoluteDuration; // this is the maximum duration of the subeffects including possible iterations 200 sal_Int32 mnGroupId; 201 sal_Int16 mnIterateType; 202 double mfIterateInterval; 203 sal_Int32 mnParaDepth; 204 sal_Bool mbHasText; 205 double mfAcceleration; 206 double mfDecelerate; 207 sal_Bool mbAutoReverse; 208 sal_Int16 mnTargetSubItem; 209 sal_Int16 mnCommand; 210 211 EffectSequenceHelper* mpEffectSequence; 212 213 String maName; 214 215 ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode; 216 ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAudio > mxAudio; 217 ::com::sun::star::uno::Any maTarget; 218 219 sal_Bool mbHasAfterEffect; 220 ::com::sun::star::uno::Any maDimColor; 221 bool mbAfterEffectOnNextEffect; 222 }; 223 224 struct stl_CustomAnimationEffect_search_node_predict 225 { 226 stl_CustomAnimationEffect_search_node_predict( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xSearchNode ); 227 bool operator()( CustomAnimationEffectPtr pEffect ) const; 228 const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& mxSearchNode; 229 }; 230 231 enum ESequenceHint { EFFECT_EDITED, EFFECT_REMOVED, EFFECT_ADDED }; 232 233 /** this listener is implemented by UI components to track changes in the animation core */ 234 class ISequenceListener 235 { 236 public: 237 virtual void notify_change() = 0; 238 }; 239 240 /** this class keeps track of a group of animations that build up 241 a text animation for a single shape */ 242 class CustomAnimationTextGroup 243 { 244 friend class EffectSequenceHelper; 245 246 public: 247 CustomAnimationTextGroup( const ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& rTarget, sal_Int32 nGroupId ); 248 249 void reset(); 250 void addEffect( CustomAnimationEffectPtr& pEffect ); 251 getTarget() const252 const ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& getTarget() const { return maTarget; } getEffects() const253 const EffectSequence& getEffects() const { return maEffects; } 254 255 /* -1: as single object, 0: all at once, n > 0: by n Th paragraph */ getTextGrouping() const256 sal_Int32 getTextGrouping() const { return mnTextGrouping; } 257 getAnimateForm() const258 sal_Bool getAnimateForm() const { return mbAnimateForm; } getTextReverse() const259 sal_Bool getTextReverse() const { return mbTextReverse; } getTextGroupingAuto() const260 double getTextGroupingAuto() const { return mfGroupingAuto; } 261 262 private: 263 EffectSequence maEffects; 264 ::com::sun::star::uno::Reference< com::sun::star::drawing::XShape > maTarget; 265 266 sal_Int32 mnTextGrouping; 267 sal_Bool mbAnimateForm; 268 sal_Bool mbTextReverse; 269 double mfGroupingAuto; 270 sal_Int32 mnLastPara; 271 sal_Int8 mnDepthFlags[5]; 272 sal_Int32 mnGroupId; 273 }; 274 275 typedef boost::shared_ptr< CustomAnimationTextGroup > CustomAnimationTextGroupPtr; 276 typedef std::map< sal_Int32, CustomAnimationTextGroupPtr > CustomAnimationTextGroupMap; 277 278 class EffectSequenceHelper 279 { 280 friend class MainSequence; 281 282 public: 283 EffectSequenceHelper(); 284 EffectSequenceHelper( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer >& xSequenceRoot ); 285 virtual ~EffectSequenceHelper(); 286 287 virtual ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > getRootNode(); 288 289 CustomAnimationEffectPtr append( const CustomAnimationPresetPtr& pDescriptor, const ::com::sun::star::uno::Any& rTarget, double fDuration = -1.0 ); 290 CustomAnimationEffectPtr append( const SdrPathObj& rPathObj, const ::com::sun::star::uno::Any& rTarget, double fDuration = -1.0 ); 291 SD_DLLPUBLIC void append( const CustomAnimationEffectPtr& pEffect ); 292 void insert( EffectSequence::iterator& rPos, const CustomAnimationEffectPtr& pEffect ); 293 void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, double fDuration = -1.0 ); 294 void replace( const CustomAnimationEffectPtr& pEffect, const CustomAnimationPresetPtr& pDescriptor, const rtl::OUString& rPresetSubType, double fDuration = -1.0 ); 295 void remove( const CustomAnimationEffectPtr& pEffect ); 296 297 void create( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); 298 void createEffectsequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); 299 void processAfterEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); 300 void createEffects( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ); 301 getCount() const302 sal_Int32 getCount() const { return sal::static_int_cast< sal_Int32 >( maEffects.size() ); } 303 304 virtual CustomAnimationEffectPtr findEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const; 305 306 virtual bool disposeShape( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ); 307 virtual void insertTextRange( const com::sun::star::uno::Any& aTarget ); 308 virtual void disposeTextRange( const com::sun::star::uno::Any& aTarget ); 309 virtual bool hasEffect( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ); 310 virtual void onTextChanged( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ); 311 312 /** this must be called if effects from this sequence are changed. 313 the method will call the registered listeners */ 314 void update( const CustomAnimationEffectPtr& pEffect ); 315 316 /** this method rebuilds the animation nodes */ 317 virtual void rebuild(); 318 getBegin()319 EffectSequence::iterator getBegin() { return maEffects.begin(); } getEnd()320 EffectSequence::iterator getEnd() { return maEffects.end(); } 321 EffectSequence::iterator find( const CustomAnimationEffectPtr& pEffect ); 322 getSequence()323 EffectSequence& getSequence() { return maEffects; } 324 325 void addListener( ISequenceListener* pListener ); 326 void removeListener( ISequenceListener* pListener ); 327 328 // text group methods 329 330 CustomAnimationTextGroupPtr findGroup( sal_Int32 nGroupId ); 331 SD_DLLPUBLIC CustomAnimationTextGroupPtr createTextGroup( CustomAnimationEffectPtr pEffect, sal_Int32 nTextGrouping, double fTextGroupingAuto, sal_Bool bAnimateForm, sal_Bool bTextReverse ); 332 void setTextGrouping( CustomAnimationTextGroupPtr pTextGroup, sal_Int32 nTextGrouping ); 333 void setAnimateForm( CustomAnimationTextGroupPtr pTextGroup, sal_Bool bAnimateForm ); 334 void setTextGroupingAuto( CustomAnimationTextGroupPtr pTextGroup, double fTextGroupingAuto ); 335 void setTextReverse( CustomAnimationTextGroupPtr pTextGroup, sal_Bool bAnimateForm ); 336 getSequenceType() const337 sal_Int32 getSequenceType() const { return mnSequenceType; } 338 getTriggerShape() const339 ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > getTriggerShape() const { return mxEventSource; } setTriggerShape(const::com::sun::star::uno::Reference<::com::sun::star::drawing::XShape> & xTrigger)340 void setTriggerShape( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xTrigger ) { mxEventSource = xTrigger; } 341 342 virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const; 343 virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const; 344 345 protected: 346 virtual void implRebuild(); 347 virtual void reset(); 348 349 void createTextGroupParagraphEffects( CustomAnimationTextGroupPtr pTextGroup, CustomAnimationEffectPtr pEffect, bool bUsed ); 350 351 void notify_listeners(); 352 353 ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > createParallelTimeContainer() const; 354 355 void updateTextGroups(); 356 357 protected: 358 ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > mxSequenceRoot; 359 EffectSequence maEffects; 360 std::list< ISequenceListener* > maListeners; 361 CustomAnimationTextGroupMap maGroupMap; 362 sal_Int32 mnSequenceType; 363 ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > mxEventSource; 364 }; 365 366 class MainSequence; 367 368 class InteractiveSequence : public EffectSequenceHelper 369 { 370 friend class MainSequence; 371 friend class MainSequenceChangeGuard; 372 373 public: 374 InteractiveSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer >& xSequenceRoot, MainSequence* pMainSequence ); 375 376 /** this method rebuilds the animation nodes */ 377 virtual void rebuild(); 378 379 private: 380 virtual void implRebuild(); 381 382 MainSequence* mpMainSequence; 383 }; 384 385 typedef boost::shared_ptr< InteractiveSequence > InteractiveSequencePtr; 386 typedef std::list< InteractiveSequencePtr > InteractiveSequenceList; 387 388 class MainSequence : public EffectSequenceHelper, public ISequenceListener 389 { 390 friend class UndoAnimation; 391 friend class MainSequenceRebuildGuard; 392 friend class MainSequenceChangeGuard; 393 394 public: 395 MainSequence(); 396 MainSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode ); 397 ~MainSequence(); 398 399 virtual ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > getRootNode(); 400 void reset( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode ); 401 402 /** this method rebuilds the animation nodes */ 403 virtual void rebuild(); 404 405 virtual CustomAnimationEffectPtr findEffect( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const; 406 407 virtual bool disposeShape( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ); 408 virtual void insertTextRange( const com::sun::star::uno::Any& aTarget ); 409 virtual void disposeTextRange( const com::sun::star::uno::Any& aTarget ); 410 virtual bool hasEffect( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ); 411 virtual void onTextChanged( const com::sun::star::uno::Reference< com::sun::star::drawing::XShape >& xShape ); 412 getInteractiveSequenceList() const413 const InteractiveSequenceList& getInteractiveSequenceList() const { return maInteractiveSequenceList; } 414 415 virtual void notify_change(); 416 417 bool setTrigger( const CustomAnimationEffectPtr& pEffect, const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xTriggerShape ); 418 419 /** starts a timer that recreates the internal structure from the API core after 1 second */ 420 void startRecreateTimer(); 421 422 /** starts a timer that rebuilds the API core from the internal structure after 1 second */ 423 void startRebuildTimer(); 424 425 virtual sal_Int32 getOffsetFromEffect( const CustomAnimationEffectPtr& xEffect ) const; 426 virtual CustomAnimationEffectPtr getEffectFromOffset( sal_Int32 nOffset ) const; 427 428 protected: 429 /** permits rebuilds until unlockRebuilds() is called. All rebuild calls during a locked sequence are 430 process after unlockRebuilds() call. lockRebuilds() and unlockRebuilds() calls can be nested. */ 431 void lockRebuilds(); 432 void unlockRebuilds(); 433 434 DECL_LINK( onTimerHdl, Timer * ); 435 436 virtual void implRebuild(); 437 438 void init(); 439 440 void createMainSequence(); 441 virtual void reset(); 442 443 InteractiveSequencePtr createInteractiveSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape >& xShape ); 444 445 InteractiveSequenceList maInteractiveSequenceList; 446 447 ::com::sun::star::uno::Reference< ::com::sun::star::util::XChangesListener > mxChangesListener; 448 ::com::sun::star::uno::Reference< ::com::sun::star::animations::XTimeContainer > mxTimingRootNode; 449 Timer maTimer; 450 bool mbTimerMode; 451 bool mbRebuilding; 452 453 long mnRebuildLockGuard; 454 bool mbPendingRebuildRequest; 455 sal_Int32 mbIgnoreChanges; 456 }; 457 458 typedef boost::shared_ptr< MainSequence > MainSequencePtr; 459 460 class MainSequenceRebuildGuard 461 { 462 public: 463 MainSequenceRebuildGuard( const MainSequencePtr& pMainSequence ); 464 ~MainSequenceRebuildGuard(); 465 466 private: 467 MainSequencePtr mpMainSequence; 468 }; 469 470 } 471 472 #endif // _SD_CUSTOMANIMATIONEFFECT_HXX 473