1*c45d927aSAndrew Rist /************************************************************** 2*c45d927aSAndrew Rist * 3*c45d927aSAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*c45d927aSAndrew Rist * or more contributor license agreements. See the NOTICE file 5*c45d927aSAndrew Rist * distributed with this work for additional information 6*c45d927aSAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*c45d927aSAndrew Rist * to you under the Apache License, Version 2.0 (the 8*c45d927aSAndrew Rist * "License"); you may not use this file except in compliance 9*c45d927aSAndrew Rist * with the License. You may obtain a copy of the License at 10*c45d927aSAndrew Rist * 11*c45d927aSAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*c45d927aSAndrew Rist * 13*c45d927aSAndrew Rist * Unless required by applicable law or agreed to in writing, 14*c45d927aSAndrew Rist * software distributed under the License is distributed on an 15*c45d927aSAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*c45d927aSAndrew Rist * KIND, either express or implied. See the License for the 17*c45d927aSAndrew Rist * specific language governing permissions and limitations 18*c45d927aSAndrew Rist * under the License. 19*c45d927aSAndrew Rist * 20*c45d927aSAndrew Rist *************************************************************/ 21*c45d927aSAndrew Rist 22cdf0e10cSrcweir #ifndef _SD_ANIMATIONS_HXX_ 23cdf0e10cSrcweir #define _SD_ANIMATIONS_HXX_ 24cdf0e10cSrcweir 25cdf0e10cSrcweir #include <sddllapi.h> 26cdf0e10cSrcweir 27cdf0e10cSrcweir namespace sd 28cdf0e10cSrcweir { 29cdf0e10cSrcweir 30cdf0e10cSrcweir /** stores the link between an after effect node and its master for later insertion 31cdf0e10cSrcweir into the timing hierarchie 32cdf0e10cSrcweir */ 33cdf0e10cSrcweir struct AfterEffectNode 34cdf0e10cSrcweir { 35cdf0e10cSrcweir ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode; 36cdf0e10cSrcweir ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxMaster; 37cdf0e10cSrcweir bool mbOnNextEffect; 38cdf0e10cSrcweir AfterEffectNodesd::AfterEffectNode39cdf0e10cSrcweir AfterEffectNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xMaster, bool bOnNextEffect ) 40cdf0e10cSrcweir : mxNode( xNode ), mxMaster( xMaster ), mbOnNextEffect( bOnNextEffect ) {} 41cdf0e10cSrcweir }; 42cdf0e10cSrcweir 43cdf0e10cSrcweir typedef std::list< AfterEffectNode > AfterEffectNodeList; 44cdf0e10cSrcweir 45cdf0e10cSrcweir /** inserts the animation node in the given AfterEffectNode at the correct position 46cdf0e10cSrcweir in the timing hierarchie of its master */ 47cdf0e10cSrcweir SD_DLLPUBLIC void stl_process_after_effect_node_func(AfterEffectNode& rNode); 48cdf0e10cSrcweir 49cdf0e10cSrcweir } // namespace sd; 50cdf0e10cSrcweir 51cdf0e10cSrcweir #endif 52