xref: /trunk/main/sd/inc/animations.hxx (revision 67e470da)
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21*c45d927aSAndrew Rist 
22cdf0e10cSrcweir #ifndef _SD_ANIMATIONS_HXX_
23cdf0e10cSrcweir #define _SD_ANIMATIONS_HXX_
24cdf0e10cSrcweir 
25cdf0e10cSrcweir #include <sddllapi.h>
26cdf0e10cSrcweir 
27cdf0e10cSrcweir namespace sd
28cdf0e10cSrcweir {
29cdf0e10cSrcweir 
30cdf0e10cSrcweir /** stores the link between an after effect node and its master for later insertion
31cdf0e10cSrcweir 	into the timing hierarchie
32cdf0e10cSrcweir */
33cdf0e10cSrcweir struct AfterEffectNode
34cdf0e10cSrcweir {
35cdf0e10cSrcweir 	::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode;
36cdf0e10cSrcweir 	::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxMaster;
37cdf0e10cSrcweir 	bool mbOnNextEffect;
38cdf0e10cSrcweir 
AfterEffectNodesd::AfterEffectNode39cdf0e10cSrcweir 	AfterEffectNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xMaster, bool bOnNextEffect )
40cdf0e10cSrcweir 		: mxNode( xNode ), mxMaster( xMaster ), mbOnNextEffect( bOnNextEffect ) {}
41cdf0e10cSrcweir };
42cdf0e10cSrcweir 
43cdf0e10cSrcweir typedef std::list< AfterEffectNode > AfterEffectNodeList;
44cdf0e10cSrcweir 
45cdf0e10cSrcweir /** inserts the animation node in the given AfterEffectNode at the correct position
46cdf0e10cSrcweir 	in the timing hierarchie of its master */
47cdf0e10cSrcweir SD_DLLPUBLIC void stl_process_after_effect_node_func(AfterEffectNode& rNode);
48cdf0e10cSrcweir 
49cdf0e10cSrcweir } // namespace sd;
50cdf0e10cSrcweir 
51cdf0e10cSrcweir #endif
52