1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 #ifndef _SD_ANIMATIONS_HXX_ 23 #define _SD_ANIMATIONS_HXX_ 24 25 #include <sddllapi.h> 26 27 namespace sd 28 { 29 30 /** stores the link between an after effect node and its master for later insertion 31 into the timing hierarchie 32 */ 33 struct AfterEffectNode 34 { 35 ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode; 36 ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxMaster; 37 bool mbOnNextEffect; 38 AfterEffectNodesd::AfterEffectNode39 AfterEffectNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xMaster, bool bOnNextEffect ) 40 : mxNode( xNode ), mxMaster( xMaster ), mbOnNextEffect( bOnNextEffect ) {} 41 }; 42 43 typedef std::list< AfterEffectNode > AfterEffectNodeList; 44 45 /** inserts the animation node in the given AfterEffectNode at the correct position 46 in the timing hierarchie of its master */ 47 SD_DLLPUBLIC void stl_process_after_effect_node_func(AfterEffectNode& rNode); 48 49 } // namespace sd; 50 51 #endif 52