1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 #ifndef SFX_SIDEBAR_FOCUS_MANAGER_HXX 23 #define SFX_SIDEBAR_FOCUS_MANAGER_HXX 24 25 #include "Panel.hxx" 26 #include <tools/link.hxx> 27 28 class Button; 29 class KeyCode; 30 class VclSimpleEvent; 31 32 33 namespace sfx2 { namespace sidebar { 34 35 class DeckTitleBar; 36 37 /** Concentrate all focus handling in this class. 38 39 There is one ring of windows that accept the input focus which are 40 cycled through with the arrow keys: 41 - the closer in the deck title (present only when docked) 42 - the panel title bars 43 - the tab bar items 44 45 When the focus is in a panel title then focus travels over 46 - the panel title 47 - the panel closer 48 - the panel content 49 50 Once the focus is in the panel content then focus cycles through 51 all controls inside the panel but not back to the title bar of 52 the panel. Escape places the focus back in the panel title. 53 */ 54 class FocusManager 55 { 56 public: 57 FocusManager (const ::boost::function<void(const Panel&)>& rShowPanelFunctor); 58 ~FocusManager (void); 59 60 /** Forget all panels and buttons. Remove all window listeners. 61 */ 62 void Clear (void); 63 64 /** Transfer the focus into the sidebar tree of windows. This is 65 typically called from the SidebarChildWindow as result of 66 pressing the F6 key. 67 */ 68 void GrabFocus (void); 69 70 void SetDeckTitle (DeckTitleBar* pDeckTitleBar); 71 void SetPanels (const SharedPanelContainer& rPanels); 72 void SetButtons (const ::std::vector<Button*>& rButtons); 73 74 private: 75 DeckTitleBar* mpDeckTitleBar; 76 ::std::vector<Panel*> maPanels; 77 ::std::vector<Button*> maButtons; 78 const ::boost::function<void(const Panel&)> maShowPanelFunctor; 79 80 enum PanelComponent 81 { 82 PC_DeckTitle, 83 PC_DeckToolBox, 84 PC_PanelTitle, 85 PC_PanelToolBox, 86 PC_PanelContent, 87 PC_TabBar, 88 PC_None 89 }; 90 class FocusLocation 91 { 92 public: 93 PanelComponent meComponent; 94 sal_Int32 mnIndex; 95 FocusLocation (const PanelComponent eComponent, const sal_Int32 nIndex); 96 }; 97 98 /** Listen for key events for panels and buttons. 99 */ 100 DECL_LINK(WindowEventListener, VclSimpleEvent*); 101 DECL_LINK(ChildEventListener, VclSimpleEvent*); 102 103 void ClearPanels (void); 104 void ClearButtons (void); 105 106 /** Let the focus manager listen for window events for the given 107 window. 108 */ 109 void RegisterWindow (Window& rWindow); 110 void UnregisterWindow (Window& rWindow); 111 112 /** Remove the window from the panel or the button container. 113 */ 114 void RemoveWindow (Window& rWindow); 115 116 bool IsAnyPanelFocused (void) const; 117 bool IsAnyButtonFocused (void) const; 118 119 void FocusDeckTitle (void); 120 bool IsDeckTitleVisible (void) const; 121 122 /** Set the focus to the title bar of the panel or, if the the 123 title bar is not visible, directly to the panel. 124 */ 125 void FocusPanel (const sal_Int32 nPanelIndex); 126 void FocusPanelContent (const sal_Int32 nPanelIndex); 127 void FocusButton (const sal_Int32 nButtonIndex); 128 void ClickButton (const sal_Int32 nButtonIndex); 129 bool MoveFocusInsidePanel ( 130 const FocusLocation aLocation, 131 const sal_Int32 nDirection); 132 133 void HandleKeyEvent ( 134 const KeyCode& rKeyCode, 135 const Window& rWindow); 136 137 FocusLocation GetFocusLocation (const Window& rWindow) const; 138 139 }; 140 141 } } // end of namespace sfx2::sidebar 142 143 #endif 144