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23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
25cdf0e10cSrcweir #define _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <svx/sdr/properties/e3dproperties.hxx>
28cdf0e10cSrcweir 
29cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
30cdf0e10cSrcweir 
31cdf0e10cSrcweir namespace sdr
32cdf0e10cSrcweir {
33cdf0e10cSrcweir 	namespace properties
34cdf0e10cSrcweir 	{
35cdf0e10cSrcweir 		class E3dSceneProperties : public E3dProperties
36cdf0e10cSrcweir 		{
37cdf0e10cSrcweir 		protected:
38cdf0e10cSrcweir 			// Called after ItemChange() is done for all items.
39cdf0e10cSrcweir 			virtual void PostItemChange(const sal_uInt16 nWhich);
40cdf0e10cSrcweir 
41cdf0e10cSrcweir 		public:
42cdf0e10cSrcweir 			// basic constructor
43cdf0e10cSrcweir 			E3dSceneProperties(SdrObject& rObj);
44cdf0e10cSrcweir 
45cdf0e10cSrcweir 			// constructor for copying, but using new object
46cdf0e10cSrcweir 			E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj);
47cdf0e10cSrcweir 
48cdf0e10cSrcweir 			// destructor
49cdf0e10cSrcweir 			virtual ~E3dSceneProperties();
50cdf0e10cSrcweir 
51cdf0e10cSrcweir 			// Clone() operator, normally just calls the local copy constructor
52cdf0e10cSrcweir 			virtual BaseProperties& Clone(SdrObject& rObj) const;
53cdf0e10cSrcweir 
54cdf0e10cSrcweir 			// get itemset
55cdf0e10cSrcweir 			virtual const SfxItemSet& GetObjectItemSet() const;
56cdf0e10cSrcweir 
57cdf0e10cSrcweir 			// get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may
58cdf0e10cSrcweir 			// be overloaded e.g for group objects to return a merged ItemSet of the object.
59cdf0e10cSrcweir 			// When using this method the returned ItemSet may contain items in the state
60cdf0e10cSrcweir 			// SFX_ITEM_DONTCARE which means there were several such items with different
61cdf0e10cSrcweir 			// values.
62cdf0e10cSrcweir 			virtual const SfxItemSet& GetMergedItemSet() const;
63cdf0e10cSrcweir 
64cdf0e10cSrcweir 			// Set merged ItemSet. Normally, this maps to SetObjectItemSet().
65cdf0e10cSrcweir 			virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False);
66cdf0e10cSrcweir 
67cdf0e10cSrcweir 			// Set a single item, iterate over hierarchies if necessary.
68cdf0e10cSrcweir 			virtual void SetMergedItem(const SfxPoolItem& rItem);
69cdf0e10cSrcweir 
70cdf0e10cSrcweir 			// Clear a single item, iterate over hierarchies if necessary.
71cdf0e10cSrcweir 			virtual void ClearMergedItem(const sal_uInt16 nWhich = 0);
72cdf0e10cSrcweir 
73cdf0e10cSrcweir 			// set a new StyleSheet and broadcast
74cdf0e10cSrcweir 			virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr);
75cdf0e10cSrcweir 
76cdf0e10cSrcweir 			// get the installed StyleSheet
77cdf0e10cSrcweir 			virtual SfxStyleSheet* GetStyleSheet() const;
78cdf0e10cSrcweir 
79cdf0e10cSrcweir 			// Move properties to a new ItemPool. Default implementation does nothing.
80cdf0e10cSrcweir 			virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);
81cdf0e10cSrcweir 
82cdf0e10cSrcweir 			// Special for scene:
83cdf0e10cSrcweir 			void SetSceneItemsFromCamera();
84cdf0e10cSrcweir 		};
85cdf0e10cSrcweir 	} // end of namespace properties
86cdf0e10cSrcweir } // end of namespace sdr
87cdf0e10cSrcweir 
88cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
89cdf0e10cSrcweir 
90cdf0e10cSrcweir #endif // _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
91cdf0e10cSrcweir 
92cdf0e10cSrcweir // eof
93