xref: /trunk/main/svx/inc/svx/svdhdl.hxx (revision 5198b0da)
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21 
22 
23 
24 #ifndef _SVDHDL_HXX
25 #define _SVDHDL_HXX
26 
27 #include <tools/gen.hxx>
28 
29 #ifndef _POINTR_HXX //autogen
30 #include <vcl/pointr.hxx>
31 #endif
32 #include <tools/contnr.hxx>
33 
34 #ifndef _SOLAR_HRC
35 #include <svl/solar.hrc>
36 #endif
37 
38 #include <svx/xpoly.hxx>
39 #include <svx/svdoedge.hxx>
40 #include <svx/sdr/overlay/overlayobjectlist.hxx>
41 #include "svx/svxdllapi.h"
42 
43 #include <svx/xpoly.hxx>
44 #include <svx/svdoedge.hxx>
45 #include <basegfx/matrix/b2dhommatrix.hxx>
46 #include <svx/sdgcpitm.hxx>
47 
48 class VirtualDevice;
49 class OutputDevice;
50 class Region;
51 class Window;
52 class SdrHdlList;
53 class SdrMarkView;
54 class SdrObject;
55 class SdrPageView;
56 class MouseEvent;
57 
58 ////////////////////////////////////////////////////////////////////////////////////////////////////
59 
60 // Jedes Objekt muss in der Lage seine Handles zu erzeugen. Diese werden dann
61 // bei einer Selektion abgeholt, bei der View angemeldet und sichtbar gemacht.
62 // Wird ein Handle von der Maus beruehrt (IsHit()), so wird von der View der
63 // entsprechende Mauszeiger vom Handle abgeholt und der App auf Anfrage zum
64 // reinschalten uebergeben.
65 // Handles wie z.B. der Rotationsmittelpunkt oder die Spiegelachse werden von
66 // der View generiert, wenn vom Controller der entsprechende Transformations-
67 // Modus selektiert wird.
68 // HDL_MOVE...HDL_LWRGT muessen im enum immer zusammen stehen bleiben!
69 
70 enum SdrHdlKind
71 {
72 	HDL_MOVE,		// Handle zum Verschieben des Objekts
73 	HDL_UPLFT,		// top left
74 	HDL_UPPER,		// top
75 	HDL_UPRGT,		// top right
76 	HDL_LEFT,		// left
77 	HDL_RIGHT,		// right
78 	HDL_LWLFT,		// bottom left
79 	HDL_LOWER,		// bottom
80 	HDL_LWRGT,		// bottom right
81 	HDL_POLY,		// Punktselektion an Polygon oder Bezierkurve
82 	HDL_BWGT,		// Gewicht an einer Bezierkurve
83 	HDL_CIRC,		// Winkel an Kreissegmenten, Eckenradius am Rect
84 	HDL_REF1,		// Referenzpunkt 1, z.B. Rotationsmitte
85 	HDL_REF2,		// Referenzpunkt 2, z.B. Endpunkt der Spiegelachse
86 	HDL_MIRX,		// Die Spiegelachse selbst
87 	HDL_GLUE,		// glue point
88 	HDL_GLUE_UNSEL,	// glue point unselected
89 	HDL_ANCHOR,		// anchor symbol (SD, SW)
90 	HDL_TRNS,		// interactive transparency
91 	HDL_GRAD,		// interactive gradient
92 	HDL_COLR,		// interactive color
93 	HDL_USER,
94 	HDL_ANCHOR_TR,	// #101688# Anchor handle with (0,0) at top right for SW
95 
96 	// for SJ and the CustomShapeHandles:
97 	HDL_CUSTOMSHAPE1,
98 
99 	HDL_SMARTTAG
100 };
101 
102 ////////////////////////////////////////////////////////////////////////////////////////////////////
103 
104 enum BitmapColorIndex
105 {
106 	LightGreen,
107 	Cyan,
108 	LightCyan,
109 	Red,
110 	LightRed,
111 	Yellow
112 };
113 
114 ////////////////////////////////////////////////////////////////////////////////////////////////////
115 
116 enum BitmapMarkerKind
117 {
118 	Rect_7x7,
119 	Rect_9x9,
120 	Rect_11x11,
121 	Rect_13x13,
122 	Circ_7x7,
123 	Circ_9x9,
124 	Circ_11x11,
125 	Elli_7x9,
126 	Elli_9x11,
127 	Elli_9x7,
128 	Elli_11x9,
129 	RectPlus_7x7,
130 	RectPlus_9x9,
131 	RectPlus_11x11,
132 	Crosshair,
133 	Crosshair_Unselected,
134 	Glue,
135 	Glue_Unselected,
136 	Anchor,
137 
138 	// #98388# add AnchorPressed to be able to animate anchor control, too.
139 	AnchorPressed,
140 
141 	// #101688# AnchorTR for SW
142 	AnchorTR,
143 	AnchorPressedTR,
144 
145 	// for SJ and the CustomShapeHandles:
146 	Customshape_7x7,
147 	Customshape_9x9,
148 	Customshape_11x11
149 };
150 
151 ////////////////////////////////////////////////////////////////////////////////////////////////////
152 
153 class SVX_DLLPUBLIC SdrHdl
154 {
155 	friend class				SdrMarkView; // fuer den Zugriff auf nObjHdlNum
156 	friend class				SdrHdlList;
157 
158 	// #101928#
159 	BitmapEx ImpGetBitmapEx(BitmapMarkerKind eKindOfMarker, sal_uInt16 nInd, sal_Bool bFine, sal_Bool bIsHighContrast);
160 
161 protected:
162 	SdrObject*					pObj; // Gehoert das Handle zu einem Objekt?
163 	SdrPageView*				pPV; // Gehoert das Handle zu einem Objekt in einer bestimmten PageView?
164 	SdrHdlList*					pHdlList; // Zum Feststellen der Handlegroesse
165 
166 	// OVERLAYMANAGER
167 	::sdr::overlay::OverlayObjectList			maOverlayGroup;
168 
169 	Point						aPos;
170 
171 	SdrHdlKind					eKind;
172 
173 	long						nDrehWink; // Handles bzw. Mauszeiger drehen
174 	sal_uInt32					nObjHdlNum; // wird von der MarkView benoetigt
175 	sal_uInt32					nPolyNum; // Polygonpunktes
176 	sal_uInt32					nPPntNum; // Punktnummer des Polygons
177 	sal_uInt32					nSourceHdlNum; // ist noch vollstaendig zu implementieren
178 
179 	unsigned					bSelect : 1; // Ein selektierter Polygonpunkt?
180 	unsigned					b1PixMore : 1; // True=Handle wird 1 Pixel groesser dargestellt
181 	unsigned					bPlusHdl : 1; // u.a. fuer Hld-Paint Optimierung bei MarkPoint/UnmarkPoint, ...
182 
183 	bool						mbMoveOutside; // forces this handle to be moved outside of the selection rectangle
184 
185 	// create marker for this kind
186 	virtual void CreateB2dIAObject();
187 
188 	// cleanup marker if one exists
189 	void GetRidOfIAObject();
190 
191 private:
192 	bool						mbMouseOver; // is true if the mouse is over this handle
193 
194 protected:
195 	::sdr::overlay::OverlayObject* CreateOverlayObject(
196 		const basegfx::B2DPoint& rPos,
197 		BitmapColorIndex eColIndex, BitmapMarkerKind eKindOfMarker, Point aMoveOutsideOffset = Point());
198 	BitmapMarkerKind GetNextBigger(BitmapMarkerKind eKnd) const;
199 
200 public:
201 	SdrHdl();
202 	SdrHdl(const Point& rPnt, SdrHdlKind eNewKind=HDL_MOVE);
203 	virtual ~SdrHdl();
204 
getOverlayObjectList() const205 	const ::sdr::overlay::OverlayObjectList& getOverlayObjectList() const { return maOverlayGroup; }
206 
207 	void SetHdlList(SdrHdlList* pList);
GetKind() const208 	SdrHdlKind GetKind() const { return eKind; }
209 	void Touch();
210 
GetPos() const211 	const Point& GetPos() const { return aPos; }
212 	void SetPos(const Point& rPnt);
213 
GetPageView() const214 	SdrPageView* GetPageView() const { return pPV; }
SetPageView(SdrPageView * pNewPV)215 	void SetPageView(SdrPageView* pNewPV) { pPV=pNewPV; }
216 
GetObj() const217 	SdrObject* GetObj() const { return pObj; }
218 	void SetObj(SdrObject* pNewObj);
219 
IsSelected() const220 	sal_Bool IsSelected() const { return bSelect; }
221 	void SetSelected(sal_Bool bJa=sal_True);
222 
223 	void Set1PixMore(sal_Bool bJa=sal_True);
224 	void SetDrehWink(long n);
225 
IsCornerHdl() const226 	sal_Bool IsCornerHdl() const { return eKind==HDL_UPLFT || eKind==HDL_UPRGT || eKind==HDL_LWLFT || eKind==HDL_LWRGT; }
IsVertexHdl() const227 	sal_Bool IsVertexHdl() const { return eKind==HDL_UPPER || eKind==HDL_LOWER || eKind==HDL_LEFT  || eKind==HDL_RIGHT; }
228 
SetObjHdlNum(sal_uInt32 nNum)229 	void SetObjHdlNum(sal_uInt32 nNum) { nObjHdlNum=nNum; }
GetObjHdlNum() const230 	sal_uInt32 GetObjHdlNum() const { return nObjHdlNum; }
231 
SetPolyNum(sal_uInt32 nNum)232 	void SetPolyNum(sal_uInt32 nNum) { nPolyNum=nNum; }
GetPolyNum() const233 	sal_uInt32 GetPolyNum() const { return nPolyNum; }
234 
SetPointNum(sal_uInt32 nNum)235 	void SetPointNum(sal_uInt32 nNum) { nPPntNum=nNum; }
GetPointNum() const236 	sal_uInt32 GetPointNum() const { return nPPntNum; }
237 
SetPlusHdl(sal_Bool bOn)238 	void SetPlusHdl(sal_Bool bOn) { bPlusHdl=bOn; }
IsPlusHdl() const239 	sal_Bool IsPlusHdl() const { return bPlusHdl; }
240 
SetSourceHdlNum(sal_uInt32 nNum)241 	void SetSourceHdlNum(sal_uInt32 nNum) { nSourceHdlNum=nNum; }
GetSourceHdlNum() const242 	sal_uInt32 GetSourceHdlNum() const { return nSourceHdlNum; }
243 
244 	virtual Pointer GetPointer() const;
245 	bool IsHdlHit(const Point& rPnt) const;
246 
247 	// #97016# II
248 	virtual sal_Bool IsFocusHdl() const;
249 
250 	void SetMoveOutside( bool bMoveOutside );
251 
252 	/** is called when the mouse enters the area of this handle. If the handle changes his
253 		visualization during mouse over it must override this method and call Touch(). */
254 	virtual void onMouseEnter(const MouseEvent& rMEvt);
255 
256 	/** is called when the mouse leaves the area of this handle. If the handle changes his
257 		visualization during mouse over it must override this method and call Touch(). */
258 	virtual void onMouseLeave();
259 
260 	bool isMouseOver() const;
261 };
262 
263 ////////////////////////////////////////////////////////////////////////////////////////////////////
264 
265 #define	SDR_HANDLE_COLOR_SIZE_NORMAL			Size(13, 13)
266 #define	SDR_HANDLE_COLOR_SIZE_SELECTED			Size(17, 17)
267 
268 class SVX_DLLPUBLIC SdrHdlColor : public SdrHdl
269 {
270 private:
271 	// size of color markers
272 	Size						aMarkerSize;
273 
274 	// color
275 	Color						aMarkerColor;
276 
277 	// callback link when value changed
278 	Link						aColorChangeHdl;
279 
280 	// use luminance values only
281 	unsigned					bUseLuminance : 1;
282 
283 	// create marker for this kind
284 	SVX_DLLPRIVATE virtual void CreateB2dIAObject();
285 
286 	// help functions
287 	SVX_DLLPRIVATE Bitmap CreateColorDropper(Color aCol);
288 	SVX_DLLPRIVATE Color GetLuminance(const Color& rCol);
289 	SVX_DLLPRIVATE void CallColorChangeLink();
290 
291 public:
292 	SdrHdlColor(const Point& rRef, Color aCol = Color(COL_BLACK), const Size& rSize = Size(11, 11), sal_Bool bLum = sal_False);
293 	virtual ~SdrHdlColor();
294 
IsUseLuminance() const295 	sal_Bool IsUseLuminance() const { return bUseLuminance; }
296 
GetColor() const297 	Color GetColor() const { return aMarkerColor; }
298 	void SetColor(Color aNew, sal_Bool bCallLink = sal_False);
299 
GetSize() const300 	const Size& GetSize() const { return aMarkerSize; }
301 	void SetSize(const Size& rNew);
302 
SetColorChangeHdl(const Link & rLink)303 	void SetColorChangeHdl(const Link& rLink) { aColorChangeHdl = rLink; }
GetColorChangeHdl() const304 	const Link& GetColorChangeHdl() const { return aColorChangeHdl; }
305 };
306 
307 ////////////////////////////////////////////////////////////////////////////////////////////////////
308 
309 class SdrHdlGradient : public SdrHdl
310 {
311 private:
312 	// pointer to used color handles
313 	SdrHdlColor*				pColHdl1;
314 	SdrHdlColor*				pColHdl2;
315 
316 	// 2nd position
317 	Point						a2ndPos;
318 
319 	// is this a gradient or a transparency
320 	unsigned					bGradient : 1;
321 
322 	// select which handle to move
323 	unsigned					bMoveSingleHandle : 1;
324 	unsigned					bMoveFirstHandle : 1;
325 
326 	// create marker for this kind
327 	virtual void CreateB2dIAObject();
328 
329 public:
330 	SdrHdlGradient(const Point& rRef1, const Point& rRef2, sal_Bool bGrad = sal_True);
331 	virtual ~SdrHdlGradient();
332 
IsGradient() const333 	sal_Bool IsGradient() const { return bGradient; }
334 
335 	// set the associated color handles
SetColorHandles(SdrHdlColor * pL1,SdrHdlColor * pL2)336 	void SetColorHandles(SdrHdlColor* pL1, SdrHdlColor* pL2) { pColHdl1 = pL1; pColHdl2 = pL2; }
GetColorHdl1() const337 	SdrHdlColor* GetColorHdl1() const { return pColHdl1; }
GetColorHdl2() const338 	SdrHdlColor* GetColorHdl2() const { return pColHdl2; }
339 
Get2ndPos() const340 	const Point& Get2ndPos() const { return a2ndPos; }
341 	void Set2ndPos(const Point& rPnt);
342 
343 	// the link called by the color handles
344 	DECL_LINK(ColorChangeHdl, SdrHdl*);
345 
346 	// transformation call, create gradient from this handle
347 	void FromIAOToItem(SdrObject* pObj, sal_Bool bSetItemOnObject, sal_Bool bUndo);
348 
349 	// selection flags for interaction
IsMoveSingleHandle() const350 	sal_Bool IsMoveSingleHandle() const { return bMoveSingleHandle; }
SetMoveSingleHandle(sal_Bool bNew)351 	void SetMoveSingleHandle(sal_Bool bNew) { bMoveSingleHandle = bNew; }
IsMoveFirstHandle() const352 	sal_Bool IsMoveFirstHandle() const { return bMoveFirstHandle; }
SetMoveFirstHandle(sal_Bool bNew)353 	void SetMoveFirstHandle(sal_Bool bNew) { bMoveFirstHandle = bNew; }
354 };
355 
356 ////////////////////////////////////////////////////////////////////////////////////////////////////
357 
358 // Spiegelachse
359 class SdrHdlLine: public SdrHdl
360 {
361 	// create marker for this kind
362 	virtual void CreateB2dIAObject();
363 
364 protected:
365 	SdrHdl*						pHdl1;
366 	SdrHdl*						pHdl2;
367 
368 public:
SdrHdlLine(SdrHdl & rHdl1,SdrHdl & rHdl2,SdrHdlKind eNewKind=HDL_MIRX)369 	SdrHdlLine(SdrHdl& rHdl1, SdrHdl& rHdl2, SdrHdlKind eNewKind=HDL_MIRX) { eKind=eNewKind; pHdl1=&rHdl1; pHdl2=&rHdl2; }
370 	virtual ~SdrHdlLine();
371 
372 	virtual Pointer GetPointer() const;
373 };
374 
375 // Ein SdrHdlBezWgt hat Kenntnis von seinem "BasisHandle". Seine Draw-Methode
376 // zeichnet zusaetzlich eine Linie von seiner Position zur Position dieses
377 // BasisHandles.
378 class SdrHdlBezWgt: public SdrHdl
379 {
380 	// create marker for this kind
381 	virtual void CreateB2dIAObject();
382 
383 protected:
384 	const SdrHdl* pHdl1;
385 
386 public:
387 	// das ist kein Copy-Ctor!!!
SdrHdlBezWgt(const SdrHdl * pRefHdl1,SdrHdlKind eNewKind=HDL_BWGT)388 	SdrHdlBezWgt(const SdrHdl* pRefHdl1, SdrHdlKind eNewKind=HDL_BWGT) { eKind=eNewKind; pHdl1=pRefHdl1; }
389 	virtual ~SdrHdlBezWgt();
390 };
391 
392 ////////////////////////////////////////////////////////////////////////////////////////////////////
393 
394 class E3dVolumeMarker : public SdrHdl
395 {
396 	basegfx::B2DPolyPolygon				aWireframePoly;
397 
398 	// create marker for this kind
399 	virtual void CreateB2dIAObject();
400 
401 public:
402 	E3dVolumeMarker(const basegfx::B2DPolyPolygon& rWireframePoly);
403 };
404 
405 ////////////////////////////////////////////////////////////////////////////////////////////////////
406 
407 class ImpEdgeHdl: public SdrHdl
408 {
409 	SdrEdgeLineCode eLineCode;
410 
411 	// create marker for this kind
412 	virtual void CreateB2dIAObject();
413 
414 public:
ImpEdgeHdl(const Point & rPnt,SdrHdlKind eNewKind)415 	ImpEdgeHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind),eLineCode(MIDDLELINE) {}
416 	virtual ~ImpEdgeHdl();
417 
418 	void SetLineCode(SdrEdgeLineCode eCode);
GetLineCode() const419 	SdrEdgeLineCode GetLineCode() const     { return eLineCode; }
420 	sal_Bool IsHorzDrag() const;
421 	virtual Pointer GetPointer() const;
422 };
423 
424 ////////////////////////////////////////////////////////////////////////////////////////////////////
425 
426 class ImpMeasureHdl: public SdrHdl
427 {
428 	// create marker for this kind
429 	virtual void CreateB2dIAObject();
430 
431 public:
ImpMeasureHdl(const Point & rPnt,SdrHdlKind eNewKind)432 	ImpMeasureHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind) {}
433 	virtual ~ImpMeasureHdl();
434 
435 	virtual Pointer GetPointer() const;
436 };
437 
438 ////////////////////////////////////////////////////////////////////////////////////////////////////
439 
440 class ImpTextframeHdl: public SdrHdl
441 {
442 	const Rectangle maRect;
443 
444 	// create marker for this kind
445 	virtual void CreateB2dIAObject();
446 
447 public:
448 	explicit ImpTextframeHdl(const Rectangle& rRect);
449 };
450 
451 ////////////////////////////////////////////////////////////////////////////////////////////////////
452 
453 // #97016# II
454 class ImplHdlListData;
455 
456 class SVX_DLLPUBLIC SdrHdlList
457 {
458 protected:
459 	sal_uIntPtr					mnFocusIndex;
460 	SdrMarkView*				pView;
461 	Container					aList;
462 	sal_uInt16						nHdlSize;
463 
464 	unsigned					bRotateShear : 1;
465 	unsigned					bDistortShear : 1;
466 	unsigned					bMoveOutside : 1; // Handles nach aussen ruecken (fuer TextEdit)
467 	unsigned					bFineHandles : 1;
468 
469 private:
SdrHdlList(const SdrHdlList &)470 	SVX_DLLPRIVATE SdrHdlList(const SdrHdlList&): aList(1024,64,64)  {}
operator =(const SdrHdlList &)471 	SVX_DLLPRIVATE void operator=(const SdrHdlList&)                 {}
operator ==(const SdrHdlList &) const472 	SVX_DLLPRIVATE sal_Bool operator==(const SdrHdlList&) const      { return sal_False; }
operator !=(const SdrHdlList &) const473 	SVX_DLLPRIVATE sal_Bool operator!=(const SdrHdlList&) const      { return sal_False; }
474 
475 public:
476 	SdrHdlList(SdrMarkView* pV);
477 	~SdrHdlList();
478 	void Clear();
479 
480 	// #97016# II
481 	void TravelFocusHdl(sal_Bool bForward);
482 	SdrHdl* GetFocusHdl() const;
483 	void SetFocusHdl(SdrHdl* pNew);
484 	void ResetFocusHdl();
485 
486 	// Access to View
487 	SdrMarkView* GetView() const;
488 
489 	// Sortierung: 1.Level Erst Refpunkt-Handles, dann normale Handles, dann Glue, dann User, dann Plushandles
490 	//             2.Level PageView (Pointer)
491 	//             3.Level Position (x+y)
492 	void     Sort();
GetHdlCount() const493 	sal_uIntPtr    GetHdlCount() const                       { return aList.Count(); }
GetHdl(sal_uIntPtr nNum) const494 	SdrHdl*  GetHdl(sal_uIntPtr nNum) const                  { return (SdrHdl*)(aList.GetObject(nNum)); }
495 	sal_uIntPtr    GetHdlNum(const SdrHdl* pHdl) const;
496 	void     SetHdlSize(sal_uInt16 nSiz);
GetHdlSize() const497 	sal_uInt16   GetHdlSize() const                        { return nHdlSize; }
498 	void     SetMoveOutside(sal_Bool bOn);
IsMoveOutside() const499 	sal_Bool IsMoveOutside() const                     { return bMoveOutside; }
500 	void     SetRotateShear(sal_Bool bOn);
IsRotateShear() const501 	sal_Bool IsRotateShear() const                     { return bRotateShear; }
502 	void     SetDistortShear(sal_Bool bOn);
IsDistortShear() const503 	sal_Bool IsDistortShear() const                    { return bDistortShear; }
504 	void     SetFineHdl(sal_Bool bOn);
IsFineHdl() const505 	sal_Bool IsFineHdl() const                        { return bFineHandles; }
506 
507 	// AddHdl uebernimmt das Handle in sein Eigentum. Es muss
508 	// also auf dem Heap stehen, da Clear() ein delete macht.
509 	void    AddHdl(SdrHdl* pHdl, sal_Bool bAtBegin=sal_False);
510 	SdrHdl* RemoveHdl(sal_uIntPtr nNum);
511 
512 	// Zuletzt eingefuegte Handles werden am ehesten getroffen
513 	// (wenn Handles uebereinander liegen).
514 	SdrHdl* IsHdlListHit(const Point& rPnt, sal_Bool bBack=sal_False, sal_Bool bNext=sal_False, SdrHdl* pHdl0=NULL) const;
515 	SdrHdl* GetHdl(SdrHdlKind eKind1) const;
516 };
517 
518 ////////////////////////////////////////////////////////////////////////////////////////////////////
519 
520 class SVX_DLLPUBLIC SdrCropHdl : public SdrHdl
521 {
522 private:
523 	// evtl. shear and rotation, equal to the object's one to allow adaption of
524 	// the visualization handles
525 	double			mfShearX;
526 	double			mfRotation;
527 
528 public:
529 	SdrCropHdl(
530 		const Point& rPnt,
531 		SdrHdlKind eNewKind,
532 		double fShearX,
533 		double fRotation);
534 
535 protected:
536 	// create marker for this kind
537 	virtual void CreateB2dIAObject();
538 
539 	BitmapEx GetBitmapForHandle( const BitmapEx& rBitmap, int nSize );
540 
541 	static BitmapEx GetHandlesBitmap( bool bIsFineHdl, bool bIsHighContrast );
542 };
543 
544 ////////////////////////////////////////////////////////////////////////////////////////////////////
545 
546 class SVX_DLLPUBLIC SdrCropViewHdl : public SdrHdl
547 {
548 private:
549 	basegfx::B2DHomMatrix		maObjectTransform;
550 	Graphic						maGraphic;
551 	double						mfCropLeft;
552 	double						mfCropTop;
553 	double						mfCropRight;
554 	double						mfCropBottom;
555 
556 public:
557 	SdrCropViewHdl(
558 		const basegfx::B2DHomMatrix& rObjectTransform,
559 		const Graphic& rGraphic,
560 		double fCropLeft,
561 		double fCropTop,
562 		double fCropRight,
563 		double fCropBottom);
564 
565 protected:
566 	// create marker for this kind
567 	virtual void CreateB2dIAObject();
568 };
569 
570 ////////////////////////////////////////////////////////////////////////////////////////////////////
571 
572 #endif //_SVDHDL_HXX
573 
574 ////////////////////////////////////////////////////////////////////////////////////////////////////
575 // eof
576