1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include "EnhancedCustomShape3d.hxx"
27 #include <svx/svdetc.hxx>
28 #include <svx/svdmodel.hxx>
29 #include <tools/poly.hxx>
30 #include <svx/svditer.hxx>
31 #include <svx/svdobj.hxx>
32 #include <svx/svdoashp.hxx>
33 #include <svl/poolitem.hxx>
34 #include <svl/itemset.hxx>
35 #include <svx/xfillit0.hxx>
36 #include <svx/xsflclit.hxx>
37 #include <svx/xit.hxx>
38 #include <svx/xbtmpit.hxx>
39 #include <svx/xflclit.hxx>
40 #include <svx/svdopath.hxx>
41 #include <svx/svdogrp.hxx>
42 #include <svx/svdpage.hxx>
43 #include <svx/polysc3d.hxx>
44 #include <svx/svddef.hxx>
45 #include <svx/svx3ditems.hxx>
46 #include <svx/extrud3d.hxx>
47 #include <svx/xflbmtit.hxx>
48 #include <vcl/svapp.hxx>
49 #include <svx/xlnclit.hxx>
50 #include <svx/sdasitm.hxx>
51 #include <com/sun/star/awt/Point.hpp>
52 #include <com/sun/star/drawing/Position3D.hpp>
53 #include <com/sun/star/drawing/Direction3D.hpp>
54 #include <com/sun/star/drawing/ShadeMode.hpp>
55 #include <svx/sdr/properties/properties.hxx>
56 #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
57 #include <basegfx/polygon/b2dpolypolygontools.hxx>
58 #include <basegfx/range/b2drange.hxx>
59 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
60 #include <drawinglayer/attribute/sdrlineattribute.hxx>
61 #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
62 #include <svx/xlnwtit.hxx>
63 #include <svx/xlntrit.hxx>
64 #include <svx/xfltrit.hxx>
65 
66 #define ITEMVALUE(ItemSet,Id,Cast)  ((const Cast&)(ItemSet).Get(Id)).GetValue()
67 using namespace com::sun::star;
68 using namespace com::sun::star::uno;
69 
70 const rtl::OUString	sExtrusion( RTL_CONSTASCII_USTRINGPARAM ( "Extrusion" ) );
71 
GetOrigin(SdrCustomShapeGeometryItem & rItem,double & rOriginX,double & rOriginY)72 void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
73 {
74 	::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
75  	const rtl::OUString	sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) );
76 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sOrigin );
77 	if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
78 	{
79 		rOriginX = 0.50;
80 		rOriginY =-0.50;
81 	}
82 }
83 
GetRotateAngle(SdrCustomShapeGeometryItem & rItem,double & rAngleX,double & rAngleY)84 void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
85 {
86 	::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
87  	const rtl::OUString	sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) );
88 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sRotateAngle );
89 	if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
90 	{
91 		rAngleX = 0.0;
92 		rAngleY = 0.0;
93 	}
94 	rAngleX *= F_PI180;
95 	rAngleY *= F_PI180;
96 }
97 
GetSkew(SdrCustomShapeGeometryItem & rItem,double & rSkewAmount,double & rSkewAngle)98 void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
99 {
100 	::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
101  	const rtl::OUString	sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) );
102 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sSkew );
103 	if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
104 	{
105 		rSkewAmount = 50;
106 		rSkewAngle = -135;
107 	}
108 	rSkewAngle *= F_PI180;
109 }
110 
GetExtrusionDepth(SdrCustomShapeGeometryItem & rItem,const double * pMap,double & rBackwardDepth,double & rForwardDepth)111 void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
112 {
113 	::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
114 	double fDepth = 0, fFraction = 0;
115 	const rtl::OUString	sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) );
116 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sDepth );
117 	if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
118 	{
119 		rForwardDepth = fDepth * fFraction;
120 		rBackwardDepth = fDepth - rForwardDepth;
121 	}
122 	else
123 	{
124 		rBackwardDepth = 1270;
125 		rForwardDepth = 0;
126 	}
127 	if ( pMap )
128 	{
129 		double fMap = *pMap;
130 		rBackwardDepth *= fMap;
131 		rForwardDepth *= fMap;
132 	}
133 }
134 
GetDouble(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,double fDefault,const double * pMap)135 double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap )
136 {
137 	double fRetValue = fDefault;
138 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
139 	if ( pAny )
140 		*pAny >>= fRetValue;
141 	if ( pMap )
142 		fRetValue *= *pMap;
143 	return fRetValue;
144 }
145 
GetShadeMode(SdrCustomShapeGeometryItem & rItem,const drawing::ShadeMode eDefault)146 drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
147 {
148 	drawing::ShadeMode eRet( eDefault );
149 	const rtl::OUString	sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) );
150 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sShadeMode );
151 	if ( pAny )
152 		*pAny >>= eRet;
153 	return eRet;
154 }
155 
GetInt32(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const sal_Int32 nDefault)156 sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault )
157 {
158 	sal_Int32 nRetValue = nDefault;
159 	Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
160 	if ( pAny )
161 		*pAny >>= nRetValue;
162 	return nRetValue;
163 }
164 
GetBool(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const sal_Bool bDefault)165 sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault )
166 {
167 	sal_Bool bRetValue = bDefault;
168 	const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
169 	if ( pAny )
170 		*pAny >>= bRetValue;
171 	return bRetValue;
172 }
173 
GetPoint(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const awt::Point & rDefault)174 awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault )
175 {
176 	awt::Point aRetValue( rDefault );
177 	const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
178 	if ( pAny )
179 		*pAny >>= aRetValue;
180 	return aRetValue;
181 }
182 
GetPosition3D(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const drawing::Position3D & rDefault,const double * pMap)183 drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName,
184 									const drawing::Position3D& rDefault, const double* pMap )
185 {
186 	drawing::Position3D aRetValue( rDefault );
187 	const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
188 	if ( pAny )
189 		*pAny >>= aRetValue;
190 	if ( pMap )
191 	{
192 		aRetValue.PositionX *= *pMap;
193 		aRetValue.PositionY *= *pMap;
194 		aRetValue.PositionZ *= *pMap;
195 	}
196 	return aRetValue;
197 }
198 
GetDirection3D(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const drawing::Direction3D & rDefault)199 drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault )
200 {
201 	drawing::Direction3D aRetValue( rDefault );
202 	const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
203 	if ( pAny )
204 		*pAny >>= aRetValue;
205 	return aRetValue;
206 }
207 
Transformation2D(const SdrObject * pCustomShape,const Rectangle &,const double * pM)208 EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
209 :	aCenter( pCustomShape->GetSnapRect().Center() )
210 ,	eProjectionMode( drawing::ProjectionMode_PARALLEL )
211 ,	pMap( pM )
212 {
213 	SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
214 	const rtl::OUString	sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
215 	Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
216 	if ( pAny )
217 		*pAny >>= eProjectionMode;
218 
219 	if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
220 		GetSkew( rGeometryItem, fSkew, fSkewAngle );
221 	else
222 	{
223 		fZScreen = 0.0;
224 		GetOrigin( rGeometryItem, fOriginX, fOriginY );
225 		fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
226 		fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
227 
228 		const rtl::OUString	sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
229 		drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
230 		drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
231 		fViewPoint.setX(aViewPoint.PositionX);
232 		fViewPoint.setY(aViewPoint.PositionY);
233 		fViewPoint.setZ(-aViewPoint.PositionZ);
234 	}
235 }
236 
ApplySkewSettings(const basegfx::B3DPolygon & rPoly3D) const237 basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
238 {
239 	basegfx::B3DPolygon aRetval;
240 
241 	sal_uInt32 j;
242 	for ( j = 0L; j < rPoly3D.count(); j++ )
243 	{
244 		const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
245 		double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
246 		aRetval.append(basegfx::B3DPoint(
247 			aPoint.getX() + (fDepth * cos( fSkewAngle )),
248 			aPoint.getY() - (fDepth * sin( fSkewAngle )),
249 			aPoint.getZ()));
250 	}
251 
252 	return aRetval;
253 }
254 
Transform2D(const basegfx::B3DPoint & rPoint3D) const255 Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
256 {
257 	Point aPoint2D;
258 	if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
259 	{
260 		aPoint2D.X() = (sal_Int32)rPoint3D.getX();
261 		aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
262 	}
263 	else
264 	{
265 		double fX = rPoint3D.getX() - fOriginX;
266 		double fY = rPoint3D.getY() - fOriginY;
267 		double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
268 		aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
269 		aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
270 	}
271 	aPoint2D.Move( aCenter.X(), aCenter.Y() );
272 	return aPoint2D;
273 }
274 
IsParallel() const275 sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
276 {
277 	return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
278 }
279 
Create3DObject(const SdrObject * pShape2d,const SdrObject * pCustomShape)280 SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
281 {
282 	SdrObject*	pRet = NULL;
283 	SdrModel*	pModel = pCustomShape->GetModel();
284 	SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
285 
286 	double		fMap, *pMap = NULL;
287 	if ( pModel )
288 	{
289 		fMap = 1.0;
290 		Fraction aFraction( pModel->GetScaleFraction() );
291 		if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
292 		{
293 			fMap *= aFraction.GetNumerator();
294 			fMap /= aFraction.GetDenominator();
295 			pMap = &fMap;
296 		}
297 		if ( pModel->GetScaleUnit() != MAP_100TH_MM )
298 		{
299 			DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
300 			fMap *= 1440.0 / 2540.0;
301 			pMap = &fMap;
302 		}
303 	}
304 	if ( GetBool( rGeometryItem, sExtrusion, sal_False ) )
305 	{
306 		sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
307 		sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
308 		Rectangle aSnapRect( pCustomShape->GetLogicRect() );
309 		long nObjectRotation = pCustomShape->GetRotateAngle();
310 		if ( nObjectRotation )
311 		{
312 			double a = ( 36000 - nObjectRotation ) * nPi180;
313 			long dx = aSnapRect.Right() - aSnapRect.Left();
314 			long dy = aSnapRect.Bottom()- aSnapRect.Top();
315 			Point aP( aSnapRect.TopLeft() );
316 			RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
317 			aSnapRect.Left() = aP.X();
318 			aSnapRect.Top() = aP.Y();
319 			aSnapRect.Right() = aSnapRect.Left() + dx;
320 			aSnapRect.Bottom() = aSnapRect.Top() + dy;
321 		}
322 		Point aCenter( aSnapRect.Center() );
323 
324 		SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
325 
326         //SJ: vertical writing is not required, by removing this item no outliner is created
327         aSet.ClearItem( SDRATTR_TEXTDIRECTION );
328 
329         // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
330 		// created visualisation helper model shape individually. The shadow itself
331 		// will then be rendered from the 3D renderer correctly for the whole 3D scene
332 		// (and thus behind all objects of which the visualisation may be built). So,
333 		// dio NOT remove it from the ItemSet here.
334 	    // aSet.ClearItem(SDRATTR_SHADOW);
335 
336         std::vector< E3dCompoundObject* > aPlaceholderObjectList;
337 
338 		double fExtrusionBackward, fExtrusionForward;
339 		GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
340 		double fDepth = fExtrusionBackward + fExtrusionForward;
341 		if ( fDepth < 1.0 )
342 			fDepth = 1.0;
343 
344 		drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
345 		const rtl::OUString	sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
346 		Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
347 		if ( pAny )
348 			*pAny >>= eProjectionMode;
349 		ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
350 
351 		// pShape2d Umwandeln in Szene mit 3D Objekt
352 		E3dDefaultAttributes a3DDefaultAttr;
353 		a3DDefaultAttr.SetDefaultLatheCharacterMode( sal_True );
354 		a3DDefaultAttr.SetDefaultExtrudeCharacterMode( sal_True );
355 
356 		E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
357 
358 		sal_Bool bSceneHasObjects ( sal_False );
359 		sal_Bool bUseTwoFillStyles( sal_False );
360 
361 		drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
362 		const rtl::OUString	sExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) );
363 		sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, sExtrusionColor, sal_False );
364 
365 		XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
366 		pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
367 		aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
368 		aSet.Put( Svx3DTextureModeItem( 1 ) );
369 		aSet.Put( Svx3DNormalsKindItem( 1 ) );
370 
371 		if ( eShadeMode == drawing::ShadeMode_DRAFT )
372 		{
373 			aSet.Put( XLineStyleItem( XLINE_SOLID ) );
374 			aSet.Put( XFillStyleItem ( XFILL_NONE ) );
375 			aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
376 		}
377 		else
378 		{
379 			aSet.Put( XLineStyleItem( XLINE_NONE ) );
380 			if ( eFillStyle == XFILL_NONE )
381 				aSet.Put( XFillStyleItem( XFILL_SOLID ) );
382 			else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
383 				bUseTwoFillStyles = sal_True;
384 
385 			// #116336#
386 			// If shapes are mirrored once (mirroring two times correct geometry again)
387 			// double-sided at the object and two-sided-lighting at the scene need to be set.
388             //
389             // #122777# Also use double sided for two fill styles since there several 3d objects get
390             // created with a depth of 0; one of them is the backside which needs double-sided to
391             // get visible
392 			if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
393 			{
394 				aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
395 				pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
396 			}
397 		}
398 
399 		Rectangle aBoundRect2d;
400 		SdrObjListIter aIter( *pShape2d, IM_DEEPNOGROUPS );
401         const bool bMultipleSubObjects(aIter.Count() > 1);
402 
403 		while( aIter.IsMore() )
404 		{
405 			const SdrObject* pNext = aIter.Next();
406 			sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
407 										&& (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
408 			basegfx::B2DPolyPolygon aPolyPoly;
409     		SfxItemSet aLocalSet(aSet);
410             XFillStyle aLocalFillStyle(eFillStyle);
411 
412 			if ( pNext->ISA( SdrPathObj ) )
413 			{
414                 const SfxItemSet& rSet = pNext->GetMergedItemSet();
415                 bool bNeedToConvertToContour(false);
416 
417                 // do conversion only for single line objects; for all others a fill and a
418                 // line object get created. When we have fill, we want no line. That line has
419                 // always been there, but since it was never converted to contour, it kept
420                 // invisible (all this 'hidden' logic should be migrated to primitives).
421                 if(!bMultipleSubObjects)
422                 {
423                     const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
424 
425                     if(XFILL_NONE == eStyle)
426                     {
427                         const drawinglayer::attribute::SdrLineAttribute aLine(
428                             drawinglayer::primitive2d::createNewSdrLineAttribute(rSet));
429 
430                         bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen());
431 
432                         if(!bNeedToConvertToContour && !aLine.isDefault())
433                         {
434                             const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd(
435                                 drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth()));
436 
437                             if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive())
438                                 || (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive()))
439                             {
440                                 bNeedToConvertToContour = true;
441                             }
442                         }
443                     }
444                 }
445 
446                 if(bNeedToConvertToContour)
447                 {
448                 	SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext));
449                     SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj);
450 
451                     if(pNewPathObj)
452                     {
453                         aPolyPoly = pNewPathObj->GetPathPoly();
454 
455                         if(aPolyPoly.isClosed())
456                         {
457                             // correct item properties from line to fill style
458                             if(eShadeMode == drawing::ShadeMode_DRAFT)
459                             {
460                                 // for draft, create wireframe with fixed line width
461                                 aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
462                                 aLocalSet.Put(XLineWidthItem(40));
463                                 aLocalFillStyle = XFILL_NONE;
464                             }
465                             else
466                             {
467                                 // switch from line to fill, copy line attr to fill attr (color, transparence)
468 				                aLocalSet.Put(XLineWidthItem(0));
469 				                aLocalSet.Put(XLineStyleItem(XLINE_NONE));
470 				                aLocalSet.Put(XFillColorItem(XubString(), ((const XLineColorItem&)(aLocalSet.Get(XATTR_LINECOLOR))).GetColorValue()));
471 				                aLocalSet.Put(XFillStyleItem(XFILL_SOLID));
472 				                aLocalSet.Put(XFillTransparenceItem(((const XLineTransparenceItem&)(aLocalSet.Get(XATTR_LINETRANSPARENCE))).GetValue()));
473                                 aLocalFillStyle = XFILL_SOLID;
474                             }
475                         }
476                         else
477                         {
478                             // correct item properties to hairlines
479 				            aLocalSet.Put(XLineWidthItem(0));
480 				            aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
481                         }
482                     }
483 
484                     SdrObject::Free(pNewObj);
485                 }
486                 else
487                 {
488                     aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
489                 }
490 			}
491 			else
492 			{
493 				SdrObject* pNewObj = pNext->ConvertToPolyObj( sal_False, sal_False );
494 				SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
495 				if ( pPath )
496 					aPolyPoly = pPath->GetPathPoly();
497                 SdrObject::Free( pNewObj );
498 			}
499 
500 			if( aPolyPoly.count() )
501 			{
502 			    if(aPolyPoly.areControlPointsUsed())
503 			    {
504 				    aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
505 			    }
506 
507                 const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
508                 const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
509 				aBoundRect2d.Union( aBoundRect );
510 
511                 // #122777# depth 0 is okay for planes when using double-sided
512 				E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 0 : fDepth );
513 
514 				p3DObj->NbcSetLayer( pShape2d->GetLayer() );
515 				p3DObj->SetMergedItemSet( aLocalSet );
516 				if ( bIsPlaceholderObject )
517 					aPlaceholderObjectList.push_back( p3DObj );
518 				else if ( bUseTwoFillStyles )
519 				{
520 					BitmapEx aFillBmp;
521 					sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
522 					if ( bFillBmpTile )
523 					{
524 						const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
525 						aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
526 
527                         // #122777# old adaption of FillStyle bitmap size to 5-times the original size; this is not needed
528                         // anymore and was used in old times to male the fill look better when converting to 3D. Removed
529                         // from regular 3D objects for some time, also needs to be removed from CustomShapes
530                         //
531 						//Size aLogicalSize = aFillBmp.GetPrefSize();
532 						//if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
533 						//	aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
534 						//else
535 						//	aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
536 						//aLogicalSize.Width()  *= 5;			;//				:-(		nice scaling, look at engine3d/obj3d.cxx
537 						//aLogicalSize.Height() *= 5;
538 						//aFillBmp.SetPrefSize( aLogicalSize );
539 						//aFillBmp.SetPrefMapMode( MAP_100TH_MM );
540 						//p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
541 					}
542 					else
543 					{
544 						if ( aSnapRect != aBoundRect )
545 						{
546 							const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
547 							aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
548 							Size aBmpSize( aFillBmp.GetSizePixel() );
549 							double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
550 							double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
551 
552 							Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
553 												(sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
554 							Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
555 													(sal_Int32)( aBmpSize.Height() * fYScale ) );
556 							Rectangle aCropRect( aPt, aSize );
557  							aFillBmp.Crop( aCropRect );
558 							p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
559 						}
560 					}
561 					pScene->Insert3DObj( p3DObj );
562 					p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
563 					p3DObj->NbcSetLayer( pShape2d->GetLayer() );
564 					p3DObj->SetMergedItemSet( aLocalSet );
565 					if ( bUseExtrusionColor )
566 						p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
567 					p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
568 					p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
569 					p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
570 					pScene->Insert3DObj( p3DObj );
571 
572                     // #122777# depth 0 is okay for planes when using double-sided
573 					p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 0 );
574 
575 					p3DObj->NbcSetLayer( pShape2d->GetLayer() );
576 					p3DObj->SetMergedItemSet( aLocalSet );
577 
578 					basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
579 					aFrontTransform.translate( 0.0, 0.0, fDepth );
580 					p3DObj->NbcSetTransform( aFrontTransform );
581 
582 					if ( ( aLocalFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
583                     {
584 						p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
585                     }
586 				}
587 				else if ( aLocalFillStyle == XFILL_NONE )
588 				{
589 					XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
590 					p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) );
591 					p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
592 					p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
593 					p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
594 				}
595 				pScene->Insert3DObj( p3DObj );
596 				bSceneHasObjects = sal_True;
597 			}
598 		}
599 
600 		if ( bSceneHasObjects )	// is the SdrObject properly converted
601 		{
602 			// then we can change the return value
603 			pRet = pScene;
604 
605 			// Kameraeinstellungen, Perspektive ...
606 			Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
607 			const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
608 			pScene->NbcSetSnapRect( aSnapRect );
609 
610 			// InitScene replacement
611 			double fW = rVolume.getWidth();
612 			double fH = rVolume.getHeight();
613 
614 			rCamera.SetAutoAdjustProjection( sal_False );
615 			rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
616 			basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
617 			basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
618 			rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
619 			rCamera.SetPosAndLookAt( aCamPos, aLookAt );
620 			rCamera.SetFocalLength( 1.0 );
621 			rCamera.SetProjection( eProjectionType );
622 			pScene->SetCamera( rCamera );
623 			pScene->SetRectsDirty();
624 
625 			double fOriginX, fOriginY;
626 			GetOrigin( rGeometryItem, fOriginX, fOriginY );
627 			fOriginX = fOriginX * aSnapRect.GetWidth();
628 			fOriginY = fOriginY * aSnapRect.GetHeight();
629 
630 			basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
631 			aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
632 
633 			double fXRotate, fYRotate;
634 			GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
635 			double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
636 			if ( fZRotate != 0.0 )
637 				aNewTransform.rotate( 0.0, 0.0, fZRotate );
638 			if ( bIsMirroredX )
639 				aNewTransform.scale( -1.0, 1, 1 );
640 			if ( bIsMirroredY )
641 				aNewTransform.scale( 1, -1.0, 1 );
642 			if( fYRotate != 0.0 )
643 				aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
644 			if( fXRotate != 0.0 )
645 				aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
646 			if ( eProjectionType == PR_PARALLEL )
647 			{
648 				double fSkew, fAlpha;
649 				GetSkew( rGeometryItem, fSkew, fAlpha );
650 				if ( fSkew != 0.0 )
651 				{
652 					double fInvTanBeta( fSkew / 100.0 );
653 					if(fInvTanBeta)
654 					{
655 						aNewTransform.shearXY(
656 							fInvTanBeta * cos(fAlpha),
657 							fInvTanBeta * sin(fAlpha));
658 					}
659 				}
660 				basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
661 				basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
662 				rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
663 				pScene->SetCamera( rCamera );
664 			}
665 			else
666 			{
667 				aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
668 				// now set correct camera position
669 				const rtl::OUString	sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
670 				drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
671 				drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
672 				double fViewPointX = aViewPoint.PositionX;
673 				double fViewPointY = aViewPoint.PositionY;
674 				double fViewPointZ = aViewPoint.PositionZ;
675 				basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
676 				basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
677 				rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
678 				pScene->SetCamera( rCamera );
679 			}
680 
681 			pScene->NbcSetTransform( aNewTransform );
682 
683 			///////////
684 			// light //
685 			///////////
686 
687 			const rtl::OUString	sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) );
688 			double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
689 
690 
691 			const rtl::OUString	sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) );
692 			drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
693 			drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
694 			if ( aFirstLightDirection.DirectionZ == 0.0 )
695 				aFirstLightDirection.DirectionZ = 1.0;
696 
697 			const rtl::OUString	sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) );
698 			double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
699 
700 			const rtl::OUString	sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) );
701 			/* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
702 
703 			const rtl::OUString	sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) );
704 			drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
705 			drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
706 			if ( aSecondLightDirection.DirectionZ == 0.0 )
707 				aSecondLightDirection.DirectionZ = -1;
708 
709 			const rtl::OUString	sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) );
710 			double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
711 
712 			const rtl::OUString	sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) );
713 			const rtl::OUString	sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) );
714 			/* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
715 			/* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
716 
717 			sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
718 			if ( nAmbientColor > 255 )
719 				nAmbientColor = 255;
720 			Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
721 			pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
722 
723 			sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
724 			basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
725 			aSpotLight1.normalize();
726 			pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
727 			Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
728 			pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
729 			pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
730 
731 			sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
732 			basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
733 			aSpotLight2.normalize();
734 			pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
735 			Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
736 			pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
737 			pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
738 
739 				sal_uInt8 nSpotLight3 = 70;
740 				basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
741 				pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
742 				Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
743 				pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
744 				pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
745 
746 			const rtl::OUString	sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) );
747 			const rtl::OUString	sDiffusion( RTL_CONSTASCII_USTRINGPARAM ( "Diffusion" ) );
748 			const rtl::OUString	sShininess( RTL_CONSTASCII_USTRINGPARAM ( "Shininess" ) );
749 			const rtl::OUString	sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) );
750 			double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
751 			sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
752 
753 			Color aSpecularCol( 225,225,225 );
754 			if ( bMetal )
755 			{
756 				aSpecularCol = Color( 200, 200, 200 );
757 				fSpecular += 0.15;
758 			}
759 			sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
760 			if ( nIntensity > 100 )
761 				nIntensity = 100;
762 			else if ( nIntensity < 0 )
763 				nIntensity = 0;
764 			nIntensity = 100 - nIntensity;
765 			pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
766 			pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
767 
768 			pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
769 
770 			// removing placeholder objects
771 			std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
772 			while ( aObjectListIter != aPlaceholderObjectList.end() )
773 			{
774 				pScene->Remove3DObj( *aObjectListIter );
775 				delete *aObjectListIter++;
776 			}
777 		}
778 		else
779 			delete pScene;
780 	}
781 	return pRet;
782 }
783 
CalculateNewSnapRect(const SdrObject * pCustomShape,const Rectangle & rSnapRect,const Rectangle & rBoundRect,const double * pMap)784 Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
785 {
786 	SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
787 	const Point aCenter( rSnapRect.Center() );
788 	double fExtrusionBackward, fExtrusionForward;
789 	GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
790 	sal_uInt32 i;
791 
792 	// creating initial bound volume ( without rotation. skewing.and camera )
793 	basegfx::B3DPolygon aBoundVolume;
794 	const Polygon aPolygon( rBoundRect );
795 
796 	for ( i = 0L; i < 4L; i++ )
797 	{
798 		aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), -fExtrusionForward));
799 	}
800 
801 	for ( i = 0L; i < 4L; i++ )
802 	{
803 		aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
804 	}
805 
806 	const rtl::OUString	sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) );
807 	drawing::Direction3D aRotationCenterDefault( 0, 0, 0 );	// default seems to be wrong, a fractional size of shape has to be used!!
808 	drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
809 
810 	// double XCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterX, 0 );
811 	// double YCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterY, 0 );
812 
813 	// sal_Int32 nRotationXAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisX, 100 );
814 	// sal_Int32 nRotationYAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisY, 0 );
815 	// sal_Int32 nRotationZAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisZ, 0 );
816 
817 
818 	double fXRotate, fYRotate;
819 	GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
820 	double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
821 
822 	// rotating bound volume
823 	basegfx::B3DHomMatrix aMatrix;
824 	aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
825 	if ( fZRotate != 0.0 )
826 		aMatrix.rotate( 0.0, 0.0, fZRotate );
827 	if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
828 		aMatrix.scale( -1.0, 1, 1 );
829 	if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
830 		aMatrix.scale( 1, -1.0, 1 );
831 	if( fYRotate != 0.0 )
832 		aMatrix.rotate( 0.0, fYRotate, 0.0 );
833 	if( fXRotate != 0.0 )
834 		aMatrix.rotate( -fXRotate, 0.0, 0.0 );
835 	aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
836 	aBoundVolume.transform(aMatrix);
837 
838 	Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
839 	if ( aTransformation2D.IsParallel() )
840 		aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
841 
842 	Polygon aTransformed( 8 );
843 	for ( i = 0L; i < 8L; i++ )
844 		aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
845 
846 	return aTransformed.GetBoundRect();
847 }
848