xref: /trunk/main/svx/source/engine3d/cube3d.cxx (revision cdf0e10c)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 
31 #include "svx/svdstr.hrc"
32 #include "svx/svdglob.hxx"
33 #include <svx/cube3d.hxx>
34 #include "svx/globl3d.hxx"
35 #include <basegfx/point/b3dpoint.hxx>
36 #include <basegfx/polygon/b3dpolygon.hxx>
37 #include <svx/sdr/contact/viewcontactofe3dcube.hxx>
38 
39 //////////////////////////////////////////////////////////////////////////////
40 // #110094# DrawContact section
41 
42 sdr::contact::ViewContact* E3dCubeObj::CreateObjectSpecificViewContact()
43 {
44 	return new sdr::contact::ViewContactOfE3dCube(*this);
45 }
46 
47 TYPEINIT1(E3dCubeObj, E3dCompoundObject);
48 
49 /*************************************************************************
50 |*
51 |* Konstruktor:                                                 |
52 |* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten  |__
53 |*                           (abhaengig von bPosIsCenter)      /
54 |*
55 \************************************************************************/
56 
57 E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize)
58 :	E3dCompoundObject(rDefault)
59 {
60 	// Defaults setzen
61 	SetDefaultAttributes(rDefault);
62 
63 	// uebergebene drueberbuegeln
64 	aCubePos = aPos;
65 	aCubeSize = r3DSize;
66 }
67 
68 E3dCubeObj::E3dCubeObj()
69 :	E3dCompoundObject()
70 {
71 	// Defaults setzen
72 	E3dDefaultAttributes aDefault;
73 	SetDefaultAttributes(aDefault);
74 }
75 
76 void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
77 {
78 	aCubePos = rDefault.GetDefaultCubePos();
79 	aCubeSize = rDefault.GetDefaultCubeSize();
80 	nSideFlags = rDefault.GetDefaultCubeSideFlags();
81 	bPosIsCenter = rDefault.GetDefaultCubePosIsCenter();
82 }
83 
84 /*************************************************************************
85 |*
86 |* Identifier zurueckgeben
87 |*
88 \************************************************************************/
89 
90 sal_uInt16 E3dCubeObj::GetObjIdentifier() const
91 {
92 	return E3D_CUBEOBJ_ID;
93 }
94 
95 /*************************************************************************
96 |*
97 |* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
98 |*
99 \************************************************************************/
100 
101 SdrObject *E3dCubeObj::DoConvertToPolyObj(sal_Bool /*bBezier*/) const
102 {
103 	return NULL;
104 }
105 
106 /*************************************************************************
107 |*
108 |* Zuweisungsoperator
109 |*
110 \************************************************************************/
111 
112 void E3dCubeObj::operator=(const SdrObject& rObj)
113 {
114 	// erstmal alle Childs kopieren
115 	E3dCompoundObject::operator=(rObj);
116 
117 	// weitere Parameter kopieren
118 	const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj;
119 
120 	aCubePos = r3DObj.aCubePos;
121 	aCubeSize = r3DObj.aCubeSize;
122 	bPosIsCenter = r3DObj.bPosIsCenter;
123 	nSideFlags = r3DObj.nSideFlags;
124 }
125 
126 /*************************************************************************
127 |*
128 |* Lokale Parameter setzen mit Geometrieneuerzeugung
129 |*
130 \************************************************************************/
131 
132 void E3dCubeObj::SetCubePos(const basegfx::B3DPoint& rNew)
133 {
134 	if(aCubePos != rNew)
135 	{
136 		aCubePos = rNew;
137 		ActionChanged();
138 	}
139 }
140 
141 void E3dCubeObj::SetCubeSize(const basegfx::B3DVector& rNew)
142 {
143 	if(aCubeSize != rNew)
144 	{
145 		aCubeSize = rNew;
146 		ActionChanged();
147 	}
148 }
149 
150 void E3dCubeObj::SetPosIsCenter(sal_Bool bNew)
151 {
152 	if(bPosIsCenter != bNew)
153 	{
154 		bPosIsCenter = bNew;
155 		ActionChanged();
156 	}
157 }
158 
159 void E3dCubeObj::SetSideFlags(sal_uInt16 nNew)
160 {
161 	if(nSideFlags != nNew)
162 	{
163 		nSideFlags = nNew;
164 		ActionChanged();
165 	}
166 }
167 
168 /*************************************************************************
169 |*
170 |* Get the name of the object (singular)
171 |*
172 \************************************************************************/
173 
174 void E3dCubeObj::TakeObjNameSingul(XubString& rName) const
175 {
176 	rName=ImpGetResStr(STR_ObjNameSingulCube3d);
177 
178 	String aName( GetName() );
179 	if(aName.Len())
180 	{
181 		rName += sal_Unicode(' ');
182 		rName += sal_Unicode('\'');
183 		rName += aName;
184 		rName += sal_Unicode('\'');
185 	}
186 }
187 
188 /*************************************************************************
189 |*
190 |* Get the name of the object (plural)
191 |*
192 \************************************************************************/
193 
194 void E3dCubeObj::TakeObjNamePlural(XubString& rName) const
195 {
196 	rName=ImpGetResStr(STR_ObjNamePluralCube3d);
197 }
198 
199 // eof
200