xref: /trunk/main/svx/source/engine3d/obj3d.cxx (revision f6e50924)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include "svx/svdstr.hrc"
28 #include "svx/svdglob.hxx"
29 #include <svx/svdview.hxx>
30 #include <svx/svdattr.hxx>
31 #include <svx/svdpage.hxx>
32 #include <svx/svdmodel.hxx>
33 #include "svx/svditer.hxx"
34 #include "svx/globl3d.hxx"
35 #include <svx/camera3d.hxx>
36 #include <svx/scene3d.hxx>
37 #include <svx/polysc3d.hxx>
38 #include <svx/cube3d.hxx>
39 #include <svx/lathe3d.hxx>
40 #include <svx/sphere3d.hxx>
41 #include <svx/extrud3d.hxx>
42 #include <svx/obj3d.hxx>
43 #include <svx/xtable.hxx>
44 #include <svx/xflclit.hxx>
45 #include <vcl/svapp.hxx>
46 #include <vcl/settings.hxx>
47 #include <svx/xlnclit.hxx>
48 #include <svl/metitem.hxx>
49 #include <svx/xtable.hxx>
50 #include <svx/xfillit.hxx>
51 #include <svx/xlnwtit.hxx>
52 #include <vcl/virdev.hxx>
53 #include <tools/poly.hxx>
54 #include <tools/b3dtrans.hxx>
55 #include <svx/svxids.hrc>
56 #include <editeng/colritem.hxx>
57 #include <svx/e3ditem.hxx>
58 #include <svx/xlntrit.hxx>
59 #include <svx/xfltrit.hxx>
60 #include <svx/svdpagv.hxx>
61 #include <vcl/gradient.hxx>
62 #include <vcl/metaact.hxx>
63 #include <svx/svx3ditems.hxx>
64 #include <svl/whiter.hxx>
65 #include <svtools/colorcfg.hxx>
66 #include <editeng/eeitem.hxx>
67 #include <svx/xgrscit.hxx>
68 #include "svdoimp.hxx"
69 #include <svx/sdr/properties/e3dproperties.hxx>
70 #include <svx/sdr/properties/e3dcompoundproperties.hxx>
71 #include <basegfx/polygon/b3dpolypolygontools.hxx>
72 #include <basegfx/point/b3dpoint.hxx>
73 #include <basegfx/vector/b3dvector.hxx>
74 #include <svx/xlndsit.hxx>
75 #include <basegfx/matrix/b3dhommatrix.hxx>
76 #include <basegfx/polygon/b3dpolygon.hxx>
77 #include <basegfx/matrix/b2dhommatrix.hxx>
78 #include <basegfx/polygon/b2dpolypolygontools.hxx>
79 #include <basegfx/polygon/b3dpolygontools.hxx>
80 #include <svx/helperhittest3d.hxx>
81 #include <svx/sdr/contact/viewcontactofe3d.hxx>
82 #include <drawinglayer/geometry/viewinformation3d.hxx>
83 #include <com/sun/star/uno/Sequence.h>
84 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
85 #include <basegfx/polygon/b3dpolypolygontools.hxx>
86 #include <svx/e3dsceneupdater.hxx>
87 
88 #define ITEMVALUE(ItemSet,Id,Cast)	((const Cast&)(ItemSet).Get(Id)).GetValue()
89 
90 //////////////////////////////////////////////////////////////////////////////
91 
92 using namespace com::sun::star;
93 
94 /*************************************************************************
95 |*
96 |* Liste fuer 3D-Objekte
97 |*
98 \************************************************************************/
99 
100 TYPEINIT1(E3dObjList, SdrObjList);
101 
E3dObjList(SdrModel * pNewModel,SdrPage * pNewPage,E3dObjList * pNewUpList)102 E3dObjList::E3dObjList(SdrModel* pNewModel, SdrPage* pNewPage, E3dObjList* pNewUpList)
103 :	SdrObjList(pNewModel, pNewPage, pNewUpList)
104 {
105 }
106 
E3dObjList(const E3dObjList & rSrcList)107 E3dObjList::E3dObjList(const E3dObjList& rSrcList)
108 :	SdrObjList(rSrcList)
109 {
110 }
111 
~E3dObjList()112 E3dObjList::~E3dObjList()
113 {
114 }
115 
NbcInsertObject(SdrObject * pObj,sal_uIntPtr nPos,const SdrInsertReason * pReason)116 void E3dObjList::NbcInsertObject(SdrObject* pObj, sal_uIntPtr nPos, const SdrInsertReason* pReason)
117 {
118 	// Owner holen
119 	DBG_ASSERT(GetOwnerObj()->ISA(E3dObject), "AW: Einfuegen 3DObject in Parent != 3DObject");
120 
121 	// Ist es ueberhaupt ein 3D-Objekt?
122 	if(pObj && pObj->ISA(E3dObject))
123 	{
124 		// Normales 3D Objekt, einfuegen mittels
125 		// call parent
126 		SdrObjList::NbcInsertObject(pObj, nPos, pReason);
127 	}
128 	else
129 	{
130 		// Kein 3D Objekt, fuege in Seite statt in Szene ein...
131 		GetOwnerObj()->GetPage()->InsertObject(pObj, nPos);
132 	}
133 }
134 
InsertObject(SdrObject * pObj,sal_uIntPtr nPos,const SdrInsertReason * pReason)135 void E3dObjList::InsertObject(SdrObject* pObj, sal_uIntPtr nPos, const SdrInsertReason* pReason)
136 {
137 	OSL_ENSURE(GetOwnerObj()->ISA(E3dObject), "Insert 3DObject in non-3D Parent");
138     //E3DModifySceneSnapRectUpdater aUpdater(GetOwnerObj());
139 
140 	// call parent
141     SdrObjList::InsertObject(pObj, nPos, pReason);
142 
143 	E3dScene* pScene = ((E3dObject*)GetOwnerObj())->GetScene();
144     if(pScene)
145     {
146 	    pScene->Cleanup3DDepthMapper();
147     }
148 }
149 
NbcRemoveObject(sal_uIntPtr nObjNum)150 SdrObject* E3dObjList::NbcRemoveObject(sal_uIntPtr nObjNum)
151 {
152 	DBG_ASSERT(GetOwnerObj()->ISA(E3dObject), "AW: Entfernen 3DObject aus Parent != 3DObject");
153     //E3DModifySceneSnapRectUpdater aUpdater(GetOwnerObj());
154 
155 	// call parent
156 	SdrObject* pRetval = SdrObjList::NbcRemoveObject(nObjNum);
157 
158 	E3dScene* pScene = ((E3dObject*)GetOwnerObj())->GetScene();
159     if(pScene)
160     {
161 	    pScene->Cleanup3DDepthMapper();
162     }
163 
164 	return pRetval;
165 }
166 
RemoveObject(sal_uIntPtr nObjNum)167 SdrObject* E3dObjList::RemoveObject(sal_uIntPtr nObjNum)
168 {
169 	OSL_ENSURE(GetOwnerObj()->ISA(E3dObject), "3DObject is removed from non-3D Parent");
170     //E3DModifySceneSnapRectUpdater aUpdater(GetOwnerObj());
171 
172 	// call parent
173 	SdrObject* pRetval = SdrObjList::RemoveObject(nObjNum);
174 
175 	E3dScene* pScene = ((E3dObject*)GetOwnerObj())->GetScene();
176     if(pScene)
177     {
178 	    pScene->Cleanup3DDepthMapper();
179     }
180 
181 	return pRetval;
182 }
183 
184 /*************************************************************************
185 |*
186 |* Konstruktor
187 |*
188 \************************************************************************/
189 
190 //////////////////////////////////////////////////////////////////////////////
191 
CreateObjectSpecificProperties()192 sdr::properties::BaseProperties* E3dObject::CreateObjectSpecificProperties()
193 {
194 	return new sdr::properties::E3dProperties(*this);
195 }
196 
197 ////////////////////////////////////////////////////////////////////////////////////////////////////
198 
199 TYPEINIT1(E3dObject, SdrAttrObj);
200 
E3dObject()201 E3dObject::E3dObject()
202 :   maSubList(),
203     maLocalBoundVol(),
204     maTransformation(),
205     maFullTransform(),
206 	mbTfHasChanged(true),
207 	mbIsSelected(false)
208 {
209 	bIs3DObj = true;
210 	maSubList.SetOwnerObj(this);
211 	maSubList.SetListKind(SDROBJLIST_GROUPOBJ);
212 	bClosedObj = true;
213 }
214 
215 /*************************************************************************
216 |*
217 |* Destruktor
218 |*
219 \************************************************************************/
220 
~E3dObject()221 E3dObject::~E3dObject()
222 {
223 }
224 
225 /*************************************************************************
226 |*
227 |* Selektions-Flag setzen
228 |*
229 \************************************************************************/
230 
SetSelected(bool bNew)231 void E3dObject::SetSelected(bool bNew)
232 {
233 	if((bool)mbIsSelected != bNew)
234     {
235     	mbIsSelected = bNew;
236     }
237 
238     for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
239     {
240         E3dObject* pCandidate = dynamic_cast< E3dObject* >(maSubList.GetObj(a));
241 
242         if(pCandidate)
243 		{
244             pCandidate->SetSelected(bNew);
245         }
246 	}
247 }
248 
249 /*************************************************************************
250 |*
251 |* Aufbrechen, default-Implementierungen
252 |*
253 \************************************************************************/
254 
IsBreakObjPossible()255 sal_Bool E3dObject::IsBreakObjPossible()
256 {
257 	return sal_False;
258 }
259 
GetBreakObj()260 SdrAttrObj* E3dObject::GetBreakObj()
261 {
262 	return 0L;
263 }
264 
265 /*************************************************************************
266 |*
267 |* SetRectsDirty muss ueber die lokale SdrSubList gehen
268 |*
269 \************************************************************************/
270 
SetRectsDirty(sal_Bool bNotMyself)271 void E3dObject::SetRectsDirty(sal_Bool bNotMyself)
272 {
273 	// call parent
274 	SdrAttrObj::SetRectsDirty(bNotMyself);
275 
276     for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
277 	{
278         E3dObject* pCandidate = dynamic_cast< E3dObject* >(maSubList.GetObj(a));
279 
280         if(pCandidate)
281 		{
282             pCandidate->SetRectsDirty(bNotMyself);
283 		}
284 	}
285 }
286 
287 /*************************************************************************
288 |*
289 |* Inventor zurueckgeben
290 |*
291 \************************************************************************/
292 
GetObjInventor() const293 sal_uInt32 E3dObject::GetObjInventor() const
294 {
295 	return E3dInventor;
296 }
297 
298 /*************************************************************************
299 |*
300 |* Identifier zurueckgeben
301 |*
302 \************************************************************************/
303 
GetObjIdentifier() const304 sal_uInt16 E3dObject::GetObjIdentifier() const
305 {
306 	return E3D_OBJECT_ID;
307 }
308 
309 /*************************************************************************
310 |*
311 |* Faehigkeiten des Objektes feststellen
312 |*
313 \************************************************************************/
314 
TakeObjInfo(SdrObjTransformInfoRec & rInfo) const315 void E3dObject::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const
316 {
317 	rInfo.bResizeFreeAllowed    = sal_True;
318 	rInfo.bResizePropAllowed    = sal_True;
319 	rInfo.bRotateFreeAllowed    = sal_True;
320 	rInfo.bRotate90Allowed      = sal_True;
321 	rInfo.bMirrorFreeAllowed    = sal_False;
322 	rInfo.bMirror45Allowed      = sal_False;
323 	rInfo.bMirror90Allowed      = sal_False;
324 	rInfo.bShearAllowed         = sal_False;
325 	rInfo.bEdgeRadiusAllowed	= sal_False;
326 	rInfo.bCanConvToPath        = sal_False;
327 
328 	// no transparence for 3d objects
329 	rInfo.bTransparenceAllowed = sal_False;
330 
331 	// gradient depends on fillstyle
332 	// BM *** check if SetItem is NULL ***
333 	XFillStyle eFillStyle = ((XFillStyleItem&)(GetMergedItem(XATTR_FILLSTYLE))).GetValue();
334 	rInfo.bGradientAllowed = (eFillStyle == XFILL_GRADIENT);
335 
336 	// Umwandeln von 3D-Koerpern in Gruppe von Polygonen:
337 	//
338 	// Erst mal nicht moeglich, da die Erzeugung einer Gruppe von
339 	// 2D-Polygonen notwendig waere, die tiefensortiert werden muessten,
340 	// also bei Durchdringugnen auch gegeneinander geschnitten werden
341 	// muessten. Auch die Texturkoorinaten waeren ein ungeloestes
342 	// Problem.
343 	rInfo.bCanConvToPoly = sal_False;
344 	rInfo.bCanConvToContour = sal_False;
345 	rInfo.bCanConvToPathLineToArea = sal_False;
346 	rInfo.bCanConvToPolyLineToArea = sal_False;
347 }
348 
349 /*************************************************************************
350 |*
351 |* Layer setzen
352 |*
353 \************************************************************************/
354 
NbcSetLayer(SdrLayerID nLayer)355 void E3dObject::NbcSetLayer(SdrLayerID nLayer)
356 {
357 	SdrAttrObj::NbcSetLayer(nLayer);
358 
359     for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
360     {
361         E3dObject* pCandidate = dynamic_cast< E3dObject* >(maSubList.GetObj(a));
362 
363         if(pCandidate)
364         {
365             pCandidate->NbcSetLayer(nLayer);
366         }
367     }
368 }
369 
370 /*************************************************************************
371 |*
372 |* ObjList auch an SubList setzen
373 |*
374 \************************************************************************/
375 
SetObjList(SdrObjList * pNewObjList)376 void E3dObject::SetObjList(SdrObjList* pNewObjList)
377 {
378 	SdrObject::SetObjList(pNewObjList);
379 	maSubList.SetUpList(pNewObjList);
380 }
381 
382 /*************************************************************************
383 |*
384 |* Layer setzen
385 |*
386 \************************************************************************/
387 
SetPage(SdrPage * pNewPage)388 void E3dObject::SetPage(SdrPage* pNewPage)
389 {
390 	SdrAttrObj::SetPage(pNewPage);
391 	maSubList.SetPage(pNewPage);
392 }
393 
394 /*************************************************************************
395 |*
396 |* Layer setzen
397 |*
398 \************************************************************************/
399 
SetModel(SdrModel * pNewModel)400 void E3dObject::SetModel(SdrModel* pNewModel)
401 {
402 	SdrAttrObj::SetModel(pNewModel);
403 	maSubList.SetModel(pNewModel);
404 }
405 
406 /*************************************************************************
407 |*
408 |* resize object, used from old 2d interfaces, e.g. in Move/Scale dialog
409 |* (F4)
410 |*
411 \************************************************************************/
NbcResize(const Point & rRef,const Fraction & xFact,const Fraction & yFact)412 void E3dObject::NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact)
413 {
414 	// Bewegung in X,Y im Augkoordinatensystem
415 	E3dScene* pScene = GetScene();
416 
417 	if(pScene)
418 	{
419 		// transform pos from 2D world to 3D eye
420 		const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
421 		const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
422 		basegfx::B2DPoint aScaleCenter2D((double)rRef.X(), (double)rRef.Y());
423 		basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation());
424 
425 		aInverseSceneTransform.invert();
426 		aScaleCenter2D = aInverseSceneTransform * aScaleCenter2D;
427 
428 		basegfx::B3DPoint aScaleCenter3D(aScaleCenter2D.getX(), aScaleCenter2D.getY(), 0.5);
429 		basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
430 
431 		aInverseViewToEye.invert();
432 		aScaleCenter3D = aInverseViewToEye * aScaleCenter3D;
433 
434 		// scale-faktoren holen
435 		double fScaleX(xFact);
436 		double fScaleY(yFact);
437 
438 		// build transform
439 		basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
440 		aInverseOrientation.invert();
441 		basegfx::B3DHomMatrix mFullTransform(GetFullTransform());
442 		basegfx::B3DHomMatrix mTrans(mFullTransform);
443 
444 		mTrans *= aViewInfo3D.getOrientation();
445 		mTrans.translate(-aScaleCenter3D.getX(), -aScaleCenter3D.getY(), -aScaleCenter3D.getZ());
446 		mTrans.scale(fScaleX, fScaleY, 1.0);
447 		mTrans.translate(aScaleCenter3D.getX(), aScaleCenter3D.getY(), aScaleCenter3D.getZ());
448 		mTrans *= aInverseOrientation;
449 		mFullTransform.invert();
450 		mTrans *= mFullTransform;
451 
452 		// anwenden
453 		basegfx::B3DHomMatrix mObjTrans(GetTransform());
454 		mObjTrans *= mTrans;
455 
456         E3DModifySceneSnapRectUpdater aUpdater(this);
457 		SetTransform(mObjTrans);
458 	}
459 }
460 
461 /*************************************************************************
462 |*
463 |* Objekt verschieben in 2D, wird bei Cursortasten benoetigt
464 |*
465 \************************************************************************/
NbcMove(const Size & rSize)466 void E3dObject::NbcMove(const Size& rSize)
467 {
468 	// Bewegung in X,Y im Augkoordinatensystem
469 	E3dScene* pScene = GetScene();
470 
471 	if(pScene)
472 	{
473 		// Abmessungen der Szene in 3D und 2D als Vergleich
474 		Rectangle aRect = pScene->GetSnapRect();
475 
476 		// Transformation Weltkoordinaten bis eine VOR Objektkoordinaten holen
477 		basegfx::B3DHomMatrix mInvDispTransform;
478 		if(GetParentObj())
479 		{
480 			mInvDispTransform = GetParentObj()->GetFullTransform();
481 			mInvDispTransform.invert();
482 		}
483 
484 		// BoundVolume from 3d world to 3d eye
485 		const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
486 		const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
487 		basegfx::B3DRange aEyeVol(pScene->GetBoundVolume());
488 		aEyeVol.transform(aViewInfo3D.getOrientation());
489 
490 		// build relative movement vector in eye coordinates
491 		basegfx::B3DPoint aMove(
492 			(double)rSize.Width() * aEyeVol.getWidth() / (double)aRect.GetWidth(),
493 			(double)-rSize.Height() * aEyeVol.getHeight() / (double)aRect.GetHeight(),
494 			0.0);
495 		basegfx::B3DPoint aPos(0.0, 0.0, 0.0);
496 
497 		// movement vektor to local coordinates of objects' parent
498 		basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
499 		aInverseOrientation.invert();
500 		basegfx::B3DHomMatrix aCompleteTrans(mInvDispTransform * aInverseOrientation);
501 
502 		aMove = aCompleteTrans * aMove;
503 		aPos = aCompleteTrans * aPos;
504 
505 		// build transformation and apply
506 		basegfx::B3DHomMatrix aTranslate;
507 		aTranslate.translate(aMove.getX() - aPos.getX(), aMove.getY() - aPos.getY(), aMove.getZ() - aPos.getZ());
508 
509         E3DModifySceneSnapRectUpdater aUpdater(pScene);
510         SetTransform(aTranslate * GetTransform());
511 	}
512 }
513 
514 /*************************************************************************
515 |*
516 |* liefere die Sublist, aber nur dann, wenn darin Objekte enthalten sind !
517 |*
518 \************************************************************************/
519 
GetSubList() const520 SdrObjList* E3dObject::GetSubList() const
521 {
522 	return &(const_cast< E3dObjList& >(maSubList));
523 }
524 
525 /*************************************************************************
526 |*
527 |* SnapRect berechnen
528 |*
529 \************************************************************************/
530 
RecalcSnapRect()531 void E3dObject::RecalcSnapRect()
532 {
533 	maSnapRect = Rectangle();
534 
535     for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
536 	{
537         E3dObject* pCandidate = dynamic_cast< E3dObject* >(maSubList.GetObj(a));
538 
539         if(pCandidate)
540 		{
541             maSnapRect.Union(pCandidate->GetSnapRect());
542 		}
543 	}
544 }
545 
546 /*************************************************************************
547 |*
548 |* Einfuegen eines 3D-Objekts an den Parent weitermelden, damit dieser
549 |* ggf. eine Sonderbehandlung fuer spezielle Objekte durchfuehren kann
550 |* (z.B. Light/Label in E3dScene)
551 |*
552 \************************************************************************/
553 
NewObjectInserted(const E3dObject * p3DObj)554 void E3dObject::NewObjectInserted(const E3dObject* p3DObj)
555 {
556 	if(GetParentObj())
557 		GetParentObj()->NewObjectInserted(p3DObj);
558 }
559 
560 /*************************************************************************
561 |*
562 |* Parent ueber Aenderung der Struktur (z.B. durch Transformation)
563 |* informieren; dabei wird das Objekt, in welchem die Aenderung
564 |* aufgetreten ist, uebergeben
565 |*
566 \************************************************************************/
567 
StructureChanged()568 void E3dObject::StructureChanged()
569 {
570 	if ( GetParentObj() )
571 	{
572 		GetParentObj()->InvalidateBoundVolume();
573 		GetParentObj()->StructureChanged();
574 	}
575 }
576 
577 /*************************************************************************
578 |*
579 |* 3D-Objekt einfuegen
580 |*
581 \************************************************************************/
582 
Insert3DObj(E3dObject * p3DObj)583 void E3dObject::Insert3DObj(E3dObject* p3DObj)
584 {
585 	DBG_ASSERT(p3DObj, "Insert3DObj mit NULL-Zeiger!");
586 	SdrPage* pPg = pPage;
587 	maSubList.InsertObject(p3DObj);
588 	pPage = pPg;
589 	InvalidateBoundVolume();
590 	NewObjectInserted(p3DObj);
591 	StructureChanged();
592 }
593 
Remove3DObj(E3dObject * p3DObj)594 void E3dObject::Remove3DObj(E3dObject* p3DObj)
595 {
596 	DBG_ASSERT(p3DObj, "Remove3DObj mit NULL-Zeiger!");
597 
598 	if(p3DObj->GetParentObj() == this)
599 	{
600 		SdrPage* pPg = pPage;
601 		maSubList.RemoveObject(p3DObj->GetOrdNum());
602 		pPage = pPg;
603 
604 		InvalidateBoundVolume();
605 		StructureChanged();
606 	}
607 }
608 
609 /*************************************************************************
610 |*
611 |* Parent holen
612 |*
613 \************************************************************************/
614 
GetParentObj() const615 E3dObject* E3dObject::GetParentObj() const
616 {
617 	E3dObject* pRetval = NULL;
618 
619 	if(GetObjList()
620 		&& GetObjList()->GetOwnerObj()
621 		&& GetObjList()->GetOwnerObj()->ISA(E3dObject))
622 		pRetval = ((E3dObject*)GetObjList()->GetOwnerObj());
623 	return pRetval;
624 }
625 
626 /*************************************************************************
627 |*
628 |* Uebergeordnetes Szenenobjekt bestimmen
629 |*
630 \************************************************************************/
631 
GetScene() const632 E3dScene* E3dObject::GetScene() const
633 {
634 	if(GetParentObj())
635 		return GetParentObj()->GetScene();
636 	return NULL;
637 }
638 
639 /*************************************************************************
640 |*
641 |* umschliessendes Volumen inklusive aller Kindobjekte berechnen
642 |*
643 \************************************************************************/
644 
RecalcBoundVolume() const645 basegfx::B3DRange E3dObject::RecalcBoundVolume() const
646 {
647     basegfx::B3DRange aRetval;
648     const sal_uInt32 nObjCnt(maSubList.GetObjCount());
649 
650 	if(nObjCnt)
651 	{
652 		for(sal_uInt32 a(0); a < nObjCnt; a++)
653 		{
654 			const E3dObject* p3DObject = dynamic_cast< const E3dObject* >(maSubList.GetObj(a));
655 
656 			if(p3DObject)
657 			{
658 				basegfx::B3DRange aLocalRange(p3DObject->GetBoundVolume());
659 				aLocalRange.transform(p3DObject->GetTransform());
660 				aRetval.expand(aLocalRange);
661 			}
662 		}
663 	}
664 	else
665 	{
666 		// single 3D object
667 		const sdr::contact::ViewContactOfE3d* pVCOfE3D = dynamic_cast< const sdr::contact::ViewContactOfE3d* >(&GetViewContact());
668 
669 		if(pVCOfE3D)
670 		{
671 			// BoundVolume is without 3D object transformation, use correct sequence
672 			const drawinglayer::primitive3d::Primitive3DSequence xLocalSequence(pVCOfE3D->getVIP3DSWithoutObjectTransform());
673 
674 			if(xLocalSequence.hasElements())
675 			{
676                 const uno::Sequence< beans::PropertyValue > aEmptyParameters;
677                 const drawinglayer::geometry::ViewInformation3D aLocalViewInformation3D(aEmptyParameters);
678 
679                 aRetval = drawinglayer::primitive3d::getB3DRangeFromPrimitive3DSequence(
680 					xLocalSequence, aLocalViewInformation3D);
681 			}
682 		}
683 	}
684 
685     return aRetval;
686 }
687 
688 /*************************************************************************
689 |*
690 |* umschliessendes Volumen zurueckgeben und ggf. neu berechnen
691 |*
692 \************************************************************************/
693 
GetBoundVolume() const694 const basegfx::B3DRange& E3dObject::GetBoundVolume() const
695 {
696 	if(maLocalBoundVol.isEmpty())
697 	{
698         const_cast< E3dObject* >(this)->maLocalBoundVol = RecalcBoundVolume();
699 	}
700 
701 	return maLocalBoundVol;
702 }
703 
InvalidateBoundVolume()704 void E3dObject::InvalidateBoundVolume()
705 {
706     maLocalBoundVol.reset();
707 }
708 
709 /*************************************************************************
710 |*
711 |* Aederung des BoundVolumes an alle Kindobjekte weitergeben
712 |*
713 \************************************************************************/
714 
SetBoundVolInvalid()715 void E3dObject::SetBoundVolInvalid()
716 {
717     InvalidateBoundVolume();
718 
719     for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
720 	{
721         E3dObject* pCandidate = dynamic_cast< E3dObject* >(maSubList.GetObj(a));
722 
723         if(pCandidate)
724         {
725             pCandidate->SetBoundVolInvalid();
726         }
727 	}
728 }
729 
730 /*************************************************************************
731 |*
732 |* Aederung der Transformation an alle Kindobjekte weitergeben
733 |*
734 \************************************************************************/
735 
SetTransformChanged()736 void E3dObject::SetTransformChanged()
737 {
738     InvalidateBoundVolume();
739     mbTfHasChanged = true;
740 
741     for(sal_uInt32 a(0); a < maSubList.GetObjCount(); a++)
742 	{
743         E3dObject* pCandidate = dynamic_cast< E3dObject* >(maSubList.GetObj(a));
744 
745         if(pCandidate)
746         {
747 		    pCandidate->SetTransformChanged();
748         }
749 	}
750 }
751 
752 /*************************************************************************
753 |*
754 |* hierarchische Transformation ueber alle Parents bestimmen, in
755 |* maFullTransform ablegen und diese zurueckgeben
756 |*
757 \************************************************************************/
758 
GetFullTransform() const759 const basegfx::B3DHomMatrix& E3dObject::GetFullTransform() const
760 {
761 	if(mbTfHasChanged)
762 	{
763         basegfx::B3DHomMatrix aNewFullTransformation(maTransformation);
764 
765 		if ( GetParentObj() )
766         {
767 			aNewFullTransformation = GetParentObj()->GetFullTransform() * aNewFullTransformation;
768         }
769 
770         const_cast< E3dObject* >(this)->maFullTransform = aNewFullTransformation;
771         const_cast< E3dObject* >(this)->mbTfHasChanged = false;
772 	}
773 
774 	return maFullTransform;
775 }
776 
777 /*************************************************************************
778 |*
779 |* Transformationsmatrix abfragen
780 |*
781 \************************************************************************/
782 
GetTransform() const783 const basegfx::B3DHomMatrix& E3dObject::GetTransform() const
784 {
785 	return maTransformation;
786 }
787 
788 /*************************************************************************
789 |*
790 |* Transformationsmatrix setzen
791 |*
792 \************************************************************************/
793 
NbcSetTransform(const basegfx::B3DHomMatrix & rMatrix)794 void E3dObject::NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix)
795 {
796     if(maTransformation != rMatrix)
797 	{
798 	    maTransformation = rMatrix;
799 		SetTransformChanged();
800 	    StructureChanged();
801     }
802 }
803 
804 /*************************************************************************
805 |*
806 |* Transformationsmatrix setzen mit Repaint-Broadcast
807 |*
808 \************************************************************************/
809 
SetTransform(const basegfx::B3DHomMatrix & rMatrix)810 void E3dObject::SetTransform(const basegfx::B3DHomMatrix& rMatrix)
811 {
812     if(rMatrix != maTransformation)
813 	{
814 		// #110094#-14 SendRepaintBroadcast();
815 		NbcSetTransform(rMatrix);
816 		SetChanged();
817 		BroadcastObjectChange();
818 		if (pUserCall != NULL) pUserCall->Changed(*this, SDRUSERCALL_RESIZE, Rectangle());
819 	}
820 }
821 
822 /*************************************************************************
823 |*
824 |* Linien fuer die Wireframe-Darstellung des Objekts dem uebergebenen
825 |* basegfx::B3DPolygon hinzufuegen
826 |*
827 \************************************************************************/
828 
CreateWireframe() const829 basegfx::B3DPolyPolygon E3dObject::CreateWireframe() const
830 {
831 	const basegfx::B3DRange aBoundVolume(GetBoundVolume());
832 	return basegfx::tools::createCubePolyPolygonFromB3DRange(aBoundVolume);
833 }
834 
835 /*************************************************************************
836 |*
837 |* Get the name of the object (singular)
838 |*
839 \************************************************************************/
840 
TakeObjNameSingul(XubString & rName) const841 void E3dObject::TakeObjNameSingul(XubString& rName) const
842 {
843 	rName=ImpGetResStr(STR_ObjNameSingulObj3d);
844 
845 	String aName( GetName() );
846 	if(aName.Len())
847 	{
848 		rName += sal_Unicode(' ');
849 		rName += sal_Unicode('\'');
850 		rName += aName;
851 		rName += sal_Unicode('\'');
852 	}
853 }
854 
855 /*************************************************************************
856 |*
857 |* Get the name of the object (plural)
858 |*
859 \************************************************************************/
860 
TakeObjNamePlural(XubString & rName) const861 void E3dObject::TakeObjNamePlural(XubString& rName) const
862 {
863 	rName=ImpGetResStr(STR_ObjNamePluralObj3d);
864 }
865 
866 /*************************************************************************
867 |*
868 |* Zuweisungsoperator
869 |*
870 \************************************************************************/
871 
operator =(const SdrObject & rObj)872 void E3dObject::operator=(const SdrObject& rObj)
873 {
874 	SdrObject::operator=(rObj);
875 
876 	const E3dObject& r3DObj = (const E3dObject&) rObj;
877 	if (r3DObj.GetSubList())
878 	{
879 		maSubList.CopyObjects(*r3DObj.GetSubList());
880 	}
881 
882 	// BoundVol kann uebernommen werden, da die Childs auch kopiert werden
883 	maLocalBoundVol  = r3DObj.maLocalBoundVol;
884 	maTransformation = r3DObj.maTransformation;
885 
886 	// Da sich der Parent geaendert haben kann, Gesamttransformation beim
887 	// naechsten Mal auf jeden Fall neu bestimmen
888 	SetTransformChanged();
889 
890 	// Selektionsstatus kopieren
891 	mbIsSelected = r3DObj.mbIsSelected;
892 }
893 
894 /*************************************************************************
895 |*
896 |* erstelle neues GeoData-Objekt
897 |*
898 \************************************************************************/
899 
NewGeoData() const900 SdrObjGeoData *E3dObject::NewGeoData() const
901 {
902 	// Theoretisch duerfen auch nur Szenen ihre GeoDatas erstellen und verwalten !!
903 	// AW: Dies stimmt nicht mehr, diese Stelle ist mit der neuen Engine OK!
904 	return new E3DObjGeoData;
905 }
906 
907 /*************************************************************************
908 |*
909 |* uebergebe aktuelle werte an das GeoData-Objekt
910 |*
911 \************************************************************************/
912 
SaveGeoData(SdrObjGeoData & rGeo) const913 void E3dObject::SaveGeoData(SdrObjGeoData& rGeo) const
914 {
915 	SdrAttrObj::SaveGeoData (rGeo);
916 
917 	((E3DObjGeoData &) rGeo).maLocalBoundVol  = maLocalBoundVol;
918 	((E3DObjGeoData &) rGeo).maTransformation = maTransformation;
919 }
920 
921 /*************************************************************************
922 |*
923 |* uebernehme werte aus dem GeoData-Objekt
924 |*
925 \************************************************************************/
926 
RestGeoData(const SdrObjGeoData & rGeo)927 void E3dObject::RestGeoData(const SdrObjGeoData& rGeo)
928 {
929 	maLocalBoundVol = ((E3DObjGeoData &) rGeo).maLocalBoundVol;
930 	E3DModifySceneSnapRectUpdater aUpdater(this);
931 	NbcSetTransform(((E3DObjGeoData &) rGeo).maTransformation);
932 	SdrAttrObj::RestGeoData (rGeo);
933 }
934 
935 /*************************************************************************
936 |*
937 |* Rotation eines 3d-Koerpers
938 |*
939 \************************************************************************/
940 // 2D-rotation eines 3D-Koerpers, normalerweise macht das die Szene selbst
941 // Ist aber eine korrekte Implementierung, denn alles was passiert ist eine
942 // Rotation um die Achse die senkrecht auf dem Bildschirm steht und zwar
943 // unabhaengig davon, wie die Szene bisher gedreht worden ist.
944 
NbcRotate(const Point & rRef,long nWink,double sn,double cs)945 void E3dObject::NbcRotate(const Point& rRef, long nWink, double sn, double cs)
946 {
947 	// Also derzeit sind die Klebepunkte relativ zum aOutRect der Szene definiert. Vor dem Drehen
948 	// werden die Klebepunkte relativ zur Seite definiert. Sie nehmen an der Drehung der Szene noch nicht Teil
949 	// dafuer gibt es den
950 	SetGlueReallyAbsolute(sal_True);
951 
952 	// SendRepaintBroadcast();
953 	double fWinkelInRad = nWink/100 * F_PI180;
954 
955 	basegfx::B3DHomMatrix aRotateZ;
956 	aRotateZ.rotate(0.0, 0.0, fWinkelInRad);
957 	NbcSetTransform(aRotateZ * GetTransform());
958 
959 	SetRectsDirty();    // Veranlasst eine Neuberechnung aller BoundRects
960 	NbcRotateGluePoints(rRef,nWink,sn,cs);  // Rotiert die Klebepunkte (die haben noch Koordinaten relativ
961 											// zum Urpsung des Blattes
962 	SetGlueReallyAbsolute(sal_False);  // ab jetzt sind sie wieder relativ zum BoundRect (also dem aOutRect definiert)
963 }
964 
965 /*************************************************************************/
966 
967 //////////////////////////////////////////////////////////////////////////////
968 
CreateObjectSpecificProperties()969 sdr::properties::BaseProperties* E3dCompoundObject::CreateObjectSpecificProperties()
970 {
971 	return new sdr::properties::E3dCompoundProperties(*this);
972 }
973 
974 ////////////////////////////////////////////////////////////////////////////////////////////////////
975 
976 TYPEINIT1(E3dCompoundObject, E3dObject);
977 
978 /*************************************************************************
979 |*
980 |* Konstruktor
981 |*
982 \************************************************************************/
983 
E3dCompoundObject()984 E3dCompoundObject::E3dCompoundObject()
985 :   E3dObject(),
986     aMaterialAmbientColor(),
987     bCreateNormals(false),
988     bCreateTexture(false)
989 {
990 	// Defaults setzen
991 	E3dDefaultAttributes aDefault;
992 	SetDefaultAttributes(aDefault);
993 }
994 
E3dCompoundObject(E3dDefaultAttributes & rDefault)995 E3dCompoundObject::E3dCompoundObject(E3dDefaultAttributes& rDefault)
996 :   E3dObject(),
997     aMaterialAmbientColor(),
998     bCreateNormals(false),
999     bCreateTexture(false)
1000 {
1001 	// Defaults setzen
1002 	SetDefaultAttributes(rDefault);
1003 }
1004 
SetDefaultAttributes(E3dDefaultAttributes & rDefault)1005 void E3dCompoundObject::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
1006 {
1007 	// Defaults setzen
1008 	aMaterialAmbientColor = rDefault.GetDefaultAmbientColor();
1009 
1010 	bCreateNormals = rDefault.GetDefaultCreateNormals();
1011 	bCreateTexture = rDefault.GetDefaultCreateTexture();
1012 }
1013 
1014 /*************************************************************************
1015 |*
1016 |* Destruktor
1017 |*
1018 \************************************************************************/
1019 
~E3dCompoundObject()1020 E3dCompoundObject::~E3dCompoundObject ()
1021 {
1022 }
1023 
1024 /*************************************************************************
1025 |*
1026 |* Drag-Polygon zurueckgeben
1027 |*
1028 \************************************************************************/
1029 
TakeXorPoly() const1030 basegfx::B2DPolyPolygon E3dCompoundObject::TakeXorPoly() const
1031 {
1032 	basegfx::B2DPolyPolygon aRetval;
1033 	const uno::Sequence< beans::PropertyValue > aEmptyParameters;
1034 	drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
1035 	E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
1036 
1037 	if(pRootScene)
1038 	{
1039         const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
1040 		const basegfx::B3DPolyPolygon aCubePolyPolygon(CreateWireframe());
1041 		aRetval = basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(aCubePolyPolygon,
1042 			aViewInfo3D.getObjectToView() * GetTransform());
1043 		aRetval.transform(rVCScene.getObjectTransformation());
1044 	}
1045 
1046 	return aRetval;
1047 }
1048 
1049 /*************************************************************************
1050 |*
1051 |* Anzahl der Handles zurueckgeben
1052 |*
1053 \************************************************************************/
1054 
GetHdlCount() const1055 sal_uInt32 E3dCompoundObject::GetHdlCount() const
1056 {
1057 	// 8 Eckpunkte + 1 E3dVolumeMarker (= Wireframe-Darstellung)
1058 	return 9L;
1059 }
1060 
1061 /*************************************************************************
1062 |*
1063 |* Handle-Liste fuellen
1064 |*
1065 \************************************************************************/
1066 
AddToHdlList(SdrHdlList & rHdlList) const1067 void E3dCompoundObject::AddToHdlList(SdrHdlList& rHdlList) const
1068 {
1069 	const uno::Sequence< beans::PropertyValue > aEmptyParameters;
1070 	drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
1071 	E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
1072 
1073 	if(pRootScene)
1074 	{
1075 		const basegfx::B3DRange aBoundVolume(GetBoundVolume());
1076 
1077 		if(!aBoundVolume.isEmpty())
1078 		{
1079 	        const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
1080 
1081 			for(sal_uInt32 a(0); a < 8; a++)
1082 			{
1083 				basegfx::B3DPoint aPos3D;
1084 
1085 				switch(a)
1086 				{
1087 					case 0 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
1088 					case 1 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
1089 					case 2 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
1090 					case 3 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
1091 					case 4 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
1092 					case 5 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
1093 					case 6 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
1094 					case 7 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
1095 				}
1096 
1097 				// to 3d view coor
1098 				aPos3D *= aViewInfo3D.getObjectToView() * GetTransform();
1099 
1100 				// create 2d relative scene
1101 				basegfx::B2DPoint aPos2D(aPos3D.getX(), aPos3D.getY());
1102 
1103 				// to 2d world coor
1104 				aPos2D *= rVCScene.getObjectTransformation();
1105 
1106                 rHdlList.AddHdl(new SdrHdl(Point(basegfx::fround(aPos2D.getX()), basegfx::fround(aPos2D.getY())), HDL_BWGT));
1107 			}
1108 		}
1109 	}
1110 
1111 	const basegfx::B2DPolyPolygon aPolyPolygon(TakeXorPoly());
1112 
1113 	if(aPolyPolygon.count())
1114 	{
1115 		E3dVolumeMarker* pVolMarker = new E3dVolumeMarker(aPolyPolygon);
1116 		rHdlList.AddHdl(pVolMarker);
1117 	}
1118 }
1119 
1120 /*************************************************************************
1121 |*
1122 |* Identifier zurueckgeben
1123 |*
1124 \************************************************************************/
1125 
GetObjIdentifier() const1126 sal_uInt16 E3dCompoundObject::GetObjIdentifier() const
1127 {
1128 	return E3D_COMPOUNDOBJ_ID;
1129 }
1130 
1131 /*************************************************************************
1132 |*
1133 |* SnapRect berechnen
1134 |*
1135 \************************************************************************/
1136 
RecalcSnapRect()1137 void E3dCompoundObject::RecalcSnapRect()
1138 {
1139 	const uno::Sequence< beans::PropertyValue > aEmptyParameters;
1140 	drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
1141 	E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
1142 	maSnapRect = Rectangle();
1143 
1144 	if(pRootScene)
1145 	{
1146         // get VC of 3D candidate
1147 		const sdr::contact::ViewContactOfE3d* pVCOfE3D = dynamic_cast< const sdr::contact::ViewContactOfE3d* >(&GetViewContact());
1148 
1149 		if(pVCOfE3D)
1150 		{
1151             // get 3D primitive sequence
1152 			const drawinglayer::primitive3d::Primitive3DSequence xLocalSequence(pVCOfE3D->getViewIndependentPrimitive3DSequence());
1153 
1154 			if(xLocalSequence.hasElements())
1155 			{
1156                 // get BoundVolume
1157                 basegfx::B3DRange aBoundVolume(drawinglayer::primitive3d::getB3DRangeFromPrimitive3DSequence(
1158 					xLocalSequence, aViewInfo3D));
1159 
1160                 // transform bound volume to relative scene coordinates
1161                 aBoundVolume.transform(aViewInfo3D.getObjectToView());
1162 
1163                 // build 2d relative scene range
1164                 basegfx::B2DRange aSnapRange(
1165                     aBoundVolume.getMinX(), aBoundVolume.getMinY(),
1166                     aBoundVolume.getMaxX(), aBoundVolume.getMaxY());
1167 
1168                 // transform to 2D world coordiantes
1169                 const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
1170                 aSnapRange.transform(rVCScene.getObjectTransformation());
1171 
1172                 // snap to integer
1173                 maSnapRect = Rectangle(
1174 	                sal_Int32(floor(aSnapRange.getMinX())), sal_Int32(floor(aSnapRange.getMinY())),
1175 	                sal_Int32(ceil(aSnapRange.getMaxX())), sal_Int32(ceil(aSnapRange.getMaxY())));
1176 			}
1177 		}
1178 	}
1179 }
1180 
1181 /*************************************************************************
1182 |*
1183 |* Copy-Operator
1184 |*
1185 \************************************************************************/
1186 
operator =(const SdrObject & rObj)1187 void E3dCompoundObject::operator=(const SdrObject& rObj)
1188 {
1189 	// erstmal alle Childs kopieren
1190 	E3dObject::operator=(rObj);
1191 
1192 	// weitere Parameter kopieren
1193 	const E3dCompoundObject& r3DObj = (const E3dCompoundObject&) rObj;
1194 
1195 	bCreateNormals = r3DObj.bCreateNormals;
1196 	bCreateTexture = r3DObj.bCreateTexture;
1197 	aMaterialAmbientColor = r3DObj.aMaterialAmbientColor;
1198 }
1199 
1200 /*************************************************************************
1201 |*
1202 |* Parameter Geometrieerzeugung setzen
1203 |*
1204 \************************************************************************/
1205 
SetCreateNormals(sal_Bool bNew)1206 void E3dCompoundObject::SetCreateNormals(sal_Bool bNew)
1207 {
1208 	if(bCreateNormals != bNew)
1209 	{
1210 		bCreateNormals = bNew;
1211 		ActionChanged();
1212 	}
1213 }
1214 
SetCreateTexture(sal_Bool bNew)1215 void E3dCompoundObject::SetCreateTexture(sal_Bool bNew)
1216 {
1217 	if(bCreateTexture != bNew)
1218 	{
1219 		bCreateTexture = bNew;
1220 		ActionChanged();
1221 	}
1222 }
1223 
1224 /*************************************************************************
1225 |*
1226 |* Material des Objektes
1227 |*
1228 \************************************************************************/
1229 
SetMaterialAmbientColor(const Color & rColor)1230 void E3dCompoundObject::SetMaterialAmbientColor(const Color& rColor)
1231 {
1232 	if(aMaterialAmbientColor != rColor)
1233 	{
1234 		aMaterialAmbientColor = rColor;
1235 	}
1236 }
1237 
1238 /*************************************************************************
1239 |*
1240 |* convert given basegfx::B3DPolyPolygon to screen coor
1241 |*
1242 \************************************************************************/
1243 
TransformToScreenCoor(const basegfx::B3DPolyPolygon & rCandidate)1244 basegfx::B2DPolyPolygon E3dCompoundObject::TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate)
1245 {
1246 	const uno::Sequence< beans::PropertyValue > aEmptyParameters;
1247 	drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
1248 	E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
1249 	basegfx::B2DPolyPolygon aRetval;
1250 
1251 	if(pRootScene)
1252 	{
1253 		aRetval = basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(rCandidate,
1254 			aViewInfo3D.getObjectToView() * GetTransform());
1255 		const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
1256 		aRetval.transform(rVCScene.getObjectTransformation());
1257 	}
1258 
1259 	return aRetval;
1260 }
1261 
IsAOrdNumRemapCandidate(E3dScene * & prScene) const1262 sal_Bool E3dCompoundObject::IsAOrdNumRemapCandidate(E3dScene*& prScene) const
1263 {
1264 	if(GetObjList()
1265 		&& GetObjList()->GetOwnerObj()
1266 		&& GetObjList()->GetOwnerObj()->ISA(E3dScene))
1267 	{
1268 		prScene = (E3dScene*)GetObjList()->GetOwnerObj();
1269 		return sal_True;
1270 	}
1271 
1272 	return sal_False;
1273 }
1274 
1275 //////////////////////////////////////////////////////////////////////////////
1276 // eof
1277